Hello there! Thank you for watching the video till the end and looking at the comments! This is the first video I’ve made in this style and I plan on doing more in the future! So if you enjoyed this video, and want to see more like it, you know what to do. I don’t need to remind you how youtube works. This video took a while to make (about a month) because I had a lot of new things to learn, drawing animations, writing scripts, making high quality voice recordings, getting used to hearing my own voice, pronouncing words clearly when I have a habit of mumbling, making the absolute most out of my mediocre video editing program, etc. But now that I know all that, my next videos should be a lot easier and faster to make hopefully. If you know someone who wants to get into gamedev or is just starting out… you know idk maybe you could share this video with them or something you know idk I’m just sayin’ you know?
Game dev here, this is exactly how I finally learned to make games. So if you're wondering whether or not this works, I can tell you it definitely does. I wish I could've had this advice before I started, rather than having to learn the hard way. Hearing that you shouldn't try to make your dream game right away might be disappointing, but it couldn't be more true. Next time someone I know wants to learn to make games, I'm 100% going to send them this video.
I really loved his phrasing of the final boss vs the tutorial. It makes it seem less like giving up on your dream game and more like slowly ramping up for it.
@@OBEYLumeify Sorry but I really can't, for a few reasons: 1. When I said I was a "game dev" that was maybe setting expectations a bit too high; on second thought I probably shouldn't have worded it that way since I'm very much still learning. I've made a few small projects but I haven't come close to, say, putting anything on Steam yet. So I'm not all that qualified to give advice for most game genres as I haven't tried developing any games in them myself. 2. I actually have never heard of either of those games before, so uh, I'm definitely the wrong person to ask. If I had to offer any advice, it would be to break the game you want to recreate into smaller and smaller pieces. Like, let's say you want to make a Minecraft clone. Instead of asking, "how do I make Minecraft," you should ask yourself a ton of smaller questions like, "how do I make terrain generation," and "how do I let the player build stuff," and then break those down even further into things like, "how do I make it so when the player left clicks, the block they're looking at gets deleted," and so on and so forth until you have a question you can actually answer. (if this video already said all that, whoops, because I don't remember if it did or not) I wish you luck with learning & making your game, though!
I'd also recommend you make a one-page and a 10-page document about your game. The one-page will summarise the entire game, briefly, efficiently and it will be your vision of what the game will be. The 10-page will go into detail, and you can do a longer document if your game is complex. These 2 documents are essential if you're designing your first game - it will be a reference point when you're not sure what to do next, and it will ensure that you don't stray too far from your original goals, it will also prevent you from biting off more than you can chew
well yes, that is kinda it, if your dream game is anything more than some trash scratch game or a copy-paste rpg maker game with no code, then you WILL need experience, knowledge and extreme dedication to make it, and there's no way around it. The problem is, it's not exactly clear how to get that experience or knowledge, and how to motivate yourself to stay dedicated to it, so the best solution isn't to watch a tutorial on how to make a game, the best solution is to watch a tutorial to learn how to learn to make a game, and where to get the experience from.
What I learned from this video: 1. Start with Scratch. 2. Pick an engine you'd be comfy with. 3. Watch a tutorial on that engine to learn the basics but not to baby you through making a game. 4. Make sure your expectations are low. 5. Don't be stupid. 6. Have fun and try your best. I will update this comment when I make my first game on Scratch and feel comfortable to hop over to a proper game engine.
Yeah, im No game dev but have a pet project game and... The main beginning thing for me is making the stuff with pen and paper, then concept art, then 3d assets and the next step... I dont have made yet.
Yeah, I have great ideas on what to make when I fully get into development of REAL games, but I've just been making stuff in Scratch to get a feel for what it's like before I do so.
I agree. Its like when you see some feature in a game you get how you can go about to code it, even if you have 0 coding knowledge, if that makes sense.
Well it does teach you about different topics and tools. Like Variables are a huge part of game development, and it’s part of Scratch too. I’ve learned everything about Variables because of Scratch. I also got better at understanding other things, like certain ways to use maths and physics to create ideas. Scratch doesn’t exactly teach you code, but it does definitely teach you ideas you’ll need to know for coding.
@@mattmartin7028I know what you mean. Sometimes when I’m playing games, or watching people play games, I imagine how different things are created and how they work in the game. Like if I discover a game that has done something other games have never done before, I try to think of ideas of how it was made. Like the portals in the Portal games for example, I thought of different ways the mechanic could’ve been done, and when I eventually watched videos on similar topics or how that exact mechanic is created, some of what I thought about was correct. I can figure out how things work in games, with barely any knowledge of coding and knowing how each thing is actually made. Another example is, if I saw footprints in snow in a game, I would be thinking about how they are shooting rays down from the feet of the player, and if they collide with a certain material and are within certain bounds (if touching edge of material, if angle too steep, etc), it will spawn a decal that gets mapped onto the surface of the material, which will fade out over time. Saying this makes me sound like a proper game dev, but I’m not, I haven’t really used anything special, it’s just things I’ve learned over the years from other stuff, and I can just put 2 and 2 together. I figure things out on my own also.
0:25 FINALLY! Somebody is telling the truth instead of selling unrealistic dreams to beginners. Making a game is a long process and requires patience. Being geniunly good at making game is an EXTREMELY LONG process, it can easily takes a decade, so be really patient.
@@snakeman8303 It depends on what you are aiming to achieve and what you are calling "Being good at making games". You just want to make some quick games just for fun as a hobby ? In a few weeks, months or a year, you'll be fine with RPG Maker, Game Maker, or Construct. You want to get a bit more serious and you consider giving a shot at making more complex stuff ? Go with Unity, Unreal Engine (or even Godot if you prefert the free open-source outsider). It takes a bit more time already You want to work in the industry or create you own engine ? -Don't- I hope you like math concepts like linear algebra, hypercomplex numbers, and be prepared for a lot of headache with low level programming and graphics API issues without a proper clue of what's causing some graphic issues. It takes decades. Here I'm talking for programming as that is what I do. I'm not talking for those who want to be game artists or whatever. I don't have enough knowledge on these fields. But in the end it is never too late, if you want to give a shot at making game, just go for it.
“Tutorials won’t make the game for you and you shouldn’t use tutorials to make your entire game.” Now that’s a good DAMN quote that can be applied to anything creative.
Tip 1: Only worry about mechanics in your first game. Graphics? Use shapes Sound design? Use free sound clips. Weight, interactions, bug fixes? Forget all that. 1st game needs 2 things. A concept, and to be playable. If it's a good proof of concept, add onto it, if it's not fun with it's most base fundamentals, it probably won't be fun when it's all fleshed out either.
Man, I think RPG Maker is underrated sometimes. The community for it is so vast and varied, you can get VERY creative with it. Of friggin course it's not as limitless as other engines, but I don't think it's as limited as people make it seem.
Yeah, there’s a whole bunch of plugins and user generated features you can add to it to allow you to do a whole bunch of things. Of course you’d only use it to make an RPG, that’s what it was designed for, but it’s not as limiting as people think.
You can technically do a lot in it. Not just RPGs or Puzzle games or horror. You can probably, technically, even do FNaF sit n survive-likes or side-scrolling/puzzle games. Now, should you use it for things like that? Probably not. But really, you can do a lot with plugins or even the engine itself. It can be powerful, if you know how to use it.
I had a friend who started Unity programing with no experience and was saying to me, that he's going to do it with tutorials. I wanted to do it to, but first I needed to see some videos and i found this one. This really helped me, because my friend is now having trouble and i see him struggling with Unity. Thank you for saving me from trouble...
Thank you so much for this video, I have adhd and this video broke everything down into easily digestable peices that *really* helped and Im so glad I watched it; as someone with big dreams in MANY different categories it really helps to hear something like this, to be gently told "take it slow, its okay"
Game Dev here: I actually started with Minecraft command blocks making death run maps. Then I went to Dreams on the playstaion which was made by the people who made little big planet doing remakes of games I like Now I'm working on Unreal for my job and I'm starting to use Godot for personal stuff.
If you are going for 3D then Godot is really good for that learning by doing without tutorials approach because all the documentation is build in to the built in code editor meaning it's very easy to get the info you need right away. Also GDScript is just kinda great to use.
@@kittinanpakboon8129 personally, I really like it although I was already fairly familiar with Python (and I had some experience with Unity but Godot is a lot more beginner friendly plus the whole built in IDE and documentation (despite only being a tiny download)) so that helped.
Godot's documentation is the most beautiful thing I've ever seen in my entire life. Everything is so understandable and well organized, especially after trying Unity. They give fantastic resources for how to learn more as well!
From what I've heard, Godot's script is very similar to Python, which is great, because that's the one programming language I've learned, aside from R.
@@Mike14264 yeah, pretty similar. There are differences like the keywords true and false not being capitalised or that you have to declare your variables explicitly using the car keyword but for the most part it's fairly similar.
Definitely! And after that, learning the conventions that one may encounter in building the logic of a game using a programming language is much easier than diving straight into learning a programming language itself (Basically; starting to apply the logic you've learned into the framework of most typical programming languages, such as Object-oriented ones, etc. Without delving into a specific programming language or library). Of course, some people might find it a lot more intuitive to just dive straight into the deep end, but I'd like to think that - for every person who does that and succeeds, there are 10,000 others who've lost hope too early on in the process just because they couldn't wrap their head around something that's innately abstract, and requires a lot of other steps beforehand before enough confidence is achieved (e.g a lot of people dive into game development like a 2nd grader who dives into integral calculus, when they should be learning about basic math operations first).
It's the reason "learning" other languages is much much easier once you have the foundations down of one, because the basic logic flow such as variables, if statements, loops, data types, functions, lists/arrays, etc., are foundational to most languages anyway. I remember first learning coding logic by using the drag and drop features of Game Maker like back in 2007 maybe. I went on to add in some code here and there but the foundational concepts of game coding logic of start, step/tick/update, timers, etc., started there for me.
I watched this video right after it released. I am now proud to say I can code very well now! I have already progressed all the way to Godot, and I'm very thankful for this video.
I’ve been binging beginner game dev videos today to write notes and figure out my approach, as I finally decided to pursue a new creative hobby / project. This has been the most helpful, realistic, and genuine video I’ve come across by far. Thank you for the upload, very well done and much appreciated!
Awesome video , think many people need to watch this. I'm learning blender in my free time but damn actualling learning how to make my models come to life in unity is daunting. I'm definitely guilty of wanting to build my dream games with no team or deep programming knowledge.
@@princessjoanne4266OH MY GOD. I thought I was alone and so weird lmao. I have no devices that can even run a game maker, but I'm preparing for when I do so that I can make my dream game faster. So far, I've got three songs, basic story script, and some backgrounds and enemy designs. And I'm horrible at art and music, so this is the perfect time to learn them haha
8:30 this is so true. I started out in scratch in middle school, and I wasn't that good at coding, I made a snake game, and that was about it. Just recently I coded a neural network into scratch
Great video! It sure made me chuckle a few times and was overall very well paced. You've got yourself a new subscriber and I cannot wait for your future content!
bro i love this guy he actually motivates me to make a game even though I gave up like 10 times. I'm subscribing cuz I thinks its worth it, thanks for the tutorial and in my case "motivation". I'll put what i learned from watching this video to good use. In the future I'll make a game called "Plothing"
Here's a story for yall; My friend and I participated in this year's Game jam (everyone in school could participate, it was basicly an event, and we would all be in the school for 2 days making the game) and we immidietly stacked the odds against us by not only being a team of 2 with barely any expirience, but we also chose to make a 3D game, something significantly harder than a 2D game everyone else was doing. We barely made it work in time , completeing the project MINUTES before the showcase(and it was still incomplete as we had to cut a bunch of stuff out cuz we couldn't get them to work in time). We got last place, unsuprisingly, but I was still really proud at what we did because the game was functional and for a project we did with almost no expirience, it turned out really good! We then promised that we'll remake the game a few years later when we get better, and see how it turns out.
I like how you suggested beginner things without shame, I'm still learning and still understand nothing but I'm older than most peeps who are starting are so I feel super embarrassed to try to use beginner stuff
This is such a great video! As a unity user myself, I can certainly say that the tips in this video are exactly what I needed when I first opened unity. You got a new subscriber!
I started using gamemaker studio 2 for 4 months and made a simple game about shooting furries in a 2d plataformer style, i was a begginer but i learnt a lot, made simple things but over time and the limitation of not capable of exporting those games made me lost interest in making games. But, after watching this video, i got my determination back, and i am going to try using godot, although i have a 4 gb ram with 50 gb space (5 gb of free space) laptop, that won't stop me from learning, as i choosen this to be my career when i grow up, i love programming, and this video made me want to program games again, Thank u BinzuDev, u deserve my sub :D
I really wish RUclips would bring annotations back for paving over holes like saying "if you want to publish your game [with GameMaker], you need to pay for subscription." since, while I'm sure that was true when the video was made, they've since altered the deal so that a commercial license is a one-time payment if you don't bother with consoles. It'd just be good info to have in a video, but it is 100% on RUclips for not allowing for that kind of future-proofing.
Daaamn i really needed to see this video, i was planning to do a fully complicated game with gamemaker having 0 experience XD now i'll just do lil baby steps before doing something "big" so thanks, i really needed this :)
your advice reminds me of how i learned Expression 2 in GMod. i cant make those super complex mech legs and buttery-smooth hovercraft, but i learned how to make all sorts of crazy contraptions from deconstructing other popular chips and piecing them together like Frankenstein's monster. And thanks for the advice on Unity and Unreal, ive been mulling over whether i should try them out but its definitely beyond my league.
First time I come across your channel and my God this video was great. I DO have a dream game and this video definitely helped me visualize the process a bit better. Thank you so much!
Your point about programming logic is definitely true. I started in Scratch and then moved to Unreal Engine, and everytime I try to do something I think about how I would do it in Scratch and then use the Unreal Engine equivalent.
This was extremely helpful and after realizing I've been doing the wrong thing over and over again this video was a miracle. I'm surprised that someone took time out of their day to help others. This video was very inspiring.
Wot, I thought you had 50K subs, not 50??? I hope your channel grows to that number and beyond because the presentation and editing in this video are really great
dude this has got to be by _far_ the most helpful coding related video Ive ever seen, and the aesthetic is so clean, easy to overview and overall just very nice.
I watched this video months ago and couldn’t find it again until today. I’m going to absolutely follow this advice to become the best game dev I can be! Wish me luck!!!
My Expectations is probably my biggest obstacle in all of my years living a mostly imaginary life; I do think that Expectations are truly the buzzkills in any sort of creation process. This is probably the only video on the internet that has truly lowered my Expectations for myself, and wow, it’s a freaking relief. Thank you for laying out all the cards-I didn’t have the backbone to lay ‘em out for myself.
i've wanted to make a game for over 6 years now, and for some reason i never really thought about using scratch but now i feel enlightened, thank you for this
This video is severely helpful and has stopped me from (continuously) making dozens of mistakes. Thank you so much for making this video and I'm so glad I happened to click on it when looking for a basics godot tutorial 😭
Thank you for this video! Ever since I was little, I have loved video games (as usually any child nowadays), I am almost 18, and lately, I do not know what I want to do with my career live. A few thoughts came to my head, and creating video games was one of them, but the least realistic because of having zero experience in any of this, I found this really helpful in wanting my dream video game. I have a whole bunch of ideas and stories written down about it. I am actually excited about this.
@@cody-eUnity's become the punching bag of the game dev community after they made it so that Everytime someone downloads your game, they get a pretty sizable cut of the profit. So everyone is flocking to Godot for 2D stuff (And Probably 3D when Godot cleans up a bit)
I’m planning to make my first game with RPG maker,but I’ll wait for your review about the engine and follow your advices. You made an incredible video which I know it’ll help me a lot in the future. 😎👍
The only bad thing about Roblox imo, is that if Roblox ever dies (Which at two Billion dollars I doubt it will for a long time) so will your dream game. Might not be the worst idea to archive the code and assets somehow just in case.
@@FlameonoodleRoblox is pretty unoptimized too, sure roblox studio is more simple than other game development engines like unity. But your options are more limited unless you're extremely creative and or know how to make your own models.
Im still new(ish) to gamedev, and I love to see content like this, its very inspiring! (also sick editing style, is good stuff) Ill have to give some of your advice a try!
This was the best how to video I've ever seen in my life. The knowledge was fantastic but also the format and art. I am in LOVE with your little character. And the way you have the screen laid out, and the Ed, Edd, n Eddy outline wiggle...just incredibly made by every metric.
This was pure gold! I had this "great game idea," but then I followed your advice and am having so much fun just messing around with Scratch right now. The "realist" side of me knows there will still be difficult/frustrating parts ahead, but I'm going to tell myself that when that happens to remember how this is and has been also fun for me. Thanks so much for this succinct and excellent guide!
Your section on tutorials is amazing advice that I wish I had learnt sooner. I have taken multiple coding classes (scratch and java) in school and they all worked by giving tutorials. The first class was the worst of the three, you did nothing yourself and just followed an insanely boring slideshow which was outdated, inconsistent, and hard to follow. The other teo weren't bad, but since it was a class in school we relied on teacher tutorials (which were better or worse depending on what class or teacher was teaching the class) and as soon as we did something on our own I had no idea what anything was. I couldn't remember the most basic things and ended up using past work and teacher lessons to, at times literally, copy and paste my work. In the end it led to frustration, confusion, and general disinterest in coding altogether. But then I started messing around a bit with scratch on my own, no guides, and I was having fun trying to piece together what I wanted to make while practically blind, it was kinda like building a puzzle and I had a blast! I hope many people can learn from the tips shown in this video and don't give up on their dreams. Tldr: The tips in this video, particularly the tutorial part, is great advice for beginners such as myself.
I've been a scratch user for 3 years and am now trying to make the transition over to Godot, and yes it does seem easier now that i have experience with programming through scratch! Hope this video inspires others to get into the hobby :D
Excellent video! This is the sort of stuff I wish I would have known years earlier. I spent so long being stuck in tutorial hell until I finally decided that I must learn it through my own means if I want to truly learn how to program. So today marks the day I'll be done with the first game I ever programmed myself from start to finish. Just a simple flappy bird clone, but it's my flappy bird clone. My first step towards truly learning how to express myself through code.
I was half way through a Godot Tetris making tutorial when I found this video, and now i feel triple ouched. All of the points you made were extremely valid though, so thanks for the advice!
Hands-down, one of the best videos I’ve seen in a long time on RUclips and I’m talking about stuff that’s not even related to video games development honest clear it makes me want to make video game even more. I hope I don’t quit halfway through but I’m going to give it my off thank you and I’m going to subscribe to your channel. See what else you got
My biggest dream was to make a game or somehow contribute in a game. When I watched a tutorial on how to code, I quickly lost focus. So when I asked people how they learned programming, they said: "I learned it in school". So I wanted to go to a school that teaches me that kind of stuff. But I couldn't because "I was too bad in math" "Oh no chance, you can't go to this school because you don't know math at all" because I always had trouble with mathematics and therefore was very limited on which school to attend to. So now I am going to some sort of vocational business school that doesn't have math. And I don't think I'll ever be a indie game developer like that. EVER. Idk. I would have loved to learn that in school. I would love school when I would learn things I actually care about. I guess I need to get really motivated and teach it myself somehow. In my free time. However, I won't have enough free time now because I'm entering adulthood and need to seek an actual job and some stuff. Man, life is so unfair sometimes.
;( I guess the official docs are one of the best ways to learn a. Coding language, but there’s a lot of ways to learn *programming*, which is kinda just problem solving
Don’t give up! Colleges often have local programming classes even if you. Don’t know kept looking at tutorials. You get one shot at life man give it your best shot I never learned how to ether graduating at 17 I’m going to go learn. There’s time and a chance if you really want it
I've been looking all over for something like this! I really needed it, thank you! Edit: Ever since I watched this video, I have started coding and understanding the basics! Thank you so much, I wouldnt have done this without you!
I've been trying for literal years to learn game dev. I've taken some programming courses, messed around in Scratch, tried Unity four separate times and given up quite a lot. The itch to make something always comes back though. Recently I made my first full game in Scratch (it's tiny, but I really hate using Scratch) and started browsing the Godot documentation. I may take a look at gamemaker just to be more familiar with engines in general. It's been a long journey, but I'm hoping I can stick with it this time. Thank you for the tips!
This is so helpful. Over the last, over, year, I have done literally everything you said not to in the beginning, and as expected I haven't made any progress (in fact, I have actually lost progress because my dream game is based on a short story series I am writing. The length of time and effort put in has both detracted from any progress I could have made in that series instead AND because it's been so long since I started, I have forgotten a hell of a lot of the intricate details, which means I will have to rebuild what I have done already and has decayed.) This video is so helpful, thank you so much for making it.
The animation in this video is so amazing and your content and delivery is so crisp and easy to understand! Really enjoyed this video. I have wanted to make games for so long (biggest inspiration Angela He) and I started in 2021 but two, three weeks into it I had to stop because of the extreme anxiety and obsession/compulsion that followed (sitting infront of laptop compulsively the whole day) and the obsession with creating a perfect game. I wasn't getting much sleep, mental health wrecked and I could see errors in my dreams as well. I was using Renpy because I want to make an Interactive Visual Novel. I did learn a lot then. 4-5 months I started again but had to stop because of college stress. Now that my college has ended, I'm considering giving learning game dev a full-time try because I feel very passionate about games I want to create and this seems like the perfect time for me to give it a shot 😭❤
Thanks man, really brought me down to earth with realistic expectations. Can't wait to go from friggin scratch to wherever else this journey takes me :))
This video was so helpfull, I have a really detailed indie game planned out and I sketched it out, wrote the script but I didnt know where to start with the code so this video was actually helpfull. Thanks!
Fairly good advice, I think. The learning curve is waaaaaaay steeper than people may guess. It's going to take a ton of patience and dedication when most people just want to learn something real quick so they can get to making the game they're imagining and wanting PLAY. It won't work. You get in pretty deep and become a different kind of thinker. You also end up finding joy in being behind the curtain and enjoying others playing your game more than you being a player.
i was opened some random videos on yt for sound and I thought you had much much more subscribers with this nice video explanation etc. In short i think u will receive much more subs if you dont stop :)
When I was learning scratch, I would also watch tutorials on how to make full games and copy them, but for me it really helped broaden my horizons for what's possible and ehat techniques there are. The trick is to simply pay attention. Don't just mindlessly copy everything the youtuber does. If you stop up and think to yourself "What does this do?", they can actually be very helpful
10:27 is too real. why make games? to be played. why write books? to be read. why make videos? to be watched. why draw art? to be seen!!!!!!!!! this is literally everythign bro
Hello there! Thank you for watching the video till the end and looking at the comments! This is the first video I’ve made in this style and I plan on doing more in the future! So if you enjoyed this video, and want to see more like it, you know what to do. I don’t need to remind you how youtube works.
This video took a while to make (about a month) because I had a lot of new things to learn, drawing animations, writing scripts, making high quality voice recordings, getting used to hearing my own voice, pronouncing words clearly when I have a habit of mumbling, making the absolute most out of my mediocre video editing program, etc. But now that I know all that, my next videos should be a lot easier and faster to make hopefully.
If you know someone who wants to get into gamedev or is just starting out… you know idk maybe you could share this video with them or something you know idk I’m just sayin’ you know?
I dont care what you say I WILL USE UNITY AAAAAAAAAAAAAAAAAAAAAH I NEED THAT SWEET SWEET UBER COMPLEX UI! THATS WHAT I LIVE FOR!!!!!!!!!!
I Subbed
great vid
you forgot about lua
@@idontknowwhatz from what i know (dont kill me pls) lua is a programming language, not a game engine
Game dev here, this is exactly how I finally learned to make games. So if you're wondering whether or not this works, I can tell you it definitely does. I wish I could've had this advice before I started, rather than having to learn the hard way. Hearing that you shouldn't try to make your dream game right away might be disappointing, but it couldn't be more true. Next time someone I know wants to learn to make games, I'm 100% going to send them this video.
Same. This is absolutely true, in fact in sticking around with gdevelop at the moment. A great engine
I really loved his phrasing of the final boss vs the tutorial. It makes it seem less like giving up on your dream game and more like slowly ramping up for it.
By any chance would you be able to give someone advice on how to begin developing a game similar to dragonvale/monsterlegends?
@@OBEYLumeify Sorry but I really can't, for a few reasons:
1. When I said I was a "game dev" that was maybe setting expectations a bit too high; on second thought I probably shouldn't have worded it that way since I'm very much still learning. I've made a few small projects but I haven't come close to, say, putting anything on Steam yet. So I'm not all that qualified to give advice for most game genres as I haven't tried developing any games in them myself.
2. I actually have never heard of either of those games before, so uh, I'm definitely the wrong person to ask.
If I had to offer any advice, it would be to break the game you want to recreate into smaller and smaller pieces. Like, let's say you want to make a Minecraft clone. Instead of asking, "how do I make Minecraft," you should ask yourself a ton of smaller questions like, "how do I make terrain generation," and "how do I let the player build stuff," and then break those down even further into things like, "how do I make it so when the player left clicks, the block they're looking at gets deleted," and so on and so forth until you have a question you can actually answer. (if this video already said all that, whoops, because I don't remember if it did or not)
I wish you luck with learning & making your game, though!
@@TVFLabs thankyou🤍 I have some big things I wanna do in this world & making an app/game is one of them.
"Don't learn the engine to make a game, make a game to learn the engine." I will use that as my college quote.
samee
I'd also recommend you make a one-page and a 10-page document about your game. The one-page will summarise the entire game, briefly, efficiently and it will be your vision of what the game will be. The 10-page will go into detail, and you can do a longer document if your game is complex. These 2 documents are essential if you're designing your first game - it will be a reference point when you're not sure what to do next, and it will ensure that you don't stray too far from your original goals, it will also prevent you from biting off more than you can chew
Great advice to do two documents to establish both the overall vision and the minutiae
A solid foundation is important in making any piece of media!
Gotta love himework
Thank you manz
Time to use absolutely no punctuation
i love how its "How to make YOUR dream game with no experience", step one, get experience.
well yes, that is kinda it, if your dream game is anything more than some trash scratch game or a copy-paste rpg maker game with no code, then you WILL need experience, knowledge and extreme dedication to make it, and there's no way around it. The problem is, it's not exactly clear how to get that experience or knowledge, and how to motivate yourself to stay dedicated to it, so the best solution isn't to watch a tutorial on how to make a game, the best solution is to watch a tutorial to learn how to learn to make a game, and where to get the experience from.
Damn it I clicked on this video specifically to make that joke
I, too, found that funny XD but, that’s how you get good at stuff, I suppose
attraction
What I learned from this video:
1. Start with Scratch.
2. Pick an engine you'd be comfy with.
3. Watch a tutorial on that engine to learn the basics but not to baby you through making a game.
4. Make sure your expectations are low.
5. Don't be stupid.
6. Have fun and try your best.
I will update this comment when I make my first game on Scratch and feel comfortable to hop over to a proper game engine.
I'm about to try Scratch out myself 😁
Yeah, im No game dev but have a pet project game and... The main beginning thing for me is making the stuff with pen and paper, then concept art, then 3d assets and the next step... I dont have made yet.
One thing i want to add to this list
-start with someting simple
Step 5 is impossibile
I think I'm just out of my scratch phase. Made a few games, and have a great feel for game logic and design. I think I'm gonna use game maker 2
2:22 Personally, Scratch also helped me learn the general idea of *why* to write certain code, not *what* to write.
Yeah, I have great ideas on what to make when I fully get into development of REAL games, but I've just been making stuff in Scratch to get a feel for what it's like before I do so.
I agree. Its like when you see some feature in a game you get how you can go about to code it, even if you have 0 coding knowledge, if that makes sense.
same
Well it does teach you about different topics and tools. Like Variables are a huge part of game development, and it’s part of Scratch too. I’ve learned everything about Variables because of Scratch. I also got better at understanding other things, like certain ways to use maths and physics to create ideas. Scratch doesn’t exactly teach you code, but it does definitely teach you ideas you’ll need to know for coding.
@@mattmartin7028I know what you mean. Sometimes when I’m playing games, or watching people play games, I imagine how different things are created and how they work in the game. Like if I discover a game that has done something other games have never done before, I try to think of ideas of how it was made. Like the portals in the Portal games for example, I thought of different ways the mechanic could’ve been done, and when I eventually watched videos on similar topics or how that exact mechanic is created, some of what I thought about was correct. I can figure out how things work in games, with barely any knowledge of coding and knowing how each thing is actually made.
Another example is, if I saw footprints in snow in a game, I would be thinking about how they are shooting rays down from the feet of the player, and if they collide with a certain material and are within certain bounds (if touching edge of material, if angle too steep, etc), it will spawn a decal that gets mapped onto the surface of the material, which will fade out over time. Saying this makes me sound like a proper game dev, but I’m not, I haven’t really used anything special, it’s just things I’ve learned over the years from other stuff, and I can just put 2 and 2 together. I figure things out on my own also.
0:25 FINALLY! Somebody is telling the truth instead of selling unrealistic dreams to beginners. Making a game is a long process and requires patience. Being geniunly good at making game is an EXTREMELY LONG process, it can easily takes a decade, so be really patient.
I made a text based mini-game in two weeks, but a lot of routines for the game i made a long time ago before starting to make a game.
@@maxmuster7003can you help me please
.
Really?!? A whole decade? I really wish i started sooner
@@snakeman8303 It depends on what you are aiming to achieve and what you are calling "Being good at making games".
You just want to make some quick games just for fun as a hobby ? In a few weeks, months or a year, you'll be fine with RPG Maker, Game Maker, or Construct.
You want to get a bit more serious and you consider giving a shot at making more complex stuff ? Go with Unity, Unreal Engine (or even Godot if you prefert the free open-source outsider). It takes a bit more time already
You want to work in the industry or create you own engine ? -Don't- I hope you like math concepts like linear algebra, hypercomplex numbers, and be prepared for a lot of headache with low level programming and graphics API issues without a proper clue of what's causing some graphic issues. It takes decades.
Here I'm talking for programming as that is what I do. I'm not talking for those who want to be game artists or whatever. I don't have enough knowledge on these fields.
But in the end it is never too late, if you want to give a shot at making game, just go for it.
"Don't learn the engine to make a game, make a game to learn the engine."
- BinzuDev
MAKE THE ENGINE TO MAKE THE GAME
@@laurant4282 CAST A DIE AND SILICON PCB TO MAKE THE COMPUTER TO MAKE THE ENGINE TO MAKE THE GAME.
“Tutorials won’t make the game for you and you shouldn’t use tutorials to make your entire game.” Now that’s a good DAMN quote that can be applied to anything creative.
Tip 1: Only worry about mechanics in your first game.
Graphics? Use shapes
Sound design? Use free sound clips.
Weight, interactions, bug fixes? Forget all that.
1st game needs 2 things. A concept, and to be playable.
If it's a good proof of concept, add onto it, if it's not fun with it's most base fundamentals, it probably won't be fun when it's all fleshed out either.
Man, I think RPG Maker is underrated sometimes. The community for it is so vast and varied, you can get VERY creative with it. Of friggin course it's not as limitless as other engines, but I don't think it's as limited as people make it seem.
Yeah, there’s a whole bunch of plugins and user generated features you can add to it to allow you to do a whole bunch of things. Of course you’d only use it to make an RPG, that’s what it was designed for, but it’s not as limiting as people think.
You can technically do a lot in it. Not just RPGs or Puzzle games or horror.
You can probably, technically, even do FNaF sit n survive-likes or side-scrolling/puzzle games.
Now, should you use it for things like that? Probably not. But really, you can do a lot with plugins or even the engine itself.
It can be powerful, if you know how to use it.
RPG Maker is awesome, There's just One problem
*couch* SWITCH *cough*
I can't code or draw but I wanna make a game so I downloaded RPG Maker.
6:40 the ‘’EACH’’ was personal 💀
as it should be. whoever made that engine is one greedy fuck
Please tell me how/why
I swr 😂
what@@truck_dude
@@Fishylocker I need to know how it was personal and why it was personal
aha, those grade 1-5 scratch lessons are finally becoming useful !!
I had a friend who started Unity programing with no experience and was saying to me, that he's going to do it with tutorials. I wanted to do it to, but first I needed to see some videos and i found this one. This really helped me, because my friend is now having trouble and i see him struggling with Unity. Thank you for saving me from trouble...
Thank you so much for this video, I have adhd and this video broke everything down into easily digestable peices that *really* helped and Im so glad I watched it; as someone with big dreams in MANY different categories it really helps to hear something like this, to be gently told "take it slow, its okay"
Game Dev here:
I actually started with Minecraft command blocks making death run maps.
Then I went to Dreams on the playstaion which was made by the people who made little big planet doing remakes of games I like
Now I'm working on Unreal for my job and I'm starting to use Godot for personal stuff.
If you are going for 3D then Godot is really good for that learning by doing without tutorials approach because all the documentation is build in to the built in code editor meaning it's very easy to get the info you need right away. Also GDScript is just kinda great to use.
Huh i used it before
knew nothing about it and also completely empty headed in coding back then
I might just relearn it again now ngl
@@kittinanpakboon8129 personally, I really like it although I was already fairly familiar with Python (and I had some experience with Unity but Godot is a lot more beginner friendly plus the whole built in IDE and documentation (despite only being a tiny download)) so that helped.
Godot's documentation is the most beautiful thing I've ever seen in my entire life. Everything is so understandable and well organized, especially after trying Unity. They give fantastic resources for how to learn more as well!
From what I've heard, Godot's script is very similar to Python, which is great, because that's the one programming language I've learned, aside from R.
@@Mike14264 yeah, pretty similar. There are differences like the keywords true and false not being capitalised or that you have to declare your variables explicitly using the car keyword but for the most part it's fairly similar.
Learning logic before code definitely makes everything WAY easier. Great video! :D
Definitely! And after that, learning the conventions that one may encounter in building the logic of a game using a programming language is much easier than diving straight into learning a programming language itself (Basically; starting to apply the logic you've learned into the framework of most typical programming languages, such as Object-oriented ones, etc. Without delving into a specific programming language or library).
Of course, some people might find it a lot more intuitive to just dive straight into the deep end, but I'd like to think that - for every person who does that and succeeds, there are 10,000 others who've lost hope too early on in the process just because they couldn't wrap their head around something that's innately abstract, and requires a lot of other steps beforehand before enough confidence is achieved (e.g a lot of people dive into game development like a 2nd grader who dives into integral calculus, when they should be learning about basic math operations first).
I agree this video is my fav
It's the reason "learning" other languages is much much easier once you have the foundations down of one, because the basic logic flow such as variables, if statements, loops, data types, functions, lists/arrays, etc., are foundational to most languages anyway.
I remember first learning coding logic by using the drag and drop features of Game Maker like back in 2007 maybe. I went on to add in some code here and there but the foundational concepts of game coding logic of start, step/tick/update, timers, etc., started there for me.
@@TayoEXE I started with Gamemaker drag and drop as well! :D
What kind of logic? programming logic?
4:01 I'll come back a few months later after I've become a boss at scratch. Making games is one of my dreams. It's time to seek it out.
How's it going bud
Pretty good.
Haven't had time to do scratch though. 💀
@@t.r.v.s.g. burh 💀
@@t.r.v.s.g.How are u going?
Personnaly creating game is my dream too so i started to gave up my sleep schedule and start to work on it@@t.r.v.s.g.
I watched this video right after it released. I am now proud to say I can code very well now! I have already progressed all the way to Godot, and I'm very thankful for this video.
Hell yeah
I’ve been binging beginner game dev videos today to write notes and figure out my approach, as I finally decided to pursue a new creative hobby / project. This has been the most helpful, realistic, and genuine video I’ve come across by far. Thank you for the upload, very well done and much appreciated!
Awesome video , think many people need to watch this. I'm learning blender in my free time but damn actualling learning how to make my models come to life in unity is daunting. I'm definitely guilty of wanting to build my dream games with no team or deep programming knowledge.
Same, for sure
Same here too, I've been hoarding the soundtrack I made for my dream game for about 10 years at this point
@@ADC2009 thank god there are AIs now to make the work for us, right? Joking.
@@princessjoanne4266OH MY GOD. I thought I was alone and so weird lmao. I have no devices that can even run a game maker, but I'm preparing for when I do so that I can make my dream game faster. So far, I've got three songs, basic story script, and some backgrounds and enemy designs.
And I'm horrible at art and music, so this is the perfect time to learn them haha
@@Flameonoodle I'm just getting started, using my tablet to make sprites XD
8:30 this is so true. I started out in scratch in middle school, and I wasn't that good at coding, I made a snake game, and that was about it. Just recently I coded a neural network into scratch
I'll make games and bring joy to all
I will be your first player! Please tell me when you're done.
@@Mega6468 thank you
R u done yet?
@ugandaknuckles4824 still learning from scratch
@@justblue974 looking forward for it n be sure to add me as an Easter egg
Great video! It sure made me chuckle a few times and was overall very well paced. You've got yourself a new subscriber and I cannot wait for your future content!
Yeah, like his balance of fun and educational.
@@aaron-gzMe : it was educational!!!
bro i love this guy he actually motivates me to make a game even though I gave up like 10 times. I'm subscribing cuz I thinks its worth it, thanks for the tutorial and in my case "motivation". I'll put what i learned from watching this video to good use. In the future I'll make a game called "Plothing"
Nicee 😊
Hey, it’s been 3 months. Were you able to get into coding or did you manage to make a game of your liking?
@@efgguianother 4 months later and he didn‘t reply… hope he‘s doing well :P
@@platook true
Here's a story for yall;
My friend and I participated in this year's Game jam (everyone in school could participate, it was basicly an event, and we would all be in the school for 2 days making the game) and we immidietly stacked the odds against us by not only being a team of 2 with barely any expirience, but we also chose to make a 3D game, something significantly harder than a 2D game everyone else was doing.
We barely made it work in time , completeing the project MINUTES before the showcase(and it was still incomplete as we had to cut a bunch of stuff out cuz we couldn't get them to work in time).
We got last place, unsuprisingly, but I was still really proud at what we did because the game was functional and for a project we did with almost no expirience, it turned out really good!
We then promised that we'll remake the game a few years later when we get better, and see how it turns out.
Keep it up bro, i am excited to see what the final version will be !
Wow that's amazing! You really inspired me to work hard! Thank you! 💜
I'm just getting started with wanting to make a game for my friends and I to play, and this is the best introduction video I've come across so far!
awesome video style with lots of info ggreat job !
I like how you suggested beginner things without shame, I'm still learning and still understand nothing but I'm older than most peeps who are starting are so I feel super embarrassed to try to use beginner stuff
This is such a great video! As a unity user myself, I can certainly say that the tips in this video are exactly what I needed when I first opened unity. You got a new subscriber!
I started using gamemaker studio 2 for 4 months and made a simple game about shooting furries in a 2d plataformer style, i was a begginer but i learnt a lot, made simple things but over time and the limitation of not capable of exporting those games made me lost interest in making games.
But, after watching this video, i got my determination back, and i am going to try using godot, although i have a 4 gb ram with 50 gb space (5 gb of free space) laptop, that won't stop me from learning, as i choosen this to be my career when i grow up, i love programming, and this video made me want to program games again, Thank u BinzuDev, u deserve my sub :D
@HellBloodYeah, im guessing it's like a 200$ HP crapbox marketed as a cheap and powerful work/office PC at Walmart
I really wish RUclips would bring annotations back for paving over holes like saying "if you want to publish your game [with GameMaker], you need to pay for subscription." since, while I'm sure that was true when the video was made, they've since altered the deal so that a commercial license is a one-time payment if you don't bother with consoles. It'd just be good info to have in a video, but it is 100% on RUclips for not allowing for that kind of future-proofing.
Oh that's good to know! I'll add a correction in the description even if not everyone will see it
Daaamn i really needed to see this video, i was planning to do a fully complicated game with gamemaker having 0 experience XD
now i'll just do lil baby steps before doing something "big"
so thanks, i really needed this :)
your advice reminds me of how i learned Expression 2 in GMod. i cant make those super complex mech legs and buttery-smooth hovercraft, but i learned how to make all sorts of crazy contraptions from deconstructing other popular chips and piecing them together like Frankenstein's monster.
And thanks for the advice on Unity and Unreal, ive been mulling over whether i should try them out but its definitely beyond my league.
First time I come across your channel and my God this video was great. I DO have a dream game and this video definitely helped me visualize the process a bit better. Thank you so much!
Your point about programming logic is definitely true. I started in Scratch and then moved to Unreal Engine, and everytime I try to do something I think about how I would do it in Scratch and then use the Unreal Engine equivalent.
The absolutely most useful how to get started in gamedev tutorial i have watched (I have watched MANY!)
I appreciated your straightforward explanation, and liked the subtle humor and that it was visually interesting:]
This was extremely helpful and after realizing I've been doing the wrong thing over and over again this video was a miracle. I'm surprised that someone took time out of their day to help others. This video was very inspiring.
Wot, I thought you had 50K subs, not 50??? I hope your channel grows to that number and beyond because the presentation and editing in this video are really great
They more than quadrupled their sub count by the time I saw this video and comment! Wow! That’s crazy!
"dream game with no experience" is a perfectly balanced™ algorithm-friendly title with no exploits™
He had 50 subs? He is at 6k after about 2 months! Thats amazing!
@@RadimuxCiscohe’s 7 k
dude this has got to be by _far_ the most helpful coding related video Ive ever seen, and the aesthetic is so clean, easy to overview and overall just very nice.
I watched this video months ago and couldn’t find it again until today. I’m going to absolutely follow this advice to become the best game dev I can be! Wish me luck!!!
My Expectations is probably my biggest obstacle in all of my years living a mostly imaginary life; I do think that Expectations are truly the buzzkills in any sort of creation process. This is probably the only video on the internet that has truly lowered my Expectations for myself, and wow, it’s a freaking relief. Thank you for laying out all the cards-I didn’t have the backbone to lay ‘em out for myself.
Was legit just thinking this,thanks👍
Plot twist: Binzu's favorite part of being a game dev is making the player frustrated and feel the urge of throwing a potato onto the ground
Thank you! Very well made video and super helpful
copper cube is pretty fine engine for game development, it’s free and also without coding, I’ve made a game in few months with my classmates
I needed this. Thank you so much for the advice sensei.
Oh hey I've seen many of your videos before!
I'm really glad my advice got to help you!
NO WAY! I'm honored to have been recognized by you. :D
@@BinzuDev
i love the fact that a can told me what to do💀💀
i've wanted to make a game for over 6 years now, and for some reason i never really thought about using scratch
but now i feel enlightened, thank you for this
This video is severely helpful and has stopped me from (continuously) making dozens of mistakes. Thank you so much for making this video and I'm so glad I happened to click on it when looking for a basics godot tutorial 😭
8:27 just time stamping this quote due to its shear awesomeness
Thank you for this video! Ever since I was little, I have loved video games (as usually any child nowadays), I am almost 18, and lately, I do not know what I want to do with my career live. A few thoughts came to my head, and creating video games was one of them, but the least realistic because of having zero experience in any of this, I found this really helpful in wanting my dream video game. I have a whole bunch of ideas and stories written down about it. I am actually excited about this.
That editing is i m m a c u l a t e
I know, right? actually very impressive and on part with some great content out there
"do not learn unity"
...
yeah i don't think i'm gonna do that now
7:55 lmao, this aged well xD
?
@@cody-eUnity's become the punching bag of the game dev community after they made it so that Everytime someone downloads your game, they get a pretty sizable cut of the profit. So everyone is flocking to Godot for 2D stuff (And Probably 3D when Godot cleans up a bit)
why
wdym?
what happened.. i was like godot is nice for that.. has it changed now? does it involve money
Great advice 🔥
This video was EXTREMLEY helpful!!! Thanks so much!!!
I’m planning to make my first game with RPG maker,but I’ll wait for your review about the engine and follow your advices.
You made an incredible video which I know it’ll help me a lot in the future.
😎👍
It's probably not a good idea since it's subscription based
@@advatlol gamemaker is subscription based not rpg maker
rpg maker is completely buy once
also rpg maker xp is free right now until feb 19
use game maker
Im actually planning on making my dream game on roblox, I based my entire aesthetic on it, so thanks for mentioning it in the description!
The only bad thing about Roblox imo, is that if Roblox ever dies (Which at two Billion dollars I doubt it will for a long time) so will your dream game. Might not be the worst idea to archive the code and assets somehow just in case.
@@FlameonoodleRoblox is pretty unoptimized too, sure roblox studio is more simple than other game development engines like unity. But your options are more limited unless you're extremely creative and or know how to make your own models.
This is a quality video from a very small-known content creator! The editing and monochrome/sketched art style are very appealing.
That can sitting in the corner is very cute 😍
THANK YOU SO MUCH!!!! I didn't know about a lot of things you mention, so I'll try them out!
Im still new(ish) to gamedev, and I love to see content like this, its very inspiring! (also sick editing style, is good stuff) Ill have to give some of your advice a try!
00:00 Intro
00:25 TIP #1 DON’T
01:38 REAL TIP #1
04:18 WHAT GAME ENGINE SHOULD I USE?
07:12 BIG THREE
08:49 TUTORIALS
10:27 Why Make Games?
thx
@@haa846 glad to be of service
This was the best how to video I've ever seen in my life. The knowledge was fantastic but also the format and art. I am in LOVE with your little character. And the way you have the screen laid out, and the Ed, Edd, n Eddy outline wiggle...just incredibly made by every metric.
This was pure gold! I had this "great game idea," but then I followed your advice and am having so much fun just messing around with Scratch right now. The "realist" side of me knows there will still be difficult/frustrating parts ahead, but I'm going to tell myself that when that happens to remember how this is and has been also fun for me. Thanks so much for this succinct and excellent guide!
bro, i literally don't know why your channel haven't reach 10k, so underrated
Your section on tutorials is amazing advice that I wish I had learnt sooner. I have taken multiple coding classes (scratch and java) in school and they all worked by giving tutorials. The first class was the worst of the three, you did nothing yourself and just followed an insanely boring slideshow which was outdated, inconsistent, and hard to follow. The other teo weren't bad, but since it was a class in school we relied on teacher tutorials (which were better or worse depending on what class or teacher was teaching the class) and as soon as we did something on our own I had no idea what anything was. I couldn't remember the most basic things and ended up using past work and teacher lessons to, at times literally, copy and paste my work. In the end it led to frustration, confusion, and general disinterest in coding altogether. But then I started messing around a bit with scratch on my own, no guides, and I was having fun trying to piece together what I wanted to make while practically blind, it was kinda like building a puzzle and I had a blast! I hope many people can learn from the tips shown in this video and don't give up on their dreams.
Tldr: The tips in this video, particularly the tutorial part, is great advice for beginners such as myself.
I've been a scratch user for 3 years and am now trying to make the transition over to Godot, and yes it does seem easier now that i have experience with programming through scratch! Hope this video inspires others to get into the hobby :D
Im doing the same thing :D
Excellent video!
This is the sort of stuff I wish I would have known years earlier.
I spent so long being stuck in tutorial hell until I finally decided that I must learn it through my own means if I want to truly learn how to program.
So today marks the day I'll be done with the first game I ever programmed myself from start to finish.
Just a simple flappy bird clone, but it's my flappy bird clone. My first step towards truly learning how to express myself through code.
I was half way through a Godot Tetris making tutorial when I found this video, and now i feel triple ouched. All of the points you made were extremely valid though, so thanks for the advice!
Hands-down, one of the best videos I’ve seen in a long time on RUclips and I’m talking about stuff that’s not even related to video games development honest clear it makes me want to make video game even more. I hope I don’t quit halfway through but I’m going to give it my off thank you and I’m going to subscribe to your channel. See what else you got
My biggest dream was to make a game or somehow contribute in a game.
When I watched a tutorial on how to code, I quickly lost focus. So when I asked people how they learned programming, they said: "I learned it in school". So I wanted to go to a school that teaches me that kind of stuff. But I couldn't because "I was too bad in math" "Oh no chance, you can't go to this school because you don't know math at all" because I always had trouble with mathematics and therefore was very limited on which school to attend to.
So now I am going to some sort of vocational business school that doesn't have math. And I don't think I'll ever be a indie game developer like that. EVER.
Idk. I would have loved to learn that in school. I would love school when I would learn things I actually care about. I guess I need to get really motivated and teach it myself somehow. In my free time. However, I won't have enough free time now because I'm entering adulthood and need to seek an actual job and some stuff. Man, life is so unfair sometimes.
Sorry man...
;(
I guess the official docs are one of the best ways to learn a. Coding language, but there’s a lot of ways to learn *programming*, which is kinda just problem solving
Don’t give up! Colleges often have local programming classes even if you. Don’t know kept looking at tutorials. You get one shot at life man give it your best shot I never learned how to ether graduating at 17 I’m going to go learn. There’s time and a chance if you really want it
I've been looking all over for something like this! I really needed it, thank you!
Edit: Ever since I watched this video, I have started coding and understanding the basics! Thank you so much, I wouldnt have done this without you!
I've been trying for literal years to learn game dev. I've taken some programming courses, messed around in Scratch, tried Unity four separate times and given up quite a lot. The itch to make something always comes back though. Recently I made my first full game in Scratch (it's tiny, but I really hate using Scratch) and started browsing the Godot documentation. I may take a look at gamemaker just to be more familiar with engines in general. It's been a long journey, but I'm hoping I can stick with it this time. Thank you for the tips!
This is so helpful. Over the last, over, year, I have done literally everything you said not to in the beginning, and as expected I haven't made any progress (in fact, I have actually lost progress because my dream game is based on a short story series I am writing. The length of time and effort put in has both detracted from any progress I could have made in that series instead AND because it's been so long since I started, I have forgotten a hell of a lot of the intricate details, which means I will have to rebuild what I have done already and has decayed.)
This video is so helpful, thank you so much for making it.
This video is incredibly informative and supportive - thank you for sharing and inspiring us newbies
The animation in this video is so amazing and your content and delivery is so crisp and easy to understand! Really enjoyed this video. I have wanted to make games for so long (biggest inspiration Angela He) and I started in 2021 but two, three weeks into it I had to stop because of the extreme anxiety and obsession/compulsion that followed (sitting infront of laptop compulsively the whole day) and the obsession with creating a perfect game. I wasn't getting much sleep, mental health wrecked and I could see errors in my dreams as well. I was using Renpy because I want to make an Interactive Visual Novel. I did learn a lot then. 4-5 months I started again but had to stop because of college stress. Now that my college has ended, I'm considering giving learning game dev a full-time try because I feel very passionate about games I want to create and this seems like the perfect time for me to give it a shot 😭❤
Thank you so much! I was stuck after using scratch for 2 years and GDevelop for 1 year. Amazing video!
Thanks man, really brought me down to earth with realistic expectations. Can't wait to go from friggin scratch to wherever else this journey takes me :))
"Don't learn the engine to make a game, make a game to learn the engine."
-me
This video was so helpfull, I have a really detailed indie game planned out and I sketched it out, wrote the script but I didnt know where to start with the code so this video was actually helpfull. Thanks!
Fairly good advice, I think. The learning curve is waaaaaaay steeper than people may guess.
It's going to take a ton of patience and dedication when most people just want to learn something real quick so they can get to making the game they're imagining and wanting PLAY. It won't work.
You get in pretty deep and become a different kind of thinker. You also end up finding joy in being behind the curtain and enjoying others playing your game more than you being a player.
Here before this channel blows up
Also amazing editing 👍
me too
Me also
me three
i was opened some random videos on yt for sound and I thought you had much much more subscribers with this nice video explanation etc.
In short i think u will receive much more subs if you dont stop :)
I always have been a gamer and dreamt of designing video games to express my creativity.
This was extremely informative. Subscribed
Well, Unity is out of the table now
Why?
@@pintipandadandontstarvetog4016money. They increased the price
5:30 No major game Mechanics.... MEANEHILE OneShot game, a game that "breaks the 4th wall" and was made in RPGMaker.
Oh yeah, OneShot is insanely impressive, especially the console ports!
However, it's not a realistic goal for a complete beginner you know?
@@BinzuDev hmmm, yes you are right, let's remember that this game was created in one month
*laughs in already making my dream game on scratch*
Thanks for the advice and motivation! I’m ready to start 🔥💗
When I was learning scratch, I would also watch tutorials on how to make full games and copy them, but for me it really helped broaden my horizons for what's possible and ehat techniques there are. The trick is to simply pay attention. Don't just mindlessly copy everything the youtuber does. If you stop up and think to yourself "What does this do?", they can actually be very helpful
8:30 sounds like animating
Scratch feels like coding kindergarten, which is exactly what I need lol. Thank you so much for this video.
10:27 is too real. why make games? to be played. why write books? to be read. why make videos? to be watched. why draw art? to be seen!!!!!!!!! this is literally everythign bro
Thanks a lot! I will do my best!
this is actually a really good tip, starting off small is a great idea