Add Quick Realism to Your Textures With This Method! - Blender Tutorial

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  • Опубликовано: 28 окт 2024

Комментарии • 9

  • @iKaGe01
    @iKaGe01 15 дней назад +1

    This was great, thank you!

  • @posvenus2024
    @posvenus2024 17 дней назад +1

    Thank you 😊

  • @renlaidao
    @renlaidao 15 дней назад +1

    Very nice

  • @CGToonStudio
    @CGToonStudio 18 дней назад +1

    Thanks for the tips

  • @suryakrishna7898
    @suryakrishna7898 14 дней назад

    thanks you so much

  • @MoogieSRO
    @MoogieSRO 9 дней назад +1

    "Very little setup" you say, while adding a million nodes... And this is why I texture everything in Substance Painter.

    • @willurquhart3D
      @willurquhart3D  9 дней назад +1

      @@MoogieSRO it’s like 5 nodes. Most of the other nodes are gonna be in any shader anyway, only a couple extra are needed. Plus substance painter always has a video game look no matter what and the monthly subscription is a real deal breaker

    • @willurquhart3D
      @willurquhart3D  9 дней назад +1

      Also to add to this. Sure edge wear takes a few nodes but it was only for the example purposes. I have an edge wear node that I’ve built in blender that is just one node that you can add to any object, much like substance painter.