- Видео 48
- Просмотров 13 427
Gazza Mitchell
Великобритания
Добавлен 15 фев 2024
I review tabletop roleplaying modules, especially for AD&D, Dungeon Crawl Classics, WFRP and the wider OSR/indie/small-press rpg community. I also occasionally offer my advice on game mastering and share my experiences about the fantastic hobby of tabletop gaming.
My 2025 Tabletop Gaming Resolutions - Hobby
I discuss my gaming resolutions for 2025.
I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery.
________________
MY RULES AND MODULES
A free version of my own old-school adjacent rule-set, Journeyman, Expert, Master can be found here: www.drivethrurpg.com/en/product/473636/journeyman-expert-master-basic-training-fantasy-edition?affiliate_id=969677
My own low-level OSR dungeon for my game can be found here, for players to go up against a lovesick ghost and cannibal aquatic ogres: www.drivethrurpg.com/en/product...
I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery.
________________
MY RULES AND MODULES
A free version of my own old-school adjacent rule-set, Journeyman, Expert, Master can be found here: www.drivethrurpg.com/en/product/473636/journeyman-expert-master-basic-training-fantasy-edition?affiliate_id=969677
My own low-level OSR dungeon for my game can be found here, for players to go up against a lovesick ghost and cannibal aquatic ogres: www.drivethrurpg.com/en/product...
Просмотров: 112
Видео
Using Video Game Strategy Guides as Modules - GM Advice
Просмотров 197День назад
I talk through my experiences using the strategy guides of Skyrim, Oblivion and Morrorwind as modules. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A free version of my own old-scho...
Trapped in Amber | Curse of Strahd - Campaign Diary 6
Просмотров 86День назад
I talk through the 6th session of my Curse of Strahd Campaign. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A free version of my own old-school adjacent rule-set, Journeyman, Expert...
WFRP: Night of Blood - RPG Review
Просмотров 28014 дней назад
I review the amazing Warhammer Fantasy Roleplay adventure, Night of Blood in a classic issue of White Dwarf I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. A link to the module can be found here: www.drive...
Of Golems and Gunter | Curse of Strahd - Campaign Diary 5
Просмотров 5214 дней назад
I talk through the fifth session of my Curse of Strahd Campaign. Thanks @Dndditches for catching that I accidentally uploaded the wrong session summary before! I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game master...
OSR: Barrowmaze - RPG Review
Просмотров 37421 день назад
I review the classic mega-dungeon, Barrowmaze. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. A link to the module can be found here: www.drivethrurpg.com/en/product/139762/barrowmaze-complete?affiliate_i...
Handling PC Death in D&D - GM Advice
Просмотров 315Месяц назад
Let's not avoid the issue of death in Dungeons and Dragons - we should embrace it. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A free version of my own old-school adjacent rule-set...
Getting the Sunsword | Curse of Strahd - Campaign Diary 4
Просмотров 111Месяц назад
I talk through the fourth session of my Curse of Strahd Campaign I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A free version of my own old-school adjacent rule-set, Journeyman, Expe...
DCC: The Jeweller Who Dealt in Stardust - RPG Review
Просмотров 351Месяц назад
I review the fantastic module for Dungeon Crawl Classics: The Jeweller Who Dealt in Stardust. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. A link to the module can be found here: ttps://www.drivethrurpg...
The Abbot and the Tree | Curse of Strahd - Campaign Diary 3
Просмотров 124Месяц назад
I talk through the third session of my Curse of Strahd Campaign. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A free version of my own old-school adjacent rule-set, Journeyman, Expe...
D&D Ravenloft | Curse of Strahd: Gaming Deep Dive
Просмотров 199Месяц назад
I discuss the Curse of Strahd, the latest incarnation of the classic Ravenloft tale. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. A LINK TO I6 RAVENLOFT www.drivethrurpg.com/en/product/17527/i6-ravenlof...
How Combat Works in Journeyman, Expert, Master - JEM
Просмотров 259Месяц назад
I talk about how combat works in my ruleset: Journeyman, Expert, Master (JEM) I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A link to this dungeon - The Barrow of Bhalagrim here: www...
D&D Ravenloft | AD&D Origins: Gaming Deep Dive
Просмотров 165Месяц назад
I discuss the beginnings of the Ravenloft setting for Advanced Dungeons and Dragons. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. A LINK TO I6 RAVENLOFT www.drivethrurpg.com/en/product/17527/i6-ravenlof...
Wine and Witches | Curse of Strahd - Campaign Diary 2
Просмотров 95Месяц назад
I talk through the second session of my Curse of Strahd Campaign. I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. MY RULES AND MODULES A free version of my own old-school adjacent rule-set, Journeyman, Exp...
D&D: Night Below | Perils of the Underdark: RPG Review
Просмотров 110Месяц назад
I discuss the AD&D campaign, Night Below. Part 2 discusses the Perils of the Underdark I frequently review different modules, especially of the more obscure or old school variety - be sure to check out my talk-throughs of modules for the OSR, DnD, Dungeon Crawl Classics and more across the channel and advice on game mastery. A LINK TO NIGHT BELOW www.drivethrurpg.com/en/product/17087/night-belo...
Make D&D Combat Faster - GM Advice
Просмотров 3,2 тыс.2 месяца назад
Make D&D Combat Faster - GM Advice
Into the Mists | Curse of Strahd - Campaign Diary 1
Просмотров 2092 месяца назад
Into the Mists | Curse of Strahd - Campaign Diary 1
OSR: Curse of the Maggot God | OSE Adventure Anthology 1 - RPG Review
Просмотров 1832 месяца назад
OSR: Curse of the Maggot God | OSE Adventure Anthology 1 - RPG Review
Using and Prepping Modules - GM Advice
Просмотров 2412 месяца назад
Using and Prepping Modules - GM Advice
D&D: Danger at Darkshelf Quarry - RPG Review
Просмотров 2502 месяца назад
D&D: Danger at Darkshelf Quarry - RPG Review
Creating a Witch Hunter Warband for Mordheim - Hobby
Просмотров 7393 месяца назад
Creating a Witch Hunter Warband for Mordheim - Hobby
DCC: The Queen of Elfland's Son - RPG Review
Просмотров 2143 месяца назад
DCC: The Queen of Elfland's Son - RPG Review
D&D: White Plume Mountain - RPG Review
Просмотров 2823 месяца назад
D&D: White Plume Mountain - RPG Review
Five Top Tips to be a better Game Master - GM Advice
Просмотров 3053 месяца назад
Five Top Tips to be a better Game Master - GM Advice
D&D: Night Below | The Evils of Haranshire: RPG Review
Просмотров 1583 месяца назад
D&D: Night Below | The Evils of Haranshire: RPG Review
The 5 Best Monster Manuals - GM Advice
Просмотров 1264 месяца назад
The 5 Best Monster Manuals - GM Advice
WFRP: If Looks Could Kill - RPG Review
Просмотров 1314 месяца назад
WFRP: If Looks Could Kill - RPG Review
OSR: The Jeweller's Sanctum | OSE Adventure Anthology 1 - RPG Review
Просмотров 1364 месяца назад
OSR: The Jeweller's Sanctum | OSE Adventure Anthology 1 - RPG Review
Do you need an editor for JEM‐AF? I uh know a guy
You know this is a great idea I’ve never thought to do this. I’m from the age of the printed guides, I loved them! Love these videos with the quirky ideas. Oblivion is amazing. Hoping the rumours of the remaster are true.
Look forward to seeing your content this year and that cover looks amazing. I’m starting a series looking at AD&D campaign settings on my channel so a lot of work. 😅
I look forward to seeing it - roll on spelljammer!
Making a PC a cousin of the quest giver is a great idea. My players would probably role play through negotiations with him for rewards. Then you don't even have to think too hard up front about exactly what the guy wants to keep for his family versus pay out the adventurers. And very interesting suggestion about the DCC module, I'm going to check that out
@@vincepale agree - just a little bit of planning for the negotiation could make Jesem into a really interesting NPC. I actually ended up doing a video on the DCC module mentioned here a few weeks back.
Saw this video right as I am about to run a D&D one-shot based on Shadow Over Hackdirt today
@@wololopurgisnacht ah man! I love that quest - I actually mention it in a really recent video, comparing it to WFRP's Night of Blood. I love it - creeped me out at a teen.
I see the dying earth DCC setting in the back and Warhammer and I instantly subscribed. A man of culture is talking.
I'm not sure I'd go that far - but I appreciate it nonetheless. Glad you're here for the ride.
Very interesting idea. In the same vain of ideas, could you use 3D level designs as a dungeon atmosphere? For instance, mapping out Luigi's Mansion as a space and planning on finding a relic hidden in some ancient depths below the basement, by accessing said basement through a key found guarded in the attic. Just some random idea i came up with, but would ideas like this work in D&D setting?
You could definitely do this. It'd just take a bit of consideration
Oh this is a brilliant idea. I love that Plastiboo's VERMIS has got such an impact in the trpg sphere, but surely we should be doing that with LOADS of things
So I didn't know what VERMIS was and had to go Google it. Man, Sean, that is *cool*. Ordered VERMIS I immediately. There's definitely loads of stuff this sort of mentality could apply to.
These were great! The art, the lore and the spells and gear!
I know right. A real relic from a (recently) bygone era.
love this module - I used it as a sharp intermission in my OSE × Return to the Temple of Elemental Evil campaign
Man after my own heart - glad to hear it Sean. We seem to have very similar tastes. Never run Return but I love the original 'Temple of Elemental Evil'.
@GazzaMitchell-gz3df It's only really worth the read if you're a Monte Cook completionist, but it was the first megadungeon campaign I read as a teen and it's right in the rose lenses for me
I think that's fair. It probably does a better job of the temple that Mentzer/Gygax did anyway. I do love T1-4 but what you're actually supposed to do at the temple is completely unclear.
I took a variation on number five. The players each role their normal initiative on a D20 plus their modifier, then add them all together for the party initiative. As DM I roll the same number of D20s plus modifiers for the enemy party. This let's everyone role, and the overlaping ranges allow for either group to go first in each round adding a more dynamic element to combat. This also allows the party to coordinate their attacks more effectively.
You could also substitute d6s for the d20s, if you want to make initiative bonuses more valuable.
A good, short introduction for beginners to the WFRP world. Dark dreary tone, murdersome chaos cultists, deception/mystery, a sacrificial summoning, and beastmen. So small it's easy to modify or expand without mucking up the intended theme.
Big fan of the book, I’ve been running a shadowdark westmarch and placed it a day away and have really enjoyed it.
I bet it works really well as a West Marches campaign. I hear increasingly negative things about it from newer authors in the niche, but I think it really holds up.
I'm preparing this module to potentially run. I found your comment about the blood trail really helpful. It makes sense that it will accidentally turn the dungeon into a linear experience. I'm noticing that there's interesting dungeon dressing (mosaics, urns, statues, etc) But most of them don't do anything. They don't provide any clues for whats to come or hide any secret magical boons or banes. I feel like they are just time wasters for any players who are trying to be smart or observant. I was so glad when my players started seeing value in investigating the dungeon dressing and paying attention to hints and clues. That felt like a milestone in them understanding OSR playstyle. I'd hate to push them back into "bad habits" of ignoring all that and just killing the things that move in each room.
Appreciate your comments here - so much of what people put up onto YT consists of just buying a book and flipping through it but really, you only understand a module properly by actually running it. That blood trail is poor design. I'd ham up the troglodytes and lean into a little factional play after a bit of combat, that way you keep getting to build your OSR habits of play. Have them approach the party to rid them of this priest.
Great video ty! I’m a bit older than you omg, I used to buy White Dwarf at that time religiously, was excellent. I think WFRP often had these adventures where the PCs just had to do it - that’s fine
Ah man, I love the White Dwarf of this era: electrically creative and cool. The adventure even on the following pages pf this one, about a group of Entwives in Middle Earth has me desperate to get it to the table! Glad you enjoyed the video. Really glad.
Great review, always happy to learn about fun, short adventures
Glad you found it intriguing Jonas - I am also a lover of short weird adventures.
Yup it’s always the NPCs that you pullout of your arse that the players respond to think it’s cuz they feel like they’ve had a hand at creating it.
In many ways I like this. They always cherish them for years afterwards.
Thank you! I’d love to run this
Go for it Andrew - it's fantastic and you definitely won't regret it!
@ subscribed btw, I also love fear of black planet and Alexandrian
@andrewhaldenby4949 thanks for this. I'm just some guy doing the game thing. Glad you're here.
Good Video. Been running D&D for decades and I've always loved modules but I couldn't ever run them properly. Coming back to the idea to do so now. Definitely look into this. Thanks. Also, good Randolph Carter reference. Really sets the mood.
Ah, a fellow lifer like myself - I would really give the module a shot. For the first ten years I was GMing, I was the same. Barrowmaze is a fairly gentle and doesn't try to direct you at all, meaning you can slot it easily into your own campaign.
I really appreciate the value you added in this review. I liked your thoughts on how the module does a good job of telegraphing dangers and secret doors. I also liked your suggestion to have Jezem ask for one of the items (a ring perhaps) to be returned to him. I'm likely to run this adventure soon and I will take that suggestion because I think it makes Jezem feel more real and possibly sets him up as a future contact for the players.
I've actually run it again since doing this review - I really like it and paired it with The Jeweller Who Dealt in Stardust for DCC. I appreciate your words regarding my comments: trying to offer some advice is basically the point I bother to do any of these.
I play PF1 and here your HP can be brought to negative, once you drop to 0 you start loosing 1 HP ebery round unless you roll a constitution check to stabilise. And if negative HP exceed your CON score -- you're dead. But the thing is that if you have 5 HP and you recieve 15 damage, you will go to -10, not 0, which in my opinion creates this risk of a character dying, as wgen you are in low gealth, you understand, that you can die from a single unlucky hit
I have a lot of time for PF, especially 1e PF and have run a lot of it. What you describe is how I ran death and dying for most of my time running games. I think what you describe above is still a clear, fair and sensible set of mechanics.
It helps a lot to use group initiative. All players move simultaneously and declare their attacks. Attacks and spells are rolled simultaneously.
@@anotherelvis I agree totally. It helps keep people involved and helps keep things moving
I don't like group initiative, it's the best way to TPK. Unless you tend to play the enemies as complete idiots.
Really good video. I like that you’re so old school to your approach right down to the paper character sheets, which is what I do but some of my players have gotten onto dnd beyond on their phones which is not the same. I can’t say I’ve ever had a character die in my game. I run more narrative driven games with mostly roleplay with few combat so there’s lower chance of death through combat. My next game will be back to 2e and I’ll use the “death door” rule of death at -10HP. I like to run bigger stories I think characters who die before getting to tell their story is a bit wasted hence i do a little more to ensure the characters don’t die, eg, I usually have a safe solution that if the players are smart or been paying attention to clues they would be rewarded for it.
I can appreciate that, I just feel like I'm not a good judge of when a character has 'told their story', or enough of it, that we can then allow a death. I therefore, probably lazily, just allow anyone to die by falling rocks.
No no I’m the weird one 😂 I think it depends a lot on the style of game you play. Old school wilderness and dungeon exploration? Well that’s dangerous. But I run a lot of roleplay heavy games and encourage them on character beliefs (which is the niche of Planescape) and I create many hooks and scenarios based on the pc’s back stories and let them engage in that. I think we’d more likely retire a character than have them die… when I run a different style of game then yeah death is fair game.
@Dndditches one thing I do about retirement vs death, which is stolen from WFRP, is that a player who retires a character gets a new 1st level PC whereas a player whose character is killed may bring their new PC in at half the level of their last character. In all of my groups, I play with people who have played with me, often exclusively, for years and we all have an understanding of the above. I get where you're coming from though, especially a vibe-heavy setting like Planescape.
Wow starting back at level 1, that’s hardcore old school 😅 I’m not sure if I’ve got the stomach for that. But this is a field I admit I have very little experience in which is why I’m watching your videos, oh master. 😅
Good Video. While I was into 5E (a venture that unfortunately failed) we used a chart I found online where they rolled and got an effect from losing all their hit points. Death was a possibility but so was long term injury, loss of limbs, ko, captured, etc. It was a progressive chart using the 3 failed saves rule. We didn't actually roll 3 saves, you just rolled the chart instead. The chart got worse with each category of where you were on it. You could also accept an extra "failed save", moving you further along on the chart to gain a rally atrack that was quite powerful. It was pretty useful.
@@kendiamond7852 This is pretty cool - anything to build that brutalising sense of violence that keeps the players on their toes.
Good story. Agree that we have some of those nights. Maybe I should try playing in the morning? Haha.
We really do. I considered just not mentioning it, but I think it's unfair to us as GMs to ignore that fact that sometimes we're just tired and that this is, for the most part, just our hobby and that sometimes work overtakes us.
I enjoy just listening to your stories 😅
Glad you do Di, appreciate your support as ever.
Did you win the Lottery or something? Much respect for that collection...
@jameskerr3258 ha! I wish. No. The honest truth is that, for good or for ill and without any sense of moderation, tabletop games are my life and have been for the vast majority of it.
Great video. But I'm struggling to see all the 3.x edition stuff in your massive collection of stuff lol.
Thanks! You're not seeing it partly because there's not much of it. I was introduced to rpgs by a friend who exclusively played 2e. This was in maybe '04 or '05. Tried 4e for a bit when it came out. Switched to Pathfinder. 3e just sort of missed me, despite my appreciation for it.
@@GazzaMitchell-gz3df2e you said? Your friend has good tastes 😅
Bro driving 2hrs for a game is insane
Maybe. But when you played for a long time with a group and you meet monthly, some people are willing. They can then stay over - go pub post game.
@GazzaMitchell-gz3df impressive to stay in touch with people who leave the city. Usually the dissappear entirely
Sounds like a lot happened. The teleport with limited mana thing sounds great I’m gonna steal that 😈 I like to put the players in a dilemma and create some melodrama.
It was great - I like that the player realised that he couldn’t get everyone out after he decided to cast it.
You could just play a game that has fast combat built in without having to do any extra work to make the game actually fun.
I have run COS about 5 or 6 times as well. It is the best module that I have seen. In my current game I added Lord Soth invading from the west in this game.
@@stuggaroy ah man - I love Dragonlance - having the Knight of the Black Rose show up sounds great.
Great video. I like the idea about Strahd having other goals. As for making the map bigger, I’ve seen a comparison of the sizes of the domains of dread and the core is like 26,000 square miles which is size of Rwanda, almost 1/10 the size of UK (243k sq mi). Barovia is like the size of Singapore, so lore wise, apparently it’s supposed to be tiny. Do you prefer to re-run a module or try a new module?
That's pretty insightful comments on the size. I generally try to run new things, but there's a few modules, maybe 3 or 4, that I try to put all of my groups through. The ones that I think they should experience.
Party of ten? You are a braver game master than me.
The more the merrier! Cram them in! Get me more chairs!
Oh you review rpg MODULES do you? Love seeing the use of the word. Especially for AD&D etc etc... this seems to be just perfect for my old school grognard self. I have subscribed. I find the fact that the younger generation player is still using the term module properly.
@WayneBraack Ah man, fantastic endorsement Wayne. Thanks. 'Old School Grognard self' is both a goal and a mindset for me.
love to see more JEM content!
Thanks Sean - I'll do some more then. Kind thing to say.
This seems pretty interesting to me, I will check out the full rules.
Appreciate that man.
Another good one. Who’s your favourite Darklord? I’m partial to a bit of Azalin myself but also Gabrielle. I’d love to try to run Ravenloft at some point.
I love Azalin. I read the 'I, Strahd' trilogy years ago at which point I fell in love with Azalin Rex
Just started running it for my group... converted and skinned for Legend of the Five Rings, properly weeaboo'd it.
I like that. I think that checks out. Gothic Rokugan lands.
Deities and demigods is my favorite dnd book ever, I have the first edition, a prized possession of mine, given to me by my father when i was a kid. When i was maybe 9 or so I colored in one of the artworks like a coloring sheet.
It's beautiful right? I love it for both its mechanics and its art. I'd be showing everyone that first edition you have - amazing.
@@GazzaMitchell-gz3df Yeah it's a super cool book and I feel really lucky to have it. I used to be mad at kid me for coloring in it but honestly it just adds character, I was never going to sell it anyway. It was the only D&D book my father saved from when he was a kid, so definitely a lucky one to have survived.
Just Reverse initiative everyone states what they want to do then roll to see how fast it happens
Declaring actions is always a good idea as far as I'm concerned! Especially with larger groups
Very good video. Sounds like it was a lot of fun. Would love to hear your take on Ravenloft.
Well, funny you should say that...
Word up to sand timers! Also great for social encounters and chases
Totally agree - you want to build tension in chase, slap down a sand timer!
Great video as always. It sounds good except for the lots of combat and lots of dungeon crawl thing. I get a bit bored when there’s too much of that. These 2e premium deluxe adventure boxsets seem to be written like that.
It is a bit like that Di - it's the weakest part of it. Sargent is clearly trying to throw out enough treasure and XP to make sure a party don't get wrecked by the final book. I glossed over much of this when I most recently ran it. Players did a few things then headed for the City of the Glass Pool, which is actually amazing.
@ yeah ok. Dragon Mountain was like that too. They loved the 3-book sets back in the 90s. What sort of level range is this for? I like the underdark in short doses. But it seem like most people want entire adventure paths there, like Out of the Abyss for 5e. Like you said, spend months doing the crawl.
Iirc it's for 1-15ish. I've never run Dragon Mountain but always been tempted. I'm actually similar on wanting the underdark in small doses. It's why I gave the ability to teleport to the surface. Players seemed to like that too.
@ wow 1-15 is a looong campaign. No wonder you need all the XP you can get. Maybe one could up the “quest XP” and cut down on some combat.
Great review of a great module, it’s awesome and I’ve run this twice I love the flavor of DCC , how wizards get corrupted and the mighty deeds of dwarves and fighters , and the fun when the cleric gets disapproved for failing a spell. A beloved classic. I will say, that while it’s great for a long session. I’d love to see a version where it’s developed a bit little more so it’s not quite so linear. But it’s fantastic flavor and action It’s interesting that you view boxed text differently than some of the more trending modern modules, that dispense of boxed text - I’ve found DCC modules very evocative and even something as wordy as jewels of the carnifex, which can be a lot to parse, is actually really helpful in lending atmosphere and a sense of the character
I’ve run quite a few dcc adventures , I’ve taken a break and am running other stuff, and this review reminds me why they are such fun. Many are considered quite linear, but there almost always atmospheric. Jewels of the carnifex, doom of the savage kings, and blades against death are also awesome and considered classics.
So these three I'm vaguely aware of, especially Jewels of the Carnifex, but I have never run them. I keep a list of stuff I want to run. I've just added these.
@ I also really liked the review of croaking fane, that’s one I’ve added to my list when I re pick up my DCC campaign (currently running another bug hunt for mothership as my first mini campaign ) But what I wanted to really say is how it’s important, as you point out in your reviews, that’s it’s important to actually run the adventure you review I dismissed the croaking fane after it got a bad review in a blog, for being linear. But I can’t see it’s another of those, you’ve gotta play it to really see how this is as the table. Experience trumps armchair reviews.
Brilliant video and tips . As someone one said the pecu,air thing about adventures is that, even if you read them thoroughly, they can still surprise you at the table, and I’ve often found I’ve only really understood the writers implicit things through the magic of players engaging the material. I also think that good modules have layers, so that, it can even take several run the Thrus, actual play with different groups, to see all its subtly
You're so right about implicit intentions only coming out in play. I think its important to emphasise to newer GMs that they don't (and probably shouldn't) create everything themselves - let someone who does this stuff for a living help write your adventures for you. And trust the process.
@ trusting the process and modules is excellent advice. I learned that running death frost doom. I read the module (5 times) and wondered at the bizarre setup. It’s only when I ran it, and saw how much genius and creativity was in it: the players had agreed to accompany a lich king who is very out of touch with the world. And while he wants to find a city with a thousand souls for his undead army, it’s the middle bit that could be a memorable campaign- accompany a skin changing undead king on a tour of a world he’s not seen for centuries, that wasn’t something I’d considered until I ran the thing.
Great tips, the camera tip is new to me, and a great tip. I agree, that reading modules is important. I’d also recommend a tip from James raggi in his referees guide: if the modules are good one, to run it as is, as much as possible. That way a dm can internalize a different style, and also surprise players.
I think sometimes hewing close to the material is important - as you have said elsewhere, there is a quality that comes out in play that is otherwise lost just in a reading.