Godot 4 - Flip Book 2D

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  • Опубликовано: 3 дек 2024

Комментарии • 5

  • @hitman10586
    @hitman10586 2 дня назад

    Omg please make it a plugin for all of us.!

  • @Decoding_Master
    @Decoding_Master 2 дня назад +2

    When will your rpg creator will release. I am becoming impatient now. Please release it soon. Add more features after the initial release please 🥺

    • @_newold
      @_newold  2 дня назад

      There’s still a lot left to do. I prefer to release something once I have more things completed. I estimate that the database is about 5-10% away from being finished. The event command editor still has an entire page of buttons to be implemented. The map currently loads the character and vehicles, but it still needs the functionality to load events added to the map. The interpreter for event commands hasn’t been started yet. The in-game menus and battle system are also at 0%.
      Additionally, I still need to populate the database with initial content, configure the included tilesets, create some playable characters and initial events using the LPC character editor, and find sounds and music to accompany the project.
      I’ll probably release an alpha version once the active events and the command interpreter are partially completed. That way, it can be tested, feedback can be gathered, and unexpected bugs can be resolved.

  • @blackfun4448
    @blackfun4448 2 дня назад

    But ... How ?

    • @_newold
      @_newold  2 дня назад +1

      The page-turning animation is done by moving the bones of a skeleton bound to a Polygon2D to deform the texture, all animated using an AnimationPlayer. For the fake 3D effect of the book opening and closing, a small shader is used to adjust the tilt of the book, along with a second, darkened book placed behind it that moves and changes its size to simulate the book lifting. This is also animated using an AnimationPlayer.