really useful! I've never thought of that. I mean I use the 3d cursor to rotate things or make poses in objects without a rig to make thumbnails.. thanks for this..
I would like to continuously rotate my character in a ball from the Torso or Spine (like Sonic or Blanka) using a transformation slider. Pivots only go to 360. Doing in object mode messing up my animation. I haven’t been able to successfully use pivot or transform constraints either ....I attach location constraint to spine using empty and transform or pivot constraint to root to connect to empty🥸 Any advice?
Awesome video mate. How would you set up an object that needs several pivot points, to be able to animate it correctly? Say you have a box falling/tumbling in the air, then landing on it's edge. So you want to animate the rotation from that contacting edge, but while it's falling in the air you want to rotate around it's mid point. Would you have to set up a hierarchy of empties, like a rig or is there some other clever way to do it or is it even enough to use this 3D cursor trick? I ask b/c I just tried that, and when I use the 3D cursor to just rotate around the contacting vert it sets keys in translate Y and moves below the ground as I play I then step the keys? Or say you have a round candle holder that tips over then you want the have the pivot on the edge of the base then as it lands and starts rolling you want it to have the pivot on the other side where the can candle is fitted, so that the base rolls around that new pivot. Any scenario that deals with more than one pivot really.
because of the technical complexity that comes with doing such a setup and ho easy it is to do it with the 3D cursor I'd do just that, shochh the 3d cursor placement as I need and add more keyframes to get the interpolation as I want, but that's up to yu for you it may be easier to do a complex empies and constrain setup, it all depends on how your brain works :)
@@lucianomunoz No I think you misunderstood? I cant get a simple cube do what I want with the 3D cursor trick, I just want to learn how to do it. The easier the better :) Your way seems perfect, I just can't do it yet. That's all. So I assumed that one needs a more complex setup to make it work as I suggested.
hello friend..im trying rigify..i have a human model ready with armature already setup. Can i get someone to make my rig work? i can email the file. Anyone?
@@lucianomunoz Oh, unless you're on lbry.tv ? but basically your videos are uploaded on this social media odysee.com/@lucianomunoz:a/using-pivots-in-blender:f (odysee and libry.tv are the same, just not the same way to access videos)
Hey man, you saved my life, that was veeeery helpful for me, thanks.
happy to hear that
I have watched 100s of videos on tutorials and this on a different level explained everything I needed to know. Thank you so much
Glad it helped!
Hahaha that thumbnail!!
Hahaha was the one thing about the video i envisioned from the start
Just for that thumbnail you deserve all the likes
🤣😘
Nice pivot tutorial. I like the way you use annotation's. Thanks.
Glad you like it!, annotations are awesome, sometimes i feel i want to annotate in the graph editor and dopesheet too.
Thank you Mr. LollipopMan!! The 3D cursor is often forgotten, but so useful! All the best for the weekend!
Yeah whenever im in an other app I miss it!
really useful! I've never thought of that. I mean I use the 3d cursor to rotate things or make poses in objects without a rig to make thumbnails.. thanks for this..
Right?! Glad it was helpful!!
Always an amazing video....keep bringing that heat.
Thanks man!
@@lucianomunoz 🙏🏾 welcome
Hi Luciano.
I hope you're doing well
Thank you for the video
Thank you Carolina!
Didn't know you could use scaling on keyframes. Very cool!
Yesssssss!
I would like to continuously rotate my character in a ball from the Torso or Spine (like Sonic or Blanka) using a transformation slider. Pivots only go to 360. Doing in object mode messing up my animation. I haven’t been able to successfully use pivot or transform constraints either ....I attach location constraint to spine using empty and transform or pivot constraint to root to connect to empty🥸 Any advice?
Awesome video mate.
How would you set up an object that needs several pivot points, to be able to animate it correctly?
Say you have a box falling/tumbling in the air, then landing on it's edge.
So you want to animate the rotation from that contacting edge, but while it's falling in the air you want to rotate around it's mid point.
Would you have to set up a hierarchy of empties, like a rig or is there some other clever way to do it or is it even enough to use this 3D cursor trick?
I ask b/c I just tried that, and when I use the 3D cursor to just rotate around the contacting vert it sets keys in translate Y and moves below the ground as I play I then step the keys?
Or say you have a round candle holder that tips over then you want the have the pivot on the edge of the base then as it lands and starts rolling you want it to have the pivot on the other side where the can candle is fitted, so that the base rolls around that new pivot.
Any scenario that deals with more than one pivot really.
because of the technical complexity that comes with doing such a setup and ho easy it is to do it with the 3D cursor I'd do just that, shochh the 3d cursor placement as I need and add more keyframes to get the interpolation as I want, but that's up to yu for you it may be easier to do a complex empies and constrain setup, it all depends on how your brain works :)
@@lucianomunoz No I think you misunderstood?
I cant get a simple cube do what I want with the 3D cursor trick, I just want to learn how to do it. The easier the better :)
Your way seems perfect, I just can't do it yet. That's all.
So I assumed that one needs a more complex setup to make it work as I suggested.
i'm glad i found you. Your english is clear and you speak at normal speed. Are you italian or spanish? Thanks
Hey I'm glad you like my channel! and thank you for the compliment on my english, i'm a mix of italian and chilean ... so you pretty much nailed it :)
very nice one, teach the tools, i do the body Mechanics😀
Woop woop!
@@lucianomunozWe are looking up to your works sir.
waaaaaaaaaaaaaaait. you can rotate keys!? my mind is blown
yeah it isnt really super useful but there are some corner cases when it can be.
hello friend..im trying rigify..i have a human model ready with armature already setup. Can i get someone to make my rig work? i can email the file. Anyone?
Maybe in blender.community you can find someone :)
Hey ! It's awesome that you're using odysee !
Maybe you should put it upfront to get more revenue ?
What is odysee?
@@lucianomunoz Oh, unless you're on lbry.tv ?
but basically
your videos are uploaded on this social media odysee.com/@lucianomunoz:a/using-pivots-in-blender:f
(odysee and libry.tv are the same, just not the same way to access videos)
Oh yes yes ! :)
Lol
xD
100th like
NICE!
first!
yes you are!