The arcane ring thing on Ulalek: Ulalek has all colors in it's identity so arcane ring does generate mana of any color. But arcane ring can't produce colorless mana, so it can't be used to activate Ulalek's trigger. It wasn't a major error because Wally had others colorless sources but it was a mistake nonetheless. Ant was correct.
There where more mistakes later with this , and with the copy stuff (for example one time it shoud deal 8 dmg. not 6 dmg, - and he could even have 10 dmg. and have extra Spawn in game) - Ulalek is a little complicated commander ;)
What I like is that it’s a true reflection of what I perceive most games to be like. Occasionally mistakes are made with new cards and decks, but it’s more about the time spent with friends. I’m not suggesting that optimal and correct plays shouldn’t be aspired to, just that in the grand scheme for non CEDH games it’s shouldn’t be too much of an issue as long as fun is had. Also a cautionary tale of ‘popping off’ too quickly and having a whole table turn on you. See you at MCAmsterdam
Thanks for the comment! We loved it! Reading this is one of those 'this person gets it' moments. We are trying to keep a game as close to what a game actually is as possible, so it's more like throwing down cards with your friends on the kitchen table, rather than feeling very produced. Mistakes were made but fun was had! See you in Amsterdam!
Great video guys, loved seeing crazy eldrazi action and the big mill goyfs crack back was well fun to watch, shame there's not a ton of them in there :)
I know the T1 sol ring and arcane helped a ton, but the power level in these precons is vastly different. However, great content as usual, guys. I'm looking forward to the next one.
At 18:16 when you played both your talismens they are colorless spells which would infact trigger both your fleshrackers making another 8 spawns and dealing another 16 damage since ulaleks ability is active
Nice game , Eldrazi for the win ;) 1. Arcane Signet CANNOT tap for colorless - i would love to see where did You read it can, it would good idea to fix it. 2. Glaring Fleshraker trigger for casting ANY colorless spells... talizmans too... So generaly Eldrazi shoud have extra 4 Spawns, and deals extra 8 dmg. (on top of that on one point at start of the game, Eldrazi playd did only 6 dmg. to all players, and he shoud do 8 dmg. - he forgot to count the Spawn he did sacrifice for copy ability). So it shoud be 10 extra dmg. to all players, and extra 4 "mana" open. That would change a lot (for example, he could "STOP" two biggest Goyfs from attack, or more imponret with untap ability of Endbringer hecould do extra 6 dmg. and kill one of the players). That for sure will allow him to not loose all board, and untap for the win. 3. Hideous Taskmaster have HASTE tooo... It would be extra two 7/2 with anibihlate 1 that could attack... That means Goyf shoud be dead too.
Yeah I think I probably had the win on board if I had done all of my triggers and read my cards!! That’s the beauty of commander though and it’s always hard with new decks haha
Love the game so far! Been so excited to see you guys play these decks! Not to be one of "those" guys, but Scryfall lists Arcane Signet as only being able to product 5 colours - "If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}" as colourless isn't a colour, but like Wally said, he could have tapped differently anyway and still would have been able to make the same play, so it doesn't really matter!
Oops yes you are right! The page that I found on Google was actually discussing a silver bordered card that made colourless into a colour haha! Either way, nothing lost
I was going to say I just looked on Google and found nowhere does it say you can tap arcane signet for colorless it actually says the exact opposite so I don't know where they are getting your information from but it's wrong
The Simic player should have casted his commander before casting Drown in Dreams, then he could’ve chosen both effects to deck out the Eldrazi player, treat eliminated!
Yes, realized this afterwards! To be honest, I only saw the mill line after it became my turn. A misplay I'd not make in the future! What happened was a ton of fun though, so no regrets! Hope you still enjoyed the episode!
No, Arcane Signet CAN NOT produce colorless to activate Ulalek's ability, which needs specifically 2 colorless. It clearly says "one mana of any COLOR", colorless is not a color.
I dont know for sure but i think you only get three mana from urza's tower if you control your commander because if it is not on the battlefield, then the everything counter doesn´t mean anything (because it is your commander that gives the counter its meaning). So Christian shouldn't have been able to make 39 mana
Well spotted! This is always the risk with new cards and new effects! I think even otherwise he would have been able to make a big play so it is what it is haha
Seeing as these are precons, and this isn't Neon Dynasty, I'm sure WOTC wouldn't make a mistake determining what cards could go in the deck (regarding Arcane Signet in the Eldrazi deck)
During the Attack at 33:33 how was the life gain at 18 points as the two attacking creature both didn't hasve lifelink? and Barrowgoyf would have gained at most 8 if all card types are in the graveyard that are in the precons (I believe battle is not included in any deck) Barrowgoyf Creature - Lhurgoyf Deathtouch, lifelink Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Per article 106.1a and b there are 5 colors of mana and 6 types of mana. Since arcane signet add a color of mana, it would not be able to add colorless as colorless is not a color of mana only a type of mana. However, this doesn’t affect the gameplay at all as he could have just tapped differently. Good to remember for the future though
18:07, for each of the Talismans entering the battlefield, they would have triggered your Fleshraker. Everyone would have taken 4 dmg for both talismans entering the field. I believe 🤔
Good game overall. Perhaps playing pre con battles minus a sol ring start would be better 🤔 it'd be better to see how these pre con decks perform out of the box against one another and this one was basically seeing how the three decks perform against eldrazi with a head start. Could easily shuffle the sol ring in and draw a new card if it's in the starting hand. Just a thought, good game nonetheless.
That's a really interesting idea. As a channel we tend to lean towards letting a game play as naturally as possible as we like that kind of vibe. A lot of channels do 'fix' hands a little but we tend to it run. The game was still super fun and as we all had to work together it created an interesting situation. Thanks for the comment, appreciate it!
@TheChadMagic Dont change the way yous do it. Keeping it as natural as possible is not only relateable but it showcases decks at their best and worst. Keep it up! And if you get a busted turn 1 hand then own it 🔥
@@Ruined_Vigil again I am referring specifically to precon battles. We all know a turn 1 sol ring is possible. yay for variance. It'd be a better showcasing of the pre cons ability to do stuff against the others at a normal game pace. Commander out a turn early because of a mana rock or land ramp? kool. a 5 mana commander on turn 2? it can happen of course but not often enough to gauge what the deck is and can do based on the results. i don't think this is an unreasonable thing to adjust for and it doesn't hamper the game in any way. further, this is something that can be done behind the scenes so we won't know about any adjustments in the first place.
I think these are all fair points and I guess there is a certain level of behind-the-scenes fixing in that we allow unlimited mulligans (but after your first mulligan you are not allowed to have sol ring). I took 2 mulligans and kept the had with signet and a few lands It’s a tough one because I top decked that sol ring on T1 and that’s super hard to legislate for
I was thinking about this but looking back I'm not sure if it was random as Wally was actually politicking quite well and successfully got Matt to direct some of the damage towards Ant instead. But yeah he should've just made sure Wally was out the game as would've been easier for all of us and he'd have still been alive!
They all say exile then return so they would lose all the mutate cards and be a normal planeswalker, or if the current 'main' card wasn't the flip walker the ability would fail, since you cannot transform a card that does not have a flip side. Another fun note: using an effect other than their transform ability to flip to the walker side will end with the planeswalker side having no loyalty and immediately dying. (See: jace, vryn's prodigy)
Color identity is defined by the mana symbols on the commander card. Even though Ulalek has devoid making it a colorless card, the WUBRG symbols on the will allow it to tap for any COLOR of mana. It will not, however be able to tap for colorless, or in this case “waste” since that is not actually a color.
Wow, I got that one wrong! Thanks for pointing it out, we didn't even see that when editing. I played the commander straight out the box so it was my first experience with the deck, hopefully you still enjoyed the episode. These things can happen.
The everything counters would not have done anything so the tower would not have produced the 3 mana would have been 8 like the others plus to cast the original copy spell would have had to used another of the lands as at that point only producing 2 each.
Wow, I got that one wrong! Thanks for pointing it out, we didn't even see that when editing. I played the commander straight out the box so it was my first experience with the deck, hopefully you still enjoyed the episode. These things can happen.
Just to be clear they are major mistakes here. Arcane Signet can't produce colorless. Omo dude didn't had Tron active cause Omo wasn't on the battlefield. Lhurgoyf deck without more Goyfs???? Wtf not even Pyrogoyf??? Lastly he didn't put the Tarmagoyf token when he hit the eldrazi player
The arcane ring thing on Ulalek: Ulalek has all colors in it's identity so arcane ring does generate mana of any color. But arcane ring can't produce colorless mana, so it can't be used to activate Ulalek's trigger. It wasn't a major error because Wally had others colorless sources but it was a mistake nonetheless. Ant was correct.
There where more mistakes later with this , and with the copy stuff (for example one time it shoud deal 8 dmg. not 6 dmg, - and he could even have 10 dmg. and have extra Spawn in game) - Ulalek is a little complicated commander ;)
Yep we didn’t get this totally right but thankfully I don’t think it had a major effect on the game!!
@@TheChadMagic In my opinion it did - Eldrazi would won if play proper/optimal etc. ;)
@@TheChadMagic Reading the card explains the card. Colorless is not a color
It can be used because colorless is in the commander’s identity along with all the other colors.
What I like is that it’s a true reflection of what I perceive most games to be like.
Occasionally mistakes are made with new cards and decks, but it’s more about the time spent with friends. I’m not suggesting that optimal and correct plays shouldn’t be aspired to, just that in the grand scheme for non CEDH games it’s shouldn’t be too much of an issue as long as fun is had.
Also a cautionary tale of ‘popping off’ too quickly and having a whole table
turn on you.
See you at MCAmsterdam
Thanks for the comment! We loved it!
Reading this is one of those 'this person gets it' moments. We are trying to keep a game as close to what a game actually is as possible, so it's more like throwing down cards with your friends on the kitchen table, rather than feeling very produced.
Mistakes were made but fun was had!
See you in Amsterdam!
Great video guys, loved seeing crazy eldrazi action and the big mill goyfs crack back was well fun to watch, shame there's not a ton of them in there :)
We couldn't believe that Matt hit just 5 goyfs from a mill 70!
I know the T1 sol ring and arcane helped a ton, but the power level in these precons is vastly different. However, great content as usual, guys. I'm looking forward to the next one.
Glad you enjoyed the show! ❤️
At 18:16 when you played both your talismens they are colorless spells which would infact trigger both your fleshrackers making another 8 spawns and dealing another 16 damage since ulaleks ability is active
Yep good spot! I probably had the win on board if I had just read my pesky cards!!
Nice game , Eldrazi for the win ;)
1. Arcane Signet CANNOT tap for colorless - i would love to see where did You read it can, it would good idea to fix it.
2. Glaring Fleshraker trigger for casting ANY colorless spells... talizmans too... So generaly Eldrazi shoud have extra 4 Spawns, and deals extra 8 dmg. (on top of that on one point at start of the game, Eldrazi playd did only 6 dmg. to all players, and he shoud do 8 dmg. - he forgot to count the Spawn he did sacrifice for copy ability). So it shoud be 10 extra dmg. to all players, and extra 4 "mana" open. That would change a lot (for example, he could "STOP" two biggest Goyfs from attack, or more imponret with untap ability of Endbringer hecould do extra 6 dmg. and kill one of the players). That for sure will allow him to not loose all board, and untap for the win.
3. Hideous Taskmaster have HASTE tooo... It would be extra two 7/2 with anibihlate 1 that could attack... That means Goyf shoud be dead too.
Yeah I think I probably had the win on board if I had done all of my triggers and read my cards!! That’s the beauty of commander though and it’s always hard with new decks haha
Love the game so far! Been so excited to see you guys play these decks! Not to be one of "those" guys, but Scryfall lists Arcane Signet as only being able to product 5 colours - "If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}" as colourless isn't a colour, but like Wally said, he could have tapped differently anyway and still would have been able to make the same play, so it doesn't really matter!
Oops yes you are right! The page that I found on Google was actually discussing a silver bordered card that made colourless into a colour haha! Either way, nothing lost
I was going to say I just looked on Google and found nowhere does it say you can tap arcane signet for colorless it actually says the exact opposite so I don't know where they are getting your information from but it's wrong
@erikstokely4734 Hi Erik, Christian here. I asked Wally approx 18 times if he was sure, and he said yes. Luckily, it didn't end up affecting the game!
The Simic player should have casted his commander before casting Drown in Dreams, then he could’ve chosen both effects to deck out the Eldrazi player, treat eliminated!
Yes, realized this afterwards! To be honest, I only saw the mill line after it became my turn. A misplay I'd not make in the future! What happened was a ton of fun though, so no regrets! Hope you still enjoyed the episode!
jesus christ ELDRAZIS RULE
It was CRAZY
So glad I pre-ordered the precons and was able to find it at a non-inflated price
No, Arcane Signet CAN NOT produce colorless to activate Ulalek's ability, which needs specifically 2 colorless. It clearly says "one mana of any COLOR", colorless is not a color.
Yep my bad! Thankfully I had the mana to make the play anyway so no harm done!
I dont know for sure but i think you only get three mana from urza's tower if you control your commander because if it is not on the battlefield, then the everything counter doesn´t mean anything (because it is your commander that gives the counter its meaning). So Christian shouldn't have been able to make 39 mana
Well spotted! This is always the risk with new cards and new effects! I think even otherwise he would have been able to make a big play so it is what it is haha
That guy definitely sweet talked him into targeting someone else with that archon 🤣🤦🏽
Politics is an important part of the game! And to be fair, I really did think that I was dead to combat damage
Great game boys. Looking at the power level of these decks compared to the original commander precons, they are WORLDS APART 😂
Yeah the level felt really high straight away! Maybe something to do with that pesky sol ring too though!
@@TheChadMagic sol ring into arcane signet was powerful, but so was tron assembled on turn 3 😂
Seeing as these are precons, and this isn't Neon Dynasty, I'm sure WOTC wouldn't make a mistake determining what cards could go in the deck (regarding Arcane Signet in the Eldrazi deck)
I think signet is a great include in the deck! It was misplayed a bit this show but thankfully the outcome was not changed
During the Attack at 33:33 how was the life gain at 18 points as the two attacking creature both didn't hasve lifelink? and Barrowgoyf would have gained at most 8 if all card types are in the graveyard that are in the precons (I believe battle is not included in any deck)
Barrowgoyf
Creature - Lhurgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
This was amazing! So crazy. Loved it.
Glad you enjoyed it! It was so much fun to play!
@TheChadMagic I'd just picked up a copy of the Eldrazi deck earlier that day, so seeing it in action just built more excitement to play it myself.
Per article 106.1a and b there are 5 colors of mana and 6 types of mana. Since arcane signet add a color of mana, it would not be able to add colorless as colorless is not a color of mana only a type of mana. However, this doesn’t affect the gameplay at all as he could have just tapped differently. Good to remember for the future though
18:07, for each of the Talismans entering the battlefield, they would have triggered your Fleshraker. Everyone would have taken 4 dmg for both talismans entering the field. I believe 🤔
You are correct! My miss as thought the fleshraker triggered on eldrazi only! Difficulties of working with new cards 🫠
How so? Do you mind to explain it to me because im a beginner
another great game!!! can't wait to see you guys in Vegas.
We are HYPED for Vegas! So glad we can get out there to meet you and everyone else who watches from North America!
Also, Selvala taps for mana equal to the greatest power you control, not the total power, not sure where the 18 green mana came from
Good game overall. Perhaps playing pre con battles minus a sol ring start would be better 🤔 it'd be better to see how these pre con decks perform out of the box against one another and this one was basically seeing how the three decks perform against eldrazi with a head start. Could easily shuffle the sol ring in and draw a new card if it's in the starting hand. Just a thought, good game nonetheless.
That's a really interesting idea. As a channel we tend to lean towards letting a game play as naturally as possible as we like that kind of vibe. A lot of channels do 'fix' hands a little but we tend to it run. The game was still super fun and as we all had to work together it created an interesting situation.
Thanks for the comment, appreciate it!
@TheChadMagic Dont change the way yous do it. Keeping it as natural as possible is not only relateable but it showcases decks at their best and worst. Keep it up! And if you get a busted turn 1 hand then own it 🔥
@@Ruined_Vigil again I am referring specifically to precon battles. We all know a turn 1 sol ring is possible. yay for variance. It'd be a better showcasing of the pre cons ability to do stuff against the others at a normal game pace. Commander out a turn early because of a mana rock or land ramp? kool. a 5 mana commander on turn 2? it can happen of course but not often enough to gauge what the deck is and can do based on the results. i don't think this is an unreasonable thing to adjust for and it doesn't hamper the game in any way. further, this is something that can be done behind the scenes so we won't know about any adjustments in the first place.
I think these are all fair points and I guess there is a certain level of behind-the-scenes fixing in that we allow unlimited mulligans (but after your first mulligan you are not allowed to have sol ring). I took 2 mulligans and kept the had with signet and a few lands
It’s a tough one because I top decked that sol ring on T1 and that’s super hard to legislate for
Dang if only he didn't randomly target someone the table wasn't trying to kill with that archon trigger he'd would have killed him and stayed alive.
I was thinking about this but looking back I'm not sure if it was random as Wally was actually politicking quite well and successfully got Matt to direct some of the damage towards Ant instead.
But yeah he should've just made sure Wally was out the game as would've been easier for all of us and he'd have still been alive!
Should of got tokens with your commander on board and if you milled eldrazi and made him draw he would of decked out lost on draw
Yep yep yep all things that we spotted I the edit!! Hope you still enjoyed the show!
Isn't mana reflection a replacement effect and thus only doubles once?
The cumulative effects stack! So yes it is totally broken haha
@0:52 "Simic Nonsense" that's just all of them right?
Without exception!
Question if one of the new creatures that turn into a planes walker, if they were mutate with something else what happens to the morph
Good question, we have no idea! We generally don’t allow mutate decks on the show because of all the rules complications that they cause!
They all say exile then return so they would lose all the mutate cards and be a normal planeswalker, or if the current 'main' card wasn't the flip walker the ability would fail, since you cannot transform a card that does not have a flip side. Another fun note: using an effect other than their transform ability to flip to the walker side will end with the planeswalker side having no loyalty and immediately dying. (See: jace, vryn's prodigy)
Late to the party, but aren’t you supposed to copy every spell with Ulalek? Including the sol ring and arcane signet?
LETS GOOOOOOO
Whoop whoop! Hope you love the show Baz!
24:00 you don't control a mountain so Anger shouldn't be giving you haste
I think Matt cracked a fetch land to get a mountain? I can’t remember from the game and Christian edited that section haha
@@TheChadMagic Aah okay I probably missed that
WOOP WOOP Early Bird Alert! ⚠️
Alert! Alert! Hope you enjoy the show mate
Great game as always. Never liked Eldrazi and still don't haha😂
13:00 shouldn't he create 2 other Fleshriker? The Ulalek card says: copy all spells you control and then its triggers
No because when it’s on the stack it’s a spell when it resolves it’s a permanent so ulalek only copies spells and abilities hope this helps ❤
@@danielgrimes5648 oooooooooh, okey, now makes everything sense to me hahaha. Sorry I'm a new magic player and I struggle a lot
Official MTG Ruling: If your commander is a card that has no colors in its color identity, Arcane Signet’s ability produces no mana. (11/10/2020)
Color identity is defined by the mana symbols on the commander card. Even though Ulalek has devoid making it a colorless card, the WUBRG symbols on the will allow it to tap for any COLOR of mana. It will not, however be able to tap for colorless, or in this case “waste” since that is not actually a color.
Don't trifle with everything - it takes too much energy... I'll let myself out as I'm feeling eldrowsy...
Taxi for Nathan hahaha
Can ulalek copy creatures like that?
Yeah he can but he only triggers when an Eldrazi is cast! If there are any Eldrazi with flash then this could be very easily broken!
@TheChadMagic still learning about how the stack works so thank you for the info! Wanting to make supernstrong versions of both of the new 5c Eldrazi.
20:56 the everything counters doesnt work if the commander is off the field, same with Toxrills counters
Wow, I got that one wrong! Thanks for pointing it out, we didn't even see that when editing.
I played the commander straight out the box so it was my first experience with the deck, hopefully you still enjoyed the episode. These things can happen.
The everything counters would not have done anything so the tower would not have produced the 3 mana would have been 8 like the others plus to cast the original copy spell would have had to used another of the lands as at that point only producing 2 each.
Wow, I got that one wrong! Thanks for pointing it out, we didn't even see that when editing.
I played the commander straight out the box so it was my first experience with the deck, hopefully you still enjoyed the episode. These things can happen.
Why not tribes?
I'm not sure which section of the game you're referring to here? We were playing with the precons 😉
how am i supposed to handle the aussie accents for a whole commander game? 😭
Aussie! We’re brits!!! Well really we are scousers! (From Liverpool)
Team Eldritch Horrors
On holiday with your auntie Ann, she name dropped you for clout.
Nm. I've been told to say that Sue did it.
Auntie Ann is an absolute rockstar!! How does she feel about Arne??
Damn so all I gotta do is tell people I googled it and I get to cheat all game? 😅
Just to be clear they are major mistakes here. Arcane Signet can't produce colorless. Omo dude didn't had Tron active cause Omo wasn't on the battlefield. Lhurgoyf deck without more Goyfs???? Wtf not even Pyrogoyf???
Lastly he didn't put the Tarmagoyf token when he hit the eldrazi player
Satya was never cast ..
Arcane signet, terrible card 😂😂😂😂😂😂
Arcane signet doesn't function the way they said
Yep just a bad card 🤢🤢
Do my ears deceive me or are they stokie accents I detect?
We’re scousers!