Thanks for the shoutout :) The emulation has clearly improved in one year of existence, but like F-Zero X, some games still suffers some specific problems that are not really addressed. But I think the most annoying thing are the controls and those have absolutely not changed in one year. This is my real pet peeve alongside that Yoshi's Story boss with broken transparency effects. Having a N64 controller would definitely help but aside from how it is hard to get one, I still also like using the Pro Controller, but the A and B button placement being horizontal instead of how it originally was is a huge problem when games expect you to press both buttons, like F-Zero X and Wave Race 64. The weird placement of Z and L especially compared to R is also pretty unintuitive that I had to swap the buttons around via the OS but I still think it's a bandaid solution and shouldn't have been needed in the first place. There's even some ideas that I do kinda like, holding ZR to have the C Buttons on the face buttons is I think a pretty good thing but if I change the controls via OS then it breaks that and that's not really great. The ability to switch the controls is also fully supported by the emulator and they do use that feature to change the default controls for Sin & Punishment and literally almost every game when you use a single Joy-Con, so clearly the base is there for more.
@@lost0thech4 Corporate greed is one thing but you can't make a lot of money long term if you're not able to provide a sustaining load. The Pro Controller is even like, around the same price I think? It's already pretty expensive brand new. My complaint is mostly on the controller mapping that feels not like the N64 controller, especially with Z & L, and B & A button placement... And I don't even ask for custom controller mapping because honestly I think that's useless if you provide good default controls.
I use the gamecube controller for the n64 emulator on the switch cause of button lay out and all. Plus the c stick is better since it has grooves to lock up down left right. The issue i have is it takes batteries and has no rumble so rip zelda oot
Yeah but the button mapping is intentionally being held back in my uneducated opinion to help Nintendo hold control but I doubt they would have issues pushing the N64 controllers even with competition pushing equal and better controllers .. they locked them behind a paywall and the stock is always gone in a days time I bought two knock off not. Cause they were cheaper but because they were available unfortunately for me the software update got cancelled b4 I could update my controller so it's useless for the switch.. I planned on getting a Nintendo controller or 4 when the demand settles but now I don't plan on getting one at all and I probably will let my subscription run out like I did with PlayStation
@@lost0thech4 The button mapping is what it is because there's probably a mandate at Nintendo where A must be A and B must be B and does not settle for anything else, rather than "we must sell N64 controllers" I refuse to think it was for that reason, but I'm sure it was something they thought of, I'm sure the emulator devs must be pretty annoyed about it.
My cousin had a big projection TV when the N64 came out, he had Mario and Pilotwings and played on his gigantic 65" projection TV, Pilotwings looked unbelievable at the time on a big screen like that, felt very immersive
@@shutitfukfaceEven with a 480P matrix/pixel grid, blown up to that size, the 320x220 N64 image would have looked pretty pixelated. That's just basic pixel density - you take a set number of pixels and stretch them/enlarge them to fill more space and you're going to notice the image defects more.
I only recently got a real N64 and it's amazing how much slowdown is in those old games that I never noticed as a kid. I think that's why speedrunners treat real hardware and emu as two different platforms.
@@_BELMONT_ game sack did a video recently on the expansion pack and what it does to every game that supports it (such as higher framerate, resolution or better textures)
As a kid there were many games where it felt like the N64 was about to break. When you set off multiple remote mines in goldeneye, you were lucky to get 5fps. And some ran at a barely acceptable rate even for the time, like Body Harvest.
@@johnmickey5017 I played so much Body Harvest back then and don't even recall the slowdowns much; I play it now and wonder how I didn't notice! Still, something to be said for how much I enjoyed those games without worrying too much about frame rate.
Not excusing this in the least, but ultimately they’re working with an old ~1 GHZ ARM CPU in the Switch, so even with better dev efforts there are going to be hard limits on how accurate the emulator can be on Switch - good emulation in general is CPU intensive, and the N64 and it’s microcode remains tricky to accurately emulate. That’s one reason there were very relatively few N64 games on Wii and Wii-U and most had extensive per game hacks to play at original/close to original speed.
I love these N64 games on my switch. Playing them anytime when I want is so amazing . My problem is we don't own the games and one day we will lose them . Time goes by fast and one day they will be gone .
You actually think they will improve the framerate? I'm expecting it to run worse than the original N64 version. Justification? : "We want our games to remain as faithful as possible." And all the Nintendo simps will cry tears of joy and defend their every word.
@@N.i.E.M.O Well clearly that doesn't mean much if Pilotwings 64 is running much better than the original. I think its fair to say that Goldeneye will also run better since that game also had a similarly uncapped framerate.
I think a bigger issue is how Rare optimized things like aim assist, etc. to compensate for the N64 analog stick and poor framerate. I find the game more difficult to play when emulating at a higher frame rate with a real N64 controller or when playing original frame rates using something like an Xbox controller. Could be my decades of muscle memory, but I think it has a lot more to do with careful tweaking of dead zone, aim assist, hit scan boxes, etc. If they just release a straight port of GE007 without proper calibration of the Switch controller inputs, I think people will struggle with it quite a bit. "Project Bean" on the other hand is a fantastic remake and plays like a more modern, tight shooter while retaining all the best parts of the original. Shame Microsoft couldn't get that one completed.
It's definitely better than it was at release, though I'm not sure if there were any additional enhancements in that department after it was first getting updated. I really hope its been fixed by now
@@johneygd Unfortunately, I think Conker is out of the question. It would bump the ENTIRE N64 app to an M Rating and Nintendo wouldn’t want that at all.
I'm just bought $20 for NSO Individual 1 year. Maybe next time I will bought $50 NSO Individual Extension 1 year to play GBA & N64. Currently I can play GB, NES & SNES only but it's super smooth, I liked to play their UI apps. And their own emulation is top notch ❤
Good video! Glad to hear Nintendo is improving their N64 emulation even though it really should have been ironed out right from the start. It is interesting to note that if they are able to make many N64 games run better, it may actually break elements of the game. For example, Donkey Kong 64 was programmed with slowdown in mind, so if you remove the slowdown, some of the challenges greatly increase in difficulty. I know this actually came up when the game was brought to the Wii U's VC. I'm sure many other N64 games were originally programmed with the original hardware's limitations in mind, so I am wondering if this might make some N64 games actually harder due to the increase in performance and speed?
Yeah, capping frame times it's so useful for physics, it's not like dynamic framerate it's not, but it comes at a cost and its a feature which you cannot sell in marketing
I'm wondering how GoldenEye will fare, since that also was made with the hardware limitations in mind. Playing the original game at 60fps turns the M16 into an unstoppable minigun.
They apparently accounted for this in Majora’s Mask for one of the cutscenes, so they should be able to address issues like this on a case by case basis.
I remember in the original PW64, it seemed like the action slowed to 5-10fps or something during the most complex areas (like the mini Kennedy Space Center where you see the space shuttle take off).
With my Steam Deck in hand I've been checking out emulation for the first time in like 10 years. I'm shocked by how good some systems are like ps2 but there are still some systems like 64 that I can't stand on anything but real hardware.
Mischief Makers is my number 1 most wanted game on the service. Incredible action platformer by Treasure. Sadly, it was owned by Enix back in the day, which means it'll probably never happen...
Timing accurate emulation is important for older systems, because programmers relied on it. But for more modern systems if you can write a simpler emulator and get better experience "for free", then why not.
In one hand, the inaccurate emulation isn't great, but in the other, I really wish they gave the option of running these games with better performance, because it's definitely a game changer. Games running better under emulation and backwards compatibility is a really cool thing to see, as this was predominately a PC only thing for a while.
Great video as always, I have barely played the N64 games (or any of their emulated games) and would love to play them more then I do. It was awesome meeting you a couple days ago at the Portland Retro Gaming Expo by the way!
When I heard the N64 would be part of the expansion pack, the only reason I wanted it was for Pilotwings (yes that might sound odd, but it brings back incredible memories)
Seeing side by side comparisons with old hardware has made me realize how much more I prefer the look of old hardware. The low resolution was fantastic at hiding graphical shortcomings. These rereleases are far to clean looking and texture/geometry pop-in as well as shimmering and draw distance are far more noticeable. To be far some of this can be blamed on the emulation being used. I would really like to see a low res mode or a retro filter of some kind.
Ares is the only emulator that actually looks and feels like original N64 hardware to me. Still has a ways to go in development but it's very fun to load up and see the rendering quirks of the hardware actually look like how I remember them.
Quake I and II are notoriously tricky to get running properly under emulation - sorting errors, lag and underwater effects breaking the visual completely without the proper configs. If NSO can get those and run them properly, then I'll be impressed.
If they do Banjo Tooie, they HAVE to do some compensation for the opening cutscene. The music for Tooie was composed to line up with the cutscene as it was originally timed, lag and all. When the game runs smoothly, the overture gets WILDLY out of sync. You can watch the XBox version of Tooie versus the original N64 version to see what I'm talking about
I still want to see a "pixel perfect" mode (integer scaling), the option to turn off their bilinear filtering on 2D objects so they aren't so blurry, and for them to fix the awful looking texture misalignments on 2D elements like logos and backgrounds (as some other emulators have long-since fixed). I'd also like to see them use a higher resolution and/or anti-aliasing for 3D elements. And for Pete's sake, make more N64 controllers so that I can actually get one! I've been checking online every day since release and still haven't seen the 64 controllers come back in stock!
What surprises me the most is that they still haven't announced Smash 64 for the service, which seems odd, you would think that's one of the first ones they would make available to attract a bunch of people into it. Also I'm still not pleased by this 5 games a year batches that they're doing, maybe in 10 years we'll have the "complete" library at this rate
We will have no more than 30 N64 games by then end of the Switch's lifespan (and I expect a good number of those to be shovelware, just like they do frequently on the NES and SNES services). And then when the 'Switch 2' coms out, they will reset the entire classic games library back to like, 6 games. And then we will have to wait another 7 years for the library to get back to what it was - and then they will release the Switch 3 and reset the library again. Rinse and repeat. You will pay for the same (extremely limited) amount of games over and over again forever, and you will never even get the full library - no, not even one quarter of any of them. Not to mention that Nintendo's emulation is literally worse than the stuff you can do for free on PC (or just about any other modern tech device).
Not only is the framerate much faster but it does so at a higher resolution and detail level, which can be seen quite clearly in the side-by-side comparing the original to the emulated. Pretty damn impressive!
You might not have noticed but the timer on Pilotwings 64 on Switch stutters backwards sometimes. Like the game noticing it ran too fast and have to set back the timer a bit or something like that.
5:59 - When I was capturing real hardware, goldeneye on a PAL system it runs more like 25fps, when looking at capturing at 50Mhz (50fps) one frame being the movement frame and the next being a small update to textures without any movement, but sometimes it is slower than that. Only part of the game that does appear to run at 50fps was the company logos, intro (the gun barrel part) and menus.
There are a few other places, if you put away your guns: the back of the Frigate and the start of the Cradle come to mind. (Actually, they could be the only examples, for all I know.) That's for 60fps on NTSC, but I'd expect PAL to have similar results.
if i remember correctly, some parts of certain maps in goldeneye 64 would run at 60 fps on original hardware. chances are it'll run better on the switch over original hardware based on the info provided in this video.
Goldeneye has unlocked frame rate. The only reason why it doesn't run at 60fps all the time is the N64's speed. If you use PJ64's overclocking options, you can make the game run at 60fps 100% of the time, without patching the ROM or anything.
That's true although it was extremely rare. You'd basically have to unequip your gun while staring at a specific corner so the bare minimum was on screen. The startup showing the Nintendo/Rare logo also run at 60fps btw. Honestly it's cool. It almost feels like some of the Rare devs were time travelers with how future proofed the game is overall: 60fps cap, widescreen support, 21:9 support through letterboxing, dual analog controls through two controllers, etc. With an emulator this means the game scales up surprisingly well and far better than other games on the console.
Doubtful considering those both had PC ports, and they could make more money licensing some port house like Aspyr to do a Switch port of the PC versions like the other SW game ports that have appeared on Switch.
@@yellowblanka6058 The fog weirdness between N64 and PC versions of Shadows of the Empire reminds me of what happened with Halo 1 Xbox and the PC port, and subsequently Anniversary and Master Chief Collection. I hope any future ports are based on the N64 version for that reason.
@@PhAyzoN I seriously doubt that as it would be far easier to port from the PC source code than the N64 source code (assuming the N64 source code even still exists)
@@yellowblanka6058 It's been a while since I've looked into it, but I believe the fog CAN be rendered correctly on the PC version with certain video cards (3dfx, probably), so hopefully any future ports account for that.
Yeah, Perfect Dark was one of my favorites as kid, too. Hopefully they can work with Microsoft to get Perfect Dark available. I'd argue it was the best first-person shooter on the console! As long as they can iron out any emulation issues that don't hinder the gameplay.
Perfect Dark is available on the Xbox - 4k60fps ready to roll! I've had a copy ever since the Xbox 360 (though that version was only 1080p due to the HDMI spec limit :P)
Thanks for talking about F-zero because the issues with that game have been driving me crazy! It's really a night and day difference if you play on original hardware and then try the Switch version. I'm glad Nintendo started to make the effort to improve the quality of N64 emulation, though and hope they continue to update it.
Holy crap the bot problem is getting out of hand. Meanwhile RUclips keeps sitting on their asses... As for NSO, still don't see the appeal of paying for that service.
Personally, I hope we get _Banjo-Tooie_ ! I mean, we did get _Banjo-Kazooie_ so I'd be quite surprised if we didn't the sequel as well! Maybe other Rareware titles like _Jet Force Gemini_ or _Perfect Dark_ ?
Yes, more love for mischief makers!! It's a real gem. I'd like to see Donkey Kong 64 on the service, because i've never played it before, and I wanna play it on the go. Then I'd actually consider shelling out the ridiculous amount of money to upgrade to n64.
I have been following this situation ever since the service launched, I agree that the service has clearly improved, all of the game breaking bugs have been fixed including that infamous Paper Mario one that wipes out all of your save data, and it is indeed great to see games playable at higher framerates than the original N64 hardware allowed even if it's due to the emulator not being 100% accurate, credit where credit is due. It's also nice how compared to their prior attempts on the Wii/Wii U they got rid of those unnecessary dark filters that made all of those vibrant and vivid world Nintendo games feature look really dull. However, the service itself could still use a lot of improvement. Allow me to elaborate. To begin with, there are still various graphical inaccuracies in games like F-Zero X, Yoshi's Story and Mario Golf that while not game breaking they are still noticiable and need to be addressed. Then there's also the lack of features that have long been requested ever since the NSO itself launched that *still* haven't been added yet, like being able to remove the border and delete save games for individual games. Adding rewind to the N64 emulator just like all the other emulators would have been a welcome feature too. And while not directly related to the emulators (but still related overall) I feel like the NSO service itself as a whole still leaves a lot to be desired, the Online Play invites are *still* barely used in first party games other than Mario Party, the netcode they use for online games features lower tick rates than Wii U games for no good reason and that leads to some noticiable lag during online gaming, going further, matchmaking in games like SMM and Splatoon frequently fail during matching for some reason and dump you back to the lobby with "A communication error has occurred" before the match even starts and if someone disconnects during a match and makes the whole room DC it can't detect that you weren't the one who DC and punishes you even if it wasn't you fault, they also pair players of different skill levels together and that may lead to an unbalanced experience. And on the NSO emulators and SMM2 the connection is only as strong as the strongest link due to the delay-based netcode, with is really apparent and that can lead to a very laggy experience if one player is just a little too far, it's unreasonable. Then there's the NSO Special Offers, Tetris/Pac-Man 99 are cool but it needs more content to improve the value of the service. SMB35 was great and they killed it for no good reason, a SMB99 or something similar would fill that void that it left that currently exists. Finally, just like other commenters have stated, they're Nintendo, a multimillion dolar company, the one that developed the original hardware, if anyone can make a great N64 emulator it's them, we're not asking for cycle accurate perfect emulation just one that is serviceable and doesn't have noticiable inaccuracies, online lag/other issues, or a lack of features. It's inexcusable that this was an issue in the first place and that emulators like Project64 that have been around since the 90s did a better job at first. They still should and can do way better for the price they are charging. I love Nintendo but as a costumer and as a fan I won't be fully pleased until they address all of the issues their Nintendo Switch Online service has.
I’m glad you came back to it, as I think the improvements NoE have been making are good, they are learning on the job but it’s coming along well now. It worth saying the responsiveness is improved too (won’t match non-emulated, but better). 1080 is a good call, think non-Nintendo games are unlikely (and some games like Turok 2 and Shadowman have incredible native Nightdive ports, while Episode 1 racer has a ok Aspyr port too.)
It's still so interesting that with all the hardware advances we have that some of these now ancient (by technology standards) systems are so difficult to emulate. You'd think the sheer horsepower of today's systems could overcome the oddball chipsets and programming tricks used by older systems.
It's not that bad, my phone is weaker than the Switch and can emulate any N64 game just fine with mupen64plus-fz. What people don't seem to realize is that Nintendo isn't trying to or has any reason to compete with fan emulators. They just want to make an emulator that will run the games the want to put on their service fine, which is very different from fan emulators trying to run the entire library perfectly. There's also the problem of development resources, believe it or not. Sure, Nintendo has money, but Project64 and Mupen64 have both been in constant development by dedicated hobbyists for twenty+ years. The amount of work that has gone into both of them is insane. It's a lot faster to create an inaccurate emulator and to hack your way around issues like Nintendo has been doing and to most of the NSO subscribers it makes no noticeable difference.
Played through Mario 64 for the first time recently and was surprised with how much I enjoyed the game, as I’m usually not a fan of older games (SNES, NES for eg). I have since been eyeing a family plan option which only costs £10 a year, and hearing about these improvements is convincing me even more.
@@yeahyeahwowman8099 he's probably younger which is not so crazy. I was born in 96 so I don't really get into anything made before 1990 because sensibilities and standards have changed. It's hard to go back to old media when you're not used to how it was presented. Some people don't mind but with a few exceptions I can't stand the audio quality of any TV show made before 1990 for example.
@@yeahyeahwowman8099 yeah I’m young. Born in 99. I’ve tried older games, I respect them, I just don’t like them as much as modern games. The only SNES games that I really enjoyed were Super Metroid, DKC2 and Yoshi’s Island. And I’ve tried all the classics (ALttP, SMW, FF6, Chrono Trigger, etc). Keep in mind, I’m not saying they’re bad, they just didn’t click for me.
The original version of Custom Robo runs at 60 fps, while the NSO version runs at 30 fps. We are wondering if the day will come when it will run at 60 fps like the original.
honestly this might sound nitpicky but I don't touch any of these apps due to the fact that you can't remove the borders or the profile icon in the top left. it's just too distracting for me when I can just... use better emulators. I'm glad for those who do use this and are having a good time with it
as someone who JUST got the n64 switch controller, I finally feel like I can enjoy this collection. When I first tried star fox 64 a year ago, I was really disappointed in the default controls, really wish they had a remapping feature (outside of os level).
I fired up my switch this past weekend exclusively for PilotWings 64 and Wave Race 64. I was blown away how good they look. I'll take it even if it is a accident. I definitely agree the service has gotten much better than on launch day. I really hope Nintendo keeps listening to feedback and making improvements. I would say of the big 3 its middle of pack with its backwards emulation services. Xbox > Switch > PS.
How have you been liking your Steam Deck? I've recently got my hands on one and am loving it so far. Especially for emulation. It'd be sweet to see you make a video on the Proton technology or the Steam Deck OS or both =)
If an emulator was accurate, it would be called a simulator, wouldn't it? So why even bother with timings, like there are only minor edge cases where that actually matters. (For example if physics do not use fixed steps, but instead rely on the delta time from last VSync, some skips might be unable to be performed, if the framerate is higher than expected). Or some other float inaccuracies add up much faster, if the frame rate is higher. But overall, who cares, if the game plays the same. I'd say it's a bonus, if it runs smoother.
I see where you're coming from, but an emulator mimics real hardware *as closely as possible*. An inaccurate emulator is just an inaccurate emulator, a perfect simulation of real hardware is just emulation.
@@fders938 --Nah, most people would call that a simulator, then.-- Many sources claim that an emulator by nature does not have to be accurate. I think it mostly boils down to if an emulator can be a substitute to what it's emulating. Think of it as a "re-implementation", that does not mean the implementation details are 100% the same. Only the result should be at least the same, if not better. If the emulator exceeds the original result, I don't think it should be called less of a substitute, because it performs better.
Nintendo's goal is not to create accurate emulation but to release and sell their old games for the NSO service. So inaccuracies aren't a problem if they improve/enhance the experience as long as the individual games play properly.
The biggest games I'd like to see come to the service that haven't already been added or announced would be Banjo-Tooie, Donkey Kong 64, Mystical Ninja Starring Goemon, Goemon's Great Adventure, Ogre Battle 64: Person of Lordly Caliber, Mega Man 64, and Resident Evil 2. I know some of those are highly unlikely to ever come to this service, but here's hoping as many as can, will.
Wwf no mercy. I would love to see a release of that. The game would slow down when playing couch multiplayer do to the limitations of the switch. Would love to see if they can fix that. Also because that game is fun, and still think its still is the best wrestling game to this day.
If No Mercy were to come to Switch it would need be retitled as WWE No Mercy (due to the World Wildlife Fund lawsuit in 2002) although licensing is already a big problem in sports
@@jasonmartinez5116 That, and He Who Must Not Be Named exists in the game, and the WWE is still trying to avoid acknowledging the guy. People will not be happy if they replace him with an anachronistic replacement such as Roman Reigns, their current poster boy. Not to mention deceased wrestlers that are either difficult or impossible to license, like Eddie Guerrero, Chyna, and Grand Master Sexay to name a few, or active wrestlers from back then that are now working for WWE's competitors (CZW, ECW, AEW, etc.).
MVG, any chance we could get like a compilation video of some sort? Or some longer videos. Of anything really. I love long form videos. I can listen to all this stuff in the background, while I work.
It's definitely the guest characters making it a problem for a rerelease. One would think that replacing them with the Nintendo DS replacements would be a solution, but people will cry foul because to some, it's considered tampering with original code and an act of preservation-proofing. For others, it's simply because they don't like the replacements; Dixie Kong is fine for most people, but Tiny Kong was considerably divisive for the most part.
I'll still hold back at least until 1080° Snowboarding is on there. That's the primary reason why my N64 is still hooked up. I'd also love to see the og Bangai-O - it's a rad dream, but Sin and Punishment being on the service gives me some hope...
It's great that the service is getting better in emulation. But I still hate it cuz of the button mapping they decided on and refuse to allow the customizable button mapping like the Virtual Console on Wii U.
I want to see Rush 2 Extreme Racing on the switch. Still won't sign up to pay monthly just to play games that I'd rather own on my console but the progress on how well (or not well) it runs on switch is intriguing
People exaggerate when talking about 60 fps. I don't notice any difference between 30 and 60 fps when playing the same game. What I do notice though is frame rate dropping. I rather have a stable frame rate of 30 fps than constantly dropping 60 fps. I still don't think the additional costs are worth the N64 library yet. If they ever add Banjo-Tooie, Diddy Kong Racing and Conkers BFD I'm in, especially since I never played Conker myself because my parents didn't buy it for me and now it's ridiculously expensive.
The better performance is just a side effect of inaccurate emulation.. in F-Zero the performance still suffers. Half-assed it the best way to describe the N64 emulation on offer by Nintendo here..
@@phattjohnson Yeah, this is exactly what I mean. Especially considering Nintendo should have, and at least has legal control of any and all documentation and resources to make the most accurate of N64 emulators.
Warner Bros. has stated that they refuse to go back to older titles so they can stay focused on their current projects. Their last Classic game would be Mortal Kombat Arcade Kollection, which is marred with emulation issues and new glitches caused by said issues.
I would love to play N64 games on Switch. However, I'm still not sure about paying $50 a year for games (or this emulator) with issues. I do have a Wii U (and Pi4) with some of these games.
In the case of emulators not running at accurate clock rates: this is actually the basis for a lot of anti-piracy measures in games. Essentially, they program in knowing about what the hardware is suppose to do for clockrate--and test to see if this is off from what appears to be happening on the system they are running on. It could be a simple as comparing how much code runs compare to how much time passes on a clock of sorts This means, we could conceivable see Nintendo disable DRM in one of their N64 games in the future to allow it to run on their service
here's a list of N64 games I would like to see on the Switch. Donkey Kong 64 Super Smash Bros Perfect Dark Conker's Bad Fur Day Star Wars - Shadow of the Empire Star Wars: Rogue Squadron Resident Evil 2 (Just because it would be cool to see it running on Nintendos emulator) Diddy Kong Racing Well, the list could go on, but that's a few of my top picks :)
PilotWings 64 is one of my favourite ever games so glad to see it’s been given a healthy performance boost! I was wondering if you or anyone else could answer an emulation question: why does resolution of onscreen GUI/HUD elements always stay blocky and low-res even tho polygon resolution improves? I guess there’s no way for them to ‘up-res’ the existing sprites??
You must have missed the video if your takeaway is that it's been given a 'performance boost' 😜 - this is a (positive, I'll admit) side-effect of lazy emulation!
In answer to your question, there are a few third-party tiles I hope to see on N64 Online someday. Many are a bit obscure, and some are more plausible than others, but they are: StarCraft 64, Snowboard Kids 1 & 2, Shadowgate 64: Trials of the Four Towers, Resident Evil 2, Mega Man 64, LEGO Racers, Clay Fighter: Sculptor's Cut, Castlevania 64, and Castlevania: Legacy of Darkness. I didn't list any Rare or first-party titles because I expect those to arrive eventually.
What sucks is that homebrew N64 emulation on the Switch is even worse. Through RetroArch, some games won't play or suffer more graphical glitches than NSO's emulators. On top of that, joystick and d-pad inputs are permanently conflated with one another unless you disable one of the control inputs.
For some reason, and I can't tell you why, honestly it's probably going to seem silly. But my favorite game on the N64 is Destruction Derby. Of all the versions I've played on PlayStation and PC, my favorite is the N64 one.
Haha my PC could barely handle that game at all. I think I needed a 3DFX card and didn't have one :P I was jealous with how nice it looked on a friend's Playstation but I'll admit I never saw the N64 version in action!
I'm sorry, but I think Yakumono's take is what's inaccurate. A game designed to cap at 60 fps, but take into account lower frame rates when the hardware can't keep up, isn't running inaccurately on better hardware if it maintains the 60 cap throughout. It's doing exactly what it was designed to do. I wish every game was programmed like this, so that it in effect future-proofs itself. Better hardware means better frame rate up to a high cap, and possibly even higher-res rendering.
I especially like how they improved button mapping by letting me map them by myself on a per-game basis. Really goes to show how much effort they put into this reasonably priced expansion pack service.
This is what NSO should be. Emulation, verging on remastered content. It doesn't need to run how it did in the 90s, it needs to run how people remember it ran in the 90s.
Thanks for the shoutout :)
The emulation has clearly improved in one year of existence, but like F-Zero X, some games still suffers some specific problems that are not really addressed. But I think the most annoying thing are the controls and those have absolutely not changed in one year. This is my real pet peeve alongside that Yoshi's Story boss with broken transparency effects.
Having a N64 controller would definitely help but aside from how it is hard to get one, I still also like using the Pro Controller, but the A and B button placement being horizontal instead of how it originally was is a huge problem when games expect you to press both buttons, like F-Zero X and Wave Race 64. The weird placement of Z and L especially compared to R is also pretty unintuitive that I had to swap the buttons around via the OS but I still think it's a bandaid solution and shouldn't have been needed in the first place.
There's even some ideas that I do kinda like, holding ZR to have the C Buttons on the face buttons is I think a pretty good thing but if I change the controls via OS then it breaks that and that's not really great. The ability to switch the controls is also fully supported by the emulator and they do use that feature to change the default controls for Sin & Punishment and literally almost every game when you use a single Joy-Con, so clearly the base is there for more.
The controller issue is just corporate greed I think ever since they blocked third party support
@@lost0thech4 Corporate greed is one thing but you can't make a lot of money long term if you're not able to provide a sustaining load. The Pro Controller is even like, around the same price I think? It's already pretty expensive brand new.
My complaint is mostly on the controller mapping that feels not like the N64 controller, especially with Z & L, and B & A button placement... And I don't even ask for custom controller mapping because honestly I think that's useless if you provide good default controls.
I use the gamecube controller for the n64 emulator on the switch cause of button lay out and all. Plus the c stick is better since it has grooves to lock up down left right. The issue i have is it takes batteries and has no rumble so rip zelda oot
Yeah but the button mapping is intentionally being held back in my uneducated opinion to help Nintendo hold control but I doubt they would have issues pushing the N64 controllers even with competition pushing equal and better controllers .. they locked them behind a paywall and the stock is always gone in a days time I bought two knock off not. Cause they were cheaper but because they were available unfortunately for me the software update got cancelled b4 I could update my controller so it's useless for the switch.. I planned on getting a Nintendo controller or 4 when the demand settles but now I don't plan on getting one at all and I probably will let my subscription run out like I did with PlayStation
@@lost0thech4 The button mapping is what it is because there's probably a mandate at Nintendo where A must be A and B must be B and does not settle for anything else, rather than "we must sell N64 controllers" I refuse to think it was for that reason, but I'm sure it was something they thought of, I'm sure the emulator devs must be pretty annoyed about it.
Now you know why there isnt a N64 Mini, unless there was an online feature that can update the emulation. Imagine they released the first version.
@@PotatoeSnow Nintendo is free to use the code of dolphin, it's open source lol. They would just need to acknowledge it exists and that they use it
@@heliophane is it an open source license that allows comercial use? because otherwise nintendo would have to release it for free
@@heliophane and they wont do that, they don't want to give in
@@azurezeed It is not, so no idea what that other dude is talking about lol
My brother in christ PS1 mini exist and i argue much stronger than N64
My cousin had a big projection TV when the N64 came out, he had Mario and Pilotwings and played on his gigantic 65" projection TV, Pilotwings looked unbelievable at the time on a big screen like that, felt very immersive
and now it looks like complete garbage on modern big screens lol.
@@shutitfukfaceEven with a 480P matrix/pixel grid, blown up to that size, the 320x220 N64 image would have looked pretty pixelated. That's just basic pixel density - you take a set number of pixels and stretch them/enlarge them to fill more space and you're going to notice the image defects more.
I only recently got a real N64 and it's amazing how much slowdown is in those old games that I never noticed as a kid. I think that's why speedrunners treat real hardware and emu as two different platforms.
A lot of the slowdown was hidden by the refresh rates of older CRT TV screens from the 90's. HDTV's showcase just how much slowdown is actually there.
Get that expansion pack, helps with SOME select games.
@@_BELMONT_ game sack did a video recently on the expansion pack and what it does to every game that supports it (such as higher framerate, resolution or better textures)
As a kid there were many games where it felt like the N64 was about to break. When you set off multiple remote mines in goldeneye, you were lucky to get 5fps. And some ran at a barely acceptable rate even for the time, like Body Harvest.
@@johnmickey5017 I played so much Body Harvest back then and don't even recall the slowdowns much; I play it now and wonder how I didn't notice! Still, something to be said for how much I enjoyed those games without worrying too much about frame rate.
I still think it's baffling how Nintendo, who has all the Ressources and all the documentation struggles to make a good emulator
they dropped their original wii / wiiU Emu team for a shitty one. Resources are useless when the team doesn't know how to use them properly.
Many of the emulation issues started with WiiU
They should just outsource this job.
Makes it kinda funny that Valve sent some Emulator Devs a Steam Deck Dev Kit before Launch.
I Remember the Dolphin tweet very well
Not excusing this in the least, but ultimately they’re working with an old ~1 GHZ ARM CPU in the Switch, so even with better dev efforts there are going to be hard limits on how accurate the emulator can be on Switch - good emulation in general is CPU intensive, and the N64 and it’s microcode remains tricky to accurately emulate. That’s one reason there were very relatively few N64 games on Wii and Wii-U and most had extensive per game hacks to play at original/close to original speed.
One thing I would like to see is filters, like "original resolution" or "CRT filter".
and maybe black screen borders and an option to hide your account avatar?
Yes thank you. I think we should start a petition or at least do something. I can't stand crisp low res textures mixed with 1080p models
The new Resident Evil games actually have that, along with others.
I love these N64 games on my switch. Playing them anytime when I want is so amazing . My problem is we don't own the games and one day we will lose them . Time goes by fast and one day they will be gone .
Do you play in handheld? I love playing snes in handheld. But the n64 games got annoying cause the C buttons are mapped to the right stick
@@tdogable If you hold down ZR, the 4 face buttons become the C buttons
It will be interesting to see how Goldeneye will deal with the increased frame rate in regards to level completion times
Knowing Nintendo, they will just let it be broken and people will still pay for it anyway.
You actually think they will improve the framerate? I'm expecting it to run worse than the original N64 version.
Justification? :
"We want our games to remain as faithful as possible."
And all the Nintendo simps will cry tears of joy and defend their every word.
I'm looking forward to complaints about certain achievements being impossible to gain, because the game runs too well xD
@@N.i.E.M.O Well clearly that doesn't mean much if Pilotwings 64 is running much better than the original. I think its fair to say that Goldeneye will also run better since that game also had a similarly uncapped framerate.
I think a bigger issue is how Rare optimized things like aim assist, etc. to compensate for the N64 analog stick and poor framerate. I find the game more difficult to play when emulating at a higher frame rate with a real N64 controller or when playing original frame rates using something like an Xbox controller. Could be my decades of muscle memory, but I think it has a lot more to do with careful tweaking of dead zone, aim assist, hit scan boxes, etc. If they just release a straight port of GE007 without proper calibration of the Switch controller inputs, I think people will struggle with it quite a bit. "Project Bean" on the other hand is a fantastic remake and plays like a more modern, tight shooter while retaining all the best parts of the original. Shame Microsoft couldn't get that one completed.
Has the input latency been improved since the last time you measured MVG?
What's MVG a measure of and how does input latency affect it? 😅
@@phattjohnson MVG = Modern Vintgae Gamer = The name of the channel 😆
@@dalfvideos The joke flying over your head
nope still the same garbage
It's definitely better than it was at release, though I'm not sure if there were any additional enhancements in that department after it was first getting updated. I really hope its been fixed by now
I'd love to have Diddy Kong racing on the service. That game really rocked my childhood
And how about donkeykong 64,conker’s bad fur day and banjo kazooi etc,,,
@@johneygd of course those too, but i didn't own them back then. DKR was my first, and for a long time, only game on the system
@@Fataliese so is banjo Kazooie, I don't think licensing is what stops them since Microsoft is clearly willing to play ball.
@@johneygd Unfortunately, I think Conker is out of the question. It would bump the ENTIRE N64 app to an M Rating and Nintendo wouldn’t want that at all.
@@Fataliese that's a different issue, not that it's in rare replay
Can’t bring myself to pay for something I already own… nostalgia has its limits, which is not overcome by 60fps.
You’re right, it’s still better on CRT as well.
I agree with you
No subscription is worth paying for
You already own it. Just emulate it for 60fps
@@AlexanderJoneshttps Xbox Game Pass
It lets you play and test Games you would actually really like to play
Gotta say. MVG is one of the few channels that I watch immediately once a new video comes up. Have learned so much since I stumbled across it.
I'm just bought $20 for NSO Individual 1 year. Maybe next time I will bought $50 NSO Individual Extension 1 year to play GBA & N64. Currently I can play GB, NES & SNES only but it's super smooth, I liked to play their UI apps. And their own emulation is top notch ❤
Good video! Glad to hear Nintendo is improving their N64 emulation even though it really should have been ironed out right from the start.
It is interesting to note that if they are able to make many N64 games run better, it may actually break elements of the game. For example, Donkey Kong 64 was programmed with slowdown in mind, so if you remove the slowdown, some of the challenges greatly increase in difficulty. I know this actually came up when the game was brought to the Wii U's VC.
I'm sure many other N64 games were originally programmed with the original hardware's limitations in mind, so I am wondering if this might make some N64 games actually harder due to the increase in performance and speed?
Yeah, capping frame times it's so useful for physics, it's not like dynamic framerate it's not, but it comes at a cost and its a feature which you cannot sell in marketing
I'm wondering how GoldenEye will fare, since that also was made with the hardware limitations in mind. Playing the original game at 60fps turns the M16 into an unstoppable minigun.
Yeah, it also broke DK64's opening cutscene as well.
They apparently accounted for this in Majora’s Mask for one of the cutscenes, so they should be able to address issues like this on a case by case basis.
I remember in the original PW64, it seemed like the action slowed to 5-10fps or something during the most complex areas (like the mini Kennedy Space Center where you see the space shuttle take off).
With my Steam Deck in hand I've been checking out emulation for the first time in like 10 years. I'm shocked by how good some systems are like ps2 but there are still some systems like 64 that I can't stand on anything but real hardware.
PS2 is only now starting to get good, thanks to the dev team modernizing the whole emu.
honestly mischief makers could genuinely convince me to upgrade. that game was a gem
Shake shake
@@samuelg7673 shake shake
Mischief Makers is my number 1 most wanted game on the service. Incredible action platformer by Treasure. Sadly, it was owned by Enix back in the day, which means it'll probably never happen...
You mean square enix
@@azuredusk991 No, it was Enix. Squaresoft and Enix didn't merge until well after that.
@@METR0lD but to this day square enix owns the rights
@@azuredusk991 Yes, that is obvious. Notice that in my original post I said "Sadly, it was owned by Enix back in the day".
@@METR0lD but who knows they might
Timing accurate emulation is important for older systems, because programmers relied on it.
But for more modern systems if you can write a simpler emulator and get better experience "for free", then why not.
In one hand, the inaccurate emulation isn't great, but in the other, I really wish they gave the option of running these games with better performance, because it's definitely a game changer.
Games running better under emulation and backwards compatibility is a really cool thing to see, as this was predominately a PC only thing for a while.
Great video as always, I have barely played the N64 games (or any of their emulated games) and would love to play them more then I do. It was awesome meeting you a couple days ago at the Portland Retro Gaming Expo by the way!
I've recently been enjoying some Wave Race and Pilotwings on my wife's Switch, good stuff. 😁
wow, just looking back and forth between your videos with OG & SW side by side is awesome how much clearer it looks~
Yep, the resolution has received a bump - this was never really in dispute!
It's already been a year? Man time flies these days.
When I heard the N64 would be part of the expansion pack, the only reason I wanted it was for Pilotwings (yes that might sound odd, but it brings back incredible memories)
Pilot Wings DS is awesome too!
Seeing side by side comparisons with old hardware has made me realize how much more I prefer the look of old hardware. The low resolution was fantastic at hiding graphical shortcomings. These rereleases are far to clean looking and texture/geometry pop-in as well as shimmering and draw distance are far more noticeable. To be far some of this can be blamed on the emulation being used. I would really like to see a low res mode or a retro filter of some kind.
Ares is the only emulator that actually looks and feels like original N64 hardware to me. Still has a ways to go in development but it's very fun to load up and see the rendering quirks of the hardware actually look like how I remember them.
Quake I and II are notoriously tricky to get running properly under emulation - sorting errors, lag and underwater effects breaking the visual completely without the proper configs. If NSO can get those and run them properly, then I'll be impressed.
Lag is my biggest issue
If they do Banjo Tooie, they HAVE to do some compensation for the opening cutscene. The music for Tooie was composed to line up with the cutscene as it was originally timed, lag and all. When the game runs smoothly, the overture gets WILDLY out of sync. You can watch the XBox version of Tooie versus the original N64 version to see what I'm talking about
I still want to see a "pixel perfect" mode (integer scaling), the option to turn off their bilinear filtering on 2D objects so they aren't so blurry, and for them to fix the awful looking texture misalignments on 2D elements like logos and backgrounds (as some other emulators have long-since fixed). I'd also like to see them use a higher resolution and/or anti-aliasing for 3D elements. And for Pete's sake, make more N64 controllers so that I can actually get one! I've been checking online every day since release and still haven't seen the 64 controllers come back in stock!
What surprises me the most is that they still haven't announced Smash 64 for the service, which seems odd, you would think that's one of the first ones they would make available to attract a bunch of people into it. Also I'm still not pleased by this 5 games a year batches that they're doing, maybe in 10 years we'll have the "complete" library at this rate
We will have no more than 30 N64 games by then end of the Switch's lifespan (and I expect a good number of those to be shovelware, just like they do frequently on the NES and SNES services). And then when the 'Switch 2' coms out, they will reset the entire classic games library back to like, 6 games. And then we will have to wait another 7 years for the library to get back to what it was - and then they will release the Switch 3 and reset the library again. Rinse and repeat. You will pay for the same (extremely limited) amount of games over and over again forever, and you will never even get the full library - no, not even one quarter of any of them.
Not to mention that Nintendo's emulation is literally worse than the stuff you can do for free on PC (or just about any other modern tech device).
Not only is the framerate much faster but it does so at a higher resolution and detail level, which can be seen quite clearly in the side-by-side comparing the original to the emulated. Pretty damn impressive!
You might not have noticed but the timer on Pilotwings 64 on Switch stutters backwards sometimes. Like the game noticing it ran too fast and have to set back the timer a bit or something like that.
I would love to see the Mystical Ninja and Bomberman games make it to the system. Those games were huge for me as a kid.
5:59 - When I was capturing real hardware, goldeneye on a PAL system it runs more like 25fps, when looking at capturing at 50Mhz (50fps) one frame being the movement frame and the next being a small update to textures without any movement, but sometimes it is slower than that. Only part of the game that does appear to run at 50fps was the company logos, intro (the gun barrel part) and menus.
There are a few other places, if you put away your guns: the back of the Frigate and the start of the Cradle come to mind. (Actually, they could be the only examples, for all I know.)
That's for 60fps on NTSC, but I'd expect PAL to have similar results.
if i remember correctly, some parts of certain maps in goldeneye 64 would run at 60 fps on original hardware. chances are it'll run better on the switch over original hardware based on the info provided in this video.
Goldeneye has unlocked frame rate. The only reason why it doesn't run at 60fps all the time is the N64's speed. If you use PJ64's overclocking options, you can make the game run at 60fps 100% of the time, without patching the ROM or anything.
That's true although it was extremely rare. You'd basically have to unequip your gun while staring at a specific corner so the bare minimum was on screen. The startup showing the Nintendo/Rare logo also run at 60fps btw.
Honestly it's cool. It almost feels like some of the Rare devs were time travelers with how future proofed the game is overall: 60fps cap, widescreen support, 21:9 support through letterboxing, dual analog controls through two controllers, etc.
With an emulator this means the game scales up surprisingly well and far better than other games on the console.
I hope they add Shadows of the Empire and Rogue Squadron.
Doubtful considering those both had PC ports, and they could make more money licensing some port house like Aspyr to do a Switch port of the PC versions like the other SW game ports that have appeared on Switch.
@@yellowblanka6058 The fog weirdness between N64 and PC versions of Shadows of the Empire reminds me of what happened with Halo 1 Xbox and the PC port, and subsequently Anniversary and Master Chief Collection. I hope any future ports are based on the N64 version for that reason.
@@PhAyzoN I seriously doubt that as it would be far easier to port from the PC source code than the N64 source code (assuming the N64 source code even still exists)
@@yellowblanka6058 It's been a while since I've looked into it, but I believe the fog CAN be rendered correctly on the PC version with certain video cards (3dfx, probably), so hopefully any future ports account for that.
Preferred Perfect Dark over Golden Eye. Had so many hours of PD multi-play with my brothers back in my youth.
Yeah, Perfect Dark was one of my favorites as kid, too. Hopefully they can work with Microsoft to get Perfect Dark available. I'd argue it was the best first-person shooter on the console! As long as they can iron out any emulation issues that don't hinder the gameplay.
Perfect Dark is available on the Xbox - 4k60fps ready to roll! I've had a copy ever since the Xbox 360 (though that version was only 1080p due to the HDMI spec limit :P)
We need a follow-up to this MVG
Thanks for talking about F-zero because the issues with that game have been driving me crazy! It's really a night and day difference if you play on original hardware and then try the Switch version. I'm glad Nintendo started to make the effort to improve the quality of N64 emulation, though and hope they continue to update it.
watching your videos always cheers me up when im feeling down very informative too.
Holy crap the bot problem is getting out of hand. Meanwhile RUclips keeps sitting on their asses...
As for NSO, still don't see the appeal of paying for that service.
Personally, I hope we get _Banjo-Tooie_ ! I mean, we did get _Banjo-Kazooie_ so I'd be quite surprised if we didn't the sequel as well! Maybe other Rareware titles like _Jet Force Gemini_ or _Perfect Dark_ ?
Thats up to Microsoft, I believe they own the IP’s since they own rare.
@@alonzor.2912 Yup. Hopefully they can work with Microsoft to make that happen.
Perfect Dark is very unlikely. The ESRB would undoubtedly bump the N64 app to an M rating.
You're probably right but that's absurd to me.
the mic arm in the opening shot is really showcasing the fancy camera lens
Oh yeah, the old "hack" of looking at the floor to improve FPS.
Yes, more love for mischief makers!! It's a real gem.
I'd like to see Donkey Kong 64 on the service, because i've never played it before, and I wanna play it on the go.
Then I'd actually consider shelling out the ridiculous amount of money to upgrade to n64.
Improvements were made, but this looks quite great.
I have been following this situation ever since the service launched, I agree that the service has clearly improved, all of the game breaking bugs have been fixed including that infamous Paper Mario one that wipes out all of your save data, and it is indeed great to see games playable at higher framerates than the original N64 hardware allowed even if it's due to the emulator not being 100% accurate, credit where credit is due. It's also nice how compared to their prior attempts on the Wii/Wii U they got rid of those unnecessary dark filters that made all of those vibrant and vivid world Nintendo games feature look really dull. However, the service itself could still use a lot of improvement. Allow me to elaborate.
To begin with, there are still various graphical inaccuracies in games like F-Zero X, Yoshi's Story and Mario Golf that while not game breaking they are still noticiable and need to be addressed.
Then there's also the lack of features that have long been requested ever since the NSO itself launched that *still* haven't been added yet, like being able to remove the border and delete save games for individual games. Adding rewind to the N64 emulator just like all the other emulators would have been a welcome feature too.
And while not directly related to the emulators (but still related overall) I feel like the NSO service itself as a whole still leaves a lot to be desired, the Online Play invites are *still* barely used in first party games other than Mario Party, the netcode they use for online games features lower tick rates than Wii U games for no good reason and that leads to some noticiable lag during online gaming, going further, matchmaking in games like SMM and Splatoon frequently fail during matching for some reason and dump you back to the lobby with "A communication error has occurred" before the match even starts and if someone disconnects during a match and makes the whole room DC it can't detect that you weren't the one who DC and punishes you even if it wasn't you fault, they also pair players of different skill levels together and that may lead to an unbalanced experience. And on the NSO emulators and SMM2 the connection is only as strong as the strongest link due to the delay-based netcode, with is really apparent and that can lead to a very laggy experience if one player is just a little too far, it's unreasonable.
Then there's the NSO Special Offers, Tetris/Pac-Man 99 are cool but it needs more content to improve the value of the service. SMB35 was great and they killed it for no good reason, a SMB99 or something similar would fill that void that it left that currently exists.
Finally, just like other commenters have stated, they're Nintendo, a multimillion dolar company, the one that developed the original hardware, if anyone can make a great N64 emulator it's them, we're not asking for cycle accurate perfect emulation just one that is serviceable and doesn't have noticiable inaccuracies, online lag/other issues, or a lack of features.
It's inexcusable that this was an issue in the first place and that emulators like Project64 that have been around since the 90s did a better job at first.
They still should and can do way better for the price they are charging. I love Nintendo but as a costumer and as a fan I won't be fully pleased until they address all of the issues their Nintendo Switch Online service has.
I’m glad you came back to it, as I think the improvements NoE have been making are good, they are learning on the job but it’s coming along well now. It worth saying the responsiveness is improved too (won’t match non-emulated, but better). 1080 is a good call, think non-Nintendo games are unlikely (and some games like Turok 2 and Shadowman have incredible native Nightdive ports, while Episode 1 racer has a ok Aspyr port too.)
It's still so interesting that with all the hardware advances we have that some of these now ancient (by technology standards) systems are so difficult to emulate. You'd think the sheer horsepower of today's systems could overcome the oddball chipsets and programming tricks used by older systems.
It's not that bad, my phone is weaker than the Switch and can emulate any N64 game just fine with mupen64plus-fz. What people don't seem to realize is that Nintendo isn't trying to or has any reason to compete with fan emulators. They just want to make an emulator that will run the games the want to put on their service fine, which is very different from fan emulators trying to run the entire library perfectly. There's also the problem of development resources, believe it or not. Sure, Nintendo has money, but Project64 and Mupen64 have both been in constant development by dedicated hobbyists for twenty+ years. The amount of work that has gone into both of them is insane. It's a lot faster to create an inaccurate emulator and to hack your way around issues like Nintendo has been doing and to most of the NSO subscribers it makes no noticeable difference.
The N64 emulation is still iffy, I played Banjo Kazooie and the frame rate is making the game slow down.
It’s been a full year since you dropped this video. Just curious, are you planning to do the same thing for NSO + EP’s 2nd Anniversary?
Played through Mario 64 for the first time recently and was surprised with how much I enjoyed the game, as I’m usually not a fan of older games (SNES, NES for eg). I have since been eyeing a family plan option which only costs £10 a year, and hearing about these improvements is convincing me even more.
It's £7.50 a year with 8 people on the group plan. Bargain!
You are not a fan of older games at all? Do you just straight up avoid the indie scene? All the new retro stuff they put out?
@@yeahyeahwowman8099 he's probably younger which is not so crazy. I was born in 96 so I don't really get into anything made before 1990 because sensibilities and standards have changed. It's hard to go back to old media when you're not used to how it was presented. Some people don't mind but with a few exceptions I can't stand the audio quality of any TV show made before 1990 for example.
@@yeahyeahwowman8099 yeah I’m young. Born in 99. I’ve tried older games, I respect them, I just don’t like them as much as modern games. The only SNES games that I really enjoyed were Super Metroid, DKC2 and Yoshi’s Island. And I’ve tried all the classics (ALttP, SMW, FF6, Chrono Trigger, etc). Keep in mind, I’m not saying they’re bad, they just didn’t click for me.
The original version of Custom Robo runs at 60 fps, while the NSO version runs at 30 fps.
We are wondering if the day will come when it will run at 60 fps like the original.
I'm actually surprised that Nintendo continues to improve the emulation and the online membership itself. Which is actually pretty fantastic
I hope they do continue to update and improve this PAID service. Especially when this portion is a paid add on to said paid service.
honestly this might sound nitpicky but I don't touch any of these apps due to the fact that you can't remove the borders or the profile icon in the top left. it's just too distracting for me when I can just... use better emulators. I'm glad for those who do use this and are having a good time with it
I love this version of Pilotwimgs! I too am a huge fan of the game.
as someone who JUST got the n64 switch controller, I finally feel like I can enjoy this collection.
When I first tried star fox 64 a year ago, I was really disappointed in the default controls, really wish they had a remapping feature (outside of os level).
I fired up my switch this past weekend exclusively for PilotWings 64 and Wave Race 64. I was blown away how good they look. I'll take it even if it is a accident. I definitely agree the service has gotten much better than on launch day. I really hope Nintendo keeps listening to feedback and making improvements. I would say of the big 3 its middle of pack with its backwards emulation services. Xbox > Switch > PS.
Most wanted? Perfect Dark & No Mercy.
& maybe Mystical Ninja starring Goemon, just for how batshit crazy it was
How have you been liking your Steam Deck?
I've recently got my hands on one and am loving it so far. Especially for emulation.
It'd be sweet to see you make a video on the Proton technology or the Steam Deck OS or both =)
If an emulator was accurate, it would be called a simulator, wouldn't it?
So why even bother with timings, like there are only minor edge cases where that actually matters.
(For example if physics do not use fixed steps, but instead rely on the delta time from last VSync, some skips might be unable to be performed, if the framerate is higher than expected).
Or some other float inaccuracies add up much faster, if the frame rate is higher.
But overall, who cares, if the game plays the same. I'd say it's a bonus, if it runs smoother.
I see where you're coming from, but an emulator mimics real hardware *as closely as possible*. An inaccurate emulator is just an inaccurate emulator, a perfect simulation of real hardware is just emulation.
@@fders938 --Nah, most people would call that a simulator, then.--
Many sources claim that an emulator by nature does not have to be accurate.
I think it mostly boils down to if an emulator can be a substitute to what it's emulating.
Think of it as a "re-implementation", that does not mean the implementation details are 100% the same.
Only the result should be at least the same, if not better. If the emulator exceeds the original result, I don't think it should be called less of a substitute, because it performs better.
MVG you never disappoint with the videos❤️
Thank you god!
You weren't at church on Sunday! I could tell! :P
Nintendo's goal is not to create accurate emulation but to release and sell their old games for the NSO service. So inaccuracies aren't a problem if they improve/enhance the experience as long as the individual games play properly.
The biggest games I'd like to see come to the service that haven't already been added or announced would be Banjo-Tooie, Donkey Kong 64, Mystical Ninja Starring Goemon, Goemon's Great Adventure, Ogre Battle 64: Person of Lordly Caliber, Mega Man 64, and Resident Evil 2. I know some of those are highly unlikely to ever come to this service, but here's hoping as many as can, will.
the fact that my pc can run it better than a nintendo product boggles my mind
Wwf no mercy. I would love to see a release of that. The game would slow down when playing couch multiplayer do to the limitations of the switch. Would love to see if they can fix that.
Also because that game is fun, and still think its still is the best wrestling game to this day.
Im just glad we are getting AEW on the Nintendo switch, and they aimed for a very nice no mercy look down to the life bars.
Dream on, they’re not going to pay the insane license fees for that.
If No Mercy were to come to Switch it would need be retitled as WWE No Mercy (due to the World Wildlife Fund lawsuit in 2002) although licensing is already a big problem in sports
@@yellowblanka6058 oh I know, one can dream tho :/
@@jasonmartinez5116 That, and He Who Must Not Be Named exists in the game, and the WWE is still trying to avoid acknowledging the guy. People will not be happy if they replace him with an anachronistic replacement such as Roman Reigns, their current poster boy.
Not to mention deceased wrestlers that are either difficult or impossible to license, like Eddie Guerrero, Chyna, and Grand Master Sexay to name a few, or active wrestlers from back then that are now working for WWE's competitors (CZW, ECW, AEW, etc.).
"We expect 60fps experiences in pretty much everything"
_Something something _*_Gotham Knights_*_ something_
MVG, any chance we could get like a compilation video of some sort? Or some longer videos. Of anything really. I love long form videos.
I can listen to all this stuff in the background, while I work.
You can make custom playlists bro - I'd much rather these concise videos which get to the point in an easily digestible manner.
Love your insight on these type of things MVG! ✌️
Wish i could just pay a 1 time fee and unlock these.
60fps snowboard kids 2 and excite bike 64 should be lit.
I'm sad we're not getting Diddy Kong Racing anytime soon
It's definitely the guest characters making it a problem for a rerelease. One would think that replacing them with the Nintendo DS replacements would be a solution, but people will cry foul because to some, it's considered tampering with original code and an act of preservation-proofing. For others, it's simply because they don't like the replacements; Dixie Kong is fine for most people, but Tiny Kong was considerably divisive for the most part.
I'll still hold back at least until 1080° Snowboarding is on there. That's the primary reason why my N64 is still hooked up. I'd also love to see the og Bangai-O - it's a rad dream, but Sin and Punishment being on the service gives me some hope...
When 1080° is running at 1080p we'll have reached 'peak' gaming 🗻🚩🏂🚩🤦♂🤣
@@phattjohnson It'll be all downhill from there 😉
It's great that the service is getting better in emulation. But I still hate it cuz of the button mapping they decided on and refuse to allow the customizable button mapping like the Virtual Console on Wii U.
Nintendo using Dolphin..... That's ironic!
Oops... bad timings? They probably should use Dolphin.
I want to see Rush 2 Extreme Racing on the switch. Still won't sign up to pay monthly just to play games that I'd rather own on my console but the progress on how well (or not well) it runs on switch is intriguing
Well, that reinvented wheel is coming along nicely.
People exaggerate when talking about 60 fps. I don't notice any difference between 30 and 60 fps when playing the same game. What I do notice though is frame rate dropping. I rather have a stable frame rate of 30 fps than constantly dropping 60 fps.
I still don't think the additional costs are worth the N64 library yet. If they ever add Banjo-Tooie, Diddy Kong Racing and Conkers BFD I'm in, especially since I never played Conker myself because my parents didn't buy it for me and now it's ridiculously expensive.
Weighing better performance over inaccurate emulation is really tough. I just have a hard time with half assing something from the get-go.
The better performance is just a side effect of inaccurate emulation.. in F-Zero the performance still suffers. Half-assed it the best way to describe the N64 emulation on offer by Nintendo here..
@@phattjohnson Yeah, this is exactly what I mean. Especially considering Nintendo should have, and at least has legal control of any and all documentation and resources to make the most accurate of N64 emulators.
Waiting for that Superman 64 announcement.
Warner Bros. has stated that they refuse to go back to older titles so they can stay focused on their current projects. Their last Classic game would be Mortal Kombat Arcade Kollection, which is marred with emulation issues and new glitches caused by said issues.
The song you end with here is so cool
Would love to see Perfect Dark with framerate improvements
I would love to play N64 games on Switch. However, I'm still not sure about paying $50 a year for games (or this emulator) with issues. I do have a Wii U (and Pi4) with some of these games.
I could excuse somewhat iffy emulation if they offered, say, 100 or more games, but as it is, no, it’s not worth it for a handful of games.
In the case of emulators not running at accurate clock rates: this is actually the basis for a lot of anti-piracy measures in games. Essentially, they program in knowing about what the hardware is suppose to do for clockrate--and test to see if this is off from what appears to be happening on the system they are running on. It could be a simple as comparing how much code runs compare to how much time passes on a clock of sorts
This means, we could conceivable see Nintendo disable DRM in one of their N64 games in the future to allow it to run on their service
Oh snap, that's pretty ingenious! I wonder how many devs used it? Any links you can point me to?
here's a list of N64 games I would like to see on the Switch.
Donkey Kong 64
Super Smash Bros
Perfect Dark
Conker's Bad Fur Day
Star Wars - Shadow of the Empire
Star Wars: Rogue Squadron
Resident Evil 2 (Just because it would be cool to see it running on Nintendos emulator)
Diddy Kong Racing
Well, the list could go on, but that's a few of my top picks :)
PilotWings 64 is one of my favourite ever games so glad to see it’s been given a healthy performance boost!
I was wondering if you or anyone else could answer an emulation question: why does resolution of onscreen GUI/HUD elements always stay blocky and low-res even tho polygon resolution improves? I guess there’s no way for them to ‘up-res’ the existing sprites??
You must have missed the video if your takeaway is that it's been given a 'performance boost' 😜 - this is a (positive, I'll admit) side-effect of lazy emulation!
This video is a SurfShark Ad. Nothing more, nothing less. Enjoy!
In answer to your question, there are a few third-party tiles I hope to see on N64 Online someday. Many are a bit obscure, and some are more plausible than others, but they are: StarCraft 64, Snowboard Kids 1 & 2, Shadowgate 64: Trials of the Four Towers, Resident Evil 2, Mega Man 64, LEGO Racers, Clay Fighter: Sculptor's Cut, Castlevania 64, and Castlevania: Legacy of Darkness. I didn't list any Rare or first-party titles because I expect those to arrive eventually.
Always depends, there is a reason why we don't have Mega Man and others on the NES/SNES service, they won't give it
@@wubbers662 To be fair, Mega Man’s got those collections so he’s exempt from that rule…for the most part.
Thanks for the balanced view!
What sucks is that homebrew N64 emulation on the Switch is even worse. Through RetroArch, some games won't play or suffer more graphical glitches than NSO's emulators. On top of that, joystick and d-pad inputs are permanently conflated with one another unless you disable one of the control inputs.
For some reason, and I can't tell you why, honestly it's probably going to seem silly. But my favorite game on the N64 is Destruction Derby. Of all the versions I've played on PlayStation and PC, my favorite is the N64 one.
Haha my PC could barely handle that game at all. I think I needed a 3DFX card and didn't have one :P
I was jealous with how nice it looked on a friend's Playstation but I'll admit I never saw the N64 version in action!
I'm sorry, but I think Yakumono's take is what's inaccurate. A game designed to cap at 60 fps, but take into account lower frame rates when the hardware can't keep up, isn't running inaccurately on better hardware if it maintains the 60 cap throughout. It's doing exactly what it was designed to do. I wish every game was programmed like this, so that it in effect future-proofs itself. Better hardware means better frame rate up to a high cap, and possibly even higher-res rendering.
Thanks for the video!
Has the input lag improved too??
No.
I especially like how they improved button mapping by letting me map them by myself on a per-game basis. Really goes to show how much effort they put into this reasonably priced expansion pack service.
So basic features that were available on software back in 2003 are considered a lot of effort?
Just how low are your standards?
@@flameshana9 I would say, my standards are fine. Last time I checked, they implemented the appraised feature, you could say, ironically well.
This is what NSO should be. Emulation, verging on remastered content. It doesn't need to run how it did in the 90s, it needs to run how people remember it ran in the 90s.
Golden Eye Source has been out for years and is pretty fun online.