Grab domination for yourself using my link: www.nexus.gg/ludiethistoria/europa-universalis-iv/europa-universalis-iv-domination to become the ultimate chadlord virginary. All jokes aside, this would help me out a lot and I would forever appreciate it ^^
burgundy gets no fort maintenance on border with rival and +2 relations from new gov type as well. I had 10 diplo slots without taking influence or diplo ideas.
There's another good reason to go for Supremacy Over the Crown - the estates can trigger the Diet at any time, including when the player-triggered Diet is on cooldown. Over time, these extra Diet agendas can mean some big bonuses to mana, cheap advisors etc. depending on what estate agenda you pursue.
The only exception to giving out mana privilieges is when you have a mission/disaster that revolves around getting them high early. Like Teutonic Order or Dai Viet
It depends at which state of the game you are. Early game you want to be between 20 and 30% CL to get free money. Later on, you want to be at + 80% CL for that +80% Gov reform progress. Money is not an issue anymore.
@@LudietHistoria I would claim that post 1.34 reforms revamp you never should sell crownlands (unless your economy is really shit and you don't have options to fix it or you need situational loylity boost for missions) to keep your reform growth as high as possible (low autonomy+direct bonus from cl)
@@92thorsteinI view it as don't sell crownlands unless you NEED the money for somthing. Like a war or what not, don't sell for building that don't give you a return in less than 20 yrs,
Thanks for this video! The math on the +1 mana privilege's is insane! There are 4,524 months in the campaign. That's 4,524 mana points each! There are so many uses for this!
Share of crownlands when conquering is not depends of target's crownlands. It depends of your estates influence and current crown land share. You can read about it's mechanic in the wiki but basically the more influence your estates have the more land they will get when you acquiring new territories.
You misread the crownland except from the fortress privilege, it prevents the nobles from losing land from development. The prevents lands from lands being seized is already in the increased levies privilege ^^
Holy schniztel I started watching you when you had under 10k subs I learned how to play eu4 from your guide vids really good to see you thrive keep up the good work💪🏼
thanks ludi for the updated estate meta :) one thing if you give out any privilege that says "Exempt from Seize land" i first didnt know what it means but as i tested it it means if you sieze land the estate with that privilege it wont decrease its loyalty and wont sieze any land from the estate so its land share stays locked until you revoke the privilege and doesnt change the modifier of the privilege
Not sure I agree with the ottoman setup. They´ve got endless prestige from their missions and wars so that one doesn´t seem neccessary. And the dhimmi have way higher loyalty in my experience than the clergy so imo that one should get the education privilige. Am very much looking toward to you new ottoman guide whenever that comes out to see if you agree. BTW would love to see you try to get mehmed´s ambitions in that run. I´m playing a pretty good first try rn with the otto´s but I ain´t getting it this time that´s for sure. Honestly the amount that you have to conquer by 1500 seems pretty daunting, even with their new missions and subjects.
Thank you for this one dude! I’ve been playing Domination and totally confused on the new estates. I love what they have done as there are special estates and tie ins between estates and some missions.
Dude, you looked in this video a bit sad (or sick?) that you haven't been reaching your target subscribers, so I gave you one hit on the appropriate button! Heads up, keep it up, and go get some fresh air
Bought domination from your link. Would love to know more about pips as there are times I feel completely outclassed vs France or the Ottomans at the same tech level, even with the Quality Ideas advantage, so would be good to understand how pips work across tech groups.
Would love to see a guide for the New France in terms of estates. Obviously wanna keep as much crown land as possible to annex the subjects but I also really miss those mana privileges
Ludi should really read out the small letter called "Excempt from seizing land" which negates all the blablabla about the estates not giving a good amount of buffs because of seizing land and it escalates with the amount of crownland. I think its important, more so as people like me get a wtf moment of "Why does the nobility increase in land but don't decrease when I seize land 😡😡😠" and get confused Unless I missed that bit, I think its important to mention it.
I mean... you can just read the privilege. It literally says "Exempt from seizing land". It's not anyone's fault but your own if you just heard "yes use estate privilege" but didn't look at it when you clicked on it.
You can eventually figure out trade by just swapping around the merchant and ships and seeing which works best, estates are the migraine that keeps on giving
thanks Ludi :D i enjoy your Videos cause u are funny and always know what to do. Videos like this help me enjoying more eu4 than before so i hope u stay healthy :D
12:00 this section is kinda wrong Their ability scales with influence, but the effect is decided by Loyalty not Influence. The effect is only negative when below 30% loyalty not 30% influence
11:51 Theres something wrong here. It says it scales with influence, yet the benefits are scaling with loyalty. It may be confusing, but you're wrong here.
Thanks, Ludi! I was a bit slow on getting Domination and only got it last night (I had a game that I wanted to finish and was afraid the update might wreck it). When I started up a new game and was reminded that there are all these new privileges in a stark way, I knew I had to look and see what you had to say about it. Your clear and easy to understand way of breaking down the complexities of the game have made me a better player and made the game so much more fun. Grateful for the awesome content you make!
One other privilege that can be situationally amazing is the Burgher privilege "Exclusive Trade Rights". It gives 15% dev cost reduction to all of your center of trade provinces in your home node. But it also gives them 20% minimum autonomy. Obviously for nations that only have one center of trade, and it happens to be their capital, this is a no-brainer. I find, playing as England it can be super strong if I time it right, especially as you have quite a few dev cost modifiers from the mission tree, as well as most of the center of trade provinces being either farmland/cloth or both. If you can time it alongside the missions, your golden age, 60% estate loyalty, as well as boosting the center of trade level at dev 10, and maybe expand infrastructure at dev 15 for each of them, you can dev each province up to 20+ ridiculously cheaply, which in turn boosts your crownlands massively. Again, it's obviously very situational, but when used/timed right, it can be super powerful, and especially with the new privileges that give you ability to one click increase their loyalty, it is relatively easy and painless to revoke once you have made the most of its power. But I definitely the feeling that because of the 20% autonomy that it gives, it is often overlooked.
Hi there, i know its off topic here, but are there AI changes in 1.35? i always play on hard AI difficulty, but the AI seems to be dumber then ever after the dlc release. moscovy forming alliances with sweden, even after they took st peterburg and Novgorod, wich kills moscovy from the get go. France unable to integrate its vassals cause its unable to accumulate 50% crownlands to do so. ottomans first war against mameluks in 1570? Ming is dying like always. Never seem them survive in 24 playthroughs. japan not forming at all. England still unable to annex the Scotts. chilling on orkney isles as ever. I am just curious to know cause it bugs me.
With the Eunuch's, the minimum autonomy from the privileges do not seem to do anything. I do not see the effect in my territories or trade companies. It doesn't effect states so is it only for provinces in a state with only a territorial core? I can't figure out what it changes. Maybe it is the starting autonomy in conquered provinces?
The privileges that give you advisors has their cost reduction scaled with estate influence, so you can get really cheap advisors for all mana day 1 and every 10 years, estate generals and so on have their tradition scaled as well - advisors priveleges are now insanely good
The main problem of paradox games tutorials is DLC containing.I mean, tutorials are creating for very beginners.Therefore, these players don't have any DLC. They are testing the game for their enjoy.
@@kenon6968u are right, nearly all paradox games are trash without DLCs. But imagine, you are a beginner and you don't know anything about game. Would you buy DLCs which cost hundreds dollars.
Something else to note is the + to monthly autonomy is irrelevant because you can continuously lower autonomy and rebels (typically) don't matter, and the faster you can get rebels to spawn, the better.
Increased Levies prevent sizing land from the nobiliy, so when you click the size button the nobility lands stay the same. Expand the Fortification prevents nobility to lose land when you do the development, so when you do the click you only get 0.2% but that not going to decrease the nobility share. You got it wrong here 21:46
Playing as Castile, I would definitely not go to 5% Crownland day 1. Your only real early expansion path is into Granada and Morocco, which aren't necessarily face roll if they also drag in Tunis. Usually i pick just 1 first, seize twice, give the next, etc. The autonomy would just hurt me way too much imo
Are you planning on making an absolutism/late game tutorial? I am actually quite decent now at playing the early game but later I kinda get lost in all those mechanics. As consequence most of my games end around 1650 :D. But I would like to try and play till the end
Eventually, I finish a fun Ming campaign. In the beginning, I can't give privileges to Eunuchs because the corruption is high enough to crush the economy. The favored system is kind of interesting one because I did use the favor system to make sure Ming has 50 projections. (Chinese loves scornful insults) In the mid-game, when the celestial reforms are nearly done, I choose advisor costs, more advisors, and the ones who are given by the mission tree, because they don't cause corruption in 0% eunuchs. If Ming annexes all the hordes in Asia, Ming can get tribe estates, which is much better than just hiring banners. In absolute age, only a few from the mission are given such as east bureau and outward perfection. Other estates are standard. (+1 mana) Some privileges are too costly, such as the single whip law, and the ones that give corruption when having Eunuch's land The provincial administration is not necessary since Ming could reform 5 times to get 0 autonomy.
I never found estate influence being at 100% or around that to be a problem. I literally have never had one of the disasters appear, because if you have 100 influence you most likely also have more than 60 loyalty. Also, I think giving the estates the call diet privilege to be a must. You can instantly with one click get the reward of your choosing, be it manpower money or whatever you want, and then you just go and call diet in the national focus to get a free reward. It is a long cool down, but if you go for example clergy=>nobility=>burghers you can always get a free reward from the agenda
Agreed, that's probably why they made it where the disaster ticks below 50% loyalty now. I don't think its enough since like you mentioned you have loyalty anyway and the disaster will probably barely tick up anyway.
In my experience, giving out all tihe mana privileges day 1 is good, unless one of two things apply: 1, there is a high crownlands mission early on in the tech tree. 2, you're trying to keep control of large starting vassals.
Homie, the vassal dev bit is very insignificant. You can keep any vassals in check even with 5% starting crownlands. As for mission, sure That can be true. Also for teutons cause of mission!
Great guide! But after playing a fair bit it does feel like the army meta has changed a decent amount too and I'm waiting for someone to make a guide about that c:
Before the age of absolutism, now striking a balance of land distribution and power balance between the ruler and the estates and keeping them happy is very important to min/maxing your gains as well as your nation's prosperity. Because the benefits now fair outweigh the negatives. However, come time of the age of Absolutism, all bets are off and you *should* go ham and you should be prepping to do so ahead of time. Weirdly enough, this makes the game more historically authentic too.
Ludi, i love your videos! I do agree the 2 new privilege's that scale with loyalty for the church and merchants are good, however the one for the nobility is not that good since there 2 way better ones for the nobility a.k.a the combo of "Integration + "Strong duchies". Also a really good one for the Clergy is "Religious Culture" as well and for the Burgers "City Expansion"(can give you more then a 100 governing capacity in the mid game) But i think you are slightly off in this meta, imo the best thing to do is actually to go for a loyalty equilibrium of 80%. For that you take Supremacy of the crown and you take a lot of the Privilege's that give you both loyalty and influence(specifically the ones that gives you 10 loyalty+influence) This way if you do a bunch of estate agendas of which you can do more, because Supremacy allows you to get extra agendas whiteout triggering them manually . You can seize Crownland every 5 years+ Call a diet and your estates will always stay loyal giving you all the juicy bonuses.
@@LudietHistoria Yeah i forgot you came back to them and recommended them, my bad. But i do suggest going for a 80 loyalty equilibrium run, its really fun and imo very powerful. Also something i discovered is you can use certain Government reforms to disables and then reenable estates when absolutism comes around.
Yep. Until I see a RUclipsr demonstrate otherwise with gameplay, I won't be going to 5% Crownland as France. As France, I really think you have to incrementalize your mana privileges in order to get to 50% Crownland faster, annexations faster, Mission Trees faster. Everything is always situational.
Late to the game but thanks for the tips. I main Aragon > Spain and burghers are strong there. The monopoly privileges are worth it. You get a lump sum of like 90% what you would have made from a commodity over ten years then get an event to renew, with an additional point of mercantilism.
One strange thing I noticed while playing Manchu this patch, taking crownlands from the tribes never actually lowered loyalty. Not sure if it was a bug or intended.
Literally the only time I can think of not taking mana point privileges is as the Teutonic Order to avoid the Prussian Confederacy event by having 40% CL. Even then, once you complete the mission that prevents the event from triggering you just give out the privileges anyway.
5:50 Its situational. Some countries need to complete missions that demands you have a certain amount of crownland (like England, not exactly a mission but revoque a terrible privilege they start with. Or the Teutonic order, the mission that stops the danzig rebelion). Others you need money in the start of the game more than mana (like byz. Selling crownland before the ottoman war makes your economy much more smoothly than giving a +1 mana to, lets say, diplo, what you can now give after the war, when you get crownland for having 0% crownland yourself. Or Switzerland, that has a pretty bad start and having the extra money - a small low dev country between burgundy, austria, milan, france and savoy, inside the HRE with a weak mission tree if compared with bradenburg-prussia, austria or bavaria - can help paying mercs on the early game, while you dont have the merc buffs from the reforms or the ideas.). For most countries giving the 3 privileges is meta, yes, but not all of them.
Or you give out the privileges and the beat the ottomans. Now you have more crownland and if you need money you can sell it. You get more money from selling crownland the less you have.
I personally don't find the prestige decay to be mandatory when playing larger nations like France or Austria since I feel like I'm always sitting at hire prestige, unless I'm getting bad heir rng.
What do you think about the monopoly on trade goods estate privileges? I like getting the mercantilism and getting the money upfront can be handy as well .
Did they change how new crownland was granted? I'm on an old patch (Lions of the North). From my understanding, it has nothing to do with the crownland you've conqured. It had to do with your landshare equilibrium, which was based on the sum of the influence scores. Sum up all the influence (give yourself the hidden score of 60%) find your proportion (again, based on 60), and then that's what you should drift to when you conquer. If your estates total < 60% combined influence, you should get > 50% crownland over time from conquering. Of course, that means not handing out most privileges. This affect gets enhanced with absolutism as well. I can't be bothered to look up the details on that. More absolutism equals more better.
I gotta ask. Is the prestige decay privilege really worth a privilege slot, influence, and no loyalty? Feels like in most games you're always high on prestige if you're doing well, and there are so many ways to boost prestige gain that this just feels unnecessary.
Giving all 3 +1 mana privelege3s on Day 1 makes things simpler, but if you're playing slowly and min-maxing, I think giving only 2 of them at first and staying over 10% is better. The manpower drain of putting down rebels after reducing autonomy is a real cost, not just ducats. I give out the DIP privilege once I get to 20%, which knocks it back down to 10%.
If you're in a position where you can complete Agendas easily (say, if you have more than 3 to choose from) then Supremacy Over the Crown can be worth it just to have an Agenda more than once every five years.
I played a little and the biggest change i felt is that, now, Mamluks are kinda scary. In other versions their armies just melted in every battle, but in this one they can actually win a war against the player, i had burn my professionalism, to get in debt to get mercs, while having more mil tec and mil ideas to start winning battles against them. Still not a big deal, but a giant change to the meme country it used to be.
Yeah, it seems like the ai is managing to get bigger armies earlier. Usually I see Hungary get beaten up once and then they no longer have manpower or troops until they get annexed. Last game I played they lost slovakia and most of croatia and still had a 50k army.
Zaparozhie can now get above 100% cav to inf ratio due to new reforms. They now also have estates and get horde ideas. Recommend getting aristocratic ideas before taking the special government reform and you can get above 100 cav combat ability without forming poland.
Soo how wrong was i to give out all the monopoly priviledges at the start of the game especially in trade countries to get this mercantilism rolling asap?
The way we need to chose and remove Estates is essential for how fun it is. This might be an unpopular opinion but I think we should see something similar with idea sets. For instance we could only be able to take 3 or 4 idea sets at a time, forcing us to switch within the context of the campaign. This would of course impact the full completion of national ideas so you need to be wise with any decisions to switch idea sets. This would create strategies and favor idea set combinations. Thoughts?
You’re saying that we don’t need absolutism if we’re not considering a wc but, what about Ottomans’ decadence mechanic? It needs more absolutism to get less dec. Any differences?
With Ottomans you either must keep the conquest train going in order to keep decadence at bay or hunker down and face all the decadence crisies so that you will get rid of decadence for good.
5:59 Well, I do slightly differently, because we can't be all the same, right? I will give +1 admin and +1 mil for power. Then, I sell titles and burger loans so that I could fight Early without paying 4% loans After that, when I have 10% crown, I give them +1 dip. Early Diplo is kind of weak in my opinion, not that critical.
Feudal: Infantry + Artillery Horde: Low infantry + A lot of cavalry + artillery Increase land fire or prioritize fire leaders on infantry and artillery, or shock damage for cavalry Also always have like 4k+ more in total than artillery because you always will loose some of the front troops and dont want to loose artillery fire.
A Switzerland guide would be really cool. I've been playing a Switzerland game and I've noticed that with the mercenary government reform you almost have to go 100% mercenary. Is it plausible in the late game to be 100% mercenary?
I've tried this before, I found mercenary only to be fine but you're kinda handicapped heavily in the late game by limited artillery so you might have to build them seperately and attach them to Merc armies. Mercs become so cheap and have such a deep manpower pool when you're Switzerland though, it might be worth it since manpower is never an issue 7 months late lol.
Does the Diplomatic Annexation Cost reduction from the integration policy speed integration if it's handed out after integration already started or it has to be in place before integration starts?
Playing as Ming and looking players to play Ottomans, I was like: Eunuchs are eating my economy. Why don't you just hire Janessaries instead! Good game!
Grab domination for yourself using my link: www.nexus.gg/ludiethistoria/europa-universalis-iv/europa-universalis-iv-domination to become the ultimate chadlord virginary. All jokes aside, this would help me out a lot and I would forever appreciate it ^^
Went to grab the DLC and it is saying the pre order is "Coming Soon"?
Master Ludi we need a new government reforms video! Please, answer our calls, O Mighty One!
28:43 looking like my man trump here boieeyy 👍
@@johnmcafee9663 I think you were killed in Prison, John. Its nice to see youre in good shape
In the video you said that we can get the Domination Pre-Order Bonus however it cannot be added to cart.
Starting from this patch PUs count as vassals for the Strong Duchies privelege. Burgndy and Denmarl can give it from the start.
We're so fuckin back
burgundy gets no fort maintenance on border with rival and +2 relations from new gov type as well. I had 10 diplo slots without taking influence or diplo ideas.
It's enough to make a grown man cry.
Never heard of burgndy and Denmarl very unique countries
@@tsaralexis9459 sounds kinda like Burgundy and Denmark but I'm not sure...
There's another good reason to go for Supremacy Over the Crown - the estates can trigger the Diet at any time, including when the player-triggered Diet is on cooldown. Over time, these extra Diet agendas can mean some big bonuses to mana, cheap advisors etc. depending on what estate agenda you pursue.
The only exception to giving out mana privilieges is when you have a mission/disaster that revolves around getting them high early. Like Teutonic Order or Dai Viet
Thanks for the video the states changes were a bit confusing to me, i would love an army composition one too.
It depends at which state of the game you are.
Early game you want to be between 20 and 30% CL to get free money.
Later on, you want to be at + 80% CL for that +80% Gov reform progress. Money is not an issue anymore.
I agree on early on keeping between 20-30 for money, that's true. Around 1550s u can make the switch, maybe earlier if you eco ok
@@LudietHistoria ecology is always good until you start building lots of furnaces and manufactories
@@LudietHistoria I would claim that post 1.34 reforms revamp you never should sell crownlands (unless your economy is really shit and you don't have options to fix it or you need situational loylity boost for missions) to keep your reform growth as high as possible (low autonomy+direct bonus from cl)
@@LudietHistoria Do French Duchies need 50% CL to start annexing now?
@@92thorsteinI view it as don't sell crownlands unless you NEED the money for somthing. Like a war or what not, don't sell for building that don't give you a return in less than 20 yrs,
Thanks!
Thank you very much for the super thanks brother, really means a lot ^^
Thanks for this video! The math on the +1 mana privilege's is insane! There are 4,524 months in the campaign. That's 4,524 mana points each! There are so many uses for this!
I usually play until 1650 or so but that's still like 2500 mana points
@@Aquaria942 1650 is when it gets interesting imo
@@jeppepuus try not blobbing so hard it takes away the fun of the game
@@jeppepuus git gud, play tall, maybe some RP
@@jeppepuusPlay multiplayer with multiple people. Have fun getting ganged on if you overextend at any part.
"It's reasonable to gain 2 to 3 provinces within the first 5 years of the game."
Me playing Oda "well, you're not wrong."
Sengoku Chads be like:
Thanks, Ludi. there is a lot here and putting it into one video is appreciated.
Share of crownlands when conquering is not depends of target's crownlands. It depends of your estates influence and current crown land share. You can read about it's mechanic in the wiki but basically the more influence your estates have the more land they will get when you acquiring new territories.
Great production! Better than used to be! Very good explanations
Thank you Ludi this explains a feature I did not understand at all after having been absent from EU4 for a couple years!
Cheers!
You misread the crownland except from the fortress privilege, it prevents the nobles from losing land from development. The prevents lands from lands being seized is already in the increased levies privilege ^^
Holy schniztel I started watching you when you had under 10k subs I learned how to play eu4 from your guide vids really good to see you thrive keep up the good work💪🏼
Haha i saw 1.34 in the title but you changed it quickly
i am speed
@@LudietHistoria Ludi McQueen
thanks ludi for the updated estate meta :) one thing if you give out any privilege that says "Exempt from Seize land" i first didnt know what it means but as i tested it it means if you sieze land the estate with that privilege it wont decrease its loyalty and wont sieze any land from the estate so its land share stays locked until you revoke the privilege and doesnt change the modifier of the privilege
well spotted sir!
Not sure I agree with the ottoman setup. They´ve got endless prestige from their missions and wars so that one doesn´t seem neccessary. And the dhimmi have way higher loyalty in my experience than the clergy so imo that one should get the education privilige. Am very much looking toward to you new ottoman guide whenever that comes out to see if you agree. BTW would love to see you try to get mehmed´s ambitions in that run. I´m playing a pretty good first try rn with the otto´s but I ain´t getting it this time that´s for sure. Honestly the amount that you have to conquer by 1500 seems pretty daunting, even with their new missions and subjects.
Thank you for this one dude! I’ve been playing Domination and totally confused on the new estates. I love what they have done as there are special estates and tie ins between estates and some missions.
Dude, you looked in this video a bit sad (or sick?) that you haven't been reaching your target subscribers, so I gave you one hit on the appropriate button! Heads up, keep it up, and go get some fresh air
Bought domination from your link. Would love to know more about pips as there are times I feel completely outclassed vs France or the Ottomans at the same tech level, even with the Quality Ideas advantage, so would be good to understand how pips work across tech groups.
Would love to see a guide for the New France in terms of estates. Obviously wanna keep as much crown land as possible to annex the subjects but I also really miss those mana privileges
Ludi should really read out the small letter called "Excempt from seizing land" which negates all the blablabla about the estates not giving a good amount of buffs because of seizing land and it escalates with the amount of crownland.
I think its important, more so as people like me get a wtf moment of "Why does the nobility increase in land but don't decrease when I seize land 😡😡😠" and get confused
Unless I missed that bit, I think its important to mention it.
I thought it meant that when you seize land it doesn't get seized from that specific estate
@@gitaarlesamsterdam4561 That is what it means.
I mean... you can just read the privilege. It literally says "Exempt from seizing land". It's not anyone's fault but your own if you just heard "yes use estate privilege" but didn't look at it when you clicked on it.
Foarte bun videoul. Poti sa faci ceva si despre gov cap, trade companies, full cores si teritorial cores?
Thank you Ludi I needed this.
Btw could you please make a new army comp guide video?
Man, I thought trade was confusing but this takes the cake
The video is also incredibly bloated which doesn’t help 😂
You can eventually figure out trade by just swapping around the merchant and ships and seeing which works best, estates are the migraine that keeps on giving
Thanks for the video. Hoping you will do a new idea group ranking/meta
thanks Ludi :D i enjoy your Videos cause u are funny and always know what to do. Videos like this help me enjoying more eu4 than before so i hope u stay healthy :D
12:00 this section is kinda wrong
Their ability scales with influence, but the effect is decided by Loyalty not Influence.
The effect is only negative when below 30% loyalty not 30% influence
I love you Ludi!!
Correct me if I'm wrong, but I think the new patch allows for Strong Duchies even with PU's
11:51 Theres something wrong here. It says it scales with influence, yet the benefits are scaling with loyalty. It may be confusing, but you're wrong here.
Thanks, Ludi! I was a bit slow on getting Domination and only got it last night (I had a game that I wanted to finish and was afraid the update might wreck it). When I started up a new game and was reminded that there are all these new privileges in a stark way, I knew I had to look and see what you had to say about it. Your clear and easy to understand way of breaking down the complexities of the game have made me a better player and made the game so much more fun. Grateful for the awesome content you make!
One other privilege that can be situationally amazing is the Burgher privilege "Exclusive Trade Rights". It gives 15% dev cost reduction to all of your center of trade provinces in your home node. But it also gives them 20% minimum autonomy. Obviously for nations that only have one center of trade, and it happens to be their capital, this is a no-brainer. I find, playing as England it can be super strong if I time it right, especially as you have quite a few dev cost modifiers from the mission tree, as well as most of the center of trade provinces being either farmland/cloth or both. If you can time it alongside the missions, your golden age, 60% estate loyalty, as well as boosting the center of trade level at dev 10, and maybe expand infrastructure at dev 15 for each of them, you can dev each province up to 20+ ridiculously cheaply, which in turn boosts your crownlands massively.
Again, it's obviously very situational, but when used/timed right, it can be super powerful, and especially with the new privileges that give you ability to one click increase their loyalty, it is relatively easy and painless to revoke once you have made the most of its power. But I definitely the feeling that because of the 20% autonomy that it gives, it is often overlooked.
Hi there, i know its off topic here, but are there AI changes in 1.35? i always play on hard AI difficulty, but the AI seems to be dumber then ever after the dlc release. moscovy forming alliances with sweden, even after they took st peterburg and Novgorod, wich kills moscovy from the get go. France unable to integrate its vassals cause its unable to accumulate 50% crownlands to do so. ottomans first war against mameluks in 1570? Ming is dying like always. Never seem them survive in 24 playthroughs. japan not forming at all. England still unable to annex the Scotts. chilling on orkney isles as ever. I am just curious to know cause it bugs me.
How did you manage to do 24 play throughs in 4 days?
@@DaGaJbmKojJe It's called lying.
You're my new favorite creator, even if I'm tempted to go "shmoobaly doops shmaps" every so often
SUPPORT FROM PARIS CHAD LORD LUDI, RESPECT BROTHER
With the Eunuch's, the minimum autonomy from the privileges do not seem to do anything. I do not see the effect in my territories or trade companies. It doesn't effect states so is it only for provinces in a state with only a territorial core? I can't figure out what it changes. Maybe it is the starting autonomy in conquered provinces?
Definitely would love an army comp video!
The privileges that give you advisors has their cost reduction scaled with estate influence, so you can get really cheap advisors for all mana day 1 and every 10 years, estate generals and so on have their tradition scaled as well - advisors priveleges are now insanely good
The main problem of paradox games tutorials is DLC containing.I mean, tutorials are creating for very beginners.Therefore, these players don't have any DLC. They are testing the game for their enjoy.
Paradox games are kind of broken without having the dlc
@@kenon6968u are right, nearly all paradox games are trash without DLCs. But imagine, you are a beginner and you don't know anything about game. Would you buy DLCs which cost hundreds dollars.
Something else to note is the + to monthly autonomy is irrelevant because you can continuously lower autonomy and rebels (typically) don't matter, and the faster you can get rebels to spawn, the better.
Can you do a video covering the best ideas for playing tall in 1.35?
Increased Levies prevent sizing land from the nobiliy, so when you click the size button the nobility lands stay the same.
Expand the Fortification prevents nobility to lose land when you do the development, so when you do the click you only get 0.2% but that not going to decrease the nobility share.
You got it wrong here 21:46
Playing as Castile, I would definitely not go to 5% Crownland day 1. Your only real early expansion path is into Granada and Morocco, which aren't necessarily face roll if they also drag in Tunis. Usually i pick just 1 first, seize twice, give the next, etc. The autonomy would just hurt me way too much imo
brother i just did a castile run into roman empire by 1524 and i went 5% crownlands day one, watch it... ruclips.net/video/M-xVVzwr3DU/видео.html
Are you planning on making an absolutism/late game tutorial? I am actually quite decent now at playing the early game but later I kinda get lost in all those mechanics. As consequence most of my games end around 1650 :D. But I would like to try and play till the end
Eventually, I finish a fun Ming campaign.
In the beginning, I can't give privileges to Eunuchs because the corruption is high enough to crush the economy. The favored system is kind of interesting one because I did use the favor system to make sure Ming has 50 projections. (Chinese loves scornful insults)
In the mid-game, when the celestial reforms are nearly done, I choose advisor costs, more advisors, and the ones who are given by the mission tree, because they don't cause corruption in 0% eunuchs.
If Ming annexes all the hordes in Asia, Ming can get tribe estates, which is much better than just hiring banners.
In absolute age, only a few from the mission are given such as east bureau and outward perfection. Other estates are standard. (+1 mana)
Some privileges are too costly, such as the single whip law, and the ones that give corruption when having Eunuch's land
The provincial administration is not necessary since Ming could reform 5 times to get 0 autonomy.
I never found estate influence being at 100% or around that to be a problem. I literally have never had one of the disasters appear, because if you have 100 influence you most likely also have more than 60 loyalty.
Also, I think giving the estates the call diet privilege to be a must. You can instantly with one click get the reward of your choosing, be it manpower money or whatever you want, and then you just go and call diet in the national focus to get a free reward. It is a long cool down, but if you go for example clergy=>nobility=>burghers you can always get a free reward from the agenda
Agreed, that's probably why they made it where the disaster ticks below 50% loyalty now. I don't think its enough since like you mentioned you have loyalty anyway and the disaster will probably barely tick up anyway.
Love youuuuu
In my experience, giving out all tihe mana privileges day 1 is good, unless one of two things apply:
1, there is a high crownlands mission early on in the tech tree.
2, you're trying to keep control of large starting vassals.
Homie, the vassal dev bit is very insignificant. You can keep any vassals in check even with 5% starting crownlands. As for mission, sure That can be true. Also for teutons cause of mission!
Great guide!
But after playing a fair bit it does feel like the army meta has changed a decent amount too and I'm waiting for someone to make a guide about that c:
Excellent video sir. This helps everyone understand the estates even better from those new kids to those with 1,678 hours 😂
Before the age of absolutism, now striking a balance of land distribution and power balance between the ruler and the estates and keeping them happy is very important to min/maxing your gains as well as your nation's prosperity. Because the benefits now fair outweigh the negatives. However, come time of the age of Absolutism, all bets are off and you *should* go ham and you should be prepping to do so ahead of time. Weirdly enough, this makes the game more historically authentic too.
just wanted this and it come out love it ludi
sounds cool cant wait to dl it, as i am not paying a single euro on eu4 anymore
Ludi, i love your videos!
I do agree the 2 new privilege's that scale with loyalty for the church and merchants are good, however the one for the nobility is not that good since there 2 way better ones for the nobility a.k.a the combo of "Integration + "Strong duchies". Also a really good one for the Clergy is "Religious Culture" as well and for the Burgers "City Expansion"(can give you more then a 100 governing capacity in the mid game)
But i think you are slightly off in this meta, imo the best thing to do is actually to go for a loyalty equilibrium of 80%. For that you take Supremacy of the crown and you take a lot of the Privilege's that give you both loyalty and influence(specifically the ones that gives you 10 loyalty+influence)
This way if you do a bunch of estate agendas of which you can do more, because Supremacy allows you to get extra agendas whiteout triggering them manually . You can seize Crownland every 5 years+ Call a diet and your estates will always stay loyal giving you all the juicy bonuses.
watch the whole video, I talked about what you just did later on sir ^^
@@LudietHistoria Yeah i forgot you came back to them and recommended them, my bad. But i do suggest going for a 80 loyalty equilibrium run, its really fun and imo very powerful. Also something i discovered is you can use certain Government reforms to disables and then reenable estates when absolutism comes around.
IF you do this as the French it will severely delay your ability to advance the national mission tree and prevent you from annexing your vassals.
Yep. Until I see a RUclipsr demonstrate otherwise with gameplay, I won't be going to 5% Crownland as France. As France, I really think you have to incrementalize your mana privileges in order to get to 50% Crownland faster, annexations faster, Mission Trees faster. Everything is always situational.
Amazing video as always
Ludi could you please do Ideas tier list?
Because of the added idea groups and some modifications to existing ones
I remember when estates were not even a thing, noxdays It looks like they're everything
Late to the game but thanks for the tips. I main Aragon > Spain and burghers are strong there. The monopoly privileges are worth it. You get a lump sum of like 90% what you would have made from a commodity over ten years then get an event to renew, with an additional point of mercantilism.
Great vid!
3:55 Did they change that? I recall always getting 3 mission as Ottomans despite having 4 estates.
Yes, now you get more. In the past you would only get 3 chosen randomly from your estates.
One strange thing I noticed while playing Manchu this patch, taking crownlands from the tribes never actually lowered loyalty. Not sure if it was a bug or intended.
Watching the 37 minute video because when it's finished my ordered greek food should arrive.
I’d like an army composition video
Literally the only time I can think of not taking mana point privileges is as the Teutonic Order to avoid the Prussian Confederacy event by having 40% CL. Even then, once you complete the mission that prevents the event from triggering you just give out the privileges anyway.
Or as new castile
5:50 Its situational.
Some countries need to complete missions that demands you have a certain amount of crownland (like England, not exactly a mission but revoque a terrible privilege they start with. Or the Teutonic order, the mission that stops the danzig rebelion).
Others you need money in the start of the game more than mana (like byz. Selling crownland before the ottoman war makes your economy much more smoothly than giving a +1 mana to, lets say, diplo, what you can now give after the war, when you get crownland for having 0% crownland yourself. Or Switzerland, that has a pretty bad start and having the extra money - a small low dev country between burgundy, austria, milan, france and savoy, inside the HRE with a weak mission tree if compared with bradenburg-prussia, austria or bavaria - can help paying mercs on the early game, while you dont have the merc buffs from the reforms or the ideas.).
For most countries giving the 3 privileges is meta, yes, but not all of them.
Or you give out the privileges and the beat the ottomans. Now you have more crownland and if you need money you can sell it. You get more money from selling crownland the less you have.
I’d say don’t give out the plus 1s if you are the timirids because everyone starts close to disloyal and you need to keep them under control
Would be cool to see a video about this and Absolutism, on my latest Spain run when I reached age of absolutism I literally had -20Ab lmao
I personally don't find the prestige decay to be mandatory when playing larger nations like France or Austria since I feel like I'm always sitting at hire prestige, unless I'm getting bad heir rng.
What do you think about the monopoly on trade goods estate privileges? I like getting the mercantilism and getting the money upfront can be handy as well .
You are missing the best part; they give you influence equilibrium, and no extra influence.
@@sld1776 that's true, forgot to mention it. I always take it when possible, especially now that mercantilism has been buffed.
i only take monopoly on wool for first few years/decades.
later its just not worth it.
Did they change how new crownland was granted? I'm on an old patch (Lions of the North).
From my understanding, it has nothing to do with the crownland you've conqured. It had to do with your landshare equilibrium, which was based on the sum of the influence scores. Sum up all the influence (give yourself the hidden score of 60%) find your proportion (again, based on 60), and then that's what you should drift to when you conquer. If your estates total < 60% combined influence, you should get > 50% crownland over time from conquering. Of course, that means not handing out most privileges.
This affect gets enhanced with absolutism as well. I can't be bothered to look up the details on that. More absolutism equals more better.
I gotta ask. Is the prestige decay privilege really worth a privilege slot, influence, and no loyalty? Feels like in most games you're always high on prestige if you're doing well, and there are so many ways to boost prestige gain that this just feels unnecessary.
It helps you roll for heirs more often. You can also choose the option that loses you prestige when events pop off.
cant wait for ludi to do a juicy france video ❤
I NEED a Brandenburg into Prussia ASAP
Giving all 3 +1 mana privelege3s on Day 1 makes things simpler, but if you're playing slowly and min-maxing, I think giving only 2 of them at first and staying over 10% is better. The manpower drain of putting down rebels after reducing autonomy is a real cost, not just ducats. I give out the DIP privilege once I get to 20%, which knocks it back down to 10%.
If you're in a position where you can complete Agendas easily (say, if you have more than 3 to choose from) then Supremacy Over the Crown can be worth it just to have an Agenda more than once every five years.
yaas gief army comp guide I have been thinking about it for a while since the pip rebalance.
Didn't the estate influence determine the crownland gained from conquest, rather than the crownland of the other nation? Might be mistemembering
it's both. It's the amount of crownlands the nation your attacking has and how much influence you have
this is some good info
I played a little and the biggest change i felt is that, now, Mamluks are kinda scary.
In other versions their armies just melted in every battle, but in this one they can actually win a war against the player, i had burn my professionalism, to get in debt to get mercs, while having more mil tec and mil ideas to start winning battles against them. Still not a big deal, but a giant change to the meme country it used to be.
Yeah, it seems like the ai is managing to get bigger armies earlier. Usually I see Hungary get beaten up once and then they no longer have manpower or troops until they get annexed. Last game I played they lost slovakia and most of croatia and still had a 50k army.
Gonna need a new government reform guide/ tier list with all these new reforms
Zaparozhie can now get above 100% cav to inf ratio due to new reforms. They now also have estates and get horde ideas. Recommend getting aristocratic ideas before taking the special government reform and you can get above 100 cav combat ability without forming poland.
Get the likes in boys, need that vid!
Got a question (hope you answer) what's your feeling on the burghers "city expansion privilege" EDIT: If it helps im playing Muscovy
Soo how wrong was i to give out all the monopoly priviledges at the start of the game especially in trade countries to get this mercantilism rolling asap?
have you thought ab doing something like this but the new ideas in 1.35 meta?
take the mana. if u take it day 1 it will give u around 4500 total power points if u play the campain to the end.
Ludi is slowly turning into walter white
The way we need to chose and remove Estates is essential for how fun it is. This might be an unpopular opinion but I think we should see something similar with idea sets. For instance we could only be able to take 3 or 4 idea sets at a time, forcing us to switch within the context of the campaign. This would of course impact the full completion of national ideas so you need to be wise with any decisions to switch idea sets. This would create strategies and favor idea set combinations.
Thoughts?
Unnecessary tbh.
You’re saying that we don’t need absolutism if we’re not considering a wc but, what about Ottomans’ decadence mechanic? It needs more absolutism to get less dec. Any differences?
With Ottomans you either must keep the conquest train going in order to keep decadence at bay or hunker down and face all the decadence crisies so that you will get rid of decadence for good.
5:59 Well, I do slightly differently, because we can't be all the same, right?
I will give +1 admin and +1 mil for power. Then, I sell titles and burger loans so that I could fight Early without paying 4% loans
After that, when I have 10% crown, I give them +1 dip. Early Diplo is kind of weak in my opinion, not that critical.
How do new colonies influence crownland?
there is currently a "bug" in game where you can turn he papal states into a pirate republic
"Experinced lord virgin king" hey thats my nickname in high school. Why you know it?
i know what you did last winter
@@LudietHistoria oh no- no no no no wait wait wait-
@@LudietHistoria there were no people in those lands. You cannot prove they were ever inhabited
Army composition for blobbing countries is legit a problem. I always go 0 cavalry at my blobbing campaigns. I need someone to tell me Im doing right
Feudal: Infantry + Artillery
Horde: Low infantry + A lot of cavalry + artillery
Increase land fire or prioritize fire leaders on infantry and artillery, or shock damage for cavalry
Also always have like 4k+ more in total than artillery because you always will loose some of the front troops and dont want to loose artillery fire.
A Switzerland guide would be really cool. I've been playing a Switzerland game and I've noticed that with the mercenary government reform you almost have to go 100% mercenary. Is it plausible in the late game to be 100% mercenary?
I've tried this before, I found mercenary only to be fine but you're kinda handicapped heavily in the late game by limited artillery so you might have to build them seperately and attach them to Merc armies. Mercs become so cheap and have such a deep manpower pool when you're Switzerland though, it might be worth it since manpower is never an issue
7 months late lol.
Does the Diplomatic Annexation Cost reduction from the integration policy speed integration if it's handed out after integration already started or it has to be in place before integration starts?
it does if its handed after also
Playing as Ming and looking players to play Ottomans, I was like:
Eunuchs are eating my economy. Why don't you just hire Janessaries instead!
Good game!
Nowadays, they are stealing our economy.
29:06 Eunuchs' land in 1444 is already horrible. I have to remove 111 as soon as possible.
Army composition coming ?