The water in BioShock was the stand-out graphical feature of that game! I remember being blown away, having never seen water look that good in a video game before. Shame it didn't display properly for you.
I played Borderlands 2 on a Windows tablet 10 years ago at like 600P. I'm pretty sure it was like 20fps but I had no OSD back then. I then re-played it co-op with a friend on Xbox One S and that was a much better experience. Now I'm playing it again in VR maxed graphics 120hz with a 3080 and it's a world of a difference from that first time on a tablet. One of the best thing about PC upgrades is going back and playing old games you couldn't run and now it's cake. Another example is Far Cry 3. Played that on my 960M 4GB laptop at 1080P medium settings getting 30ish fps. Fired it up on my 3080 connected to my 4K OLED tv and max it out no problem there. It's like playing a remaster.
@@Paulie8K 1000% this. I've been replaying all my favorite console games on PC and maxing out everything with absurd framerates. It's like playing the game for the first time all over again
Perfect Dark. The ambition Rare had for that game was just not cut out for the N64. Those 4-player multiplayer games with 8 sims would've been genuinely perfect if it ran smoothly.
As much as I would totally be down for a 60fps patch / ps5 port i feel like we get too many last gen remasters. Like gimme red dead 3 and gta 6. Im somewhat sick of companies reselling their games via performance patches ig.
Just recently i managed to break the 100fps barrier on the original Crysis with my i7-12700K. Before it was impossible for me and i have a 75Hz monitor.
Back then we were happy when a game was running at playable speed and PC ports already supported few generations of hardware. Prince of Persia could run on CGA with 4 colors up to VGA 256 colors. However hardware was evolving so fast, that there was no time to make full use of it. Basically developers had to target new generation of the hardware with each new game. ID Software did this very well: - Commander Keen series - 16-color EGA for 286 machines (8086 would run game too, but slower), - Wolfenstein 3D - 256 color VGA, 1 MB of RAM for 386 machines (286 were also supported, but slower). - DOOM - 4 MB of RAM, 486 CPU highly recommended, - Quake - 8 MB of RAM, fast SVGA graphics card and Pentium recommended. In that period, developers often added features and modes that were too demanding for currently available hardware. Everyone knew that in 2 years PCs will have 400% more performance. This is why last mainstream DOS games released in 1996-1998 can require even 2002-2004 CPUs to run at higher resolutions in smooth framerate.
@@Leeki85 This was in 1994 on a hand-me-down pc build from spare parts. Yeah, stuff was moving faster. And I was a kid. I remember going from Digger to Prince of Persia to Doom to Age of Empires in what now feels like the blink of the eye. Or a few years.
The Sims, Sims 2, Sims 3, Resident Evil 4, Far Cry, Crisis, Crisis 2, Crisis 3, RCT3, Zoo Tycoon, Need For Speed Underground 2, Call if Duty 2, and most everyone here Battlefield 2.
Halo 2, in it's original vision, might have been able to exist if it were released on the Xbox 360. Just imagining all those glorious shadows and lighting on a system with >64MB RAM lol
1 - Secret of Monkey Island (disn’t have a PC as a kid, so I played the Sega CD version, which had atrocious load times, even for the time) 2 - Ys Book 1 (played the Sega Master System as a kid, wish I could have played the Turbografix CD version) 3 - Mass Effect (played the original on XBox 360)
@@Jahus The Switch can't do 1080p and stable 60fps. 8 player matches on Smash Ultimate at perfect 60fps with Intel UHD graphics alone (beefy i7-12700K CPU and A LOT of DDR5). Then i noticed the annoying input lag of the game because of the tickrate used and the Switch's crappy CPU.
Unreal. We bought that will full copium ignoring the minimum spec, when we tried it would only run in a postage stamp sized window in black an white haha.
Shadow of the Colossus on the PS2 comes to mind. There are probably others too. On PC a year ago I made a big jump from a 1650 Super to an RX6800 XT and almost every PC game made in the last few years suddenly felt like a new one 😂.
I played Age of Empires 3 on an old HP Pavilion from around the year 2000, with integrated graphics that the game did not support. The water effects didn't load at all, so I just saw directly down to the sea bed. The particle effects for the waves did render though, so I would see little white lines streaking across the areas that were supposed to be covered in water. If I wanted to use any of the cannons or ships that fired cannons, I had to make sure that they fired their shots while they weren't on screen or else the game would drop to 0fps and stay that way for the better part of a minute. The absolute worst thing was that the UI didn't load properly. The menu that appears when you select a building or unit that allows you to choose what you want to build would load, but the graphics for the icons that they were supposed to contain did not, so it just looked like a grid of empty boxes. I had to use the tool-tips to tell what each box was and eventually memorize their positions in order to play the game. It was not ideal.
I did _eventually_ get through Rage on a new machine, but at launch, on an AMD card, that was ROUGH. I still have a number of screenshots saved where the textures would occasionally just not load beyond the lowest mip-map, so it looked almost like flat-shaded geometry.
The craziest part is that the game wants 3.5GB of VRAM. That means you would need a GTX1050Ti as the minimum to run that game maxed out at 60fps... 10 years ahead of it's time...
I played the entire Crisis Trilogy for the first time on my Nintendo Switch back when those remasters were released. I had a blast with all three of them. But less so on the first Crysis game because of the more than noticeable frame drops and uneven frame pacing. Even so, the novelty of being able to play all three in the palm of my hands and comfort of my bed, is just awesome man.
One of my older brothers gave me one of his old work laptops for me to mess around with a decade ago, so of course I installed Steam and some of the games I couldn’t run on my old Windows XP computer (which was another ancient hand-me-down). I don’t remember the specs of it, just that it had the usual low-power Intel GPU and CPU of the time. I still remember trying to play both Left 4 Dead games on there. L4D1 ran really badly; never saw the actual framerate count (I guess around 15-20 FPS, maybe?) but there was huuuuuuge input delay and it was choppy as hell at all lowest settings at 640x480. I still played it because, believe it or not, that was still better than the XP machine I mentioned earlier, which couldn’t even run the game without polygons exploding. L4D2 would make it in-game for about 10 seconds before hard-crashing the laptop with a loud buzzing noise 😭
I remember the shader model compatible problem. It was such a roadblock to playing new games at the time. Nothing pushes you into upgrading GPU faster though 😂
Wing Commander. I had a 386 I think and I always dreamt about playing it with more than 12 FPS and with the little video messages in the Cockpit etc... I also only had a list with four or five possible copy protection answers and I had to restart many times till a question came that I could answer. Still remember one of them: How old is Maniac? Answer: 23
I played WC3 with 4 MB RAM on the standard VGA resolution of 320x200 when it came out (1994). Then a friend bought 16 MB RAM for his pc for a ridiculous amount of money at that point of time and was able to play it at SVGA 640x480 which looked awesome! And the loading time for the missions was not the more than a minute (me) but fewer than 10 seconds! And he had already a Pentium and me only a 486.
I remember trying to get Crysis to run on my old GeForce 6600 GT. With a LOT of compromise in quality it was playable right up until the point that those flying aliens started showing up. They just would NOT render so I ended up having to shoot at wherever the laggy blue bolts where coming from or just running away when i couldn't. I think that is the only grafix card that I used till it almost caught fire before replacing it with something better. The fan on the MSI version of that one failed at a really bad place to not have cooling anymore and burnt the card.
I could make a list, but it would say forever. It’s not that I dislike hardware as it gets old, but sometimes you have those projects that really could’ve benefitted if they had access to the newest SDK of the time, for example.
i played Halo 1 on a pc so bad it launched in safety mode and there were no particle effects, no decals, all textures at lowest, and all covenant and the chief himself had white armor (colored in shader) lol.
Still to this day i found out that large scale multiplayer forge battles from Halo 3 and Reach are CPU intensive even on my i7-12700K (still +100fps). Havok physics engine, Half Life 2 still gives me some trouble to run but isn't nowhere near as crazy, meanwhile i barely can breach the 100fps on the original 2007 Crysis.
Splatterhouse, it needs the new machines. If namcobandai would let nightdive remaster/remake the game, I think we could see better, visuals, load times and fps.
My favorite thing about Halo on fixed function hardware (DX7 Radeon 7000) was the invisibility was totally broken so it was very obvious when someone was around you invisible in multiplayer.
Not that many for me, cause if it didn't cut it I would just wait until later or whatever. - But I think way back in the day perhaps the Tomb Raider games didn't run that well. Though, I still enjoyed them. - And a little later the GTA 3D-games, even though they were playable, it still needed tweaking, which is crazy to think about. - Then also GTA IV, but that's because it was just poorly optimized on PC and never fixed. - Also some games on PS3, such as 'Heavenly Sword', cause it just couldn't handle it, along with its architectural shenanigans, but it was and still is an exclusive, so...
Golden Axe. I tried to play it on my Tandy 1000 EX and it ran at about 5 frames a second. I shelved it till I got a 12 MHZ 286, which ran it perfectly in VGA.
My latest is Sleeping Dogs. I played the original on ps3, DE for PS4 and finally the same DE on PC/GOG. The PC version is by far the best way to play. It feels much better at 60fps, looks better with higher resolutions and much more enganging using kb/ms. Playing on PC is definitely the Definitive way to play Sleeping Dogs. Feels like a true remaster.
KotOR 1. I had giga-stutter and graphical glitches that made the character stop moving then go at high speed to the other part of the map. Still successfully finished all the quests and 100%ed the game.
Great question! I always say this and I'll keep saying it but MGS 4 on the PS4, even if it was basically the original game but slightly upscaled and at higher frame rates. I know there will probably be MGS 4 remake if Delta does well but it'll be PS5 or 6 and the very expensive PCs out there now, but MGS4 10 years ago was a massive miss. I'll also go with Freedom Fighters which was so good, has been talked baout so much and I think sold pretty well. Fine, no sequel but why no remaster on the PS3? It would have been awesome having better resolution and more on screen enemies! In terms of PC, I remember having a pretty decent non-gaming PC in the mid to late 00s and back then games were optimised way, way better than they are now. I got HL2 and Doom 3 to work quite well and carried on with that PC for years till I finally upgraded by 2010/11 maybe and bang, seeing HL2 but particularly Doom 3 the way it was meant to be was awesome. Heck some years later I even managed to get a decent version of Crysis 3 playing on this PC. Glory days lol
Cyberpunk. Playing it in Path Tracing right now, and still the image quality is not there. I just wish I had a better graphics card in December 10th, 2020. Other than that, Metal Gear Solid 4 comes to mind... Remedy's Control, Shadow of the colossus... Playing Village on a old 3GB 1060 was something... Infamous 2 on the PS3 was kinda sad too... Sly 4 too... Sonic Unleashed and Shadow on the PS2..
Playing Quake on my 486 DX4 100MHz was no picnic, but I loved the game so much I just didn't care about horrendous slideshow framerates and god knows what other problems. If only I had owned a decent Pentium back then... (With that being said, slideshow Quake is still one of my most memorable and enjoyable gaming experiences.)
I never really played anything my PC (I.E. my hand-me-down laptop XD) wasn't cut out for tbh. I'd occasionally buy a game on sale from steam, try running it, discover that the game was too "laggy", amd return it. Not the Orange Box though, those games all worked a treat for me until I got a much better system a few years later
I like the idea of playing through the pain. Phantom Pain. I'm right now playing it on my PS3 and after I'm done, I'll play it on my PS5 since it got a patch for the Pro some time ago.
I played the Crysis trilogy on Xbox 360. Back then, the performance wasn’t completely terrible compared to other games, but by today’s standards, it is ROUGH. 1 & 2 struggled performance wise almost consistently, but I remember 3 being a pleasant 30fps ish experience.
Playing assassins creed origins back in 2017 on a 1060 3gb version.. yeah... I wished I could run that game at decent fps with nice graphics but ubisoft said no. Even when I upgraded to a 1070 it was still a bit rough but far better.
Right now I'm thinking FFVII Rebirth. If I go back though I'd say Battlefield 2, the low settings on that were so far off what was advertised, though Half-Life 2 ran beautifully on the same system.
As a console pheasant I wish Battlefield 3 was on the PS4 / XBOX ONE. The smaller maps and player counts was depressing, especially when going on RUclips and seeing how it could have been.
the first FEAR, I played it with the option "pixel duplicator" or something like that, because my PC wasn't able to handle it otherwise, and it looked hideous.
I could chime in with so many games here from F1GP on Atari ST to Indy Car Racing on my then PC as well as Tie Fighter, Screamer 2 (ran it at its lower resolution to gain some fps. also, when's Rally coming to GOG?!), Far Cry here as well, the first Witcher, Assetto Corsa Competizione when I started playing it, oh, and The Dig as I didn't have 8G... MB of RAM at the time. ;) And just so many more, including some badly optimized console games including most of the obviously quite possible yet hardly playable Switch conversions.
I remember playing bioshock demo with nvidia 7300 back in 2007. it was horrible luckily got the gpu upgraded and enjoyed it. the atmosphere was stunning.
Return to Castle Wolfenstein for me. The PC was so under powered for it that it took at least 5 minutes to load and could only play at about 1 frame every 2 seconds. It was so choppy that the sound didn't play right either...
Rollercoaster tycoon 3 (i was still rocking a pentium 3 when it came out, i suffered) Halo 1 Also played it on the same pentium 3 build lol System Shock 2, earlier in the same p3 build, i had no 3d accelerator and had to play games via software mode, only got to play it once i got myself a 9200SE lol
I beat Doom Eternal on my old low-spec Toshiba laptop with Intel HD graphics, ≤20 FPS. I regret nothing. Though, uh, I will say that being able to run it at 165 FPS with ray tracing enabled now is pretty nuts.
for me, the most recent example was DOOM Eternal. my only option to play it near the game's launch was a 2016 lenovo laptop with an AMD A12 APU, which did have dedicated graphics but they weren't that good. had to play at 800x600 lowest settings to get ~60fps but i still played the crap out of it haha
I may finally get my wish soon and get a remake/remaster but I always thought Final Fantasy IX should have been one of the first PS2 games instead of one of the final PS1 games.
The Witcher 3, my first play through was on an Xbox one when it launched (I bought the physical edition) and after 2 years sold it. When the Xbox one x came out I bought it again (digitally this time) and played it at 4k And when I built a pc with a 4090 in 2022 I bought it again and oh my god… then the “next gen” edition came for pc and played it again. Such a bet game, but It would have been amazing if that first experience had been on a decent pc and not at low res and 30 fps on an Xbox one
I played the original Half Life on a Pentium 100mhz, with no 3D accelerator card, a crappy ICA sound card that didn’t support the 3D audio, and not enough Ram. Loading between game segments took a few minutes each time. So long that I actively avoided proper exploration to avoid loading.. 😂. Frame rate / mouse response was slow and laggy and made aiming very difficult, at 320*240 resolution, I was getting maybe 15-20 FPS
"a crappy ICA sound card that didn’t support the 3D audio, " Meanwhile i make music and do mixing on my i7-12700K... CPUs back then were so bad lmao. Nowadays i have the issue that my CPU is so powerful that is difficult to find a game that would do it justice, 3D audio for a current game would be a miracle because Windows Vista fiasco ruined everything. Devs nowadays are focused on graphics and i want better audio and game interaction, this is why i still play OG Crysis to this day, it's so inmersive (and very hard to run even on my CPU).
GTA San Andreas (PC) for me. I played The previous games (Vice city in particular) and was really looking forward to San Andreas but my PC couldn't handle it. The game was stuttering badly due to low fps, but I got used to it and tried to play the game anyway although the experience was really bad. I did play the game a few years later on a new PC, but the experience and wow-feeling that I anticipated was already spoiled unfortunately.
This is what these guys always say: "how would what we have perform on better hardware?". Rather than be happy with what we have now, they're constantly looking to the future. Depressing. Mark my words, when the PS5 Pro releases it will become, "how would this play on PS6, and when are we likely to get it?"
Thief the dark project on my very first pc,tried to run it on hardware mode on an S3 Trio 3D with 4mb ram,that card didnt support directx 6 tho,so all the world textures where just white,i kept looking at the box and at the screen thinking this aint right,its suppsed to be darker,but what did 11 year old me know,i fiddled and turned to software mode to make it run properly,fun times
The Thing is basically unplayable on Ps2's. I have it still. It was on a blue disc and those disc's were notorious for not working. Unless you put tape on the top of disc I heard helps but yeah it's unplayable.
I probably beat far cry 3 in 40 to 50 fps range, it's was ok at the time but I wish a had a better pc at the time, and to be fair I used to have a pretty good pc for the time, i7 2600 and gtx 570
RE4R for me. I have a SS, and It's still a technical nightmare on that platform with all the texture pop-in and out, specifically in resolution mode. I'd like to blame it on the fact that they made it for the PS4 but idk. All I know is it's the only modern RE game with that issue.
I played Elder Scrolls IV Oblivion on a 7600GT and Intel Core 2 Duo E6300 for the first time, that was NOT a good experience. It made me buy a new system and actually got me into building my own PCs. Too bad Oblivion turned out to suck.
We need more Farmer John.
I liked the video instantly XD
Reminded me of some weird @ss Louisiana character from True Detecti ve season 1 lmao
Full podcasts plz.
One of the greatest performances.
The water in BioShock was the stand-out graphical feature of that game! I remember being blown away, having never seen water look that good in a video game before. Shame it didn't display properly for you.
Imagine better water physics and ray/path tracing
@@danielwilliams3161 baked reflection work better in a smaller linear game like bioshock
I remember the first time I was blown too.
@@kongchhosame
I remember the first time I was blown but her name wasn’t Bioshock
I played Borderlands 2 on a Windows tablet 10 years ago at like 600P. I'm pretty sure it was like 20fps but I had no OSD back then. I then re-played it co-op with a friend on Xbox One S and that was a much better experience. Now I'm playing it again in VR maxed graphics 120hz with a 3080 and it's a world of a difference from that first time on a tablet. One of the best thing about PC upgrades is going back and playing old games you couldn't run and now it's cake. Another example is Far Cry 3. Played that on my 960M 4GB laptop at 1080P medium settings getting 30ish fps. Fired it up on my 3080 connected to my 4K OLED tv and max it out no problem there. It's like playing a remaster.
@@Paulie8K 1000% this. I've been replaying all my favorite console games on PC and maxing out everything with absurd framerates. It's like playing the game for the first time all over again
Perfect Dark. The ambition Rare had for that game was just not cut out for the N64. Those 4-player multiplayer games with 8 sims would've been genuinely perfect if it ran smoothly.
The fact that I still have to play RDR2 at 30fps is a crime.
As much as I would totally be down for a 60fps patch / ps5 port i feel like we get too many last gen remasters. Like gimme red dead 3 and gta 6. Im somewhat sick of companies reselling their games via performance patches ig.
Lemme guess ps4? 😂
@@foggy_EQA next gen patch serves to improve games you already bought generally. That should be a universally supported thing.
@@greendude0420even for ps5 it's still 30 FPS
It wouldn’t look right in 60fps
1. Bloodborne
2. Bloodborne: The Old Hunters
A PC port would be glorious.
@homerthompson416 bloodborne is a great game, I don't get the obsession with this title that so many people have.
@@OneLife69- It's unique, even among the souls-like games. It isn't my favorite one, but I get why people love it.
@nickdibart every souls game is unique. You can convince me bloodborne is more unique than elden ring when compared to dark souls.
+1
Doom 3. It was a real struggle bus on my PC, and I pushed through it because I loved every second of that 17-25 fps lol.
Just recently i managed to break the 100fps barrier on the original Crysis with my i7-12700K. Before it was impossible for me and i have a 75Hz monitor.
Cyberpunk 2077 path tracing, because i can't play it in the first place.
Prince of Persia.
Dos version.
Wasn't as great in grey scale. Especially the potion colors.
Back then we were happy when a game was running at playable speed and PC ports already supported few generations of hardware. Prince of Persia could run on CGA with 4 colors up to VGA 256 colors. However hardware was evolving so fast, that there was no time to make full use of it.
Basically developers had to target new generation of the hardware with each new game. ID Software did this very well:
- Commander Keen series - 16-color EGA for 286 machines (8086 would run game too, but slower),
- Wolfenstein 3D - 256 color VGA, 1 MB of RAM for 386 machines (286 were also supported, but slower).
- DOOM - 4 MB of RAM, 486 CPU highly recommended,
- Quake - 8 MB of RAM, fast SVGA graphics card and Pentium recommended.
In that period, developers often added features and modes that were too demanding for currently available hardware. Everyone knew that in 2 years PCs will have 400% more performance.
This is why last mainstream DOS games released in 1996-1998 can require even 2002-2004 CPUs to run at higher resolutions in smooth framerate.
@@Leeki85 This was in 1994 on a hand-me-down pc build from spare parts. Yeah, stuff was moving faster. And I was a kid.
I remember going from Digger to Prince of Persia to Doom to Age of Empires in what now feels like the blink of the eye. Or a few years.
The Sims, Sims 2, Sims 3, Resident Evil 4, Far Cry, Crisis, Crisis 2, Crisis 3, RCT3, Zoo Tycoon, Need For Speed Underground 2, Call if Duty 2, and most everyone here Battlefield 2.
Halo 2, in it's original vision, might have been able to exist if it were released on the Xbox 360. Just imagining all those glorious shadows and lighting on a system with >64MB RAM lol
Its insane how the game could have been a technical masterpiece for 2004 but went the complete opposite direction 😅
Pretty much think about that anytime I see halo 2. Honestly putting out the way they did was the best business move as it helped push Xbox Live.
@@Pickoffarwim Doom 3, Half Life 2, Far Cry and Unreal Tournament 2004 absolutely demolished Halo 2 graphically speaking.
@@Pickoffarwim Sometimes it really looks worse than the original Unreal.
Halo 1 looks better than Halo 2. Sad they rushed out 2.
Played metro 2033 on ati hd2400, had to overclock it, use tweaked ini settings with 800x600 resolution to get 20-25 fps😭
1 - Secret of Monkey Island (disn’t have a PC as a kid, so I played the Sega CD version, which had atrocious load times, even for the time)
2 - Ys Book 1 (played the Sega Master System as a kid, wish I could have played the Turbografix CD version)
3 - Mass Effect (played the original on XBox 360)
Haze (PS3), Lair, Too Human, Killzone 2, Metal gear solid 4, Perfect Dark 64, Perfect Dark Zero, Body Harvest, Left4dead 1&2 (Xbox 360)
lair is underrated
Metal gear solid 4 and drakengard 3
MGS4 played fine back then? Never had an issue on PS3.
@@lxXSuddenDeathXxlit was 30fps
@@kennypowers1945it was everywhere, 20fps, 30fps and 60fps (without any kind of middle ground) but would stay mostly in the 20s 😢
@@kennypowers1945 Yeah but back then it wasn’t an issue when every game was 30fps. It was fine for its generation, it was playable.
@@lxXSuddenDeathXxl Some of us already had standards.
Pretty much all switch exclusive games. TOTK, Xenoblade, and Bayonetta 3 especially
Yeah me too. Great game limited by hardware
All Switch games I've played were great in 2K thanks to YuZu/PC 🤣
@@Jahus Even 1080p is a massive improvement.
@@Jahus The Switch can't do 1080p and stable 60fps. 8 player matches on Smash Ultimate at perfect 60fps with Intel UHD graphics alone (beefy i7-12700K CPU and A LOT of DDR5).
Then i noticed the annoying input lag of the game because of the tickrate used and the Switch's crappy CPU.
Unreal. We bought that will full copium ignoring the minimum spec, when we tried it would only run in a postage stamp sized window in black an white haha.
WWF No Mercy for the N64 would've benefited if it was released on Dreamcast/PS2/XBOX/GameCube.
Nintendo should have bought Aki and No Mercy 2 should have come out for GameCube.
@@RyzenZegend I think the rumor that the next game would've been WWF Backlash for the N64.
@@BUPMY1 Absolutely correct. Now imagine if they would move development over to GameCube.
Shadow of the Colossus on the PS2 comes to mind. There are probably others too. On PC a year ago I made a big jump from a 1650 Super to an RX6800 XT and almost every PC game made in the last few years suddenly felt like a new one 😂.
Sounds like playing Cyberpunk 2077 on a PlayStation 4.
Good old days.
Lmao, path traced Cyberpunk 2077 would melt the PS4. My friend's 3080Ti barely can handle it... at native 1080p 60fps-50fps.
I played Age of Empires 3 on an old HP Pavilion from around the year 2000, with integrated graphics that the game did not support. The water effects didn't load at all, so I just saw directly down to the sea bed. The particle effects for the waves did render though, so I would see little white lines streaking across the areas that were supposed to be covered in water. If I wanted to use any of the cannons or ships that fired cannons, I had to make sure that they fired their shots while they weren't on screen or else the game would drop to 0fps and stay that way for the better part of a minute. The absolute worst thing was that the UI didn't load properly. The menu that appears when you select a building or unit that allows you to choose what you want to build would load, but the graphics for the icons that they were supposed to contain did not, so it just looked like a grid of empty boxes. I had to use the tool-tips to tell what each box was and eventually memorize their positions in order to play the game. It was not ideal.
GTA 4
I did _eventually_ get through Rage on a new machine, but at launch, on an AMD card, that was ROUGH. I still have a number of screenshots saved where the textures would occasionally just not load beyond the lowest mip-map, so it looked almost like flat-shaded geometry.
Far Cry 1. Even though my PC was top spec at the time, the end part especially crippled the framerate.
Perfect Dark N64
I remember playing Hitman 1 on the PC. It required a 16MB GPU, but I only had an 8MB GPU. The game barely ran, but with missing visuals.
I played hitman 1 with 4MB Voodoo 1 card. The performance wasn't great.
Farmer John is awesome 😂😂we need more of this 😂
Cryengine here the first crysis it was a no go. Dirt a solid no aswell on my Pentium 4 at 3.0ghz with a 8600 gts with 256 of vram.
The craziest part is that the game wants 3.5GB of VRAM. That means you would need a GTX1050Ti as the minimum to run that game maxed out at 60fps...
10 years ahead of it's time...
@@saricubra2867 a 1050 ti? For max setings i dont have one to test but my old gtx 1060 6gb droped here and there but nothing special.
Playing the games I loved from the 360 era in 120fps 1440p 32:9 is a complete game changer.
I played the entire Crisis Trilogy for the first time on my Nintendo Switch back when those remasters were released. I had a blast with all three of them. But less so on the first Crysis game because of the more than noticeable frame drops and uneven frame pacing. Even so, the novelty of being able to play all three in the palm of my hands and comfort of my bed, is just awesome man.
One of my older brothers gave me one of his old work laptops for me to mess around with a decade ago, so of course I installed Steam and some of the games I couldn’t run on my old Windows XP computer (which was another ancient hand-me-down). I don’t remember the specs of it, just that it had the usual low-power Intel GPU and CPU of the time.
I still remember trying to play both Left 4 Dead games on there. L4D1 ran really badly; never saw the actual framerate count (I guess around 15-20 FPS, maybe?) but there was huuuuuuge input delay and it was choppy as hell at all lowest settings at 640x480. I still played it because, believe it or not, that was still better than the XP machine I mentioned earlier, which couldn’t even run the game without polygons exploding.
L4D2 would make it in-game for about 10 seconds before hard-crashing the laptop with a loud buzzing noise 😭
I remember the shader model compatible problem. It was such a roadblock to playing new games at the time. Nothing pushes you into upgrading GPU faster though 😂
Arkham Knight and Mad Max are 2 that immediately come me to mind, absolutely transformative at 90 FPS.
I cannot play anything less than 120 fps these days. You know, modern sensibilities and all that jazz.
@@nifftbatuff676 I feel like anything over 85-90 FPS is very hard to notice
@@nifftbatuff676 nah 90 fps is the sweet spot
Wing Commander. I had a 386 I think and I always dreamt about playing it with more than 12 FPS and with the little video messages in the Cockpit etc...
I also only had a list with four or five possible copy protection answers and I had to restart many times till a question came that I could answer. Still remember one of them: How old is Maniac? Answer: 23
Blast from the past... loved Wing Commander
I played WC3 with 4 MB RAM on the standard VGA resolution of 320x200 when it came out (1994). Then a friend bought 16 MB RAM for his pc for a ridiculous amount of money at that point of time and was able to play it at SVGA 640x480 which looked awesome! And the loading time for the missions was not the more than a minute (me) but fewer than 10 seconds! And he had already a Pentium and me only a 486.
I remember trying to get Crysis to run on my old GeForce 6600 GT. With a LOT of compromise in quality it was playable right up until the point that those flying aliens started showing up. They just would NOT render so I ended up having to shoot at wherever the laggy blue bolts where coming from or just running away when i couldn't. I think that is the only grafix card that I used till it almost caught fire before replacing it with something better. The fan on the MSI version of that one failed at a really bad place to not have cooling anymore and burnt the card.
0:05 Haha sounds like Conrad Thompson
Gears of War... I played on 540p on PC. Pixels were huge.... :( :( :(
I could make a list, but it would say forever.
It’s not that I dislike hardware as it gets old, but sometimes you have those projects that really could’ve benefitted if they had access to the newest SDK of the time, for example.
Half-Life 2, F.E.A.R., BioShock, GTA IV, Crysis 1 & 3
i played Halo 1 on a pc so bad it launched in safety mode and there were no particle effects, no decals, all textures at lowest, and all covenant and the chief himself had white armor (colored in shader) lol.
Still to this day i found out that large scale multiplayer forge battles from Halo 3 and Reach are CPU intensive even on my i7-12700K (still +100fps). Havok physics engine, Half Life 2 still gives me some trouble to run but isn't nowhere near as crazy, meanwhile i barely can breach the 100fps on the original 2007 Crysis.
Far Cry, F. E. A. R. and Oblivion and Battlefield 3
Splatterhouse, it needs the new machines. If namcobandai would let nightdive remaster/remake the game, I think we could see better, visuals, load times and fps.
I love that game, would love to see a re-release.
Quake 4
GTA 4
Timeshift
Penumbra Black Plague
My favorite thing about Halo on fixed function hardware (DX7 Radeon 7000) was the invisibility was totally broken so it was very obvious when someone was around you invisible in multiplayer.
Nowadays with anti-cheat nonsense you would be banned from the game just by using a different graphics card...
Things were so simple back then.
Doom 1993 on a 386 SX 20MHz with 4MB RAM... Those were the days...
Not that many for me, cause if it didn't cut it I would just wait until later or whatever. - But I think way back in the day perhaps the Tomb Raider games didn't run that well. Though, I still enjoyed them. - And a little later the GTA 3D-games, even though they were playable, it still needed tweaking, which is crazy to think about. - Then also GTA IV, but that's because it was just poorly optimized on PC and never fixed. - Also some games on PS3, such as 'Heavenly Sword', cause it just couldn't handle it, along with its architectural shenanigans, but it was and still is an exclusive, so...
Cyberpunk for sure
Golden Axe. I tried to play it on my Tandy 1000 EX and it ran at about 5 frames a second. I shelved it till I got a 12 MHZ 286, which ran it perfectly in VGA.
My latest is Sleeping Dogs. I played the original on ps3, DE for PS4 and finally the same DE on PC/GOG. The PC version is by far the best way to play. It feels much better at 60fps, looks better with higher resolutions and much more enganging using kb/ms. Playing on PC is definitely the Definitive way to play Sleeping Dogs. Feels like a true remaster.
KotOR 1. I had giga-stutter and graphical glitches that made the character stop moving then go at high speed to the other part of the map. Still successfully finished all the quests and 100%ed the game.
Great question! I always say this and I'll keep saying it but MGS 4 on the PS4, even if it was basically the original game but slightly upscaled and at higher frame rates. I know there will probably be MGS 4 remake if Delta does well but it'll be PS5 or 6 and the very expensive PCs out there now, but MGS4 10 years ago was a massive miss.
I'll also go with Freedom Fighters which was so good, has been talked baout so much and I think sold pretty well. Fine, no sequel but why no remaster on the PS3? It would have been awesome having better resolution and more on screen enemies!
In terms of PC, I remember having a pretty decent non-gaming PC in the mid to late 00s and back then games were optimised way, way better than they are now. I got HL2 and Doom 3 to work quite well and carried on with that PC for years till I finally upgraded by 2010/11 maybe and bang, seeing HL2 but particularly Doom 3 the way it was meant to be was awesome. Heck some years later I even managed to get a decent version of Crysis 3 playing on this PC. Glory days lol
Cyberpunk. Playing it in Path Tracing right now, and still the image quality is not there. I just wish I had a better graphics card in December 10th, 2020.
Other than that, Metal Gear Solid 4 comes to mind... Remedy's Control, Shadow of the colossus... Playing Village on a old 3GB 1060 was something... Infamous 2 on the PS3 was kinda sad too... Sly 4 too... Sonic Unleashed and Shadow on the PS2..
Playing Quake on my 486 DX4 100MHz was no picnic, but I loved the game so much I just didn't care about horrendous slideshow framerates and god knows what other problems. If only I had owned a decent Pentium back then... (With that being said, slideshow Quake is still one of my most memorable and enjoyable gaming experiences.)
I never really played anything my PC (I.E. my hand-me-down laptop XD) wasn't cut out for tbh. I'd occasionally buy a game on sale from steam, try running it, discover that the game was too "laggy", amd return it. Not the Orange Box though, those games all worked a treat for me until I got a much better system a few years later
I like the idea of playing through the pain. Phantom Pain. I'm right now playing it on my PS3 and after I'm done, I'll play it on my PS5 since it got a patch for the Pro some time ago.
This Farmer John thing is awesomeee😂😂😂🎉🎉🎉
For me, it was GTA4. I played that at 800x600, low settings, 15-20 fps.
Excellent game, though.
I played Doom 3 with an FX5200. It was "rough" to say at least. But also it is what i had so also amazing. Glorious low res 20fps
Any game with notoriously long loading screens. That goes for games that also used not-so-subtle and repetitive hidden loading screen mechanics.
I was using a Sony Vaio with Pentium 4 and GeForce MX440 until 2010, so basically every game from 2002 to 2010.
The Witcher 2 for me. I wanted Uber Sampling so baddddd
I played the Crysis trilogy on Xbox 360. Back then, the performance wasn’t completely terrible compared to other games, but by today’s standards, it is ROUGH. 1 & 2 struggled performance wise almost consistently, but I remember 3 being a pleasant 30fps ish experience.
Playing assassins creed origins back in 2017 on a 1060 3gb version.. yeah... I wished I could run that game at decent fps with nice graphics but ubisoft said no. Even when I upgraded to a 1070 it was still a bit rough but far better.
Right now I'm thinking FFVII Rebirth. If I go back though I'd say Battlefield 2, the low settings on that were so far off what was advertised, though Half-Life 2 ran beautifully on the same system.
Quake 2, played it to death on a P166 non-MMX software renderer. All I wanted was a voodoo2 and a cable modem.
As a console pheasant I wish Battlefield 3 was on the PS4 / XBOX ONE. The smaller maps and player counts was depressing, especially when going on RUclips and seeing how it could have been.
the first FEAR, I played it with the option "pixel duplicator" or something like that, because my PC wasn't able to handle it otherwise, and it looked hideous.
First time I ever played Halo was on PC with FF graphics as powered by an Intel GPU.
20ish FPS @ 640x480 was my jam :D
I found out that multiplayer Halo 3 and Reach crazy multiplayer forge maps are CPU intensive even on my i7-12700K. Still extremely smooth.
I could chime in with so many games here from F1GP on Atari ST to Indy Car Racing on my then PC as well as Tie Fighter, Screamer 2 (ran it at its lower resolution to gain some fps. also, when's Rally coming to GOG?!), Far Cry here as well, the first Witcher, Assetto Corsa Competizione when I started playing it, oh, and The Dig as I didn't have 8G... MB of RAM at the time. ;) And just so many more, including some badly optimized console games including most of the obviously quite possible yet hardly playable Switch conversions.
I remember playing bioshock demo with nvidia 7300 back in 2007.
it was horrible
luckily got the gpu upgraded and enjoyed it.
the atmosphere was stunning.
Return to Castle Wolfenstein for me. The PC was so under powered for it that it took at least 5 minutes to load and could only play at about 1 frame every 2 seconds. It was so choppy that the sound didn't play right either...
Rollercoaster tycoon 3 (i was still rocking a pentium 3 when it came out, i suffered)
Halo 1 Also played it on the same pentium 3 build lol
System Shock 2, earlier in the same p3 build, i had no 3d accelerator and had to play games via software mode, only got to play it once i got myself a 9200SE lol
Frontier:Elite 2 on a standard Amiga 500.
He's Back!!!
Everyone wanted a GTX680 to finally get 60FPS on Crysis in 2007, unfortunately said graphics card launched in 2012 lol
Many of those later Calladoodies on PS3 and 360
I beat Doom Eternal on my old low-spec Toshiba laptop with Intel HD graphics, ≤20 FPS. I regret nothing. Though, uh, I will say that being able to run it at 165 FPS with ray tracing enabled now is pretty nuts.
for me, the most recent example was DOOM Eternal.
my only option to play it near the game's launch was a 2016 lenovo laptop with an AMD A12 APU, which did have dedicated graphics but they weren't that good.
had to play at 800x600 lowest settings to get ~60fps but i still played the crap out of it haha
I may finally get my wish soon and get a remake/remaster but I always thought Final Fantasy IX should have been one of the first PS2 games instead of one of the final PS1 games.
Resistance 3 and Bloodborne and the big ones
Haha brilliant 00:20
I spent $12K on a rig back then in 2008 and Crysis still ran like shit, two Xeon E5365, 64GB ECC RAM, 8800Ultra I had inside of it
The Witcher 3, my first play through was on an Xbox one when it launched (I bought the physical edition) and after 2 years sold it.
When the Xbox one x came out I bought it again (digitally this time) and played it at 4k
And when I built a pc with a 4090 in 2022 I bought it again and oh my god… then the “next gen” edition came for pc and played it again.
Such a bet game, but It would have been amazing if that first experience had been on a decent pc and not at low res and 30 fps on an Xbox one
Playing guildwars with my crap pc in 2006. FPS was close to 15 most of the time until i killed a bunch of the zones enemies.
I played the original Half Life on a Pentium 100mhz, with no 3D accelerator card, a crappy ICA sound card that didn’t support the 3D audio, and not enough Ram. Loading between game segments took a few minutes each time. So long that I actively avoided proper exploration to avoid loading.. 😂. Frame rate / mouse response was slow and laggy and made aiming very difficult, at 320*240 resolution, I was getting maybe 15-20 FPS
"a crappy ICA sound card that didn’t support the 3D audio, "
Meanwhile i make music and do mixing on my i7-12700K...
CPUs back then were so bad lmao. Nowadays i have the issue that my CPU is so powerful that is difficult to find a game that would do it justice, 3D audio for a current game would be a miracle because Windows Vista fiasco ruined everything.
Devs nowadays are focused on graphics and i want better audio and game interaction, this is why i still play OG Crysis to this day, it's so inmersive (and very hard to run even on my CPU).
Doom 2. I played it on a 386. With ~10 fps.
GTA San Andreas (PC) for me. I played The previous games (Vice city in particular) and was really looking forward to San Andreas but my PC couldn't handle it. The game was stuttering badly due to low fps, but I got used to it and tried to play the game anyway although the experience was really bad. I did play the game a few years later on a new PC, but the experience and wow-feeling that I anticipated was already spoiled unfortunately.
This is what these guys always say: "how would what we have perform on better hardware?". Rather than be happy with what we have now, they're constantly looking to the future. Depressing.
Mark my words, when the PS5 Pro releases it will become, "how would this play on PS6, and when are we likely to get it?"
Thumbs up just for that accent. Made the question.
Doom 3 for me, the game looked awesome, but I could only get 3-4fps on my PC at the time.
Thief the dark project on my very first pc,tried to run it on hardware mode on an S3 Trio 3D with 4mb ram,that card didnt support directx 6 tho,so all the world textures where just white,i kept looking at the box and at the screen thinking this aint right,its suppsed to be darker,but what did 11 year old me know,i fiddled and turned to software mode to make it run properly,fun times
Playing Dark Forces 2 on a Matrox Mystique wasnt optimal..
Farmer John is the best!
The Thing is basically unplayable on Ps2's. I have it still. It was on a blue disc and those disc's were notorious for not working. Unless you put tape on the top of disc I heard helps but yeah it's unplayable.
Sounds like your laser is either dirty or needs to be replaced.
@@Drilbit The laser has been replaced. Only have issues with blue discs.
@davidludwig7501 along one of the bars that the head moves on you will see a screw. Apply tiny adjustments to it until it works
@mikeuk666 I will give it a shot thanks.
Whatever version of Doom (1?) that came as shareware back in the early 90s. It stuttered so badly that I threw up. I may have been drinking...
I probably beat far cry 3 in 40 to 50 fps range, it's was ok at the time but I wish a had a better pc at the time, and to be fair I used to have a pretty good pc for the time, i7 2600 and gtx 570
RE4R for me. I have a SS, and It's still a technical nightmare on that platform with all the texture pop-in and out, specifically in resolution mode. I'd like to blame it on the fact that they made it for the PS4 but idk. All I know is it's the only modern RE game with that issue.
I wish bloodborne were released on better hardware.
Imagine the enhancement to the horror elements with ray traced lighting...
Massive difference for the Dead Space remake
This is modern gaming now….old games on newer hardware …..that’s how bad the industry is nowadays
I played Elder Scrolls IV Oblivion on a 7600GT and Intel Core 2 Duo E6300 for the first time, that was NOT a good experience. It made me buy a new system and actually got me into building my own PCs. Too bad Oblivion turned out to suck.