Sony's Clever but Flawed PlayStation Copy Protection--And How They Might Have Fixed It

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  • Опубликовано: 21 дек 2024

Комментарии • 8 тыс.

  • @whiterunsteward7477
    @whiterunsteward7477 3 года назад +2925

    My thought on the black ink being an anti-counterfeit measure, is that it would make it difficult to sell a counterfeit disc to a buyer while stating it's legitimate.

    • @MadMamluk88
      @MadMamluk88 3 года назад +310

      The thing is back in the day, I’d say super early 2000’s, places like Walmart were selling black inked CD-R packs.

    • @tayntedmemories
      @tayntedmemories 3 года назад +130

      @@MadMamluk88 So it was a failed attempt at security theatre.

    • @purwantiallan5089
      @purwantiallan5089 2 года назад +9

      @@tayntedmemories yes. Security device must've been broken.

    • @purwantiallan5089
      @purwantiallan5089 2 года назад +7

      @@MadMamluk88 what? Walmart created those?

    • @1BergerVongSchlauigkeitHer
      @1BergerVongSchlauigkeitHer 2 года назад +52

      @@tayntedmemories Copy protection and counterfeit protection have different purposes, and neither of them have anything to do with security. As counterfeit protection, the black coloring still works well because nobody will think your Walmart disc is a genuine Sony product.

  • @matt_b...
    @matt_b... 6 лет назад +5819

    11:28 "Visual Aid" is by far the WORST PS1 game I've ever played. I'm surprised to see it featured here.

    • @CybrNight
      @CybrNight 6 лет назад +282

      matt b well it’s the only game to play if your vision is failing

    • @joergn83
      @joergn83 6 лет назад +133

      remember the book of cheats, you could get free in mags. trading cheats in school. a while ago. something lost from the genre. even with all the cool graphics

    • @lister_of_smeg6545
      @lister_of_smeg6545 6 лет назад +304

      Yeah, it was just a shoddy rip-off of "Mockup".

    • @TheDeeplyCynical
      @TheDeeplyCynical 6 лет назад +105

      The Sequel was much better.

    • @MarkTheMorose
      @MarkTheMorose 6 лет назад +111

      There are thousands of copies for sale on eBay. Each one describing it as 'rare' and charging a fortune.

  • @Aix_Plainer
    @Aix_Plainer 5 лет назад +1879

    Also, from personal experience: I worked at a company who burned CDs (legally, for the legal publishers). One day we made Audio-CDs, the other day PS1-CDs, CD-ROMs, etc. We had four big rigs, but all for the same size. Those things are expensive as hell. So Sony, WB and others simply rented our time to make their CDs.
    Sony having to build their own factories, making their own CD wouldn´t have been profitable.

    • @Baigle1
      @Baigle1 5 лет назад +69

      thanks for insight

    • @Alex-ki1yr
      @Alex-ki1yr 5 лет назад +31

      Addressed that at about 13:00 min in

    • @delulu6969
      @delulu6969 5 лет назад +32

      @@Alex-ki1yr That's why the title is a click-bait. The solution he said isn't a feasible solution or even defeats the purpose of making the PlayStation (cheaper manufacturing compared to other consoles).

    • @irgendwer3610
      @irgendwer3610 5 лет назад +69

      @@delulu6969 did you even watch the whole video? 13:00

    • @ZeldagigafanMatthew
      @ZeldagigafanMatthew 5 лет назад +22

      burned, or pressed?

  • @jimsnotreal
    @jimsnotreal Год назад +317

    I remember doing the disc swap a little differently. You had to boot up the PlayStation with the lid open, button pressed, and no disc, then put in a PlayStation disc and enter the cd player in the system menu. It would spin up the disc and get the copy protection code. Once you backed out of the player the disc would stop, swap in the burned copy, and whamo, I was playing the bootleg Japanese tekken 2 disc my brother got from who knows where. Doing it while the disc is spinning seems crazy.

    • @grahamkelly8662
      @grahamkelly8662 Год назад +5

      When my friend showed me this I was so happy.

    • @Huderlord
      @Huderlord 2 месяца назад +2

      But the later consoles reads wobble two times so it won't be possible

    • @Insanabiliter_In_Linea
      @Insanabiliter_In_Linea Месяц назад +11

      If memory serves me right, there's also a cheat code in one of the Tony Hawk's Pro Skater games that you can input that went unnoticed by Sony and was accidentally left in the final build of the game by the developers, you can input it and it'll let you swap out the disc with any burned disc you want and it'll bypass the copy protection. It's actually still a fairly useful technique today for people that play retro games but don't want to hard mod their console for one reason or another, but obviously it's way less useful today than it was back then, it actually wasn't discovered until pretty recently.

    • @bc4yt
      @bc4yt Месяц назад +2

      ​@@Insanabiliter_In_LineaJust one more reason THPS is the goat 😂

    • @jonpippen6998
      @jonpippen6998 Месяц назад +5

      @@Insanabiliter_In_Linea Thats Alien Resurrection where the dev made a game boot cheat code and purposely didn't tell sony. Tony hax is something totally different and is a soft mod.

  • @dwaindibbley1965
    @dwaindibbley1965 6 лет назад +37

    As one of the only teams to produce PS1 discs outside of Sony (I think there were two) I can confirm your information is completely correct. The wobble groove is a 22.05khz (IIRC) oscillation. Spelling the initials SCEA, SCEE and SCEI for the three territories. Early PS1's had a very primitive and easy to reverse. 18 to twenty something bandpass filter. How we produced the discs was to find a friendly CD-R masteringhouse and instead of using the ATIP generating machine just use a small microcontroller along with the original 22.05khz signal generator and switch it on and off appropriately during the lead in area

    • @MitraDaGalp
      @MitraDaGalp 19 дней назад

      Do you think I would be possible to make such discs with a common PC burner drive?

    • @GavriloPewPew
      @GavriloPewPew 2 дня назад +1

      I understood about 8% of what you said but still found it interesting 🤡

    • @dwaindibbley1965
      @dwaindibbley1965 2 дня назад +1

      @@MitraDaGalp The problem is the Wobble Groove is part of the CD-R format, it uses a time code. Sony deliberately designed it so that was not possible, they never expected people to modify their PlayStations

  • @CamilleonProductions
    @CamilleonProductions 5 лет назад +3208

    Ten thousand people don't want to be patient and learn something from someone that's very thorough and excellent at explaining complex concepts.

    • @zatty232
      @zatty232 5 лет назад +86

      Yeah wtf

    • @cloneskiller
      @cloneskiller 5 лет назад +209

      Its a viral video, ppl just dislike things early because they were impatiant.

    • @suprememasteroftheuniverse
      @suprememasteroftheuniverse 5 лет назад +38

      Conciseness is a mark of superior intelligence

    • @bean_man8752
      @bean_man8752 5 лет назад +37

      George ツ you’re **

    • @KyonXyclone
      @KyonXyclone 5 лет назад +161

      @@suprememasteroftheuniverse Your comment is not relevant here. It's not as you imply, i.e. that verbosity is necessarily a mark of lower intelligence. This guy however isn't being particularly verbose he's just explaining lots of things in detail which naturally means it won't be simple or short. That's not the same as being inconcise.

  • @rhomis
    @rhomis 4 года назад +1168

    When the PS1 was new, I shortly discovered that my kid already broke or cracked 2 discs. That's when the discovery of the MOD chip came handy at a Computer Expo in town. I took my chance and bought the chip from some Chinese vendors. Every game we bought was backed up onto a rewrite-able and the master copy stored in safe keeping incase another disc got damaged.

    • @mahmoodmawed4347
      @mahmoodmawed4347 2 года назад +35

      You have a very smart kid

    • @rhomis
      @rhomis 2 года назад +127

      @@mahmoodmawed4347 - Smart, yes. Breaking discs at 4 and 5 years old, expected.

    • @notme5744
      @notme5744 2 года назад +95

      @BenBenson I'm guessing they interpreted the word "cracked" to mean that the kid had cracked the copyright protection

    • @doltBmB
      @doltBmB 2 года назад +1

      @@notme5744 *copyright

    • @notme5744
      @notme5744 2 года назад +3

      @@doltBmB Thanks, I don't know why I spelt it that way

  • @boogiedaddy3434
    @boogiedaddy3434 4 года назад +104

    I love revisiting these older videos to refresh my brain on things I have forgotten, but seeing how the channel has evolved is equally fun. Seriously proud of this channel.

  • @MegaLazygamer
    @MegaLazygamer 5 лет назад +959

    4:45 I always figured it made it easier to identify pirated games, because they just look different. At the time I had a few people try to sell me pirated games, and that lack of a black disc saved me from getting ripped off because my PS1 didn't have a mod chip.

    • @-DeScruff
      @-DeScruff 5 лет назад +115

      I imagine it also would be used as a visual aid to say "This is a PS1 Disc, don't stick it in a CD Player." (Or another console)
      If you put some early CD games like the ones from the TG16CD, Sega CD, or Sega Saturn in a computer, or a CD player, youll usually find an audio track saying "This disc is for use in ____, it contains computer data, which may damage your equipment." - If it looks different, you might not stick it in the CD Player.

    • @ReeseRiverson
      @ReeseRiverson 5 лет назад +33

      @@-DeScruff There were still plenty of PS1, SegaCD, and other console titles that still had audio tracks that would play on a CD player just fine. :)

    • @-DeScruff
      @-DeScruff 5 лет назад +14

      @@ReeseRiverson Yeah there were a lot of Redbook audio CD based games. I love those cause these days its super easy to rip the music! :D
      However Ive heard early CD players would try to play the 'Computer Data' track as audio and it will sound like really loud static and garbage..
      And I think newer players would recognize that the track was computer data and just skip it, or stop playback after the warning. - But Im not sure about that.
      Nobody seems to agree if it will or will not damage your speakers... But everyone agrees whatever it is, its unpleasant.
      I'd hazard a guess that CD players that didn't skip Computer data tracks (or whatever) were common enough that such a warning was needed.

    • @thehearth8773
      @thehearth8773 5 лет назад +25

      A number of actual PS1 game releases did in fact have conventional silvery discs. Final Fantasy Chronicles and Final Fantasy Anthology both did, for instance.

    • @defiraphi
      @defiraphi 5 лет назад +6

      Cd-Rom's were the same . You could put those in a CD-Player and listen to the music.
      Biggest example is the game for PC "Tunnel B1" put the CD-Rom in your CD-Player you have all the CD Album there so you don't need to buy the official CD album from the game . It's very neat imo.
      Also today you can easily get the right codecs thru internet .

  • @flar7684
    @flar7684 6 лет назад +1111

    Renting games at Blockbuster to burn them was the good ol days my dudes

    • @kalle1453
      @kalle1453 6 лет назад +16

      Haha smart guy =)

    • @HeadNtheClouds
      @HeadNtheClouds 6 лет назад +121

      I copied everything. YO HO YO HO THE PIRATES LIFE FOR MEEEEE ☠️

    • @MILSPECMOM
      @MILSPECMOM 6 лет назад +175

      I was a manager at one here in Canada, let's just say they may not have paid much but I made it up in copying our entire stock over the course of a year. lol

    • @craig158yt
      @craig158yt 6 лет назад +5

      Flar ha ha, those certainly were the days! 💰💰💰

    • @bentosan
      @bentosan 5 лет назад +3

      That’s where I got my copy of Diablo 1 from :D

  • @GaleonXZ
    @GaleonXZ 5 лет назад +1405

    "Parappa the rip-off" insta like to the video

    • @ohnoitisnt
      @ohnoitisnt 4 года назад +3

      Mate that was a banging game

    • @arktos7444
      @arktos7444 3 года назад +1

      Gran turismo mode engaged

    • @crf80fdarkdays
      @crf80fdarkdays 3 года назад +3

      @@arktos7444 gran autismo mode engaged

    • @eboone
      @eboone 3 года назад

      @@crf80fdarkdays :/

    • @scalp340
      @scalp340 3 года назад +1

      "crack crack crack the egg into the bowl.....stir and mix the flour into the bowl"

  • @Lily-gr1ct
    @Lily-gr1ct 4 года назад +629

    10:34
    I remember having a burnt copy of Tomb Raider and thinking that it was impossible to get past the first area. I found out years later that there was copy protect on the disk that made it so any body of water had piranha in it.
    Including the Croft Manor swimming pool.

    • @OfficialUknow
      @OfficialUknow 2 года назад +71

      That’s hilarious lol

    • @StoutShako
      @StoutShako 2 года назад +19

      Is there a video of that on RUclips somewhere??? Omg.

    • @NiVoldiza
      @NiVoldiza 2 года назад +104

      I remember this too, but you are wrong. This has nothing to do with burned copied games or copy protection. Copied games don't work without a modchip at all, and when they work they work as the game. You are insinuating that the game was a copy of the original, but copying it somehow wrote the game code over and put piranhas everywhere? No chance that you could have been playing a free commecial demo-version of the game designed to showcase the revolutionary 3d gameplay to potential customers? These demo issues used to come with magazines as freebies, and include many demos of many games that were restricted in some way.

    • @Berryturtle1
      @Berryturtle1 2 года назад +6

      @@NiVoldiza tldr. Ur done bud, ur done

    • @mastermariogamer1427
      @mastermariogamer1427 2 года назад +60

      @@NiVoldiza Lots of used PS1s have modchips in them, so they could have bought one second hand and it already had a modchop in it. Also, games like Spyro had code like this to make the playing experience bad on copied games

  • @10p6
    @10p6 5 лет назад +1404

    The larger area was simply to allow the disc to be picked up by larger clumsy fingers.

    • @rhettorical
      @rhettorical 5 лет назад +128

      Maybe, but later models of the PS1 didn't have the larger area. It would have saved a fortune to have made the space slightly smaller, and thus the entire console smaller, thus saving a bunch of plastic on each console (which is one reason why later models are smaller).

    • @defiraphi
      @defiraphi 5 лет назад +55

      I don't like the later models from the PS1 . They looked cheap and not that "Revolutionnary Looking Design" the first models looked as for the nostalgic purpose the first model is "The Real PS1" .

    • @sellers737
      @sellers737 5 лет назад +35

      @@rhettorical I always figured the parts inside dictated a wider area. Back then PC parts were (relative to now) pretty big. Also parts that get hot need to be far away from one another to keep everything cool. Once parts started to shrink down in size, the rest of the console could shrink with it

    • @rhettorical
      @rhettorical 5 лет назад +34

      Another reasonable assumption, but no other DVD or CD players at the time or even today have caddies that large. There's no real justifiable reason for making the caddy larger unless they planned to make the discs bigger.

    • @defiraphi
      @defiraphi 5 лет назад +8

      @Rhettorical
      Exactly all new generations seems to forget that the Playstation 1 doesn't offered all these features . Which i'm really fed up to hear about not needed complains about that console .
      The Playstation 1 ( PSX ) first model offered everything to the peoples dreamed for in that era . " the hell with space ecology from today which people don't even understand why it was made for to begin with "
      Strange from it all you could easily put CD-Rom's into your standard CD-player to listen to the full soundtrack from the game ( easy example Tunnel B1 game from Ocean ) no need to buy the separate CD since it was on the CD-rom itself .
      So for me the revolution part from the Playstation 2 being able to read DVD's was passé since Computers were ahead of their times by miles .
      And last paying so much for a console today is still way too expensive . Even as games that aren't even finished and falls directly into being "Beta Versions" no wonder PC games gets the final product and has mods is a fact .

  • @Myriachan
    @Myriachan 6 лет назад +200

    As a PlayStation hacker during its heyday, I can confirm that what is described here is true. The only thing that I would add is a clarification that on the PS1, the regional lockout and copy protection are closely tied together. The copy protection data was different for each region, and other regions' PlayStations would think that the disk wasn't just an import, but also illegitimate. This is why you used the same mod chip to play imported games.
    The copy protection data was simple: four ASCII letters. Japan was "SCEI", America was "SCEA", Europe/Australia was "SCEE". The special Yaroze boot disk had "SCEW". All mod chips did was inject "SCEISCEASCEE" into the data stream: the console ignored the wrong-region codes and accepted the correct region (this is why PS1 mod chips weren't region-specific). The ignoring of wrong codes seems to be both for reliability and to keep open the possibility of manufacturing multi-region disks, which as far as I know never happened other than by unauthorized parties.

  • @hassaization
    @hassaization 3 года назад +257

    Of note is how the sega Dreamcast did use a "bigger cd" in their GD-rom format which was out of bounds of a normal CD as a form of copy protection. This was actually defeated by compressing the data into cd size and a fancy software exploit that allowed for the code to run. People used a firmware hacked dvd drive to read the GD-ROM format

    • @jacksonpiper8774
      @jacksonpiper8774 Год назад

      lol lol😊l I’ll l

    • @fdmillion
      @fdmillion Год назад +10

      What is fascinating is IIRC GD-ROM was actually readable on standard CD drives. All they did was step way outside the specifications for the CD, while still maintaining *enough* compatibility for a standard CD transport to read the disc provided the firmware allowed for those tolerances. The same technique actually brought us the 700MB CD - the original spec only allowed up to 650MB, all they did was shrink the track pitch to the edge of the tolerance to get 700MB. It was actually very similar to how Microsoft made 1.6MB floppy disks for Windows 95 distribution by screwing with the disk format while staying within tolerances of floppy controllers.
      I remember some manufacturers going even beyond 700MB. I owned a stack of 90 minute CD-R's that worked fine in most of my burners, but choked on many standard CD players, even ones that could play 700MB/80 minute CD-R's. I believe at least one manufacturer even pushed it all the way to 99 minutes - the maximum the TOC allows for - which is actually approaching the density of the GD-ROM (something like 900MB).

    • @fattomandeibu
      @fattomandeibu Год назад +3

      @@fdmillion The original CDs from before CD-ROMs were standardised in '83 were "only" 550mb, but at the time that was a mind-bogglingly impossible-to-fill amount of storage with your average computer having 64-128kb of RAM.

  • @georgf9279
    @georgf9279 4 года назад +272

    3:16 Sony always trying to be different: "Let's run the loading bar backwards."

    • @nthgth
      @nthgth 3 года назад +4

      Lmao right

    • @robcuijpers1079
      @robcuijpers1079 3 года назад +1

      😃

    • @blacklabel130
      @blacklabel130 3 года назад +10

      Developers: Incognito Entertainment, Eat Sleep Play, SingleTrac, 989 Studios, Stormfront Studios... where is your sony bar you are talking about -.-

    • @DrDoomBloom
      @DrDoomBloom 3 года назад

      😂 yeah I peeped that too

    • @megarollxrgmbroadcasting91
      @megarollxrgmbroadcasting91 3 года назад

      @@blacklabel130 989 is sony

  • @enkiimuto1041
    @enkiimuto1041 6 лет назад +382

    You wouldn't be able to burn a 15cm CD, because there was no machinery for this at the time.
    China: Yeah, right, but IF THERE WAS...

    • @alswo9628
      @alswo9628 5 лет назад +34

      Enkii Muto “Supply by demand”

    • @davidgn40
      @davidgn40 5 лет назад +9

      @@alswo9628 you mean supply "and" demand?

    • @alswo9628
      @alswo9628 5 лет назад +53

      @@davidgn40 No you read it right; when there's a demand, there's always some chinese sellers on ebay/ali/taobao that selling that item.
      In this case, some clever chinese guy would've made a special CD burner for 15 cm discs because there's a market.
      And now it's pretty much confirmed that my joke was a shit.

    • @davidgn40
      @davidgn40 5 лет назад +5

      @@alswo9628 ahhh my bad

    • @antus666
      @antus666 5 лет назад +7

      Sega dreamcast had the 1Gb GDROM, pirates used the console itself to read the disk and re-encoded video and audio with slightly lower bitrate (or removed it, if it wasnt part of the main game) so that the game would fit on a standard size cdrom. Sure a 15cm disk would have prevent copys of store borrowed games, but it would not have prevented piracy of pre-ripped games, and copies of copies.

  • @SumeaBizarro
    @SumeaBizarro 5 лет назад +129

    The black color does not protect the game in action, but does make a real copy stand out from a pirate, making it extra hard for someone to fabricate a copy that would pass as a real copy, so at least you always knew what you were bying, if you paid for a pirated copy.
    Same goes for the Purple shade of CD based PS2 games and five faintly visible playstation logos in bottom of DVD based PS2 games.
    Like with trading cards, gamers do assign value to genuine product, even those who got pirates, and making it uniquely clear what is genuine, making it easy to spot and next to impossible to replicate without bigger effort, probably Chinese factory getting involved just to make very realistic pirates but if the "wobble encoding" needed to be replicated too...
    Well, we know in history that modchips or swapdiscs/tricks won and especially in europe playstation and piracy went hand in hand in a lot of places. Even Ape Escape's PAL version has unique copy detection code in PAL version alone.

    • @rhettorical
      @rhettorical 5 лет назад +10

      Usually yes, but I've owned plenty of PS1 and PS2 games that lack the dark coloring and I know they were genuine because I bought them brand new at the store.

    • @micglou
      @micglou 4 года назад +3

      Like others already said, not all discs were black, some were the standard shiny silvery ones, I've also seen blueish/greenish ones. And if I remember correctly rental versions of PS1 games had a reddish/pinkish color, later Sony used the same color for their rental DVD's. But also black colored discs were not exclusive to Sony PS1, they also sold black writables, they called them 'carbon' or 'vinyl' discs... I still have some albums burned on those discs buried away in a box somewhere.

    • @reifenabhobeler4331
      @reifenabhobeler4331 4 года назад +2

      Nah, I have some Black CD-Rs from different brands like Maxdisc and Intenso. The black colour means nothing

  • @MichaelPohoreski
    @MichaelPohoreski 6 лет назад +187

    I worked on Need For Speed 1 and had always wondered how the PSX did its copy protection. We used the "blue" dev kits which could read normal CD-Rs and the _"swap trick"_ was pretty common knowledge (I think one of the QA guys re-discovered it) so I knew the copy protection wasn't complicated. Thanks for taking the time to explain the wobble!

    • @TorutheRedFox
      @TorutheRedFox 5 лет назад +1

      whoa

    • @meneldal
      @meneldal 4 года назад +4

      So you used the loading trick to test if your game worked on a real console?

    • @dee_fox
      @dee_fox 3 года назад +14

      @@meneldal no, ps1 devkit consoles read cd-r without a modchip or the swap trick

    • @DeusVult838
      @DeusVult838 4 месяца назад

      Awesome!

  • @MartyMacgyver
    @MartyMacgyver 4 года назад +77

    I just wanted to say thank you: I remember well the early PlayStation days, disk swaps and modchips and all that... But I never knew that much about how they worked and why. While anyone can read a wiki page, I enjoyed listening to your explanation and all the detail you added.

  • @Sindragozer
    @Sindragozer 6 лет назад +327

    I think they meant the black cds helped with people selling illegal copies of games as legitamite.

    • @serpentine1983
      @serpentine1983 6 лет назад +40

      Sindragozer nah, I bought CD-R's that were black back in the days... They said that the black ink helped the CD drive read the data easier if it was scratched... Do not know if this is true or not, but black CD-R's were sold xD. and were not more expensive than normal CD-R.

    • @GabrielFranco
      @GabrielFranco 6 лет назад +9

      Yes, i had a Red CD-R with Castlevania Burned lol

    • @BlazeRhodon
      @BlazeRhodon 6 лет назад +3

      Today BD-R discs are black (original pressed BD-ROMs are silver just like original DVD-ROMs and CD-ROMs). I don't think that layer's color matters with reading discs. My BD drive read original BD-ROM and burned BD-R discs with the same speed.

    • @AndrooUK
      @AndrooUK 6 лет назад +9

      It was a great touch to discs. I found it very nice to have that unique look, no matter what the intention.
      There's no substitute for the feel of physical media, even for digital information. Books, photographs, CDs, USB drives... they all have a special something.

    • @spoada
      @spoada 6 лет назад

      And your thinker are is working better than his, thats exactly why the deep purple. Plus to hide scratches better imo.

  • @landsystems5807
    @landsystems5807 2 года назад +63

    My first hustle was selling and installing "mod chips", in 8th grade. I had the whole ft. Worth water department coming to my grandparents house to have mod chips installed and browse my "back up" collections. Started a long story of devious activities and interest in fine soldering but was a good run!

  • @HunterKnightCustoms
    @HunterKnightCustoms 6 лет назад +582

    Oh brother you never lived in South America. The only games we had there were pirated games. We got Nes, Snes, Sega etc. all in pirated cartridges even before the American market. We also had the Japanese games too. Official cartridges were expensive as hell and only certain rich kids would own one. But yeah cartridges were super easy to copy over there.

    • @Ark_Strike
      @Ark_Strike 6 лет назад +73

      Yeah, south american here, I even played the original super mario bros and zelda on a pirated catridge and I think my brother got a copy of Contra from a friend. My PS1 game collection was of over 150 games and I still have the box sealed in my closet. 6 years of my childhood, thanks to piracy.
      Also a cousin of mine had a dreamcast and yeah, none of his games were original copies.

    • @Mike-ff9ji
      @Mike-ff9ji 6 лет назад +55

      Agreed, every plaza in my country had a pirate store where you asked the dude at the back to burn any game you wanted for like 50 cents to 2 dollars for the new ones.

    • @SomnusLucisCaelum
      @SomnusLucisCaelum 6 лет назад +28

      hunterknight4 remember how fake NES consoles were called Familys because they were actually japanese Famicom clones? Amd you grew up thinking it was fake until you saw an original famicom? Ah the good times.

    • @reboomer8369
      @reboomer8369 6 лет назад +3

      Leslie Montserrat Uribe Cruz
      Now they aren't even called 'Family's, i only see that they call them 'Alien' for some reason

    • @ggvaldez
      @ggvaldez 6 лет назад +23

      I remember opening them and installing the batteries so they could save games :P

  • @cursedaudio984
    @cursedaudio984 4 года назад +44

    My favourite example of developers getting around the mod chip is spyro where they made the game increasingly more annoying to play if its a chipped console making it impossible to finish because it would drive you insane

    • @raven-a
      @raven-a Год назад +4

      I remember back when I had an R4 for my Nintendo DSi every new game would have some hideous crazy antipiracy, and then days after launch you would have new versions of the game patched by the hacker teams, then you would start playing and maybe stop half way because of another copy protection that went undetected, then maybe a week later you would have to download the ROM a third or fourth time to be able to play it, some games weren't even cracked properly, it was a crazy time (and even though I thought I would eventually brick my DSi with some ROM running on the R4, I never stopped trying to play the new games, I just couldn't afford any 😂)

    • @egon3705
      @egon3705 8 месяцев назад

      @@raven-a flashcarts can't brick the dsi, they don't have access to its internal memory

  • @tiagosoares8790
    @tiagosoares8790 5 лет назад +1038

    don't understand why the dislikes. It was brilliant mate, well done. Nice context to everything being said, nice personal input, and with the ability of making one wonder :)
    Well done buddy, wonderful video! Subscribed!

    • @jasonobrien1004
      @jasonobrien1004 5 лет назад +46

      Tiago probably just idiots who didn’t understand

    • @romxxii
      @romxxii 5 лет назад +89

      I wouldn't be surprised if he got brigaded by pro-piracy kiddies.

    • @philsurtees
      @philsurtees 5 лет назад +8

      @@jasonobrien1004 No, probably because he's an idiot who is wrong, and idiots like you who don't understand why he's wrong, consequently think the video is good.

    • @Doomblud
      @Doomblud 5 лет назад +123

      @@philsurtees And how is he wrong?

    • @MillstoneNecktie
      @MillstoneNecktie 5 лет назад +111

      @@philsurtees Well, if he's so wrong, share your wisdom as to why, old wise one. Instead of just spouting your opinion like it's fact with nothing to back up, and acting like that entitles you to throw around insults like a 12 year old. Or am I giving you too much credit and you are just another lame troll?

  • @MansakeLabsOfficial
    @MansakeLabsOfficial 6 лет назад +162

    It looks to me like the tray was made unusually large so that removing discs would be easier on your thumbs, especially since up until this point, most gamers had only dealt with carts. A bit of an "entry user friendly" aesthetic, one could assume.

    • @situationalawareness
      @situationalawareness 6 лет назад +11

      People used removable discs for music far before this, they weren't ignorant to it. In fact, it's the reason most people went with it so quickly.

    • @spazzwazzle
      @spazzwazzle 6 лет назад +15

      @@situationalawareness Yes, but kids were definitely not familiar with it. They also have clumsy hands, so it would make sense. The PS2-4 all are designed so you don't have to pry the disc up with your hands, as are most consoles; the Gamecube is a top loader but it uses small discs, has plenty of room, and a button to press.

    • @jitsmapper4438
      @jitsmapper4438 6 лет назад +2

      my thoughts as well. the rest of the video was interesting though

    • @robertt9342
      @robertt9342 5 лет назад +3

      They would have had just thumb divets or at least not require such a large space. Also, for clumsy kids, they have smaller fingers even requiring less space.

    • @darylg.4270
      @darylg.4270 5 лет назад +4

      They made the load area larger for Shaq. You didnt know that??

  • @panthermodern64
    @panthermodern64 6 лет назад +216

    "The first commercially successful game console to use the compact disc..." What a polite way to say "haha suck it NEC, Sega, Amiga CDTV and 3D0".

    • @TechnologyConnections
      @TechnologyConnections  6 лет назад +75

      I approve this comment.

    • @bernoulli3023
      @bernoulli3023 6 лет назад

      It’s like Sony giving an up-yours for cd games for a gaming console to Nintendo...

    • @Dragonfire511
      @Dragonfire511 6 лет назад +5

      And the fm towns marty

    • @Tempora158
      @Tempora158 6 лет назад +16

      But the PC Engine CD format was successful (in Japan), and the Saturn came out before the PS1 and that succeeded too (in Japan), so the PS1 was really the third successful console to use CD.

    • @seanseanston
      @seanseanston 6 лет назад +5

      Also the Amiga CD32, which was so unsuccessful you forgot to even mention it :'(

  • @Deagoldpp
    @Deagoldpp 2 года назад +236

    My personal theory that I've held throughout the years is that Sony specifically designed PS1 to be easy to pirate. They wanted an easy way into a market that was absolutely dominated by Nintendo and Sega, and making their system easy to pirate was their way in.

    • @popstar_pills
      @popstar_pills 2 года назад +37

      idk look what it did for the dreamcast (not much), they didn't even need a modchip they could straight up just play burnt discs (I think later models fixed this, been too long lol)

    • @MillTurnBR
      @MillTurnBR 2 года назад +17

      It's exactly what Autodesk did with Autocad

    • @pong9000
      @pong9000 Год назад +36

      Sony grew huge by selling piracy equipment. Why else would you buy a cassette recorder that inputs all audio media, and even copies the copies?

    • @philroo1
      @philroo1 Год назад

      @@MillTurnBR they put the boot into their customers though, check your licenses and uninstall when handing down workstations to accounts dept. etc.

    • @scottex.
      @scottex. Год назад +3

      ​@@MillTurnBR yup, and now they cut it with needing proof for the student thing

  • @bullhornzz
    @bullhornzz 5 лет назад +66

    Having worked in CD mfg in the late 90s, tooling up to produce a 15 cm disc wouldn't have been that difficult. Many places probably still had equipment around that laser discs had been produced on. I know we did. Granted it was old equipment but we still ran some of it for large slow batch orders. The MET and PC machines just used a smaller mask. Honestly the worst of it would have been the screen printing machines, they had been changed over to only work with normal sized CDs at that point. But for a company like Sony to kit out a plant to be able to produce 15 cm discs wouldn't have been a big deal at all. That said, I'm glad they didn't, a friend and I had a hanging business chipping consoles on the weekend. He was still in highschool so by Friday we'd usually have 5-20 consoles delivered to us. We'd spend Friday night and part of the day Saturday chipping them. It was cash up front. Really good money for a couple of kids, after the first few batches we invested I a programmer and ordered chips from Digikey to save and profit more. A few years later we rolled that same process into chipping DirecTV receivers after "Black Sunday" .. Those were the good old days!

  • @aidanarguin2485
    @aidanarguin2485 6 лет назад +67

    I think when they said that the black color prevents piracy, they meant that there was now a way to tell if a CD was a genuine disc or not.

    • @IWasAllLikeG93
      @IWasAllLikeG93 6 лет назад +12

      I remember owning and using CD-R discs that were in all sorts of colors, including black, around the time the PSX was out. They were called "cool colors" by memorex and are still sold today. Personally, I think the black discs were purely for the cool factor. 8 year old me certainly thought they were.

    • @dylanharding5720
      @dylanharding5720 6 лет назад +2

      Some Jeep Guy I think Sony said that to mislead pirates.

    • @SchlossRitter
      @SchlossRitter 6 лет назад +4

      Sadly, perhaps to counter the cost of coloring the disc plastic, my Cool CDR seem to have been made with the cheapest possible method of keeping the data layer directly under an easily damaged label (commercial CD-ROM normally put the data layer between two fused layers of the plastic afaik). Even a slight bit of water on the label was enough to cause the label and data to peel away, as I found out when using some failed burns as coasters.

  • @BIGBOICOMBO
    @BIGBOICOMBO 5 лет назад +121

    9:48 while they were being lazy , it was actually the most genius way to detect modchips by game makers , the game will try to grab the region code from the CD after boot (usually at press start screen) and theoretically it should fail , if it can get region code then there's a modchip installed , Spyro and the year of the dragon is the best example

    • @RedS_DEV
      @RedS_DEV 5 лет назад +4

      If game started console not gives country codr but modchip gives, this is awesome way for devs

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 3 года назад +4

      Spyro: Year of the Dragon is a masterclass in collectathon platforming game design.

    • @alihasanabdullah7586
      @alihasanabdullah7586 2 года назад +14

      First, this prompted modchip manufacturers to create 'stealth' modchip that passes the auth at boot and then deactivates itself. Quite an easy modification.
      And second, that's not the copy protection method Spyro 3, and many other later games used, since it was defeated quickly after it came out.
      Spyro used Libcrypt from Sony which requires you to get a cracked version with libcrypt removed rather than copying files yourself. But more importantly, it had CRC checksums embedded into the code and the way the code was written meant it was very hard to find in an editor. You could of course still find all of them and have them patched to give you the desired value that passes the check, and that's what the scene did. Paradox released a new crack that passed piracy checks in around 3 months. Ahh those were good times :)

    • @thecianinator
      @thecianinator 2 года назад

      @@RedS_DEV did you have a stroke

  • @throttleblipsntwistedgrips1992
    @throttleblipsntwistedgrips1992 3 года назад +169

    20 yrs later, I'd say that "FU" to nintendo worked pretty well.

    • @SuperHns
      @SuperHns 3 года назад +16

      I honestly think Nintendo indirectly killed off Sega with that move... PS2 is also one of the reasons the Dreamcast failed.

    • @CyberdustStudios
      @CyberdustStudios 2 года назад +4

      @@SuperHns It really was Sega's fault the Dreamcast failed, and it really wasn't the Dreamcast itself. Sega's long string of bad decisions with consoles, trying to keep the Genesis alive with not so good add-ons, and giving up when add-ons and consoles were tanking. These really made people lose hope in sega and was, In my opinion, the point when sega was starting to hit rock bottom. I think of Sega in the late 90's as a drive-by shooting; the 32x, CD, and Saturn as the intended victim of gang members, with the Dreamcast being the innocent bystander. All of which led to Sega's 3rd party conversion, and near bankruptcy.

  • @MikeB_UK
    @MikeB_UK 4 года назад +23

    In the 90's I had an early CD writer with some expensive DOS based bit level copy software. I used to recoup some of the cost of this setup by duplicating Playstation disks for people at work. The software would copy what appeared to be error sections as well. I did hundreds of these copies over time and everyone seemed happy. They provided the Playstation disk and what they did with the copy was up to them.

    • @hello-word-youtube
      @hello-word-youtube Год назад

      did such a copy work without a mod chip?

    • @CJinMono
      @CJinMono Год назад +1

      ​@@hello-word-youtube Early systems could play imports and backups with a swap trick.

  • @amcghie7
    @amcghie7 5 лет назад +328

    I remember one day, would have been about 4 or 5, I came down stairs to jump on the PS1 to find it gone - obviously causing me and my brother to freak and think we'd done something wrong....
    Nah, my dad just sent it off to get it modded haha

    • @rondobrondo
      @rondobrondo 5 лет назад +29

      ur comment is unintentionally written like an MF DOOM rap flow, nice

    • @micglou
      @micglou 4 года назад +45

      A neighbor a few doors down from where I lived back then modded PS1's as a "hobby" and sold all kinds of games that usually weren't released to western markets... he made a lot of money off it... enough to drive a very nice car and go on expensive vacations.

    • @DasAntiNaziBroetchen
      @DasAntiNaziBroetchen 4 года назад +21

      @@micglou Considering that that is still a business nowadays, the guy must have made a killing back then.

    • @mikel9567
      @mikel9567 4 года назад +6

      I never got my PS1 modded but I modded my others. I have a modded xbox360, wii and I had a modded PSP but it got stolen. Also have an original xbox development console. Ah the good old days.

    • @energeticyellow1637
      @energeticyellow1637 3 года назад +6

      Awesome dad

  • @TechnologyConnections
    @TechnologyConnections  6 лет назад +418

    GET TO THE POINT! VIDEO STARTS AT 6:00! QUIT WASTING PEOPLE'S TIME!
    Yes, I agree with the dozens of comments that this video could have been shorter. I included more info than necessary and went on many a tangent, and I realize that. With new exposure comes new criticism, and I'd rather not just fly in the face of it. Instead I'd rather learn from it.
    Now, as many people have pointed out, a physically larger disc would probably have been defeatable by modchip, too. Simply trick the console into thinking it's reading where it isn't, and voila! Pirated game. But, this would still require first getting the data off of the disc--requiring hacking the console to communicate with a PC. This could of course be done, and even the Dreamcast with its proprietary GD-ROM format was cracked.
    BUT, If Sony were OK with removing the ability to play a standard Audio CD, then for our theoretical 15cm optical disc scenario, they could have perhaps simply shifted the laser carriage over. Then it would be impossible for the theoretical console to read the data in the inner portion of a standard CD-R, thus requiring either somewhat significant hardware alteration to re-position the laser assembly (which would then make real games impossible to play) and/or 15cm writable media. But again, that sacrifices audio CD compatibility and would have drastically increased costs. As I said towards the end of the video, it's obvious why Sony didn't do it.
    In any case, that solution was a minor part of the video. I just think the wibbly wobbly data stream was a neat idea!

    • @SalahEddineH
      @SalahEddineH 6 лет назад +4

      This is why I love your channel. Cheers!

    • @mukiex4413
      @mukiex4413 6 лет назад +12

      Consider it an information pot luck. You brought the main course; we're just providing side dishes =)
      Seriously, up until your video, I thought the copy-protection was handled via corrupted sectors that would never be written by CD-Rs as they'd be considered bad data at the firmware level. And that doesn't even touch all the misconceptions you've cleared up in your earlier vids.

    • @TheCunningFellow
      @TheCunningFellow 6 лет назад +14

      Pete, It was 2003 in the CD-Freaks forum myself and a few other guys where talking about exactly how the wobble copy protection worked. I am sure we were not the first people outside of sony that knew about it, but we seemed to be the first people talking about it publicly.
      It's a bit crazy that in 2018 - 15 years later that there is still misinformation going around about how the copy protection worked.
      I guess it never helps that some people keep repeating the information with anecdotes like "I had a special magical CD ROM that would write the errors in the lead in and boot with out a modchip" and other fanciful made up stories.

    • @BrekMartin
      @BrekMartin 6 лет назад +5

      Without stepper motors I don’t see how the PSX could know where the sled is other than at it’s limits, or the CD data telling it, so it occurs to me there’s a hole there for a duplicate CD to fake it... but needing a bigger disc would stop the wide spread reading I suppose. I think the larger circle is just needed to get fingers in to take the disc out. Discmans have entire side wedges missing for that purpose.

    • @ZipplyZane
      @ZipplyZane 6 лет назад +2

      Right--I assumed you were dealing with reading, not writing. Once the disc can be read, they can add all sorts of hacks to get around it. But they'd have to read it first.
      No anti-piracy method is perfect. Heck, we did in fact figure out how to copy cartridges--that's how the emulator scene started up.

  • @aaronriggs4430
    @aaronriggs4430 Год назад +20

    This makes so much sense now! I remember PRAYING for that second stage, and that sweet sweet sound of the black screen that ensured an old disc would boot. If the copywrite protected area were scratched in a way that hindered the system from picking up he wobble, it was fubar. WOW

  • @smallmoneysalvia
    @smallmoneysalvia 6 лет назад +74

    I always wondered how CD-R/RW discs contained the information about what they were.
    Are you interested in doing a video on disc burning? I’d be really interested in an explanation on how it works, the history, materials used, why new burnable discs suck, how the black magic of rewritable discs worked, why nobody ever actually reused a rewritable disc, and how overburning and non-standard formats could be used to store more data on discs.

    • @TechnologyConnections
      @TechnologyConnections  6 лет назад +21

      I will be doing at least one video on a certain type of rewritable disc--though I can't yet say how deep of a dive I'll go

    • @smallmoneysalvia
      @smallmoneysalvia 6 лет назад

      CRVdisc?

    • @KuraIthys
      @KuraIthys 6 лет назад +2

      soupisgdfood CD-R sucked already in 2000. I have far too many disks ftom that period that delaminated themselves in less than 2 years...
      100 year lifespan. HAH yeah right!

    • @duraker1
      @duraker1 6 лет назад +8

      Lightscribe tehcnology was a mighty interesting gadget back in days.

    • @phantasos12
      @phantasos12 6 лет назад

      At least 4 layers deep please. ;)

  • @ratchet1freak
    @ratchet1freak 4 года назад +20

    One possible reason for the black die is to hide the (probably intensional looking) wobble from someone looking at the tracks through a microscope. Using the IR material means needing an IR capable camera (and light) attached to your microscope which is a bigger step than just a microscope.

    • @chitlitlah
      @chitlitlah 2 года назад

      I would think by the time you were zoomed in enough to see the pits, the wobble would be too big to fit in the field of view. It would be like trying to see crop circles while you're lying in the field.

    • @ratchet1freak
      @ratchet1freak 2 года назад +4

      @@chitlitlah you would only need to see the tracks and then rotate the disk, I'd think the simple fact that the tracks wouldn't be parallel to each other would be a big giveaway.

  • @chrrmin1979
    @chrrmin1979 4 года назад +90

    That impossible to make anything including "economic policy" was the moment i needed to make sure i liked this video 👍
    Thanks for the chuckle bro
    Cheers

    • @paigem
      @paigem 4 года назад +2

      I'm glad someone else caught that lol.

    • @stephengnb
      @stephengnb 3 года назад +1

      That's the same time I checked to make sure I liked the video. 😆 I have never NOT liked a video by TC, but I always have to double-check.

  • @mandi8345
    @mandi8345 2 года назад +8

    RE cd tracking: The lens assembly is 'floating' (actually more like cantilevered I guess, its held up by stiff thin plastic or metal arms), inside a set of magnets (source for strong small magnets btw). The lens assembly also has a set of coils. Driving these coils moves the lens assembly in the X and Z axis (and a little bit Y, but since Y is in the direction of disk rotation it is effectively a timing problem of when the pit (pip? bit, data) is in the light field of the laser, not where the laser is in space). Thats closer or farther from the axis of rotation (X, or track, cylinder), and closer or farther from the disk surface (Z, or focus). They basically work like speakers to move the lasers focal spot instead of move woofers. In the laser sled there is a beam splitter tthat shaves off a bit of the reflected light and sends the light to a photodiode array. This photodiode array is divided in to 4 sections, 2x2. Thus one quarter (1/4) of the spot should equally illuminate the photodiodes, if it were to go out of focus or X position the spot would unevenly illuminate the diodes causing them to pass less or more current. The optics of the system cause a cross shaped focusing error at the focal point, so and focus error registers as opposing photodiodes to pass more or less current. Now here is the clever bit, you take opposing diodes (ones across the point from each other, at 45 degrees) and subtract their output from the other set of diodes (invert one side and compare, or compare the total value +/- from 0), feed that analog signal into a little booster amp, and 'play' it back in the laser assemble coils! BAM, you are literally playing the low frequency 'sound' of the disk wobble. The PS just added a T off that signal and read it to see if the wobble matched the key.
    Oh also, X has an extra set of photodiodes that look at the next and previous tracks, if they see them (or dont see them if the laser tracking dots are just inside the track radius) the X coil correction signal stays the same, as one side or the other detects a difference (ie, drifting under or away from the next/prev tracks pips) the X signal changes, and the laser moves in X to keep the reading area under the data track being read. The distance the laser assembly coils can move the lens in X is wider than the step distance of the sleds X axis motor. So once the system sees its X tracking signal correction is above a certain level (or receives an instruction to seek to the next/prev/some other track) it will step the sled motor, all the lense assembly sees is a drift off track, and drops the signal to the coils accordingly. Laterally all automagically!
    Its crazy how simple and stupid-smart CD laser tracking is! Youd think its complex circuitry, but nope just basically some op amps resistors and capacitors!

  • @colemanadamson5943
    @colemanadamson5943 6 лет назад +41

    This guy is great! And I especially appreciate his admitting an error with humility. I'm subbing this channel on this one video presentation alone!

  • @NikoKauppi
    @NikoKauppi 6 лет назад +92

    I remember wanting to copy the contents of one of these PS disks on my computer to see what's inside. My friend would argue that the computer disk drive might damage the black disk... Because it looks different. I didn't know any better and didn't want risk loosing the game so I didn't. So I think the color did something to discourage piracy.
    As a side note, I did experience my friend's PC game disk explode in the drive once. The drive was reading at 52x speed.

    • @nitramsk8
      @nitramsk8 6 лет назад +7

      Niko Kauppi One time I played a cracked music disc in my PS1 and it actually played

    • @SpearM3064
      @SpearM3064 6 лет назад +17

      Yeah, that can happen if the CD is unbalanced. Start with a minor vibration. At 1x speed (300 rpm), it's no big deal. But run it at 52x (15,600 rpm) and the wobble is amplified. If you've ever had a CD that was so noisy it sounded like the computer was trying to blast off into orbit, that's why.
      Back in 2003, the Mythbusters modified an angle grinder to spin a CD at speeds in excess of 76x (~23,000 rpm) and even a nearly-perfect CD would shatter. Physically damaged and unbalanced CDs made shattering more likely. The result of their experiment? Yes, it's possible (it's actually happened to me once), but *extremely* unlikely unless the CD is already damaged. And if it does happen, you're even less likely to get injured. The sides of the drive (and the sides of the computer case if it's a desktop computer) are more than adequate to protect you.

    • @kricku
      @kricku 6 лет назад +32

      It happened to us too. The funny thing is that the brand was called Xplosiv.

    • @nathansmith3608
      @nathansmith3608 6 лет назад +6

      heat cycling never helps plastic's structural integrity either..

    • @wilkinlow
      @wilkinlow 6 лет назад +5

      My sonic adventure dx literally exploded in my pc and I fucking cried because you can't play the game without the disc. Fuck the old times.

  • @XSpImmaLion
    @XSpImmaLion 5 лет назад +202

    You say it couldn't be done, pirates of that time would say: Hold my beer. xD
    If anything, I'd say Sony was lucky they didn't do a whole new format for PS1 and PS2.
    I have no way to prove this, and perhaps some might be able to disprove my theory here... but I bet the success of both Playstation 1 and 2 had LARGELY to do with piracy.
    Like, not even a tiny part... the majority of it. And by extention, I also posit that the popularization of games into a full blown industry that is larger than Hollywood also has majorly to do with piracy.
    As much as Sony and the usual industry associations will never ever give away officials statistics or admit it themselves, the only reason why consoles like Playstation, older cartridge based ones, and portables like DS were ever huge successes, was exactly because of piracy.
    Perhaps not so much in the US, but in some countries where piracy was rampant most definitely. And they were not few. Probably over half the countries these consoles were ever sold, officially or not.
    Companies don't even touch the subject much outside giving distorted statistics and hillarious assumptions using piracy as scapegoat because it's a convenient target. But I bet all you want the growth of several mediums have all to do with piracy. Because piracy enabled an unsurmountable ammount of people to get access to something they couldn't afford. And that's how games really got popularized.
    I for one wouldn't be here watching this video and talking about games if it wasn't for it. I'm not sure I'd even have gotten into computers if it wasn't for it.
    I can speak of my own - Brazil. Consoles were imported here pretty fast, demand on the gray market was so big that it was partially responsible for funding entire cities economies. But since NES times, piracy was were you got the games themselves. Importation taxes plus currency exchange rates always made any sort of electronic (up to this day) a luxury. It's basically double the price what you pay in US, and then you apply currency exchange... it becomes an investment.
    If after buying a console you'd still need to pay double the price for each game, tons of people wouldn't be able to afford it. By tons, I mean, the vast majority. Only the 1% rich in Brazil would be able to get it.
    But pirated games were everywhere... NES, SNES, Genesis... can't remember if it goes back as far as Master System, but yeah, possibly. By the time Playstation came, you had hawkers selling those in streets of every major brazilian capital, stores that sold only that, fixed shopping malls where you could probably find a bunch of stores, in major capitals you had commercial districts where you could find several stores, people who serviced game consoles who knew all the modchips, hacks and charged a reasonable price to install and every other trick in the book. :P
    Yes, there were several attempts of crackdown, along with other types of piracy - music, movies, series, etc - but it was useless. It became big business that sustained tons and tons of people in an informal economy that had multiple layers behind it. Like, in Playstation 1 and 2 days, it'd probably be easier for police to find, arrest and extinguish drug cartels and traffic rather than the piracy business. That's how big it used to be.
    So you see, a larger disc would make it initially harder to pirate. Potentially not worth it. But if pirated cartridges were made, I don't think it'd be too much of an obstacle to overcome, really.
    Pirates would find a way. They either hack the console, or even start pressing discs themselves. Like I said, it was very big business, so it's not completely out of the scope.
    People eventually figured out a way to crack even the infamous GameCube copy protection... though that one never got popular enough to justify scaling things up. Well, not as much as PS1 and PS2.
    So while people who really don't like piracy might be angry with me for saying all this... it is my opinion, but I think it's just logical. I mean no disrespect or ill intent towards the industries that gave us lots of entertainment, no revolt or bad feelings towards the studios and developers that gave us great games, music, movies and overall content... but the reality of it is, if there was no piracy back then, the vast majority of people would not be able to have access to all this content. Forget the fallacy of lost sales RIAA, MPAA and other organizations always pulls out of their asses. One pirated cd or dvd would never translate into one original copy sold. Because the vast majority of people paying for those could not afford it.
    I know for a fact that piracy made kids learn english, become computer fans, become gamers, become developers themselves, made games, music and movies part of their culture, grow up to be avid payers for official content, become more aware of american culture, and the chain reaction goes on and on.
    I have never met a single gamer in a group, particularly around my age, here where I live who can say "I have never played a pirated game in my life". Might be annedoctal, but I feel it's representative of my entire country, and several other countries in the world.

    • @joshuaharvey3631
      @joshuaharvey3631 5 лет назад +30

      I wish more people could see this. It's so easy to talk theoretically about things they understand, but you're perspective given here is something I'd never have even imagined.

    • @serge2sb
      @serge2sb 5 лет назад +22

      Thank you! The very same for Russia.

    • @KOLINAUT
      @KOLINAUT 5 лет назад +8

      A larger disc would increase the cost for SONY by a ton! And there'd have been custom CD burners then anyways...

    • @Helheaven
      @Helheaven 5 лет назад +21

      True, in Brazil almost 100% of the games were pirates for sony video games, overall it formed a big fanbase, and it was possible to increase sales of original games from 2008 onwards.
      Today piracy is being used more to preserve the existence of games that are simply no longer sold (Konami stop neglecting Silent Hill fans).

    • @dstinnettmusic
      @dstinnettmusic 5 лет назад +9

      I think you over estimate the amount of work the average consumer is willing to put in.
      Like I've done some piracy on modern consoles but I also know that I'm the only person in my entire family that has been willing to the do that to get free video games.
      So let's say I have 100 people in my family, that's 1/100.
      Assuming I'm a representative sample that's what? 100/3500000, or simplified to 1/35000 people willing to do the work to make piracy workable.
      The first system I ever pirated in was PS2 and if I didn't have some help from a similarly nerdy friend I would have never put forth the effort, and it involves getting a specific fame and then switching to another disk and saving files to a memory card. It involved mutilating a plastic credit-card-type-thing.
      I just don't buy that most people would be willing to go through all these hoops and assuming my experience is representative (and I assume so due to the anthropic principle. I have to assume it's more likely my experience is closer to the norm rather than assuming it's some rare outlier because in the event of lack of evidence this is the safer bet) then most sales of these consoles were legit and to play purchased games
      I'm glad that these systems were open enough to allow some people the ability to tinker and hack their way to computer science knowledge and I hope the industry moves towards a more open model to allow this more in the future

  • @trashboi-bk
    @trashboi-bk 4 года назад +10

    Not sure if it was mentioned before in the comments, I'm sure it was, but an important note to remember is that original PS1 games didn't use the Jewel Case at first. Not sure if the OG case would have fit a larger disk, but there is an early gen of games that were not in Jewels, but what I remember being a larger more proprietary black case. Specifically I remember the original Twisted Metal being shipped in this case.

    • @timmytatoe4248
      @timmytatoe4248 4 года назад +2

      The 1st version of resident evil was as well

  • @vincentt2309
    @vincentt2309 4 года назад +385

    “There was no copy of cartridges”
    My 25yrs old chinese super nes to floppy disk copy system: hold my beer

    • @diablotry5154
      @diablotry5154 4 года назад +5

      Not cartridge...

    • @beefcakeandgravy
      @beefcakeandgravy 4 года назад +3

      __

    • @behindthemask5477
      @behindthemask5477 4 года назад

      スライアチン Nice MJ profile pic.

    • @micglou
      @micglou 4 года назад +3

      Yup... seen those. Also seen a system for the snes with pirated games on some kind of memory card which was used in tandem with an original cartridge to make them run, I think it was some kind of hacked Super Gameboy system. Also counterfeit cartridges were sold for both the NES and SNES. This dude needs to brush up on that I guess...

    • @nelsonantunes5099
      @nelsonantunes5099 4 года назад +14

      @@diablotry5154 actually, yes cartridges... Half of my snes cartridges were pirate copies. Pirated cartridges were fairly common in the street markets in Brazil. Downside of pirate cartridges was that they weren't cheap. They sure were cheaper than the originals, but they weren't cheap...

  • @AwesomeVidzChannel
    @AwesomeVidzChannel 6 лет назад +499

    I never owned an original PS1 game, all the games we had were burned.

    • @zefanyalt5944
      @zefanyalt5944 6 лет назад +42

      AwesomeVidz same here, the only original ps1 game i have is the demo disc

    • @uhhhhhhhhhhhhhhhhhhhhhhhhh0
      @uhhhhhhhhhhhhhhhhhhhhhhhhh0 5 лет назад +13

      Burned like fire or pirating

    • @Lightblue2222
      @Lightblue2222 5 лет назад +19

      You should be in jail.

    • @cim888
      @cim888 4 года назад +16

      @@Lightblue2222 Agreed, cannot understand why its "cool" to not support companies that provide us with so much joy.

    • @notavailable2343
      @notavailable2343 4 года назад +4

      If you're still too tightfisted to buy original game maybe you should consider another hobby...

  • @Gaminginvader-f4h
    @Gaminginvader-f4h 6 лет назад +186

    I always thought it was weird that of all companies Sony, the king of proprietary storage mediums, just used a standard CD .

    • @nekomasteryoutube3232
      @nekomasteryoutube3232 6 лет назад +19

      Well its a standardised format that most factories should be able to produce, aside from the extra protection that sony put into them.

    • @Ice_Karma
      @Ice_Karma 6 лет назад +53

      You remember that they were instrumental in creating the CD format, right?

    • @trashj8778
      @trashj8778 6 лет назад +6

      KooriShukuen same with Dvd right?

    • @tomservo5007
      @tomservo5007 6 лет назад +16

      and minidisc and memorystick ... sony loves to come up with new media tech

    • @Tatsh2DX
      @Tatsh2DX 6 лет назад +3

      They did and for some reason decided against creating their own file system until IIRC PlayStation 3.

  • @nexigram
    @nexigram 2 года назад +39

    I remember when they made a Chrono Trigger port for PlayStation with all kinds of new anime cutscenes on it, but they only released it in Japan.
    Needless to say that is when I learned about disc swapping. 🤫

  • @palibakufun
    @palibakufun 5 лет назад +33

    10:00 God that sound is as wonderful today as it was back then. Probably my favorite console startup sound of all time, followed by the OG Xbox, but not closely

    • @geo2819
      @geo2819 3 года назад

      Same. Except I still get a little confused when it says SCEA, I’m used to seeing SCEE..Sony Computer Entertainment Europe. My brain just doesn’t compute it for a split second every time and thinks it’s wrong somehow 😂

  • @foxpup
    @foxpup 6 лет назад +144

    It seems to me that the larger "hole" for the CD of the Playstation allows room for fingers to get in there and pick up the disk by the edges like you are supposed to, not so much to accommodate a larger format that never happened. It would be a whole lot harder to get discs out if the hole was much smaller.

    • @TechnologyConnections
      @TechnologyConnections  6 лет назад +21

      Even with an extra 1.5 centimeters on each side of the disc, there'd still be plenty of room left to spare. It can nearly accommodate a 7 inch vinyl record (45 RPM single).

    • @Ice_Karma
      @Ice_Karma 6 лет назад +9

      Pardon the pedantry, but sub-5¼" floppies are a little bit of a different case, because there was initially no clear standard, with manufacturers experimenting with everything from 2" to 4" disks, in both floppy and hard shells. Eventually an industry consortium got together and standardized on the hard-shelled 3½" disk, which skeuomorphically lives on as the Save icon...

    • @MaddTheSane
      @MaddTheSane 6 лет назад +2

      KooriShukuen I think Sony also formalized the 3-1/2 inch floppy format. I’m fairly certain that Apple used Sony drives in their Macs until they dropped it.
      There’s a story out there where a Sony employee had to hide from Steve Jobs.

    • @Ice_Karma
      @Ice_Karma 6 лет назад +1

      Sony invented a 90 mm disk format, very slightly over 3½" and first marketed in 1981, but it was not quite the same as the format the Microfloppy Industry Committee endorsed in 1983.

    • @mikeall7012
      @mikeall7012 6 лет назад +1

      The psone version of the PlayStation has a much smaller hole but still gives plenty of room for your fingers. I always wondered why the hole on the original was so big and this is the best explanation I have heard.

  • @gamingforpizza5142
    @gamingforpizza5142 6 лет назад +35

    Despite what some people believe, piracy helped PS1 and PS2 in a big way. Many people bought the playstation, including myself, knowing that they will easily pirate games and Sony knew it. They intentionally made it easy for modchips to bypass the protection because they only cared to outsell their opponents and dominate the market. Third party developers were also complaining to Sony about this poor protection.

    • @lucasrem
      @lucasrem 6 лет назад

      Gaming For Pizza
      To make a system popular, you need cheap titles, the AAA titles, not cheap games!
      That's why they giveaway shit now....
      You ever pause for a Pizza, can you open a window to get service in, needing to go downstairs for it? Any Street level communications?

    • @tinchovm85
      @tinchovm85 6 лет назад +1

      Piracy seems to have not been of enough scale to kill earning of software developers, somehow. The amount of titles published in PS1 were enormous due to the huge popularity of the system. In the end, it was a win-win situation for both hardware and software developers I guess.

    • @animanga87
      @animanga87 6 лет назад +2

      CD-R's and burners weren't that cheap in 90's and also weren't as reliable as they are now. I had more coasters than I'd need in 3 lifetimes from PS1 discs that didn't burn properly.

    • @vivisect53
      @vivisect53 5 лет назад +1

      That's the stupidest thing I've ever heard. They didn't want people modding shit....they even removed the parralel port early on. FFS that was a stupid comment.

    • @markusTegelane
      @markusTegelane 2 месяца назад

      They did put in the effort with the PS2, because installing a mod chip requires 20 wires to be soldered for PS2 backups. Swap tricks were possible, but more complicated requiring either 2/3 swap method, which was very time sensitive or a special Swap Magic disc.

  • @methodamericon
    @methodamericon 4 года назад +4

    I'm becoming addicted to your videos. As information soaked as they are digestible, each video has the perfect touch of humor that keeps me engaged. Thank you for all of these!

  • @James81211
    @James81211 6 лет назад +8

    Remember people, constructive criticism. He did gave great content and yes there was things that could improve with the flow but don't be an a hole about it. I just hate how people sound discouraging instead of helping in a positive way. Not like you guys made a video on the content for the youtube community. I am excited to see more content. Every video someone does means the next one will just get better.

  • @SianaGearz
    @SianaGearz 6 лет назад +97

    There are numerous possible reasons for the size of optical drive bay on Playstation, such as aesthetic, to make the disc lid cover the system creating a pleasing shape where a circle and rectangle merge, manyfacturing related, air dynamics related, as when you put a moving part too close to a stationary part or especially an air gap, there can be a whistling sound, and keep in mind the console spins discs faster than devices before it, by a factor of 2 and might have initially aimed at the factor of 4.

    • @spidafyngr
      @spidafyngr 6 лет назад +4

      Plus the fake 15cm disc blocks the button the lid presses when closed.

    • @BeAManPodkast
      @BeAManPodkast 6 лет назад

      Then why not just make the entire box smaller. Would've saved them a lot more money

    • @SianaGearz
      @SianaGearz 6 лет назад +11

      kendrickjg, it's about as small as it could be for including the power supply with the technology that was affordable in 1994! The whole side of the enclosure where the power button is, is occupied with the for the time fairly modern and compact power supply, and the rest of the enclosure is sized to match the logic board. The first production board houses 19 or so ICs, populated on BOTH SIDES, which is normally a last-resort design decision, as this makes the board significantly more expensive to make than if they made it bigger and populated it single sided, as bottom side components additionally need to be glued so they don't fall off when top side is reflow soldered, and then masked with a piece of tape to protect them during wave solder run for the connectors, and then the masking tape is removed - top side ICs don't need the glue or the tape. Later models did coalesce some logic and reduced the board size, but not by much, even bottom mounted components remained - it probably made more sense to retain parts of the enclosure tooling and the iconic appearance than to try to shrink it a little bit.
      They did eventually redesign it as a smaller, white and rounded PSOne when they could condense the system even further thanks to newer IC manufacturing technology and engineering effort that was performed to make PS2 backwards-compatible.

    • @_nognom
      @_nognom 6 лет назад +1

      The extra space was there for disc removal. Fingers need enough clearance.

  • @AZREDFERN
    @AZREDFERN 6 лет назад +11

    Dude this is the best channel I've found in a while. I just binge watched through all of your videos over the past few days. Keep up the great work!

  • @cosmicwerewolf1504
    @cosmicwerewolf1504 6 месяцев назад +3

    Love you channel and its crazy how diffrent you look now. You look great

    • @nathancks
      @nathancks 5 месяцев назад +2

      I literally came to the comments, sorted by newest to find a comment like this. It's always so funny how we are used to the way a youtuber looks and if we see an old video its weird as hell because its like, who the hell is that? lmao

  • @sunnohh
    @sunnohh 6 лет назад +162

    Or economic policy.... BEST THROWAWAY LINE EVER

    • @pipo8561
      @pipo8561 5 лет назад +10

      sunnohh
      He’s good at that and it’s why I like his videos.

    • @LukeCleland
      @LukeCleland 4 года назад +1

      I only looked in the comments to see if someone had mentioned this. nice

    • @williamreid6255
      @williamreid6255 4 года назад

      Luke Cleland I don’t get it

  • @KingFahtah
    @KingFahtah 5 лет назад +178

    Remember when Sony thought it was a good idea to put root kits in their audio cds?

    • @vaxjoaberg
      @vaxjoaberg 5 лет назад +20

      And I have never trusted Sony since.

    • @davidrobertjones2097
      @davidrobertjones2097 4 года назад +3

      @@vaxjoaberg Because they still use it in EVERY single game they release even on steam

    • @unusedaccount9130
      @unusedaccount9130 4 года назад +5

      Oh wow I didn't think a PRETIGOUS company would need that!
      Wow I officially hate Sony :)

    • @JNCressey
      @JNCressey 4 года назад +3

      Sony = virus?

    • @akaniotevanos9861
      @akaniotevanos9861 4 года назад

      Hmm? Gotta look into this.

  • @desther7975
    @desther7975 6 лет назад +7

    RUclips can't have enough quality informative content such as this. Keep it up!

  • @Broeils
    @Broeils 2 года назад +7

    Our PS1 discs broke so often that we started copying discs and using the swap trick just to preserve our games. I still remember the disc of need for speed just exploding to bits inside the console at one point; games weren't exactly cheap to replace, cd-r's on the other hand ...

  • @Thematt11
    @Thematt11 6 лет назад +22

    When you say the the black discs didn't prevent copying you are indeed correct however the black disc did help prevent counterfeiting in that black CD-Rs were more or less impossible to obtain and therefore making fake PS1 games and passing them off as real is very difficult. during my time in games retail I saw more than one convincing fake PS1 game that only showed is (literal) true colors when the disc was flipped over.

    • @ahzekahriman5840
      @ahzekahriman5840 6 лет назад +2

      Matt Carding-Woods Some later games that were licensed for the PS1 weren't dyed. I don't know the reason why this is, but I know they're authentic because I personally bought them and have kept them all this time.
      The vast majority were dyed black though, but not *all* (I'm nitpicking here, but it's true) of them which boggled my mind at the time. Maybe some 3rd party games fell through or they didn't bother with some games?
      I think the few that weren't dyed were sold towards the end of the PS1 life cycle and some were of the 'greatest hits' variety and the PS2 was currently in development.

    • @Thematt11
      @Thematt11 6 лет назад +2

      Black = Hard to copy was Sonys initial thinking. Towards the later end of the generation black CDRs began to show up because marketing being what it is somebody somewhere went "Hey lets sell black discs, the cool kids with their PlayStations and their MTV will buy those" and Sony more or less gave up on coloration as a form of copy protection until the PS2 when they decided that they'd make PS2 CD ROM based games a sort of purple/blue colour. With PS2 DVD ROM games they hit on embedding the PS2 logo into the reflective layer which is a very effective method for ensuring genuine discs are easily distinguished. As a side note, if you have a PS2 that will happily read the blue discs without issue take good care of it. Blue discs are notorious for read errors.

    • @mateo89fl
      @mateo89fl 6 лет назад

      It doesn't help prevent counterfeiting in any way. As you said it just prevents people passing counterfeits as the real deal. Two entirely separate things, as most people (at least in my country) bought pirate games willingly.

    • @Thematt11
      @Thematt11 6 лет назад

      plidex copying and counterfeiting are entirely different things. Willingly buying copied games is piracy. Counterfeiting is the deliberate creation of a fake product designed to deceive people into believing the item is real.

  • @Skip6235
    @Skip6235 5 лет назад +15

    Pretty sure the PS2 did the same thing. I remember a friend of mine had a modified PS2 that could be opened when the disc was turning. He then had a disc that would trick the system into thinking it was playing a US game, and then we would switch in Japanese games that weren't ever sold in the US. I didn't know how it worked, but this is pretty plausible

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 года назад +2

      The PS2 did indeed have wobble-based copy protection, but it also had more going on. MVG has a video on the PS2 copy protection IIRC.

  • @knucklecorn
    @knucklecorn 6 лет назад +31

    The black dye is more forgery protection than copy protection. It prevents copied discs being sold as genuine.

    • @lucasrem
      @lucasrem 6 лет назад

      knucklecorn
      Black is developers PS light edition.ネットやろうぜ Netto Yarōze. CD disk can be in all colors, laser reads the 0-1 data in gabs and spaces, dynamic, round disk, so the lasers length need to be variable!
      Please stop saying weird shit, why you need RUclips?

    • @fargeeks
      @fargeeks 6 лет назад

      even the ps2 recognized these as Black disks

    • @DlcEnergy
      @DlcEnergy 6 лет назад

      fargeeks of course anything else did, you're missing the point. the point is to protect what's going in the ps1, not anything else. even though all the black ink is for, is to know the disc is genuine. and it's not like it worked on xbox. sony would clearly know what works on their ps2. lol

  • @Qsie
    @Qsie 3 года назад

    I swear I thought this was Modern Vintage Gamer, but the fact it's TechConnect is somehow even better.

  • @DrYak
    @DrYak 6 лет назад +45

    > physically larger
    Would have made game copying more complicated, but not impossible.
    SEGA's DreamCast is an example of a console that uses different physical format (GD-ROM, different pits at higher density giving 1GB capacity. Though the same 12cm physical size) that simply cannot be read by normal CD/DVD burners.
    But the DreamCast (just like Sony's Playstation and nearly any console with an optical drive) also supports regular CD (to play audio).
    The art of copying game in such circumstance is trying to find a way to fit and reorganise the data into a (smaller capacity) CD-R - e.g.: re-compressing the intro video.
    (And also, for later games which add more protection, patch the place where the game code tries to check for specific data organization on the original GD-ROM).
    The same could be done with a hypothetical "13cm instead of 12cm" : try to fit data into the smaller capacity classic CD-R,
    and rely on the hypothetical modchip to not only inject code into BIOS to fool the console about the presence of the wobble, but also fool it into thinking the disc is 13cm instead of 12cm.
    (And on later games, patch the game code where it tries to check for disk size itself)
    -----
    In the peculiar case of DreamCast : it happens that its BIOS was designed to also be able to boot from regular CDs in addition to GD (to make it possible for MIL-CD : multimedia CD with music and extra dreamcast software).
    So instead of a mod chip (no need to fool the console: it will boot CD on its own will), in the peculiar case of DreamCast all that was required is to use the special type of scrambling that it expected in the MIL-CD booted executable (not the same as on GD-ROM). This made a vibrant scene of hobbyist 3rd party games and software possible (e.g.: a dreamcast port of Linux), simply by burning a CD-ROM with the special "MIL-CD" software boot executable format.

    • @wotever99ninynine
      @wotever99ninynine 6 лет назад

      cool, good info, never had a dream cast myself though

    • @TheAztecGamer123
      @TheAztecGamer123 6 лет назад

      DrYak Thank You

    • @NotNateDiaZ
      @NotNateDiaZ 6 лет назад

      to make it think it is 13 instead of 12 cm you would have to physically add a centimeter. Besides if it's the laser checking for the actual size and not the game code telling the device to check for disc-size this also would not work.

    • @DrYak
      @DrYak 6 лет назад +2

      > you would have to physically add a centimeter
      Or add a mod chip.
      Just like with wobble. Either the disc physically has a wobble, or there's a mod chip that makes the console think the wobble exist by fooling the appropriate signals.
      (Either override the "wobble information" returned by the laser, or replace the part of the BIOS that check for it)
      Same here. Either add 1cm around the disk physically (but in practice such adapter wouldn't be very safe at the rotational speed of a CD), or have the modchip also fool the console into thinking there's an extra cm. The laser would only detect presence media up to 12cm from the center, but the modchip tweaks this information so the boot test passes.
      (Either by overriding the errors that the laser returns when attempting to read on distances between 12 and 13cm, or replace the part of the BIOS that checks if there's something readable)

    • @khhnator
      @khhnator 6 лет назад +2

      i was looking for this comment, truth is, you can never stop the people who break systems as a challenge or the massive piracy industry

  • @r1w3d
    @r1w3d 6 лет назад +15

    Nothing stopped you from taking the soundtrack from the games files and making your own cd👌

  • @Cyberfoxxy
    @Cyberfoxxy 6 лет назад +129

    The wobble path also contains some extra information like mentioned with BIOS code. The data in the wobble would contain either SCEE, SCEA or SCEI. The mod chips worked by simply spamming this code during the boot sequence. Some games were also encoded with this track at random points on the disc enabling a burned game to shutdown spontaneously. The solution was simple tho because the modchip just had to keep spamming the code. Source: Wikipedia
    A little question: Why don't we see so many hard mods anymore? (For ps3 or ps4)

    • @AzrialAlaria
      @AzrialAlaria 6 лет назад +2

      Cyberfoxxy Well I don't know, but I like ya, foxy! ^.=.^

    • @tachobrenner
      @tachobrenner 6 лет назад +9

      I guess you've gotta be too careful to make them, because the tasks handled by a chipset on the PS1, are handled by one chip on the PS4.

    • @BigUriel
      @BigUriel 6 лет назад +32

      Without being an expert on the inner workings of the PS3/4 I would say it's because these consoles are far more complex so actually developing the chip is much harder, plus the fact that they are online makes it easy for the manufacturer to regularly check for modified systems and block them access.
      You also don't see proper emulators for modern consoles as you used to, older consoles could be emulated perfectly on any decent PC but even nearly 20 years later 6th gen console emulators are still very hit and miss because no one has completely cracked them.

    • @LifesAScript
      @LifesAScript 6 лет назад +12

      We don't see hard mods anymore because someone needs to find a way to implement a mod. Look at the ps3 and Xbox 360. It took how long to find a way to bypass the locked system. To use a hard mod, you need a way to have knowledge on how to bypass protections. Most systems are becoming hard and harder to mod. The ps3 took what 5 years? Then the 360 took like 2 years. The way mods work is by finding a flaw in the security in some way. If you fin the flaw, you can make something to abuse the flaw. It's actually pretty obvious why they aren't really around now. i guess for me, since i have fun studying this type of stuff.

    • @Mongoos8
      @Mongoos8 6 лет назад +3

      Cyberfoxxy Because you don't need hardmods. I will just say "4.05 + HEN". Thank me later ;)

  • @nahuelnunez2
    @nahuelnunez2 4 года назад +9

    I grew up near Paraguay... we just had to cross a bridge, and believe you me, there were TONS of cartridges copied.
    I for instance had a "Family game console"... which I later found out was a copy of NES... with all its games and then some.
    I used to buy Sega Genesis games and they were all copies (didn't know when I was a child)... so yes... cartridges were easy to copy as well...
    Cheers

  • @MamaAki
    @MamaAki 6 лет назад +14

    I don't get why people are complaining about the length, before arriving at the main point.
    There's alot of context, and interesting tid-bits that fleshes out the video-subject.

  • @saiyansnake
    @saiyansnake 6 лет назад +314

    Playstation... one on Nintendo's greatest creations.

    • @David.L291
      @David.L291 6 лет назад +5

      ????

    • @saiyansnake
      @saiyansnake 6 лет назад +68

      @@David.L291 Back in the days of the SNES Nintendo partnered up with Sony to release a CD based system. At the very last minute Nintendo backed out of the deal and partnered up with Philips instead. Sony was going to scrap all the work but Ken Kutaragi asked his superiors if he could use all that research and development to create a gaming system and *BOOM!!* the PlayStation was born.

    • @David.L291
      @David.L291 6 лет назад +11

      @@saiyansnake I know some guy had to make a really quick prototype as Sony wasn't convinced at the time why they should even have something that connects to a TV to play games because they couldn't see why people would want to do that when they could already play games on the PC, I really hate playing games on the PC so truthfully thankful for that guy to show them it was possible and to bring about the PlayStation amazingly looking at how far it's come now

    • @shockthetoast
      @shockthetoast 6 лет назад +23

      @@saiyansnake People seem to forget that the reason Nintendo dropped Sony is that Sony was suddenly demanding a portion of the profits from every game sold. However, it seems like Nintendo handled that very poorly by not notifying them before announcing their partnership with Philips. So Nintendo is by no means blameless, but they didn't just randomly drop Sony unprovoked. BTW it was Philips and not Panasonic, which is how the Philips CD-i got those terrible Zelda games that should never be spoken of outside of this particular discussion. Lol.

    • @kenshinflyer
      @kenshinflyer 6 лет назад +11

      Let's just say both parties had their mistakes.
      However, with this experience, Nintendo thought they were invincible--they just found out with the PlayStation that they're not.

  • @tyronenelson9124
    @tyronenelson9124 6 лет назад +19

    I can remember putting the PS1 game discs into a CD player and the game music would actually play.

    • @bdel80
      @bdel80 6 лет назад +1

      Tyrone Nelson That happens with pc-cd rom disk too. If it has cda music files.

  • @bloodySunday77
    @bloodySunday77 Год назад +5

    As others have noted, and it is surprising that this is not mentioned in this otherwise great video, is that there are always ways to bypass protections and to make the receiving end think that the incoming data are from a legit source. For example, in exactly the same way as the mod chip, a system hack would allow that security check bypass, regardless of a larger physical disc or not. The hack game is always a loop of discovering vulnerabilities, using them, them getting patched/fixed, finding new ones, using them etc. Back then, these responses were very limited and slow. Today it's the opposite, mostly due to online security checks and patch deliveries.

  • @Inimigor1
    @Inimigor1 6 лет назад +4

    I can't believe I didn't know of this channel before, great content, extremely interesting and easy to understand! Awesome work!

  • @TheLuizSouza
    @TheLuizSouza 6 лет назад +83

    I thought it was funny when you said copying an SNES cartridge was never done. I'm Brazilian and, growing up, I sincerely can't remember playing any original games apart from the couple that came with the console. We even had our own versions of games, such as Ronaldinho 98 which was a modded Superstar Soccer game with really bad commentary that sounded like half-Spanish, half-Portuguese (they were probably manufactured in Paraguay). And I also remember original games used to be around 50 real, which was 1/4 of the monthly minimum salary at the time, whereas we'd usually pay around 10 BRL (around 6 or 7 USD back then) for pirated games.

    • @nachtkind46
      @nachtkind46 6 лет назад +7

      Luiz Souza I live in the states. I knew 2 kids with ROM cart writers. For nes and snes. Up until I sold it 3 years ago I had a rewritable snes cart that had 3 games on it. Wasn't that uncommon.

    • @TheLuizSouza
      @TheLuizSouza 6 лет назад +2

      Oy golero!

    • @neverloosehope4233
      @neverloosehope4233 6 лет назад +3

      What he meant that absolutely everybody had a copymachine at his home if he had a PC or laptop.

    • @TheLuizSouza
      @TheLuizSouza 6 лет назад +10

      Not really, he said, "All cartridge-based video game systems are essentially immune to counterfeit copies being made of their games." It's very obvious he was oblivious to the fact that there were a lot of counterfeit copies everywhere of SNES and Sega cartridges (and I imagine of N64 cartridges as well).

    • @ClearReception
      @ClearReception 6 лет назад +1

      Luiz Souza They were not everywhere, you guys are just either outliers or liars and obsessed with being edgy and cool by being contrary.

  • @CorruptPianist
    @CorruptPianist 4 года назад +37

    Phillips?? So you're telling me Nintendo sacrificed their Sony partnership for the CD-I???

    • @SandTurtle
      @SandTurtle 4 года назад +4

      yep but it was a pretty bad deal as while nintendo would make a lot of off the hardware they made basically nothing off the software, and nintendo realized that philips were trying to pull the same thing but they already had the rights to the trademarks and even though they canceled, so even though nintendo was probably screaming their heads off how bad those games were they couldn't do a thing.

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 3 года назад

      @Sand Turtle
      I've yet to find proof that Nintendo thought their games on the Philips CD-I were bad, even in retrospect, but I did find something interesting.
      According to the guy who was responsible for the little sculptures for Zelda's Adventure, he said some of Nintendo's members did visit to check how it was turning out and were overall impressed with what had been done and Viridis' ambitious use of the Zelda license.
      One thing to note is that the games were well received at the time, especially for their use of the CD technology.

  • @DonKing86
    @DonKing86 2 года назад +6

    Even if they had made the disc's bigger, a mod chip would probably have removed that protection anyways. I remember having a Power Replay which used the disc swapping feature. It came with a spring which sat between the lid and the switch. Worked like a charm. I'm thinking their biggest mistake was probably that serial port on the back, and not reading the wobble more often than just at start up.

  • @RAF_Ai
    @RAF_Ai 6 лет назад +45

    i like how professional you present the content, thank you !

  • @jangxx
    @jangxx 4 года назад +4

    This is the perfect channel to discover during the corona "lockdown". Subbed!

    • @williamreid6255
      @williamreid6255 4 года назад +1

      jangxx Was it Sony that really looked this down? 11:22

  • @Theshadowsnose
    @Theshadowsnose 6 лет назад +39

    I think you're wrong with the 15cm disks fixing the problem.
    Take the GD-Rom disks from the Dreamcast as an example. They use an entirely different format which is unreadable by any regular CD-ROM drive, for most of the disk, but still there are tons of pirated Dreamcast games around.
    If the Playstation had been able to still read regular CDs, the only problem would have been to read the data from the larger 'CD' ONCE and strip off enough material to fit it on a CDR.
    And hackers would have found a way to interface the drive built into the PS1 to a PC for sure.

    • @Speedj2
      @Speedj2 6 лет назад +3

      +Elektr0 Gaming, nope, they could've done it. I know someone who found a way to interface his computer with his playstation 2 using nothing but wires and software. he then used the playstations own dvd drive to copy games to his pc, which only had a cd drive. also, it isnt always about the cost or what is easier to get. there's a lot of people in the hacker community that find ways to do this kind of stuff just because they enjoy the challenge.

    • @Theshadowsnose
      @Theshadowsnose 6 лет назад

      +Speedj2 That's why I mentioned the Dreamcast.
      Correct me if I'm wrong, but wasn't that exactly what they did to rip the Dreamcast GD-ROM discs?
      Connect the Dreamcast to a PC and use the built in drive to read the discs.
      Cost and effort is totally irrelevant for many hackers.
      They love the challenge and/or the 'fame and glory' they get for releasing a pirate copy.
      I had tons of pirated games back in the old home computed days and I never paid a bloody cent for any of them.
      And why should I?
      If I'm willing to pay, I get an original copy

    • @UZI9MMAUTO
      @UZI9MMAUTO 6 лет назад +1

      Hackers have made Emulators and Roms for every game and console known today. The out of the USA sites have been blocked and still come back up via a proxy. I have played on my PC dreamcast,PS1,Ps2,Xbox(Not 3 yet but they are suing currently to have that removed as you read this).Plus Atari and every console I cant think of at the moment.

    • @MrFro89
      @MrFro89 6 лет назад

      Sure, but if the PS1 can track the wobble in the disc, it should also be able to track how far the reader has gone, thereby knowing the radius of the disc. Then, if only Sony manufactures those larger discs, they can force all games to be in larger discs, so it would be much more difficult to hack them.
      In the case of the Dreamcast, they used CDs that had the same size as any other CD, they just packed the pits tighter and allowed the console to still read regular data CDs. If the PS1 only reads music when the disc is below the necessary radius, it would be a lot harder to pirate them.

    • @jrapocalypse
      @jrapocalypse 6 лет назад

      Theshadowsnose the size of the disks has nothing to do with anything, the systems software an hardware is what is manipulated,dump the data burn the disc,solder in the chip have fun in short. Too much to type but no system is safe for long after release,people will always tinker before they are ripped off with out of day products.all systems are out of date to minimize cost of production.

  • @yepee1
    @yepee1 Год назад +2

    Oh wow! You have come a long ways on your weight loss, I'm impressed. Keep it up!

  • @supimzazz
    @supimzazz 6 лет назад +63

    Twisted metal will always have a place in my heart

  • @bobby4500
    @bobby4500 6 лет назад +33

    3:30 dude i loved that sound because you knew the game is loading and the level is coming up :)

    • @benwyatt7619
      @benwyatt7619 6 лет назад +2

      I will always remember that sound

  • @GoodBoy-ty8km
    @GoodBoy-ty8km 6 лет назад +398

    Didn't know Scarce started a tech channel

  • @ray73864
    @ray73864 3 года назад +36

    All I know is that when we were copying PS discs back in the '90s and early '00s, we told the cd burning software to NOT ignore the errors.
    Most CD copying software would ignore all errors it came across, so you got just the data and only the data.
    I still have my copy of Tekken 3 on a Kodak gold disc that works 100% on an unmodded playstation, and I also used to play the disc on the software called 'Bleam!'.

    • @david4599
      @david4599 Год назад

      Hey, AFAIK, the errors you are talking about are related to Libcrypt which is a protection that uses modified subchannel Q with wrong CRCs that burners correct automatically when copying discs and can be defeated by copying in RAW mode. But this is different from the special wobble protection made in Sony CD pressing factories which uses CD drive tracking errors to encode the SCEx signal. This signal is what authenticates the disc that the modchips send but it can't be replicated exactly with burners.
      Can you provide more information on your Tekken 3 copy playing on an unmodded PS1? If that is true, the burner firmware had to be modified and used with special burning software in order to "simulate" the SCEx signal. Do you remember what burner and software you used?
      I am actually working to bring back this hack that seems to have disappeared from the internet apart from some rare comments like yours. I have interesting results with a burner firmware I am able to modify slightly but for now, my PS1 struggles to read the custom pattern I burned and stops. Any info is appreciated!

  • @AltimeterAlligator
    @AltimeterAlligator 6 лет назад +7

    Interesting video! I appreciate the ancillary information very much. I also don't know what people expected from a 14-minute video about copy protection-Peter Molyneux jokes? Duke Nukem impressions? Couch cam? Do your thing, man.
    Some critique to balance out the other comments:
    You could stand to omit signifiers of topic change from your script. People have latched onto "Well, actually," so you might replace that with, "Interestingly enough," or "But check this out." Editorializing done right makes any video engaging.
    But check this out: At 5:12 when you mentioned a factual error, you started with "Side note..." and ended with, "Anyway..." which made that section seem superfluous even though it was important. You gotta own it, man! Tell us to remember your last video, frame your error as excitement to learn. Show us how much you love every second of what you do! We'll share your enthusiasm, and give it right back!

  • @MrAndycaruso
    @MrAndycaruso 5 лет назад +68

    Your videos are great. Just a comment: bootleg /pirated cartridges were common as hell in Brazil in Atari and Nes/Snea eras.

    • @arktos7444
      @arktos7444 3 года назад

      Snes*

    • @zakazany1945
      @zakazany1945 2 года назад +3

      But not as common as it was in the ps1 and ps2 era. Even comparing to their discs counterpart they were more expensive.

    • @sasquatchhunter86
      @sasquatchhunter86 2 года назад +4

      Lol if it weren’t for counterfeit consoles or pirated games, Latin America would have no video games at all!

    • @lememe9781
      @lememe9781 2 года назад

      @@sasquatchhunter86 Agreed thanks to that I played many games

  • @Cythil
    @Cythil 6 лет назад +107

    I would say that the "Black" color do help with piracy. It does not stop people from making illegal copies. But it makes it harder for a counterfeiter pirate to sell it as a legitimate copy. And console players would be most familiar with these types of illegal copies at the time I think as it was only a somewhat organized operation that could copy cartridge based games at the time.

    • @ThisIsMyRealName
      @ThisIsMyRealName 6 лет назад +11

      Cythil ~ you do know that CDS and CDR's have been available in just about any color including 'black' for decades... Anyone could have bought 'black' for use to burn but colored blanks were more expensive at that time hence the generic burned copies....

    • @ZipplyZane
      @ZipplyZane 6 лет назад +15

      As far as I could tell, black CD-Rs, while they did come out, weren't available early on. You were stuck with some variation of blue.

    • @HailAnts
      @HailAnts 6 лет назад +7

      Yeah, but how many kids would have given a rat’s ass about buying a fake at a huge discount?!?

    • @RocketboyX
      @RocketboyX 6 лет назад +4

      The only time I ever saw a black CDR being sold at the time was the small sketchy adverts in the back of magazines. They were not mainstream by any stretch of the idea.

    • @alexlelel
      @alexlelel 6 лет назад +3

      There are official silver PSX discs that play fine on an unmodified console.

  • @chadkrause6574
    @chadkrause6574 3 года назад +6

    Similar method: make the CD hole smaller or bigger or an odd shape. It would fit in the case and I suspect the retooling wouldn’t be too difficult. Although the molds aren’t cheap, they’re not expensive either in the grand scheme of things

    • @CJ-442
      @CJ-442 2 года назад +2

      Yeah, but then you have the same issue as making bigger disks in that you end up spending more money retooling your industrial process to make it physically unique. The whole point of using CDs to store game data was that it’d be cheaper since Sony was using a product that they were already making and that could be used for things other than game disks.

    • @circuit10
      @circuit10 Год назад

      @@CJ-442But they dyed it a different colour anyway so it wasn’t exactly the same anyway and I feel like it wouldn’t be too hard compared to changing the size of the whole disc as the actual pressing part should be the same. I think the bigger problem is that normal CDs wouldn’t fit any more so it couldn’t be used as a CD player

  • @dan_loup
    @dan_loup 6 лет назад +29

    A modchip would allow the playstation to boot games from regular CD-R disks instead of the bigger ones.
    And the extra data, it would be pretty much like happened with the sega dreamcast, where the pirates simply compressed down the data to fit the normally 1.1GB games to 700MB.

    • @azmanabdula
      @azmanabdula 6 лет назад

      That would be a tad more expensive
      Custom CDs

    • @Raisonbran648
      @Raisonbran648 6 лет назад

      Either compressed or they would use multiple discs. I like how he explains the modchip can bypass a local check but then naively believes it couldn't fool the device into thinking it was reading out of bounds. If they were planning it they would be smart to scrap it because it would just as easily be bypassed and would cost them a lot more money.

    • @LiEnby
      @LiEnby 2 года назад +1

      @@azmanabdula thats exactlu what the dreamcast did .

    • @azmanabdula
      @azmanabdula 2 года назад

      @@LiEnby Exactly

  • @christiaanbezuidenhout6984
    @christiaanbezuidenhout6984 6 лет назад +13

    Oh the old "pencil in the console to keep the lid open" trick. Memories...

    • @white_african_9731
      @white_african_9731 6 лет назад

      im Bezuidenhout too .

    • @3DJapan
      @3DJapan 6 лет назад

      I had a spring so you could close the lid but when you opened it the button stayed down.

  • @duckhunt5414
    @duckhunt5414 5 лет назад +15

    I really wanna know why the gamecube discs are so small. And why the PSP discs have to be inside their own special cases.

    • @Alfakennyone
      @Alfakennyone 5 лет назад +1

      Yeah

    • @sgillman16
      @sgillman16 5 лет назад +2

      SavageSurvival the N64 controller was designed specifically for use with Super Mario 64.
      There was not enough room for the D pad

    • @C.I...
      @C.I... 5 лет назад +7

      @Savage Survival They were aiming the console at the 3 armed consumer. He has 3 arms, and he consumes.

    • @Scroogs
      @Scroogs 4 года назад +2

      GameCube had small disks to fight piracy

    • @NightWatch707
      @NightWatch707 4 года назад +2

      PSP discs were in their own cases because they were supposed to be easily carried. It kept the discs secure and free from deformation. No other reasons.

  • @aabeceedeeeff6076
    @aabeceedeeeff6076 3 года назад

    I'm sorta new to this channel. And at first I thought this was another person. Great to see you evolved, not just a channel but as a person!

  • @VoidHalo
    @VoidHalo 4 года назад +11

    You forgot to mention how CD-ROMs couldn't use mapper chips add extra functionality to a game. Like the Super FX Chip or the MM3 mapper which I believe is what let SMB3 scroll in multiple directions simultaneously.

    • @Cooe.
      @Cooe. Год назад +1

      That's because this was an irrelevant factor by this point in the history of technology. There's a reason no N64 games ever came with a secondary processor in the cartridge. 🤷

    • @crazedlunatic43
      @crazedlunatic43 Год назад

      @@Cooe.For SNES, the base hardware was not exactly ground breaking on it’s own and it couldn’t keep up with certain operations during in game. For this reason, plenty of enchantment chips existed in many SNES cartridges. Similarly could be said about NES, which ultimately depended on their cartridges to make the system shine.
      N64 technically didn’t need all those extra co-processors since the system was far more advanced compared to the PS1’s capabilities.

  • @kueapel911
    @kueapel911 6 лет назад +184

    well, a market will come up for the 15 cm diameter discs and eventually making the piracy cheap as dirt...
    never underestimate piracy...

    • @advmx3
      @advmx3 6 лет назад +27

      Piracy can never be underestimated, but I think what he wanted to say is: If sony did 15cm discs it would delay piracy to a longer term.

    • @Thelunarraptor
      @Thelunarraptor 6 лет назад +10

      I would keep in mind what era this was in. Now it would be easy as all hell to get, but this was before the internet was immensely popular, it absolutely still existed, but not on a scale large enough to justify opening an E-shop for discs like that.

    • @IamJacksColon4
      @IamJacksColon4 6 лет назад +1

      everything is digital now

    • @AhmedBadee
      @AhmedBadee 6 лет назад +10

      Or that would make PlayStation fail just like SEGA Dreamcast due to the unusual media

    • @seraphina985
      @seraphina985 6 лет назад

      +ExtraSpicyMemes You know that distance shopping for speciality goods was a thing even before the internet right? Hell it existed even before the telephone back when orders would be physically posted to the supplier, later the telephone took over as it could take orders far more quickly though that took off even more once the credit card was introduced in the 50's. Of course in 1994 failing to use the web at least to advertise such a product would be pretty retarded since many institutions such as libraries, universities etc provided enough access to get the word out there so that word of mouth could spread it to everyone else looking for such products.

  • @canyouwishuponacar5044
    @canyouwishuponacar5044 5 лет назад +35

    i freakin died when it said ''PaRappa the Rip-off'' lmao

  • @joylox
    @joylox Год назад +4

    The slow read time of optical is a lot more evident when comparing the PSP to the DS. It's also interesting that a number of bootleg cartridges do exist. They were often different colours, and didn't always work. For example, I have a fan translation of Mother 3 on a GBA cartridge, and it works perfectly in my original GBA (AGB-001), but in my DS Lite, it often mistakes it for an attachment, such as the piano, Guitar Hero grip, or other such peripherals that used the GBA slot. It's interesting to see the different approaches.

  • @TheXFalzar
    @TheXFalzar 5 лет назад +64

    Take a shot every time he says wobble

    • @nobodys_winds6580
      @nobodys_winds6580 5 лет назад +13

      I like my liver to be functional, thank you very much

    • @CurtisLittlechild92
      @CurtisLittlechild92 5 лет назад +2

      Dies of alcohol poisoning.

    • @johnjohnson8669
      @johnjohnson8669 4 года назад

      Take a shot everytime he almost gets to the point of the video but doesn't...

  • @unspeci8852
    @unspeci8852 6 лет назад +39

    We all know how that partnership with Philips went...

  • @soulagent79
    @soulagent79 6 лет назад +126

    Ironically, illegal copies are what helped the PS1 become that successful as a system after all.

    • @pelgervampireduck
      @pelgervampireduck 6 лет назад +38

      exactly, ps1 and ps2 won all over the world because you could get cheap games everywhere.

    • @BionicTenshi96
      @BionicTenshi96 6 лет назад +14

      That's why i don't get the thing about Dreamcast failing because of piracy...

    • @pelgervampireduck
      @pelgervampireduck 6 лет назад +8

      but dreamcast used a propietary disc. sure, pirate groups made cd versions compressing, ripping or rearranging files so the 1gb games could fit a 700mb disc, sometimes they used 99minutes 800mb cds, but average user couldn't do it. a normal pc cd drive can't read dreamcast gd-roms, but ps1 cds and ps2 dvds can be read on any pc drive.
      maybe the extra step prevented dreamcast games to be as massive as ps1 and ps2 games?.
      but I don't think that was the main reason anyway, lack of trust in sega, ps2 and dvd killed dreamcast.
      imagine a dreamcast that used dvd, it could have lasted as long as ps2.

    • @lucasrem
      @lucasrem 6 лет назад +1

      soulagent79
      Ironically???? family systems, family people buy disks!
      Market was dead! Only PC then.
      Now they are able to do good console's, back then, only crap! Now, good AD cheap systems, now it's just a cheap PC! running PC titles!

    • @patsfan4life
      @patsfan4life 6 лет назад

      That's ridiculous.....