Hi, just want to say I bought Rizom last month and I can't be happier, I haven't touched in 10% of the tools yet, but it already made my workflow 100% better! god bless topocopy !
Just started learning Rizom 30 minutes ago and i'm already getting better results then with any blender addons i was using before. Your software is incredibly useful and the Basics videos are very helpful for learning it!
I’m right behind ya. Make a buetiful crossbow, high and low poly, got to the UV layout and realized these Blender tools just aren’t gonna cut it. It’s time to learn lol
I love this! Ever since Clinton Crumpler in a "Intro to Unreal Engine" course on CMGA, demonstrated how to use Rizom in unwrapping a midpoly-highpoly mesh effortlessly, I was hooked lol! You have so much epic hotkeys & tricks to make UVing a fun activity, lol. ^_^ You've given me a sense of control over the process. Thank you!
This is great, thank you for the tutorial. I wish I had seen this kind of easy quickstart last month when you had the summer sale going on. Hopefully there will be a Black Friday sale this year so I can buy a perpetual license of Rizom. Money is a little tight right now, but the good tutorials make me want to switch from Blender to Rizom for UVs.
So good, @RizomUV. I think I'm going to incorporate this in my Blender-based pipeline. I understand there's an add-on for bridging mesh objects between the two. That would be great, if the workflow could be as seamless as possible.
13:20 Is there a reason you left the checker pattern Not matching up because if you have a texture that isn't seemless It's gonna definitely look screwed up.
This is a common misconception among beginners. If you are authoring or applying your texture in Substance Painter or Marmoset, you texture will be reprojected in the UV space.
when I press p for packing I get a n error, WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints."
This is not an error, it's just information about why islands cannot be placed in the tile. This is a result of your scaling settings or your Texel Density Target.
you Australian am i right? Thanks for the tutorial. i was told about this program today and wanted to see more this is looking promising to add to my pipeline!
If you choose Blender mouse preset configuration you can change the select button from RMB to LMB just clicking with LMB above RMB text and so on to others mouse interactions 😉
Hi guys, is this worth adventuring? The interface seems a bit scary compared to Maya. Looks like you can get better results, but are they faster as well? Thanks
Don't let the interface scare you. RizomUV is actually quite simple to get quick results, but there are plenty of options if you want to get more advanced.
the fact that im getting ("WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints.")when i press "u" to unfold just a little cube is wild. I lowered the TD but it didnt work. Im indeed in Virtual Space.
It's probably because you've messed around with the settings, without understanding them. Virtual spaces just works out of the box (doesn't give this warning) I suggest you open preferences, scroll to the bottom, reset preferences. Then try again.
Do you actually need Real Space? I only ask because a lot of people download this, when they don't actually need it. Do you understand the difference between Virtual Spaces & Real Space?
You can learn it. If you set up an account at Rizom-lab.com, then download RizomUV, you have a 30 day unrestricted trial, then after 30 days, you can still use it to learn, but cannot save / export your work.
Well It Is Kind Of Complicated, You Have To Know And Understand Well What Type of Geometry It Self Before You Decide Where To Cut the Seems, I'm Curios About the Workflow If We Bring Scanned Object That Hasn't Been Optimize And Retopology
For those wondering where you can find the models that John mentions in the video, there is a download link in the description 😀
Hi, just want to say I bought Rizom last month and I can't be happier, I haven't touched in 10% of the tools yet, but it already made my workflow 100% better!
god bless topocopy !
We're delighted to hear that!
Just started learning Rizom 30 minutes ago and i'm already getting better results then with any blender addons i was using before. Your software is incredibly useful and the Basics videos are very helpful for learning it!
Awesome, we love to hear this!
are you tried zenUV addon? does rizom have world orientation rotating?
@@garnetst.721 - Yes it does 😉
I’m right behind ya. Make a buetiful crossbow, high and low poly, got to the UV layout and realized these Blender tools just aren’t gonna cut it. It’s time to learn lol
I started to love UV Unwrapping bcz of this software.
John is the right man for the job.
Rizom UV helped me understand UVs better than any other software. Thanks for the tips John!
You're welcome Brian!
Please note that when I say "Unwrap" when pressing the U key, I mean "Unfold".
I love this! Ever since Clinton Crumpler in a "Intro to Unreal Engine" course on CMGA, demonstrated how to use Rizom in unwrapping a midpoly-highpoly mesh effortlessly, I was hooked lol! You have so much epic hotkeys & tricks to make UVing a fun activity, lol. ^_^ You've given me a sense of control over the process. Thank you!
We love to hear this! Thank you 😘
Thanks Rizom and thanks John! couldn't ask for a better teacher 🙏🏻
Nice job 👍🏻. We want more tutorial.☺️🙏🏻
And you'll be getting them! 😀
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
This is great, thank you for the tutorial. I wish I had seen this kind of easy quickstart last month when you had the summer sale going on. Hopefully there will be a Black Friday sale this year so I can buy a perpetual license of Rizom. Money is a little tight right now, but the good tutorials make me want to switch from Blender to Rizom for UVs.
John here!
hope to see more from you on this channel ^^
More coming 🙂
So good, @RizomUV. I think I'm going to incorporate this in my Blender-based pipeline. I understand there's an add-on for bridging mesh objects between the two. That would be great, if the workflow could be as seamless as possible.
There are several Blender Bridges made by third party devs, we host channels for them on our discord: discord.com/invite/UjsFx7Y
13:20 Is there a reason you left the checker pattern Not matching up because if you have a texture that isn't seemless It's gonna definitely look screwed up.
This is a common misconception among beginners. If you are authoring or applying your texture in Substance Painter or Marmoset, you texture will be reprojected in the UV space.
Thank you!
when I press p for packing I get a n error, WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints."
This is not an error, it's just information about why islands cannot be placed in the tile. This is a result of your scaling settings or your Texel Density Target.
@@RizomUVhow can we fix that problem because when i load new project, object is always outside of the uv tiles and when i scale it turns red.
@@hakanatak1730 - What version of RizomUV do you have?
@@RizomUV Version 2023.0.71.gd738df3e i think its the latest one
@@hakanatak1730 - No I mean Virtual Spaces or Real Space?
Brilliant more please 🙏
The next one will drop in a week 😉
Think of CUP for the most common used keyboard shortcuts:
Cut
Unwrap
Pack
I was like: this guy sounds like John Dickinson...
13:45: Oh right, that's why. 🤣
you Australian am i right? Thanks for the tutorial. i was told about this program today and wanted to see more this is looking promising to add to my pipeline!
We really need a super pro or the same RizomUV author to teach us follow by an expert teacher. We need a super course.
If you choose Blender mouse preset configuration you can change the select button from RMB to LMB just clicking with LMB above RMB text and so on to others mouse interactions 😉
Nice tip. This has been changed to LMB by default in the development build.
@@Motionworks It woud be great if they also put the option to invert the scroll wheel zoom direction 😉
i dont have uv checker button in 3d view how to load checker texture or my own texture to preview ?
The icons above the 3D viewport
@@RizomUV Thank you, i see it now. Great piece of software it speeds up my workflow drastically
Thanks for the review. How to enable display of stretch and shrink in 2D and 3D view? I don't see it by default...
It should be on by default in RizomUV Virtual Spaces, are you using Real Space?
Hi guys, is this worth adventuring? The interface seems a bit scary compared to Maya.
Looks like you can get better results, but are they faster as well? Thanks
Don't let the interface scare you. RizomUV is actually quite simple to get quick results, but there are plenty of options if you want to get more advanced.
Great video! Thank you
Thank You
Is the mouse preset opt removed from the newest 2024.0.77 ver??
@@AnanyaAninditaSSU no what makes you think it's the case?
@@SuspiciousRacoon ok there's a bug in the dialog sizing. Just resize the dialog you'll see the presets in the lower part
why after crop is done, i scaled it down it turns red? The map is still beautiful!
What do you mean by "crop"?
the fact that im getting ("WARNING: "Packing overflow. Some islands or groups cannot fit in tile with the requested Texel Density and/or scaling constraints. Please lower the target texel density, or increase the texture map resolution, or add tiles or increase their dimensions, or release Min. Scaling constraints.")when i press "u" to unfold just a little cube is wild. I lowered the TD but it didnt work. Im indeed in Virtual Space.
It's probably because you've messed around with the settings, without understanding them.
Virtual spaces just works out of the box (doesn't give this warning)
I suggest you open preferences, scroll to the bottom, reset preferences. Then try again.
Hi, im getting same issue - im working in virtual space and resetting preferences did not helped. How did you worked it out?
@@Veritanky - As I mentioned in reply to your other comment (which you've deleted), come to our Discord.
@@RizomUV Hello, yeah i did. Ty
Hi, just started using RizomUV, in my model there are a lot of green lines, what does that mean?
They denote the boundary edges of your geometry, if you are seeing this in the middle of your mesh, points probably need to be welded.
There are tutorials for RizomiUV REAL SPACE?
Are you asking if there are any tutorials for Real Space?
@@RizomUV absolutely yes... I need to learn this software
Do you actually need Real Space? I only ask because a lot of people download this, when they don't actually need it.
Do you understand the difference between Virtual Spaces & Real Space?
@@RizomUV i need to create real items to print with a 3d printer not videogames spaces
@@djtilt1983 - Ok, I'm guessing you need a UV guide to print an image? so you can texture your 3D Model in real life?
🔥🔥🔥🔥
i wish i could learn this program as heard lots of good about it, but sadly as self taught theres no way i can afford that/get student licence :(
You can learn it. If you set up an account at Rizom-lab.com, then download RizomUV, you have a 30 day unrestricted trial, then after 30 days, you can still use it to learn, but cannot save / export your work.
Why there is not even single video on how to setup UV Tiling etc?
Well it depends what you mean, can you provide more detail please?
Moooooreeee
Well It Is Kind Of Complicated, You Have To Know And Understand Well What Type of Geometry It Self Before You Decide Where To Cut the Seems, I'm Curios About the Workflow If We Bring Scanned Object That Hasn't Been Optimize And Retopology
Was this post meant to be a reply to someone? It reads as if it was.
For messy topology, you can select via the Magic wand.
10:40 sus
🤣🤣
Rizom does not understands smoothing groups from obj . Why so ? Its useless now
That's not our doing, .obj doesn't support smoothing groups, I suggest using .fbx