"Slight restorative effect on pawns near you" is bad on your Arisen but useful on a support pawn as it will heal other pawns as well as your Arisen. It will even heal out of the white health bar, just like the Gradually Restores Health bonus enchantment. If you stack both of these (the healing one on your armor, the pawn healing one on your support pawn), it's pretty quick regeneration.
I'll bring two chest pieces on my pawn and switch to this effect when the party is low hp. Especially if that party has pawns without healing armor. Great utility enchantment.
I try to only use pawns with the pioneer inclination. I've found that them not grouping up and all being damaged at once to be more useful than the stacked healing buff.
This here is a very useful video, thanks. I recently discovered that wind pressure doesn't affect you if you're airborne, so I just jump attack or use an attack that'll send me up like Brain Splitter, Sunflare, Mystic Knight's aerial forward lunge, etc. With sorcerer I'm usually far enough so that the flapping won't interrupt my casting, so Stability isn't an augment I care for, nor is the armor skill for that matter.
The head piece augment boost strength is surprising effective against wraiths when you try to kill them with shortbow. Along with magic rings , it gives the necessary magic to kill wraiths with 5 fold easily.
Nice breakdown of the benefits of each armor enhancement. I agree that defense against arrows is relatively ineffective. There was a time though when I couldn't get past a corrupted pawn that hid in one of the towers in BBI. He kept killing me before i could even see him. I finally purified armor that gave me enough protection from arrows to clear the room. That was the only time I needed that particular armor enhancement and I've been playing this game for about 8 years on various platforms.
There are some BBI rooms in which corrupted pawns just destroy me if I'm not careful. Bows shouldn't do that much damage from such a long distance, but then again, that's what bows do in real life.
Slight resto to pawns isn't that bad. Sometimes I throw it on my pawn & I'll throw a hp Regen on myself. You virtually never have to heal. You're constantly healing & your pawn is adding to that Regen rate, while healing any hired pawns. This works even better if your running an arisen & pawn that can swap gear. If your pawn gets battered & isn't regen-ing, flip-flop chest pieces & you're good to go.
Totally unrelated, but I've noticed that corrupted pawn Magick Archers can use Anodyne. That's not fair. Not that Magick Archer really needs it, but that's still bending the rules a bit.
Yes, you can! Those winds doed physical damage, so it's predictable >D And also the dragon's body slams on the ground. What i tried once and it seems we can't is parrying Bolide. Who dahell said we could was terribly mistaken, haha
I've seen pawns use it, but not often enough. Striders will dismount from climbing, reset and then Splitter down. That's about as much use they get out of it
"Slight restorative effect on pawns near you" is bad on your Arisen but useful on a support pawn as it will heal other pawns as well as your Arisen. It will even heal out of the white health bar, just like the Gradually Restores Health bonus enchantment. If you stack both of these (the healing one on your armor, the pawn healing one on your support pawn), it's pretty quick regeneration.
Yah. A warrior with the immortal set and/or hydra armor surrounded by mages and sorcerers equipped with adept robes regenerates health quickly af.
In other words, you have a Tank as a Warrior or Mystic Knight wearing Immortal Set + Mettle/Recuperation augments >D
I'll bring two chest pieces on my pawn and switch to this effect when the party is low hp. Especially if that party has pawns without healing armor. Great utility enchantment.
I try to only use pawns with the pioneer inclination. I've found that them not grouping up and all being damaged at once to be more useful than the stacked healing buff.
This here is a very useful video, thanks.
I recently discovered that wind pressure doesn't affect you if you're airborne, so I just jump attack or use an attack that'll send me up like Brain Splitter, Sunflare, Mystic Knight's aerial forward lunge, etc. With sorcerer I'm usually far enough so that the flapping won't interrupt my casting, so Stability isn't an augment I care for, nor is the armor skill for that matter.
The head piece augment boost strength is surprising effective against wraiths when you try to kill them with shortbow. Along with magic rings , it gives the necessary magic to kill wraiths with 5 fold easily.
"And hell, get sinew and you have all three"
My MK will like this.
Extends duration of attributes applied to you is great - doubles the duration of Magick Rebalancer for example.
Nice breakdown of the benefits of each armor enhancement. I agree that defense against arrows is relatively ineffective. There was a time though when I couldn't get past a corrupted pawn that hid in one of the towers in BBI. He kept killing me before i could even see him. I finally purified armor that gave me enough protection from arrows to clear the room. That was the only time I needed that particular armor enhancement and I've been playing this game for about 8 years on various platforms.
There are some BBI rooms in which corrupted pawns just destroy me if I'm not careful. Bows shouldn't do that much damage from such a long distance, but then again, that's what bows do in real life.
Very useful video! Thx!
I like to stack the carry weight legs with sinew and leg strength for blast arrow rangers.
Slight resto to pawns isn't that bad. Sometimes I throw it on my pawn & I'll throw a hp Regen on myself. You virtually never have to heal. You're constantly healing & your pawn is adding to that Regen rate, while healing any hired pawns. This works even better if your running an arisen & pawn that can swap gear. If your pawn gets battered & isn't regen-ing, flip-flop chest pieces & you're good to go.
Totally unrelated, but I've noticed that corrupted pawn Magick Archers can use Anodyne. That's not fair. Not that Magick Archer really needs it, but that's still bending the rules a bit.
I heard that the leg wind reduction enchantment is a bit different from the augment , and the leg enchantment version is slightly better 🤔
I never knew you could riposte the wind force from Dragons.
This changes everything for me when facing them.
Yes, you can! Those winds doed physical damage, so it's predictable >D
And also the dragon's body slams on the ground. What i tried once and it seems we can't is parrying Bolide. Who dahell said we could was terribly mistaken, haha
You can also riposte the damage from their skin. Hard to pull off but frickin glorious if you manage it.
#1
DD2 when when when when when when
Cool video
Hey, there's Lalit
@@Nihil0.0 recognised 👍
Hello!
Off topic. Is it possible for a solo Sorcerer to defeat a golem?
Thank you!
Yeah. Silence and the billow them (heavy attack)
Yed, Bolide and Grand Seism, iirc
Should I avoid some core skills on pawns?
I do. Magic Agent is terrible, they'll cast it before casting better choices. Eviscerate maybe. That may be all. Everything else is ok
@@Nihil0.0thanks a lot
For a Pawn Instant Reset works?
I've seen pawns use it, but not often enough. Striders will dismount from climbing, reset and then Splitter down. That's about as much use they get out of it
Without Instant Reset my Pawn became better.
1:50 too bad mystic knight can’t equip it 😭