@@MoogieSRO it’s like 5 nodes. Most of the other nodes are gonna be in any shader anyway, only a couple extra are needed. Plus substance painter always has a video game look no matter what and the monthly subscription is a real deal breaker
Also to add to this. Sure edge wear takes a few nodes but it was only for the example purposes. I have an edge wear node that I’ve built in blender that is just one node that you can add to any object, much like substance painter.
This was great, thank you!
Thank you 😊
Very nice
Thanks for the tips
Of course any time!
thanks you so much
"Very little setup" you say, while adding a million nodes... And this is why I texture everything in Substance Painter.
@@MoogieSRO it’s like 5 nodes. Most of the other nodes are gonna be in any shader anyway, only a couple extra are needed. Plus substance painter always has a video game look no matter what and the monthly subscription is a real deal breaker
Also to add to this. Sure edge wear takes a few nodes but it was only for the example purposes. I have an edge wear node that I’ve built in blender that is just one node that you can add to any object, much like substance painter.