HORRIBLE Sea Of Thieves Advice That's KILLING New Players
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- Опубликовано: 1 июн 2024
- There's some horrible Sea Of Thieves advice floating around out there & we're on a mission to point out at least a few of them in this video to help new Sea of Thieves players. Earning gold, alliances, defeating boarders and more discussed here! Click Show More for how to get more involved with Jon Bardcore & the channel!
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About The Game: Sea of Thieves is a pirate-themed action-adventure multiplayer game developed by Rare and published by Xbox Game Studios. Players take on the role of pirates, sailing the seas, exploring islands, and battling other players and mythical creatures. The game features a shared open-world environment and is optimized for cooperative gameplay, with players able to form pirate crews and embark on voyages together. The game offers a unique blend of exploration, combat, and puzzle-solving, allowing players to create their own pirate legends as they journey through the seas.
#seaofthieves #seaofthievesguide #bemorepirate - Игры
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Quick tip if you would prefer to anchor rather than drift to a stop:
Once you are anchored, raise your sails and then your anchor. That way, you'll be stopped but will also be at the ready to make a quick getaway if the need arises.
Fair point, just wish the game said that! 🤣
thats advice i go to as well.
That's what I do. On a slop it's actually much faster than slowly drifting to, and possibly passed, your intended location. You can raise the sails at least halfway while the anchor is going down and then spend 5 seconds raising anchor.
Came here to say that...anchor for absolute stops, then raise once sails are up. Never when another player is around that you see. Because anchored or not, if you're solo, your ship is probably doomed if you're on an island and don't see them arrive.
You would be surprised how long it took me to learn not to anchor at islands when I first joined.
I mean when the game tells you to do it... 👀
Lmfao I be getting so mad when people do that shit 😅 especially when there on my boat
Yes, I always used to time my anchor perfectly to stop just meters away from an island
Just anchor to fast stop, store sails and raise anchor... Simple
i still do anchor but then quickly raise the sails while it is dropping and then raise the anchor back up so I can take off at any time
Yall are killing me with this not anchoring talk. It's perfectly fine to pull up to a island and anchor! What you are failing to tell these new people is its ok to anchor but immediately raise sail and pick it up. Otherwise you're gonna have these kids' ships floating away without first anchoring.
Sloop anchors raise really fast. Drop it to stop & then raise it again it takes barely any time at all.
one of the reasons I find fighting fleets (ghost and skeleton alike) way easier in a sloop than in a galley
if you need to harpoon something out of the water or you're about to hit a rock, hitting the anchor on a sloop really isn't going to hurt.
takes less time to just raise the sails.
Sea of thieves gives bad advice at times, and there is one that you didn’t mention which is sea of thieves says that playing brig with 2 players is fine when you’re choosing ship type (it says 1-2 players for sloop, 2-3 players for brig and 4 players for gally) but in reality duo brig is not going to fare well in battle at all (and probably wouldn’t even be fun because it’s a much harder ship to handle then a sloop).
Good call! Yeah totally missed that one and it's right in front of our faces EVERY TIME
Duo brig only works if you're just cruising around keep a very paranoid eye on the horizon. Even PvE on a duo brig is a nightmare, too many holes can be opened on either side of the brig very quickly and overwhelm a duo. If you're doing Tall Tales [even on Safer Seas] duo brig is worth the extra effort to save half the sailing time in most TTs lmao
@@Valkaiden Tall Tale grinding is probably the only time I would duo (even solo) brig. Them Tales make you go EVERYWHERE
Very good video mate!
However with the anchor one I have to slightly disagree
its fine to drop the anchor to stop IF you raise it immediately afterwards
Yeah, true but the game doesn't tell you that part. That's what infuriates me more. 🤣
Something I have noticed a lot of is veteran players intentionally giving bad advice on new player tip videos and community posts (particularly on the official Sea of Thieves RUclips channel). A lot of it is as a joke, but whether it's done as a joke or to actually trick you, new players often won't know that that advice isn't actually good (Trust me, I know from experience...). Some common ones are putting kegs on your ship (Don't unless you have to for a voyage, and if so offload them as quickly as you can), raising the "cool looking red flag" in your flag box (it marks you for PvP on the map for everyone, and is mostly used by new players who don't read its description), and the one Jon mentioned with the hourglass. So be careful with those.
Also, the tip about communicating with others is very true. MICS SAVE LIVES. There have been so many instances where people try to come up to me and (at least allegedly...) be friendly when I have a massive stack of loot at an outpost. I'm naturally going to assume the worst and defend myself unless I hear your intentions and you aren't acting suspicious. Whether your stated good intentions are legitimate, or you want to trick me, use that mic! It helps a lot!
I need that trending in SoT. #micssavelives
can't believe how many times still i see ships anchored with the sails fully deployed at islands or outposts, like, if you're on a sloop, and especially with a friend, you can drop the anchor to get the boat to reliably stop, and then immediately raise it, but i also see the larger ships anchored with lowered sails... even if you got a full crew it still takes long to raise the anchor...
For players who can't be bothered to perfect The art of coasting up to an island. You can use the anchors as an emergency brake when you want to stop, then you raise all of the sails so you are no longer catching wind and then straighten the wheels so you won't rotate, after that is done you can raise the anchor so that if trouble arises you can just drop your sales and go.
a thing i tell new players a lot when it comes the weapons is get a loadout they find fun get good with set loadout and when you have gotten good with it try a new loadout so if the time comes and you have to fight a boarder you have a loudout you are good with and can fall back on to defend or attack more easily
I still do not understand the need to put limits or restrictions on Safer Seas. GTA Online finally made all the stuff that can be done for public session be available for private, invite only sessions without any restrictions.
So my stance on new players needing to start on High Seas first still remain as they would be prepared immediately to learn how to deal with other players attacking or sinking them at the early stage of their gaming hours. Instead when they finally sunk possibly hundred of hours into the game while only playing safer seas and reaching the cap.
Another thing: put items to hot keys. For example, food to “F” so that you can quickly eat food and swap between different food types. This can save you on PvE or PvP scenarios. Just make sure you remember which one is which, the amount of times I’ve accidentally set my ship on fire thinking it was wooden planks it nuts
Hahahaha, who ordered the flambe deck?
But what if you want to use your cannon and then you end up pulling out food
the default hotkey 3 is already easy to press
@@knyt0 yeah exactly
I was just giving a random example
Stopping at an island 101:
1) As the ship approaches the island (around when you get the title card), start pulling sails, and have the helmsman make sure you're pointed in a good direction.
2) Drop anchor once sails are up.
3) Have as many people as you can raise the anchor immediately.
This minimizes risk while actually brining you to a stop. So many times I've had ships drift off, which isn't that bad (if they get too far, use a mermaid) but it can be a bit of a waste of time to turn it back around and all that nonsense.
I remember, my first blatant experience with cheating players was funnily enough just a few days ago. Was running hourglass for one of the first times and having fun, at the tail end of combat after invading someone and suddenly a sloop from their server pulls up on us right as we sunk them. We decided that since we were on a 4 win streak we might as well take the sloop that got curious, but to our surprise, one of the players was godmoded. Took 1 blunderbomb, 1 fire bomb, a sword, and 2 blunder shots to the face in a matter of seconds without eating or extinguishing himself, killed us all, and sunk us. Hitreg doesnt check markers, and we got markers, so we know our hits registered.
But that being said, as i said prior, that was my first blatant experience. From what I can tell this game is incredibly low on cheaters, especially for the competitive nature of it.
And how long have you been playing the game?
If you get markers it doesn't necessarily mean the shot registered
Had a guy before right, jammed the galleon into an island in between two rocks by dropping the anchor when I was trying to turn the boat and dislodge it, so I raise the anchor and sails, nearly got it out and then the wool goes and drops all of the sails getting us stuck again, rage quit after I’m spinning the wheel to get us free and he’s stood behind me watching me lowering the rear sail after I just raised it. Like…mate go Swab the decks, watch and learn stop interfering..
As a primarily pvp player here’s some more mistakes I see newer players make (some that I made too)
>always having sails fully lowered during pvp
>prioritizing repairing holes over fighting
>lowering sails when mast has gone down before repairing first mast hole causing it to fall again
>not knowing the sound that boarders make when boarding/not guarding ladders
Learning pvp is a difficult process and takes a while, don’t stress and have fun, good luck!
My friend has been playing for years and still drops anchor at every island because "otherwise the ship will sail away on its own" even with the sails all the way up. Lunacy.
I’ve been playing the game on my ps5 for almost a month and nowadays I mainly try to only use the anchor when I go to the shrines so it doesn’t sail away when I down there but I also sell any loot I have before going to one and I have yet to have anything happen to my ship. Although I kind hope there is a future update where the pets gain a unique skill or something to help out the player like for example the dog and fox being able to smell out where the buried treasure is at which would be very helpful with daily quest when the treasure is buried in the grass or at least a new ps5 exclusive weapon that is basically a cannon bazooka.
Great video! Gonna try and get better at hourglass pvp because of what you said. Keep up the good work 👍
Love this! Good hunting!
I was playing since day one and it took until harpoons were added for me to stop having the anchor and sail down.
Okay quick thing on the anchoring thing. It is perfectly fine to anchor its actually easier, more precide, and faster than just raising your sails. Tons of crews either only anchor or onky raise sails which is stupid. Use the anchor to park, than immedietly after you achor make sure your sails are up and unanchor. Also you said to use the harpoon to move your ship in a position to escape when if you dont have the anchor down you could literally just turn your ship into the position you want which is far easier and precise.
Anchoring more bothers me when the game doesn't tell you to reraise it after dropping it. It's leaving folks in a bad spot without them knowing it
I've been playing the game since beta, I drop my anchor 70% of the time at islands. This is specifically a sloop thing because it takes very little time to get up and I'm always looking to see other ships. If the few seconds it takes to raise the anchor on a sloop is the difference between making it and not making it it's not going to matter to you whether you do it or not.
I will say it's good to drop anchor in the Devil's Roar because earthquakes also shake your ship and so an unanchored ship may drift around.
to be fair you can still drop anchor. What I do is I would sometimes just drop anchor so I come to a stop instead of having to wait to slowly float to the island. Like if I just want to stop in front of the soverigns harpoon etc. I drop anchor and then I raise it before leaving. So I go to a complete stop and I dont need to raise anchor if someone shows up
generally good advice, but as others have mentioned blunderbombing the ladder isn't always the best choice, often it's better to not stand at the top of the ladder looking down at someone climbing, and rather get an angle on them while they climbing up it and shoot them with the blunderbus to knock them off. Or alternatively wait at the top out of sight so that you can kill them when they reach the top, although this is riskier if you're a new player and aren't sure what you're doing.
Yeah, for me I love to blunder from the sloop window. But this is a video more geared toward newer players so baby steps!
Nice video man... I could use something like this when I got onboard years ago 😊
One piece of advice I will give players if you buy a captain ship and sell your goods to the sovereigns, you do not lose a certain percentage of money when you sell to them.
This was something I was told randomly a long time ago and just believed and refused to sell to the sovereigns. I believe that it took 10 or 20% of my cut. It does not it gives you 100% of your cut.
It is just a quick and more efficient way on just selling your items.
Playing solo has made me extremely paranoid about seeing ship on the horizon. The one thing i ask myself is, where is that ship going. I also ALWAYS check my map for reapers. Lol
if you wanna break that paranoia, every once in a while make it your mission to go run into other ships.
Not necessarily by just rolling up and shooting someone, but by maybe doing a stealth play or jumping in to help them in a world event.
Doing that solo I've found that more often than not
A. The players really won't be that hostile
or
B. The players will be a lot worse than you expect them to be, and you can actually give them a lot of grief if it turns into a fight
I've ended up making a lot of unexpected alliances that way, and I've been able to take down a galley solo by stealth-kegging them from my rowboat as well.
I've even hitchhiked on another crew's ship to get in range to keg a reaper.
Just be wary of FoFs, FotDs, and console-only servers because those have a much lower makeup of casual players.
Yeah, as a solo slooper I treat the game like a stealth game but with boats.
Still can't believe I got all the Guilded Voyages treasure sold recently. Had so close calls and some caught up to me but none got the valuable treasure.
Ive actually dropped anchor mid fight to violently rotate then immediately raise, my strategy tends to just be do the most confusing stuff imaginable and hope it works, which somehow it does
Watching on 2nd screen when 11:39 happened at the same time as I was respawning. Up to that point I thought I was safe and had nothing to fear, but those sound effects and a longer than normal black screen had me sweating.
Hahahaha, love this.
I do use the anchor at times. But i aways immediately pick it back up once ive killed my momentum. I only really have ever played on a sloop tho so this probably isn't a good habit for larger ships. Also my ship always seems to drift away if i don't kill momentum with the anchor first, it either bounces off the island and goes the opposite direction or ir just drifts away because it feels like it. If theres something im missing on how to completely stop without using the anchor I'd love the criticism.
Ships will naturally drift slightly because of the wave mechanics but harpoons will help against that too!
If your ship is drifting forward, you can use your harpoons to slow your ship down to a stop by reeling the harpoon in to the opposite direction.
Kinda like a harpoon turn but you stop reeling before the ship starts rotating
I like crash into the island first. Then drop the anchor ⚓️ chefs kiss
If you are part of the insiders. You can already test out the ship speed changes. I personally couldn't tell a difference but i didnt stay on very long
I love anchor turning when i arrive at my destination, it also scares the heck out of new players that are chasing me when suddenly the galleon they were persuing has four cannons aiming at them and they can't do anything but slowly turn or accept their fate.
Broadsides are fun on galleon for sure!
Or alternatively just ram the gallon and turn faster/have new holes to repair
@@Mockingjaybirb ah yes, I'll ram them when I'm moving away from them... makes perfect sense...
I went in to see if a player needed help from a battle. I had no treasure on board. They said they were ok and immediately opened fire on me while i was anchored. Then told me this is the sea of thieves, not sea of friends. Ouch.
Nah, there are definitely a greater number of hackers these days. The amount of times I see people flying around and just bombing ships has defiantly increased. It is not every game, but almost every 3rd or 4th session I run into at least one and have to server hop
Commenting on the one about hourglass, I tried it once just for the fun of it and had a blast, I ended up diving right next to a ghost fleet that sunk my enemy for me and won. I’ll definitely revisit it with my friend who’s a pirate legend because he’s way better than me since he’s played for the past 5 years now.
Nice! Good luck to you and your friend on the seas.
Yup.. my paranoia makes me rais the anchor every time.. and now I am actually getting used to not even anchoring at all.. just lower the sails at the right time and drift the rest of the way... and it has already saved me a few times... See a ship sneak up on me and instead of wasting time on the anchor just get on the shit lower the sails and I am ready for battle ( or escape )
I actually have fought players with their anchor lowered and it made me think "That could have been me"
As for the stingy crate thing, also pulling your weapon and putting it away fixes that too
If you're a new PS5 player, you can set the game to platform and controller users and still play mostly against other noobs.
Myself I anchor and then raise my sails and Unanchor and turn my ship into an exit direction .
If im with a team I explain and someone that knows how too do it and they always learn quick. :)
3:43 I bought meat provisions but when I went to merchant alliance I couldnt pick it up there was no option?
So the meat provision is automatically put in your ship barrels. You only need to go back to the Merchant if they are holding onto other items, like a storage crate for you.
@@JonBardcore ok ty
My experience with hourglass pvp is I majority run into people that fire guided cannon balls or there crew teleports around.
I really haven't encountered any of that in months. When was the last time you played HG?
Good tips for me as a ps5 player but sombody told that it has a sbbm system and i won some and lost some fight so i thought it was treu. Last night i match made in a lobby 2 men so sloop he let a 2 master sink while i fixed the boat after that he took me on the damed island or whatever its called killed that big boss handed in the loot waved and left
On the discussion about hourglass. It should be mentioned that hourglass is a tool to learn and a playstyle to have fun. It is practically sot tutorial on crack. You need the right attitude to learn it. If you feel that you can't have fun in hourglass, take breaks. I find taking breaks one of the best thing to do. Not only you'll come back better, you'll just have a good sot experience overall.
People should also note that it is not that important to push for the hourglass cosmetics. Trust me, they are not that cool. You can have the cosmetics as a motivation to get good at the game if that is effective and fun for you, otherwise you should treat it as bonus rewards for reaching a high skill level.
The cosmetics aren't indicators of good players either. I've seen one person on a duo sloop the other day that put on their skeleton curse after being spawn camped for intimidation then almost sank to solo sloop(it was hilarious, they were very mad). Anyways, wear the cosmetics with pride if you want to. If playing HG for the cosmetics is fun and effective, go for it. Don't make it the only reason you play the game though, or an indicator of skill level.
Great advice! On the subject of cosmetics remember that with guilds now you can share ship cosmetics so don't necessarily think all is a lost cause just because you're facing off against someone flying LSD or NAL stuff.
@@JonBardcore Even if the boat you are about to face is of some very respectable crews/guilds, it is best to not be so doomy about it as it can be a great learning experience :).
People grossly underestimate how much you can learn from fighting good boats sometimes. Even if the fight is 2 minutes long and you can not pick up much from it now, there is still a chance that you'll learn something later on from watching again.
There were so many moments where I realized my mistakes from just rewatching my old vod. Definitely a great video you've made! I hope you will make one about hourglass. Not the specific strats per say, but the right way to improve. As in attitude, recordings, etc etc
You are my favorite sea of thieves content creator because you are always consistent and an absolute ancient of the sea. half of my knowledge i learned to be a better swabbie all came from you man fr your amazing keep up your outstanding work ❤️🔥
Wow, those are some mighty fine compliments. Thank you!
Lmao yesterday i was doing a world event and two guys stole my ship as i was fighting an ashen lord, i ended up dying by the boss and thats when i spawned on my ship and some dude was just chillin on my ship, they thought they could kill me but i escaped
As someone who gave SoT a fair shot recently (about 40 hours of playtime), what killed any interest I had in the game was the community of players. It was 40 hours of being relentlessly killed over and over and over, not even being able to finish a mission unless I tried playing in the dead of night. It was 40 hours of “hey, you’re new let me help you” only to be killed outright, pushed off a ship, or led into clusters of NPCs or ships far above my level of skill. It was 40 hours of basically no guidance from the game apart from the most basic of tutorials that I don’t think really taught much of anything useful. It was 40 hours of people screaming “get good or get f*cked, noob” while deleting my ship and character almost as soon as I left a port.
Pretty much unless you know people already playing the game, I don’t think there’s much reason for new players to even waste their time even trying. In my opinion, League of Legends has a less toxic community than this game, and that’s saying something. I genuinely don’t think someone could pay me to play this game at this point
Curious, did you give Safer Seas a shot?
@@JonBardcore either the feature wasn’t yet released, or it wasn’t explained anywhere how to enable it, so I don’t think I experienced it
Good video way better than most guides
The boarding one is bad advice, just run up when you see them in the ladder animation instead of standing infront
Until they get comfortable,
I think the rule about anchor should be "Dont leave it down" You can anchor for a quick emergency stop, but quickly raise it afterwards.
That's fair, just wish the game taught that!
Only time i anchor when im sailing is when im in heavy waves.... otherwise i put sails up and harpoon
They need to add Jon Bardcore to the sea of thieves story
BANANA TRINKET
You can put down the anchor still it's just you pull it back up as soon as you're at the island so you can stop immediately
Tip for a reliable quick stop: raise sails then harpoon the sea floor and reel in with right click. You'll stop rolling within a second.
💯
@@JonBardcore quick question while you're here, have you ever noticed a brief sliver of reddish orange glow when looking at your sail? Do you know what it is? It happens every so often, it's like a single particle effect regardless of ship cosmetics
You are one of my favorite channels to watch for Sea of Thieves, you are so funny. Can you do a Fort of The damned stack. Love your content, keep it up😊😊❤❤❤
Awwww, thanks! FotD stack eh? Hmm, will need to think of something to spice that kind of video up!
@@JonBardcoremaybe you could use the fort of the damn for stacking loot but also use it as a trap to keg unexpecting players
Sword and double Pistol META! 🤣
Like the video, Jon. Keep it up!
Appreciate it Burger!
I wouldn't even try the Hourglass within the first few weeks of Sea of thieves. Ive seen new guys falling to experienced players a lot faster simply cos they saw the HG as some 'Save the World' kinda concept and have no actual clue on what it truly meant.
If I would go to a newbie, I'd say "Don't vote on the Hourglass **yet**. Wait till you've gotten a good firm grip on how your ship works, how the world plays and engage local PvP at world events etc then, once you feel ready, you may start your first Hourglass battle."
That thing should really be locked out on High Seas for players who have not reached at least 10-15 levels across GH, OoS and Merchants or Reapers. Cos its far too accessible for new players.
I tried it first day, twas a blast
Also btw, if you find a rowboat or two inside a tavern, that might've been me😂
If it's at Ancient Spire, I'm impressed!
@@JonBardcore did that last night, also got my galleon halfway up the spire too.
And before we hopped off for the night we got our galleon stuck in the closed off area of the port merrick
How can I get to level 15 in my trade companies fast? Every guide I see talks about emissary flags but how do I level fast without them?
Either sea forts if you want loot of every company at the same time, or dive/sell every company voyage until you get to 15. For GH, you could also search for bottles but that's random.
Right now, there are the gilded voyages available for a couple of days. Do those, they should help. Note that you can start each gilded voyage only once.
I've played for 10,000 hours and I didn't know any of this stuff. Great video!
- Alliance Server Player
Tbh I just use anchor all the time, a sunken ship is a sunken ship, and I have yet to meet a scenario where its hurt me that badly, might just be a side effect of my playstyle (or lack thereof) though, tbh I just do whatevers fun/convenient for me. But still, if you need to, take herd to their warnings, listen to the good tips, discard the bad, play the game how you want, afterall, isn't that what a ship is, Freedom?
New to the game on ps5 thanks for the advice. Use to drop anchor being the game said that’s what I should do. Has helped a lot
Hourglass is honestly refreshing afteryou have hoarded and sold a whole lot of loot... Also good to work on you pvp skills for when you eventually get chased for your loot...
Blunderbomb on the ladder won't keep all boarders off. If they are good they can often recatch it at least once, so be ready with more than one blunderbomb.
There's no such thing as not enough blunderbombs!
I only anchor at an island to kill momentum then i raise it after sails are up so if a player does roll up i can dip out
Very good advice just wish the game gave it, lol
Blundering boarders can often send them back into the water even if you dont get the one shot kill!
Hey guys new player here. I always drop anchor lol. If u don't drop the anchor how can I stop the ship properly then?.
raise the sails completely. it takes practice, but you can raise the sails and drift into position like the video said. alternatively, you can still anchor, but after doing so, make sure your sails are up and then raise the anchor immediately. the only concern is the waves pushing your boat, but it doesn't get pushed too far and you can easily swim back to it
@@AxtonTheObstagoon ty I appreciate you. I'll try it now
Ah pro drive at fullspeed against the Island the anchordrop turn the wheel half to the side and the Ship stops sideways to the Island. Then raise sails. Then turn wheel the raise anchor
I anchor my ship at every island and world event. I am a day 1 solo player. It will be ok, Just pay attention to your surroundings
for me what would make hourglass better is not having to sit 10 minutes after you die just to get in again. I suck at pvp, I don't mind dying, but having to sit through the death screen and then having to sail to open sea to dive again is just... ehhh, quite annoying
You have a 10 minute wait before getting back into the server? Something ain't right there.
@@JonBardcore wellll that was a slight exaggeration, it's more like 5, but it quickly adds up, and it feels like 20 after you loose twice in a row haha
Fun fact about Merchant crates, if you purchase them but don't pick them up, the crates will actually be there the next time you load into a session
Really? Now that is something I didn't know!
@JonBardcore Don't know, but you should totally do a trivia like video where you talk about things the game never tells you lol
THANK YOU! I thank you so much for what you said about cheating allegations.
Nowadays, I feel that cheating accusations are so common that it has pretty much lost its meaning.
I don't want this to be a mindset that new players should have. Not because it will harm others, but because it is very self destructing. It limits their ability to learn the game and the motivation to improve.
People should just move on, pretend it did not happen, and strive to improve so that maybe it will happen less. Defeating cheaters is a thing that has happened, maybe they'll reach that level. If they're confident their opponent was cheating, report them, it may work, sometimes...
Another advice which I think is important(albeit not for fully new players) is to ALWAYS keep watch on enemy boat. You have to watch the enemy boat and respond accordingly. It sounds so damn obvious but I've seen some that don't do it. Some cannoneers are so focused on aiming cannon that they forget about the cball coming at them and get 1 balled, or helms that sit at bottom to rep and let their mc lose angle, or people that raise half on sloop (and keep it only half) against an experienced bigger crew, only to get hammered by more cannon pressure because they got too close with a full broad.
Keeping an eye on your opponent's aim is critical in HG for sure. Thanks for watching!
I anchor sometimes if I’m still going to fast. However I raise it immediately.
Gotta give those islands little love taps from time to time. 🤣
Honestly I like people giving New players advice since they like to prey on them they will just insure that they remain in safer seas. Tho I'm pretty skilled I alone have also been making a bigger profit on safer seas dispite the only 30% pay since I can just keep stacking without worrying about losing it and it starts adding up fast. Around 500k after a few hours of non stop grinding. As for advice for new players if you want fights go high seas and fight players and if you don't care about fighting and just wanna be rich and just experience the pirates life go to safer seas and a personal plus u can easily earn cosmetics without someone purposely sabotaging you and nothing makes a sweat rage more than them not being able to fight noobs which is why they try and convince new players to dive in to pvp otherwise they will have to fight skilled people
I fell for the "can you turn on your hourglass, then we will help you" ploy... help was only in the form of the brig opening fire
Yep, that is definitely a story I have heard before. 🥲
I dont like to toot my own horn but im going to here, I'm a very good pvp player who has sunk some of the best streamers out there and the advice to blunder bomb people off the ladder is good but only at times, such times are when you have too much going on and don't have the time to defend, if you do have the time to defend learning when to blunderbuss and where to blunderbuss is much better for 2 reasons, 1, if the player is good enough they can grab the ladder through the blunderbomb and still board you, 2, if you can manage to kill the player they now have to wait till they respawn to help they're team which like John said, every single second counts which mean you now have a prime opportunity to deal tons of damage to the enemy ship or board them yourself
Fair but needs to be learned over time! GGs on your various sinks though!
@JonBardcore thank you sir! Keep up the good content and advice, probably one of the best channels to be at for new players rn
Awwww, too kind thank you! 🫡
8,000 hours wasted and my biggest pet peeve right now are having crewmates who raise sails 90% and drift painfully slow to our island, instead of keeping sails down 100%, using harpoons and anchoring to park.. if you and your crew know what you’re doing, ships aren’t ever getting within 2 squares of you before you notice them.
I feel it’s best for new players to learn how to hard anchor correctly at speed.
The more they do it the better they get at parking. They need to learn to always pick it up though because they will lack having awareness of their surroundings.
My biggest problem with the anchoring is that the game doesn't instruct the player to reraise after stopping. Also, it doesn't teach how to tack wind! :O
Ok so.. dropping anchor is honestly not an bad idea. its an bad idea to leave the anchor down, but if you only use it to stop your ship and then pull it up directly after its another story. I personally do this sometimes, for example.. whenever I sail up to an active skele fort, I use full sailing straight towards the fort, and anchor when I get close, so the skeletons don't have time to put too many holes in my ship before I get close. after the ship have stopped, so do I normally first check holes maybe repair depending on how bad the holes are.. otherwise I pull up sails and pull up anchor first.. before fixing the ship and then leave it to do the fort.
So using anchor only to stop the ship and not leave the anchor down.. that is an good idea. bad idea is to leave the anchor down.
I know.. its more realistic to have the ship anchored.. while you leave it, but no.. never leave the anchor down always pull it up before leaving the ship.
Yeah I probably wouldn't complain about it as much if the game said to reraise after lowering it but it doesn't so here we are lol!
Another thing that i do see newer players do a lot. Dont store kegs inside your ship, or even in crows nest. If you have or want to, try selling them immediately
Some SoT Commendations are more dangerous than others
Or you can anchor the ship, put up your sales, then raise the anchor before you get off your ship and hop on the isoand
Maybe it's "just a sloop" ... funniest phrase of the video!
Every 3rd fight in pvp has a genuine cheater on average. I have 400+ games with maybe 150 wins, every 3rd game is a genuine bullshit you can't stop.
3:36 thank you for this
New to the game and im horrible in pvp but that doent keep me from playing hour glass b/c im determined to get the ghost cursr i don care if i lose 9 out of 10 i know thay i will get there and i will improve as i go
YES! Love this attitude. Welcome to the seas and good luck to you on your adventures!
3:40 Yeah no, you don't have to buy anything from another vendor in order to get whatever you've purchased from the MG. I literally just talk the MG vendor again or I press the Square Button (PS5 Player Here) and the merchant always ends up giving me my crate I paid for. So no need to waste the unnecessary gold pirates!
That's great that it worked for you this time but this is a known issue with merchants that Rare has been working on for the past couple of months. Merchants be griefing yo
Another great video
Glad you enjoyed it!
Nah I’ve killed so many people blundering the ladder. They have 1 shot, you have 1 shot. Just bait theirs and when they miss just walk up bc they can’t reload without dropping in the water. I’ve yet to be hit by a ladder blunder 1 shot by a boarder.
In my opinion i believe safer seas was made primarily for the tall tales and everything else was secondary
Safer Seas is definitely the prime option for Tall Tale completion, agreed
I mean as a solo operator of a gallon I gotta drop anchor most times lol
Why do you do that to yourself? 🤣
@@JonBardcore it’s fun and no one else helps with the sails
8:59 I think hour glass isn’t good for new players because I’ve been trying to get better at pvp for months with it but all of the players on hourglass are way better than me
Do you feel yourself getting better with each fight?
Problem: if I use the slimline banner I don’t get a banner at all.
Really, that's strange! And that's for all islands, not just outposts?
@@JonBardcore everything. Also my favorite bug that should stay forever is leaving the game via sword spam on the bell.
3:40 OMG bro it literally says "take storage crate". You need to double check stuff.
Maybe you haven't encountered it yet but this particular bug shows the prompt to pick up the storage crate but no number of clicks or button presses you do will give it up until you buy something else. It's weird, I know.
I haven’t watched the hole thing yet but you should tell them not to raise the hg if a player comes by and tells you too. Also if you are double gunning once stuck in a sword stun you are dead
the 3rd strike does knockback and you can escape
I have to ask what's wrong with the black or red sea?
It's covered by the mystical Shroud that prevents ships from entering or departing without the proper equipment in The Shroudbreaker!
Ive noticed a pattern when making alliances with noobs:
They will understand what it does, and accept it. I will emphasize, "you lose nothing. Allies get a COPY of half the gold gained". All cool and good.
Then when they go sell all they have, take out the alliance.
I dont think its because they wanna be dicks, since in every situation we have been in great terms, as I gave em vital info and gold making tips.
I just feel like in the end, they will think "that makes no sense. A copy of the gold? I bet he lied to get half of ours. Lets not risk it and take it out."
I'll be honest, anchor is NOT bad. It's PLAYERS fault for being caught off guard.
I'm a veteran player myself and i rarely do these "ohhh i'll anchor first and then get it up and then do some harpooning to stop my ship wabba dabba blah blah", it's just too tedious. I'll better just anchor, go on my merry way and, oh God, I can just *l o o k a r o u n d* or look for cues of opponents arrival (such as map marks, sailing ships towards me, some quest cues in my way, etc)!
Even when you're busy or get onto big islands, the best advice anyone can actually give to you is not "oh, do this to run faster!", it's actually "oh, do this to know when your enemy comes"
Perception is key to fortune, young pirates, and as a gold hoarder who sunk *once* in over 500h as their emissary, i know what i'm talking about.
I call everyone a cheater to protect my ego cos I’m terrible at pirate v pirate
Me when mr bardcore uploads another epic video: :)