Plasticity | Basic Modelling Operations Part 1

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  • Опубликовано: 14 июл 2024
  • Short tutorials covering the basics of all the Plasticity modeling tools. Chapters included below.
    10% off of Plasticity with Code 'pixelfondue'
    www.plasticity.xyz/?ref=pixel...
    0:00 Extrude New Body
    0:18 Extrude in 2 Directions
    0:39 Extrude with a Twist
    1:03 Extrude Freestyle
    1:22 Face Extrude Tip
    1:46 Extrude Boundary Wall
    2:11 Extrude Add Additional Faces
    2:26 Loft Tool
    2:42 Lofting Control Points
    3:01 Loft an Arch
    4:10 Revolve Tool
    4:36 Revolve an Arch
    5:24 Sweep Tool
    5:55 Sweep Tool Guides
    6:13 Pipe Tool
    6:38 Pipes from Edges
    6:59 Offset Tool
    7:34 Knife Command
    7:50 Match Face
    8:06 Match Face (Align Faces)
    8:24 Screen Space Cuts
    8:53 Cut Tool Multiple Targets and Cutters
    9:23 Define Cut Orientation
    9:47 Trim Tool Create the Apple Logo

Комментарии • 18

  • @samosborne6289
    @samosborne6289 6 месяцев назад +8

    Quick tips from Floyd, like these, made me take the leap to get a Plasticity license. I am having so much fun already. Thanks. These short format videos are exactly what I need to get started.

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k 6 месяцев назад +2

    Glad you came back to teach plasticcity again. 🙏🙏🙏

    • @Pixelfondue
      @Pixelfondue  6 месяцев назад +1

      Glad you like the compilations!

  • @Microbex
    @Microbex 6 месяцев назад +3

    I am sht poor, but god I need this program in my life! 😅

    • @Pixelfondue
      @Pixelfondue  6 месяцев назад +1

      Hope you can make it happen. Great SOftware!

    • @Microbex
      @Microbex 6 месяцев назад

      @@Pixelfondue I did and now I am even more poor, but happy. 😅

  • @HaniYousef
    @HaniYousef 4 месяца назад +2

    **Astounding deluge of valuable information!** 😲 While I appreciate your insights, a gentler pace would be most welcome. Nevertheless, thank you! 🙌

    • @Pixelfondue
      @Pixelfondue  4 месяца назад +1

      Noted!

    • @JackVaughan
      @JackVaughan 3 месяца назад

      Same. Loooooove this to the point content but having to pause and watch on .75x
      🙏🙏

  • @BernhardRieder1
    @BernhardRieder1 6 месяцев назад +1

    thx, how to move single points?

    • @Pixelfondue
      @Pixelfondue  6 месяцев назад

      You can move points on curves but not solids or surfaces.

  • @mae2309
    @mae2309 6 месяцев назад +1

    AMAZINGGGGGGGG!!! you sir are a BADASS MOFO!!.. thank you!

  • @mishakvakin
    @mishakvakin 6 месяцев назад

    Hi, Floyd! Can you please tell me if there is a way in Plasticity to achieve the maximum fillet? Let me explain. Suppose I have a cube, and I want to apply the maximum possible fillet to the two edges of one face of this cube until a complete rounding is formed. I tried to do this, but it seems that the program does not allow it. I can get close to the perfect rounding, but "close" is not enough for me. However, there is probably some trick that you know. Thank you!

    • @vcentral
      @vcentral 6 месяцев назад

      Isn’t it just create a circle curves does the same job?

    • @mishakvakin
      @mishakvakin 6 месяцев назад +1

      It does. Irrelevant to what I am trying to achieve though.

    • @michaelbendavid777
      @michaelbendavid777 6 месяцев назад +3

      ​​​​@@mishakvakin you have to write the exact length of the face, if the cube is 100 x 100 cm then is the same value for the bevel (in your case would be half of that length for 2 edges). Also you can click in the face of the surface of other object to get an exact round bevel with radius, or to copy other bevel radius. same should work with the edges of cylinder by clicking over the round face of it in this case which it create the sphere shape...