EVERY Shrine in Zelda Tears of the Kingdom Ranked from Worst to Best
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- Опубликовано: 10 сен 2024
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I definitely think The Hunt deserves placement. it's definitely the most fun proving grounds, if not my favorite shrine entirely
Of course all the shrines deserve placement the question is where their placement is
@@megastarwarsrocks99
I definitely said "deserves ITS placement," meaning the placement RL gave him, but my voice-to-text conveniently missed that one word, and now I can't edit the comment or it'll remove the heart
The Hunt is just waiting for the robots to kill the constructs, in my opinion just waiting isnt that fun.
@@clockonstockthis, plus if the constructs do aggro Link instead of the drones, they're too high model for you to really do much in return
It does act as a good place to gain elemental fusions once you have actual armor, though.
A Fixed Device is my 58th favourite shrine. It was the first shrine I had to look up the answer for so it’s lower on my list. I haven’t seen this said much, but I think the perfect DLC for TOTK would be a make your own shrine editor. A collection of ever increasing user created shrines would create unlimited replayability.
Imagine the fun that PangaeaPanga, GrandPOOBear, and Smallant would have with these, good lord
Please God make this happen, it's perfect FUCKING PLAYER MADE ULTRAHAND SHRINES????? MODDERS MAKE IT HAPPEN EVEN IF THEY DONT
Nintendo would never add anything this fun. It would be really cool of there was like SUPER hard shrines. Kinda like geometry dash, and it is like a shrine, but there is a weird terminal in front of it.
Remarkable Job on this ranking! And I love how well timed the music was when we made it to the 1# Shrine. We celebrate the excellence of Courage to Jump while hearing the epic Rito Village leitmotif of the Colgera Boss Fight! Well Done!
The Courage to Jump was definitely my favorite. It was basically link the final level of Halo 3 and I loved it.
I figured out alignment of the circles on my own I’m proud of that
I did it too.
Unlit Blessing in the top 5 is honestly the best take.
did not expect me to remember this many shrines when seeing them again
6:15
for drifting flame, you can just use fire arrows, I think
Watching this video made me realise how many shrines I cheesed with ultrahand and recall. Didnt even know half of the answers to these shrines.
Forward Force was the one shrine that I just couldn't wrap my head around. Granted, it was one of the first shrines I came across after landing in Hyrule so I was probably too green with the mechanics to take on the puzzles, but I still remember this shrine because of how I was able to cheese it. I basically took all the long stone/wood planks together into one long plank, fused the sphere to the end, and raised it high enough to grab it at the top of the ladder at the beginning of the shrine. I knew then and there that I was gonna have a good time with the freedom this game allowed.
I will say that I like most of the shrines in TOTK a lot more than in BOTW.
I feel the opposite 😅 most of totk shrines are like “go to this place” vs botw which are actual puzzles
I 100% agree
@@Zack-bl2ggI hated BTOWs shrines
Agreed. And none of them angered me as much as the Start and Stop Shrine from the Champions Ballad
@HRR- oh yeah, I absolutely grinded my teeth so much that I thought I was going to knock out one of my theeth during that Shrine. A single checkpoint would’ve been deserved, BUT NO.
I watched EndyD20 do the part you mention at 9:30 exclusively with shield surfing. Including the last section. He even did it multiple times to try to do tricks while jumping between the rails.
13:38 - "I really struggled with getting the ball in this stupid box."
If you use recall to stop the ball when it's directly over the box, and then immediately cancel recall without letting the rewind play out, the ball falls in easily because recall stops objects' momentum.
The only one I disagree with is The Hunt, since when I did it, even though I hung back out of their line of sight, when the roombas started attacking the constructs, the constructs didn't aggro the roombas. They aggroed ME. Even though I was on the opposite end of the shrine and never actually entered the main area, as soon as the roombas attacked the constructs, the constructs completely ignored them and ran across the entire shrine to swarm me. It was also my first Proving Grounds shrine, and it left a bitter taste towards proving ground shrines in my mouth for the rest of my playthrough.
For Downward Force, I think one reason people don't think to shoot the switch between the bars is because they didn't realize that was a switch in the first place. You mentioned you went to the Gerudo first, but a lot of people just listen to what the game tells them to do through Purah and starts with Rito Village, making DF one of the earliest shrines they're all but guaranteed to encounter and almost certainly the first one where that kind of switch is used. In my case, I saw it immediately but didn't recognize it for what it was, and just wrote it off as just part of the puzzle in the next room.
The Proving Grounds were more miss than hit for me, I'd of course always give them a solid go when found but for a great many of them I ended up having to cheese it via eating 3 defense up meals before entering. Apart from Vehicles, that one is amazing, best shrine in game!!!
I actually liked Alignment of Circles. I thought it was a pretty clever puzzle, and there were some good Shrines like these in Breath of the Wild anyway, including the two Dueling Peaks Shrines from Breath of the Wild where both Shrines have the solution to the other.
I'm not sure if this is an unpopular opinion or not, but I actually think shrines were the only weaker thing in TotK. Especially because they removed nearly all the interesting Shrine Quests that lead you to them, in favor of just moving a crystal to the shine a bunch of times. The aesthetic of the shrines was worse in TotK too, and idk, the vibe of the puzzles just didn't impress me as much. However the Proving Grounds are miles better than Tests of Strength, so that counts for a lot.
The genius of this is that you can solve a puzzle in so many different ways so it’s good for many types of gamers. But for us who play games pretty regularly… “I know what you want me to do, but I’ll just do this instead”. It felt rewarding at first and then it got kind of boring.
Some of the shrine quests were much more effort than a single spirit orb was worth. I’m glad they just do the crystal thing, some of the shrine quests sucked.
More like "Tiers of the Kingdom", amirite?
6:16
To be fair I feel like maybe the intent of that is to tip some players off to how that can be a puzzle as they may have overlooked those puzzles in the overworld just because they didn't know to look for that type of puzzle.
Granted that's definitely still a slim minority of players but I can at least see how it's worth adding as both a tutorial and hint.
all of the shrines with the taregt circles were really easy for me. mainly cause I figured out pretty quickly that you could shoot bombs at them and it counts lol. cheesed every one of them after that
This can also be done in Breath of the Wild, although there are significantly less places to do it due to the strange lack of target puzzles.
Courage to Jump got me one of my biggest laughs, as i jumped at the wrong time, Link gets hit TWICE by the cart and folded in half against a wall
Alright, now rank every cave. Then every Korok.
I must say, I would rank the Unlit Blessing as my number 1. Just because it caught me completely off-guard when I entered it.
Glad my #1 shrine as soon as I set foot in it is your #1 as well!
Funnily, Courage to Fall was actually one of my more liked shrines. I typically carry a rather devil-may-care attitude towards triumph and setback in shrines. One of my clearest memories of the game was the feelings of serendipity when I accidentally touched a laser and discovered the solutions to it. I do acknowledge that this experience isn't really exemplary of challenbging gameplay, though, and my enjoyment of it stemmed from happenstance. I would love to see your thoughts on the overworld puzzles of the Rauru's Blessing shrines.
For those wanting to try the mobile game, you dont get to keep most of the potentially 1001 draws. You can only keep 5 singular draws (50 total characters) because of the mechanics they put and limit. Also the draws are locked behind many different quests
How about a video where you rank the missions that lead up to the blessing shrines?
I remember seeing some people compare Courage to jump to the Warthog run at the end of Halo 3 and so whenever I find this shrine I'm going to be blasting Halo 3 Warthog run music while doing it
Unlit Blessing was my final shrine and it surprised the hell out of me.
did I notice a dig at DSP in there near the end? if so, bravo
32:05 *cough* DSP *cough*
6:03 Wait, That's what I was supposed to do there??? I was just using the AOE of Bomb arrows to light them while standing on the button!
When I did courage to pluck, I didn’t know that the moving platform was there so it was a lot more annoying for me
some shrines lost points with me when i figured that targets also could be activated by bomb arrows
The Hunt was one that took me a couple tries for it to really click in my head, but once it did, my priority wasn't avoiding the Constructs, it was attaching flamethrowers and spiked rams to my Doomba Army.
That's how you're supposed to do drifting flame? I just put the candle on the button and used a bow to light them.
I actually compared Courage to Jump to the Halo 3 Warthog run
Played the music and everything
I relived the glory days with that one
For the deep force shrine, I just used bomb arrows to make the targets green
For me, Courage to Jump seems more like a tribute to those Warthog runs at the end of Halo games like 1 & 3
Courage to Pluck is a great shrine. Disappointed they didn’t go further with the idea, but it was still great. Who doesn’t want to play Jenga in a Zelda game?
Courage to Jump is if Zelda featured the Warthog Run from the end of Halo 3. I will accept no explanation other than this one.
On Long or Wide, for the last puzzle I just walked along the rails to the end. I like that this game doesn't really stop you from doing anything.
Until the Shrine police come, Link is free to cheat as many tests as he wants.
The trials of getting to the Blessing Shrines is part of that Shrine Quest. So these should be ranked according to that.
But I do take your point that the Blessing Shrines themselves are not interesting.
Maybe, at some point, a ranken of these Shrines, now with the Road to getting there?
Turbine Power was probably my favorite Shrine if only because of the spinning fire you can see when you finish it.
This video made me realise I didn’t read the proving ground titles at all because I never realised they had themes and just went around smacking things and dying a lot.
when I first saw Courage to Jump, my brain said "Bro they put Warthog Run in Zelda"
When I played the hunt I really wanted to challenge myself, and ended up beating the shrine on three quarters of a heart and not a single homing cart in sight
Roomba murder shrine is just so fun
I didn’t dislike a single shrine in the game except for timely catches.!I I really struggled with the timing in the second part.
THAT WAS THE HINT?!?!? I absolutely hated Alignment of Circles. I think I brute forced the answer
Unfortunately, Unlit Blessing didn’t catch me off guard, it’s pretty obvious when they show you the name at the top of the screen in big letters.
15:29 ya, its not like normally bars and Gaps ricochet/Block Arrows. Oh wait, they normally Do
This is just a reminder that any shrine with that big buttons to push can be cheated with a bomb arrow
You know when you've seen a thing so many times that it barely registers anymore, and then one day something happens that totally changes the way you see it forever?
That thumbnail choice... 😂
10:27 you don’t even need to use rockets! Just shoot the target with bomb arrows (you know what I mean)!
Yay ! 8pm already (I understand the irony of posting this at 8.17)
Whoa thats a lotta shrines!
All the shrines below 58th are the ones you can break with recall, right?
17:53 I guess TotK hates India
Great video!
Now rank all the Korok puzzles and hiding places
All sky island Koroks are instantly F tier because they’re not hidden, the vase that you shoot to get them is straight up impossible to see at most angles.
Except for a select few on the great sky island. All sky island VASE Koroks (the ones where you break a hanging vase) are F tier
I lost my truck at the start of Courage to Jump so ended up walking it all!
I''ll always have a soft spot for the proving grounds beginner shrine because I got totk 1-2 weeks after it released while my friend got it release day. He let me figure out the mechanics and I managed to beat that shrine while having little to no idea what the fuck I was actually doing
a prone pathway was personally the worst one I came across in my play through because the rotating for some reason made me dizzy so I couldn't look at it long enough to figure out what I was supposed to be doing, I actually had to hand it off to my brother to solve for me
I agree with pretty much all of this.
Courage to Jump gave me some serious Halo warthog vibes. Lol
I think the proving grounds shrines were the best ones, not just because it challenges you to approach the battle with strategy and not just tank every hit cuz you have a powerful armor. I don’t know why people hate them, the only real reason I can think of is a major skill issue.
And it’s better because 9/10 times the solution to the shrine is very obvious from the start. Oh, look, there’s a spring up to a higher ledge that has a pathway to the next puzzle, what EVER will I do?
Well good to know that my shrine experience has peaked lol
31:50 this was one of the first …20? 30? Shrines i did, so for the rest of the shrines I checked EVERY SINGLE Blessing Freebe shrine.
How many can you cheese with a rocket shield though?
The top 2 were definitely my favorites too!
I LOVED The Hunt!
I don't know how they could name "Swing to Hit" more obvious. I think that one is on you.
Honestly I want to say proving grounds: flow is not a fun shrine.
It's my least favorite for 2 reasons, one is that half of the constructs have shock arrows and those cannot be stripped until they dead.
And two:
The boats they ride on have fucking time bombs on them.
It took me looking up on the internet to find out that you can recall the time bombs before they hit the water and deal devastating damage but even still this shrine had no right to be this ludicrously difficult even by late game
good now do all 800 korok puzzles :P
Lol. Alignment of circles was my last shrine. Ended on the worst conventional shrine in the game 😂
Finally some quality content
32:06 I see what you did there.
Got to agree on the top runners.
😂 I did a lot of these shrines without the paraglider at first
Can you rate the blessing shrines next?
does anyone know the song at 17:14?
I am begging you to take a week or two off after doing a project of such a high level of work put into it.
As I’m playing through a lot if these, I definitely do not agree with The Hunt. It takes forever for the karts to do anything of worth to the enemies and the entire idea of the shrine is completely thrown out the window when no matter how far you are, if one of them pokes a robot at least three times, they instantly spot you and just chase you to the ends of the earth. And you don’t have enough time to build another one since it leaves you wide open to highly questionable hit detection and off screen potshots. The shrine also proves that the timing for Flurry Rush feels completely off. It was just pure misery for me in general.
Yeah, those Constructs have a really annoying flurry rush timing. It helps to look at their eye to help telegraph their attack, it will light up just before they attack.
@@HungryWardenFlurry Rush in general is kinda hit or miss. Sometimes it works, sometimes it doesn’t, and sometimes the window to activate it is way to long before the attack’s hit box is meant to connect and that bit me a lot even outside the shrine.
@@JacktheLightningRipper it depends on the enemy you’re fighting. Bokoblins and Lynels seem to have consistent flurry rush times, but other enemies don’t really have very good flurry rushes.
Now rank every Pokemon.
Rank every Korok seed
I really don't like many of the shrines in TotK. BotW had way better shrines
Yeah, but maybe I would be able to say that if I could even FIND any because they always have some stupid shrine quest I have to do first. I enjoyed the Tears of the Kingdom shrines more because they make you put in the appropriate amount of work for a spirit orb and in Breath of the Wild you have to first, find the shrine, which is harder to do without the Lightroots’ locations in the depths to assist you, then you might have to do a Shrine quest which 9/10 times is more effort than a single spirit orb is worth, then there’s sometimes a puzzle on the inside which I don’t mind that much. Breath of the Wild’s Shrines definitely weren’t perfect because a lot of them you probably wouldn’t even know existed without a guide.
Hello, Raddidluigi!
bro why does the shrine in the thumbnail look like its giving a goatse
now rank every pixel coward
I honestly hated the proving ground shrines,
Skill issue
"So I'd rather eat a watermelon"
Still milking ToTK. Clever, abusive. I support this. XD. In any case how about a top 10 or 5 where you highlight the ToTK music, Top 10 songs/score, etc.
Built for Rails deserved to be lower
The proving grounds were easily my least favorite of the shrines. Two hits = death is just lame in any game, in my opinion. Especially when it’s endless fire or a random arrow across the room. I never enjoyed them even on my second playthrough. Annoyingly stressful and I don’t equate stress as fun.
To each their own we’re all allowed to like what we like. I really liked Courage to Fall, though caught right on to the laser misdirect and can see it being really annoying for someone who got stuck.
Forward force is great, but the ball shouldn’t be by the beginning. Too easy to cheese with Ultrahand and Recall. Just attach to the vehicle and raise it up.
About the proving grounds shrines, we here in the gaming business call that a skill issue.
@@HungryWarden how about you learn reading comprehension.
@@DonkThikkness You forgot to capitalize “H” in “how”, and you put a period instead of a question mark at the end, don’t tell me about reading comprehension.
@@HungryWarden 🤦 that’s GRAMMAR, sugar! Also, the sentence was a sardonic statement: the period stands and it started with your user name. Have an F, you earned it. Like your many Fs you received in school, no doubt.
@@DonkThikkness why are you insulting me? No need to get mad.