RizomUV Basics: UV Unwrapping Quick Start

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  • Опубликовано: 15 дек 2024

Комментарии • 88

  • @RizomUV
    @RizomUV  2 года назад +7

    For those wondering where you can find the models that John mentions in the video, there is a download link in the description 😀

  • @FlavioDiniz
    @FlavioDiniz 2 года назад +15

    Hi, just want to say I bought Rizom last month and I can't be happier, I haven't touched in 10% of the tools yet, but it already made my workflow 100% better!
    god bless topocopy !

    • @RizomUV
      @RizomUV  2 года назад +2

      We're delighted to hear that!

  • @IstyManame
    @IstyManame Год назад +16

    Just started learning Rizom 30 minutes ago and i'm already getting better results then with any blender addons i was using before. Your software is incredibly useful and the Basics videos are very helpful for learning it!

    • @RizomUV
      @RizomUV  Год назад

      Awesome, we love to hear this!

    • @garnetst.721
      @garnetst.721 Год назад

      are you tried zenUV addon? does rizom have world orientation rotating?

    • @RizomUV
      @RizomUV  Год назад +1

      @@garnetst.721 - Yes it does 😉

    • @Crazystunts4190
      @Crazystunts4190 Год назад +3

      I’m right behind ya. Make a buetiful crossbow, high and low poly, got to the UV layout and realized these Blender tools just aren’t gonna cut it. It’s time to learn lol

  • @Radinian
    @Radinian Год назад +5

    I started to love UV Unwrapping bcz of this software.
    John is the right man for the job.

  • @FilenewMoonesch
    @FilenewMoonesch 2 года назад +10

    Rizom UV helped me understand UVs better than any other software. Thanks for the tips John!

  • @Motionworks
    @Motionworks 2 года назад +4

    Please note that when I say "Unwrap" when pressing the U key, I mean "Unfold".

  • @joshuanelson9415
    @joshuanelson9415 Год назад +3

    I love this! Ever since Clinton Crumpler in a "Intro to Unreal Engine" course on CMGA, demonstrated how to use Rizom in unwrapping a midpoly-highpoly mesh effortlessly, I was hooked lol! You have so much epic hotkeys & tricks to make UVing a fun activity, lol. ^_^ You've given me a sense of control over the process. Thank you!

    • @RizomUV
      @RizomUV  Год назад

      We love to hear this! Thank you 😘

  • @millie2079
    @millie2079 2 года назад +8

    Thanks Rizom and thanks John! couldn't ask for a better teacher 🙏🏻

  • @mahyadyarijani7553
    @mahyadyarijani7553 2 года назад +14

    Nice job 👍🏻. We want more tutorial.☺️🙏🏻

    • @RizomUV
      @RizomUV  2 года назад +7

      And you'll be getting them! 😀

  • @_TetKaneda
    @_TetKaneda Год назад +1

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @johannw7933
    @johannw7933 2 года назад +1

    This is great, thank you for the tutorial. I wish I had seen this kind of easy quickstart last month when you had the summer sale going on. Hopefully there will be a Black Friday sale this year so I can buy a perpetual license of Rizom. Money is a little tight right now, but the good tutorials make me want to switch from Blender to Rizom for UVs.

  • @Kemer95
    @Kemer95 2 года назад +3

    John here!
    hope to see more from you on this channel ^^

  • @mixchief
    @mixchief Год назад +3

    So good, @RizomUV. I think I'm going to incorporate this in my Blender-based pipeline. I understand there's an add-on for bridging mesh objects between the two. That would be great, if the workflow could be as seamless as possible.

    • @RizomUV
      @RizomUV  Год назад

      There are several Blender Bridges made by third party devs, we host channels for them on our discord: discord.com/invite/UjsFx7Y

  • @alexgrenlie862
    @alexgrenlie862 3 месяца назад +1

    13:20 Is there a reason you left the checker pattern Not matching up because if you have a texture that isn't seemless It's gonna definitely look screwed up.

    • @RizomUV
      @RizomUV  3 месяца назад +2

      This is a common misconception among beginners. If you are authoring or applying your texture in Substance Painter or Marmoset, you texture will be reprojected in the UV space.

  • @AvantNovis
    @AvantNovis 2 месяца назад +1

    Thank you!

  • @gursimransingh4391
    @gursimransingh4391 7 месяцев назад +2

    when I press p for packing I get a n error, WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints."

    • @RizomUV
      @RizomUV  7 месяцев назад

      This is not an error, it's just information about why islands cannot be placed in the tile. This is a result of your scaling settings or your Texel Density Target.

    • @hakanatak1730
      @hakanatak1730 7 месяцев назад +1

      @@RizomUVhow can we fix that problem because when i load new project, object is always outside of the uv tiles and when i scale it turns red.

    • @RizomUV
      @RizomUV  7 месяцев назад

      @@hakanatak1730 - What version of RizomUV do you have?

    • @hakanatak1730
      @hakanatak1730 7 месяцев назад

      @@RizomUV Version 2023.0.71.gd738df3e i think its the latest one

    • @RizomUV
      @RizomUV  7 месяцев назад

      @@hakanatak1730 - No I mean Virtual Spaces or Real Space?

  • @andyboyle2615
    @andyboyle2615 2 года назад +3

    Brilliant more please 🙏

    • @RizomUV
      @RizomUV  2 года назад +1

      The next one will drop in a week 😉

  • @Iad83
    @Iad83 Год назад +1

    Think of CUP for the most common used keyboard shortcuts:
    Cut
    Unwrap
    Pack

  • @Keilnoth
    @Keilnoth 3 месяца назад +1

    I was like: this guy sounds like John Dickinson...
    13:45: Oh right, that's why. 🤣

  • @NanoGameLab
    @NanoGameLab 2 года назад +1

    you Australian am i right? Thanks for the tutorial. i was told about this program today and wanted to see more this is looking promising to add to my pipeline!

  • @SoaringSimulator
    @SoaringSimulator 2 года назад +1

    We really need a super pro or the same RizomUV author to teach us follow by an expert teacher. We need a super course.

  • @basquera
    @basquera 2 года назад +1

    If you choose Blender mouse preset configuration you can change the select button from RMB to LMB just clicking with LMB above RMB text and so on to others mouse interactions 😉

    • @Motionworks
      @Motionworks 2 года назад

      Nice tip. This has been changed to LMB by default in the development build.

    • @basquera
      @basquera 2 года назад

      @@Motionworks It woud be great if they also put the option to invert the scroll wheel zoom direction 😉

  • @saynapolygons
    @saynapolygons 13 дней назад

    i dont have uv checker button in 3d view how to load checker texture or my own texture to preview ?

    • @RizomUV
      @RizomUV  13 дней назад

      The icons above the 3D viewport

    • @saynapolygons
      @saynapolygons 13 дней назад +1

      @@RizomUV Thank you, i see it now. Great piece of software it speeds up my workflow drastically

  • @yell0wKit
    @yell0wKit Год назад

    Thanks for the review. How to enable display of stretch and shrink in 2D and 3D view? I don't see it by default...

    • @RizomUV
      @RizomUV  Год назад

      It should be on by default in RizomUV Virtual Spaces, are you using Real Space?

  • @Daniel_Vital
    @Daniel_Vital Год назад +1

    Hi guys, is this worth adventuring? The interface seems a bit scary compared to Maya.
    Looks like you can get better results, but are they faster as well? Thanks

    • @RizomUV
      @RizomUV  Год назад

      Don't let the interface scare you. RizomUV is actually quite simple to get quick results, but there are plenty of options if you want to get more advanced.

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 Год назад +1

    Great video! Thank you

  • @yamansongur2119
    @yamansongur2119 Год назад +1

    Thank You

  • @AnanyaAninditaSSU
    @AnanyaAninditaSSU 5 месяцев назад

    Is the mouse preset opt removed from the newest 2024.0.77 ver??

    • @RizomUV
      @RizomUV  5 месяцев назад

      @@AnanyaAninditaSSU no what makes you think it's the case?

    • @RizomUV
      @RizomUV  5 месяцев назад

      @@SuspiciousRacoon ok there's a bug in the dialog sizing. Just resize the dialog you'll see the presets in the lower part

  • @leminh8641
    @leminh8641 Год назад

    why after crop is done, i scaled it down it turns red? The map is still beautiful!

    • @RizomUV
      @RizomUV  Год назад

      What do you mean by "crop"?

  • @bigw816
    @bigw816 6 месяцев назад +1

    the fact that im getting ("WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints.")when i press "u" to unfold just a little cube is wild. I lowered the TD but it didnt work. Im indeed in Virtual Space.

    • @RizomUV
      @RizomUV  6 месяцев назад

      It's probably because you've messed around with the settings, without understanding them.
      Virtual spaces just works out of the box (doesn't give this warning)
      I suggest you open preferences, scroll to the bottom, reset preferences. Then try again.

    • @Veritanky
      @Veritanky 5 месяцев назад

      Hi, im getting same issue - im working in virtual space and resetting preferences did not helped. How did you worked it out?

    • @RizomUV
      @RizomUV  5 месяцев назад

      @@Veritanky - As I mentioned in reply to your other comment (which you've deleted), come to our Discord.

    • @Veritanky
      @Veritanky 5 месяцев назад

      @@RizomUV Hello, yeah i did. Ty

  • @teukuaulia4270
    @teukuaulia4270 Год назад

    Hi, just started using RizomUV, in my model there are a lot of green lines, what does that mean?

    • @RizomUV
      @RizomUV  Год назад

      They denote the boundary edges of your geometry, if you are seeing this in the middle of your mesh, points probably need to be welded.

  • @djtilt1983
    @djtilt1983 Месяц назад

    There are tutorials for RizomiUV REAL SPACE?

    • @RizomUV
      @RizomUV  Месяц назад

      Are you asking if there are any tutorials for Real Space?

    • @djtilt1983
      @djtilt1983 Месяц назад

      ​@@RizomUV absolutely yes... I need to learn this software

    • @RizomUV
      @RizomUV  Месяц назад

      Do you actually need Real Space? I only ask because a lot of people download this, when they don't actually need it.
      Do you understand the difference between Virtual Spaces & Real Space?

    • @djtilt1983
      @djtilt1983 Месяц назад +1

      @@RizomUV i need to create real items to print with a 3d printer not videogames spaces

    • @RizomUV
      @RizomUV  Месяц назад

      @@djtilt1983 - Ok, I'm guessing you need a UV guide to print an image? so you can texture your 3D Model in real life?

  • @BongbokCG
    @BongbokCG 2 года назад +1

    🔥🔥🔥🔥

  • @Veritanky
    @Veritanky 10 месяцев назад

    i wish i could learn this program as heard lots of good about it, but sadly as self taught theres no way i can afford that/get student licence :(

    • @RizomUV
      @RizomUV  10 месяцев назад

      You can learn it. If you set up an account at Rizom-lab.com, then download RizomUV, you have a 30 day unrestricted trial, then after 30 days, you can still use it to learn, but cannot save / export your work.

  • @OhioNPC911
    @OhioNPC911 Год назад

    Why there is not even single video on how to setup UV Tiling etc?

    • @RizomUV
      @RizomUV  Год назад

      Well it depends what you mean, can you provide more detail please?

  • @dan323609
    @dan323609 2 года назад +1

    Moooooreeee

  • @odiagam5755
    @odiagam5755 4 месяца назад

    Well It Is Kind Of Complicated, You Have To Know And Understand Well What Type of Geometry It Self Before You Decide Where To Cut the Seems, I'm Curios About the Workflow If We Bring Scanned Object That Hasn't Been Optimize And Retopology

    • @RizomUV
      @RizomUV  4 месяца назад

      Was this post meant to be a reply to someone? It reads as if it was.
      For messy topology, you can select via the Magic wand.

  • @TomaZxxZas
    @TomaZxxZas 2 года назад +4

    10:40 sus

  • @IgorSinitsky
    @IgorSinitsky 7 дней назад

    Rizom does not understands smoothing groups from obj . Why so ? Its useless now

    • @RizomUV
      @RizomUV  7 дней назад

      That's not our doing, .obj doesn't support smoothing groups, I suggest using .fbx