dont forget the fact they ignored how grenades work once you pull the pin you have to actually let go of the grenade for its countdown to start cause the pin holds down a lever that activates the grenade and when you pull the pin your hand will be holding down the lever so how did it blow if white nico never let go?
One thing to keep in mind is that the events are shown in cinematic time for dramatic effect. If this was an actual game, all of these events and actions would be happening more or less at the same time, and a lot more quickly.
honestly why even have the on set sounds in the mix at all? We can't really hear footsteps or anything over the music, and I assume the other sounds such as gunfire are all added in post. This plus the vfx weirdness around sam's legs when he kicks the tires really help show how far they've come since making this video.
Colden Hanses Well at that point, Sam’s Purple and Orange were already dead. If he had let things play out as they had before, Sam’s White would kick the grenade to Blue, then Niko’s Blue would have shot him. He had to do something to change the flow of things, since Sam’s Orange couldn’t save his Blue. The only problem was that since Sam killed his own White, that unlinked Niko’s Orange early to kill Sam’s Blue. And then of course since Sam’s White was dead, Niko’s White never threw his grenade and that allowed him to pull is game winning kamikaze stunt. Boy that’s confusing as hell to explain. I think I got it right.
@@gavinli1368 Sam Black shooting Sam White didn't unlink Niko Orange right away, though. Listen to the sound effects. Niko Orange only unlinked when he was about to shoot Sam White (already dead), just before he shot Sam Blue, then got shot by Sam Black. I suspect that Sam Black shot Sam White to disrupt the flow of everything else early enough for himself to take advantage, but too late for Niko. He knew that he was losing if everything continued to play out as it previously did. Sam White literally did nothing else in the loop after kicking the grenade. He was killed by Niko Orange in the previous loop, but it was late in the loop (just before the reset). So Sam Black knew that Niko Orange would be stuck on the path for a while, while unlinked Sam Blue not picking up the grenade would be free to change things for a longer amount of time. The problem was that he didn't know that Niko Black had unlinked Sam Orange and Niko Blue with the wood. Sam Orange was supposed to kill Niko Blue, and that's what Sam Black was planning on still happening. Sam Black didn't know Sam Orange had already died. Sam Black was expecting Sam Blue to be a wild card, but Niko Blue and Niko White ended up being the wild cards. (Also, Sam Black may have expected Niko White to blow himself up with the armed grenade due to not having a target anymore, but didn't expect the kamikaze move.) It was a risky, desperate gamble. It could've worked, but it didn't pay off.
@@MichaelMoore99 Hey I know that profile pic. Admiral Memo! LRR! But yeah, I see what you mean about hoping Sam Blue would be a wild card. The second to last round ended with Sam Blue still being alive just after he caught the grenade and tossed it under the truck at Niko Orange. If things had continued that same way, Sam Blue could have done anything after that. And after giving this thing another rewatch, I noticed that we don't see any of either Purple's at the start of the final round. Imagine the massive upset if Sam Black killed Niko Purple before he killed Sam Purple.
8 years later and this is still one of my favorite Corridor videos. Would be great to see this idea updated now with more people and better equipment. Here's to another 8 years of great stuff from Corridor. You guys are the best.
The newer stuff is great, but I do miss the feel of some of these older videos. Back when it was about coming up with the most creative ideas because that's how RUclips was back in the day. This and brush with death are probably still my two favorite Corridor videos because they were just so creative. They were what inspired me to make videos back in the day and while I chose a different career path, I still have fun doing VFX stuff as a hobby.
So I was just browsing Steam, and I found a game in open beta that's EXACTLY like this. It's called Quantum League, and it looks pretty neat, even though I haven't given it a try yet.
For those that are confused, this is how "CLOCK BLOCKERS" works. There is a commander and 4 units. There are five rounds. The last man standing on the fifth round is the victor. A round ends when time runs out. On round one, both sides control one unit. On the next round, one unit is added on both sides and all previous units are sent to "spawn." The catch, however, is that the old unit(s) (as in not the new one) will follow a predetermined path - the path they followed in the previous round. A unit is unlinked if what they are trying to do is disrupted; such as trying to catch a grenade that isn't even thrown due to intervention. An unlinked unit is essentially free: it doesn't follow a predetermined path and will adapt to the situation. The unit, however, is only unlinked for the current round. The commander joins the fifth and final round. EDIT: This is NOT a game. It's a youtube short film modeled after a game. The closest game to this would be Time Rifters.
a game like this would be something I would like to play. it forces you to plan ahead and think of what to do next, interacting with the environment to not help your current character but to help the next, and you must also remember enemy patterns to plan what to do next. but why the name "cock blockers"?
At 3:29 you can here Niko behind the camera queuing Sam's death, if you listen closely you can here him say "Bam" to que his death. A moment earlier when Sam shoots blue Niko you can here someone making gun noises to que Sam to shoot.
@@Musically_Declined No, it's actually very similar to this. Quantum League has a mechanic called "Desync" instead of "Unlink" where after you "die" you become invisible and you can continue to perform actions like shoot and run (they just don't affect anyone). In a future round, if the desync is prevented by killing the person who desynced you, those actions that your previous clone did have real consequences. It's actually an incredibly cool mechanic, but unfortunately, it takes a lot of experience, skill, and brainpower to execute. I think that's the reason why many people think the game is chaos, when in fact it is a truly innovative game. You should give Quantum League another chance!
Evan Gao I know it has the same mechanics, but it doesn’t play as smoothly as it does in the video, not many people are doing intricate strategies of desyncing and killing their own teammates, it’s just people shooting any enemy they see
@@Musically_Declined While I get where you coming from the game is probably the best way to execute what this video shows cause you have to remember this is a video. It was not made with the intention of becoming a video game but to entertain.
Someone should model a game perfectly on this Here's how it would work with multiplayer 2 people play against eachother in 5 intervals in the first, they control one unit and try to kill one another, when one dies then the interval ends Each player then controls another unit as the first retraces the steps of the first interval if a previous unit doesn't die when he's supposed to, the AI will take over and use information from previous intervals to kill opposing units The surviving player wins
Here's how I would design it; A player vs. another player will start off a normal match with AI. They can only control 1 AI, so the first round is normal. They pick which loadout to choose from of the 4 options. There are 5 rounds, and every round adds an AI, but they still can only control 1. After they pick which one they want to control, they cannot change it during the round. After 4 rounds, the final round is all AI's and the players attempting to kill one another. The game ends with the last AI/Player standing, and their team wins.
I'd imagine it being more like a team of 5 people. The "commander" is chosen at random from the 5, who then leads the team. Each player can choose their loadout before they even join a match, as well as in a 30 second pre-game time, incase they change their mind based on the other players. The commander chooses what order to send their teammates out to the battlefield. If they stall or afk for too long, the order of anyone who hasn't been picked yet is chosen at random. The first selected player from each team will have 20 seconds to duel and set-up blockades and support for their following teamates. When the 20 seconds ends, the next round begins. In the second round, the next player goes out to the battlefield while the previous ones are replaced with bots that copy exactly what the original players did before, however, if they get "unlinked," like they do in the video, the original players are instantly given control of their character again during that round. The timer for the round is also extended by, say, 10 seconds each round. This continues until the 5th and final round, where the commander himself enters the battlefield. The commander has the unique ability to press a key on a player and unlink them without doing anything extra. Unlike the previous rounds, where the goal was basically to set up for the final round, the goal of the 5th round is to be the last team standing, or to have the most alive players at the end of the round timer, and the timer is extended an additional 30 seconds. If the final round ends in a stalemate (ie, both teams have the same number of players remaining at the end of the timer), Sudden Death is played. In SD, all 5 players are unlinked at the start and the objective is now to just kill the commander. If THAT round ends in a stalemate, the game is declared a tie. There could also be a separate "bot wars" gamemode where the only real players are the commanders, requiring just two people, but I'd imagine the 5v5 version to be more fun though because there would be more control over the battle than if most of the players were stupid AI.
Oh my god, i would love to make that into a game, considering this is my favorite video on youtube. But i only know gamemaker, and i'm not sure if this could be done in 2D.
Yes! Put like, 3 different teams, with 8 clones each! It's just going to go crazy at the end! I know it would take a while, and I may be exaggerating, but it would be worth it, and hopefully fun to make! :)
or maybe we can do 2 players on each team that have the same set of rules (Like 2 players with their 5 clones on each team playing the game so its a 10 clones vs 10 clones.
If given the time it wouldn't be that tough to code either. The whole "Cloning in time" has already been done. You just need to add it objects could be interacted with (both by players and with eachother), and add in that if a new enemy enters sight, or isn't in sight at a given time that they should be, affected players are "Unlinked" and have control back.
***** A lot of people figured it out. Take Mirror's Edge for an example. During the time trials there is a ghost of your fastest time. All they would have to do after that is change the skin to a character in the game and repeat it each time
xXSpitFireXx Exactly. It's just getting all the smaller elements to work together, and to actually make it enjoyable (the most important part, after all)
I hope the guy in the black with an ak killed his own team mate ( guy in white died )...so he kill his team mate then got killed...karma...that's all I have to say
+Devon Mata The reason he killed white shirt Sam was to unlink blue Sam. Since orange Sam is dead, blue Nick will still be alive to kill his blue Sam without orange Sam to save him (as history would already have happen). By killing white Sam, the grenade isn't there and without the grenade, blue Sam is unlinked and saved from blue Nick. The repercussion of this is an unlinked white Nick with a grenade who goes missing. At this point, it's more beneficial to have the blue Sam run around ALIVE and unlinked rather than dead from the blue Nick. If we were to look at this in a better way, one could say that if Sam had just killed the white Nick or even kicked the grenade a different way, then White Nick wouldn't have gotten in the way at the end with a grenade. Granted, the rules on weapons are unclear, but it seems each clone or person is allowed only one weapon to start and any refillable mags. Even if white Nick wasn't killed and the grenade was kicked a different way, then it's possible that white Nick would have no other weapon (unless picked up), or would have to use a new grenade which would make a whole new timer entirely and the ending fight would be a longer struggle with a different outcome.
I just figured out how i t works. each person is battling the other with their coulored cloves and when they are with others they fight differently😕at aleast I think
10 years later and the videogame industry finally caught up to these geniuses. I am talking about Lemnis Gate, btw. (I know there's Quantum League, too, but that kinda sucked)
3:29 "Bam" lmao It's okay. I remember watching this when I was younger and thinking you all were magicians. You guys are the reason I got into filmmaking. It's 2019 now
This would be an AWESOME strategy game. The Rube Goldberg machine of video games that would put Crazy Machine to shame with potential cause-effect gameplay. Video game devs, make it happen.
+Aleksander Voznjuk He didn't Team-kill. He strategically won. You see, The spectators, Sam & Niko can see everything. Niko used a board to stop the tire. This killed handgun Sam. To counter, Sam killed Shotgun Sam, to unlink machinegun sam. This allowed Machinegun Sam to kill his pursuant, only to be gunned down by BFG Niko, so Sam, taking Shotgun-Sam's place could take out the BFG. It was a Queen's gambit and totally brilliant! He cleared the board by taking out his man- so he could win from a behind position; Only he ignored the pawn (which lets face it- we all did). Grenade Niko's aren't good for much. But Sam would have won if it were not for that split second move. Sam teamkilled for positioning. #MLG_ClockBlockers_4_lyfe
+EighteenCharacters Wouldn't it be better for him to shoot down the Grenade Niko to unlink shotgun Sam,which would unlink Machinegun Sam to kill his pursuant AND to counter BFG Niko?
CorridorDigital, I know this is a very old video (ish), but I intend to embark on putting this into a mod using the source engine. I very much enjoy the idea this video is build around, thanks entirely for being utter geniuses! -Eraport
I remember when I first watched it two years ago I instantly fell in love with the concept and wanted to play it, after a very short look at the comment section I bought quantum league only to realize the game is dead with 0 players ): I am to this day looking for an active game like this
@@mike_d10Lemnis Gate is sadly dead, even though they'd probably make a good amount if they just re-listed it and added p2p. But there's a mod for it that does add p2p (and bonus maps / settings) if you own the game already.
@@theAstarrri don't): ended up giving up hope of a game like this every coming since the industry is basically just copy and pasting games/genres without innovation and moved to VR games Our only hope is some indie dev that would make one and it becomes a hit
Joshua Dzingeleski There is a concept based of this video currently on the steam greenlight area called time rifters. Its pretty cool, if you want something like this to be a game,you can support the developers of time rifters by getting their game greenlit on steam.
I'd say if this was a real game, there would be both modes. One where it's you and four AI, where when one of the previous guys unlinks, AI takes over, and another mode where you'd have 5 players who'd do their turn and only play again when unchain'd.
So, let me see if I I know what's happening. The two GMs each summon a soldier in the first round, and they fight normally. Next round, one extra guy is added, and the previous guys have to repeat their previous actions. This goes until the round after all 4 soldiers are used, then the GMs join, being unbound by previous actions. Whichever GM survives, wins. But if a soldier performs an action that prevents a previous soldier from dying/ completing an action crucial to his "cycle", such as the GM blocking the rolling tyre his guy was using for cover/ said guy ambushing the guy who was supposed to kill his ally, they become unlinked, and have free will for the rest of the game. So, basically, you want as many unlinked soldiers as possible for the last round, because having independently thinking units is way more useful than guys bound by scripts. If that's right, this concept is genius- as much a strategy game as an FPS. Good work, Corridor!
I know this is very long into the video but I'll say it anyway: He should have killed the grenade guy or the other purple guy, to unchain as many of his copies as possible.
Honestly, if he had shot the grenade guy, then it would have played out vary similar to the video, the main difference would be that Sam still has a clone in the end as opposed to Niko, meaning he would have likely won.
I think I get it. So you send out a random person with something, or nothing at all. Then,you control the person and after the sequence is done, the person will then keep on doing it until something alters the timeline, which then makes them "unlink". Since there was something that changed it, the ai then changes from its preset and does it's own thing. Each player can send out one more player and controls them to "link" with the other people you sent out. After you sent out all four of your guys, then you can join in, and since you're independent, you can do your thing alter the history. The player who is able eliminate all four ai's and the opposing player wins.
Pretty much what I was thinking. You set each run, then they keep repeating until unlink, at which point AI takes over. It'd make quite an interesting game
Wow, can't believe it's already been 8 years since this posted. Time sure flies. I remember dubstep guns was my first corridor video and I've been subscribed ever since.
This video makes me feel weird. I love the concept so much. The possibilities...man. There's a mobile game called "Clones" that has the same idea, but doesn't have the unlinked feature.
Okay, some details I noticed on the 38th viewing: * White Niko only dies once, with his own grenade right at the end * Sam loses almost every round. The only round where he comes out on top is round 4. * The purples do the exact same thing every round, never getting unlinked or killed early. * Blue Sam only fires his gun once, in the final round. * Black Niko never fires his gun at all. Literally the only thing he does is throw the wood. * Black Sam shoots his own (White) unit, to unlink his Blue one. This comes back to bite him, as it ends up unlinking not one but two of Niko's units (White and Orange). Orange Niko goes on to kill the unit Sam just unlinked (Blue), and White Niko goes on to kill Sam.
Sorry, but at 3:10 Sam could've easily won! If he could see White Sam, he could also see White Niko! If he chose to shoot White Neko instead of White Sam, both White Sam and Blue Sam would've been unlinked, and White Niko wouldn't have blown up Sam!
Spoilers below I know how Sam could’ve won Instead of shooting his own teammate he should’ve shot Nico‘s grenade wielder This way both his blue and white players would be unlinked And the grenade are couldn’t have tackled him at the end of the video Here are the weapon types used in the video Sam’s team Purple: unarmed White: shotgun Blue:smg Red: pistol Player: assault Rifle Nico’s team Purple: pistol White: grenade Blue: assault rifle Red: assault rifle Player:assault rifle
That grenade had the longest fuse in the history of grenades
And those mini bounces up and down in their hands though....
dont forget the fact they ignored how grenades work once you pull the pin you have to actually let go of the grenade for its countdown to start cause the pin holds down a lever that activates the grenade and when you pull the pin your hand will be holding down the lever so how did it blow if white nico never let go?
+Lucky Loki yeah but the spring was already loose
Lucky Loki No, watch it again, you can clearly the lever fly away.
One thing to keep in mind is that the events are shown in cinematic time for dramatic effect. If this was an actual game, all of these events and actions would be happening more or less at the same time, and a lot more quickly.
man that grenade just goes off whenever the hell it feels like it
You can hold a grenade that has its pin pulled so long as you grip the latch on the side.
I'm aware of this, but the time it takes to go off after release still vary by a few seconds.
+Ivan cheung The latch flies off if you let go of it...
Pretty sure the grenade goes off in the last 5 seconds of the round every time and the rounds are longer each time.
@@Ivan-dq2xj Every time the pin is pulled, you see the spoon fly off. There is nothing stopping it from detonating.
at 3:24 you can hear verbal gun noises which I can only assume is ment to queue for Sam and Nicky when to fall over.
"bam"
i think it's just ad libs for the song
honestly why even have the on set sounds in the mix at all? We can't really hear footsteps or anything over the music, and I assume the other sounds such as gunfire are all added in post. This plus the vfx weirdness around sam's legs when he kicks the tires really help show how far they've come since making this video.
@@queueue_ they might've forgotten to mute that one shot haha, mistakes do happen
Mystireon and a bam
2:59 I love how Niko plays it smart, and unlinks all his units with a wood plank.
I think it was stuck to his hand
For some reason actually Sam shot HIS OWN CLONE (idk why) which unlinked the rest of Niko's clones 3:07
Colden Hanses
Well at that point, Sam’s Purple and Orange were already dead. If he had let things play out as they had before, Sam’s White would kick the grenade to Blue, then Niko’s Blue would have shot him. He had to do something to change the flow of things, since Sam’s Orange couldn’t save his Blue. The only problem was that since Sam killed his own White, that unlinked Niko’s Orange early to kill Sam’s Blue. And then of course since Sam’s White was dead, Niko’s White never threw his grenade and that allowed him to pull is game winning kamikaze stunt.
Boy that’s confusing as hell to explain. I think I got it right.
@@gavinli1368 Sam Black shooting Sam White didn't unlink Niko Orange right away, though. Listen to the sound effects. Niko Orange only unlinked when he was about to shoot Sam White (already dead), just before he shot Sam Blue, then got shot by Sam Black.
I suspect that Sam Black shot Sam White to disrupt the flow of everything else early enough for himself to take advantage, but too late for Niko. He knew that he was losing if everything continued to play out as it previously did. Sam White literally did nothing else in the loop after kicking the grenade. He was killed by Niko Orange in the previous loop, but it was late in the loop (just before the reset). So Sam Black knew that Niko Orange would be stuck on the path for a while, while unlinked Sam Blue not picking up the grenade would be free to change things for a longer amount of time.
The problem was that he didn't know that Niko Black had unlinked Sam Orange and Niko Blue with the wood. Sam Orange was supposed to kill Niko Blue, and that's what Sam Black was planning on still happening. Sam Black didn't know Sam Orange had already died. Sam Black was expecting Sam Blue to be a wild card, but Niko Blue and Niko White ended up being the wild cards. (Also, Sam Black may have expected Niko White to blow himself up with the armed grenade due to not having a target anymore, but didn't expect the kamikaze move.)
It was a risky, desperate gamble. It could've worked, but it didn't pay off.
@@MichaelMoore99 Hey I know that profile pic. Admiral Memo! LRR!
But yeah, I see what you mean about hoping Sam Blue would be a wild card. The second to last round ended with Sam Blue still being alive just after he caught the grenade and tossed it under the truck at Niko Orange. If things had continued that same way, Sam Blue could have done anything after that.
And after giving this thing another rewatch, I noticed that we don't see any of either Purple's at the start of the final round. Imagine the massive upset if Sam Black killed Niko Purple before he killed Sam Purple.
8 years later and this is still one of my favorite Corridor videos. Would be great to see this idea updated now with more people and better equipment. Here's to another 8 years of great stuff from Corridor. You guys are the best.
The newer stuff is great, but I do miss the feel of some of these older videos. Back when it was about coming up with the most creative ideas because that's how RUclips was back in the day. This and brush with death are probably still my two favorite Corridor videos because they were just so creative. They were what inspired me to make videos back in the day and while I chose a different career path, I still have fun doing VFX stuff as a hobby.
Same
i would love a clockblockers 2. With all the experience and skill they have it would be amazing.
It was so good that someone actually made this game.
Agreed !
So I was just browsing Steam, and I found a game in open beta that's EXACTLY like this. It's called Quantum League, and it looks pretty neat, even though I haven't given it a try yet.
Thanks! I'm going to give it a try while it's still in open beta. Looks like a great start, I hope it turns out well!
True, basically same rules
It's amazing to think that this video came out 9 years ago and now there is a game coming out.
Oh for fucks sake, i just wanted to post this shit! Why do you destroy my illsuion of being original XD
Also coming to Switch soon
This video has aged really well. Even now it looks professional and well done, and the concept is awesome.
Even now
Even now
Yeah, we all agree it's aged well
@@ImReddoer hahaha dude
Even now
2019, and this video still sick! The concept for this video is so good it lasts almost 10 years being awesome!
@Michael Lee Look up Quantum League
OMG I just checked the date for this video. Thought it was 3 years old at most.
@Michael Lee indeed, look up quantum league, getting out of early access today.
Correction, 2020 and it's still sick
*11 years
For those that are confused, this is how "CLOCK BLOCKERS" works.
There is a commander and 4 units. There are five rounds. The last man standing on the fifth round is the victor. A round ends when time runs out. On round one, both sides control one unit.
On the next round, one unit is added on both sides and all previous units are sent to "spawn." The catch, however, is that the old unit(s) (as in not the new one) will follow a predetermined path - the path they followed in the previous round.
A unit is unlinked if what they are trying to do is disrupted; such as trying to catch a grenade that isn't even thrown due to intervention. An unlinked unit is essentially free: it doesn't follow a predetermined path and will adapt to the situation. The unit, however, is only unlinked for the current round.
The commander joins the fifth and final round.
EDIT: This is NOT a game. It's a youtube short film modeled after a game. The closest game to this would be Time Rifters.
no one is confused my man
rocksaregray Meh, I was the first time. Just helping out the rare confused person :)
I personally understood it but well said
this helped me out a lot. thanks.
a game like this would be something I would like to play. it forces you to plan ahead and think of what to do next, interacting with the environment to not help your current character but to help the next, and you must also remember enemy patterns to plan what to do next. but why the name "cock blockers"?
3:25 - Sam “BANGBANGBANG BANGBANG BANG”
3:29 - Niko “Bam.”
felipfrmstarbucks yeah I heard those before also
You can even hear a voice at 2:30...
i always though at 3:29 he said “Sam” to get his attention to shoot him
Prob verbal cues so they know to fall because they were 'shot'
OMG after all these years I never noticed that until now! XD
It's such a cool concept and would make a great game
It is.but it's about shooting blocks and trying to eliminate them in the quickest way.
Yea it would.
Interactive maps
Every round you control the new character
When unlinked the AI would than control the unlinked guy
+MNNchildhood working on it. will put it on my channel so u can see it. it will be a long time tho.
+LeoValdez915 REALLY? Omg
+LeoValdez945 hey dude I would like to help you with, I'm dev :D
8 years later and this is still one of the most creative gunfights I’ve ever seen.
At 3:29 you can here Niko behind the camera queuing Sam's death, if you listen closely you can here him say "Bam" to que his death. A moment earlier when Sam shoots blue Niko you can here someone making gun noises to que Sam to shoot.
Just realised that Sam looks a bit like Chris pratt
Specially at 3:31
That's what I thought too! Almost like a cross between Chris Pratt and James from Studio C
yeah
The entire video I kept thinking it was Chris Pratt.
I was thinking more Ryan Philippe from “The Way of the Gun.”
possibly my favorite Corridor Digital vid
stfu
both of you go back to iraq
ANx3h stfu
At least someone finnaly made a game for this. Quantum league has to be the closest we can get to this
It definitely doesn’t work like it would in the video, I’ve seen people play and it’s just chaos
@@Musically_Declined No, it's actually very similar to this. Quantum League has a mechanic called "Desync" instead of "Unlink" where after you "die" you become invisible and you can continue to perform actions like shoot and run (they just don't affect anyone). In a future round, if the desync is prevented by killing the person who desynced you, those actions that your previous clone did have real consequences. It's actually an incredibly cool mechanic, but unfortunately, it takes a lot of experience, skill, and brainpower to execute. I think that's the reason why many people think the game is chaos, when in fact it is a truly innovative game. You should give Quantum League another chance!
Evan Gao I know it has the same mechanics, but it doesn’t play as smoothly as it does in the video, not many people are doing intricate strategies of desyncing and killing their own teammates, it’s just people shooting any enemy they see
@@Musically_Declined While I get where you coming from the game is probably the best way to execute what this video shows cause you have to remember this is a video. It was not made with the intention of becoming a video game but to entertain.
I’ll have to check it out
Someone should model a game perfectly on this
Here's how it would work with multiplayer
2 people play against eachother in 5 intervals
in the first, they control one unit and try to kill one another, when one dies then the interval ends
Each player then controls another unit as the first retraces the steps of the first interval
if a previous unit doesn't die when he's supposed to, the AI will take over and use information from previous intervals to kill opposing units
The surviving player wins
Here's how I would design it;
A player vs. another player will start off a normal match with AI. They can only control 1 AI, so the first round is normal. They pick which loadout to choose from of the 4 options. There are 5 rounds, and every round adds an AI, but they still can only control 1. After they pick which one they want to control, they cannot change it during the round. After 4 rounds, the final round is all AI's and the players attempting to kill one another. The game ends with the last AI/Player standing, and their team wins.
Fair enough, although that seems to be more of an "Overlord" kind of thing as opposed to a "Time-bending" kind of thing, y'know?
I'd imagine it being more like a team of 5 people. The "commander" is chosen at random from the 5, who then leads the team.
Each player can choose their loadout before they even join a match, as well as in a 30 second pre-game time, incase they change their mind based on the other players.
The commander chooses what order to send their teammates out to the battlefield. If they stall or afk for too long, the order of anyone who hasn't been picked yet is chosen at random.
The first selected player from each team will have 20 seconds to duel and set-up blockades and support for their following teamates. When the 20 seconds ends, the next round begins. In the second round, the next player goes out to the battlefield while the previous ones are replaced with bots that copy exactly what the original players did before, however, if they get "unlinked," like they do in the video, the original players are instantly given control of their character again during that round. The timer for the round is also extended by, say, 10 seconds each round.
This continues until the 5th and final round, where the commander himself enters the battlefield. The commander has the unique ability to press a key on a player and unlink them without doing anything extra. Unlike the previous rounds, where the goal was basically to set up for the final round, the goal of the 5th round is to be the last team standing, or to have the most alive players at the end of the round timer, and the timer is extended an additional 30 seconds.
If the final round ends in a stalemate (ie, both teams have the same number of players remaining at the end of the timer), Sudden Death is played. In SD, all 5 players are unlinked at the start and the objective is now to just kill the commander. If THAT round ends in a stalemate, the game is declared a tie.
There could also be a separate "bot wars" gamemode where the only real players are the commanders, requiring just two people, but I'd imagine the 5v5 version to be more fun though because there would be more control over the battle than if most of the players were stupid AI.
Oh my god, i would love to make that into a game, considering this is my favorite video on youtube. But i only know gamemaker, and i'm not sure if this could be done in 2D.
PaperPlayerX hopefully if your idea turns into an actual game, there will be split screen
Clock blockers 2? Anyone else?
+Nathan Meis Yeah! Some one agreed!
Yes please!
That would be awesome!
Yes like the millions of others who want that I want it too
Yes! Put like, 3 different teams, with 8 clones each! It's just going to go crazy at the end! I know it would take a while, and I may be exaggerating, but it would be worth it, and hopefully fun to make! :)
you shot your ally just to get unlinked... that's evil
should've shot purple guy.
Sam shot his ally so blue sam would get unlinked to shoot Niko clone
Inigo Ligones FNAF 3 Confirmed!!!!
Zack The Pirate Fox Get it?
Zack The Pirate Fox lol i get it
We need a clockblockers 2. like a 10v10 sounds like mayhem but i'd be all for it.
Or like a 5 v 5 v 5.
or maybe we can do 2 players on each team that have the same set of rules (Like 2 players with their 5 clones on each team playing the game so its a 10 clones vs 10 clones.
This is the best video Corridor Digital made in my opinion, with second being Portal Trick Shots
Would totally love to play this if it was a real game
Yeah but the big difference is that's a PvE game, imagine the sort of strategy a PvP version of Time rifters would use, that'd be awesome
Dartfish there is for mobile clone armies but its not as cool
Brandon Chandler You can get time rifters on steam but it does not have a pvp mode like in the vid
Dartfish we all would
Another game using similar concept is chronotron.
Even after 5 years, I still read the name of this video wrong.
yeah to be honest i thought it was called "glock busters" instead of the regular title XD
+ALPHAGAMER21 he means cock blockers
I read "Clock Bucklers".
ALPHAGAMER21 same
I read clock too
This vid still holds up. These guys are extremely talented.
This would provide an excellent concept for a real video game.
If given the time it wouldn't be that tough to code either. The whole "Cloning in time" has already been done. You just need to add it objects could be interacted with (both by players and with eachother), and add in that if a new enemy enters sight, or isn't in sight at a given time that they should be, affected players are "Unlinked" and have control back.
***** A lot of people figured it out. Take Mirror's Edge for an example. During the time trials there is a ghost of your fastest time. All they would have to do after that is change the skin to a character in the game and repeat it each time
xXSpitFireXx Exactly. It's just getting all the smaller elements to work together, and to actually make it enjoyable (the most important part, after all)
yeah. I really hope this will be a game
there is Time rift and jacksepticeye played it
3:25 you can hear them saying "b-b-b-b-b-b-b-ang" and "bam" lol.
***** Yea I felt so bad, they worked so hard and just slipped up on the mixing there.
+newflightvideos He's just doing his Isaac Clarke impression, it's ok.
I hope the guy in the black with an ak killed his own team mate ( guy in white died )...so he kill his team mate then got killed...karma...that's all I have to say
+Devon Mata The reason he killed white shirt Sam was to unlink blue Sam. Since orange Sam is dead, blue Nick will still be alive to kill his blue Sam without orange Sam to save him (as history would already have happen). By killing white Sam, the grenade isn't there and without the grenade, blue Sam is unlinked and saved from blue Nick. The repercussion of this is an unlinked white Nick with a grenade who goes missing. At this point, it's more beneficial to have the blue Sam run around ALIVE and unlinked rather than dead from the blue Nick.
If we were to look at this in a better way, one could say that if Sam had just killed the white Nick or even kicked the grenade a different way, then White Nick wouldn't have gotten in the way at the end with a grenade. Granted, the rules on weapons are unclear, but it seems each clone or person is allowed only one weapon to start and any refillable mags. Even if white Nick wasn't killed and the grenade was kicked a different way, then it's possible that white Nick would have no other weapon (unless picked up), or would have to use a new grenade which would make a whole new timer entirely and the ending fight would be a longer struggle with a different outcome.
Ya or Sam is saying sam
2011: Mind-bending gunfights and clones.
2017: Anime fidget spinners
This is my favorite Corridor video ever. So clever and just a all around fun watch. I can't tell how many times i've watched this
man, a little over 4 years later. I really love this video
+NoyzBot same here
I just figured out how i t works. each person is battling the other with their coulored cloves and when they are with others they fight differently😕at aleast I think
+James Harvey yea some blockades don't work the first time bit do the seccond
I want to why there so many dislikes
Same
3:38
"hey here's an idea how about i just hold a grenade in my hand and scream until it explodes"
*insert inappropriate joke about wearable bomb*
He sacrisificed himself to save the main Niko copy, what a legend
10 years later and the videogame industry finally caught up to these geniuses. I am talking about Lemnis Gate, btw. (I know there's Quantum League, too, but that kinda sucked)
:(
At least I bought it before it was delisted. Very fun to play by myself or locally with someone
There is a mod that re enables online play
just the soundtrack alone is an absolute masterpiece, it has so many layers - to this day one of my favorite videos from the crew
This will always be my favorite corridor video :)
Still one of the best videos on RUclips. Bless this channel.
I agree :D
You were right in the react video yesterday, you don’t see any mistakes when watching on your phone, you guys are awesome at what you do!
Only thing i see is the lines under sam’s feet, and only because it was pointed out.
The only noticeable issue is them accidentally leaving audio cues for when they get shot in the last wave.
UR Xyless I noticed at 2:20 you can see his shirt clip through the tire
still one of my favorite youtube videos of all time
3:29 "Bam" lmao
It's okay. I remember watching this when I was younger and thinking you all were magicians. You guys are the reason I got into filmmaking. It's 2019 now
This would be an AWESOME strategy game. The Rube Goldberg machine of video games that would put Crazy Machine to shame with potential cause-effect gameplay. Video game devs, make it happen.
Not COMPLETELY the idea but it has elements; www.gametrailers.com/reviews/0bf12r/super-time-force-review
it is its called "time rifters"
The way this plays out is phenomenal
Dude, there is finally a game coming out like this and no one is talking about this video
9 years later this video is still awesome
REPORT SAM IS A TEAMKILLER XD
Kick him out instead. Banned him from hardcore sercers
Lol
+Aleksander Voznjuk He didn't Team-kill. He strategically won. You see, The spectators, Sam & Niko can see everything. Niko used a board to stop the tire. This killed handgun Sam. To counter, Sam killed Shotgun Sam, to unlink machinegun sam. This allowed Machinegun Sam to kill his pursuant, only to be gunned down by BFG Niko, so Sam, taking Shotgun-Sam's place could take out the BFG. It was a Queen's gambit and totally brilliant! He cleared the board by taking out his man- so he could win from a behind position; Only he ignored the pawn (which lets face it- we all did). Grenade Niko's aren't good for much. But Sam would have won if it were not for that split second move. Sam teamkilled for positioning. #MLG_ClockBlockers_4_lyfe
+EighteenCharacters Wouldn't it be better for him to shoot down the Grenade Niko to unlink shotgun Sam,which would unlink Machinegun Sam to kill his pursuant AND to counter BFG Niko?
friendly fire enabled
CorridorDigital, I know this is a very old video (ish), but I intend to embark on putting this into a mod using the source engine. I very much enjoy the idea this video is build around, thanks entirely for being utter geniuses! -Eraport
Hey, if you're still doing that I'd love to know!
More than 7 years and still one of my favorite video from the whole youtube !
This. Is. GENIUS!
Make it a game now!
Why can't you make it a game? There are plenty of simple and easy to understand software that you could use.
EtomicBomb I don't know how 2
:(
am n00b
Tom Humbles There are plenty of tutorials on youtube.
EtomicBomb eh. whatever
Its is a game... for oculus rift! Just had to update you buddy, jacksepticeye made a video on it a while back. eat your heat out and have fun.
Look up "Quantum League". This neat concept finally became a game
Lemnis Gate too now
Almost 10 years later and this concept is finally getting turned into a game.
YEAH!!!
Lemnis Gate was better than Quantum League imo, but sadly also died
I love coming back and watching old corridor vids
Someone, make a f**king game out of this!!
They are now, look up Quantum League.
@@Bat-of-Sealand Even better, look up Lemnis Gate.
after almost 12 years it's still one of the best videos on this channel
I remember when I first watched it two years ago I instantly fell in love with the concept and wanted to play it, after a very short look at the comment section I bought quantum league only to realize the game is dead with 0 players ): I am to this day looking for an active game like this
@@mike_d10Lemnis Gate is sadly dead, even though they'd probably make a good amount if they just re-listed it and added p2p.
But there's a mod for it that does add p2p (and bonus maps / settings) if you own the game already.
@@theAstarrri don't): ended up giving up hope of a game like this every coming since the industry is basically just copy and pasting games/genres without innovation and moved to VR games
Our only hope is some indie dev that would make one and it becomes a hit
You can hear Sam saying "Bam!" at 3:28
2020, and the video still holds up today! Had to watch it through twice to get it. I guess it’s only fitting that this video is timeless.
My head hurts..
This video brought to you by a bag of weed
Kazekid true
CUZ EVERYTHING IS BETTER WITH A BAG OF WEED!!!
@@leeks1408 It's because they bought pretty much all of their prop guns at this early stage by selling off a bag of weed a friend gave to them.
I understood that reference 😂
Vishnu RK no one will who doesn’t know the BTS
I wish this was a real game!
aha!
me too
Joshua Dzingeleski There is a concept based of this video currently on the steam greenlight area called time rifters. Its pretty cool, if you want something like this to be a game,you can support the developers of time rifters by getting their game greenlit on steam.
halocomentry I didn't know that.................thx
***** You should watch the second trailer, which explains the gameplay. It actually is quite like this video.
2021 and I still watch this from time to time. This is that f*ing great
Paradox FPS...very nice concept!!!
Well, more like Paradox Strategy...but you know what I mean.
This concept was so cool and executed so well
Puzzle Strategy Shooter game.
When unlinked, very smart AI takes over.
and have everyone wait?
I was thinking something more along the lines of the same thing with the cameras, but only more like a first-person XCOM.
I'd say if this was a real game, there would be both modes.
One where it's you and four AI, where when one of the previous guys unlinks, AI takes over,
and another mode where you'd have 5 players who'd do their turn and only play again when unchain'd.
***** FUCKING GENIUS
Caps, but that is fucking genius. TAKE MY MONEY
Saw a game that recently came out with this exact concept called Lemnisgate and had to come back to this gem.
if no one makes a game like this before 2020 im going to die inside
Only 1 year left.
And they already have, second down if you search “clock blockers”
Made in gmod
FYI There is an implementation of this concept soon to be released into a game called Lemnis Gate.
There is actually a game based on this video "Quantum League" check it out
'Lemnis Gate' (it should be on Steam) seems to have a similar premise. :-)
@@LurkerPlus I rather hope this becomes something akin to a new subgenre of competitive FPS.
So, let me see if I I know what's happening. The two GMs each summon a soldier in the first round, and they fight normally. Next round, one extra guy is added, and the previous guys have to repeat their previous actions. This goes until the round after all 4 soldiers are used, then the GMs join, being unbound by previous actions. Whichever GM survives, wins.
But if a soldier performs an action that prevents a previous soldier from dying/ completing an action crucial to his "cycle", such as the GM blocking the rolling tyre his guy was using for cover/ said guy ambushing the guy who was supposed to kill his ally, they become unlinked, and have free will for the rest of the game.
So, basically, you want as many unlinked soldiers as possible for the last round, because having independently thinking units is way more useful than guys bound by scripts.
If that's right, this concept is genius- as much a strategy game as an FPS. Good work, Corridor!
This might be the best video that Corridor has made.
I know this is very long into the video but I'll say it anyway:
He should have killed the grenade guy or the other purple guy, to unchain as many of his copies as possible.
yeah shooting the white shirt guy was a pretty stupid move
Honestly, if he had shot the grenade guy, then it would have played out vary similar to the video, the main difference would be that Sam still has a clone in the end as opposed to Niko, meaning he would have likely won.
I demand a sequel
3:28 you can here Niko say "Bam" from during filming when he was letting Sam know when to fall XD
Still one of my favourite videos of all time
That moment when you get clockblocked by the enemy
Russell Deng UNLINKED
there should be a game like this
Already is, it’s based in gmod
Man it’s really scary how nico is still looking exactly the same since 2011
Over a decade later and still one of my favorite videos to date
This could be a great game.
If only this were a video game...
I think I get it. So you send out a random person with something, or nothing at all. Then,you control the person and after the sequence is done, the person will then keep on doing it until something alters the timeline, which then makes them "unlink". Since there was something that changed it, the ai then changes from its preset and does it's own thing. Each player can send out one more player and controls them to "link" with the other people you sent out. After you sent out all four of your guys, then you can join in, and since you're independent, you can do your thing alter the history. The player who is able eliminate all four ai's and the opposing player wins.
Pretty much what I was thinking. You set each run, then they keep repeating until unlink, at which point AI takes over. It'd make quite an interesting game
8 years later, still one of the RUclips greats! Top shelf stuff, guys.
Theyre trying to make this into a game, Lemnis Gate? This was way ahead of its time.
2021 and this concept gets finally made into a game. its called "lamnis gate"
If you listen closely after every bullet shot you can here someone saying “bam bam bam”
Wow, can't believe it's already been 8 years since this posted. Time sure flies. I remember dubstep guns was my first corridor video and I've been subscribed ever since.
I had to use my every brain cell to process this and these 2 people actually choreographed it is really mind blowing
Somebody just made this into a game called "quantum league".
Ooh, really cool concept!
This is something I have never forgotten, such a great video guys!
This should actually be made.
Jesus christ, 8 years ago
This video makes me feel weird. I love the concept so much. The possibilities...man.
There's a mobile game called "Clones" that has the same idea, but doesn't have the unlinked feature.
7 years later and this is still my favourite video on youtube. Keep it up guys!
Jingles the mighty sends his regards
it's been a couple of years and I still read cock blockers everytime I read the title
Same here
2020 YO - Quantum League - A game is made based on this Short by Corridor .. on steam
Such a cool idea for a game and now concepts of this sort are coming out, this video has truly transcended.
I kind of want a game with this concept. Seems fun.
Already is, a guy made it in gmod
Okay, some details I noticed on the 38th viewing:
* White Niko only dies once, with his own grenade right at the end
* Sam loses almost every round. The only round where he comes out on top is round 4.
* The purples do the exact same thing every round, never getting unlinked or killed early.
* Blue Sam only fires his gun once, in the final round.
* Black Niko never fires his gun at all. Literally the only thing he does is throw the wood.
* Black Sam shoots his own (White) unit, to unlink his Blue one. This comes back to bite him, as it ends up unlinking not one but two of Niko's units (White and Orange). Orange Niko goes on to kill the unit Sam just unlinked (Blue), and White Niko goes on to kill Sam.
Sorry, but at 3:10 Sam could've easily won! If he could see White Sam, he could also see White Niko! If he chose to shoot White Neko instead of White Sam, both White Sam and Blue Sam would've been unlinked, and White Niko wouldn't have blown up Sam!
a wrong move by a human :)
I think this masterpiece is worthy of a remaster
You guys should start collecting royalties from "quantum league"
yeah, me exactly
No, you can’t really copyright game mechanics
@@ChiptuneDCI thanks god tho
@@ChiptuneDCI Actually, you can pattent game mechanics. It's been done before, although no one really does it anymore.
Spoilers below
I know how Sam could’ve won
Instead of shooting his own teammate he should’ve shot Nico‘s grenade wielder
This way both his blue and white players would be unlinked And the grenade are couldn’t have tackled him at the end of the video
Here are the weapon types used in the video
Sam’s team
Purple: unarmed
White: shotgun
Blue:smg
Red: pistol
Player: assault Rifle
Nico’s team
Purple: pistol
White: grenade
Blue: assault rifle
Red: assault rifle
Player:assault rifle
I’m the purple unarmed Sam who only lifts a pallet up then dies
this needs to be a real game
2021 anyone? This is by far a wonderful masterpiece of a video, combining multiple aspects of VFX into one video with twists and turns at every corner
I was looking some review of Lemnis Gate and stumbled upon a comment mentioning this video. The guys were truly ahead of their time.