Take Your Character Animations to the Next Level with Blender Drivers
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- Опубликовано: 19 июл 2024
- In this video, we're going to show you how to take your character animations to the next level with Blender Drivers.
Drivers are very useful but not often used. I will show you the basics of drivers, how to set them up, and how I use them in my own projects to create really cool character animations in Blender 3D
Timestamps:
00:00 - Introduction
00:20 - Driver Introduction
02:59 - How to set up drivers
06:34 - How I used drivers in my own project - Хобби
Man I would love a full tutorial of this ❤❤❤
Noted!:)
🎉🎉 Very clear! Thanks.
Absolutely!
Drivers is a great way to go! I've been dying to do this muppet effect too, but I only considered using mocap or live mouse recording. Thanks for making this!!
It’s a pretty smooth way to go! Can’t wait to see what you come up with:)
Excellent Work, Bro, many thanks for sharing this!! 🙏🏾
Thanks man! Expect more to come…
Nice!
Wow thanks for the video! This is exactly what I was looking for. You earned yourself a new sub ;)
Glad I could help! Thanks for the sub!
@@GhostStudiosAnimationDo you have any socials where I can follow you (twitter, insta, tiktok,...)?
Yeah my insta is @ben_wasden! Would love a follow thanks:)
Great video thanks!
Thanks!
Thank you.
Glad it helped!
It be cool to see you do a follow along vid for your ghost character in your logo. With maybe some unique features like legs or Disney hands for animation.
That’s a good idea! I’ll give it some thought
Great video. Just learning about drivers and looking forward to using them. I’ve noticed professional animators do not use rotational constraints on their armatures. I’ve asked other animators, and they all simply said they don’t use them because they don’t want to limit the range of their characters motion. Based on your video, I’m assuming they use controllers, with range limitations, to avoid unwanted stretching, and distortions. Would that be a true assumption?
Yeah it depends on the part and type of rig. You're likely to add constraints on facial armatures, and less likely to use them on arms and shoulders.
We need full puppet tutorial please!
I'll have to look into that! Thanks for the rec
Amazing video man
Thank you! Hope to see you make something awesome with this technique!
Definitely going to be using this technique. Would love to see a tutorial or even breakdown/overview of making your puppet model in this video. I've been trying to model a muppet/puppet type character for a while now and just can't seem to get it how I want it. A video to help would be great.
@@deluxorian great idea… I’ll give it some thought and try and get it in the queue!
@@GhostStudiosAnimation Even if you end up not doing it, great videos you've earned yourself a sub!
Thanks:)@@deluxorian
New sub💪🏼👏🏼👏🏼👏🏼
Thanks my man!
6:23 Bro, just tired of his life🤣
Bro just finished 12 hours of work lol
Great video
I have one question for you
To create the animation you just insert a location keyframe on the empty ?
Yes as long as the empty is set up as a driver for the armature
which shader you used in satan character and hairs? please make video on it
That's a good idea. I'll give it some thought!
How do you simulate the body movement of the puppet? Like his hand and body following his head
There’s a really cool add on called wiggle 2 that I used!
Hey ! Thanks for the video, for the location, did you connect the driver to the armature directly ? and same question for the mouth I don’t understand how it can open and close with the driver ? :)
I connected the driver to the base bone of the armature and the shape key of the mouth:)
@@GhostStudiosAnimation okay it’s more clear for me now, thanks for your reply !