How to Make your own mods for ROUNDS
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- Опубликовано: 20 июл 2022
- How to make Maps: • How to Make Your Own M...
Rounds Discord: / discord
Modding Document: docs.google.com/document/d/1z...
Card Art Document: docs.google.com/document/d/1w...
Default Assets: drive.google.com/drive/folder...
& Join the discord and go to this message: / discord
==UPLOADING==
Once it is finished you go to thunder store website and click upload in the top left (after logging in) or just go to this link: thunderstore.io/package/create/
and then upload your zip file.
The zip file should include the exported dll mod file, a 256x256 icon.png that will be the mod's icon, a README.md file that can include whatever text you want to show for the mods website, and finally a manifest.json file which should be structured like so...
"name": "MyCardMod",
"version_number": "1.0.0",
"website_url": "",
"description": "Currently adds 1 new card!",
"dependencies": [
"willis81808-UnboundLib-2.6.2",
"BepInEx-BepInExPack_ROUNDS-5.4.1100",
"Pykess-CardChoiceSpawnUniqueCardPatch-0.1.2",
"Pykess-ModdingUtils-0.1.3",
"TeamDK-ZeroGBulletPatch-1.0.0",
"Pykess-PlayerJumpPatch-0.0.2"
]
} Игры
hey, im the developer of SCME, which has just recently hit 40k downloads. i just want to say this video is what got me started with rounds modding and i wouldnt have done it without you. thanks man!
Hey man I'm glad I could help you create your own pack, I appreciate it your gratitude!
Bro your pack is so good actually lol me and my friends use it
Nice video!
EPIC VID
in the folder yours says cards and a bunch of other stuff but not for me :(
how do you remove the bloom on the card art?
SMOKE DETETCTOR
When I try to test my mod, it doesn't work. The card appears, and it says that I have it, but the effects don't work.
Your the best
thanks haha
@@Smalllbuddy where are the assets?
@@MadDexSkillz in the discord its one of the pinned messages in one of the channels, i think i said it somewhere in this video
@@Smalllbuddy where do you get all of the ingame card images
Will bepinex rounds work?
Im trying to make mods but when I add Project References they just cause a error tha saying its invalid do you know the reasoning mabye?
Im sorry but Id need more info, @ me in the discord: @spencerj and provide screenshots
@@Smalllbuddy NVM it worked for some reason
@@Smalllbuddy Now I cant find out how to add damage as a modifer
Nvm Found it
can someone show me the timeframe where he shows us how to upload it to thunderstore
Once it is finished you go to thunder store website and click upload in the top left (after logging in) or just go to this link: thunderstore.io/package/create/
and then upload your zip file.
The zip file should include the exported dll mod file, a 256x256 icon.png that will be the mod's icon, a README.md file that can include whatever text you want to show for the mods website, and finally a manifest.json file which should be structured like so...
"name": "MyCardMod",
"version_number": "1.0.0",
"website_url": "",
"description": "Currently adds 1 new card!",
"dependencies": [
"willis81808-UnboundLib-2.6.2",
"BepInEx-BepInExPack_ROUNDS-5.4.1100",
"Pykess-CardChoiceSpawnUniqueCardPatch-0.1.2",
"Pykess-ModdingUtils-0.1.3",
"TeamDK-ZeroGBulletPatch-1.0.0",
"Pykess-PlayerJumpPatch-0.0.2"
]
}
@@Smalllbuddy I’m tryna do a map mod, the other map video didn’t fill me in on much because everytime I try to upload a modpack it gives me a new issue
@@thehive8476 For map mods you want the zip to include all .map files, the icon.png as 256x256, a README.md and the manifest.json should be something like so:
{
"name": "Map",
"version_number": "1.0.0",
"website_url": "",
"description": "Currently adds 1 Quality controlled map.",
"dependencies": [
"olavim-MapsExtended-0.9.5"
]
}
30:05 Never used the Show Card Stat Numbers setting?
You can adjust the simple and the detailed in your mod. When making this video I only used simple, but this was considered a bug and I've since separated them out.
Example:
return new CardInfoStat[]
{
new CardInfoStat()
{
positive = true,
stat = "Health",
amount = "+40%",
simepleAmount = CardInfoStat.SimpleAmount.Some
},
@@Smalllbuddy Oh I see, so should that be done for all stats?
@@screamingblackhole yes!
@@screamingblackhole usually! If you make a special card and use a special stat such as "infinite bullets" you wouldn't want to change infinite, so you'd want to leave it unassigned
@@Smalllbuddy Got it, appreciate it
redo video but turn your sound of the game down. Hard to hear you speak. Now roll over.
invest in a better mic
He doesn't even have a 1000 subs. You gotta start with what you got.
@Smalllbuddy how do you quicksearch in dnspy
ctrl f