Procedural Explosion Effect in Blender | Part I

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  • Опубликовано: 11 июл 2024
  • Today we create a Simple Explosion effect in Blender using Geometry Nodes/Simulation Nodes. In this first part of the tutorial, I'll create a sparks explosion effect.
    Second Part:
    • Procedural Explosion E...
    Project Files:
    / 96723247
    Chapters:
    00:00 - Intro
    00:23 - Emitter
    01:39 - Point Distribution
    02:33 - Normals
    05:24 - Downward Movement
    06:15 - Age
    06:54 - Kill Particles
    07:55 - Normalised Age
    08:43 - Modified Force
    09:17 - Instances
    10:27 - Trigger Start
    11:41 - Sparks Material
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    / mdreamslk
    and get first looks, more tutorials, and some good content
    #Blender #GeometryNodes #Explosion
    𝑪𝒐𝒎𝒎𝒆𝒏𝒕 𝒚𝒐𝒖𝒓 𝒕𝒉𝒐𝒖𝒈𝒉𝒕𝒔, 𝑸𝒖𝒆𝒔𝒕𝒊𝒐𝒏𝒔? 𝑩𝒆𝒍𝒐𝒘
    𝑨𝒏𝒅
    𝑭𝒐𝒍𝒍𝒐𝒘 𝒖𝒔 𝒐𝒏 𝒔𝒐𝒄𝒊𝒂𝒍 𝒎𝒆𝒅𝒊𝒂 𝒇𝒐𝒓 𝑴𝒐𝒓𝒆:
    𝗜𝗻𝘀𝘁𝗮𝗴𝗿𝗮𝗺 | / mdreamslk
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Комментарии • 9

  • @mdreamslk
    @mdreamslk  5 месяцев назад

    Check out the Part II from here:
    ruclips.net/video/INUZ1DQUI5I/видео.html
    And don't forget to like the video and comment your thoughts and questions below⬇

  • @EmaSans-tu5eg
    @EmaSans-tu5eg 5 месяцев назад +1

    God job, part 2 please

  • @AbdoElectroki
    @AbdoElectroki 5 месяцев назад +1

    i whas seartching for somthink like this to complete my animation series thanks a lot brother this helps a lot

  • @user-hw2rk2vi7w
    @user-hw2rk2vi7w 5 месяцев назад +1

    Next please 🙏

  • @yangtinh4314
    @yangtinh4314 5 месяцев назад

    Nice

  • @bexywan5244
    @bexywan5244 5 месяцев назад +1

    Really good tutorial, easy to understand and gives a very good effect. Thank you.

  • @VisualistAyush07
    @VisualistAyush07 5 месяцев назад +1

    Please next time interactive smoke simulation

  • @anass155
    @anass155 2 месяца назад +1

    Thank you for the tutorial. Can you please explain what is Normalized Age? I did not understand the meaning of this attribute and why did you make it that way? with map range node. I would be really grateful if you help me ^^. Only getting started with nodes and your videos help a lot thank you

    • @mdreamslk
      @mdreamslk  2 месяца назад

      If a particle's max lifetime is 20 frames then its age go from 1-20 during its existence in the scene. What's normalize age does is, it takes that range and convert to 0-1.
      When you have a lot of particles with different max lifetime like 20,21,24,30 etc, it's difficult to address them through age. But when you normalize their age to 0-1, you can address them all easily.
      For example, if I want to change the particle color from white to red after they reached 50% of their lifetime, I can take normalize age and check whether it is greater than 0.5(50%). This gives me a mask of particles which should be red.