My One REALISTIC Request for Shadow of the Erdtree
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- Опубликовано: 11 сен 2024
- Have you ever suffered at the hands of pointless material farming in Elden Ring? If so, you're among friends here. If not, you're a liar.
Let us join together and hope the DLC will put an end to such a needless chore.
I can get behind torrent having a fourth jump, but a third?? Now you have gone too far
it limits pvp variety too. you rarely see anyone using aromatics & such
you can infuse two twinblades for like 100 bleed on both freely. drawstring blood grease adds only 38. yet to make that grease you have two: 1. farm three root resins at warmaster shack 2. find the merchant at mohgwyn palace where nobles constantly spawn 3. farm litteral monkeys for 5%(!) chance of them droping STRING. am I playing genshin or a AAA game of the year?
Just dupe the items with your friends ;). It’s fair and balanced
@@youtubeenjoyer1743that’s not the point though. We shouldn’t have to do that in the first place
I agree the root resin and string are ridiculous but why are you going to mohgywn palace? For bloodroses? There are like 9 of them around fort Haight. I agree we should still be able to buy them but at least get his bell bearing
preach brudder, i'm praying the DLC will have merchants that will sell you all the crafting materials and consumables, old and new included
i'm snorting copium as i'm typing this
consumable items have been such a common issue in games, but i feel like fromsoft already solved it with estus
if players could have the consumables in their inventory be rechargeable like estus, then simply resting would allow them to return, while the active usable limit still stops them from overusing things
Exactly! The estus was such an elegant solution to Demon's Souls grass. It's unfortunate that mentality never made it to the other consumables.
So excited for new cool consumables in the DLC (I only ever bother to craft Sleep pots and Holy Water pots for Death Birds)
I agree stop making me cheat In starlight shards, golemn arrows and raw meat.
Arteria leaves, man... Ah
Remember when you could buy 999 roped firebombs?
Instead of spending hours upon hours farming string to make a handful of them?
I only remember buying like 610 but that's Dark Souls 3 logic creeping through my brain.
@@emotionaljonxvx Just checked, it’s 210 in DS3. Don’t know why I couldn’t remember that, but the point still stands, we all miss buying stuff instead of running around like a chicken with it’s head cut off trying to find all the materials
@@scalycoronet5198 Agreed, miss buying big old stacks of as much destruction as I could carry.
I also looked it up and I think that wiki is straight up lying about the 200 in storage but I'd having to boot up Dark Souls 3 to prove it.
I can't think of anything in that game that didn't store 600.
@@emotionaljonxvx Yeah I remember being able to buy a ton of items. Wouldn’t be the first time Fextra was wrong about something though
Having your items automatically pulled from storage to your inventory was so much better than having to craft all new items every time you invade too
I have spent so much time in this game torturing myself in ways that are incomprehensible to people around me. Farming perfume materials so I can invade. Using up all of my perfumes in a single invasion because I am both petty AND thoughtless. Dying to a re-summoned phantom because I'm casual and unable to close the deal on a retreating host. Why do I do any of this if it's this bad?
Am I just a mad hollow now? What do invasions do to a person's brain?
Those fuckin bird foots are the only item I wish I could purchase so I can craft the silver foot for boosting item discovery.
For PvP inventory values should be saved before an invasion and at the end of the invasion have the character be reset to the saved values before the invasion for all parties.
AND you shouldn't drop runes wherever you died in an invasion. It's nonsense and such a petty annoyance.
These both are the reasons that I don't invade or use my consumables during co-op
We need a fifth jump for torrent imo
Absurd!
Honestly a 5th jump is unreasonable give him a 6th jump instead as in: 1-2-3-4-6
I actually 100% agree on this. Pvp especially you can cruise through those consumables but even for pve it would be extremely helpful especially for builds that use a lot of them.
I wish that invaders could use spirit ashes, maybe under certain conditions for balance e.g. if the host summon/resummons phantoms after one has already been defeated or perhaps when the area has been cleared of enemies.
It's a real bummer spirit ashes are so limited. I get that they're just a boss-mode escort mechanic that fills the role of NPC summons or whatever. I just want dark fantasy Pokemon at the ready at all times.
Also,
WHERE'S MY GOD DAMNED STRING, MIYAZAKI? GIVE ME MY STRINGS, I NEED TO CRAFT SHIT FOR INVASIONS!!! XD
Like, literally, how can vendors have literal infinite ore stones, but not fucking strings?!
this is one they did add in the dlc thankfully :)
I completely advocate for cheating in consumables because farming something is absolutely atrocious in Elden ring.
My favorite least item to grind is. . . none of them, because fuck that shit.
After I had 100% the game and went into NG+, I used CE scripts to mass gib drops tied to RNG and/or grind. If I had already done something once, then that means I can do it again. If that activity isn't fun or meaningful to me, I am not going to go do it again because my time is limited and I respect it.
I have always been of the opinion that one of the Soul's series weaker points is in the gate of entry of PvP due to the time commitment for making and experimenting with new builds in different level brackets. Players interested in PvP (especially those with a single character in a level bracket where PvP is scarce) must create a new character, progress through the game, find the necessary upgrade materials, etc etc etc just to dabble in it and see if they like it or not. This is doubly true in Elden Ring which is a much larger game with a million consumables locked to grind, crafting cook books, or both. Realistically, the only current way to explore different builds in Elden Ring in a timely manner is to either use duplication exploits or straight up cheat--which is a damn shame considering the diversity of viable builds in this game.
Personally, I do not want anything to be gate-kept by grind, exploits, or cheating. Whether it is the ability to have max golem arrows or the ability to make new PvP builds on the fly, I want these to be made accessible to all players from the game itself. That is why I advocate for mechanics such as free and unlimited respecs, storing rune levels in respec to temporarily de-level so that players can seamlessly switch level brackets, and rune shops where players can trade in runes for some of the more exquisite items such as starlight shards.
If Elden Ring lowers the barrier of entry for PvP by simply removing the grind and tedium, not only will it help keep the game alive, I am willing to bet that a new influx of players, players that have never even given PvP a second thought, will be injected into the PvP scene simply for the fact that they do not have to spend a million more hours just to try the PvP.
Very well said! The barrier to entry for PVP in these games is massive, near MMO levels in some cases. If they were willing to be more accommodating with that process I'm sure they could get all sorts of new PVPers into the game.
Then again, they might not care about that at all. It's tough to tell with From sometimes.
@@emotionaljonxvx You're right. It is hard to tell. On one hand, there has been a lot of plain seemingly anti-PvP anti-Invasion design choices, on the other, Elden Ring has had massive PvP-only balance changes and a poise rework which seemed to borrow a lot of ideas from focused community feedback, like the poise rework that players like Gabri proposed a while back. Whether changes like that were caused by actual feed back or are mere coincidences, we will never know.
All that is left to do now is make collective feedback that is focused, and hope and cope for the best. Lol
we are so in the pits man
Thoughts on just having items used in multiplayer not "count"? In other words you farm for your first however many consumables you want equipped and then you can pvp or co-op and use whatever you bring, but your stock resets once you return to your own world. If co-opers don't drop their runes on death, I don't see why item usage as a phantom should be counted either.
Completely agree. I just farm for pickled turtle necks and exalted flesh if i am using physical build. Thats it.
I think the most annoying aspect of the crafting system is that you have to farm fowl feet and silver fireflies just to make the farming of items the players want to farm, like rare weapons and armors, easier.
Well Jon I don’t think you’re getting a single DLC request. But you are getting an unprecedented difficulty spike that is definitely going to test your limits. Malenia and Orphan of Kos being referred to as jokes. I personally am delighted and hope you’ll appreciate it as well!
I am also hoping for something to do with all the leftover Golden Seeds, which can't even be sold. Stonesword Keys, too.
And glass shards! The DLC should give us SOMEthing we can do with those.
i have to admit that i press mass item gib on CE Table for consumable just to not used most of them only ate boluses, use throwing knifes. i barely eaten those meat turtle necks frankly the animation of eating them is too long than the good old stamina grass from Souls games.
I used CE a lot back in Dark Souls 3 but I used to play that game a lot more. I have like 8 characters in Elden Ring. I had over a 100 in Dark Souls 3 across different accounts and backups.
They need to add a vendor that gives large amounts of crafting materials of your choice in exchange for rune arcs or something.
Killer video as always man, i actually watched a bit of your stream as well good stuff
I agree. But also, If you're on pc, you can just use cheat enginge to give you an infinite amount. It's what I do, cause I refuse to grind. It doesn't ban you from online too. It hasn't for me any ways.
Yeah, I know all about CE. I made the video because I want to critique the design of the game and see them make sensible adjustments with DLC.
Oh no is that... hope? Creeping into my black and shriveled heart? Oh no time to be let down.
I never really got why some items like starlight shards are limited in quantity. Being a sorcerer, if I am helping someone stomp through a dungeon in co-op, odds are I am all out of magic by the time we get to the boss and thus kinda not able to do much. Having the ability to craft alternative fp restoratives like starlight shards would do a world of good. Not to mention how amazing it would be in early game to have that sort of item to readily make use of. I remember many times running out of all fp and just hoping, hoping there is a site of grace nearby.
Beyond that, there sure are some items that are tedious to gather materials for. With several recipes for very useful items not existing for some reason or another. Also, why are there several items that boost physical attack power but not one consumable in sight to boost magic attack power? Sure, there are ways to do that, but it's odd physical attack power boost consumables are a dime a dozen when there is not a single one for magic attack power.
I want a Ranni's Darkmoon Knights covenant and I want Starlight Shards as the reward.
@@emotionaljonxvx Damn, look at Mr. Good Ideas over here!
I'm still not sure why they decided against any kind of passive fp regeneration for elden ring anyway. Most of the other souls games have them, and an open world seems like the most fitting place for it. You get plenty of flasks and killing groups refills them anyway, and its not like it restricts healing since they give you a loads of healing consumables. Running out of fp and and only having the fp on death items is pretty annoying, especially considering the sacrificial axe is pretty stinky as a weapon.
And yeah having no way to boost magic or damage other than physical with consumables seemed a little strange to me since you get all the defence ones.
@@garchamayne4254 I was going to correct you, but you're actually right lol. Ds2 has the Crown of the Old Iron King which regenerates spell uses, Ds3 has the crystal infusion which regenerates FP. It is kinda weird that ER, of all the Souls games, would have no way to passively regenerate FP.
On a related note, I don't know why Elden Ring locks swapping spells to bonfires/graces when the spell slots aren't tied to a stat, and when players can hard-swap literally anything else. I think it has no place in ER personally.
@@SV-X as you can maybe see, starlight shards make mage build absolutely viable for invasions. a worse version of that but with more access to it would leave mages unplayable for invasions unless youd want to only use mana flasks and warming stones as healing. and it would make any aow spamm build less punishable since the animation to pop one is long enough to get punished even at range. i think its good as is. maybe making the item itself more accessible through pvp interactions like duels and invasions sure but pls not by ganking
100% agree. Especially about the bell bearings. Such a good concept, why not use it to its fullest extent? Fromsoft is at a point in their career where ignoring these types of QoL features in their subsequent titles is pretty much inexcusable.
Frankly I think a UI overhaul is in order, but I would settle for some basic features being included - namely, some type of dialogue transcription log, or at least _some_ way to keep better track of important NPC interactions.
There is something to be said for the minimalist design Fromsoft opts for. In a way it does make the NPC interactions more meaningful. That said, this is a video game. There is already a UI menu, and there's no getting around that - it is a necessary feature. I don't think adding a tab with a list of important NPCs and their dialogue would detract from the experience. If anything it will enhance it by not forcing people to take physical notes or, in my case, hitting the Screen Record button at the beginning and end of every NPC interaction.
If my cat jumps on me and knocks the controller out of my hand while an important NPC is talking and I miss something, an entire questline is potentially fucked unless I resort to a wiki. This does not enhance the experience imo, and any benefits gained from the minimalist approach are outweighed by the possibility of this happening. And it may not be a very common experience, but I'd argue that even one instance of something like this happening could be enough to put a sour taste in ones mouth. All I know is that there were multiple times during my initial playthrough where I really would have liked to easily review past NPC dialogue.
Anyway that's the end of my rambling.
I’m glad I’m not the alone one who feels ER is daunting, I booted up a new character after beating it shortly after the first time, and when I realized I had to get every weapon upgrade again, I couldn’t, and the fact you can respec makes it feel like I did several characters the first way through Anyway
Fromsoft: LMAO no, here you have 100 new items to farm...
Backing up your save is one of the most important lessons i learned in Ds3. Not only does it save you from farming stuff, it saves you from griefing. I had 4 character's completely hard locked by hackers in Ds3 but luckily all i had to do was reload my backup and start playing like nothing happened.
Backup saves are a very good practice, especially on PC. I've had my share of banned accounts from hackers teaching me this lesson the hard way.
I do want to buy golem arrows ffs.
Larval tear buying/crafting and ancient dragon stones bell bearings (the latter is probably granted, since it is in their best interest for you to upgrade the new weapons to be able to play with them ASAP).
Yeah, having more Larval Tears feels like a given but unless they make them infinite (and I'm doubting it, honestly) it won't make a real difference. For me, respecs are a way to avoid having to make an entirely new character. If there's a limit, I hesitate to change my build which defeats the whole purpose.
Maybe they'll see reason but I am not all that hopeful on the respec front.
@@emotionaljonxvx we can always pray for a random worker at fromsoftware to be like "wait, we created 100 new weapons but some people already run out of larval tears in our 140h long videogame, so they will only be able to try 1/8 of them. Maybe we should do something about this."
As you said in the video, I am one of those people that has 10 larvals and 12 ancient smithings in my inventory, i respec and eventually get my old save back. Always tedious, but can't do much more on console.
Fromsoft:All we can offer is string.
Players:Ya but what about all the other rare important materials that are a chore to obtain through farming.
Fromsoft:We said only string, also we're adding a ton of other extremely rare and tedious to obtain materials for our otherwise cool and useful crafting system remember don't cheat or dupe. 😊
Players:......
6:40 I hate how the star light shards are a consumable and currency. I would have wasted them on boss if I didn't beat it early or google the locations.
I mean… I never use crafting past the first few hours lol
I just want infusable bows and crossbows, excluding status infusions much like ds2
I want status bows too, honestly.
@@emotionaljonxvx the status arrows would need to be nerfed then. I think it could work, but not without a few adjustments.
Golem Greatarrows feel like the worst thing in the game to farm and man I hope I can buy them in the DLC
Trina's Lily, hands down worst to farm. Unless you explore every inch of the map each playthrough, you'll only gather enough to reliably use them in any way for about 2 maybe 3 bosses it seems, and then the only way to reliably farm them is the very end of the game, after you've already done all the bosses. Makes me just not want to use sleep, which sucks because it's probably the most interesting status effect.
I had the same experience with a sleep build. Thought it was a really neat idea, saw how the Lily farming was, and said never mind. Real shame, too. It's such a novel status effect.
I hate how rare rune arcs are. The point is gathering great runes to make yourself more powerful but you can't use them without rune arcs. They're basically pay wall on consoles since online is the fastest way to get them. I spend 1 hour farming rats with the silver beatle and fowl foot and get only 1 rune arc. It would have been nice if the bosses dropped a couple so you could test drive the rune
Infinite larval tears is my wish. Because there are a hell of alot of builds in this game and the number of larval tears doesn't meet the demand and that's stupid because it helps me associate the leveling system with cortisol and that's stupid.
whats the point of torrent if there is no open world
the elden ring pvp server has a spot where you can request materials and by the grace of miyazaki someone will just give them to you, pls dont spend money on them...
Ammo types, strong consumeables (starlight shards, frenzy stones, etc), bomb & perfume materials, and STRING (or just all greases & variants of them) should be purchaseable in infinite quantity
this is such as a gamerbrain video lmao
As a sleep build...trina lilies...
Farming is Good until it Sux
well, after watching id say my least favorite item to farm were the golem arrows. by far lmao though some others were pretty bad too, slender swords, fire curved swords and monks flameblade to name a few😅
i went to farm everything and trade it around with my brother, was kinda fun getting all my characters set up, ive never done smth like this for a videogame before😂
i hope they add these items as pvp rewards. tradeing has always been an essential Part of human society but id love to see an ingame solution aswell😊
tf you talking about? I run towards big man with my sword, hit, roll and repeat
Removing the open world? I don't get it
What does ‘removing the open world’ mean
Like that folding space movie meme to (poorly) describe wormholes. Just take out the space between all the stuff.
@@emotionaljonxvx So like... a Dark Souls game? Not saying it's bad that you want that but Elden Ring is inherently different from Dark Souls so I feel that take away the unique nature the game brings. Also the movie is Interstellar, shit's good.
@@biggamerjfk8091 I do just want Dark Souls and Interstellar is good.
@biggamerjfk8091 it'd be a blessing for pvpers who just don't want to get spammed casted at in an open field. Admittedly it's contrary to Elden Ring, but with correct implementation it's got it's great quality of life.
People do golem arrow farming for a living
Mushrooms bro. WHY oh WHY can't I buy mushrooms?
*ping noise* mushroom!
Gollum great arrows are a pain to farm 😢
40 dollars of an expansion i better see 5 merchants that sell string and rare arrow/bolt types or crafting materials thats too time consuming to farm
*4 strings
Recently, I started a mage character for the first time, for the DLC. I’ve only done enough invasions to satisfy varre and farm the bird to top off my runes.
Boy, what a difference it makes playing the game as a mage and using consumables only in PVE. Just trying to beat the game as fast as possible all by myself with my silver tear OC that’s not min-maxed to hell. I’m having way more fun all by myself, having a near infinite mana pool with cool spells that refills every time I rest at a grace. The grind is nearly gone. The scarce materials are perfectly enough to rot pot a tricky boss instead of probably miss a player who has 99 boluses anyway.
I have always found Elden Ring to be better alone due to pacing, traversal, etc. and it's such a shame. It's a really great game that just falls so flat when it comes to multiplayer.
this became a concern to me within the first hour of me playing the game--especially since im trying to work my way towards PVP. With all of this in mind, i can't honestly say that im going to play ER all that much, unless the DLC decides to do anything about it
EXACTLY and also allow us to UPGRADE ALL OF OUR WEAPONS to +10 or +25!!!!
As long as it dosen't involve farming for slabs again I'm game....I...I really hated that in DS1
It is very stupid to limit a consumable. Why create a mechanic and give 20 for each playthrough
Also why should a player lose money for selling a item 9/10 of the price of buying it back
Actually based, using perfumer bottles is a pain.
it IS a bad system and why consumes are often left by the wayside in favor of just straight AoW or spells. FFS, Cragblade is a dramatically better buff in most cases over resin, because of % scaling over flat damage and because of the added poise damage. Not to mention the actual GOOD consumes that could compete with spells like Exalted flesh REQUIRE RARE MATERIAL THAT DO NOT RESPAWN AT ALL. In addition, one of elden ring's best addition in terms of consumes was, in my opinion, the gold fowl-foot, because soulslike NEVER had a consumable that boosted souls/runes and it's also just much, much easier to time a consumable before a boss dies compared to timing swapping a ring in for it. And where is it locked behind? Oh right, FARMING BIRDS WITH A BOW BECAUSE THEIR TOO FAST FOR BLOODY MAGIC HALF THE TIME. It's not even like I'm farming for the weapon I wonna use for a given playthrough, or for that damned banished knight armour. Seriously, elden ring dosen't have anywhere near the worst farms in the series (that has to go to DS2 with the Ivory Knight farm for that stupid soul), it's just the AMOUNT of it is absurd. I'd rather farm runes for crafting materials then have to go on a grocery shopping list just because I ran out of gold fowl foots in the endgame and want the rune boost...god please. And truth be told, I would rather the DIRECT consumbles be purchasable by some far away as shit NPC that dosen't have a bell bearing so I have to go out of my way for it evrey time rather then farm for them for no reason.
That’s quite the list.
Also, thanks for getting me into Multiplayer bud x
Preach brother! This would be such a huge in game quality of life upgrade, and give me something to do with all of the excess runes I carry around after I’ve reached whatever level for whatever build/character. In addition to this, for the love of god, they should have you turn in smithing stone bell bearings to the blacksmith,so every weapon level upgrade isn’t a two step process. The amount of time I’ve spent running from one side of the roundtable hold to the other and mentally calculating how many stones, and of what type I need for the next upgrade is infuriating. Just let me buy weapon upgrades!
I always found it crazy that the blacksmith will buy stuff for runes but doesn't sell anything. Like, I just don't understand why he would pay me for things and also not sell anything.
@@emotionaljonxvx Or why the twin virgins won’t buy anything. Again, I have to run over to the blacksmith, to sell him stuff, to be able to go back and buy stuff from them. This is piss poor usability/user-interface design! From needs to hire a product manager for their crafting and upgrade systems! Also, why the hell can’t each merchant I’m forced to murder have a name that actually identifies them? E.g. “Nomadic Merchant Mt. Gelmir” - just so when I’m going through the TWO different merchant lists at the Twin Husks, I know which one sells the explosive great bolts. But noooooo, instead I have to commit to memory a) the type of merchant he is, b) which of the two lists his merchandise appears in, AND c) which number of what kind of merchant that he is. OR, and hear me out, this is a craaaazy idea; maybe they could just put a fast travel at each merchant, so I’m not forced to murder them just so I don’t have to go through a 5 minute process to get to some of the better ones that you need to visit repeatedly to restock on frequently used arrows, bolts, etc. - And don’t even get me started on there not being a grace at Gowry’s shack or Seluvis’ Rise to navigate the absurdity of the steps of those questlines! And then there’s just the overall cumbersome and unintuitive methods that you need to actually progress NPC dialog. Nevermind something that should be as basic as the ability to create a custom sort for your weapons, armor, and craftables. Instead, I have to go by “time acquired”, but because the sort chest menus are segregated by weapon type (weapon, ranged weapon, shields), and your equipment menu is not, and instead combines them all, I’m forced to try back out of the grace menu, check my equipment list to see if I’ve gone to the next line of weapons, and then go back into the grace menu, navigate back to the appropriate weapon type, remember my train of thought for the sort I was creating, and continue to do this repeatedly. And if I decide to change my playstyle or respec? Yep, go to sort chest, dump everything back in, and do it all again. And I’m not even a PVP’er. I just PVE and help people in co-op. I really want to be able to learn to be a bad red man, but the frustration of not being able to experiment and re-sort easily until I find a setup and sort that works for me, makes trying even less appealing. Don’t get me wrong; Elden Ring has become my favorite game of all time, but there are sooo many usability issues that, as you said, make me spend entirely too much time doing repetitious, mundane shit, instead of just running around in this amazing, gorgeous game and actually PLAYING it. Rant off. Keep up the good work! I enjoy your videos and the perspectives you offer! You’ve given me a lot of food for thought, and changed my mind on a lot of pvp related topics! Cheers!
I literally don’t even use any item that is finite & can’t be purchased lmao I wish I could, but can’t. I’ve never farmed for any consumable items and I refuse to
Farming in this game makes you feel like a mintpicker.
Dunno man. I think it's fine by me. Game is not centered around consumables. For me, they're items that make the game easier. So you pay for that with your time. But maybe this is just an issue with pvp-centered people and I never considered Souls games to be pvp-centered. Their PVE content is their main and most important part of the game. The only thing I remotely farm for are the fireflies or whatever they're called. Otherwise, I found that whatever I needed I already had from randomly gathering them while exploring. But again, I just play naked with a zweihander, so my experience might not reflect the usual player's experience.
All of your suggestions mentioned at the start would make the game simply better.
In cheat engine, we trust.
I've got some bad news...
pls buyable larval tears
That is my other request, though, for whatever reason, I think they might not do it. Finite respecs and 10 character slot limits are just so arbitrary and also so in the vein of this game being meant for a single playthrough.
I think it's strange you said you want the integration of seamless co op considering your previous video on how optional invasions would kill the mechanic.
I don't want all the features (specifically I don't use the mod explicitly because it removes invasions). Just would like people to have the option to ride horses in multiplayer and go into dungeons from the overworld.
Seamless isn't inherently anti-invasion. The developer, LukeYui, just couldn't implement them because of how the synchronized saves would work amongst other technical issues. They did eventually find a solution where invader saves will no longer be synced to the host's, and they plan to add invasions back in for the next patch when the DLC drops. IIRC, invasions there will be more balanced as the cooperator an invasion slots are dynamically allocated such that it's always 1:1 rather than being fixed at 2:1 However, it might have an opt-out thing in the config, and messages and bloodstains from other players in other worlds don't function in Seamless, so while good, it is still not the definitive way to play. With that said, there are many amazing aspects of Seamless that absolutely should be carried over into vanilla such as seamless exploration, increased player limit (it's in the hundreds lol), and smoother networking.
Use a different consumable item that is easier to farm ingredients? Don’t use consumable items? This seems to be a PVP centric issue, or niche build. I don’t think the intention of consumables was to be used so frequently or as the main part of any build. 🤷🏻♂️
Yeah, it's probably of no concern to people doing standard playthroughs. Just something I'd like to see addressed.
@@emotionaljonxvx I have to ask, have you ever thought of playing cooperative?
@@Carl-vx9ws I have play with others quite a bit and have drop traded stacks of items before too. I just don't do it much anymore because most of my friends don't play the game.
@@emotionaljonxvx let me know if you’re bored I’d play cooperative with you ✌🏼
You won
Glad to hear you're gonna start streaming! Will you also be doing that on Twitch or just here on RUclips?
I'm sure I'll do both but I'll start on RUclips just to avoid over-managing accounts initially.
I am equally as frustrated if not more with this game when it comes to pvp. The 4-player limit, the consumables, the lack of solo host invasions, the open world, easy anti cheat, etc... My only advice for anything that the dlc doesn't fix is: just use cheat engine. I'm sorry, but if they won't give us what we need to enjoy the game, it's all we can do if we want to have fun in it at all. All I did was make a level 1 save file with every weapon, armor, consumable, etc and then copy it over and over to make new characters. I also have one at meta level that I copy so I don't have to do all the unnecessary levelling everytime if I want to make a meta, 167, 200, or 300+
Yeah, CE is really the way to make it tolerable. I just lose motivation so quickly regardless with the lack of invasion mechanics. No matter how fast I can make a build, I'll never get back Gank City...
@@emotionaljonxvx I mean I still invade in ds3 pretty frequently and never really have trouble finding hosts. Hell, sometimes it's quicker than Elden Ring still to this day. The only bad thing is it's not the newer and therefore more interesting game with dlc coming out soon 🤷♂️
@@devinn4076 That's really the issue for me. I've spent so much time in Dark Souls 3 and I just need to move on. I like it a lot more than Elden Ring in general but with the DLC, I've gotta force myself to move forward.
@@emotionaljonxvx Even tho ds3 had murky, cbv, hsm, pkcs, rkss, etc. Elden Ring just feels more spammy due to how much of your hp is diminished per attack. In ds3 you could make like 6 mistakes per fight, which resulted in a more drawn-out but overall more fun experience because you really felt like you bested your opponent at the end of it. In Elden ring you might be able to make 2 mistakes if you're lucky, which results in this fluke win/fluke loss mentality. Idk overall I felt more confident fighting 3 people by myself in ds3 than I do in ER... and it felt more rewarding.
4th jump torrent sounds amazing until you realize it would probably be fatal for the player.
scaling back every spell? why does it trouble you that other people have an easier way to play the game?, i barely have enough hands to grab a pencil without dropping it, but still want to see the enemies, the worldbuilding, and the quests
I don't mind people having an easier way to play the game. I just think the spells are a little over the top in Elden Ring. And for me, the biggest issue is in PVP rather than PVE. In every other souls game, magic has still been a very powerful PVE tool and I've never minded. It's only in Elden Ring where spells become a big hassle in PVP.
I'll give you that, the crafting mechanic is total shit. Maybe make a couple firebombs but really nothing else. Another thing I didn't like, all the items and talimans in elden ring are just dark souls rings all over again. But other than that, and no invasions, I love the game.
You have the most clarity and least amount of attrition I've ever seen in the community man. I think I've said this before, but this would be the kind of video I'd show to a person who isn't quite enough into these games but is wanting to know, is curious. It's just the right amount of self-conscious edge that indicates these things are being thought out instead of blurted. Cuz man there's a lot of blurting out there.
My first DLC character is a passive grease user. And let me tell anyone out there: you will log in to farm these items and log out before you start "playing". I've treated it like an MMO type thing, sometimes you "play" the game so that, later, you can play the game. I have no idea how to fix this problem, especially since I can totally see the developers asking "what problem?".
I've done my fair share of blurting in my day. I really do want to make the issue make sense, especially to someone who has never experienced it for themselves or hasn't articulated it in their own head.
And the MMO comparison is exactly right. In my Runescape or WoW days, I'd spend some days grinding out skills or whatever else and other days actually doing what I wanted. It made sense when it was an all-day every day sort of game (and even then I'm not crazy about it). I just find it so lackluster in action games.
@@emotionaljonxvx Context is extremely important as motivation, for sure. I've played FFXIV and loved it immensely. Now there's an expansion coming up and I cannot bother to grind the tiniest bit to be properly geared up. I'm actually likely gonna miss out on the coveted first week and will log in a couple of weeks later to even more casually get the stuff that is weekly capped right now.
We have limits, irrespective of the stuff we like. I wonder if the devs factored too much or too little of this in ER (they can if they want to vs make sure they're dissuaded if they want to).
laughs in arcane build
cheat engine is a life saver
great video :D
“I only care enough to be bothered by it” is hilarious. I feel bad for you man. Maybe the next game will be more centered around PvP but I don’t know how realistic that is. Like you’ve said in the past you might need to find a new hobby cause Elden ring therefore video games aren’t gonna be scratching any itches. Based on your videos you might not even make it through dlc before imploding 😂
I died a long time ago. This channel is just my vengeful ghost who can't move on.
@@emotionaljonxvxa true hollow
Laughs in faith build
Son of a Demigod!
What I want in the next game or dlc:
6 or 8 player multiplayer
Solo host invasions
Expanded arena
Reintroduction of covenants, both invader and coop focused
Fix the poise system in pve so its more useful, instead of 2 breakpoints, lazy much?
More helmets
Allow teleport in catacombs and caves before boss defeat, stupid design otherwise
watch us not even get this
Shhhhhhhhhhhhhh, they'll hear you!
This is too real… But hey at least there’s a perfumer bottle class being added right… right? We can only hope SOMETHING will be added for pvpers. Don’t you dare go hollow friend.
That perfumer class looks really cool but I'm kind of sad that it's just gonna (presumably) outright replace perfumes as they are. Not like they're perfect or anything but I like the novelty of powerful and strange consumables. Making them a weapon with zero cost might devalue the appeal.
@@emotionaljonxvx perfumes already lost appeal to me just because of the farming. I’m guessing it’ll be a faith weapon that uses fp. But you’re right it’ll probably make the perfumes obsolete. I rarely see players using perfumes for damage. Mostly see the defense/buff ones. I think you’re right tho it’d make spark aromatic useless if the new class is based around doing damage.
@@LucKyKiefspark aromatic scales with dex so that’s what I think it’ll be.
@@LucKyKief The perfume bottles are confirmed to not use any fp for regular attacks
Man is a pvper through and through. I feel your struggle man, i wish i could feel excited for the dlc like everyone else. But i know im gonna be massively disappointed when it doenst come with all the stuff you listed.
Ya, the DLC won't change the base of the game. Maybe it will and surprise us, but I'm not holding my breath.
I'm always reminded that I'm a PVPer when I hear people tell me I have a PVP mindset and my brain instantly thinks "Why else would you play the game?"
I'm broken.
Can't believe I almost agreed on all of your demands for dlc. But, just what in the hell do you mean with "integration of seamless co op traversal and exploration"?
Just letting people use Torrent in multiplayer (including invasions) and enter dungeons from the overworld. Simple quality of life improvements to fix the game's sort of arbitrary gating of mechanics for single player.
@@emotionaljonxvx My friend, invasions are already 95% trying to survive a gank and 5% running after the finally alone host, screaming "Come back here, you lil shit" before catching up and killing them in 2 seconds. Giving both parties a horse is probably gonna drag this cat and mouse chase even longer.
Not getting all of those indeed sir.
LET ME DREAM
I don't entirely agree. I would be happy if the DLC gave us the ability to purchase more items, sure. But I'm not unhappy that SOME items need to be farmed, and SOME items are rare and difficult to get in quantity. I think that's fine. These are all optional items, after all. If you want the item badly enough, you put in the time.
This game isn't just one thing. Farming is part of the game, too. It's totally optional, fortunately for those who don't like it. Many -- MOST -- bosses and other enemies are also optional, but you wouldn't say that those are "not gameplay", would you? It's ALL gameplay: exploring, fighting, cheesing, experimenting, questing, traveling, talking to NPCs, AND farming. ER is heavily weighted toward fighting, but it's not 100%, and it would be pretty boring if it was. Some of us actually LIKE farming. It gives you a reason to go back to areas of the game you might otherwise not visit again. It's kind of fun to try to find the best place to farm for something, and if you're a bit of a math geek, it's interesting to test farming areas to see which are actually more efficient than others. I find it fun to set goals for collecting and stocking certain numbers of all the different materials and then work toward reaching those goals. As a geek, I also like figuring out how to maximize discovery to get the most out of farming, and to find the easiest and quickest ways of killing things that I'm farming materials from..
I like farming because it gives me something to do in game when I want to be playing, but I don't want to be using my brain all that much right at the moment. When I've just defeated a big boss or gone through a tough area and I need a bit of a break, or when I'm having a bad pain day and just have zero spoons for anything using more than 3 brain cells at the moment, I will farm. When my husband was playing, I would often find him doing the same thing. He'd spend a lot of his playtime just farming sheep for bones (big archery fans here) or repeatedly going through the Gatefront Ruins or Stormveil Castle again (this was when he was FAR beyond those areas in game), just farming those low-level enemies for something relatively brainless and relaxing to do in game.
I also set a goal for myself of collecting every single item in the game. I'm almost to the end of my first playthrough -- just a few bosses left -- and I have spent plenty of time farming for weapons and armor pieces. I have everything, except for the final few items that can only be found in the tail ends of the last couple areas of the game. I've put everything in a spreadsheet. It's been a very enjoyable project for me.
If things were going to be made available for sale that currently must be farmed for or crafted from farmed materials that are non-respawning and have low drop rates, then the prices will need to be set pretty high to keep those items valuable, and then you'll just be farming for runes to buy them anyway. I mean, unless you're one of those players who never farms for runes, and then you'd be choosing between spending the runes you get playing on the leveling up for yourself and your weapons that you would have spent them on normally, or spending some of those runes on items that you would otherwise have farmed for, and winding up with lower level weapons and/or character in exchange.
There are, though, some items that are too rare. Rune Arcs are the biggest example, for me. I have used hardly any Rune Arcs because I know they're rare and limited and I know I am not a very good fighter -- I die A LOT. If I used them regularly, I would go through them all very quickly. I have used one here and there when I thought I was in a fairly safe area and wouldn't die for a while, but when starting a boss fight -- the very time when using one would most benefit me -- it seems like too much of a bad idea, because I would be very likely to go through half a dozen or more just trying to beat that one boss. SO I wind up just rarely using them. (I intend to try using some for the DLC. But I do expect to run through them very quickly.)
I know you can get more in some way through PVP, but PVP is not my thing at all -- I've done no multiplayer or PVP play *at all*, so more Rune Arcs through that method are not available (or at least, not worth it) for me. I've tried farming rats, but in many hours of trying, I've got them to drop maybe 3 total. Maybe bad luck is part of that, but even the wiki says you should only get a couple per hour farming rats. So I'm supposed to spend an hour farming rats for an expected 2 Rune Arcs, which will probably last me less than 10 minutes total when I use them? (MUCH less, if I'm fighting a boss.)
Maybe you're not intended to be able to use them all the time, but still. When you die a lot and could easily run through your entire supply for the whole game in one or two areas, it makes all the Great Runes -- supposedly these huge, powerful things that you're defeating the biggest bosses in the game FOR -- totally worthless. There seriously needs to be a better way to get more Rune Arcs for players who don't PVP. And/or, Rune Arcs should last for a guaranteed minimum amount of time -- like say, at LEAST 15 minutes of gameplay -- **even if you die**. I would totally use them for boss fights if I could get 15 minutes worth of boss attempts out of one Rune Arc!
Starlight Shards, too, as was mentioned. The best use of those in game is to spend most of them with Seluvis, which leaves you a small handful and no way to get more. Not in one playthrough, anyway. Why not give us a way to get more of those, sometime after Seluvis's questline is done?
And why so few Raw Meat Dumplings, and no more? We should have a way to get more of those. Expensive is fine, but there's no reason they need to run out entirely, is there?
Hard disagree because making certain crafting items rare just gives dupers and cheaters an unfair advantage over normal players they should all be buyable.
@@WokeandProud How does anyone have an unfair advantage? Everyone has the ability to dupe, same as everyone has the ability to farm runes. It's your choice whether you want to do that or not.
Making everything easily infinitely available just makes everything meaningless. I wish there was a more feasible way to farm rune arcs. I wind up not using them at all, since I die so much, I know that if I started using them, I'd be out in no time. And I don't do any kind of multiplayer, so I don't get more through PVP. And rats drop them so rarely it's ridiculous to try to farm them that way. But on the other hand, if they were made purchaseable, then you might as well just do away with the item entirely and just make the great rune effect be active all the time for the selected great rune, since there would then be no reason that anyone would ever not have one active.
Same with everything else. If everything is infinitely and easily available, then there's no reason anyone would not be using everything possible all the time. Might as well just get rid of all the items, then, and just turn on all the effects all the time.
@@Angi_Mathochist Comparing rune arcs to crafting material then you expect me to take you seriously lmao.
@@WokeandProud It was just an example, the first item that came to my mind. Anyway, items is items. And crafting materials get more important in the DLC, from what I understand. (I haven't played it yet myself.) Rune arcs might be on a different level from most crafting materials, but the principle is still the same. If you're going to make all the crafting materials equally easy to obtain in unlimited numbers, then those items wouldn't be special any more. Might as well just simplify things, do away with crafting, and give unlimited items.
Bewitching branches, for example. The crafting materials to make those are rare and hard to farm. So people don't normally use bewitching branches for every single multi-enemy fight. They save them for when they would make the most difference, since they only have a few. If they were cheap and unlimited, then there would be no reason not to use them *all the time*. They wouldn't be special any more.
And sleep pots. Why not use those for EVERY fight, if Trina's Lilies were unlimited and cheap? We don't, because they're not -- they're limited and slow to farm. But if they were, things would be very different.
but the fact that these items are only farmable makes them even less likely to be used by highee lvl pve'rs. any invader who values their time just farms enough of them to save scum..
It's exactly the sort of mechanic that works against itself the more you play the game. Funny how often that happens in game design.
@@emotionaljonxvx because i have to reload my saves after invading? thats marginal and the same had to be done in ds2 mind you if thats what youre reffering to
@@Crit-Multiplier I just meant that developer intentions for items and their availability can end up having an inverse effect when you take into account any level of power gamer or exploit. A system that might be intended to curb use of powerful items could end up making it so only those most seeking of power use them.
but do you rly think new hosts would use these items if they were more avalable? no. and for good reason. it would hurt their overall gameplay. they have other things to worry about. as it stands, invaders have more than enough access to these tools if they can get over some weird arbitrary moral code that has never made sense to me in any way. if youre reluctant to use these things thats fine. but there is a solution to your problem that you only ignore because you think that it's unfair to do so. as you've said yourself, these items increase the variety in the game. either get over it and use them. or dont and accept that others will regardless of your opinion. they seek power and they get power. there's rly nothing wrong with this. especially in terms of a video game
@@Crit-Multiplier I don't think we're on the same page, likely because I've misunderstood. I was just responding with a general musing around the idea and I'm not sure what the direct relation to the video is.
My only real point in the video is that I would like the developers to make all materials purchasable by the endgame just to remove some of the tedium involved in PVP and build-making.
As far as powerful items go (starlight shards, golem arrows, etc) I don't care much about whether or not people use them. I'm just not crazy about the items being artificially restricted because it can move those items into a generally unobtainable bracket where they might otherwise find a use in the main game and by a broader audience.
Again, not sure if we're talking about the same thing because I think I've misunderstood some aspect of the point you were getting at, so sorry about that.
90% of men admit to hating farming volcano stones, 10% of men are liars
"Crafting was not fully realised until late in development, and therefore given marginal consideration". Remember when they delayed the game's release by a month? Their excuse was "the depth & strategic freedom of the game exceeded initial expectations". I'm not sure if this was hyping bullshit, but if it was true, I guarantee it was related to placement of endless tedious rubbish in the open world to justify this awful system. Then again, they rewrote a lot of the lore after 1.00, so who knows...
"Elden Ring wants to waste your time". And it has wasted mine. I apologise for my long comments on your videos, I'm frustrated by a lot of the stuff you care about too.
"I like having limitations in my games". Well, Miyazaki said ER is about freedom and that's that. We will not get purchasable farmables in the DLC, because that would upend their entire justification for the system, and would also give people with the DLC a huge advantage over those without it.
You'll honestly, legitimately have to just wait for FromSoft to get over this silly 'player freedom' phase and make a game more tailored to our tastes.
One day my prayers will be answered.
That, or god will descend from the heavens and kick my butt for complaining too much about intelligent design or whatever.
I just want feminine armor sets that have poise *and* look good. There are currently 0 feminine sets that will put you at or over 75 poise, meaning I get to look like a dude in PvP, or get to look good and have I have disadvantage in PvP. I won’t get what I want though, being the minority in a massive way doesn’t help. 😢
That's an excellent point. Probably half of my characters are ladies and they deserve to look their best in heavy armor. I end up having to make basically all of them light rollers if I want them to fit a feminine theme.
@@emotionaljonxvx yes!!!
That's why I rock 40ish poise and suffer for it. 😎
Who needs poise when you have endure?
request? sorry that's not realistic
"i only care enough to be bothered by it" is the realest statement I've ever heard
Pls bring back dark souls weapons upgrade
20 buck for 100 Miranda flowers.💐 🌸
Jk I’ll do it for free.