Misery mode does look interesting, but also the cheat death thing as well. Maxes out at 3 and each time the world becomes more difficult. So can have extra penalties applied by purposefully dying before starting the run.
Talking about stick north immersion breaking... Why the heck is there not a compass? Seriously, why isn't there one at one of the many survivalist homes or prepper shelters? What wilderness survival fan wouldn't have one? Give the player a compass they have to pull out and Hold In Their Hand so they can read their direction. It's such a painful gap in what should be a natural part of the players kit. And during an Aurora, have that little needle spin like crazy.
Misery mode does look interesting, but also the cheat death thing as well. Maxes out at 3 and each time the world becomes more difficult. So can have extra penalties applied by purposefully dying before starting the run.
Talking about stick north immersion breaking... Why the heck is there not a compass? Seriously, why isn't there one at one of the many survivalist homes or prepper shelters? What wilderness survival fan wouldn't have one? Give the player a compass they have to pull out and Hold In Their Hand so they can read their direction. It's such a painful gap in what should be a natural part of the players kit. And during an Aurora, have that little needle spin like crazy.
If there's strong magnetic issues to take out the power, it would probably destroy the usefulness of a compass
The ground Jake covers for the potatoes-loving audience! )))
Hey Jake, now that Workers and Resources Soviet Republic is out of early access, did you have any plans to stream it?
Indeed, I've already got my grubby hands on it.
@@DDRJake Good luck! Apparently it is quite a challenge to learn.