Check out this VFXforFimmaker's video where I do a demo with the new template script. We have also provided the source footage, and work file for you to practice with on your own. The material to download is free, follow the link in his description. Download it and practice with this great 4K ACES blackmagic greenscreen footage! Thanks to Matt from VFXforFilmmakers for providing the footage. Demo: ruclips.net/video/C8GX5gZ3dtQ/видео.html Souce material and work files: www.vfxforfilm.com/online-store/Spit-Ballin-Episode-1-Keying-in-Nuke-p300452414 The template used in the video can be found on nukepedia, and also comes installed with the Nuke Survival Toolkit under the Templates menu. Thanks
Amazing tutorial series. Much better, perfectly clear explanations and more detail than any payed ones I've seen on Digital Tutors, Lynda or whatever. Thank you for taking time out of your days to create these for us!
Nearly three years since this was published (along with all of your other tutorials in the series). I still found it very informative and relevant. Thank you very much for creating the whole series and explaining what each thing does so clearly. I've written one helluva Evernote document of notes from it. Big thumbs up to you! :-)
No probs. I'm from an animation background in games, but my compositor-mate (who's worked on some pretty high-profile stuff over the years) recommended that I watch your vids as, in his words, are still the best ones he'd seen for keying. Praise, indeed! LOL! :-)
Tony these tutorials are golden. I'm senior comp at a big studio and still found some useful tips in this. Thanks for making these, looking forward to more. Cheers
These tutorials have been so incredible for me. I can't thank you enough for providing a resource like this. I was pretty much dropped into a VFX / Compositing role after being in a Motion Graphic job with After Effects for years. I don't think I would have been able to survive the transition without these tutorials. Thank you so much.
Thank you Tony for all your tutorials! I deeply appreciate the time and efforts you put in onto creating those very descriptive, and extremely helpful videos. Hope you have a great time in London and hopefully could see you in the industry!! Thank you!
Just a perfect tutorial. The structure, the input and the way how deep it goes is just perfect. A really big Thank You for sharing these informations with the community. Really helped me to bring keying on a professional level.
Awesome as usual, that bg blending has finally opened my eyes and mind. Can't wait for the additive keyer and luma despill one and become a greenscreen god ( but a greek kind of god because you're already one so... yeah multiple gods ).
thank you so much for your videos, I watched all of them, and you're a born teacher, have you ever thought about doing a course and sell it, I'd be the first to buy it and I think many others people will do the same =)
Really great stuff! Thanks for sharing! Let me know when you're in Berlin, I'd gladly buy you a couple of drinks. Oh and a tutorial on painting techniques would be great!
18:54 u used "clamp" node in edge despill section. Can u tell me why? One more thing, u copied red channel to new channel named "despill(dot)red". I want to know. Does FG have to be pure black? Because, when I merge original GS with despill GS and set operation to "minus". My FG doesn't get pure black. There are many grey pixels in core area. So in case if u r reading this. Please could u help clear this confusion. Thank you!
Amazingly helpful video again. Good work and thanks for taking the time to do it. One question though, the only thing I don't quite understand about the Edge Blending area is why do you shuffle in the Despill channel from earlier up the chain, to use as the matte for the BG Blending and Desaturation etc? Why can't you just use the Alpha/Matte that's already there from all the keying work to use for the edge blending? It should still have all the transforms too? Might have misunderstood it's use. Thanks
+cobblesticks This is a great question! Short answer, you probably could! I think the main reason why I use the despill matte is that when you plus the regular despill matte back onto the edge despill section, it will then match the same luminance as the original greenscreen (or somewhere very close). if you use the (inverted) alpha channel to multiply with the BG, i think the initial result would be quite strong. You'd be plusing almost entirely the BG colors full on, which might get bright. But the counter argument is you could just CC the BG darker, which I suppose would work fine. I think the despill matte tends to get the blending better than a regular key. A lot of times, alpha keys can be very crunched and harsh, whereas you'd need a very soft key to get all that blending. The despill matte is almost literally saying "where is the despill?"; so it tends not to be as harsh. Also the alpha channel tends to be clamped, and you might want to revive some of those details. But I think you could use the alpha, and if it works better, then Id say go for it and ignore the despill matte if you wish!
+CreativeLyonsTuts Cool. Thanks. Maybe that gets you a better result then. I'm just not used to yet using lots of 'new' channels and piping them out. Does this method then negate the need to use the Additive Keying method?
+cobblesticks No. Additve Keying is quite important, and I'm going to do a video on that soon. (I'm having trouble finding an additive keyer that is open to the public like on nukepedia, all the ones I know are proprietary, so I might just make my own, since it's a pretty simple process.) But no, the additive keyer would go just before the merge, on the BG side. Make new channels should be used sparingly. But it's something that is quite powerful, especially in situations where you need to do something to all channels at once. Another common reason to use them is if you know you'll use that matte channel (or roto or ID matte) some other time, and instead of big long lines going all the way across your script, you can just pump a channel in the stream and call upon it later. It often makes for cleaner comps.
Best series of tutorials ever! Thanks so much for this! so informative! Question regarding this thread...did you ever get to make that additive keyer tutorial? Thanks!
Hi Tony, Thank you so much for the in-depth tutorial , my humble request will you please provide me the footage you use in template, and thank you for the template.
Please check the new pinned comment, We did a demo video, and provide free downloadable source footage greenscreen for practice and the nuke script, cheers
Don't you think blending background is a weakness in this? What if you don't have a background yet? You could find something temp but it can and probably will change drastically in terms of color and light. Then you need to keep the project and do this yourself or someone with the project. Is this done on highest level productions?
This is a great tutorial, thank you, just wondering. When you are grading the Background before merging it into the Despill Edge Treatment, does it affects the final result of the background plate? Nice tips by the way!
+Jérôme Routhier It will depend on your alpha channel and how much you grade the edges by. If the alpha is black, or near black, it shouldn't be a problem, but if your alpha is 50% gray then it will affect the background a bit. Also if you grade it way to far, superwhite and negative-blacks, then that might affect it. But if done right, it will be keeping your background colors if you are able to "blend" those edge areas to look more like your BG. Thanks for the question!
Check out this VFXforFimmaker's video where I do a demo with the new template script. We have also provided the source footage, and work file for you to practice with on your own. The material to download is free, follow the link in his description. Download it and practice with this great 4K ACES blackmagic greenscreen footage! Thanks to Matt from VFXforFilmmakers for providing the footage.
Demo:
ruclips.net/video/C8GX5gZ3dtQ/видео.html
Souce material and work files:
www.vfxforfilm.com/online-store/Spit-Ballin-Episode-1-Keying-in-Nuke-p300452414
The template used in the video can be found on nukepedia, and also comes installed with the Nuke Survival Toolkit under the Templates menu. Thanks
This is the best keying tutorial I have ever seen! Its nice to see someone that works on huge films make a tutorial on this subject :) THANK YOU!
2019 rocking your tuts whenever a big keying project comes to brush up! Really well done and a big thank you!
Amazing tutorial series. Much better, perfectly clear explanations and more detail than any payed ones I've seen on Digital Tutors, Lynda or whatever.
Thank you for taking time out of your days to create these for us!
Nearly three years since this was published (along with all of your other tutorials in the series). I still found it very informative and relevant. Thank you very much for creating the whole series and explaining what each thing does so clearly. I've written one helluva Evernote document of notes from it. Big thumbs up to you! :-)
Thank you! That really means a lot
No probs. I'm from an animation background in games, but my compositor-mate (who's worked on some pretty high-profile stuff over the years) recommended that I watch your vids as, in his words, are still the best ones he'd seen for keying. Praise, indeed! LOL! :-)
Tony these tutorials are golden. I'm senior comp at a big studio and still found some useful tips in this. Thanks for making these, looking forward to more. Cheers
These tutorials have been so incredible for me. I can't thank you enough for providing a resource like this. I was pretty much dropped into a VFX / Compositing role after being in a Motion Graphic job with After Effects for years. I don't think I would have been able to survive the transition without these tutorials. Thank you so much.
Thank you Tony for all your tutorials! I deeply appreciate the time and
efforts you put in onto creating those very descriptive, and extremely
helpful videos. Hope you have a great time in London and hopefully could
see you in the industry!! Thank you!
You offer so much value with every video and it's all free! Awesome stuff mate.
amazing tutorial series with indepth explanation
You are an amazing human being sir. Thanks for sharing your deep and awesome knowledge!
Just a perfect tutorial. The structure, the input and the way how deep it goes is just perfect. A really big Thank You for sharing these informations with the community. Really helped me to bring keying on a professional level.
Who would dislike it??? This is awesome!!! Thanks.
Awesome as usual, that bg blending has finally opened my eyes and mind. Can't wait for the additive keyer and luma despill one and become a greenscreen god ( but a greek kind of god because you're already one so... yeah multiple gods ).
Man this is great! Looks like it would be a good way to keep all our compositors on the same page for our senior film. Thanks so much!
Thanks for sharing! Could you do a video on keying without an alpha or keying footage without a green or blue screen?
Really looking forwards to your next videos :D Take care.
thank you so much for your videos, I watched all of them, and you're a born teacher, have you ever thought about doing a course and sell it, I'd be the first to buy it and I think many others people will do the same =)
Really great stuff! Thanks for sharing! Let me know when you're in Berlin, I'd gladly buy you a couple of drinks. Oh and a tutorial on painting techniques would be great!
Why are you not doing more new tutorial about nuke ? We need you bro
Thank you very much for your tutorial and special thanks for template. I got all. You are a great teacher!
18:54 u used "clamp" node in edge despill section. Can u tell me why?
One more thing, u copied red channel to new channel named "despill(dot)red". I want to know. Does FG have to be pure black? Because, when I merge original GS with despill GS and set operation to "minus". My FG doesn't get pure black. There are many grey pixels in core area. So in case if u r reading this. Please could u help clear this confusion. Thank you!
Amazingly helpful video again. Good work and thanks for taking the time to do it.
One question though, the only thing I don't quite understand about the Edge Blending area is why do you shuffle in the Despill channel from earlier up the chain, to use as the matte for the BG Blending and Desaturation etc? Why can't you just use the Alpha/Matte that's already there from all the keying work to use for the edge blending? It should still have all the transforms too? Might have misunderstood it's use. Thanks
+cobblesticks
This is a great question! Short answer, you probably could! I think the main reason why I use the despill matte is that when you plus the regular despill matte back onto the edge despill section, it will then match the same luminance as the original greenscreen (or somewhere very close). if you use the (inverted) alpha channel to multiply with the BG, i think the initial result would be quite strong. You'd be plusing almost entirely the BG colors full on, which might get bright. But the counter argument is you could just CC the BG darker, which I suppose would work fine.
I think the despill matte tends to get the blending better than a regular key. A lot of times, alpha keys can be very crunched and harsh, whereas you'd need a very soft key to get all that blending. The despill matte is almost literally saying "where is the despill?"; so it tends not to be as harsh. Also the alpha channel tends to be clamped, and you might want to revive some of those details.
But I think you could use the alpha, and if it works better, then Id say go for it and ignore the despill matte if you wish!
+CreativeLyonsTuts Cool. Thanks. Maybe that gets you a better result then. I'm just not used to yet using lots of 'new' channels and piping them out. Does this method then negate the need to use the Additive Keying method?
+cobblesticks No. Additve Keying is quite important, and I'm going to do a video on that soon. (I'm having trouble finding an additive keyer that is open to the public like on nukepedia, all the ones I know are proprietary, so I might just make my own, since it's a pretty simple process.) But no, the additive keyer would go just before the merge, on the BG side.
Make new channels should be used sparingly. But it's something that is quite powerful, especially in situations where you need to do something to all channels at once. Another common reason to use them is if you know you'll use that matte channel (or roto or ID matte) some other time, and instead of big long lines going all the way across your script, you can just pump a channel in the stream and call upon it later. It often makes for cleaner comps.
Best series of tutorials ever! Thanks so much for this! so informative!
Question regarding this thread...did you ever get to make that additive keyer tutorial? Thanks!
You and V!ctor are my heroes :)
I’m still confused about the de spill edge blending !!
very nice, thanks for your time and energy to make videos.
Dude, this tutorial is so helpful. Thank you!!
Hi Tony, Thank you so much for the in-depth tutorial , my humble request will you please provide me the footage you use in template, and thank you for the template.
Please check the new pinned comment, We did a demo video, and provide free downloadable source footage greenscreen for practice and the nuke script, cheers
you are my hero!bless you!
where can i get the footages used in these tutorials?
Don't you think blending background is a weakness in this? What if you don't have a background yet? You could find something temp but it can and probably will change drastically in terms of color and light.
Then you need to keep the project and do this yourself or someone with the project.
Is this done on highest level productions?
This is a great tutorial, thank you, just wondering. When you are grading the Background before merging it into the Despill Edge Treatment, does it affects the final result of the background plate? Nice tips by the way!
+Jérôme Routhier It will depend on your alpha channel and how much you grade the edges by. If the alpha is black, or near black, it shouldn't be a problem, but if your alpha is 50% gray then it will affect the background a bit. Also if you grade it way to far, superwhite and negative-blacks, then that might affect it. But if done right, it will be keeping your background colors if you are able to "blend" those edge areas to look more like your BG. Thanks for the question!
can anyone send me the footage links?
Plz can you do more tituriols
superb tutorial
great ❤ thanks a lot for this tqsm sir ❤❤❤❤❤❤😊
Nice keep it up!
Amazing work! Thanks a lot!
Why would anyone that is not insane use this program rather than After Effects????