Special: GT7 patch 1.49 nerfed TrueForce on Logitech G Pro and Thrustmaster T-DFB
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- Опубликовано: 11 сен 2024
- Enhanced physics. I was actually very excited about this update but it seems the enhanced physics is not the only thing they did which effects the gameplay... unfortunately.
add: It seems Thrustmaster T-DFB is also impacted. See comments.
#trueforce #logitech #gpro #gt7 #granturismo7 #simracing #thrustmaster #t-dfb
Agreed.I can't feel the car shift or the rumble strips any longer they need to fix that
@@DOC187able and you answered the shift question 🤭 thanks for sharing man
My Logitech pro wheel vibrating like a crazy. I should hold the wheel with my two hands otherwise it is going crazy. You were very comfortable with the wheel doesn’t seem you have the same issue. Are you using the same settings that you shared? Thanks!
Think it depends on the car in combination with the sensitivity. I drove the DeLorean. Try putting sensitivity on 3 or 4 and perhaps up the dampener a bit
@@SimulatedDrivingResource tgt has a built-in transducer vibrating when clipping the curb or shifting gears ect
Yup I know... but the data used is the same as TrueForce. 😎
Forums say to put the vibration back to 100 from 150 inside the vibration settings from GT7, it seems to bring back a lil more again but im not totally sure, the curb rails dont vibrate like they used to regardless on my TGT2 but its seems to have you feel a lil more of the road surface itself going back down to 100. I sure hope they bring it back or strenghten it again at least to where it used to be like this its hard to feel good about driving in GT7 even though the handling of the cars themselves got more interresting.
Totally agree. The physics update improved the wheel so much, but the True Force nerf on GPro Wheel ruined it. I hope next update adds this piece back. Sooner the better.
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Hello KaMiKa, I have a the Pro Wheel in my Cart and I already ordered the Pro Pedals on sale at Best Buy but should I just hold off on the Pro Anything at the moment? It seems like they really Screwed it up after update 1.49 & 1.50. At this point I'm ready to just buy a G923 and wait until after October to see what Logitech is doing after the Germany Sim Expo.
@@richeyrich6855 no. Go ahead and do the purchase now since they are discounted through the logi play days too. Some people who didn't have the true force set so high like I did, didnt even notice. It's still a perfect wheel for Gran Turismo 7
@@KaMiKaZeBeAtS001 Thank you, Sir I actually ordered Pro Wheel & Pedals at full price through Best Buy for the store pick up and lost out on $180 savings directly through Logitech America because I read a ton of bad deliveries stories because of FedEx Ground which would have delivered here to my office. If they were using UPS I would have bought them directly through Logitech because our UPS driver is here twice a day and would never leave our packages outside. Thanks again!
@@KaMiKaZeBeAtS001 scusa scontati quanto? Xchè io lo vedo sempre al 15% in italia.tot € 1274,00
Same experience. Testing out different setting recommendations. I hope they patch it. I want the full Trueforce back.
Absolutely. I only wonder why they saw the need to do it. Afaik everyone was happy about it and with the settings on the G Pro you could adapt it to your liking if it was too strong. Mind-boggling.
@@SimulatedDrivingResource you think it was intentional? I was guessing it was an unintentional bug/mistake when they unlocked the full strength of the wheel
@@stnleyb don't think so. They were not aiming at TrueForce alone, T-DFB of Thrustmaster has Same issue. In all honesty, and it is only speculation ofcourse but I think it is more related to the introduction of FullForce from Fanatec. Either way, they need to correct it and rather sooner than later
So fullforce works?
@@Bayr0n unfortunately, I have no Fanatec base to test it
I have a Logitech G pro which I loved the extra revving, curbing and shifting rumbles only G Pro provided, yet… After a month of joy my Logitech G Pro wheel lost its connection to the base therefore it became broken… Since I live in a country with draconian custom legislation I could not receive any help from Logitech.
Therefore I bought a Fanatech DD+, obviously fullforce still not being implemented, I missed those extra rumblings a lot yet found relatively more informatif force feedback settings on DD+.
My guess is:
Since those extra rumblings require a lot of force to be produced far more faster, they may wear out the wheel connection and/or base motor far more than usual force feedback.
So, all the companies involved may still scratching their heads about how to implement those jolty feedbacks without destroying the mechanisms (Those could be so powerful so they can shake the whole cage!)
Thanks for the video🖖
Ha. I had never even thought of the extra wear&tear it would generate but you are absolutely right. It would be a valid reason to nerf it!! 👍👍 sorry about your loss though...its very expensive 🥺
I really hope they fix True Force. It’s so bland now.
Trueforce still perform the same on my G923, I can still feels kerbs and everything without changing any setting after update (even feels more details because of the physics change), seems like they only nerfed the G Pro wheel...Will definitely try it when I get my G Pro wheel back......Very sad news for people who used to max out that setting
So you still feel the jolts when shifting on the G923? So strange that they nerf it on 1 but not the other steering wheel. I really wonder what their reasoning is for doing so
@@SimulatedDrivingResource There's never really a clear jolts when shifting a old manual car which I usually drove, maybe was in some GT car but I can't remember what it used to feel like , the thing I can comfirm is the Curbs rumble are still there (on G923 at least) which is the most important to me
You can't really compare the TrueForce on the G29 to the Pro, its a completely different system. The Trueforce post update remains on the G29, but it was hardly noticeable in the first place.
@@SimulatedDrivingResource just checked, the jolts is there, but more like hit or miss for me(I feel like is always like this), I can feel it in some track with some car. for example, I can always feel Ferrari VGT jolts in the beginning of the race when AI is shifting it, but after the race start and I took over I can’t always feel it, but never felt it at all when racing with 787b (tested with g923)
@@SimulatedDrivingResource don’t know if you read this but I tested with the G pro wheel and can confirm the curb rumble is still there but the gear shift jolts is totally gone, even worst than g923 (g923 set at 75, g pro wheel 150)
Not only did they nerf the trueforce but they’ve given us the full strength of the wheel, only problem is things like kerbs and collisions and tire slip to tire grip is exaggerated too much. Violently ripping at your hands. Reduce those peaks, bring back trueforce.
And not to complain but why keep updating physics? Why not do your absolute best off the bat and quit mucking about with our tunes. They update and everyone has to learn how to drive again. It’s all muscle memory, it seems like just as you get it down they update and you’re backing to learning it all over again. Yes it’s minor adjustments but damn, enough with it you guys.
I understand the remark. But in all fairness, looking at the sim-racing community, the physics in GT7 were frowned upon and even ridiculed for it being more like a simcade instead of simulator. For me this is a dumb thing to say because I think this made it open to more people, making the treshold lower. On the other hand, I do really like the changes they did too. Unfortunately, you can't do good for all.
@@SimulatedDrivingResource the problem is it’s not what people bought. I’d prefer it more sim like (I still don’t think they’ve got it 100% yet. But the frustrating thing is it’s ever changing. I have a friend that has sim raced for years, after the new update and all the changes and glitches to the game / cars he seems to have just quit playing. His reasoning, make up your mind and quit messing with it, making changes is admitting you didn’t finish the game. I agree, why are they making changes? Who are they listening to that makes them decide we better change the physics yet again? The problem for me is my wheel feels completely different, I paid a lot of money for that, I just wanted full strength unlock but they had to go and change everything. The wheel feels good but at times it just doesn’t. We buy the game, we are either all disappointed in it or we aren’t. Keep changing it and we’re all gonna be disappointed with it at some point in time after the endless physic updates. People defend the cars launching into the sky as a glitch… well guess what the old physics engine or suspension model didn’t do that so which one is better?
As I said, I completely understand your gripe and that of your friend. Change is never easy, especially for those that didnt ask for it in the first place. In their mind, after a process of consulting "someone", the change was seen as a process to make things better. Did they or didnt they... that is personal but I can only encourage you and your friend to voice your opinion on their forum too as I doubt they will be interested in the comments of my video.
@@SimulatedDrivingResource yeah just venting, sorry about that. That’s gaming these days, buy GT7, years later they could update it into Contra.
I have a dedicated rig for my PS5 and there were a half dozen times or so in the past, when booting up the game, it was like my G-pro wasn't fully recognized. The full 11N/m was present. Absolutely no Trueforce. Very numb feeling. I simply rebooted the game and wheel and everything was fine. I initially thought that maybe turning on the wheel before the console or poor connections was causing the issue but I never really figured out why that was happening.
After the 1.49 update, there is no mistaking the feel for those previous "anomalies". The wheel feels just like those times.
I would describe it as it's connecting like a generic controller.
No matter how much you play with the settings it will make very little difference in feel. I am also convinced there is simply NO Trueforce implementaion at all.
Another thing is..I remember with a previous update, GT7 dialed back the FFB strength for fear of people being injured with Direct Drive wheels with peaks being like 6.0Nm and averages 3.5-4.5. Now all of a sudden they are giving us the full strength capabilities. What happened to not wanting sued for injuries???
Regardless..I used to play every single day now someone at Polyphany screwed something up and they have effectively ruined the game for me at this point and I have lost all interest in turning it on. There is no communication and I feel like they just don't care all that much.
I wish the update never happened personally.
That should ofcourse never happen. Is it possible your wheelbase may need a firmware update?
@@SimulatedDrivingResourceI forgot to mention that. I did do that but I felt no changes. Although for some reason I initially had trouble getting my wheel to communicate with G-hub due to a missing driver.
Did you do a firmware update after 1.49 and did you notice any improvement?
@@joshriver75 ok because that would be my main guess when hearing issues like that. No, the firmware of my wheelbase was already up-to-date so I dont really have a before and after image. While there is the issue of the TF, the rest of the FFB feels very good to me so I am really surprised somewhat by your experience 😕
@@SimulatedDrivingResource I suppose I should double check the firmware.
To those who don't know, sim hub works for gt7 if u have a buttkicker or haptic pad. I love the effects on the tgt2 and my dd extreme doesn't have full force yet so I started messing around with sim hub and to my surprise it works on gt7 just as well as any other game.
Absolutely. Made a video of it ruclips.net/video/9-qZpJbnhTc/видео.html
Prior to the update I had the wheelbase true force at 100 and the in game vibration at 35 as LogiRich recommends and I loved it.
After the update, LogiRich recommended in game vibration maxed at 150, but I found it to be too aggressive compared to the update. So I’m running it at 100 now and I find it’s perfect. Even more noticeable than pre-pre update. I’m actually confused by everyone’s comments on this.
A lot of people (including myself) can feel a difference though. TF is very subjective so that probably explains it.
@@SimulatedDrivingResource I definitely feel the difference, and it’s clear that it was nerfed. If I run it at 35 the way I did pre-update I would feel the same as others. I guess I just can’t wrap my head around why people want or need more than we are getting? If 150 is too intense for me as it is. I couldn’t imagine wanting more.
I’d love to see them do more fine details with the true force and add some more layers to the fidelity, but during intense moments of traction loss, I don’t need it to feel like my entire rig is shaking loose.
I followed LogiRich's suggestions, too. Ended up doing the same as you, too. Perfect.
You guys are correct for sure. You want to find that Balance between TF and the regular FFB but still, I do miss the jolts when shifting gears. I think that is the main gripe i have with it atm
@@SimulatedDrivingResource agreed, I’d love to feel more shift jolt that varied depending on car, power, tires, etc… it would help simulate g force.
Your theory is most likely correct. Why else would they take it away.
We will see I guess. With the amount of "negative" feedback PD receives for this topic, they will need to do "something"
I was using the DriveHub adapter prior to 1.49 to give me the full 11nm of FFB. I still got the full Trueforce, as well.
Now that PD have nerfed TF, I might go back to using the DH (which I'd temporarily discarded( to regain the Trueforce (and still have the 11nm).
Iroinic, heh?
Hmmmm i didnt even know Drivehub also allowed for the Trueforce emulation. Then again, it emulates a controller so I guess it makes sense 😅
Just be glad they didnt steal your Torque. My G923 has like 65% less Torque after 1.50 and it makes the game suck now.
Yup my Logitech g29 feels light and unrealistic now even at high ffb
For the G29, i would have expected for it to feel better honestly. The general FFB has been improved
@@SimulatedDrivingResource i dont feel connected to the road anymore after the update. Tyre feedback is unrealistic and unreliable.
Same here...I don't feel the road vibration from wheel anymore...g29
Lower ur vibration. After a previous update my tgt2 lost the gt mode feedback and lowering the vibration brought it back to normal.
Hello there! Been watching some of your videos from Belgium too and I am planning to get the Logitech G Pro Wheel, I really need a folding rig and saw your review on the Playseat Challenge X, do you think the rig can handle the G Pro wheel decently? Thank you so much! :)
Always nice to get comments from my fellow countrymen 😎 "decently" is a broad word. It will flex, obviously, because the way it is made (foldable) but its the most user-friendly, foldable and Storable solution out there for the moment. If you have some dedicated space I would dare recommend a (second hand) Playseat Trophy.
@@SimulatedDrivingResource Okay thank you very much for your advice! I will measure my space and if it's okay I shall look at the 2nd hand market for the Playseat Trophy! Enjoy for your great videos :)
I initially had my G Pro mounted to a Next Level Racing GT Lite foldable rig. I ended up using rachet straps to vastly reduce flex. It was still there, but if braced properly you can get away with a foldable rig/G Pro combination.
Yeah but the part that opens and closes still is a very weak point in the setup. You could reinforce it but it would mean setting it up again makes it much more hard imo 😕
@@supercededman oh that’s nice to hear, I’m gonna measure once I’m back home to see if a trophy fits because it looks like a relatively not hugeee rig either, but double the price of the foldable ones 🥲
My tgt 2 isn't vibrating much either
@@DOC187able that is interesting. I did not even test the TGT2. Did you max out the settings too? 150 strength? Do you still feel the gear shifts?
I have the Logitech Pro. I find the GR1 and GR2 cars at above 225 MPH are very difficult in straight line, incredible vibrations and shaking, have tried many settings and no control. PS where did you find the Logitech recommended settings after patch?
They posted it. But in all fairness it doesnt change that much for TF www.tiktok.com/@logitechg/video/7395985823985896750
@@SimulatedDrivingResource thanks for the information. Unless you are the Incredible Hulk could not bare 11 N/M of torque. I am simply too old for that 🤣🇨🇦
Bringing up the sensitivity (4-5) and damper a bit may help with the oscillations too with those powerful cars
put controller sensitivity in game on 5 force ff in game 10 and torc 6 then on your wheel put dampener up around 25 tf audio turn up and ffb between 7 an 9 no need too ever go too 11 unless you want too wear you stuff out
@@Rickk69er Try writing again using , and .
Has this been fixed yet? I was thinking about buying this wheel, but obviously no point buying this without trueforce
TF is super strong now. But I don’t like it. If I remove one hand from the wheel, it begins to shake violently. Does anyone else have this problem?
@@la8208 that is not because of TrueForce. Put the sensitivity of the wheelbase higher (4-5). If that doesnt solve it, add some more dampener.
I have turned TF to 75 in game from 35. It seems to work okay but my steering is bad, so my force feedback is all weird. The game is making my steering angle input go all over the place until I pause the game or go into the pits. For instance the Honda RA272 is saying 420 degrees of steering. It was super hard even to get gold in the time trial! is anybody else suffering with this?
My TGT II is awesome after the update
Agreed, sooo much better
For force feedback, yes, but also for T-DFB?
@@SimulatedDrivingResource sry for the very late reply. I think your right on closer inspection, mostly only feel the engine through the transducer now.
Ok that is consistent with the experience of the G-pro. Thanks for the feedback friend 💙
I have a t gt2 and I don’t get any vibrations over kerbs or anything. Is this still an issue after the update or am I got wrong settings
Did you have them before or did you never had any to start with? You should have some feedback there normally, it was more with the shifting that there were issues. Make sure the vibration settings of the controller are high enough.
@@SimulatedDrivingResource I have tried the controller vibration setting 0 - max with no difference. The force feedback when driving is fine it’s just the kerb strikes etc nothing happens. Using the pad is actually better for feeling the kerbs and shifting vibrations lol
No idea what you people are on about. in game on 125 and wheel on 40 and more than enough vibrations. Admittedly i only drive the race cars not road but i get plenty of vibrations from the kerbs etc
Its not the kerbs. Kerbs are fine and even better as they are mostly generated by the standard ffb in combo with the TF. Its the shifting and revving effect
Yep I’m pissed , game is unplayable
Welcome to erf
:-(
TGT2 is ok
I will need to test since some also say t-dfb is not OK after update.
Fanatec has done worse
I have not seen any issues there. Can you elaborate?
@@SimulatedDrivingResource I mean that Fanatec have influenced Polyphony to nerf Logitech. Fanatec have done much worse things like neglect customers as well
@@001sander2 certainly. Customer support at Fanatec has been nerfed for a few years already. But I have to stress, its only a theory I have. I dont want to point fingers with only theories.