Good Video. While I was into 5E (a venture that unfortunately failed) we used a chart I found online where they rolled and got an effect from losing all their hit points. Death was a possibility but so was long term injury, loss of limbs, ko, captured, etc. It was a progressive chart using the 3 failed saves rule. We didn't actually roll 3 saves, you just rolled the chart instead. The chart got worse with each category of where you were on it. You could also accept an extra "failed save", moving you further along on the chart to gain a rally atrack that was quite powerful. It was pretty useful.
I play PF1 and here your HP can be brought to negative, once you drop to 0 you start loosing 1 HP ebery round unless you roll a constitution check to stabilise. And if negative HP exceed your CON score -- you're dead. But the thing is that if you have 5 HP and you recieve 15 damage, you will go to -10, not 0, which in my opinion creates this risk of a character dying, as wgen you are in low gealth, you understand, that you can die from a single unlucky hit
I have a lot of time for PF, especially 1e PF and have run a lot of it. What you describe is how I ran death and dying for most of my time running games. I think what you describe above is still a clear, fair and sensible set of mechanics.
Good Video.
While I was into 5E (a venture that unfortunately failed) we used a chart I found online where they rolled and got an effect from losing all their hit points. Death was a possibility but so was long term injury, loss of limbs, ko, captured, etc. It was a progressive chart using the 3 failed saves rule. We didn't actually roll 3 saves, you just rolled the chart instead. The chart got worse with each category of where you were on it. You could also accept an extra "failed save", moving you further along on the chart to gain a rally atrack that was quite powerful. It was pretty useful.
@@kendiamond7852 This is pretty cool - anything to build that brutalising sense of violence that keeps the players on their toes.
I play PF1 and here your HP can be brought to negative, once you drop to 0 you start loosing 1 HP ebery round unless you roll a constitution check to stabilise. And if negative HP exceed your CON score -- you're dead. But the thing is that if you have 5 HP and you recieve 15 damage, you will go to -10, not 0, which in my opinion creates this risk of a character dying, as wgen you are in low gealth, you understand, that you can die from a single unlucky hit
I have a lot of time for PF, especially 1e PF and have run a lot of it. What you describe is how I ran death and dying for most of my time running games. I think what you describe above is still a clear, fair and sensible set of mechanics.