Ghost Studios
Ghost Studios
  • Видео 44
  • Просмотров 109 591
Bake Normal Maps in Substance Painter! | Optimize High Poly Models
Follow this quick walkthrough and learn how to bake normal maps in Substance Painter. After this video, you'll be able to apply all of the detail from your 3d sculpts to an optimized low-poly model.
Time Stamps:
00:00 | Introduction
00:43 | Ways to Lower a Sculpt's Poly Count
00:58 | Bake Normal Maps in Substance Painter
Просмотров: 143

Видео

Sugar Crash! | Blender Animated Short
Просмотров 538Месяц назад
Watch this 2024 Blender animated short! An optimistic robot looks to get his own sugar high. Will he do anything other than crash? Directed by: Ben Wasden @GhostStudiosAnimation Modeling: @neatpolygons8500 & Below Music & SFX: @artlist_io "Vending machine" (skfb.ly/6WS8s) by jennybria is licensed under Creative Commons Attribution (creativecommons.org/licenses/by/4.0/). "Worn Warehouse Shelf" (...
Modeling Buildings Isn't Hard! | Blender Walkthrough
Просмотров 158Месяц назад
In this non-technical Blender walkthrough, we break down two professionally made buildings from @KitBash3D and discuss how to break down a building model so you don't get overwhelmed. Modeling buildings in Blender can be much easier than it may seem if you take a modular approach to your scene. Time Stamps: 00:00 | Introduction 00:32 | Breaking Down Modular Components 03:40 | Kitbashing is like...
Master Blender Sculpting Techniques Fast! | 10 Minute Tutorial
Просмотров 767Месяц назад
Get started with Blender sculpting in 10 minutes with this straightforward tutorial going through Blender's sculpting workflow. Learn how to create a base mesh, remesh, and sculpt with Blender's brushes. Time Stamps: 00:00 | Introduction 00:37 | Creating a Base Mesh 01:22 | Remesh your Base Mesh 04:33 | Blender's Brushes "Antique Chisels" (skfb.ly/oD9uV) by Alex heskett is licensed under Creati...
Uploading and Using Reference in Blender
Просмотров 54Месяц назад
Use Pure Ref and Reference Images in Blender for a faster workflow!
Understand Blender Boolean Basics with Bool Tool
Просмотров 116Месяц назад
In this 6-minute tutorial, you will quickly understand how to use Blender Boolean tools. 00:00 | Introduction 00:06 | Enable Bool Tool 00:49 | Use Bool Tool 01:14 | Difference 01:27 | Union 01:37 | Intersect 01:50 | Slice 02:23 | Pros and Cons of Booleans
The ultimate quick guide to Blender modifiers
Просмотров 191Месяц назад
Understand the most valuable Blender Modifiers in this quick 4-minute tutorial. Timestamps below: 00:00 | Introduction 00:17 | Array 00:46 | Bevel 01:01 | Mirror 01:34 | Multirez 01:51 | Remesh 02:08 | Solidify 02:25 | Subdivision Surface 02:35 | Shrink Wrap 03:16 | Simple Deform
Blender Modeling Tools: Everything You Need to Know
Просмотров 7562 месяца назад
Walk through the most essential Blender modeling tools. We review seven valuable tools that will help you get jump-started with your modeling projects. Time Stamps: 00:00 | Introduction 00:29 | Extrude 02:05 | Inset 02:34 | Bevel 03:26 | Loop Cut 04:10 | Knife Cut 04:34 | Spin Tool 06:07 | Slide Tool 06:52 | Rip Tool
Understand PBR Textures | Physically Based Rendering in Blender
Просмотров 1222 месяца назад
Understand PBR texturing conceptually. PBR texturing is a powerful way to add detail to your 3d scenes and models. Follow along as I explain how PBR texturing works. Time Stamps: 00:00 | Introduction 00:30 | Understanding the Maps
Understand UV Unwrapping in Blender | Quick Blender Beginner Tutorial
Просмотров 1732 месяца назад
UV Unwrapping can be a difficult concept to understand for Blender beginners. This tutorial discusses the importance of UV unwrapping and how UV Unwrap quickly and easily. We also quickly run through how to add PBR Textures to your model with Node Wrangler. Time Stamps: 00:00 | Introduction 00:17 | Why UV Unwrapping is Important 02:12 | How to UV Unwrap 04:02 | How to Add PBR Textures Thumbnail...
Animate A LOT Faster with Non-Linear Animation | Blender Tutorial
Просмотров 1,5 тыс.2 месяца назад
Animate A LOT Faster with Non-Linear Animation | Blender Tutorial
Get Started With Blender Quick | Blender Interface Tutorial
Просмотров 2032 месяца назад
Get Started With Blender Quick | Blender Interface Tutorial
Blender Texturing: Woolly Review and Showcase
Просмотров 3882 месяца назад
Blender Texturing: Woolly Review and Showcase
Mastering Storyboarding with Grease Pencil Tutorial
Просмотров 5453 месяца назад
Mastering Storyboarding with Grease Pencil Tutorial
Ben Wasden | Spring 2024 Motion Design Reel
Просмотров 1863 месяца назад
Ben Wasden | Spring 2024 Motion Design Reel
Mastering UV Unwrap in C4D: Essential Techniques
Просмотров 3658 месяцев назад
Mastering UV Unwrap in C4D: Essential Techniques
Take your food renders to the next level with photorealistic sculpting and texturing in Blender
Просмотров 4198 месяцев назад
Take your food renders to the next level with photorealistic sculpting and texturing in Blender
Mastering Mask Techniques in Substance Painter
Просмотров 3908 месяцев назад
Mastering Mask Techniques in Substance Painter
Master automated character animation with rigging techniques
Просмотров 11 тыс.8 месяцев назад
Master automated character animation with rigging techniques
Mastering Light: Light Techniques for Stunning Blender Renders
Просмотров 1,2 тыс.8 месяцев назад
Mastering Light: Light Techniques for Stunning Blender Renders
From Blender to Substance Painter: The Quick and Easy Export Method
Просмотров 3,5 тыс.9 месяцев назад
From Blender to Substance Painter: The Quick and Easy Export Method
Take Your Character Animations to the Next Level with Blender Drivers
Просмотров 13 тыс.9 месяцев назад
Take Your Character Animations to the Next Level with Blender Drivers
How to master Blender's Spin tool | Blender 3d modeling Toolkit
Просмотров 8579 месяцев назад
How to master Blender's Spin tool | Blender 3d modeling Toolkit
Mixing Blender PBR Textures Made Easy
Просмотров 5259 месяцев назад
Mixing Blender PBR Textures Made Easy
How to Install Add-ons | Blender
Просмотров 454Год назад
How to Install Add-ons | Blender
Texture Faster with Vertex Colors | Blender and Substance Painter
Просмотров 18 тыс.Год назад
Texture Faster with Vertex Colors | Blender and Substance Painter
How Pixar Makes You Cry | Pixar Storytelling Techniques
Просмотров 1,4 тыс.3 года назад
How Pixar Makes You Cry | Pixar Storytelling Techniques
Pinned
Просмотров 1173 года назад
Pinned
Storytelling Structure: The Pixar Story Spine
Просмотров 43 тыс.4 года назад
Storytelling Structure: The Pixar Story Spine
Wilbur and the Good Dog-- funny story for kids.
Просмотров 864 года назад
Wilbur and the Good Dog funny story for kids.

Комментарии

  • @AlanMarchesini
    @AlanMarchesini 4 дня назад

    Grat video brother keep going

  • @YOUCANTDOTHATONTELEVISION
    @YOUCANTDOTHATONTELEVISION 9 дней назад

    This is going to be a lifesave r for repetitive animations like strumming a guitar in my case. its been SUCH a rough one. Thanks buddy

  • @Sergeant_Shotgun
    @Sergeant_Shotgun 22 дня назад

    Looks cool 👍

  • @collinsk8754
    @collinsk8754 Месяц назад

    Great work! 👏👏🥳🥳

  • @neatpolygons8500
    @neatpolygons8500 Месяц назад

    Just give it the damn chocolate bar 😢 Amazing work!! It’s great to see my little creatures come to life like this ❤

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      Haha it broke my heart a little to end it that way. Thanks for creating such a cool little robot:)

    • @neatpolygons8500
      @neatpolygons8500 Месяц назад

      @@GhostStudiosAnimation my absolute pleasure! It’s great to see it alive like this 🙏

  • @CyberRings-NEET
    @CyberRings-NEET Месяц назад

    did anyone run into the issue of the vertex colors not fully being accurate? like it's not solid hard colors but more blurry etc (within substance)

    • @CyberRings-NEET
      @CyberRings-NEET Месяц назад

      + figured it out, I was baking the textures at 512 px vs 4k LOL

  • @georgewinchester6403
    @georgewinchester6403 Месяц назад

    What advantages does this have over assigning different materials to different faces in blender?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      Good question! It’s much more optimized because you have specific polygon groups saved so you don’t have to constantly re-select to change your material selection

  • @izuyyaa
    @izuyyaa Месяц назад

    hi nice vid but i cant see wheres my loop tool, where is it or if possibel is there a shortcut key for it? like i want looptool then circle specifically

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      The loop tool should be on the left hand side of the editing mode workspace!

  • @DoubleGumm
    @DoubleGumm Месяц назад

    Hi, I'm the creator of the Woolly addon. Thanks for your honest and generous review, Ghost Studios. I wish you had contacted me before making the video, because the version that you are using had some major issues that were fixed within 2 days of uploading that version, as soon as they were reported by a user. 1. All issues mentioned in this video have been fixed. 2. Tooltips added for all modifiers and materials, so you can hover your mouse cursor over any property and a brief description will appear. 3. A single common Felt material used by the base mesh and the hair curves. 4. Detailed Documentation is available for all Hair Systems. 5. Two new hair systems, Fuzz and Sequin, have been added. More are on their way. 6. New assets added - Curve Modifiers, Materials, and more! Hope this helps. I request you to kindly update your Woolly addon and confirm if everything works. Let me know if you need help with anything. Happy Blending! Rahul

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      Thanks for commenting, Rahul! I know some other people also had a hard time navigating the add on as I described. I’ll pin your comment to point them in the right direction!

    • @DoubleGumm
      @DoubleGumm Месяц назад

      ​@@GhostStudiosAnimation Thanks! I request all Woolly users reading this to use the latest version of the addon (BETA04). In the Downloads section, you will also find a feedback form where you can share your thoughts and request new assets for the pack. As I continue to develop the Woolly v2 update, I welcome any kind of feedback or suggestions that you may have. Cheers!

  • @EasyTramp-pp6xv
    @EasyTramp-pp6xv Месяц назад

    You can also bake ID Map directly in Blender. Not in Substance Painter. 1) After you selected "Vertex Mode" and assigned your Vertex Colors, make sure that your model doesn't have any materials 2) Also make sure that Color Attributes of your model ((In "Object Data Properties") has active slot with TexTools color ID 3) Select "Material ID" in TexTools -> Bake! OR if you want to bake ID Map and don't want to remove a material from your mesh. 3) Go to Shader Editor 4) Add node "Color Attribute" ("Vertex Attribute") in Base Color slot of your Shader 3) Bake "Base Color" or "Diffuse"! Maybe there are other ways to bake ID Map by TexTools in Blender. So if you know how, please inform.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      That’s good information for people who don’t use substance painter! I find the substance painter workflow easier and more intuitive, but I know not everyone has access to it.

  • @collinsk8754
    @collinsk8754 Месяц назад

    Great and useful information! A basic character sculpting tutorial would definitely be appreciated.

  • @RUPROBASS
    @RUPROBASS Месяц назад

    That's pretty good advice actually ❤

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      Yeah I know for me, sometimes I overcomplicate my models in my head before I model them. It kinda psychs me out lol

  • @oculairus
    @oculairus Месяц назад

    love this new tutorial!

  • @eobiri
    @eobiri Месяц назад

    One of the best channels for CG artists. You explain things so easy and effortlessly. That's what we need. Thanks for all you do.

  • @user-zi3yv6iu2o
    @user-zi3yv6iu2o Месяц назад

    when were sculpting and we want to enhanced detail should we remesh with a higher resolution or with the same as we remesh firstly is there is a difference by staying with the same resolution or it don't count

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      Once you have the geometry you need to create the overall shape, try using the multirez modifier. I’ll talk about that in a future video but it allows you to have more control over the topology density

  • @beng6764
    @beng6764 Месяц назад

    Thanks so much for making this video! I was also having trouble figuring out the geonode system. I wanted to try my hand at recreating that knit texture that is on the store page in the video with Mona Lisa, but I cant find the custom node groups they use in the example. Do you know how to create this effect?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      I haven’t looked into that specifically but I think the add on comes with a separate blender file. You could try appending the node group from that file to your personal file? Again, I haven’t looked into that functionality:)

    • @DoubleGumm
      @DoubleGumm Месяц назад

      What you are looking for is the new "Crochet Material" that comes with the 'Woolly Assets' file. It is compatible with Blender's Asset Browser. Please check the Documentation if you are not sure how to add it to Blender. Happy Blending!

  • @amoltiwari6229
    @amoltiwari6229 Месяц назад

    Can you please make full tutorial of puppet satan character

  • @cronixx_1
    @cronixx_1 Месяц назад

    This was really helpful man, thanks

  • @tealornothing
    @tealornothing Месяц назад

    I'm trying to learn animation in Blender and this will be a game changer! Thanks

  • @shamgartruth1449
    @shamgartruth1449 Месяц назад

    Great video. Just learning about drivers and looking forward to using them. I’ve noticed professional animators do not use rotational constraints on their armatures. I’ve asked other animators, and they all simply said they don’t use them because they don’t want to limit the range of their characters motion. Based on your video, I’m assuming they use controllers, with range limitations, to avoid unwanted stretching, and distortions. Would that be a true assumption?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation Месяц назад

      Yeah it depends on the part and type of rig. You're likely to add constraints on facial armatures, and less likely to use them on arms and shoulders.

  • @collinsk8754
    @collinsk8754 Месяц назад

    Nice tips!

  • @RUPROBASS
    @RUPROBASS Месяц назад

    How accurate is remesh really though?

  • @maybemitch
    @maybemitch Месяц назад

    I’ll be your little bool tool

  • @smallnuts2
    @smallnuts2 2 месяца назад

    Good stuff. I was wondering, say I had a box, got rid of a face. Instead of filling it and using inset. I try to scale inwards. If the mesh isn't doing that, and going to some side. Why is that? I tried different orientations that didn't work.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation 2 месяца назад

      It's a little hard to tell without seeing the model, but it might be an issue of not having enough geometry on your model.

  • @benjaminvillarreal9066
    @benjaminvillarreal9066 2 месяца назад

    Great info my friend! Thank you for taking your time to share your knowledge with us. Learning so much from you! - Looking forward to the next one

  • @babayaga-br7en
    @babayaga-br7en 2 месяца назад

    thanks man i am new and understood each one of them

    • @GhostStudiosAnimation
      @GhostStudiosAnimation 2 месяца назад

      Hey! Glad it helped:) Keep pushing, I'm sure you'll make some epic stuff!

  • @frankb4793
    @frankb4793 2 месяца назад

    Thank you, VERY helpful! have a good 4th

  • @collinsk8754
    @collinsk8754 2 месяца назад

    Excellent tutorial! Thanks 👏👏

  • @collinsk8754
    @collinsk8754 2 месяца назад

    🎉🎉 Very clear! Thanks.

  • @apextest9735
    @apextest9735 2 месяца назад

    Got the basic idea what uv is . Nicely explained ❤.

  • @anon_y_mousse
    @anon_y_mousse 2 месяца назад

    In case RUclips is suppressing my speech in a new and weird way, I'll just let you know that I clicked like, but the counter didn't go up.

  • @thecreativephilosophy967
    @thecreativephilosophy967 2 месяца назад

    We need full puppet tutorial please!

  • @benjaminvillarreal9066
    @benjaminvillarreal9066 2 месяца назад

    Thanks a bunch for this tutorial man! Love how you explain things. Subscribed!!

  • @RUPROBASS
    @RUPROBASS 2 месяца назад

    Thank you so much!

    • @GhostStudiosAnimation
      @GhostStudiosAnimation 2 месяца назад

      No problem! There was a lot of demand for it so it was a no-brainer:)

  • @frezeryilma5735
    @frezeryilma5735 2 месяца назад

    Last year, it gave me such a headache. it snapped my characters back to their origins, walk cycles had a sliding feet issue... pls do a good tutorial on it, brother.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation 2 месяца назад

      There's definitely a lot that can go wrong! I'll look into it!

  • @alyxgurr755
    @alyxgurr755 2 месяца назад

    Does it need one? Not to discourage, you should do your thing, it's great 👍

  • @doubledeecreator
    @doubledeecreator 2 месяца назад

    Did you do the tutorial yet, would love it if you do

  • @Ovsyanches
    @Ovsyanches 2 месяца назад

    Heck yes we need it

  • @UnoUrong
    @UnoUrong 2 месяца назад

    Nice! Yes please I'm learning Blender! Thanks!

  • @RUPROBASS
    @RUPROBASS 2 месяца назад

    Please do I'm subbing.

  • @mexoc
    @mexoc 2 месяца назад

    Hey that's so cool!

  • @Marvin-vs3tu
    @Marvin-vs3tu 2 месяца назад

    Yes please

  • @itez7503
    @itez7503 2 месяца назад

    YES

  • @tysonbeck5886
    @tysonbeck5886 2 месяца назад

    It’s Story Spline, not spine. lol. Source: I attended Pixar’s Story & Animation Masterclass where they taught us this technique and still have my notebook they gave us.

  • @roshniprasanna9692
    @roshniprasanna9692 2 месяца назад

    I want to recreate this texture or just move it to stuff like substance to use on Maya? Any ideas or suggestions?

    • @GhostStudiosAnimation
      @GhostStudiosAnimation 2 месяца назад

      Good question. This shader works primarily with geometry nodes which are notoriously tricky to transfer to other programs. You might be able to export the hair system as maya curves (.ma) but I’m not sure.

  • @orcanimal
    @orcanimal 2 месяца назад

    I wish people did more of these add on reviews for Blender, they're so helpful in deciding whether or not to get one, especially when the price isn't low.

    • @GhostStudiosAnimation
      @GhostStudiosAnimation 2 месяца назад

      Right? I think it’d create a culture that benefits developers and consumers

  • @kenzietownsend6644
    @kenzietownsend6644 3 месяца назад

    My question is, to export the maps from Substance Painter following along. I get a map for each vertex color. Do you know which export method gives me the, hmm. Just doesn't do that? So I can just CTRL-SHIFT-T on the Principled BDSF back in blender?

  • @maybemitch
    @maybemitch 3 месяца назад

    I want to be you when I grow up

  • @zyz5365
    @zyz5365 3 месяца назад

    👍👍👍

  • @robervaldiva9207
    @robervaldiva9207 3 месяца назад

    Man I would love a full tutorial of this ❤❤❤