Plasticity Quick Tips #2

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  • Опубликовано: 31 май 2024
  • In this Video I'll go over some Quick Tips/Techniques in Plasticity 3D. Selection Shortcuts, Copy/Filleting Regions, Copying Curve Angles, Off Aixs Dimensions, Mirroring Details off symmetry axis are some of the Tips I'll be going over in this Video. Check out my Plasticity 101 Playlist for more info on Plasticity.
    Grab the Workstation from the links Below:
    glenn1993.gumroad.com/l/cwpdh
    cbr.sh/7wkvh9
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Комментарии • 11

  • @MotionFriend
    @MotionFriend Месяц назад +3

    Very helpful, thank you 🙏

    • @Glenn3D1993
      @Glenn3D1993  Месяц назад

      You're Welcome. Glad it Helped

  • @ulfpointner8141
    @ulfpointner8141 Месяц назад +1

    many thanks for this tutorial, alongside with the model you provided it is really really helpful 👍

    • @Glenn3D1993
      @Glenn3D1993  29 дней назад

      You’re Welcome. Happy to Help

  • @RElolipop
    @RElolipop Месяц назад +2

    Amazing skills! Thanks for your tips!

    • @Glenn3D1993
      @Glenn3D1993  Месяц назад

      You're Welcome. Hope they Help

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k Месяц назад +1

    best plasticity tutorial in youtube

  • @Arikiatrukido
    @Arikiatrukido Месяц назад +1

    How is Plasticity supposed to be used ? A replacement for Fusion 360 ?

    • @Glenn3D1993
      @Glenn3D1993  Месяц назад +1

      Plasticity is Designed for Artist in Mind. You can do a lot of CAD features quickly without some of the Hoops you have to jump through with other CAD software, also not a Subscription. For me I dont need all the bells and whistles in Fusion, Plasticity works for me. You can always try the Demo and see if its good for what you do.

    • @UnchartedWorlds
      @UnchartedWorlds Месяц назад +1

      @@Glenn3D1993 thanks for this response. I bought a pro version of Plasticity a year or so ago to support it and to have access to this software, havent used it much as I waited for it to mature. It seems now its time to go back to it and give it a chance? I specifically would like to use it to build models that I can bring into Blender to unwrap UV and texture and then export to UE5

    • @Glenn3D1993
      @Glenn3D1993  Месяц назад

      Plasticity has matured well the past year. Nick has listened to the community about which features are needed. Personally I haven’t jumped down the rabbit hole on UVing in Blender yet, but some have on the Discord with descent results. I’ll get there eventually lol.