I Made Super Mario 64... but it's Open World
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- Опубликовано: 28 июн 2024
- I used #godot to create an open world version of Super Mario 64!
0:00 Intro
0:21 Models
0:48 Animation
1:30 Movement
1:51 Map
3:15 Enemies
3:41 Trees
4:22 Koopa
5:06 NPC
5:29 Fast travel
6:38 Post-processing
6:55 Demo
11:45 Outro
#gamedev #indiedev #mario64 #openworld Наука
Nice video ! Now i want my top comment pinned for no reason Keepo
Thank you 🤩! You are pinned 😉
nice
T un qc?
@@massi5417 yup ;)
@@massi5417 Comme moi 🙂
adding texture to flat green terrain would improve it even further same for trees and logs
That's true! Something I gotta improve in future projects 🙂
I was thinking the same thing, the bright, texture-less lime green grass just makes it look like mario is running around on a bright green blob of clay. It's also jarring when the texture-less grass meets the textured grass of the levels since it goes from being blindingly bright to actually looking like *actual* grass.
Also the borderline ear rape marble tile footsteps on every surface doesn't help sell the illusion of grass.
@@Chicky_Lumps wdym? The grass in my yard makes marble shoe against stone sounds all the time...
So does the snow when it snows, and the moss too and the water flowing down the stream that goes through my back yard...
It's a bit noisy though...
@@spimortdevcreate super mario 64 open word but it's on a spherical world.
Its crazy how quickly mario 64 can be recreated with modern tech, we’ve come so far
Have you ever seen any of the indepth videos about the game mechanics? Like the pendulum in ttc or dust mechanics? The game is surprisingly complex
@@PrimeBallard i have not, do you have any recommendations for me to watch about it
And parallel universes @@PrimeBallard
To be fair this attempt was overall pretty mediocre.
Was it? I'd like to see you try. So come on, give us an awe inspiring performance.
Better than Redfall 😱
Mario is always the best! 😁
Water FALL
Weird comparison but true
Yeah no shit 😂😂😂😂 but in all seriousness yeah its better
😱😱😱😱😱😱😱
Ah, yes. Running around flat empty worlds is my favorite.
Press analog up, listen the constant taptaptap sound and go insane.
It makes you wish for a nuclear winter
Starfield "exploration" in a nutshell.
Totally should have filled the game world better architecture.
Like, this is a 3D platforming game with no platforms whatsoever.
Instead of all the trees, I would have rather added the houses of the inhabitants of the Mushroom Kingdom, so unfortunately it looks a bit sparse, but there is definitely still a lot that can be done.
Ooh, Toad Town would be a good place to get sidequests.
In mario kart 64, peaches castle is connected to the racetrack via a path to the south, near where mario jumps out of the pipe. toad town should be located in that direction.
W pfp
I've been thinking for a while now, and i even commented on this the other day too, that they (Nintendo) should make a more open world Mario game for a change. Especially with new hardware on it's way, this would be a good time to show what it can do, while trying something a little bit different. They have a lot to work with too, since over the years there's been so much used in so many games, there's a lot of characters locations and environments, why not put it all together however Nintendo does and let us explore... I haven't really felt that 'excited' about starting a Mario game in years. It needs some good atmosphere and mystery, like imagine entering a boo castle and how that might look and sound. Or entering little villages or finding caves. This would work extremely well i think, Nintendo has the talent to pull it off.
Good idea!
I really like it! There's a couple issues though. When there is multiple enemies, the sound doubles over itself and gets louder. Also the walking sound for both the enemies and Mario is a bit too loud and gets annoying very quickly. The characters don't even have walking sounds in the original game, so I'm not sure why they are present. Another issues is that Mario stops immediately after the release of a keypress which is a bit unrealistic. One important thing. I feel that the paintings for fast travel in the castle should be unlocked once you reach the corresponding area. Apart from that, I LOVE THIS SO MUCH!!!
You are right for the enemies sound, I was hesitating of fixing it for the video but I decided not to because I thought it was not that bad 😄.
These are all valid points, I'm glad you enjoyed it anyway 🙂
@@spimortdev Thanks, man! If it weren't for nintendo copyrighting everything under the sun, I would play the hell out of this game.
I remember when I was like 6 years old and I thought the map was much larger than it actually is. Great idea!
here are some concepts I like to see in something like this
1 star=acess to portal
Make the open world interesting, like holes or platforms around the open area
Maybe add Mario's house for story significance. Idk I thought it was cool
Edit:🤓wow 98 likes, im famous.
Nah seriously tho didnt know yall agreed to this
You are right, this sounds cool 😎.
There is so much we can do in that kind of game!
@@spimortdev will you ever release this in the future?
I love this idea so much ,but anything like this with Nintendo involved I'm just now afraid that they find out about this and bully or stop the project just because Nintendo can do that sometimes 😮💨
those are cool ideas👍
@@humankamera202 Don't worry, this is sad but this will remain a video only, I don't want to have problems with nintendo 🙂
Can't wait for him to get into case with Nintendo
This is literally my thought while watching
I think this Game would look even cooler if it used the Render96 artstyle and also the HQ sound effects found by the community, that way this could be the definitive SM64 experience
@retrostalgico3 good video idea. Mario Openworld. Zelda majora mask and ocarina would be sick also. Maybe adding some new areas in between, like some hackroms created like missing link and so
Super Mario 64 was perfectly open-world as it was. You always had the freedom to choose which levels you wanted to play, while the objective to collect stars would keep you motivated to unlock more levels. By turning the game into a sandbox, you ruin that objective and turn the game into a meaningless collectathon in its truest form.
dont get me wrong, Mario 64 is one of my favorite game ever. I dont think that turning it into a full open world game would make it a better game. But I had an idea for few months and I wanted to explore this idea.
I’ve gotta say, it’s pretty damn cool to see the levels just embedded in the terrain like that! Very cool idea, and great work!
Thank you! 😎
This is a really cool idea! I’ve wanted to do something similar for a long time. Just expand the levels and make them seem as open and endless as I imagined them when I was younger.
I'm glad you enjoyed it!
It's cool to see that people has similar ideas 🙂!
I swear as a kid I had a dream about going out and running on an open field with a large path around the castle, this has an eerie resemblance to it 😮
Hey that's awesome, similar brain 😎
I love this idea. I wish Nintendo would make something actually like this. An open world Mario 64 remake on the Switch would be awesome!
Thank you, I'm glad you love it ☺!
This would we awesome, an actual open world like this!
They made Bowser's Fury, which is a lot like this - hopefully it was a proof of concept for what's to come!
No i don’t think they will.
@@Pixel_Gaming24099 I know they probably won’t. All I said was I just wish they would.
You're talking about nintendo, they hate to put minimal effort on old franchises.
Dear god the jumps are too powerful 😂
Footsteps way too loud
Ikr, they’re hurting me of how unsatisfying they are 😭
at first i thought you were complaining about nothing but oh my god i might actually go insane
I think that i saw a rom hack for mario 64 that made it an open world game, but it was janky and seeing it done from scratch is awesome!
Thank you, I'm glad you enjoyed it! 🤩
Do you mean Kaze's Open World Mario 64 ?
Cool experiment!!!!
But man... I still really enjoy the jumping into painting thing. Thought that was cool / creative .
Thank you! 😎 I agree, it was a clever idea back in the days!
now you can have accurate SM64 Mario by using libsm64 in your godot project!
anyways this was a pretty nice video and that was still pretty nice what you did!
Thank you ☺! I was not aware libsm64 was a thing when I started this. Doing the project from scratch was still really fun and a cool challenge!
This is genuinely awesome! Hopefully this will gain traction and show everyone your great talent
Thank you 😍!
i'm excited to see more of this, it looks good. some minor complaints i have are that the coins should be bigger and the grass smaller, to make things more noticeable
Thank you I'm glad you like it ☺! These are good points.
@@spimortdev u should also make the trees white on the snow area :)
I hope you keep working on it, really good idea! Expansion possibilities are endless too with different worlds you can add and so on.
Thank you 😊!
Spimort: Uses godot
The SM64 PC Port: 🗿
Kaze's SM64 Open world romhack: 🗿
the grass is a bit too much and I kinda like the flat sprite trees much better, adding patches of bush or even flower beds every so often to the forest area might help to break up the mundanity of a flat green floor tho, and could harbor a surprise enemy every so often too.
Wow, you’re so talented! Super mario 64 is one of my favourite games of all time! And now seeing it on a brand new way, made me very exited for what you are going to do in the future. Keep it up!
Thank you ☺!
This is incredible! Awesome job! :)
Thank you so much 😁
Dude you’re amazing! I really dig how you made the open world! The hub worlds are linked through forests and random areas. I love it a lot. There’s a lot of potential in your fanmade game! 🔥⭐
Thank you 😊!
@@spimortdev Hey thanks for the reply! It’s always good to get a reply from a creator 😎✌
as a person who takes a game dev course and loves everything about programming, I have to say, I loved and loved watching every second of this video. +1 sub
Thank you so much, that means a lot ☺!
Wouldn't it have been faster and easier to make a custom map and import it into the PC Port of Mario 64? Would have looked a lot nicer too.
Well probably! But this was a lot of fun to do it from scratch and a cool challenge too ☺.
I weirdly really like the way Mario has his model connected as one big mesh, big kudos!
This is really cool! A lot of work went into this. Really really cool stuff
Thank you 😊!
I can't disagree on that, I did put a lot of work (the game itself but also the video)! It was still pretty fun to make 🙂!
0:48 Unexpected me cameo in this video!
Omg haha this is so funny 😂
afaik mario 64s shading is simulating a lightsource from the camera sou you could have added something like that. i also wanted to try making an openworld version of sunshine but all the lever rips are missing the objects so i basically stopped there haha.
and yeah the wall around the castle are supposed to be green, the grass texture is just greyscale
Haha you are right for the around the castle, I realized it close to the end of the project and decided to let it gray because I feel like it makes more sense with the path I did in it 😁.
For some reason, the model online has these gray wall, maybe they took it from a different version, I don't know 🧐.
Sunshine is such a good game, an open world version of it would have been awesome !
The reason the wall is grey is because they reused a castle texture to save memory.
It was colored green using vertex coloring, which is used extensively in mario 64.
@@deefor oh that make sense! Thank you for the info! 🙂
Very impressive, never thought I would see Super Mario 64 in open world, very talented! And the open world areas remind me of the Pokemon routes that you take to get to the next city and area, so where Toad was under the grass, it felt like a trainer approaching a Pokemon Battle challenge, very well done, and it has so much charm into it! I also love how Bo-Omb Battlefield, and Cool Cool Mountain were represented from coming from the open world, I never thought I would see it like that, and last thing, I love how in Peach's Castle's painting you jumped into it and warped back at Peach's Castle, and I also love how in the Cool Cool mountain painting it warped you there, very nice, and can't wait to see the release very soon! You appeared on my recommendations, and this was one of my favorite videos to watch of all time, you made my night!
Hey thank you so much! I'm really happy you enjoyed it 😊!
There is so much stuff we can do with that kind of game, it's crazy! So much stuff I wanted to include but I had to stop at some point haha!
man, you did what I always imagined in this game. When all the levels are passed, it is not bad that one can still have fun in the world. you are a genius, congratulations. I hope you will make an update version of this clip in a few months. :)
Thank you! I'm glad you enjoyed it 😊!
5:50 i think i tried that in banjo kazooie too, but that was a LOOOT of time ago so i cant remember =D
i like the idea of teleporting in the frames , as if they were fast travel
Same for me, a long time ago! Banjo is still one of my favorite game !
I'm glad you liked the idea 😀!
@@spimortdev yes banjo is one of my favs too
I grew up thinking if you tried hard enough you could get over those hills, so this was really cool for me to watch. Thanks for making this! I also thought you could get to the islands in the background texture if you angled the cannon right; that would probably be another cool idea to explore
Hey, thank you for watching it! I'm glad you like it! 😎
Not a bad idea for the island in the background!
Awesome!! Very good job doing it!! I like it a lot :0
We need this project to be completed and be the fully Super Mario 64 experience but open world
Thank you so much, I'm glad you enjoyed it! 😊
I would like to make this project more complete but I'm scared of Nintendo 😟
@@spimortdev You're more than welcome :D
Oh okay, I know what you're meaning...
But there are some other Mario fangames than are still alive and Nintendo didn't took them down yet
Meanwhile you don't take profit about it then Nintendo can't make you anything too easy
@@azrhyga That makes sense! I'll think about it 🙂
I still have other projects I want to work on in the meantime (like the video of skyrim I made 😁)!
@@spimortdev Oh okay, I understand
Good luck with the other projects too!!
i love this, but in the future you should keep the games hud, make it ACTUALLY look like SM64 (the trees just make it a bit off), use *real* SM64 physics, and you should definitely make missions, where you go places or smth and as a award you get a star for each one you complete, and bowsers level would be a giant portal unlocked by stars, and it would say: “To access my portal, you need [Amount] stars! Bwa ha ha!” it would also be super cool if you added a neat easter egg on the final bowser level staircase, where you can do the BLJ (if you don’t know it look it up) and teleports you to some secret glitch level. anyways, i hope you see this comment, i hope you shout me out if you turn this comment into a video (earned a sub btw), and hope you grow into a channel with thousands of subs!!
Making physics exactly like the original game is way easier said than done
Hahah these are all good ideas, for real! 😀
Of course the video is mainly a proof of concept, so only the basics is implemented.
There is so much stuff we can do while converting a game to an open world, that's crazy!
I agree tho, an easter egg with BLJ would always be fun!
I'm glad you enjoyed the video anyway ☺!
@@spimortdev hope you become a big channel :DDDD
@@spimortdev are you gonna make more of this?
@@uItra. I might do other videos like that (I don't know if it's gonna be about Mario) where we revisit games, we'll see 😊
honestly this looks very promising i like it!
Just 2 things:
- the open world map that connects the courses is too big and makes the courses looks like a little obstacle in the way. I think it could be better to reduce the size in a 0.75 times or at 0.5 times. I think a good measure for this is that mario takes too much time to reach a course, so the time that mario take to reach a courser on a koopa shell, should be the time that mario should reach a course by foot.
- you need to reduce the field of view, is too high and looks distorted when you move, this is specially noticeable inside the castle.
And for the future you could add some scarse obstacles along the way to reach a course, but not too much the idea is that the courses are the areas with a lot of obstacles.
Thank you, I'm glad you enjoyed it 🙂!
Thanks for the feedbacks as well!
yeah the areas are way too far apart
Good luck with your project!
You should definitely put Royal Raceway in front of the castle, like in Mario Kart 64.
This is incredible! I hope you get tons of subs!
Hahah thanks !😁
This is… a masterpiece
Thank you ☺!
honestly I really think this is the direction that the next mario game is going to go, a huge open world with levels scattered around for you to discover. it just feels so natural, even in this rough proof of concept.
Super Mario rpg just came out i think yesterday. I haven’t had a chance to play it yet but most RPGs are open world (nowadays anyway), so you just might’ve been right about that
bowser's fury was (kinda) open world
So sunshine if it was on modern hardware. You can see the levels in the main hub.
this idea is amazing! i love how open mario 64 looks in a well open world like this! if i had some ideas it would be cool to expand on in mario 64 the level select usually gave a hint to where the stars were located on the map so maybe you can create a thing where the toad npcs and/or other npc's gave like missions to mario to get these stars and they gave the little hints there. maybe you could also do a thing where when mario enters the vicinity of a world a little element comes up in the bottom right corner telling where he was. just some ideas absolutely love this! you've earned my subscription :)
Thank you 😊!
I was thinking about a map/minimap at some point but it didn't make it into the proof of concept video haha!
Well excited to see what you come up with in the future!
Thats an awesome idea! Well done
Thank you 😎!
i kinda want to play this it looks great and beatufill. The idea is really cool. I always wanted to see sm64 be openworld
Thank you 🤩!
@@spimortdev give me the link
@@DccToon This will never happen, sadly, for obvious reasons 😟
@@spimortdev oh i forgot that nintendo can explode you
lso its insane how you got 200 subs in a few hours, keep it iup!
@@spimortdev It's not obvious.
The FOV is off.
Thank you!
And yes totally for the lib! When I made this project, I was not aware of this library.
But doing it myself was a lot of fun, and good for learning!
such a cool video. your personality is so charming and you are so talented! such a cool concept, would kill to see an official release by nintendo haha. amazing project, and you learned along the way. the effort you put into your videos will get you far and just know it does not go unnoticed! Keep up what youre doing man you gained a new fan. thank you youtube recommended for introducing me to this channel
Hey thank you so much, that means a lot ☺!
I'm really happy you enjoyed it!
I would also like to see an official game like that!
is this a joke?
Wdym?
@@JackTheNesGuysm64 is already an open world game
@@kskeleton_kind of!
I think people forget these videos are usually made by a guy working on a project for fun
This is fantastic. Keep up the good work. I really want to see what Nintendo can do with an open world Mario.
Thank you 😊! I want to see an actual mario open world from nintendo as well!
great video! love your game
Thank you 🤩!
Bro this project is so cool keep up the good work
Thank you so much! I'm glad you enjoyed it! ☺
Awesome work bro!🎉
Thank you ! 😎
fun fact, mario kart castle stage shows how the place would be in open world
nice! good luck on 1k :) also, maybe tune down the jumping and mario's size
Thank you 😊!
Very nice. Can't wait to see more work from you~
Thank you! 😊
I have absolutely no ideas for suggestions, I just think it's a great idea and you're doing good so far
Thank you 😊!
Very cool concept. I hope you keep working on it and improving it.
Thank you! 😎
I have a lot of ideas, for maybe other games as well 🙂.
We'll see!
I love how it is already an open world game and you've made it even more open world lol. Amazing job
Thank you! 😊
This looks Awesome! Great Work
Thank you 😊!
Very cool project, a real labour of love. Kind of funny seeing a single sphere of a simplistic tree rendered with 10x the number of polygons as the main player character, but nobody ever said this was supposed to be realistic! With the way we can just throw polygons at our problems these days I actually think it would have been a fun challenge to re-create the trees and bob-ombs using actual billboarding sprites.
Thank you! 😎
That's true, that would have been cool as well!
Cool idea! Subscribing!
Thank you 😊!
It’s such an incredible video, as I could say, it’s one of the best I’ve ever watched and it’s a combined of all I love in my life; Mario 64, dev, cats… there is no cats ahah
Oh no!! 😳 I forgot the cats! They were on my list! Dang it!
Thank you so much, I'm glad you like it 😎
Awesome video!
Keep it up
Thank you 😊!
Awesome, dude! Super cool idea!
Thank you so much! 😎
Congrats dude, this is really cool! This game made my childhood really happy back then
Thank you, this is the same for me ☺!
Not even 1000 subs? Daaaamn, your content is so good!
I never even played a single open world game, yet what I've seenfrom this video is the perfect open world game for me😂😂😂
Keep it up! Also, some feedback I think I should give is this - the main mode of transportation should be Yoshi instead of a koopa shell, maybe make the shell have a timer or something? That's just my opinion though.
We got 1000k yeah!
Thank you 😊!
Some interesting concepts imo. I'd like to see a completes and refined ver tbh.
i never thought anyone could ever make the conglomeration of polygons that is the sm64 levels make sense with respect to each other, but you did it and it's awesome
thank you so much, I'm glad you like it😎
Not sure how I feel about the exact world layout here, but it's still a demo & the idea is fantastic. Subbing to keep on eye on this.
Thank you 🙂!
Amazing! That’a the typical dream that you wish when you were a kid! Good luck with the process
Thank you 😊!
This is really cool proof of concept. Love seeing the use of Godot!
Thank you, I'm glad you liked it !☺
This is exactly what it is, a proof of concept! I had ideas I wanted to explore/show so here it is haha!
Thankyou, I had looked for this long ago, such a natural thing to do.
You are welcome!
great video! also you sound so much like two minute papers its crazyy lol
Thank you! 😊
Amazing video!
Thank you ☺!
The footstep noise made me so uncomfortable but everything else is fine
i definitely feel like maybe you should try and replicate the style of the games world for the open world-- use the dated grass textures for the ground, less blades of grass and all.. definitely a cool idea though, cant wait to see more :)
Thank you 😊!
him: i think this is the right jump power
meanwhile mario: *jumps on top of the castle*
This was the right jump power right 🧐?
the game is already kind of open world. u can explore so many maps
Great idea, if you are into older games (late 90s, early 2000s era), I would love to see more oldies with a twist like in this video, you have my subscription, keep it up.
Thank you 😊! There are so much games that could be reimaginated like that, we'lll see 🙂!
amazing idea
& realization!!
Thank you ☺!
It'd be super cool to have the paintings in the castle become jumps to each actual place in the world ONLY after discovering them in the main world.
Yes, this is the idea 🙂
9:25 You even put the weird fence behavior 😂
But jokes aside, amazing project, very inspiring!
Thank you 😊! I'm happy you find it inspiring!!
Vast tracts of nothing for miles! Nintendo hire this man!
ive been waiting for this my hole life
Yeahh!! I'm happy to see that I was not alone with that idea!
amazing idea! my mind is going nuts with other level based games that could get the same treatment!
I know right, I was also thinking about this 😂!
I'm glad you enjoyed it ☺!
"Everyone knows that games aren't real games unless they're open world." -James Franco on the set of Wreck-It Ralph 2
That’s actually pretty cool. One thing that i find annoying is the footsteps sound effect.
Pretty good, all that is left is to improve the textures and also add shadows and lessen the bright colours
Thank you! ☺
Very nice! It'd be so cool to see the next Mario game do some more open-world stuff
Yessss, please Nintendo 🤞
this looks like a dream i would have of M64 when i was younger
Next video: Nintendo hired a hitman to kill me
Legends of Mario be like:
That's amazing! it reminds me of MJacobBaker's SM64 machinas or more specifically: his model of Peach's castle
Thank you ☺!
Would love to see this project as a whole Project-Video-series !!
That's not a bad idea at all 🙂!
My eyes may be bleeding, but my childhood nostalgic heart is entertained
Haha thanks 😁