How to say you don't understand basic tech without saying you understand basic tech: your comment. It's not any weirder than any other emulation. You're running games from older hardware on something newer.
The VR4300 CPU was actually quite powerful but was held back by the RAM since the overall memory bandwidth was shared with the Reality Co-processor (responsible for the graphics and audio)
I still have a disc filled with hundreds of ROMs that work on my Dreamcast that I bought from a very shady man at my local flea market like 20 years ago.
Yeah , remember burning NES, Sega Gen, SNES emu program decades ago in the late 2000s . Openbor , think I used "Boot Dreams" on win xp , those were the good ol days 😅
Yuji Naka (Sonic's creator) wrote a Famicom/NES emulator for the Sega Genesis back in 1991, to solidify the effect of the "Sega Does What Nintendon't) motto of the day.
@spiral7399 he's a convicted felon for the nerdiest reason possible so it just goes to show how much of a nerd he is. Now, you wanna talk about his actual attitude? cause that's a lot worse than inside trading.
There was an NES emulator for PSX in the early 2000s written by Allan Blomquist and distributed on the Gamebase forum of which he was a member. I was a huge fan of it and eagerly awaited releases. It was called IMBNES (It might be NES) and had excellent compatibility, especially toward the end. If I remember right it's claim to fame was it was written from scratch in PSX assembly rather than porting a PC emulator which made it very efficient. Maybe It would a worthy topic for a future video, I believe it can be found on the internet archives.
You're right, I have a CD with imbNES and many roms on it and it works very well! I also have a video where I try "Sonic the Hedgehog Vol.2" which is a hack of "Somari the Adventurer".
@@justice7ca245 I actually remember your username now that you mention it. I spent a lot of time on there back in high school, participated a bit but mostly reading. I rarely comment on RUclips either but I considered some of the stuff and people hosted on your site significant enough to the early days of emulation on console scene that I'd go out of my way to bring it up. Thanks for keeping it going as long as you did! Glad I can say that to you myself after all these years. :)
@@ragenfioha, this video reminded me of using that as well. It's cool to see other people mentioning it. My mum and I used to play 2P Bubble Bobble through it, of all things.
Remember the GB Tower in Pokémon Stadium? It was artificially locked to only boot Pokémon ROMs, but it was an proper emulator running on the N64, back in 1999.
@@witchsquad3324 Can I run a GB Everdrive on it? How cool would that be to run a GB Everdrive thru a hacked PkMn Stadium rom that's on an N64 Edrive? Edriveception!
@@DougSaladno. If im recalling right, itll run any gameboy game. Someone got Wario Land working. The problem is Stadium will only launch if it sees Pokemon title information in the header of the data. I believe the way they got wario land running was they hack the gb cart to give it pokemon redblues header.
Back in 2004 I remember finding an NES emulator online for the N64 (Neon64). Back then it only supported NROM games (mapper 0) so I played Donkey Kong on it. Flash carts didn't exist back then so the method for launching the emulator was to use an N64 GameShark bundled with Mario 64 and connected to a PC via the parallel port on the back of the GameShark. You would load the emulator and rom into a certain memory space using GSCC2k2, set another value or use a GameShark code, and when you selected any of the Save Games in Mario 64 it would jump to the emulator instead of your save game. I thought it was really neat but considered it more of a novelty then. I'm really happy to see that while I wasn't looking things took off and got better!
@@c1ph3rpunkEh, Torrents but only if they’re cached, like with RD. And Kodi over Plex for me any day. I’ll never understand the love for Plex, especially with how many devices can play everything now. I just use a simple file server 🤷♂️ no issues
The PSP was what cracked my head open for consoles emulating other consoles. I remember loading up my favorite GBA and SNES games on it, and stretching the image to be full wide screen like a psychopath, but my teenage brain didn't know any better yet. Lol I also remember seeing OG Xbox' run emulators in small local game shops growing up. There was a guy that had one at the main register that he played SNES and other retro systems on while the shop was empty. What a different time that was. It really feels like we're shifting away from consoles to emulate other systems and going for single board PCs which can emulate up to PS2/GCN/Wii decently with some Switch compatibility. Great video as always!
I emulated a lot og stuff on my PSP as well, playing SNES everywhere was so awesome. Lots of people are getting portables made for emulation lately, me included, got an Ayn Odin 2 and it's fucking great, with a good emulation capability you don't even need games made specifically for it.
I remember emulating A Link to the Past on an ancient computer on a command line DOS emulator, it din't have sound but it looked gorgeous, pretty sure it didn't work enough to complete the game, and I remember the struggle of making that happen, going to a cyber coffee and downloading the roms and the emus and trying again and again... until ZSNES a decade later.
There's something so incredible about seeing emulators being run on old consoles at a time when a lot of people didn't even know what emulators were. This made me wonder if there isn't some way to play NES or Atari 2600 games on the SNES or Sega Genesis.
Nah, the cpus are too slow. Atari 2600 takes a lot more resources than a person might think (not a huge amount, but more than people expect). NES is waaay too much for a 7.6mhz motorolla 68000. The absolute fastest NES emulator in existance requires a 50mhz 68030 (about 10x as fast as whats in the megadrive) to get good results in SOME games, but its needs more powerful cpu for all games. It (megadrive) also doesnt have enough RAM for emulation of anything more complex than a speccy, and even then probably only a 16KB model (because you need a memory map which uses amount of emulated system x 2 (more likely about 3 or 4) amount of RAM. SNES is the same, but even less capable for emulation because its cpu is a lot slower than the megadrives.
It's impossible to emulate 8-bit systems on 16-bit consoles. You can only simulate environment if you have CPU with same architecture, like running NES games on SNES, but it's definitely not easy. There's only one exception emulating Macintosh on Amiga. Those computers had similar Motorola 68000 CPUs (like Sega Genesis), but Amiga was vastly superior to Macintosh. It had advanced graphics hardware that was 5-years ahead of its competition. This is why emulation was not only possible, but Amiga could run Mac OS at 103 or 105% performance despite having same CPU at same clock. Amiga was very popular hardware in my country and people were using them up to 2000-2003. They were emulating Mac OS to run web browsers and other late 90's software that was not available for Amiga. There was also a ZX Spectrum emulator for PC. It run at full speed on 386SX machines. It was easier to emulate, since ZX80 instruction set was mostly a subset of x86, so a CPU with 10x more performance could reach 100% emulation. ZX Spectrum had no specialized graphics hardware, only very basic frame buffer that was very easy to emulate. For comparison emulating NES on a 386SX PC is possible, but at 5-10% speed. You need fast Pentium to even get 100% in some games in very rough emulators with poor accuracy. In the future we might get something that can be called hybrid emulations. Instead of emulating hardware in real time, game code can be translated to new architecture offline. Something like automated porting from one hardware to another. NES to SNES or NES to Genesis should work well. People are doing this by hand like Super Mario Bros. for Commodore 64. But with generative AI we might get automated tool that will port games between 8-bit and 16-bit systems.
I loved seeing this video! I have been rocking an Everdrive 64 for about 3 years now, and there is so much happening in the romhack and homebrew scene! Developers are creating really cool and fun games that both N64 lovers and casual gamers can love alike. Please keep covering any developments you see here! You are a trusted source of what is happening in the world of retro gaming.
Neon64 predates flash carts. I suggested that HCS add support for loading Neon64 via GameShark Pro parallel port on the Dextrose forums… and he did, opening it up to people without dev/backup hardware. :) Back in the ‘90s there was an official N64 port on the SNES9x homepage. It was way too slow to be considered playable but I loaded it anyway and slogged through *literal minutes* to start the first level of Super Mario World just to say I had done it. :) There were a few Game Boy emulators but the first one I recall for N64 was a Presence of Mind coding competition demoscene entry from Snake and McBane (N64 scener aliases). It didn’t have audio but it DID do two Game Boys at once textured to different sides of a spinning cube. It also had the Simpson’s characters they take their aliases from textured onto other sides of the same cube.
Neon64 is amazing. Even tho there's compatibility issues with some games, the ones that do work are near perfect emulation with no slowdown or frame skip. Even the audio is perfect. I was flabbergasted by how good it was when I first tried it.
@@LanceThumping it sure does. There were even ways to trick one of the Stadium games into loading non-Pokemon games from the Transfer Pak. There was also something called “GB Hunter” which emulated Game Boy with your original carts. It had no audio making me wonder if it was the same code behind Snake and McBain’s emulator. The Doctor V64jr was part of the MGD³ series (Multi Game Doctor series 3) along with the GB Xchanger, Doctor GB Card, and PSX Multi Xchanger. The Multi Xchanger could also load N64 ROMs to the V64jr from a PlayStation and it could transfer GB ROMs directly to the GB Card flash cart making me wonder if there were any plans to use the slot for GB emulation on N64. Unfortunately Nintendo got to them before the Multi Xchanger could even get a mod BIOS for PSX. Because early V64 firmware only needed one byte changed for enabling the unofficial backup functions I wonder if something similar can be done with the Multi Xchanger to enable such things as a plug-in PSX mod chip and N64 GB emulator.
Love the thumbnail and the way the video is shot. And I always love crazy stuff like emulators on a nearly 30yr old console. Great video MVG. Have missed the Monday uploads but know you have lots more you’re juggling so always happy to see a video from you!
The "Bye for now" at the end is so iconic for your videos that I sometimes catch myself subconsciously expecting it in other peoples videos and being surprised when it's not there :D
Never ceases to amaze how much enthusiasm exists for producing this software for any and every system that can be managed. I mean I'll never use these but tis amazing so much even exists and such enthusiasm should I feel be rightly lauded.
I'm not going to lie, I finished Zelda Ocarina of Time and Mario 64 on Project64. And I was blowed away, to the point that I had to buy those games, just to take guilt away. Still to this day, rather play Zelda Totk on my PC, even owning switch and copy of the game, just because better performance, that this game definitely deserves.
Don't know exactly but I had some issues back in 1997 on a 486DX-2 66. But it was playable, yes. :) Went on Zophar's Domain every day to check for new releases. 😂
Nesticle was never super accurate, especially in the sound department, but it did work. Accuracy is a huge resource sink when it comes to emulators. UltraHLE could run Super Mario 64 pretty much full speed on a Pentium II 450 and a Voodoo 1 in 1998, but truly accurate N64 emulation is still quite tricky today.
@@ozzyp97 yes, tested a lot of N64 emulation in 1999 because N64 was still sold in stores. The thing that impressed me most was Bleem! on Dreamcast... That was mindblowing in 1999, because it run PSX games even better than on original hardware. 🤯
@@MrRetrostage It was probably a video card issue. I recall seeing some video where Nesticle ran on such a CPU with no issues, but the uploader pointed out that the video card was also important of a factor.
I did some of these emulators a while ago on the bootleg ED64P, while most of them "worked" performance wasn't that great and was spotty depending on the game. Cool to see that it runs better on more legit hardware. Great video!
The first emulator I ran on a console was a Megadrive / Genesis emulator included with an Action Replay disc for PS2. The emulator and ROMS had to be burned onto a CD-R in a special format where the PS2 would see it as a Red Book audio CD. The loader on the Action Replay disc would retrieve the data from the audio and load the emulator. It was limited in that it couldn't run much else. Later, I used the 'Independence exploit' (pre-Free Mcboot) to get 'real' homebrew apps and emulators running on PS2.
My first console emulation experience was the original PSP. I traded a WoW account with a few level 60s to someone on an online forum for their PSP and a few games. One of them was GTA: Liberty City Stories, which just happened to be one of the games needed to run an exploit to install homebrew. It was mind blowing at the time to have every 8bit/16bit game in your pocket (and also regular PS One games through something not quite emulation was also amazing as you got that whole library all running perfectly).
@@inlovewithi I found this quote online, I was always under the impression it wasn't a full "emulator" as we think of them today as the PSP CPU architecture was similar enough that some amount of code could be run natively. Quote: ""The coding is pretty much a work of genius - there's strong evidence that the PSP's MIPS R4000-based CPU is running most of the PS1's R3000 code natively, but it's highly likely that the rest of the PS1 hardware is being emulated entirely by software.""
I remember a modded PS1 running various emulators via a disc i bought at a shady store. I didnt even realize how big that was that time. same thing with the PS2 running SNES games via a disc
It's crazy that SNES games run that well on the N64. To put it in perspective, I had an old eMachines tower with a 466MHz Celeron CPU, 32MB ATI GPU of some kind and around 180MB of RAM that struggled with SNES emulation for some games. To emulate that on 4-8MB of RAM and a 90MHz CPU is insane.
Always neat to see emulators of even older consoles on slightly newer retro consoles... I remember there was an NES emulator for the original Playstation during the late 1990's but it seemed a bit slow and buggy as I recall. Also, thank you for making me feel old remembering Project UnReality, UltraHLE, bleem!, and my first emulators NESticle and Genecyst.
0:02 Mine was the Wii, of which I never saw a homebrewed one in person until late-2010. It had such emulators as Snes9xGX and Genesis Plus GX on it, as well as Wii64 (though I never figured out how that one was supposed to work). It was my first proper experience with emulation, pre-dating the time I got Fusion 3.64 to work on my computer in February 2011 by at least three months. I still have that Wii, and it still works too.
N64 should be able emulate Game Boy and SNES, because when Nintendo originally designed the N64, it was supposed to have cross play with Game Boy games, but never officially released a Game Boy Player for N64 to the public. And they planned to have SNES backwards compatibility, but scrapped due to costs. I’m glad there’s efforts for emulators on N64!
@@inlovewithi Nintendo had in mind for the N64 to play Game Boy and GBC games from a hardware perspective with an adapter. But probably due to expensive components to make the add on reasonably priced, especially for playing Game Boy Color, they mostly cancelled the add on, and went with the N64 Transfer Pak that only worked with Pokémon games.
I had an OG Xbox and while I dabbled with emulation on it, or tried to at least, the GP2X was the first device that truly led me down that rabbit hole. I think I upgrade from there to another open source device as soon as a new more powerful option was available. But I almost never go back and use less powerful devices, as for me it's about the best experience at the time and how best to get it. I used my Vita until I got my Odin Pro and soon the Steam Deck will take over and that will be it until probably the Deck2. But it's always cool to see these older systems and what was possible, as I would have loved to run emulation on my N64 back when I actually owned one.
I knew it was possible to run NES games on the N64, but the rest was a great surprise to see. and it's all being shown of in such a great way as always, so thanks for that MVG
You should check out Project Nested! It's a NES emulator for SNES. Yes that's a thing and it actually works quite well. The SNES has a 6502 backwards compatibility mode, so a lot of NES code runs natively. Most of the emulation involves JIT rewriting the code to wrap NES specific addresses and features and emulate those using the SNES hardware. Sound is emulated on the SPC700. Not everything is compatible, but a lot of the classic games are and run at near full speed most of the time. You can definitely feel the JIT while playing, but the results are cached, so the more you play the smoother it gets. Definitely worth checking out!
It's worth noting that the Gameboy conversion isn't required on the newer X-Series Everdrives. The latest firmware integrated that emulator so you can now run Gameboy ROMs directly.
I remember people calling the OG Xbox a Loss Leader, because it was "basically a small computer in a box", which isn't wrong exactly. I think I missed out, I should have gotten one at the time lol. -- Also, Scummvm on the 64 sounds really fun!
we got our dad one, why because it was a DVD player and not that much more expensive than a normal one, my dad was around 60 at the time, with that and the 360 he got, he brought around a 1000 games all in,shelves of them
Technically, all game consoles are just a small computer in a box. FamiCom literally means Family Computer. Xbox was just the first to make it look and feel more like a traditional home computer
This is incredibly, we going backwards instead forwards. I've got Mega Sg, Super Nt, Mister FPGA and I enjoying much much more playing games from that current made games with millions of polygons, Ray traycing and all that stuff. I never had a N64 but I remember games like Turok, Rogue Squadron, etc... we're cut edge in graphics at that time but with my PSX I had more than enough. Thanks for the video MVG
For me it was the PS1, Uncle had this disc that contained about 100 games in 1, That were mainly Mega Drive games, No idea who made it or where he got it from, Just amazed me it was possible.
MegaDrive emulation on PS1 simply isn't possible. I think you're either thinking of a Sega emulator on the PS2, or the Sega Master System emulator on the PS1 (iirc the sound was awful)
I ran an NES emulator on my PS One back in the day. Needed to burn a disc with both the emulator and your chosen ROM's on it and launch on a modded PlayStation.
Dreamcast is where I learned about emulators. I used to play PS1 games on Bleemcast and SNES games on Dreamsnes. That christmas song has been stuck in my mind for over 20 years
I tried the NES one a long time ago when I got my Everdrive 64. Its a shame, but Nintendo could have put all the NES and SNES hardware on the N64 CPU or Co-Processor as the added transistor count would have been tiny compared to the two chips. Then they could have sold carts with NES / Games on them, or maybe a Cart adapter.
The PS2 also has an SNES Emulator called "SNESticle" which just like Sodium doesn't run every game. but those that it does? runs full speed and MUCH faster than the previous SNES Station app that we had. the issue is the source code doesn't seem to be complete so no one really got around to re-develop SNESticle for PS2 but the binary we have is fully functional. i had a blast finishing A Link To The Past on it and Super Castlevania 4 runs well. Street Fighter 2 runs well , FF6 also runs but it slows down during certain animations on battle. some games have sound issues and some don't run at lol it also supports Quicksave/Quickload but it does save SRAM into memorycard
The oldest system I remember running an emulator on was the PS1, using IMBNES to play NES games. Was pretty easy to burn the disc with the emulator+ROMs, and use a GameShark disc I had to swap and boot. I have vague memories of it freezing now and then, though.
Didn't Goldeneye (or one of Rare's games of that era) have a ZX Spectrum emu shipped buried in the cartridge code? They pretty much started out on the Spectrum as ACG/Ultimate (barring some forays into arcade titles) so quite fitting. EDIT: Just got to that part. At least my memory works!
Great video. Important note, though, there is a standalone version of the GB64 emulator available for download or as part of the Everdrive OS v3.07, which means you can just load your GB files without having to convert them.
I've never taken the time to emulate on a console until recently, but I think that's due entirely to the trade-offs vs. emulation on PC. The flexibility and power was just unmatched. I was playing N64 games on my Windows 98 PC (in addition to basically every other old game) so I didn't have a need to switch to any other platforms.
Now I'm wondering how many layers deep could the emulators go. Like.. PC emulate new console with emulating a slightly older console inside it... emulating an even older one inside that one... all the way down to NES or older.
I used to have a PS1 disc that ran a NES emulator called Mario 360 (because it had 360 games). I remember that all games had their names mistyped, so they would nearly always be the game right above (so if you chose Mario 2, it would run Mario 1, Mario 3 would be 2 and etc). That's how I got to play many early NES games for the first time. Good times.
Great video on a very obscure topic, but one of interest to me! I’ve been trying to find out as much research on emulators as I can. I think I read somewhere that the UltraMSX2 emulator can only play games less than 128kb. Also, there is a PC Engine emulator but it can only play one game at the moment. And lastly, there is also an UltraSMS emulator that can play Game Gear games (with the ability to play master system games as well, but it’s not optimised and hasn’t been updated in over 20 years).
Curious thought, the hardware of the memory jumper and the 4MB memory expansion, has anyone tried developing a larger sized module? The Jumper basically just terminated the memory bus, and if the 4MB expansion was designed to have the additional 4MB then a terminator, there's a chance of the possibility of expanding the memory further. Sure, it'll only be modern homebrew developers who would be able to take advantage of it, but that doesn't mean it isn't worth experimenting with if someone knows better about board design and the actual standard that the N64 uses.
When Dreamcasts went on clearance for $20 my friends and I all snagged one, NESter was AWESOME. Also no modding required, just the occasional boot disc.
I first got introduced to emulation back in the early 2000s when my dad booted up Mario 64 and Banjo-Kazooie with PJ64 (Project64) on his (at the time) fairly capable desktop work computer. I don't know what its hardware specs was because I was still too young to understand any of those mumbo-jumbos. But all I could say is that his PC can run the sh*t out of N64 games better than our family PC could. Then came Pokemon Yellow with VGB from my uncle, and from that point on I became an absolute emulation nut. The possibilty of being able to play these endless sea of old game titles that I never got to experience before under a single specific console umbrella, feels like absolute magic at the time. Ahem, _definitely_ without any means of piracy of course. But if we're talking first console I had emulation experiments on, I'd say it was the PSP. It's the first ever non-bootleg video game console that I've ever owned and bought with my own money and had to learn installing custom firmwares on, the hard way. Because I was still very stupid at the time and didn't know that the PSP needed to be hacked before you can just plop an ISO in it and call it a day. Thankfully I bought the PSP during AFTER the console's lifespan was pretty much dead in the water. Which means the loyal PSP homebrewing community (especially Wololo.net) at the time had already matured so much, to the point where installing a CFW is as easy as following a setup manual. Anyways I'm gonna shut up now.
I remember the time back in 2006, when PSP was jailbroken, but only homebrew applications were available, and NES & SNES emulators were the first time I could play a emulated consoles on another console, on the go in particular. I even played those before I could afford playing PSP games.
My ps2 slim that ive had since 2009. I used to run nes and snes games on it back in 2010 or so. Modded it to play japanese games and burned discs. Amazing how far emulation has come.
I had no idea the n64 had this power. That's really cool. My first console I emulated on was the DS. At the time, I thought it was the bomb. I played Donkey Kong Country, Mega man, and Turtles in Time (even though SNES emulation was a little bit rough, but hey, it worked!).
That’s pretty sweet. Gonna try the NES emulation because it would be a simple way to play those games on my CRT using N64’s s-video output instead of my NES’ basic composite output, which doesn’t look so great. Thanks MVG 👍
I had several friends in high school who had modded OG Xbox consoles and I was jealous. At the time you needed one of three specific games to perform the exploit that enabled installing the mods. I didn't have any of the required games and we were pretty broke and I couldn't afford to buy them or the dongle needed to connect a flash drive to the Xbox. So my first modded console ended up being the Wii, which I bought in college. I first installed a DriveKey to be able to play backups, but then soft modding became really easy so I ended up following a homebrew tutorial to set all that up to run emulators and other stuff. I played around with it quite a lot. I actually ended up removing the DriveKey a few years later because the thing before Nintendon't that I can't remember the name... It required you to put a legitimate GameCube disc in the drive to play a backup of it and I think that process was broken because of the DriveKey. And by that point I was using a USB Loader for Wii backups anyway and didn't even need it so I took it back out and it solved the issue. Good times.
The first console I modded was the PSP back around 06-07. After that was the OG Xbox. Did the risky XboxHDM and IDE cable swap trick to mod it lol. I think the first mod I did for the PSP was the GTA Liberty City Stories save exploit. Loaded the trainer and played around with the before using it to load homebrew. Eventually I found out (I think it was via Attack Of The Show on G4) about modding it to run homebrew right from the XMB. After that it was all over. I modded everything I could after that. One of the prerequisites when buying a console is if it could be modded or not lol. I think the last console I modded was the 360 with the DVD drive firmware stuff to boot backups. I have been mostly a PC gamer most of this time so after that I didn't really buy any more consoles. I currently have my OG modded Xbox (With XBMC of course), PSP, 2DS, and Wii but if I really want to play these things I just emulate on the PC or the Steam Deck.
In the original version of Animal Crossing, they actually had an official NES/Famicom emulator inside the game. But the games were embedded into the game itself alongside the emulator, so there was no new way to add new ones until the updated port for the GameCube. It's done by checking the memory cards for any roms and loads them in.
This is awesome and I love the Commodore 64 monitor. That's how I had my N64 hooked up when I was a kid and it looked great. My first system I ran emulators on was the Dreamcast. I used to listen to music and watch movies on it too lol.
To answer the question at the top, I remember that the first time I beat Chrono Trigger, it was on DreamSNES. I didn’t even realize that the slowdown was that bad, as I’d never played it before lol
First one for me was the Dreamcast. I remember burning a disc of Atari ROMs and SNES ROMs on it (mine already had a chip in it) and it was cool playing them on it. The SNES games didn't run amazing, but the Atari stuff was pretty good. I WANT to say this was mid to late 2000's I did this, because I was still using the Dreamcast for MvC2. Later on, I did the Wii and it was a central retro-hub for a good 5 years or so (although this is when I started noticing input lag vs regular hardware).
This is incredible. I never knew you could do so much with an Everdrive. I never had an SNES but I always wanted to. Lately I've been thinking of buying an Everdrive for my N64 and something similar for my Famicom and Genesis. With this, I can at least avoid having to buy an entire SNES and the Famicom Everdrive. Thank God I follow this channel. Every video you post is a gem. I don't care if you do 1 video a week, a month or a year. Just don't stop, please and thank you. BTW: Can this work with ANY version of an Everdrive or does it have to be THAT one? Is the ED64 PLUS good too?
1 The first Console i could run Emulators on or 2 the first Console i ran Emulators on? 1 N64 with NES games 2 Either my Ps2 or my Xbox, i dont really remember.
I remember IMBNES for the PS1. I got to know it around 2005. It didn't run all mappers, but I had a lot of fun with it. More recently, the PS2 port of Retroarch also achieved some impressive things.
First handheld I owned, that could play emulated games, was GBA, with something called GBA Movie Player. It played movies, unsurprising, it's own format, with PC conversion software. Quite well, too. But it also had a built-in NES emulator, limited to 100k rom size, IIRC. Worked quite well, with a slight, squish to the image, GBA having less pixels.
Fun! For me the PS2 was actually my first retro emulation system. Roughly the same kinds of systems on there, I had a bootable DVD full of ScummVM games.
Very impressive. Side note, you should get an s-video to chroma/luma adapter for your 1702 monitor. The n64 supports s-video and with the adapter, you can plug it into the rear jacks and it looks outstanding.
for a console. i remember first time running an emulator on the ps2. running NES games, but the very very first time I runned an emulator (beside on PC ofc) was on my Sony Ericsson. there was a java version of an NES emulator and a GameBoy
SNES emulation on the N64 = The most detail rich graphics an N64 ever displayed Edit - I take that back after watching the video, it isn't even doing the background gradient in DKC which I assume uses the transparency layer therefore over 256 colors
Pretty sure if "everyone that has a N64" wants an Expansion Pack, that woudn't be possible because there are less units than consoles? any info on DIY / third party EXP Packs?
The early days of the PSP, hacking it, not to steal and play PSP games but to run NES and Gameboy games. Takes me back.....wait I was an adult then.....yes I do have my affairs in order x_x
These ones do not require Krikzz EDx7 & purely use the N64 hardware, they should work on any N64 flash kart. I'm running the Neon64 & GB64 on the red Super64 cartridge. I haven't tried the others yet, but they should work if you do it right. The emus that require Krikzz' x7 are far better tho, since they use the advanced chipset in the cartridge.
On consoles it was the Wii for me. I only had a SNES & my room mate during college got an Xbox one. My then girlfriend had a Wii & I jailbroke it. On PC I ran emulators from pretty much 1999 on windows ME on.
Emulators… on a Nintendo 64?? What type of sorcery is that lmao
How to say you don't understand basic tech without saying you understand basic tech: your comment.
It's not any weirder than any other emulation. You're running games from older hardware on something newer.
@@MuscarV2 Chill out, it's not that deep lil bro.
The VR4300 CPU was actually quite powerful but was held back by the RAM since the overall memory bandwidth was shared with the Reality Co-processor (responsible for the graphics and audio)
RAMBUS goes vroom vroom
@@MuscarV2Take a chill pill.
I still have a disc filled with hundreds of ROMs that work on my Dreamcast that I bought from a very shady man at my local flea market like 20 years ago.
Better back it up, those things can be useful later
Don't you just love those men in black and disappear into the shadows' heroes? I had a similar experience with someone and an r4 card on ds.
I bought a hacked DS years ago not knowing what Homebrew or R4 was and I still have it 6 years later. $112 down the drain but it was worth it.
@@Hyuduro Brother got a 3DS with broken SD slot and broken charger port for 1$ from yard sale, great deal
Yeah , remember burning NES, Sega Gen, SNES emu program decades ago in the late 2000s . Openbor , think I used "Boot Dreams" on win xp , those were the good ol days 😅
Yuji Naka (Sonic's creator) wrote a Famicom/NES emulator for the Sega Genesis back in 1991, to solidify the effect of the "Sega Does What Nintendon't) motto of the day.
Krikz’s Mega Everdrive pro has an nes emulator
@spiral7399 Yuji Naka did nothing wrong #FreeYujiNaka
@spiral7399 he's a convicted felon for the nerdiest reason possible so it just goes to show how much of a nerd he is.
Now, you wanna talk about his actual attitude? cause that's a lot worse than inside trading.
@@jash21222idk but he's totally in jail now
@@jash21222I see.
I think it's pretty cool that you are the person who helped make the SNES emulator I used to use on my modded original Xbox.
There was an NES emulator for PSX in the early 2000s written by Allan Blomquist and distributed on the Gamebase forum of which he was a member. I was a huge fan of it and eagerly awaited releases. It was called IMBNES (It might be NES) and had excellent compatibility, especially toward the end. If I remember right it's claim to fame was it was written from scratch in PSX assembly rather than porting a PC emulator which made it very efficient. Maybe It would a worthy topic for a future video, I believe it can be found on the internet archives.
You're right, I have a CD with imbNES and many roms on it and it works very well!
I also have a video where I try "Sonic the Hedgehog Vol.2" which is a hack of "Somari the Adventurer".
i actually ran the gamebase forums back in the day, very glad to see mention of it on MVG :)
@@justice7ca245 I actually remember your username now that you mention it. I spent a lot of time on there back in high school, participated a bit but mostly reading. I rarely comment on RUclips either but I considered some of the stuff and people hosted on your site significant enough to the early days of emulation on console scene that I'd go out of my way to bring it up. Thanks for keeping it going as long as you did! Glad I can say that to you myself after all these years. :)
@@ragenfioha, this video reminded me of using that as well. It's cool to see other people mentioning it. My mum and I used to play 2P Bubble Bobble through it, of all things.
I was about to mention this one as well. I played It Might be NES extensively with my cousin. We were really digging Rush n Attack !
Remember the GB Tower in Pokémon Stadium? It was artificially locked to only boot Pokémon ROMs, but it was an proper emulator running on the N64, back in 1999.
correct me if i'm wrong but wasn't the hardware of the Transfer Pak largely resposible for that?
You can actually run any ROM on the GB tower if you remove the header data in the ROM
@@DougSaladI believe the transfer pak provided the GB cartridge slot interface to read the ROM data, but the actual game was emulated
@@witchsquad3324 Can I run a GB Everdrive on it? How cool would that be to run a GB Everdrive thru a hacked PkMn Stadium rom that's on an N64 Edrive? Edriveception!
@@DougSaladno. If im recalling right, itll run any gameboy game. Someone got Wario Land working. The problem is Stadium will only launch if it sees Pokemon title information in the header of the data. I believe the way they got wario land running was they hack the gb cart to give it pokemon redblues header.
Back in 2004 I remember finding an NES emulator online for the N64 (Neon64). Back then it only supported NROM games (mapper 0) so I played Donkey Kong on it. Flash carts didn't exist back then so the method for launching the emulator was to use an N64 GameShark bundled with Mario 64 and connected to a PC via the parallel port on the back of the GameShark. You would load the emulator and rom into a certain memory space using GSCC2k2, set another value or use a GameShark code, and when you selected any of the Save Games in Mario 64 it would jump to the emulator instead of your save game. I thought it was really neat but considered it more of a novelty then. I'm really happy to see that while I wasn't looking things took off and got better!
That's some intense jury-rigged feat of engineering, for sure.
Still loving the OG XBMC. It paved the way for modern programs like Pluto or Tubi.
Kodi is still a thing and I love it
Heck Netflix’s whole look and feel started by ripping off features found on Xbmc
@@magfalI got so sick of Kodi it required constant maintenance
Plex and Torrent FTW.
@@c1ph3rpunkEh, Torrents but only if they’re cached, like with RD.
And Kodi over Plex for me any day. I’ll never understand the love for Plex, especially with how many devices can play everything now. I just use a simple file server 🤷♂️ no issues
When I asked Santa for a "good Nintendo 64 emulator," I didn't mean it like this
Good N64 emulators have been around for a long time, what cave have you been living in
@@nintendo1889x
don’t be a dick
This implies that Santa is a genie of some sort. I mean...
@@nintendo1889x 4 years isn't that long.
@@nintendo1889x I'm joking. N64 emulation is an easy target because of pj64's troubled history.
The PSP was what cracked my head open for consoles emulating other consoles. I remember loading up my favorite GBA and SNES games on it, and stretching the image to be full wide screen like a psychopath, but my teenage brain didn't know any better yet. Lol
I also remember seeing OG Xbox' run emulators in small local game shops growing up. There was a guy that had one at the main register that he played SNES and other retro systems on while the shop was empty. What a different time that was. It really feels like we're shifting away from consoles to emulate other systems and going for single board PCs which can emulate up to PS2/GCN/Wii decently with some Switch compatibility.
Great video as always!
Oh yeah, i was just like you and distegarded the aspect ratio lol, how foolish we were
I emulated a lot og stuff on my PSP as well, playing SNES everywhere was so awesome.
Lots of people are getting portables made for emulation lately, me included, got an Ayn Odin 2 and it's fucking great, with a good emulation capability you don't even need games made specifically for it.
Maaaan Rog Ally is changing my life, can straight up play MSG4 on RPCS3 (at 30w mode) at decent frames (and, everything below that of course)!
I remember emulating A Link to the Past on an ancient computer on a command line DOS emulator, it din't have sound but it looked gorgeous, pretty sure it didn't work enough to complete the game, and I remember the struggle of making that happen, going to a cyber coffee and downloading the roms and the emus and trying again and again... until ZSNES a decade later.
There's something so incredible about seeing emulators being run on old consoles at a time when a lot of people didn't even know what emulators were.
This made me wonder if there isn't some way to play NES or Atari 2600 games on the SNES or Sega Genesis.
Project Nested is a NES emulator for the SNES. It's still in development, so only runs some games, not all. Sharopolis has a good video on it.
There's also a Game Gear emulator for N64, but it's not very good.
Nah, the cpus are too slow.
Atari 2600 takes a lot more resources than a person might think (not a huge amount, but more than people expect). NES is waaay too much for a 7.6mhz motorolla 68000.
The absolute fastest NES emulator in existance requires a 50mhz 68030 (about 10x as fast as whats in the megadrive) to get good results in SOME games, but its needs more powerful cpu for all games.
It (megadrive) also doesnt have enough RAM for emulation of anything more complex than a speccy, and even then probably only a 16KB model (because you need a memory map which uses amount of emulated system x 2 (more likely about 3 or 4) amount of RAM.
SNES is the same, but even less capable for emulation because its cpu is a lot slower than the megadrives.
It's impossible to emulate 8-bit systems on 16-bit consoles. You can only simulate environment if you have CPU with same architecture, like running NES games on SNES, but it's definitely not easy.
There's only one exception emulating Macintosh on Amiga. Those computers had similar Motorola 68000 CPUs (like Sega Genesis), but Amiga was vastly superior to Macintosh. It had advanced graphics hardware that was 5-years ahead of its competition. This is why emulation was not only possible, but Amiga could run Mac OS at 103 or 105% performance despite having same CPU at same clock.
Amiga was very popular hardware in my country and people were using them up to 2000-2003. They were emulating Mac OS to run web browsers and other late 90's software that was not available for Amiga.
There was also a ZX Spectrum emulator for PC. It run at full speed on 386SX machines. It was easier to emulate, since ZX80 instruction set was mostly a subset of x86, so a CPU with 10x more performance could reach 100% emulation. ZX Spectrum had no specialized graphics hardware, only very basic frame buffer that was very easy to emulate.
For comparison emulating NES on a 386SX PC is possible, but at 5-10% speed. You need fast Pentium to even get 100% in some games in very rough emulators with poor accuracy.
In the future we might get something that can be called hybrid emulations. Instead of emulating hardware in real time, game code can be translated to new architecture offline. Something like automated porting from one hardware to another.
NES to SNES or NES to Genesis should work well. People are doing this by hand like Super Mario Bros. for Commodore 64.
But with generative AI we might get automated tool that will port games between 8-bit and 16-bit systems.
Ja tem
I loved seeing this video! I have been rocking an Everdrive 64 for about 3 years now, and there is so much happening in the romhack and homebrew scene! Developers are creating really cool and fun games that both N64 lovers and casual gamers can love alike. Please keep covering any developments you see here! You are a trusted source of what is happening in the world of retro gaming.
Neon64 predates flash carts. I suggested that HCS add support for loading Neon64 via GameShark Pro parallel port on the Dextrose forums… and he did, opening it up to people without dev/backup hardware. :)
Back in the ‘90s there was an official N64 port on the SNES9x homepage. It was way too slow to be considered playable but I loaded it anyway and slogged through *literal minutes* to start the first level of Super Mario World just to say I had done it. :)
There were a few Game Boy emulators but the first one I recall for N64 was a Presence of Mind coding competition demoscene entry from Snake and McBane (N64 scener aliases). It didn’t have audio but it DID do two Game Boys at once textured to different sides of a spinning cube. It also had the Simpson’s characters they take their aliases from textured onto other sides of the same cube.
Neon64 is amazing. Even tho there's compatibility issues with some games, the ones that do work are near perfect emulation with no slowdown or frame skip. Even the audio is perfect. I was flabbergasted by how good it was when I first tried it.
Doesn't Pokemon Stadium use Gameboy emulation too?
@@LanceThumping it sure does. There were even ways to trick one of the Stadium games into loading non-Pokemon games from the Transfer Pak.
There was also something called “GB Hunter” which emulated Game Boy with your original carts. It had no audio making me wonder if it was the same code behind Snake and McBain’s emulator.
The Doctor V64jr was part of the MGD³ series (Multi Game Doctor series 3) along with the GB Xchanger, Doctor GB Card, and PSX Multi Xchanger. The Multi Xchanger could also load N64 ROMs to the V64jr from a PlayStation and it could transfer GB ROMs directly to the GB Card flash cart making me wonder if there were any plans to use the slot for GB emulation on N64.
Unfortunately Nintendo got to them before the Multi Xchanger could even get a mod BIOS for PSX. Because early V64 firmware only needed one byte changed for enabling the unofficial backup functions I wonder if something similar can be done with the Multi Xchanger to enable such things as a plug-in PSX mod chip and N64 GB emulator.
That's the demo-est thing I've ever heard
Game boy advance was my first console based emulation. Master system, game gear, Nes. It was sweet
Love the thumbnail and the way the video is shot. And I always love crazy stuff like emulators on a nearly 30yr old console.
Great video MVG. Have missed the Monday uploads but know you have lots more you’re juggling so always happy to see a video from you!
The "Bye for now" at the end is so iconic for your videos that I sometimes catch myself subconsciously expecting it in other peoples videos and being surprised when it's not there :D
Never ceases to amaze how much enthusiasm exists for producing this software for any and every system that can be managed.
I mean I'll never use these but tis amazing so much even exists and such enthusiasm should I feel be rightly lauded.
I'm not going to lie, I finished Zelda Ocarina of Time and Mario 64 on Project64. And I was blowed away, to the point that I had to buy those games, just to take guilt away. Still to this day, rather play Zelda Totk on my PC, even owning switch and copy of the game, just because better performance, that this game definitely deserves.
You bring your family great honor.
Framerate boost with Switch emulation is nice but still isn’t perfect and has enough issues to make me stick with the original console still.
Guilt? From not paying insane scalper prices for long out of print games?
For me it was my Andriod Tablet back then. I was able to emulate my DS Library. Great times
The NES is so easy to emulate that even a 33 MHz 486 can run it fullspeed in Nesticle. ZSNES also apparently runs fullspeed on a Pentium 1.
Don't know exactly but I had some issues back in 1997 on a 486DX-2 66. But it was playable, yes. :) Went on Zophar's Domain every day to check for new releases. 😂
Nesticle was never super accurate, especially in the sound department, but it did work. Accuracy is a huge resource sink when it comes to emulators.
UltraHLE could run Super Mario 64 pretty much full speed on a Pentium II 450 and a Voodoo 1 in 1998, but truly accurate N64 emulation is still quite tricky today.
@@ozzyp97 yes, tested a lot of N64 emulation in 1999 because N64 was still sold in stores. The thing that impressed me most was Bleem! on Dreamcast... That was mindblowing in 1999, because it run PSX games even better than on original hardware. 🤯
The difference between "good enough" and "the hardware but in software" emulation
@@MrRetrostage It was probably a video card issue. I recall seeing some video where Nesticle ran on such a CPU with no issues, but the uploader pointed out that the video card was also important of a factor.
I've gotta say that the N64 is emulating things way better here than I have even seen on the Playstation 2.
I did some of these emulators a while ago on the bootleg ED64P, while most of them "worked" performance wasn't that great and was spotty depending on the game. Cool to see that it runs better on more legit hardware. Great video!
Neon64 should run fine on ED64 & Super64 carts.
GB64 as well, but you gotta patch the roms like he said.
The first emulator I ran on a console was a Megadrive / Genesis emulator included with an Action Replay disc for PS2. The emulator and ROMS had to be burned onto a CD-R in a special format where the PS2 would see it as a Red Book audio CD. The loader on the Action Replay disc would retrieve the data from the audio and load the emulator. It was limited in that it couldn't run much else. Later, I used the 'Independence exploit' (pre-Free Mcboot) to get 'real' homebrew apps and emulators running on PS2.
My first console emulation experience was the original PSP. I traded a WoW account with a few level 60s to someone on an online forum for their PSP and a few games. One of them was GTA: Liberty City Stories, which just happened to be one of the games needed to run an exploit to install homebrew. It was mind blowing at the time to have every 8bit/16bit game in your pocket (and also regular PS One games through something not quite emulation was also amazing as you got that whole library all running perfectly).
Back then you could run PS1 games on a Sony made emulator that was exploited. I think that's what you meant.
@@inlovewithi I found this quote online, I was always under the impression it wasn't a full "emulator" as we think of them today as the PSP CPU architecture was similar enough that some amount of code could be run natively.
Quote: ""The coding is pretty much a work of genius - there's strong evidence that the PSP's MIPS R4000-based CPU is running most of the PS1's R3000 code natively, but it's highly likely that the rest of the PS1 hardware is being emulated entirely by software.""
I remember a modded PS1 running various emulators via a disc i bought at a shady store. I didnt even realize how big that was that time. same thing with the PS2 running SNES games via a disc
The first emulator I encountered was the Amiga emulating the ZX Spectrum in the early 90s. It wasn't great, but it was fascinating.
It's crazy that SNES games run that well on the N64. To put it in perspective, I had an old eMachines tower with a 466MHz Celeron CPU, 32MB ATI GPU of some kind and around 180MB of RAM that struggled with SNES emulation for some games. To emulate that on 4-8MB of RAM and a 90MHz CPU is insane.
Pretty sure if anyone starts coding an emulator with modern tools and pure assembly the Celeron emulators would run fine today.
the n64 was a rather powerful system for the time, too bad not much people knew how to code for it properly
@RaniaIsAwesomeThe Nintendo64 doesn't have to worry about an OS
WITH the exception of most, if not all, of Mode 7 games will either be halfway near unplayable or have graphical/performance hiccups
Thanks for giving me some more stuff to try on my N64. I already knew about NES, GB, and GBC, but SNES/MAME/ETC is absolute news to me. Good news too.
I had that same monitor growing up. Made all my N64 and playstation 1 games look amazing. I still mourn it's passing after losing it in a power surge.
there is also Standalone Stadium, a hack of Pokemon Stadium 2, that plays some GameBoy and GameBoy Color games using a transfer pak, but it's limited.
The first console I ever owned that emulated NES/SNES, Master System/Mega Drive was GamePark 32 (or GP32). I loved that little console
Always neat to see emulators of even older consoles on slightly newer retro consoles... I remember there was an NES emulator for the original Playstation during the late 1990's but it seemed a bit slow and buggy as I recall. Also, thank you for making me feel old remembering Project UnReality, UltraHLE, bleem!, and my first emulators NESticle and Genecyst.
0:02 Mine was the Wii, of which I never saw a homebrewed one in person until late-2010. It had such emulators as Snes9xGX and Genesis Plus GX on it, as well as Wii64 (though I never figured out how that one was supposed to work). It was my first proper experience with emulation, pre-dating the time I got Fusion 3.64 to work on my computer in February 2011 by at least three months. I still have that Wii, and it still works too.
its like a dream come true, loved the video!
I just love your channel ❤. Thank you for all the great content you deliver!
Great video, didn't know emulation on n64 was a thing, scumm looks awesome.
It kinda works quite well... 😅
ruclips.net/video/oIUFZgwe8pQ/видео.htmlsi=BY0dz2aAqYmNOC24
Everdrive is pretty popular for collectors who don't want to wear down their collection, so we play roms on original hardware.
Seeing EWJ emulated with the broken purple and green background really brought me back.
N64 should be able emulate Game Boy and SNES, because when Nintendo originally designed the N64, it was supposed to have cross play with Game Boy games, but never officially released a Game Boy Player for N64 to the public. And they planned to have SNES backwards compatibility, but scrapped due to costs. I’m glad there’s efforts for emulators on N64!
If it was scrapped due to parts, then it means it would have been hardware base.
@@inlovewithi Nintendo had in mind for the N64 to play Game Boy and GBC games from a hardware perspective with an adapter. But probably due to expensive components to make the add on reasonably priced, especially for playing Game Boy Color, they mostly cancelled the add on, and went with the N64 Transfer Pak that only worked with Pokémon games.
I had an OG Xbox and while I dabbled with emulation on it, or tried to at least, the GP2X was the first device that truly led me down that rabbit hole. I think I upgrade from there to another open source device as soon as a new more powerful option was available. But I almost never go back and use less powerful devices, as for me it's about the best experience at the time and how best to get it.
I used my Vita until I got my Odin Pro and soon the Steam Deck will take over and that will be it until probably the Deck2. But it's always cool to see these older systems and what was possible, as I would have loved to run emulation on my N64 back when I actually owned one.
This was an excellent video. The more options for emulation we get the better, and getting the word out is an important part of that.
I knew it was possible to run NES games on the N64, but the rest was a great surprise to see.
and it's all being shown of in such a great way as always, so thanks for that MVG
You should check out Project Nested! It's a NES emulator for SNES. Yes that's a thing and it actually works quite well. The SNES has a 6502 backwards compatibility mode, so a lot of NES code runs natively. Most of the emulation involves JIT rewriting the code to wrap NES specific addresses and features and emulate those using the SNES hardware. Sound is emulated on the SPC700.
Not everything is compatible, but a lot of the classic games are and run at near full speed most of the time. You can definitely feel the JIT while playing, but the results are cached, so the more you play the smoother it gets. Definitely worth checking out!
thank you. will most definitely check it out!
It's worth noting that the Gameboy conversion isn't required on the newer X-Series Everdrives. The latest firmware integrated that emulator so you can now run Gameboy ROMs directly.
I remember people calling the OG Xbox a Loss Leader, because it was "basically a small computer in a box", which isn't wrong exactly. I think I missed out, I should have gotten one at the time lol. -- Also, Scummvm on the 64 sounds really fun!
The OG Xbox is still worth getting for a nice emulator package.
we got our dad one, why because it was a DVD player and not that much more expensive than a normal one, my dad was around 60 at the time, with that and the 360 he got, he brought around a 1000 games all in,shelves of them
Technically, all game consoles are just a small computer in a box. FamiCom literally means Family Computer.
Xbox was just the first to make it look and feel more like a traditional home computer
@@digidex4557Was the one to use Wintel PC Hardware with a stock Intel CPU, stock nVidia GPU and Windows-compatible DirectX libraries
@@digidex4557OG Xbox was an Intel x86 box though like traditional Windows PCs. Other consoles used different architectures.
This is incredibly, we going backwards instead forwards. I've got Mega Sg, Super Nt, Mister FPGA and I enjoying much much more playing games from that current made games with millions of polygons, Ray traycing and all that stuff.
I never had a N64 but I remember games like Turok, Rogue Squadron, etc... we're cut edge in graphics at that time but with my PSX I had more than enough.
Thanks for the video MVG
For me it was the PS1, Uncle had this disc that contained about 100 games in 1, That were mainly Mega Drive games, No idea who made it or where he got it from, Just amazed me it was possible.
MegaDrive emulation on PS1 simply isn't possible. I think you're either thinking of a Sega emulator on the PS2, or the Sega Master System emulator on the PS1 (iirc the sound was awful)
@@BdR76I think he's confusing MegaDrive with NES. IMBNES was a NES emulator wich was widely popular back then for PS1
@BdR76 only game I remember playing on it was wonder boy in monster world
I ran an NES emulator on my PS One back in the day. Needed to burn a disc with both the emulator and your chosen ROM's on it and launch on a modded PlayStation.
Dreamcast is where I learned about emulators. I used to play PS1 games on Bleemcast and SNES games on Dreamsnes. That christmas song has been stuck in my mind for over 20 years
I tried the NES one a long time ago when I got my Everdrive 64. Its a shame, but Nintendo could have put all the NES and SNES hardware on the N64 CPU or Co-Processor as the added transistor count would have been tiny compared to the two chips. Then they could have sold carts with NES / Games on them, or maybe a Cart adapter.
The PS2 also has an SNES Emulator called "SNESticle" which just like Sodium doesn't run every game. but those that it does? runs full speed and MUCH faster than the previous SNES Station app that we had. the issue is the source code doesn't seem to be complete so no one really got around to re-develop SNESticle for PS2 but the binary we have is fully functional. i had a blast finishing A Link To The Past on it and Super Castlevania 4 runs well. Street Fighter 2 runs well , FF6 also runs but it slows down during certain animations on battle. some games have sound issues and some don't run at lol
it also supports Quicksave/Quickload but it does save SRAM into memorycard
The oldest system I remember running an emulator on was the PS1, using IMBNES to play NES games. Was pretty easy to burn the disc with the emulator+ROMs, and use a GameShark disc I had to swap and boot. I have vague memories of it freezing now and then, though.
My first emulator was Nester. I read about it from a gaming magazine in 2000.
"bye for now"
*Proceeds to consistently upload six new videos*
Didn't Goldeneye (or one of Rare's games of that era) have a ZX Spectrum emu shipped buried in the cartridge code? They pretty much started out on the Spectrum as ACG/Ultimate (barring some forays into arcade titles) so quite fitting.
EDIT: Just got to that part. At least my memory works!
There’s a NES emulator in the N64 version of Doubutsu no Mori (Animal Crossing) which is kinda neat.
what an interesting episode, who would have thought our good ol' N64 would be capable of such things... Amazing!
Great video. Important note, though, there is a standalone version of the GB64 emulator available for download or as part of the Everdrive OS v3.07, which means you can just load your GB files without having to convert them.
I've never taken the time to emulate on a console until recently, but I think that's due entirely to the trade-offs vs. emulation on PC. The flexibility and power was just unmatched. I was playing N64 games on my Windows 98 PC (in addition to basically every other old game) so I didn't have a need to switch to any other platforms.
Now I'm wondering how many layers deep could the emulators go. Like.. PC emulate new console with emulating a slightly older console inside it... emulating an even older one inside that one... all the way down to NES or older.
Right there with you, OG Xbox. I even randomly came across a gba emulator for pc along with pkm ruby and sapphire.
Game Boy / GBC look so damn good on a CRT
Love seeing the N64 on a C64 monitor. The 1702 was my first gaming monitor as a kid and I didn't realize how well I had it.
I used to have a PS1 disc that ran a NES emulator called Mario 360 (because it had 360 games). I remember that all games had their names mistyped, so they would nearly always be the game right above (so if you chose Mario 2, it would run Mario 1, Mario 3 would be 2 and etc).
That's how I got to play many early NES games for the first time. Good times.
Impressive stuff. Wouldn't have guess it would be able to handle emulation so well.
If you have an HDMI mod with your everdrive, prepare to be in a state of awesome.
Great video on a very obscure topic, but one of interest to me! I’ve been trying to find out as much research on emulators as I can. I think I read somewhere that the UltraMSX2 emulator can only play games less than 128kb. Also, there is a PC Engine emulator but it can only play one game at the moment. And lastly, there is also an UltraSMS emulator that can play Game Gear games (with the ability to play master system games as well, but it’s not optimised and hasn’t been updated in over 20 years).
Curious thought, the hardware of the memory jumper and the 4MB memory expansion, has anyone tried developing a larger sized module? The Jumper basically just terminated the memory bus, and if the 4MB expansion was designed to have the additional 4MB then a terminator, there's a chance of the possibility of expanding the memory further.
Sure, it'll only be modern homebrew developers who would be able to take advantage of it, but that doesn't mean it isn't worth experimenting with if someone knows better about board design and the actual standard that the N64 uses.
When Dreamcasts went on clearance for $20 my friends and I all snagged one, NESter was AWESOME. Also no modding required, just the occasional boot disc.
Was gonna chime in about that.
I first got introduced to emulation back in the early 2000s when my dad booted up Mario 64 and Banjo-Kazooie with PJ64 (Project64) on his (at the time) fairly capable desktop work computer. I don't know what its hardware specs was because I was still too young to understand any of those mumbo-jumbos. But all I could say is that his PC can run the sh*t out of N64 games better than our family PC could. Then came Pokemon Yellow with VGB from my uncle, and from that point on I became an absolute emulation nut. The possibilty of being able to play these endless sea of old game titles that I never got to experience before under a single specific console umbrella, feels like absolute magic at the time. Ahem, _definitely_ without any means of piracy of course.
But if we're talking first console I had emulation experiments on, I'd say it was the PSP. It's the first ever non-bootleg video game console that I've ever owned and bought with my own money and had to learn installing custom firmwares on, the hard way. Because I was still very stupid at the time and didn't know that the PSP needed to be hacked before you can just plop an ISO in it and call it a day. Thankfully I bought the PSP during AFTER the console's lifespan was pretty much dead in the water. Which means the loyal PSP homebrewing community (especially Wololo.net) at the time had already matured so much, to the point where installing a CFW is as easy as following a setup manual. Anyways I'm gonna shut up now.
I remember the time back in 2006, when PSP was jailbroken, but only homebrew applications were available, and NES & SNES emulators were the first time I could play a emulated consoles on another console, on the go in particular. I even played those before I could afford playing PSP games.
My ps2 slim that ive had since 2009. I used to run nes and snes games on it back in 2010 or so. Modded it to play japanese games and burned discs. Amazing how far emulation has come.
I had no idea the n64 had this power. That's really cool. My first console I emulated on was the DS. At the time, I thought it was the bomb. I played Donkey Kong Country, Mega man, and Turtles in Time (even though SNES emulation was a little bit rough, but hey, it worked!).
That’s pretty sweet.
Gonna try the NES emulation because it would be a simple way to play those games on my CRT using N64’s s-video output instead of my NES’ basic composite output, which doesn’t look so great.
Thanks MVG 👍
I had several friends in high school who had modded OG Xbox consoles and I was jealous. At the time you needed one of three specific games to perform the exploit that enabled installing the mods. I didn't have any of the required games and we were pretty broke and I couldn't afford to buy them or the dongle needed to connect a flash drive to the Xbox. So my first modded console ended up being the Wii, which I bought in college. I first installed a DriveKey to be able to play backups, but then soft modding became really easy so I ended up following a homebrew tutorial to set all that up to run emulators and other stuff. I played around with it quite a lot. I actually ended up removing the DriveKey a few years later because the thing before Nintendon't that I can't remember the name... It required you to put a legitimate GameCube disc in the drive to play a backup of it and I think that process was broken because of the DriveKey. And by that point I was using a USB Loader for Wii backups anyway and didn't even need it so I took it back out and it solved the issue. Good times.
The first console I modded was the PSP back around 06-07. After that was the OG Xbox. Did the risky XboxHDM and IDE cable swap trick to mod it lol.
I think the first mod I did for the PSP was the GTA Liberty City Stories save exploit. Loaded the trainer and played around with the before using it to load homebrew. Eventually I found out (I think it was via Attack Of The Show on G4) about modding it to run homebrew right from the XMB. After that it was all over. I modded everything I could after that. One of the prerequisites when buying a console is if it could be modded or not lol.
I think the last console I modded was the 360 with the DVD drive firmware stuff to boot backups. I have been mostly a PC gamer most of this time so after that I didn't really buy any more consoles. I currently have my OG modded Xbox (With XBMC of course), PSP, 2DS, and Wii but if I really want to play these things I just emulate on the PC or the Steam Deck.
In the original version of Animal Crossing, they actually had an official NES/Famicom emulator inside the game. But the games were embedded into the game itself alongside the emulator, so there was no new way to add new ones until the updated port for the GameCube. It's done by checking the memory cards for any roms and loads them in.
This is awesome and I love the Commodore 64 monitor. That's how I had my N64 hooked up when I was a kid and it looked great.
My first system I ran emulators on was the Dreamcast. I used to listen to music and watch movies on it too lol.
To answer the question at the top, I remember that the first time I beat Chrono Trigger, it was on DreamSNES. I didn’t even realize that the slowdown was that bad, as I’d never played it before lol
First one for me was the Dreamcast. I remember burning a disc of Atari ROMs and SNES ROMs on it (mine already had a chip in it) and it was cool playing them on it. The SNES games didn't run amazing, but the Atari stuff was pretty good. I WANT to say this was mid to late 2000's I did this, because I was still using the Dreamcast for MvC2. Later on, I did the Wii and it was a central retro-hub for a good 5 years or so (although this is when I started noticing input lag vs regular hardware).
This is incredible. I never knew you could do so much with an Everdrive. I never had an SNES but I always wanted to. Lately I've been thinking of buying an Everdrive for my N64 and something similar for my Famicom and Genesis. With this, I can at least avoid having to buy an entire SNES and the Famicom Everdrive. Thank God I follow this channel. Every video you post is a gem. I don't care if you do 1 video a week, a month or a year. Just don't stop, please and thank you.
BTW: Can this work with ANY version of an Everdrive or does it have to be THAT one? Is the ED64 PLUS good too?
1 The first Console i could run Emulators on
or
2 the first Console i ran Emulators on?
1 N64 with NES games
2 Either my Ps2 or my Xbox, i dont really remember.
Your channel is the best im honored to be part of it
I remember IMBNES for the PS1. I got to know it around 2005. It didn't run all mappers, but I had a lot of fun with it. More recently, the PS2 port of Retroarch also achieved some impressive things.
First handheld I owned, that could play emulated games, was GBA, with something called GBA Movie Player. It played movies, unsurprising, it's own format, with PC conversion software. Quite well, too. But it also had a built-in NES emulator, limited to 100k rom size, IIRC. Worked quite well, with a slight, squish to the image, GBA having less pixels.
Fun! For me the PS2 was actually my first retro emulation system. Roughly the same kinds of systems on there, I had a bootable DVD full of ScummVM games.
Wii and psp, but knowing about emulators on pc keeps you on your toes a bit. Loved me some late 90s emulators.
I think the Dreamcast with beats of rage
That SNES emulator was crazy! I couldn't believe my eyes
He's back...and he's in Pog form
First time I ever saw emulation was playing Symphony of the Night off some floppy disks and an old IBM. It blew my mind at the time
Very impressive. Side note, you should get an s-video to chroma/luma adapter for your 1702 monitor. The n64 supports s-video and with the adapter, you can plug it into the rear jacks and it looks outstanding.
for a console. i remember first time running an emulator on the ps2. running NES games, but the very very first time I runned an emulator (beside on PC ofc) was on my Sony Ericsson. there was a java version of an NES emulator and a GameBoy
SNES emulation on the N64 = The most detail rich graphics an N64 ever displayed
Edit - I take that back after watching the video, it isn't even doing the background gradient in DKC which I assume uses the transparency layer therefore over 256 colors
I notice that DKC isn't displaying the background properly, but at least it's running well.
Pretty sure if "everyone that has a N64" wants an Expansion Pack, that woudn't be possible because there are less units than consoles? any info on DIY / third party EXP Packs?
The early days of the PSP, hacking it, not to steal and play PSP games but to run NES and Gameboy games.
Takes me back.....wait I was an adult then.....yes I do have my affairs in order x_x
So all these emulators use the n64’s actual hardware to run them and don’t use help from things like Krikzz emulator on newer everdrives?
These ones do not require Krikzz EDx7 & purely use the N64 hardware, they should work on any N64 flash kart. I'm running the Neon64 & GB64 on the red Super64 cartridge. I haven't tried the others yet, but they should work if you do it right. The emus that require Krikzz' x7 are far better tho, since they use the advanced chipset in the cartridge.
On consoles it was the Wii for me. I only had a SNES & my room mate during college got an Xbox one. My then girlfriend had a Wii & I jailbroke it.
On PC I ran emulators from pretty much 1999 on windows ME on.