Outlaws of Thunder Junction Set Review: Red | Magic: the Gathering
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- Опубликовано: 8 сен 2024
- #mtg #magicthegathering #MTGOTJ
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It's almost time for the Outlaws of Thunder Junction Pre-Release! In this video I give you my thoughts on the new cards for Magic: the Gathering's newest set, focusing on how they play in Limited.
What my grades mean:
I use a letter grade system, and my grades usually fall into a bell curve (Very few A’s and F’s, lots of C’s.)
A - Bombs that are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. These are cards you are ecstatic to have in your deck. Most sets have 15-20 of these. Tend to mostly be Mythics or Rares, though sometimes an Uncommon gets there.
(Unstable Glyph Bridge, Zoetic Glyph, Aclazotz, Deepest Betrayal)
B - Premium removal spells and highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them. Mostly Uncommons and higher, but there are usually 5-10 commons that get there too.
(Oltec Cloud Guard, Inverted Iceberg, Join the Dead)
C - Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. Usually includes reasonably efficient creatures, good combat tricks, and removal spells. These appear at all rarities, but are most frequently Common. (Ironpaw Aspirant, Brackish Blunder, River Herald Guide)
D - Playable in an emergency. These are cards that you don’t feel so good about playing, but in a pinch, sometimes you just have to play them. These are often inefficient vanilla creatures or overly narrow cards. These appear at all rarities. (Frilled Cave Wurm, Glowcap Lantern, Seeker of Sunlight)
F - Unplayable. These are cards that you should never play. There are very few of these in modern Limited formats, but they do appear at all rarities, with the most usually appearing at Rare and Common. These are cards whose effects are pretty much useless or overly narrow. (The Enigma Jewel, Canonized in Blood, Hit the Mother Lode)
There are two categories of cards that I give two grades to: Build Arounds and Sideboard Cards.
Build Around: These are cards that need special synergy to be at their best - synergy that won’t just come naturally. For these cards, I give one grade indicating how I think the card will perform in a typical deck of that color, and another grade if you manage to get there on synergy. (Gargantuan Leech, Terror Tide, Throne of the Grim Captain)
Sideboard Cards: These are generally cards that are Ds or Fs in your mainboard, but can perform much better out of the sideboard - at least as a C or higher
(Tectonic Hazard, Malicious Eclipse)
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creativecommons...
I like how Calamity is just a Horse Mount, not an Elemental Horse Mount or anything, as if that’s just what horses look like 😂
Your limited videos are the best on RUclips. Quick and to the point. Great information. No one compares to what you do. Thank you.
Glad you like them!
Sleep can wait, it's high midnight with Nizzahon.
CDT gang
If you're behind, Calamity gives your other creature menace and indestructible. If you're ahead, it gives it double strike. Looks good.
Not sure how relevant this is but stingerback terror kind of can do the prowess thing. Any instantspeed card in your hand can grow him at a convinient time allowing you some tricks and potentional bluffs.
Another upside to Highway robbery is that unlike other spells we’ve seen before, the discard or sac isn’t part of the cost so if it gets countered you don’t end up losing anything
Reckless Lackey is nuts for a one drop
One game with Brimstone Roundup so far and it made 5 mercs I was able to grind out my opponent with in a red green deck.
Set looks very fun can't wait
When fabrication was down I won the games. Having rakdos come down with haste and menace is great.
I been calling my cats "buncha outlaws from thunder junction"....
I wonder if there’s a completely busted 5 mana dragon in this set
Thar be dragons in this set. Quite busted ones at that. Lol.
You always have me ;)
Doesn't Return the Favor also work on Combat Tricks?
How do you think this new outlaw mechanic will affect the mercenaries from Mercadian Masks block?
For calamity, galloping inferno do the copies enter the battlefield? Because retriggering any etb would be kind of insane value.
They do indeed 😁
With Plot, do you exile the card face up or face down?
I expect face-up since the cost to plot is different for each card (unlike morph and foretell where the initial cost is standard)
I've heard face-up
Exile is always face up unless stated otherwise I believe
Face up
Being a Gruul player was hell waiting for these! RG are the last colours in the order
I know it's quite niche but will you be reviewing the Big score/special guest/breaking news cards as well?
Yes he will. It’ll be its own separate video. You can look at the MKM set review as a reference
@@olipod5470 awesome thanks for the info
Red getting the short end of the stick as usual
I don’t think so,
At common we have:
- 3 decent removal spells
- reckless lackey
- prickly pair
At uncommon we have:
- 2 bears w/ haste + upside
- scorching shot
- longhorn sharpshooter
- a number of high synergy cards that play very well with red’s color pairs
Then at rare/mythic there are no duds, and some of them are amazing
I think black looks worst so far. Red seems mid.
@@isaacthomas5236 There is 1 good removal spell and it wasn't even reviewed this video, the rest have major downsides in limited and Red cannot afford that with this weak a creature lineup. Terror of the Peaks has always been more bark than bite. Most of the time the opponent just kills it, eats the 3, and comes out ahead anyway since Red has so little follow-up ability these days. Longhorn Sharpshooter is too expensive for the effect, if it had Haste instead of Reach it might be middling. There are some good early creatures, a few so-so utility cards, situationally Terror of the Peaks, and the 7/7, and that is about it.
Regarding synergistic cards, you frequently only find the ones that don't synergize with the open color and Red being all over the place with its mechanics (again) means that is particularly likely to happen. Don't rely on synergy for judging the color's power.
Caught in the crossfire can only ever do 2 to everything, not 4. 4 mana for 2 to everything is not great
Seriously. It would be thoroughly OK if the base was a single Red but that second one basically ruins the card as a main deck option. Luckily, a lot of the tokens are Outlaws so it might be a useful sideboard for token spam decks.
First