OG GOW series always made me feel like it was example of the power of the god of war can do. Where GOWR felt more grounded style, a heavy hitter that gives massive damage while able dodge all attack. Using each weapon and new skills felt completely different but was unique.
OG GOW always made me feel like that too. I think since Kratos is holding back in the new games, his fighting style is different. He still feels strong but also STRONGLY suppressed.
@@TheNature904you must know of Game Breaker God, where he showcases Kratos' almost not holding back in his combos especially GOW4 aka 2018 with the agile strikes
God of War 3's combat is objectively superior. You can do combos while on the ground or while being in the air. God of War 3's combat is simply more versatile and has more depth to it. You can also "break" the game in God of War 3 if you are really good.
You clearly don't know the meaning of objective. Ragnarok has so much more depth and player expression than the old games and it isn't comparable. You also have more control, environments to use, and arenas that offer verticality in a way Gow 3 never does. Air combat isn't all it's made out to be. So you do the same attack in the air instead of on the ground. Who cares?
Bro I think it’s the best game over all young kratos will absolutely destroy old kratos any OG GOW fan knows that they made it into a cartoon game to impress the new fans and saying to us fans “we don’t give a f about you lot” (on about Ragnarok)
@@F324.brother you’re right it’s a masterpiece but think 💭 practically Old Kratos has controlled rage which gives him the advantage to learn the strategies and tactics of the enemy yet Young Kratos was a menace with uncontrolled rage and aggression, who kills without a cause ! That’s the difference actually and I think people should not fight over this topic, both are same person but lived different lives! 😊
His combat style is obviously reflecting his more grounded and mature nature. Before it was all rage and anger fueling his attacks. Now he is a calm worn veteran. It's the same in real life for young and older martial artists/fighters.
@@Darkslayer1993leave it. Ppl wanna see movies nowadays . It’s the era of web series. The golden era of ‘video games’ is over. Ppl say , “ its choice” , but the combat system is objectively worse.
Yeah in 1v1s you can truly display some stylish combos. When there’s multiple enemies you will have to be more cautious but I think that goes for both games.
@@TheNature904I wish and hope that for the next gow game, they change the combat to dmc style, like obviously we know they ain't changing the 3rd person story telling camera angle, but hopefully they change the combat style to how it is in dmc5, cause I love that shit
I personally think the god of war games are more about efficient play(using environment to your advantage,using enemy’s to your advantage,smart use of tools,positioning,recourse management,encounters,etc) rather than stylish play. A channel I recommend for these stuff is xristos Zimnas who is a challenge runner for the old games as well as extremegameplays.
Yeah I think those ways are more efficient when you’re fighting against multiple strong enemies and knowing these things would help out more than stylish play. But I see nothing wrong implementing a little more style along the way it adds more fun imo.
@@TheNature904 there’s nothing wrong with that I mean zesty(the last guy I mentioned) still plays with elegance in runs just don’t make it your only strategy
I'd argue that the Greek saga was more fun and the story went deeper. 2018 and Ragnarok just fooled people with good graphics and corny (non self aware) dialogue. The last two games aren't even kratos' story
I agree that the Greek Saga had a deep story but idk if I would necessarily call the newer games corny. I personally think that Ragnarok could be the end of Kratos’ story because it obvious they wanna transfer it to Loki. Care to elaborate further on why you feel that way?
@@TheNature904 ok but first and respectfully I did enjoy 2018 after I got into it and I 100% ragnarok, they're not trash games but imo they're not main GOW stories.they're corny as in modern speak, cursing, and lack of depth( the story is pretty much disobedient boy gets himself in trouble and dad has to save him, oh look destiny and fate). Fun like combos having a purpose, platforming, wider variety of combos(also the jump button, but I assume we agree on that). And the last 2 games haven't been kratos' story it's been the boys. We got a glimpse of Athena and where the story might go, but this has been a what's Atreus' future story, which is cool if you're an Atreus'fans but kratos fans seem to have been put on the back burner . I've said before I would have no complaints if the newer series was named son of the God of War or something more catchy. Anyway lmk what u think, I enjoy your content keep it up
@@jpain5986 You make a good point honestly and I see where you’re coming from. Now that I think about it, the older god of war stories may actually have more depth. Because when you look at them at face value, they only appear as violent power fantasies. This is what the public mostly think but if you analyze it the story goes hard. In the new god of war games it doesn’t present itself the same way. It’s tone is more emotional and heartfelt, but if you think about it that’s all it really is. Despite this I still really enjoy the new Atreus saga and I believe it’s still well written. But I’m starting to agree that the old stories may have a little more depth.
@@jpain5986 One thing that I will also say is that I wished the Greek pantheon was a little more involved like the popular Athena theory. I feel like that would be a good direction and idk if they’re still planning to do so.
@@TheNature904 I agree that the new games continue kratos' storie to an extent but it feels like more of a side story now, maybe it's the writers approach idk. hopefully in the future games they'll wrap it up decently like I said I wasn't disappointed in the new games it's just not the same fun story game to me and I have almost as many hours in 2018 and Ragnarok as I do in gow 2&3 so idk. I would still get GOW 6 as long as it wasn't exclusively Atreus, if they wanna give him his own spin off game I'd probably wait to play for free lol
As an old school gamer having spent hours in arcades back in the day, I much prefer the OG GOW series which brought back my love for video games. Games are supposed to be fast, fun, and not too complicated to pull off attacks. It is so much more fun developing lightning fast reflexes. Also the OG series was none stop action aside from puzzle breaks. Working on RPG progression trees is just boring. Reward me for progress and don’t bog me down with progression trees.
The OG God of War's combos are more complex, but you can just use the easy way and smash the same buttons as well. That's why you feel that way. The old games also have better stories and puzzles.
I wish you would go into more details on comparison between the combat mechanics of both games and how they interact with the enemy designs. And I don't just mean doing combos, but also crowd controls, enemy prioritization, spacing games, etc. Stuff that actually create decision makings and add depth to the combat.
Personally, I prefer the difficulty of Ninja Gaiden Black vs that of Dark Souls. I may die a lot, but at least I'll look stylish doing so. In the original GoW trilogy and PSP games you still had to know when to block and dodge. It wasn't just a brainless button masher. Plus, those slowdown montages probably inspired Zack Snyder to do the same thing in 300.
I don't think they can be compared since I think they are two different types of the game because they wouldn't make Kratos double jump in an open world game with that badass face, btw sonic was a great game🤣
GoW 3 has one the best combat systems of all time but Ragnarok's combat for me was a huge improvement from 2018's combat. GoW 3 Definitely is faster due to its nature and narrative. It has aerial combat, grab choices, range and even the rage is so much faster the newer GoW games. While the newer ones focus a bit more in the narrative and story while not disregarding its combat.
What's harder to pull off? I just spammed like two buttons and pretty much completed the new God of War. There were literally no consequences. If anything, the original God of War had way more depth and was much more punishing. I still remember going against Zeus-even on normal difficulty, he kicked my ass. Even now, his AI is amazing.
This is The last of us with kratos skin, god of war died a long time ago. No jump No hits combos means if you play good you earn the same xp of someone who just press r1 all day No arena mode No death trom falling No air combo Downgraded gore Just boring.
The game doesn't have jumping, but it allows you to hit enemies in the air and jump from some ledges to deal damage on impact, so that counts (compare with games like Dark Souls and Elden Ring, we barely face flying enemies because the combat wasn't designed for that, unlike GoW R, where we can use all our weapons to hit flying enemies). Combo counters are useless, after all, the game rewards you with exploration, story progression and learning in combat. You're wrong about not having an arena mode, the Valhalla DLC is literally a Rogue Lite (and we also have arenas to face enemies in the main game). The game doesn't have platforms, so why do we die by falling? How was the gore downgraded? Kratos still continues to slit enemies' throats, rip off their jaws and dismember them
The game doesn't need a jump button to function nor is it designed like that. The combos in the originals gave you so little extra XP that in the end it doesn't matter if you're doing 40 hit combos or 200 hit combos, the end result doesn't matter I literally upgraded everything to the max in God of War III by just opening every chest like two days ago. That is to say the most efficient way to upgrade your weapons is to open chests not do big combos. Besides Ragnarok does reward you for using different moves, if you use a certain move for a certain amount of times in combat it gives you the option to upgrade its damage, stun, or status effect. There literally are combat challenges in both 2018 and Ragnarok? At this point you're just lying. Muspelheim, Niflheim and Valhalla are just combat challenges. There are no platforming sections in this game (thank god fuck the platforming in the originals especially Hades) so of course there's no death from falling. There are absolutely air combos? You can juggle enemies in the air for as long as you want as long as you know what you're doing. If you mean attacking enemies from above then you can do that in Ragnarok. Downgraded in what way? Finishers are as gory as ever and even without them whenever you kill enemies it either decapitates them, splits them in half, or removes their limbs from their bodies. The only "downgrade" is that there's not a stupid and unrealistic amount of blood splattered across the battlefield which honestly looked more goofy than anything. It's like the enemies were balloons full of blood that you popped. God of War III's combat is a lot more button mashy than Ragnarok. I am speaking from VERY recent experience. I beat both games back to back a few days ago on the normal difficulty to get the "intended" experience. I beat God of War III with just the normal Blades light combo with the occasional ⏹️⏹️🔼 or 🔼🔼🔼. The only time the game made me use anything else was the Onyx shield enemies or during puzzles. Most of my deaths were from falling rather than any challenging combat encounter. The parry mechanic was almost entirely irrelevant I used it like maybe 20 times in the whole game. Ragnarok definitely gives you more incentive to use different weapons and focus on defense along with offense instead of squaring/R1ing your way through 85% of your enemies not to mention the magic in God of War III further simplifies combat not that it's needed to clear encounters.
No cap that comparison to the Adventure vs Boost and how both are valid with that applying to GoW as well was a big W, GoW3 has that classic hackNslash fun with the potential for insane creativity while GoWR is more focus on player reaction and the gratification of parrying/dodging as well as player reaction while ripping and tearfin your way through hordes of enemies with a bit of player expression as well, GoW 4 and 5 are like if The Last of Us and og God of War had a baby with a dab just a drop of Fromsoft
I love the combat however the original combat was something else. 6:44 and to be honest with you you are comparing runic with special moves you should compare it with magic in the old games you have a magic meter that is limited it makes you care about your every use of it because if you use it poorly then you will not have enough for the next encounter you REQUIRE to manage your resources be conservative use grab kills to fill health or magic the games make you creative. While in the new games you just waste time until they are filled again
God of war 3 has the most amazingly versatile combat system ever . The feeling of making combos from switching weapons so fast is as epic and powerful feeling aa it gets. Love new game graphics but gameplay doesnt interest me
Which is frustrating when everyone is insisting kratos has gotten stronger. There's a clear disconnects between what's happening on screen and the statement fans are given
norse world definitely stronger than the Greek one even tho in real world myth its not necessarily like that, but in god of war it absoluetly is. Never seen Kratos struggle with any Greek God unlike Baldur who can hand to hand with him and Thor who actually killed and revived him. Baldur laughs off the killing Kratos dished onto Poseidon
@weegeearmy1391 that's a statement that's not necessarily true. I guarantee you if baldur fought Zeus, Zeus would beat the shit out of him. If Baldur fought Hades he would likely be killed if Hades was able to steal his soul. Thor definitely would get killed by Zeus seeing as how a rusty kratos was able to overpower him in the final battle. So no, Norse are not more powerful than Greek gods.
@@lazarus9638 Watch kratos' fight with zeus and the only time kratos was overpowered was his spirit form. Kratos simply doesn't show any sign of struggle battling with Greek gods. Effortlessly pulverizes poseidon, defeats hades in all tests of strength, tosses zeus around like a ragdoll, but the norse gods can go hand to hand and their magic ACTUALLY WORKS, while the greek gods die in ways you and i could accomplish. I blame god of war 3 for this, it leaned completely into power fantasy mode at the expense of the Greek gods. They all die like regular humans and even their corpses are lugged around in truly humiliating display.
No, he wasn't tired (after all, Kratos can restore his strength instantly, as shown in the first fight against Baldur), he was reluctant to have to kill an innocent to save the life of his own son, he was taking an innocent life again.
You get a glimpse of GOW 3 combat style in GOW 4 when kratos was in the air and used his blades of chaos to grab baldur and shoulder bump him to the ground. You can tell that kratos was at his minimal effort because he only meant to stop baldur from killing freya.
Considering GOW has always been compared to DMC, I know this is probably unfair but I can't help but compare new GOW to DMC 5. DMC 5 you can look stylish even if you aren't good and even better if you are. Stylish combos in DMC look a lot better than they do in GOW, require a ton of skill, and reward you for doing it both with more orbs, extra attacks in your combos, and louder more hype music. Last point might not sound like much but it really is satisfying to have feedback like that when you play games the way DMC and old GOW did. A bunch of random numbers and text popping on the screen every time you do anything is part of why Battlefield is so addictive too
While I respect your opinion. I don’t think GoW should be compared to DMC not even the older ones. I’ve only played GoW 3,2018 and Ragnarok and DMC 5, and 4. Their focus might seem similar but they feel completely different. GoW is more about satisfaction and brutality. While DMC is faster paced and more stylish. I’ve enjoyed GoW more because it was simple and easy to get into. All you have to do is beat the enemy no matter your skill level it’s quite fun and challenging. Where as DMC 5 I beat the game on devil hunter mode and didn’t feel like the combat clicked for me. I rarely got an SSS rating, but even when I got it it didn’t feel like I earned it. Despite beating the game. It didn’t feel like I beat the game, because I didn’t play stylishly. I stopped in the middle of second play through. I’ll give the older DMC’s a try maybe they’re simpler to get into.
I THINK I HAVE NEVER PLAYED DMC (LIKE 99% SURE) WHY DMC AN GOW ARE COMPARED? I ALWAYS THINK THAT KRATOS IS LIKE A LINK FROM ZELDA THAT KILL LIKE THE DOOMGUY BUT IM NOT SURE IF THAT IS BECAUSE I HAVEN PLAYED DMC BTW IT WOULD BE REALLY COOL TO SEE KRATOS AND LINK AS A TEAM, BOTH HAVE A LOT OF SPECIAL WEAPONS AND MAGIC AND THEIR WORLDS KINDA FIT WELL ALSO THE MASTER SWORD AND THE BLADES OF CHAOS ARE TWO OF MY ALL TIME FAVORITE WEAPONS (ALONGSIDE OTHER FUTURISTIC LIKE THE LIGHTSABER AND THE ENERGY SWORD) IT WOULD BE FUNNY TO SEE DEKU LINK AND KRATOS W/ICARUS WINGS FLYING AROUND ON A LABRITH AND BOTH LIKE WTF IS THE EXIT? XD SIMILAR WITH ZORA LINK AND KRATOS W/POSEIDON TRIDENT ON WATER LEVELS
@@enmadaniaisabel1552 The original GOW trilogy was combo focused and gave ratings for your combos similar to how DMC does. The multiple switchable weapons mid combo mechanic was also something DMC made famous. But most importantly, DMC was the pioneer for third person action games in general. So games like GOW were being compared to DMC the same way every fps game used to be compared to Doom
@@nhlfan1001 OwO WELL THAT MAKES SENSE NOW, IF I LOVE GOD DO YOU THINK IT IS WORTH TO TRY DMC TOO? I LOVE DOOM AND HALO TOO SO... MAYBE I CAN TRY BUT I THINK I ALREADY HAVE TO MANY VG SAGAS TO FOLLOW T.T (I NEED MORE TIME AND MONEY AND MAYBE ANOTHER PAIR OF HANDS)
Sorry, but being pretty doesn't make it more complex, after all, GoW makes you use your weapons in exploration, combat and puzzles, DMC isn't that complex.
GoW3's combo is very... mashy. You're putting more thought into which enemy you're going to bounce to next rather than actually fighting. It's like an Arkham game. You're just flowcharting combat until you get to a boss. GoW(2018)/Ragnarok's combat is alot more methodical. Sure, it's not as extravagant as GoW3, but there's more to improve at, there's more thought put into every little action. There's more personal expression, since you have so many ways to kill even a fodder enemy with the same weapon.
Fair, but you really can't rely on animation cancelling as an excuse for claiming GOW5 has a better combat. Besides, most people will never become skilled enough to pull off those combos in Ragnarok. And they still look less impressive than the combos in 3. Now, then again. I'm not saying 2018/Ragnarok have bad combat, it is a good combat system. But 3's is considerably better. Oh yeah, bonus point but 3 > 2018 and Ragnarok as a game too imo. I'll respond why if someone cares
Apples to oranges, in my mind. GOW3 excels at having you tackle hoards of enemies at once, whereas Ragnarok shined when you fight only one or two really strong opponents at a time.
main problem is that there's too much cooldowns, I wished they made it rage/MP I dislike kratos normal shield parry, I think it would've been smarter (AND A THOUSAND TIMES MORE TELLING OF HOW KRATOS GREW) if he had an isshen system from onimusha
I am the biggest god of war fan, i was really sad with latest gow but after completing the game 50% i am truly addicted with it. Latest gow is more realistic and the older were more hack n slash.
gow3 made u feel like ur playing as a monsterous villain hellbent of costing as mush chaos as u can while in gowr is more on keeping ur clam and focused while at the same time using ur skills to so crazy combos like in gow3, thats what i would think
No cap no cap My Supervisor threw on 2018 ..first time I seen it I was like what is this junk over the ahead third person lmaoooo .... why this dude ode stiff lmapo I was use to GoW 3 that action was godly fast paced
I think original’s GOW combat has more depth when it comes to its encounters and offensive options and weapons, but GOW Ragnarok gives you more defensive options such as parrying, dodging or rolling. It’s why it is more feasible to be able to beat the game with no damage compared to GOW 3 without abusing the tackle attack lol
i enjoyed combat in older GoW more but the new games have great combat as well. I honestly think that a lot could be improved if Kratos could Jump, it would give you and option to focus on a single enemy like in the good old days :)
@@magicmamba915 the only reason I say gow 3 combat is harder is because the bosses and sometimes enemies were often able to use the slightest bit of fuckery to mess up a good attempt For example, getting hit a millisecond after using a spell Hermes hitting while I'm in the middle of a dodge (and in chaos mode dealing 2/3 of my hp) Zeus' 300 clones with unblockable finishers to their combo The fucking cerberus and satyrs (I know they can be cheesed with claws of hades but without that they're difficult as fuck) Centaurs giving a millisecond of reaction time for the qte when you get hit Dying, then respawning surrounded by enemies and getting hit right off the bat with no warning
Ragnarok got me so mad because of 3 things. Horrible camera angles (1-3 was nice and zoomed out) unskippable cutscenes (i dont want to walk and talk for 30 hours in ng+) and the war being so bad and rushed. The ps3 was capable of showing a full war with olympia and whe you go to war with Oden its like 5 people and no army?
Hard to go back to GoW3 after playing 2018 due to the over the shoulder camera perspective making it feel like you're more in the game. Ragnarok combat is even more dynamic and like you said, requires a lot more technique than just spamming attack
I’m surprised that you say that. A lot of people didn’t like the over the shoulder change and thought they were just copying other games. I personally like it other than the fact you get hit by a random projectile every now and then.
What? That camera is awful and completely inappropriate for the combat system and amount of enemies on screen. They literally have to put red indicators underneath you because you can't even see all the enemy attack animations and react, like a good combat system. The new game is a frankenstein's monster of different mechanics that don't fit each other.
@@SefniAsheforr Idk if I would call it awful but it can be difficult to navigate sometimes. I do like how to game forces you to be aware but I admit it’s not the best.
@@SefniAsheforr seems more realistic to me. IRL you don't wanna let the enemies surround you. Fortunately, Mimir warns of impending danger along with warrior senses (colored arrows)
It's why games like spider-man are so popular. You don't need to be that good to look cool. These new god of war games need a high level of skill for you to actually look cool. It doesn't just tie cool animations to mashing square and triangle. I say this as someone that isn't that good at the new God of War games. However seeing goof players look cool playing it makes me wanna get better.
I love em both honestly but i do appreciate your perspective..... Damn God of War 3 was good 💯🤧 and i have to say i really really do love Ragnorok. So as someone who just loves God of War, i enjoy em both with complete and utter BIASED!!!!! 😌
When I was young i played all sorts of games. dispite growing up on welfare my father was a programer for a short period as was my uncle, his brother. I was born 1994 so peak era of cracked or "chipped" ps2s and any game older than the ps1 was relatively easy to torrent emulators. I played anything (as long as i got to destroy something, was never the type for mindcraft or strictly puzzle games, despite loving the puzzles in the POP trilogy as they weren't the WHOLE GAME) I remember thinking Jak 3 was the most well rounded game ever between its original and in my opinion best take on those 3rd person adventure games, fast based combat system like in slash em ups(though i must say they were fair less intricate, but the game offered so much more thats easy to forgive) .. I skateboard and one thing i never see brought up is the tricks he does on the hoverboard are legit skatetricks. it has elements from slash em ups, standard action and adventure stuff, gta, need for speed and to degree did weaponized racing better than mario or crash karts. I used play the original quake lan vs with my brothers witht he monitors back to back so no screen peaking hahaha used to run people through final fights in guild wars ffs. God of war was my favourite slash em up series, and they turned into into an rpg souls feeling game to capture that new audience. Completely forgetting the people like me who played it for the speed. You can argue you have to "think" more to get better at this but i dont think that marks supriority. You have to think faster to play the og style. both have there merits. But theres a new rpg every week and im an adult how doesnt have the time to scratch my chin trying make the ultimate build. I just want a classic slash em up with a few modern touch ups.... games were supposed to be fun now i cant leave gta alone for a week or im bankrupt from water bills. where did we go wrong.... and no offence to anyone who prefers the new game type im just saying theyre spitting in the face of us who supported god of war for what it was to please rpg elitists.
Lets see did I finish GOF 3? Multiple times, yes, did I finish the new GOF games more than once? no. I got bored watching unskippable cutscenes and walking sections.
The best part of the duology is saying Kratos is more powerful than gow 3 because is full god yet HE CANT JUMP he can't dodge in a big jump bruh and he cant even tank every attack Gow 3 has more health than big old Kratos BRUH
both are good but are honestly completely different types of genres. God of War was the pinnacle of hack n slash combat but it had deep mechanics most people never grasped. what the new game needs is an increase in gameplay speed for mobility / attack frame data for both Kratos and the enemies. Attacks take way too long frame data wise, even the fastest light attack takes a while. Another thing that would help is to toggle a combo counter on screen if you want. And if we're being honest the game needs more gore. These three things are what og fans want to see. At least there are cancels in the game that allow for a deeper combat system. again, most people don't touch the surface lol
I disagree. GOW never hit the pinnacle of hack and slash gameplay. NG is 10x harder and has more gameplay depth than any of the titles in the OG GOW trilogy. Combo building? DMC just does it better. What made the original GOWs so special was the spectacle it had. These massive landscapes set in the Greek mythos and a grand storyline on top of the solid gameplay mechanics separated it from the likes of other hack and slashes like DMC and NG.
I think both games are good. The approach is just too different. The combat on older gow games is better and engaging. But the levels and hack and slash focus of the game can be too repetitive sometimes. Blades of chaos and leviathan axe are the best weapons in the series. The only things I don't like about the newer gow games is the rpg elements which is not necessary, the camera is too close to kratos and the somehow slow movements in the game. For me god of war 2018 is better overall. I haven't played ragnarok yet. Update: Ragnarok combat is great but the game is boring and very slow pace. Atreus part killed my desire to finish this game. God of war 3 and god of war 2018 are the best games of the series.
Damn bro, ragnorok is my favorite gow game but I didn’t like it for some reasons 1 the scale and set pieces aren’t as grandiose and doesn’t feel like I can take on a giant, 2 kratos is missing key features like air combat, more variety of move sets etc. 3 the actual ragnorok sequence felt pretty dull to be honest. 4 I prefer a more tame kratos story wise, but bro please give me old Kratos gameplay wise idc I want it so bad. Hopefully now that they are going to be switching mythologies, we get giant powerful gods that kratos can whoop they ass and give us a perfect mix between the two sagas, but damn that also sucks because I personally love the idea of the Norse saga but sadly they are done with it already
The combat is less interesting, the enemy variety is less interesting,the finishers are "safe" and less interesting, the music doesn't even reference kratos's old theme ONCE (which is a crime in my eyes). The game is just a sanitized,lesser God of war. Which is a shame because the story itself isn't too bad, it would've been way better if the GAMEPLAY wasn't basically "God of war last of us edition".
I'm surprised you compare GoW3's combat to GoW R's and think GoW3 has a chance, but ok, let's compare them for real: GoW R simply has the best combat of the entire saga, it's more complex, has bigger arm options, more magic attacks, more freedom of movement, better interactivity with enemies and the scenario, GoW R simply has smart combat, while GoW 3 has casual combat (yes, the best of its kind, but extremely casual). If anyone thinks I'm wrong, feel free to do so.
Mythology is as inconsistent as a girl “who doesn’t know what she wants to eat” in front of her bricked up boyfriend. Yeah I need to go back and whip out that PS3…
ive platinumed gow18 and gowr. im currently almost done with give me god of war on gow18. both games have suck ass combat. the biggest complaint i have is that kratos is WEAK SOUCE in both games. even at level 10 his strikes are WEAK. enemies litterally ignore his shit and will slap you around like a bitch. his movements and combo and camer are suited for 1v1 engagements. it has no worthy aeo/crowd control moves. the combat ONLY feels natural when you go against bosses regardless of them being trolls, valkyrie, beserkers ect ect. more than one on the screen and it breaks down. another issue i noticed in both games are the scripted attacks of bosses and how they will not register your attacks at certian moments. like when a valkyrie does her valhalla stomp if you try a big move it wont register at first you have to wait a second or two. i just got in the habit of using small attacks instead. same scripted shit happened especially fighting Gna in ragnarok. or when baldur does his zig zag and you slow down time and use a big attack it wont register. the devs are trash at making a fighting game and excel at making an enteractive movie.
They're just completely different entities which isn't a bad thing. There was some steps back in GOWR compared 4 but overall the combat system is still pretty good I just don't think the rpg mechanics was really all that necessary. God of War was worried about getting stale when games like Bayonetta, DMC and others simply kept improving their formula. They simply could've done the same with DMC5's camera where it's closer to Kratos but still spacious enough to see everything around you and just go all out with the weapons. Blades of Chaos don't hit like they used to. The Leviathan Axe, Fists/Shield(lame they got rid of this in GOWR) and Draupnir are all welcome additions to Kratos' arsenal. Hell I enjoyed using Draupnir more than any other weapon which nothing should outright outshine the Blades of Chaos. Even in 2018 Leviathan and Blades of Chaos felt pretty equal but in Ragnarok they just feel the same. Ragnarok was pretty lackluster in restrospect compared to 2018 in terms of story and a bit of the combat elements but the overall shift in combat style isn't bad. The RPG elements just make things tedious. Gear leveling, health sponges and all that jazz are lame. Overall as novel as it was to punch the shit out of Baldur and draugr up close. I prefer the old way of gameplay. Feels much more epic and exhilarating. I think aside from the rpg mechanics. Many of the things they introduced into the new games could've translated to the old combat style if done with careful management.
Pretty valid take. I feel like the things in the new style of combat still hasn’t reached their maximum potential yet. And you’re right the rpg elements added a level of grind that probably wasn’t necessary.
Thank god this wasn’t the vid I thought it would be where you glaze gow3 and bash on ragnarok because of nostalgia and skill you literally debunked that entire argument😭
OG GOW series always made me feel like it was example of the power of the god of war can do. Where GOWR felt more grounded style, a heavy hitter that gives massive damage while able dodge all attack. Using each weapon and new skills felt completely different but was unique.
OG GOW always made me feel like that too. I think since Kratos is holding back in the new games, his fighting style is different. He still feels strong but also STRONGLY suppressed.
@@TheNature904 Well said.
@@TheNature904you must know of Game Breaker God, where he showcases Kratos' almost not holding back in his combos especially GOW4 aka 2018 with the agile strikes
@@TheNature904 because kratos is not youn, he sgetting old too
HE CANT EVEN JUMP
We all know that gow3's combat is more superior.
The spin moves on there are too godly
Jesus christ get a gf weirdo
God of War 3's combat is objectively superior. You can do combos while on the ground or while being in the air. God of War 3's combat is simply more versatile and has more depth to it. You can also "break" the game in God of War 3 if you are really good.
I pretty much agree. But I think it looks cooler when you break the newer games.
Agree sometimes classic are always better
Objective?
You clearly don't know the meaning of objective. Ragnarok has so much more depth and player expression than the old games and it isn't comparable. You also have more control, environments to use, and arenas that offer verticality in a way Gow 3 never does. Air combat isn't all it's made out to be. So you do the same attack in the air instead of on the ground. Who cares?
@@bhdf5304 keep telling yourself that
THIS FOOL CAN'T EVEN JUMP?!
Man…still in 2023 I’ll be playing God Of War 3 it’s the best game according to my gaming style 😌😌
Agreed
Finnily
Better than God of War Ragnarok in my opinion.
Bro I think it’s the best game over all young kratos will absolutely destroy old kratos any OG GOW fan knows that they made it into a cartoon game to impress the new fans and saying to us fans “we don’t give a f about you lot” (on about Ragnarok)
@@F324.brother you’re right it’s a masterpiece but think 💭 practically Old Kratos has controlled rage which gives him the advantage to learn the strategies and tactics of the enemy yet Young Kratos was a menace with uncontrolled rage and aggression, who kills without a cause ! That’s the difference actually and I think people should not fight over this topic, both are same person but lived different lives! 😊
His combat style is obviously reflecting his more grounded and mature nature. Before it was all rage and anger fueling his attacks. Now he is a calm worn veteran. It's the same in real life for young and older martial artists/fighters.
yeah.. That really is the main difference between the combat systems. The way they contrast makes both styles feel more significant.
:D
Man WHO THE FUCK CARES, All I wanna do is have a nice hack N slash game now I gotta play a boring father wtf
GOW 3>>>>>>>>>>>>>>Entire Ragnarok Career
@@Darkslayer1993leave it. Ppl wanna see movies nowadays . It’s the era of web series. The golden era of ‘video games’ is over. Ppl say , “ its choice” , but the combat system is objectively worse.
i was just thinking about this yesterday , i do miss the older style because for me it was simple but fun at the same time
I agree the older style was definitely more simple on the surface. I find it easier to chain moves and to absolutely dominate a group of enemies.
@@TheNature904 Goofy ass GOW4 🍆 rider🤓
God of war was never simple
Ragnarok gameplay is great for one on one fights. Reminds of Dark Souls combat just a bit faster and able to change input in a middle of a swing.
Yeah in 1v1s you can truly display some stylish combos. When there’s multiple enemies you will have to be more cautious but I think that goes for both games.
Goofy ass GOW4 🍆 rider🤓
@@TheNature904I wish and hope that for the next gow game, they change the combat to dmc style, like obviously we know they ain't changing the 3rd person story telling camera angle, but hopefully they change the combat style to how it is in dmc5, cause I love that shit
Nothing like dark souls.
I personally think the god of war games are more about efficient play(using environment to your advantage,using enemy’s to your advantage,smart use of tools,positioning,recourse management,encounters,etc) rather than stylish play. A channel I recommend for these stuff is xristos Zimnas who is a challenge runner for the old games as well as extremegameplays.
Yeah I think those ways are more efficient when you’re fighting against multiple strong enemies and knowing these things would help out more than stylish play. But I see nothing wrong implementing a little more style along the way it adds more fun imo.
@@TheNature904 there’s nothing wrong with that I mean zesty(the last guy I mentioned) still plays with elegance in runs just don’t make it your only strategy
@@Omar8181 Bet, I’ll keep this in mind. And yeah that man Zesty is a fire RUclipsr same with Xristos. I watch both of them often.
@@TheNature904 Oh you already watch them lol didn’t know
@@TheNature904 oh also I don’t think the new games need a jump button well I do but for different reasons(traversal).
Gow 3 still the best one
Agree
Gow 3 much better in every way
Nah😂
yeah@@Adam-018
@@Adam-018gow 3 better
100℅ agree
@@Adam-018 fake gow fan
I'd argue that the Greek saga was more fun and the story went deeper. 2018 and Ragnarok just fooled people with good graphics and corny (non self aware) dialogue. The last two games aren't even kratos' story
I agree that the Greek Saga had a deep story but idk if I would necessarily call the newer games corny. I personally think that Ragnarok could be the end of Kratos’ story because it obvious they wanna transfer it to Loki. Care to elaborate further on why you feel that way?
@@TheNature904 ok but first and respectfully I did enjoy 2018 after I got into it and I 100% ragnarok, they're not trash games but imo they're not main GOW stories.they're corny as in modern speak, cursing, and lack of depth( the story is pretty much disobedient boy gets himself in trouble and dad has to save him, oh look destiny and fate). Fun like combos having a purpose, platforming, wider variety of combos(also the jump button, but I assume we agree on that). And the last 2 games haven't been kratos' story it's been the boys. We got a glimpse of Athena and where the story might go, but this has been a what's Atreus' future story, which is cool if you're an Atreus'fans but kratos fans seem to have been put on the back burner . I've said before I would have no complaints if the newer series was named son of the God of War or something more catchy. Anyway lmk what u think, I enjoy your content keep it up
@@jpain5986 You make a good point honestly and I see where you’re coming from. Now that I think about it, the older god of war stories may actually have more depth. Because when you look at them at face value, they only appear as violent power fantasies. This is what the public mostly think but if you analyze it the story goes hard. In the new god of war games it doesn’t present itself the same way. It’s tone is more emotional and heartfelt, but if you think about it that’s all it really is. Despite this I still really enjoy the new Atreus saga and I believe it’s still well written. But I’m starting to agree that the old stories may have a little more depth.
@@jpain5986 One thing that I will also say is that I wished the Greek pantheon was a little more involved like the popular Athena theory. I feel like that would be a good direction and idk if they’re still planning to do so.
@@TheNature904 I agree that the new games continue kratos' storie to an extent but it feels like more of a side story now, maybe it's the writers approach idk. hopefully in the future games they'll wrap it up decently like I said I wasn't disappointed in the new games it's just not the same fun story game to me and I have almost as many hours in 2018 and Ragnarok as I do in gow 2&3 so idk. I would still get GOW 6 as long as it wasn't exclusively Atreus, if they wanna give him his own spin off game I'd probably wait to play for free lol
God of war 3 will always be better then Ragnarok imo
Agreed
Nah
Nah@@Homelander1224
@@shannongraham662 yah
@@grimreaper5864 Nah
I was looking for this video...they took the FUN out of GOW,RDR,and games then.
I don’t know why people compare everything to souls games when 99% of games where you are beating ass has a block, parry, and a dodge
THATS WHAT IM SAYING. I love souls games but people just give them too much credit. God of War literally had these mechanics back in like 2005.
@@TheNature904 facts I been playing the ogs and you can definitely block dodge and parry in gow 1 that slow down feels good
@@TheNature904 Videos goated btw
@@beacon_of_despair5263 Appreciate it
Goofy ass GOW4 🍆 rider🤓
As an old school gamer having spent hours in arcades back in the day, I much prefer the OG GOW series which brought back my love for video games. Games are supposed to be fast, fun, and not too complicated to pull off attacks. It is so much more fun developing lightning fast reflexes. Also the OG series was none stop action aside from puzzle breaks. Working on RPG progression trees is just boring. Reward me for progress and don’t bog me down with progression trees.
I agree with you
The OG God of War's combos are more complex, but you can just use the easy way and smash the same buttons as well. That's why you feel that way. The old games also have better stories and puzzles.
its ok for kratos to be calm and collective but the combat doesn’t have to be boring and slow
The bloodbourne play style is exactly how I’d play this sht
bro thinks we would not notice fancy pants background music
Yoooo is that background music around 1:40 from the fancy pants game???
I wish you would go into more details on comparison between the combat mechanics of both games and how they interact with the enemy designs. And I don't just mean doing combos, but also crowd controls, enemy prioritization, spacing games, etc. Stuff that actually create decision makings and add depth to the combat.
Personally, I prefer the difficulty of Ninja Gaiden Black vs that of Dark Souls. I may die a lot, but at least I'll look stylish doing so. In the original GoW trilogy and PSP games you still had to know when to block and dodge. It wasn't just a brainless button masher. Plus, those slowdown montages probably inspired Zack Snyder to do the same thing in 300.
Ofc not getting skilled at combos meant you had to know what button combos you were doing
The camera of the newer games doesnt allow you to see enemies attacking kratos back
I don't think they can be compared since I think they are two different types of the game because they wouldn't make Kratos double jump in an open world game with that badass face, btw sonic was a great game🤣
Sonic is goated 😂. Aye I don’t see that as a good excuse to take away double bro! I miss air combos more than anything.
Naw, you can compare them cause they could add the jump for instance. I think they nerfed him on purpose though.
@@quintonmiller8266 yea true
I think it would be the opposite
like an open world would benefit from a double jump
Goofy ass GOW4 🍆 rider🤓
GoW 3 has one the best combat systems of all time but Ragnarok's combat for me was a huge improvement from 2018's combat. GoW 3 Definitely is faster due to its nature and narrative. It has aerial combat, grab choices, range and even the rage is so much faster the newer GoW games. While the newer ones focus a bit more in the narrative and story while not disregarding its combat.
“Had us in the first half ngl”
What's harder to pull off? I just spammed like two buttons and pretty much completed the new God of War. There were literally no consequences. If anything, the original God of War had way more depth and was much more punishing. I still remember going against Zeus-even on normal difficulty, he kicked my ass. Even now, his AI is amazing.
This is The last of us with kratos skin, god of war died a long time ago.
No jump
No hits combos means if you play good you earn the same xp of someone who just press r1 all day
No arena mode
No death trom falling
No air combo
Downgraded gore
Just boring.
I agree with you, very sad.
Yeah I know, they should add this to God of war Ragnarok
The game doesn't have jumping, but it allows you to hit enemies in the air and jump from some ledges to deal damage on impact, so that counts (compare with games like Dark Souls and Elden Ring, we barely face flying enemies because the combat wasn't designed for that, unlike GoW R, where we can use all our weapons to hit flying enemies). Combo counters are useless, after all, the game rewards you with exploration, story progression and learning in combat. You're wrong about not having an arena mode, the Valhalla DLC is literally a Rogue Lite (and we also have arenas to face enemies in the main game). The game doesn't have platforms, so why do we die by falling? How was the gore downgraded? Kratos still continues to slit enemies' throats, rip off their jaws and dismember them
The game doesn't need a jump button to function nor is it designed like that.
The combos in the originals gave you so little extra XP that in the end it doesn't matter if you're doing 40 hit combos or 200 hit combos, the end result doesn't matter I literally upgraded everything to the max in God of War III by just opening every chest like two days ago. That is to say the most efficient way to upgrade your weapons is to open chests not do big combos. Besides Ragnarok does reward you for using different moves, if you use a certain move for a certain amount of times in combat it gives you the option to upgrade its damage, stun, or status effect.
There literally are combat challenges in both 2018 and Ragnarok? At this point you're just lying. Muspelheim, Niflheim and Valhalla are just combat challenges.
There are no platforming sections in this game (thank god fuck the platforming in the originals especially Hades) so of course there's no death from falling.
There are absolutely air combos? You can juggle enemies in the air for as long as you want as long as you know what you're doing. If you mean attacking enemies from above then you can do that in Ragnarok.
Downgraded in what way? Finishers are as gory as ever and even without them whenever you kill enemies it either decapitates them, splits them in half, or removes their limbs from their bodies. The only "downgrade" is that there's not a stupid and unrealistic amount of blood splattered across the battlefield which honestly looked more goofy than anything. It's like the enemies were balloons full of blood that you popped.
God of War III's combat is a lot more button mashy than Ragnarok. I am speaking from VERY recent experience. I beat both games back to back a few days ago on the normal difficulty to get the "intended" experience. I beat God of War III with just the normal Blades light combo with the occasional ⏹️⏹️🔼 or 🔼🔼🔼. The only time the game made me use anything else was the Onyx shield enemies or during puzzles. Most of my deaths were from falling rather than any challenging combat encounter. The parry mechanic was almost entirely irrelevant I used it like maybe 20 times in the whole game. Ragnarok definitely gives you more incentive to use different weapons and focus on defense along with offense instead of squaring/R1ing your way through 85% of your enemies not to mention the magic in God of War III further simplifies combat not that it's needed to clear encounters.
KRATOS IN THE "SUS SAGA" IS LIKE GUY SENSEI VS MADARA
KRATOS IN THE "BOI SAGA" IS LIKE GUY SENSEI ON BORUTO
No cap that comparison to the Adventure vs Boost and how both are valid with that applying to GoW as well was a big W, GoW3 has that classic hackNslash fun with the potential for insane creativity while GoWR is more focus on player reaction and the gratification of parrying/dodging as well as player reaction while ripping and tearfin your way through hordes of enemies with a bit of player expression as well, GoW 4 and 5 are like if The Last of Us and og God of War had a baby with a dab just a drop of Fromsoft
I love the combat however the original combat was something else. 6:44 and to be honest with you you are comparing runic with special moves you should compare it with magic in the old games you have a magic meter that is limited it makes you care about your every use of it because if you use it poorly then you will not have enough for the next encounter you REQUIRE to manage your resources be conservative use grab kills to fill health or magic the games make you creative. While in the new games you just waste time until they are filled again
God of war 3 has the most amazingly versatile combat system ever . The feeling of making combos from switching weapons so fast is as epic and powerful feeling aa it gets. Love new game graphics but gameplay doesnt interest me
00:01
Now that wasn't fair. You're comparing the blades of Athena fully upgraded to level 1 - 2 levathian axe.
Damn jump mechanic really made god of war ragnarök lose
😂 he's a thousand years old bro only jumps when he has to clear an obstacle
@@stephendavis4480 No the creator of the video made em lose cus of the jumps imao
@@Aldrohide yeah let's see how much he likes jumping a millennia from now 😂
@@stephendavis4480 in the lore it says the older gods get the stronger they become so....yeah you are the dummy congratulations 🎉
Kratos holding back? I don't know, kratos was looking pretty tired after that fight with the gatekeeper in GOW 2018. I think Kratos just got weaker.
Which is frustrating when everyone is insisting kratos has gotten stronger. There's a clear disconnects between what's happening on screen and the statement fans are given
norse world definitely stronger than the Greek one even tho in real world myth its not necessarily like that, but in god of war it absoluetly is. Never seen Kratos struggle with any Greek God unlike Baldur who can hand to hand with him and Thor who actually killed and revived him. Baldur laughs off the killing Kratos dished onto Poseidon
@weegeearmy1391 that's a statement that's not necessarily true. I guarantee you if baldur fought Zeus, Zeus would beat the shit out of him. If Baldur fought Hades he would likely be killed if Hades was able to steal his soul. Thor definitely would get killed by Zeus seeing as how a rusty kratos was able to overpower him in the final battle. So no, Norse are not more powerful than Greek gods.
@@lazarus9638 Watch kratos' fight with zeus and the only time kratos was overpowered was his spirit form. Kratos simply doesn't show any sign of struggle battling with Greek gods. Effortlessly pulverizes poseidon, defeats hades in all tests of strength, tosses zeus around like a ragdoll, but the norse gods can go hand to hand and their magic ACTUALLY WORKS, while the greek gods die in ways you and i could accomplish.
I blame god of war 3 for this, it leaned completely into power fantasy mode at the expense of the Greek gods. They all die like regular humans and even their corpses are lugged around in truly humiliating display.
No, he wasn't tired (after all, Kratos can restore his strength instantly, as shown in the first fight against Baldur), he was reluctant to have to kill an innocent to save the life of his own son, he was taking an innocent life again.
You get a glimpse of GOW 3 combat style in GOW 4 when kratos was in the air and used his blades of chaos to grab baldur and shoulder bump him to the ground. You can tell that kratos was at his minimal effort because he only meant to stop baldur from killing freya.
They should go full Kratos winged in Gow Ragnarok
I would LOVE to see him JUMP
Nothing beats the older games, amazing gameplay, epic bosses and huge scale environments.
None of that is in the new games.
Gow3 is peak. Better than gow ps4 and ragnarok ps5
It's cause he's "older" now so his knees aren't what they used to be. But kratos is still limber enough to "roll".
Got the platinum again for gow 3 yesterday and as a veteran from the franchise i love all the games but 2 and 3 are still my favorites
Considering the range of Blades it feels like comboing range attacks
Considering GOW has always been compared to DMC, I know this is probably unfair but I can't help but compare new GOW to DMC 5. DMC 5 you can look stylish even if you aren't good and even better if you are. Stylish combos in DMC look a lot better than they do in GOW, require a ton of skill, and reward you for doing it both with more orbs, extra attacks in your combos, and louder more hype music. Last point might not sound like much but it really is satisfying to have feedback like that when you play games the way DMC and old GOW did. A bunch of random numbers and text popping on the screen every time you do anything is part of why Battlefield is so addictive too
While I respect your opinion. I don’t think GoW should be compared to DMC not even the older ones. I’ve only played GoW 3,2018 and Ragnarok and DMC 5, and 4. Their focus might seem similar but they feel completely different. GoW is more about satisfaction and brutality. While DMC is faster paced and more stylish. I’ve enjoyed GoW more because it was simple and easy to get into. All you have to do is beat the enemy no matter your skill level it’s quite fun and challenging. Where as DMC 5 I beat the game on devil hunter mode and didn’t feel like the combat clicked for me. I rarely got an SSS rating, but even when I got it it didn’t feel like I earned it. Despite beating the game. It didn’t feel like I beat the game, because I didn’t play stylishly. I stopped in the middle of second play through. I’ll give the older DMC’s a try maybe they’re simpler to get into.
I THINK I HAVE NEVER PLAYED DMC (LIKE 99% SURE)
WHY DMC AN GOW ARE COMPARED?
I ALWAYS THINK THAT KRATOS IS LIKE A LINK FROM ZELDA THAT KILL LIKE THE DOOMGUY BUT IM NOT SURE IF THAT IS BECAUSE I HAVEN PLAYED DMC
BTW IT WOULD BE REALLY COOL TO SEE KRATOS AND LINK AS A TEAM, BOTH HAVE A LOT OF SPECIAL WEAPONS AND MAGIC AND THEIR WORLDS KINDA FIT WELL
ALSO THE MASTER SWORD AND THE BLADES OF CHAOS ARE TWO OF MY ALL TIME FAVORITE WEAPONS
(ALONGSIDE OTHER FUTURISTIC LIKE THE LIGHTSABER AND THE ENERGY SWORD)
IT WOULD BE FUNNY TO SEE DEKU LINK AND KRATOS W/ICARUS WINGS FLYING AROUND ON A LABRITH AND BOTH LIKE WTF IS THE EXIT? XD
SIMILAR WITH ZORA LINK AND KRATOS W/POSEIDON TRIDENT ON WATER LEVELS
@@enmadaniaisabel1552 The original GOW trilogy was combo focused and gave ratings for your combos similar to how DMC does. The multiple switchable weapons mid combo mechanic was also something DMC made famous. But most importantly, DMC was the pioneer for third person action games in general. So games like GOW were being compared to DMC the same way every fps game used to be compared to Doom
@@nhlfan1001
OwO
WELL THAT MAKES SENSE NOW, IF I LOVE GOD DO YOU THINK IT IS WORTH TO TRY DMC TOO?
I LOVE DOOM AND HALO TOO SO... MAYBE I CAN TRY BUT I THINK I ALREADY HAVE TO MANY VG SAGAS TO FOLLOW T.T
(I NEED MORE TIME AND MONEY AND MAYBE ANOTHER PAIR OF HANDS)
Sorry, but being pretty doesn't make it more complex, after all, GoW makes you use your weapons in exploration, combat and puzzles, DMC isn't that complex.
GoW3's combo is very... mashy. You're putting more thought into which enemy you're going to bounce to next rather than actually fighting. It's like an Arkham game. You're just flowcharting combat until you get to a boss.
GoW(2018)/Ragnarok's combat is alot more methodical. Sure, it's not as extravagant as GoW3, but there's more to improve at, there's more thought put into every little action. There's more personal expression, since you have so many ways to kill even a fodder enemy with the same weapon.
Fair, but you really can't rely on animation cancelling as an excuse for claiming GOW5 has a better combat. Besides, most people will never become skilled enough to pull off those combos in Ragnarok. And they still look less impressive than the combos in 3. Now, then again. I'm not saying 2018/Ragnarok have bad combat, it is a good combat system. But 3's is considerably better.
Oh yeah, bonus point but 3 > 2018 and Ragnarok as a game too imo. I'll respond why if someone cares
Apples to oranges, in my mind. GOW3 excels at having you tackle hoards of enemies at once, whereas Ragnarok shined when you fight only one or two really strong opponents at a time.
Gow 2018 is simply the Corey Balrog being too much inspired by the movie industry.
main problem is that there's too much cooldowns, I wished they made it rage/MP
I dislike kratos normal shield parry, I think it would've been smarter (AND A THOUSAND TIMES MORE TELLING OF HOW KRATOS GREW) if he had an isshen system from onimusha
Could you explain more about how that works. I’m not familiar with those games.
@@TheNature904 the attack button is also a parry button, it gives the player more resources than the average kill
I am the biggest god of war fan, i was really sad with latest gow but after completing the game 50% i am truly addicted with it. Latest gow is more realistic and the older were more hack n slash.
Imagine if they make both the 2018 and Ragnarok like gow 3 combat and gameplay
gow3 made u feel like ur playing as a monsterous villain hellbent of costing as mush chaos as u can while in gowr is more on keeping ur clam and focused while at the same time using ur skills to so crazy combos like in gow3, thats what i would think
I prayed that somehow the new god of war would take the old style of combat to the next level. Oh well. i guess yiu cant expect games to stay the same
The new gowr2018 and gowrragnarok are both boring, the OG still the best
No cap no cap My Supervisor threw on 2018 ..first time I seen it I was like what is this junk over the ahead third person lmaoooo .... why this dude ode stiff lmapo I was use to GoW 3 that action was godly fast paced
I think original’s GOW combat has more depth when it comes to its encounters and offensive options and weapons, but GOW Ragnarok gives you more defensive options such as parrying, dodging or rolling. It’s why it is more feasible to be able to beat the game with no damage compared to GOW 3 without abusing the tackle attack lol
Amazing video bro🔥
i enjoyed combat in older GoW more but the new games have great combat as well. I honestly think that a lot could be improved if Kratos could Jump, it would give you and option to focus on a single enemy like in the good old days :)
I had a similar experience with how I used to play DMC
Gow 3 combat is more difficult and therefore better because harder=better
But thats just me
gow 3 combat simple as fuck, simple cancels and fast weapon switching from ragnarok harder to execute then any combo in 3
@@magicmamba915 the only reason I say gow 3 combat is harder is because the bosses and sometimes enemies were often able to use the slightest bit of fuckery to mess up a good attempt
For example, getting hit a millisecond after using a spell
Hermes hitting while I'm in the middle of a dodge (and in chaos mode dealing 2/3 of my hp)
Zeus' 300 clones with unblockable finishers to their combo
The fucking cerberus and satyrs (I know they can be cheesed with claws of hades but without that they're difficult as fuck)
Centaurs giving a millisecond of reaction time for the qte when you get hit
Dying, then respawning surrounded by enemies and getting hit right off the bat with no warning
2:15 Kratos goes brrrrrrrrrrrrr
Ragnarok got me so mad because of 3 things. Horrible camera angles (1-3 was nice and zoomed out) unskippable cutscenes (i dont want to walk and talk for 30 hours in ng+) and the war being so bad and rushed. The ps3 was capable of showing a full war with olympia and whe you go to war with Oden its like 5 people and no army?
Hard to go back to GoW3 after playing 2018 due to the over the shoulder camera perspective making it feel like you're more in the game. Ragnarok combat is even more dynamic and like you said, requires a lot more technique than just spamming attack
I’m surprised that you say that. A lot of people didn’t like the over the shoulder change and thought they were just copying other games. I personally like it other than the fact you get hit by a random projectile every now and then.
What? That camera is awful and completely inappropriate for the combat system and amount of enemies on screen. They literally have to put red indicators underneath you because you can't even see all the enemy attack animations and react, like a good combat system. The new game is a frankenstein's monster of different mechanics that don't fit each other.
@@SefniAsheforr Idk if I would call it awful but it can be difficult to navigate sometimes. I do like how to game forces you to be aware but I admit it’s not the best.
@@SefniAsheforr seems more realistic to me. IRL you don't wanna let the enemies surround you. Fortunately, Mimir warns of impending danger along with warrior senses (colored arrows)
What...
5:20 LMFAOOOOOOOOOO
It's why games like spider-man are so popular. You don't need to be that good to look cool. These new god of war games need a high level of skill for you to actually look cool. It doesn't just tie cool animations to mashing square and triangle. I say this as someone that isn't that good at the new God of War games. However seeing goof players look cool playing it makes me wanna get better.
I love em both honestly but i do appreciate your perspective..... Damn God of War 3 was good 💯🤧 and i have to say i really really do love Ragnorok. So as someone who just loves God of War, i enjoy em both with complete and utter BIASED!!!!! 😌
I HAVE TO AGREE WITH YOU. I enjoy playing as both and I think they’re both really good. Lowkey kinda hard to decide a victor.
Go through your screenshots n tell me if u recognize kratos back in every shot.
What i don't get is why would Kratos hold back and be tame in the realm of fucking VIKINGS.
Yeah i think it’s because he knows if he unleashes his true capabilities, he may loose control of himself and revert back into a single minded killer.
You don't get the same feeling playing the newer games as u did the older games. GOW 3 was epic.
In that case I would prefer Sekiro... speed, satisfaction, style, also need to use multiple buttons and brain at some points.
My boy you earned a like and subscribe
Thanks you my guy appreciate it
@NATURE904 keep up the good work, Florida boy? If so I 🤬 whicha the long way. We need that GOW content fam
@@ThePoetNamedT lol I wanna go to Florida. And best believe more GOW content is on the way my guy
When I was young i played all sorts of games. dispite growing up on welfare my father was a programer for a short period as was my uncle, his brother. I was born 1994 so peak era of cracked or "chipped" ps2s and any game older than the ps1 was relatively easy to torrent emulators. I played anything (as long as i got to destroy something, was never the type for mindcraft or strictly puzzle games, despite loving the puzzles in the POP trilogy as they weren't the WHOLE GAME) I remember thinking Jak 3 was the most well rounded game ever between its original and in my opinion best take on those 3rd person adventure games, fast based combat system like in slash em ups(though i must say they were fair less intricate, but the game offered so much more thats easy to forgive) .. I skateboard and one thing i never see brought up is the tricks he does on the hoverboard are legit skatetricks. it has elements from slash em ups, standard action and adventure stuff, gta, need for speed and to degree did weaponized racing better than mario or crash karts. I used play the original quake lan vs with my brothers witht he monitors back to back so no screen peaking hahaha used to run people through final fights in guild wars ffs. God of war was my favourite slash em up series, and they turned into into an rpg souls feeling game to capture that new audience. Completely forgetting the people like me who played it for the speed. You can argue you have to "think" more to get better at this but i dont think that marks supriority. You have to think faster to play the og style. both have there merits. But theres a new rpg every week and im an adult how doesnt have the time to scratch my chin trying make the ultimate build. I just want a classic slash em up with a few modern touch ups.... games were supposed to be fun now i cant leave gta alone for a week or im bankrupt from water bills. where did we go wrong.... and no offence to anyone who prefers the new game type im just saying theyre spitting in the face of us who supported god of war for what it was to please rpg elitists.
Taking away Verticallity was a sin. You cant even platform in the new games. Takes a whole core branch of the gameplay out.
Lets see did I finish GOF 3? Multiple times, yes, did I finish the new GOF games more than once? no. I got bored watching unskippable cutscenes and walking sections.
thisss
And alot of those "walking" sections are very short, and can't even be qualified to an actual walk and talk section.
The newer games are so slow and clunky and full off 1000 melodramatic cutscenes. PlayStation is just loving these interactive movies huh.
9:03 the video litterally froze after you said "but this fool, STILL-"
Really? Hmm it didn’t do that for me..
@@TheNature904 it was just my trash internet
The best part of the duology is saying Kratos is more powerful than gow 3 because is full god yet
HE CANT JUMP he can't dodge in a big jump bruh and he cant even tank every attack
Gow 3 has more health than big old Kratos BRUH
no naked women in ragnarok 😢
Facts like where the hoes at?
@@TheNature904 In the toolshed.
🤡🤡🤡🤡🤡
@@TheNature904 Hit a gym bitchless dork😭
@@jurtheorc8117 Hit a gym bitchless dork😭
Gow 2018 has only one main weapon, the boring axe. Gow3 has 4.
8:35 this is maybe what i’d say about 2018 but not ragaronk
both are good but are honestly completely different types of genres. God of War was the pinnacle of hack n slash combat but it had deep mechanics most people never grasped.
what the new game needs is an increase in gameplay speed for mobility / attack frame data for both Kratos and the enemies. Attacks take way too long frame data wise, even the fastest light attack takes a while. Another thing that would help is to toggle a combo counter on screen if you want. And if we're being honest the game needs more gore. These three things are what og fans want to see. At least there are cancels in the game that allow for a deeper combat system. again, most people don't touch the surface lol
I disagree. GOW never hit the pinnacle of hack and slash gameplay. NG is 10x harder and has more gameplay depth than any of the titles in the OG GOW trilogy. Combo building? DMC just does it better.
What made the original GOWs so special was the spectacle it had. These massive landscapes set in the Greek mythos and a grand storyline on top of the solid gameplay mechanics separated it from the likes of other hack and slashes like DMC and NG.
GOW 3 >>>>>>>>>> GOW 2018
I think both games are good. The approach is just too different. The combat on older gow games is better and engaging. But the levels and hack and slash focus of the game can be too repetitive sometimes. Blades of chaos and leviathan axe are the best weapons in the series. The only things I don't like about the newer gow games is the rpg elements which is not necessary, the camera is too close to kratos and the somehow slow movements in the game. For me god of war 2018 is better overall. I haven't played ragnarok yet.
Update: Ragnarok combat is great but the game is boring and very slow pace. Atreus part killed my desire to finish this game. God of war 3 and god of war 2018 are the best games of the series.
Damn bro, ragnorok is my favorite gow game but I didn’t like it for some reasons 1 the scale and set pieces aren’t as grandiose and doesn’t feel like I can take on a giant, 2 kratos is missing key features like air combat, more variety of move sets etc. 3 the actual ragnorok sequence felt pretty dull to be honest. 4 I prefer a more tame kratos story wise, but bro please give me old Kratos gameplay wise idc I want it so bad. Hopefully now that they are going to be switching mythologies, we get giant powerful gods that kratos can whoop they ass and give us a perfect mix between the two sagas, but damn that also sucks because I personally love the idea of the Norse saga but sadly they are done with it already
I pretty much agree with all your points here tbh
First 3 God of war is the best....
Hard to find honest Shit like this I’m not surprised we are few who agree with you. ❤❤
Is there a right side in this argument?
Goofy ass GOW4 🍆 rider🤓
Why is your video so dark?
The combat is less interesting, the enemy variety is less interesting,the finishers are "safe" and less interesting, the music doesn't even reference kratos's old theme ONCE (which is a crime in my eyes).
The game is just a sanitized,lesser God of war.
Which is a shame because the story itself isn't too bad, it would've been way better if the GAMEPLAY wasn't basically "God of war last of us edition".
I'm surprised you compare GoW3's combat to GoW R's and think GoW3 has a chance, but ok, let's compare them for real: GoW R simply has the best combat of the entire saga, it's more complex, has bigger arm options, more magic attacks, more freedom of movement, better interactivity with enemies and the scenario, GoW R simply has smart combat, while GoW 3 has casual combat (yes, the best of its kind, but extremely casual). If anyone thinks I'm wrong, feel free to do so.
Gow 3 had more vicious monsters !🕊🌹
Subscribed, this video is too good. This is like a Dunkey video except you actually talked about what matters the most: the gameplay.
Mythology is as inconsistent as a girl “who doesn’t know what she wants to eat” in front of her bricked up boyfriend. Yeah I need to go back and whip out that PS3…
ive platinumed gow18 and gowr. im currently almost done with give me god of war on gow18. both games have suck ass combat. the biggest complaint i have is that kratos is WEAK SOUCE in both games. even at level 10 his strikes are WEAK. enemies litterally ignore his shit and will slap you around like a bitch. his movements and combo and camer are suited for 1v1 engagements. it has no worthy aeo/crowd control moves. the combat ONLY feels natural when you go against bosses regardless of them being trolls, valkyrie, beserkers ect ect. more than one on the screen and it breaks down. another issue i noticed in both games are the scripted attacks of bosses and how they will not register your attacks at certian moments. like when a valkyrie does her valhalla stomp if you try a big move it wont register at first you have to wait a second or two. i just got in the habit of using small attacks instead. same scripted shit happened especially fighting Gna in ragnarok. or when baldur does his zig zag and you slow down time and use a big attack it wont register. the devs are trash at making a fighting game and excel at making an enteractive movie.
Its been 7contineous hour in gow2018 i felt sleepy..DIS is not the kratos we need,want...he is not real kratos
This is a great video
They're just completely different entities which isn't a bad thing. There was some steps back in GOWR compared 4 but overall the combat system is still pretty good I just don't think the rpg mechanics was really all that necessary. God of War was worried about getting stale when games like Bayonetta, DMC and others simply kept improving their formula. They simply could've done the same with DMC5's camera where it's closer to Kratos but still spacious enough to see everything around you and just go all out with the weapons. Blades of Chaos don't hit like they used to. The Leviathan Axe, Fists/Shield(lame they got rid of this in GOWR) and Draupnir are all welcome additions to Kratos' arsenal. Hell I enjoyed using Draupnir more than any other weapon which nothing should outright outshine the Blades of Chaos. Even in 2018 Leviathan and Blades of Chaos felt pretty equal but in Ragnarok they just feel the same.
Ragnarok was pretty lackluster in restrospect compared to 2018 in terms of story and a bit of the combat elements but the overall shift in combat style isn't bad. The RPG elements just make things tedious. Gear leveling, health sponges and all that jazz are lame.
Overall as novel as it was to punch the shit out of Baldur and draugr up close. I prefer the old way of gameplay. Feels much more epic and exhilarating. I think aside from the rpg mechanics. Many of the things they introduced into the new games could've translated to the old combat style if done with careful management.
Pretty valid take. I feel like the things in the new style of combat still hasn’t reached their maximum potential yet. And you’re right the rpg elements added a level of grind that probably wasn’t necessary.
Goofy ass GOW4 🍆 rider🤓
Double jumps are stupid, why not make him jump higher the longer you press the jump button like Spiderman
Double jump can give you fighting combos and things. extended jumps just make you go farther
Goofy ass GOW4 🍆 rider🤓
Thank god this wasn’t the vid I thought it would be where you glaze gow3 and bash on ragnarok because of nostalgia and skill you literally debunked that entire argument😭
Dafuq you talking about? You can't spam L1+square, you can get hit out of it so you need to be careful when you use it. Boy, GOW 3 shits on Ragnarok.
DMC style vs Soulslike Style.
DMC style vs watered down soulslike style
He’s getting old
All I’m saying is 100+ years old still whooping the likes of Thunder Gods, All fuckers and foresight users. It’s no reason he can’t jump.
He needs to Eat a Idunn Apple and He will regain his Youth.
I miss how he can use to jump
You crazy! He is still holding back, that's the difference and it reflects in his combat.
Blah blah story reasons blah blah, just because their is a “reason” for it being that way doesn’t make it fun