Top 50 Pokemon Random Battles!

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  • Опубликовано: 4 окт 2024
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Комментарии • 124

  • @lukecalos4442
    @lukecalos4442 10 месяцев назад +191

    I would say maybe putting the sticky web and tspike pokemon not in the first slot. Like, forcing the player to strategies to put them on, but even then there are some problems

    • @guillermoagullomarti9
      @guillermoagullomarti9 10 месяцев назад +23

      I mean then you should also get rid of stealth rock and spike lead. And once that is done also shell smash and so on.. Where do you draw the line? I know sticky web and t spikes are really good but random is random

    • @oranexaltation4678
      @oranexaltation4678 10 месяцев назад +8

      Yeah last vid he had sticky web on his side and lost to a immediate swap to magic bounce espe, there is definitely counterparts to it ts just.... well random. We have to take it with the good and bad or not at all

    • @notneon3263
      @notneon3263 10 месяцев назад +14

      @@guillermoagullomarti9those two things are much less broken than having sticky web and toxic spikes up turn 1, shell smash is better late game anyways

    • @nerdyfalco408
      @nerdyfalco408 10 месяцев назад +11

      I'd say if one rolls sticky web or toxic spikes the other should be forced to roll them too or have a specific counter, like a spinner, a defogger, or specifically for sticky web and toxic spikes respectively, a defiant/competitive or a poison type. I know this would restrict the randomization a lot, but these moves just fuck you up by matchup a lot in randbats

    • @melikmourali2072
      @melikmourali2072 10 месяцев назад +1

      Freezai made his comment about balancing Sticky Web while the only Pokemon that really got affected by it was Greninja. I think the fact that most Pokemon have a Heavy-duty-Boots set anyway shows that the tier is kind of balanced in that regard

  • @f4Rl34ng3Igrl
    @f4Rl34ng3Igrl 10 месяцев назад +33

    articuno stall was so scary and risked crit so many times but it all worked out anyway

  • @cullenhutchison6528
    @cullenhutchison6528 10 месяцев назад +8

    The Articuno in game 1 was probably thumbnail/title worthy. It's not every day that you counter an entire team with Articuno.

  • @artycko5289
    @artycko5289 10 месяцев назад +38

    I think making rapid spin / defog more common moves that are on more pokemon would be a good way to limit the power of sticky web / toxic spikes. Making it guaranteed to have a pokemon with one of those moves if your opponent has sticky web might be too much and my idea would keep the randomness of sandbags while reducing the oppressiveness of hazards.

  • @alfredsupersauce
    @alfredsupersauce 10 месяцев назад +88

    It's rare, but randbats can be unwinnable. I once had banded quaquaval lead into a guy with 0 water resists, or any kind of way to wall, revenge kill, or counter play. I just clicked aqua step until I won. Only reason randbats is popular is it's the default meta when you open showdown and you can just play no team building required. It's not competetive, but gen 9 OU has been a joke lately so the alternatives ain't great.

    • @EEHEEH10
      @EEHEEH10 10 месяцев назад +2

      Why was ou a joke?

    • @ceemac9631
      @ceemac9631 10 месяцев назад +10

      @@EEHEEH10massive power imbalance and an insatiable hunger to constantly ban. OU is just a revolving door where each week something new is OP, because its counter got banned the week before. e.g. gliscor, baxcalibur, chien pao

    • @tfx9223
      @tfx9223 10 месяцев назад +30

      ⁠@@ceemac9631so many mons are being banned because there’s a lot of stuff that needs to be banned. If you don’t ban, you get hyper offense hell. Banning stuff is a good thing. And if a mon is only countered by an overpowered mon, then chances are the mon is overpowered.

    • @dieslegilbert738
      @dieslegilbert738 10 месяцев назад +13

      @@tfx9223I don’t think he’s disagreeing with that bc that actually proves his point. Look at how many moms have been overpowered and needed quick bans or just how many mons have already been banned in general it’s a lot and it makes the game really boring when it’s the same pokemon winning every tournament.

    • @matiastorres2553
      @matiastorres2553 10 месяцев назад

      you have tera now

  • @mrtheminecraftminer1
    @mrtheminecraftminer1 6 месяцев назад +3

    Freezai: just talking and existing and battling
    Some guy: batl pls?

  • @GoldtisticYT
    @GoldtisticYT 10 месяцев назад +1

    That first guy took the poor matchup into Articuno like a champ, his team really was awful into the bird

  • @chainshaw136
    @chainshaw136 10 месяцев назад +12

    I think hazard removal is just too rare with the current sets. I don't mind if I get a team that can't remove hazards once in a while, but it feels like 80% of the time my opponent has hazards I have no way to deal with them. If they just increase the frequency of spinners/defoggers getting rolled I think that'd alleviate the issue.

  • @DolGrenn
    @DolGrenn 10 месяцев назад +6

    I know that it's not how statistics works and that freezai makes good points, but I still find it funny that he had a 100% win-rate against the sticky web teams in the episode where he discusses it.

    • @vandelay33
      @vandelay33 10 месяцев назад +3

      He also lost the game he had webs up.
      In 2 of the 3 it was just one mon (Articuno/Magearna) that was a good matchup .

  • @lasagnahog7695
    @lasagnahog7695 10 месяцев назад +2

    Man, I'm glad to have found this second channel. This stuff is great for turning my brain off while being engaged.

  • @rylandnewby
    @rylandnewby 10 месяцев назад +8

    i am a monkey. i see randbats, i click randbats.

  • @yes1667
    @yes1667 10 месяцев назад +10

    Freezai more like freeze guy ,😁😁

    • @rpjoca4644
      @rpjoca4644 10 месяцев назад +1

      more like breezai

    • @albinocat
      @albinocat 10 месяцев назад +1

      GOTTEM 🔥🔥🔥🔥🔥

  • @notneon3263
    @notneon3263 10 месяцев назад +11

    I think the worst thing about webs and t spikes are when they lead spidops vs your meloetta or something and get them up for free. I’d just make it so that webs and t spikes never can be the first Mon sent out

    • @SecureBirch410
      @SecureBirch410 10 месяцев назад +1

      Yeah it feels so unfair they get their perfect sticky web lead and you just have like a lovedisk that accomplishes nothing

  • @coltonsloan8190
    @coltonsloan8190 10 месяцев назад +6

    One thing about the sticky webs/toxic spikes issue is that it kind of already is balanced in terms of gameplay. It's like an RNG factor in the game like crits that no one particularly enjoys but affects everyone's elo the same. In terms of enjoyment, that is just up to your perspective. You got to admit it feels nice getting the crit or getting the spidops with no answer
    RNG is RNG praise be RNGesus

  • @liamaldrich2476
    @liamaldrich2476 10 месяцев назад +3

    LUFFY2OP really thought he could randomly challenge freezai huh

  • @dd7896
    @dd7896 10 месяцев назад +29

    I think just giving every team either Rapid Spin or Defog is good enough, no matter what.
    Ghost types block Rapid Spin and things such as Competitive / Defiant / Good as Gold counter Defog. There's enough randomness in the game, even if one out of your 24 moves is guaranteed to be either Rapid Spin or Defog.

    • @rycftxdhfsdyftgdxuuhgjfgzx1925
      @rycftxdhfsdyftgdxuuhgjfgzx1925 10 месяцев назад +12

      Yes, but it also means you MUST get a pokemon which can use rapid spin or defog which would technically limit the randomness of it which I feel people would dislike. I do think it'd best to guarantee something tho, they're too prominent otherwise

    • @guillermoagullomarti9
      @guillermoagullomarti9 10 месяцев назад

      @@rycftxdhfsdyftgdxuuhgjfgzx1925i mean u could also have magic bounce mons but yeah

    • @KevinTheCardigan
      @KevinTheCardigan 10 месяцев назад +2

      Always gonna be pros and cons. The more predictable you try to make it, the less random random bats become.

    • @globalistgamer6418
      @globalistgamer6418 10 месяцев назад +1

      The randomness is already limited for balancing reasons. For example, there's a limit on how many Pokemon of the same type you can get on a team (I believe it's 2).

  • @Elemelons97
    @Elemelons97 10 месяцев назад +7

    If the game pooled every Mon with a set that runs Defog and/or Rapid Spin and made sure both teams contained 1 random Mon from that group, then randomised the last 5 I think that would solve it.

    • @TheIcecoldorange
      @TheIcecoldorange 10 месяцев назад +1

      It’s random battle. It’s supposed to be random. Adding rules after rules standardizes every random team. Why not just play OU where every mon has a role?

    • @pul5egaming367
      @pul5egaming367 10 месяцев назад +3

      ​@@TheIcecoldorangebecause then if the other player simply just gets better Pokémon and sets, they can just win without really trying. Its not fun at all

    • @TheIcecoldorange
      @TheIcecoldorange 10 месяцев назад +1

      @@pul5egaming367 then why do you play random battles? The whole point is to be surprised. It used to be that a random team can have multiple stealth rockers. That was so fun because if you knocked out stealth rocker, then removed hazards, you still need to be aware that your opponent may have another stealth rocker. That’s not the case anymore. Adding more rules makes these random games stale and predictable. If you like that, then play OU. Jfc

    • @pul5egaming367
      @pul5egaming367 10 месяцев назад +1

      @@TheIcecoldorange exactly. I don't. Because of this problem that showdown random battles has. It's not balanced, or fun at all because of it. There can be different variations of random battles, while keeping this current one as well. That'd probably be the best solution

  • @llaalexy1444
    @llaalexy1444 10 месяцев назад +3

    i have been binging randbats vids, it has really improved my randbats gameplay thanks for the thorough commentary many i dont think any player explains decision to your level of detail

  • @Shahidkhan-pj3gd
    @Shahidkhan-pj3gd 10 месяцев назад +2

    Staraptor the GOAT 😁

  • @pitchkinker
    @pitchkinker 10 месяцев назад

    That facade on jug hurt me

  • @andrewsheiman8574
    @andrewsheiman8574 10 месяцев назад +1

    In game 2, Magearna was always a problem, but I think you had a *slight* edge to staying in with Passimian. Assuming Passimian does not dodge Fleur, Mag ends up -1 @ 23%. From there, you CC with Staraptor, who lives any non-crit move, and there's a roll to kill through a resisted tera. Tera fighting cc kills Passimian (unless it has tera poison), and from there you have to pray it one-hits the unrevealed mon.
    Basically, your "outs" are: Fleur dodge, high roll, or crit PLUS mandatory easy last mon.
    If you switch, your outs are: Fleur dodge PLUS mandatory easy last mon.
    You give yourself fewer outs by switching there, unless I'm missing something.

  • @tokyofeens
    @tokyofeens 10 месяцев назад +1

    4:54 i just left the battle, did 24 scalds

  • @Minibandgeek2181
    @Minibandgeek2181 10 месяцев назад

    Freezai last episode: wow great sticky webs lead, too bad they had magic bounce.
    Freezai this episode: wow they have sticky webs worst part of random battles ever

  • @danielkajtaz9245
    @danielkajtaz9245 10 месяцев назад

    Man ur videos are my W of the day🙏🏽keep up the good work bro thank you ❤

  • @redwolfcorprevamped8266
    @redwolfcorprevamped8266 10 месяцев назад

    Losing to a Player named "FaZe Alec Baldwin".
    I don't think I'm ever living that down.

  • @Codyeneeee
    @Codyeneeee 9 месяцев назад

    In my opinion I think they can still keeps spide and masqeurain as Pokémon in randoms but, they should just make it to where sticky webs are always a lead when you get them, like one spideops literally just ruins ur whole game if ur not lucky enough to have a defogger or even just anything with boots

  • @erycalexander7315
    @erycalexander7315 10 месяцев назад

    Cmon freezai you’ve been bleeding since you got to #9 😢you got this

  • @slayer3805
    @slayer3805 10 месяцев назад

    Man dropped from 9 back top 40+ that’s rough

  • @bottomtext251
    @bottomtext251 10 месяцев назад

    Michaelback haha the number 1 player has a german name "Michael der beste" which translates to "Michael the best" which is fitting since he is the number 1 player.

  • @selfloathinggameing
    @selfloathinggameing 10 месяцев назад +1

    I hate myself but Freezai is an epic gamer

  • @Swiffah145
    @Swiffah145 10 месяцев назад +2

    I don't really understand the Staraptor switch in the second game. Let Passimian faint, then let Staraptor take the t-bolt for ~35-40% damage. Then you have at least a chance to win with Brave Bird. This line is also better in the scenario where the initial Fleur Cannon misses.

    • @nn-qp5et
      @nn-qp5et 10 месяцев назад +1

      Cringe worthy play there

    • @Swiffah145
      @Swiffah145 10 месяцев назад

      Yeah, freezai maybe not at his best in this video. But it happens; still enjoyed the video

  • @ilikestamps2978
    @ilikestamps2978 10 месяцев назад

    If your opponent has webs, the algorithm should also make sure you have a way to get rid of them

  • @MasterBlader958
    @MasterBlader958 10 месяцев назад

    1:52 i think it’s fun to talk about this with random battles.
    there was one time i had a random battle with 6 physical attacks
    (none w mold breaker)
    and dude had an eiscue with belly drum - i had no strong priority to kill it after activating its ability so essentially, i lost as soon as the game loaded.
    is it fun? no it’s really isn’t, but it is what we sign up for :)

  • @Claudiaaaaaaaaaaaaaaaaa
    @Claudiaaaaaaaaaaaaaaaaa 10 месяцев назад +1

    idk maybe always have a magic bounce pokemon in the opponent team if u have sticky web stuff.

  • @cade1866
    @cade1866 10 месяцев назад

    i’ve always thought random battles could be fixed a little bit in terms of unluckiness by guaranteeing both teams, a Pokémon of the same function. For example, each team gets a sticky Web user if one person has one or a defog user, etc..

  • @spunchbob.
    @spunchbob. 10 месяцев назад +1

    Maybe if the opponent has a hazard move, guarantee a hazard removal move on your team

  • @cartman7570
    @cartman7570 10 месяцев назад +1

    Pressure putting in work

  • @CancerGaming_
    @CancerGaming_ 10 месяцев назад

    best game for articuno in all of showdown history

  • @EllisYolkz
    @EllisYolkz 10 месяцев назад

    Create the ability to select movesets from the pokemon you are given and add a filter for hazard control

  • @yt-lh8kk
    @yt-lh8kk 10 месяцев назад +1

    I don't think there is a fix or there should be a fix for sticky web in random battles.
    The whole point is it being random, you win some you lose some. They get sticky webs and a full team weak to Articuno.
    May luck be with you.

  • @ChefBoyYeshua
    @ChefBoyYeshua 10 месяцев назад

    Oof Freezai been on tilt in the ranbats. Next time bro

  • @racg174
    @racg174 10 месяцев назад

    i was thinking about it already but i wonder if a different format where instead of each pokemon being given randomly you are given a random (synergistic) team of six. i.e. if the team is weak to sticky web it has rapid spin or defog and if the lead has sticky web the rest of the team can take advantage

  • @Felkon
    @Felkon 10 месяцев назад

    First match is such joy to watch so far
    Articuno and amphy are ma favs, very biased +comment

  • @Zvicito
    @Zvicito 10 месяцев назад +1

    I know it's because of perspective, but I feel that when I have webs, the opp has spin/defog; and when they have webs I don't have a way to remove them 😢

  • @saigesmart4167
    @saigesmart4167 10 месяцев назад

    6:38 Could you not safely double brave bird since the sub was up? Unsure if that was a 2HKO

  • @ig56ruje
    @ig56ruje 10 месяцев назад

    imo the best way to deal with entry hazards is to crash in with pokemon who are heavily affected to go for a 1vs1 trade. and dont reveal your pokemon or do swithes.

  • @globalistgamer6418
    @globalistgamer6418 10 месяцев назад

    I don't like the idea of creating dependencies between the generated teams, since if there is another dependency they could conflict and it opens up a lot of scope for complex bugs where it could be be impossible to correctly generate a team. Instead, each team should independently guarantee hazard removal or maybe the option of 3+ Pokemon with typings, abilities or items that mean they aren't affected by Sticky Web or benefit from it.

  • @cartersmith4081
    @cartersmith4081 10 месяцев назад

    Maybe limit teams to one hazard? Like if you had a ribombee with sticky web, nothing else on your team can have stealth rock, toxic spikes, etc.... It can still be random with the Pokemon, just things that might ordinarlly have a hazard would have a different move. I think theres just too limited amount of hazard removers to guarntee one on a team, and matches would get stale with the same pokemon constantly popping up.

  • @noahdavis7570
    @noahdavis7570 10 месяцев назад

    An option would be allowing a chance to knock out the hazard setters by making them weak and frail and not putting focus sash on them would be good. Sticky web would still be good but need support getting up

  • @BuenPoco
    @BuenPoco 10 месяцев назад +1

    Should hazard stacking be legal?
    I feel like only one set of hazards should be able to be up per side. Might encourage more thought and counterplay rather than just "free turn, might as well set rocks, spikes, and webs"

  • @NotDrofski-dk2um
    @NotDrofski-dk2um 10 месяцев назад

    new episode lez go lads

  • @brettmueller6867
    @brettmueller6867 10 месяцев назад

    I think just removing entry hazards could work. Just a clause

  • @sweetjohn3340
    @sweetjohn3340 10 месяцев назад +1

    Think the Dex restriction is to blame for some of this problem. You see the same sticky webs users pretty often and theyre nigh unstoppable. Also the level scaling for randbats this gen feels more extreme than previous gens, and some of the mons with hazards are low tier like spidops, so they become monsters

    • @globalistgamer6418
      @globalistgamer6418 10 месяцев назад +1

      The level scaling is based on winrates, not tiers. That's actually why it's wider than it used to be. Spidops is high level because it has been shown that on average it would be bad (contribute to losing the majority of matches) if it was lower level.

    • @sweetjohn3340
      @sweetjohn3340 10 месяцев назад

      @@globalistgamer6418 that is really cool, I had no idea! It seems more extreme this gen, idk if anything in the formula changed but maybe they could dial back the threshold for when to bump a Pokémon up/down a level

    • @globalistgamer6418
      @globalistgamer6418 10 месяцев назад

      There is a potential flaw in this system which I didn't realize could specifically apply to Spidops: Spidops isn't guaranteed to have have Sticky Web in randbats (e.g. it is possible for it to have Spikes or Toxic Spikes instead). Therefore, it is potentially possible that if Sticky Web is significantly more effective than Spikes, the latter might drag down the overall winrate and effectively inflate the level of Webs Spidops to compensate.
      However, if the winrates of different sets are drastically different, I think the developers would remove the weaker ones in the long term so that the strongest move is guaranteed (like how Skeledirge always has Torch Song).

  • @MWiit
    @MWiit 10 месяцев назад

    jdjejfffj has good vibes, abysmal MU

  • @HotFootBunny
    @HotFootBunny 10 месяцев назад +1

    10:11 Why didn't you use earth power here? I don't really see any reason not to use it there.

    • @wispa1786
      @wispa1786 10 месяцев назад +1

      Shuca berry

  • @larseunic
    @larseunic 10 месяцев назад

    I would say either ban sticky web or let things as they are. Sticky web sucks but randbat is very rng anyway

  • @RondoRory
    @RondoRory 10 месяцев назад

    Love the video mate! Bit of a clickbait title tho

  • @mayitakeyourhatsir8632
    @mayitakeyourhatsir8632 10 месяцев назад +2

    i think the best way to maintain randomness while stopping tspike and sticky web from dominating is to just get rid of the moves altogether. would anyone miss them? i sure as hell wouldn't. whenever i get a tspike or webs and the other team has absolutely nothing for it it doesn't make me feel like i'm good, i just got lucky. which yes, that's in the nature of randbats, but each player should at least have some ability to counterplay. if you don't want to guarantee spin/defog, just leave spikes and rocks as the only hazards

  • @neartafin
    @neartafin 10 месяцев назад +1

    curious against the Magearna, why not go for Quick Attack crit? to give you a potential out instead of just getting outsped

    • @ayembic7933
      @ayembic7933 10 месяцев назад

      I think he's slightly disgruntled/tilted atm after past few days. I think it's causing him to play less accurately

  • @CatFighterForce9
    @CatFighterForce9 10 месяцев назад

    This is the only tier Spidops is good in

  • @Ze_Carrot
    @Ze_Carrot 10 месяцев назад

    Nerd the likelihood of sticky web and toxic spikes beeing on the mons make it a 50 50 between stringsgot and sticky web and toxic and toxic spieks

  • @MarcusMcGrizz
    @MarcusMcGrizz 10 месяцев назад

    Tinka Ten

  • @Royyy13
    @Royyy13 10 месяцев назад

    I’m top 100 and the most annoying thing to me is paralysis. With sticky web, at least you understand how it will 100% affect you. With paralysis, you (and your opponent!) are rolling the dice constantly in hope of a favorable result
    That’s “the nature of Pokémon battling” in and of itself l, but the *sheer amount* of paralysis that is thrown around annoys me more than anything else
    Unlike sticky web, paralysis is common and a huge part of the metagame
    Sticky web isn’t nearly as common, and should be treated as a terrible matchup as all other terrible matchups are.
    Just keep it as is

  • @Sharpiez1
    @Sharpiez1 10 месяцев назад

    Just make sticky web and toxic spikes be more rare

  • @disdjsad
    @disdjsad 10 месяцев назад

    stick webs etc shouldn't be fixed its random battles, u r here to also play impossible stuff that's the fun sometimes u have luck sometimes not

  • @danielbrooks9728
    @danielbrooks9728 10 месяцев назад

    I hate being against sticky webs Becuase I lose every time

  • @valentinriedel7301
    @valentinriedel7301 10 месяцев назад

    Great video!

  • @JohnHunterPlayerr
    @JohnHunterPlayerr 10 месяцев назад

    Lol. You sticky webbed into magic bounce turn one yesterday… over waiting a turn to see if they have the counter.. and that counter would have been blasted by turn one attack even… just sayin

  • @LoneDovah
    @LoneDovah 10 месяцев назад +1

    pls?

  • @Chimera-man-man
    @Chimera-man-man 10 месяцев назад

    I don't like the rapid spinner/defog idea on every team since you could use that information to sus out your opponent has sticky web. I think just not making sticky web pokemon leads would be sufficient because then you'd at least have to get them into the game to use the ultimate power.

  • @bruceU
    @bruceU 10 месяцев назад

    i have been saying for years that webs is complete bullshit in randbats. it's unfair, you couldn't do anything about it. it should be removed from randbats sets entirely

  • @nuffy3316
    @nuffy3316 10 месяцев назад

    hi

  • @86753091017
    @86753091017 10 месяцев назад

    I don't play any competitive pokemon, but I do like the idea of always having a rapid spin/defog to counter strong hazards.
    Some hazards can be overwhelming and can't be removed. You can work around a type disadvantage or damage hazards, but sticky web invalidates so many pokemon with a speed advantage.
    You still have to maneuver a defog/rapid spinner into a spot where it can remove hazards, so there is counterplay around denying the spinner.
    Just seems like sticky web/toxic spikes give too much gain for little input, especially if you have nothing to counterplay it.

  • @YukiKagi
    @YukiKagi 10 месяцев назад

    hey freezai i know your busy with ur lbs but would love you try other games

  • @SandyClips_
    @SandyClips_ 10 месяцев назад

    It’s random battles some games are supposed to be unwinnable
    It’s a matter of playing better than the opponent enough that you still climb the ladder as sample size increases

    • @SandyClips_
      @SandyClips_ 10 месяцев назад

      Theoretically you’ll have the positive matchup exactly as many times as your opponent will

    • @SandyClips_
      @SandyClips_ 10 месяцев назад

      As long as the win rates are fine it’s probably good idk what they are though tbh

  • @dojacatwetqueef4152
    @dojacatwetqueef4152 10 месяцев назад +2

    everyone carries a rapid spin or a defog pokemon in normal battles, so there should b a rapid spin/defog/magic bounce pokemon on every random battle team as well to make it fair