I actually liked trauma intervention maps better, mostly because I never use stall tactics in regular stages and just surtr everything. So they made me step out of my comfort zone and start thinking, which is nice sometimes. Overall, difficult or not, i would say DOS is better than that pinch out thing, and also we got a Cardigan skin, where she hits enemies with a baguette, what's not to like about that
Funnily enough, i was brute forcing my way through T-5, rather successfully, until they all suddenly died and i clear the stage by time out. I mean, that was my first time trying the full comps of "Arts of killing" combo using saria, suzuran, ceobe, surtr, reed alter, and eyja (sadly, not enough room for ifrit) and did defeat mudrock and her all her golems alongside those unfortunate mobs before time out. They were damn tanky, and i love bursting them down. And yeah, the biggest fault of this event is the ultra buffed mobs that is much harder than the boss itself. I mean the boss even give us a way to bypass the +100% redeploy penalty !! That was a good fight !!
Did you know you can exploit the coffin feature to unlimitedly re-deploy an operator? After your ops gets chained retreat the ops and destroy the coffin and the redeployment counter is reduced to 0, I used this strat to JUST SURTUR IT and it was soooo fun to see a Executioner Stur
No, it's not fun This event only worth it for late game AKA Veterans players or people with a lot of Elite 2 Operators and definitely the strong operator like Mylnar, Chalter, Surtr, and Coebe I didn't surprised why most of people choose to skip this event
I didn't play it either, in fact I just did the minimum to get the skin but I can understand the focus on veterans and tryhard players. Is not easy to balance between more casual players, whales, tryhard players in this kind of games and iirc this was an experiment before the cc second season
@@kallenlivesmatter3229Still strong operator because she could solo lane, Mon3tr is very durable and her 3rd skill deal true damage, it's also have short CD So she still one of strong operator like them
I think if you got the skin with something like A-1 and T-4, people might have fussed less. I enjoyed the TI maps and C and B, and even A was interesting aside from the Dublinn Soldier with infinite health and damage. But the buffs and map difficulty options were really badly implemented, since it basically screams for you to completely skip the buffs and only do the tier-3 versions of the stages since that's where the rewards are. CC gives you reasons to try a bunch of different modifiers, and not necessarily all at once, either. That's really what's missing here; it's less about learning one specific map, with varied modifiers and strategies, and more about slamming your face into a series of maps that range from moderately difficult to ungodly stat checks for the top meta operators. This event effectively forced me to raise an operator over e2 level 60 for the first time, and that operator was Typhon.
I like Trauma intervention because it allowed a fairly flexible operator roster based on how you want to approach the fight. Bursting, stalling, and anything in between makes those stages work based on what operators you have on hand as long as you have a strategy for it. I like the boss in DoS (retreating units to instant deploy is a cool gimmick), but I dislike how inflexible they made the design and progression for DoS. I dislike DoS because it's not about having the operators on hand to make it work, but having specific meta operators and being more akin to a roster check or you can't clear it very well or at all due to inflated stats. This becomes especially apparent with S-3. Playing specific niches in DoS feels even worse because you don't want to take tags in order to continue progressing stages and getting rewards. You have to take 0 tags and make it work with your niche, which usually doesn't exactly because the stats are so inflated. It feels bad in a general progression way where it wants meta or else. Whereas in stuff like CC, I can take more riskier tags but make it work for this set of niche by not engaging with the enemy's strengths but focusing on their weaknesses. I like the boss in DoS (retreating units to instant deploy is a cool gimmick), but I dislike how inflexible they made the design and progression for DoS. S-3 takes this step of denying niches even further by banning tiles, putting hazard tiles, and making everything a pure DPS check/heal check. It severely restricts lots of comps with their map layout. It's a challenging stage... but because it feels artificially challenging, if that makes any sense. Not so much as a strategic challenge for a tower defense game, but a stat check and roster check challenge.
Agreed. If you are unlucky, f2p, or don't really following the meta this event statchecked you really hard and makes you feel bad, like being mocked at. The fact that they let you use buff, yet doesn't allow progression while using buff, is beyond me.
They should have given us two main rewards. First is cardigan skin, at a much lower level (like, buffless B3 plus 2 T-stages of points) for the casuals. And second, a module block pack (like, 12-20 module blocks) at the level of S1+ 5 T-stages for lower end of the veterans. And then a secret medal to clear S-3 for bragging rights.
I agree on most except for the s3. Arknights does not force you to complete hardcore content and shouldnt. This is too much of a disrespect for newbies that cannot get there in any way. It is rewarding for veterans, but its not as big of a deal. Most veterans already know they cannot have all the medals. So it is kind of extra.
The only stage which I hate is S stage. Basically it reduce the operator which I can use to clear the stage tremendously. In addition, S stage is basically a lazy design map + hazzard (banning tile is a cheap mechanic. Adding it to cheap map design basically limit operator choice) which to make sure you need to have this X DPS or else.
Honestly, wasnt a fan of this event at first, but the more I experiment with S-3, the more I kinda like having such dangerous normal enemies. Also, the trauma stages are fun as hell, easily the most tower defense-like thing yet, and theyre pure chaos. New boss also completely slaps in terms of mechanics, super fun once you learn it. Still not super happy about how much this event wants you to use mlynar but its definitely doable without him. Managed an S-3 run using mountain in place of mlynar while experimenting.
Nah, there is a guide to clear S3 using buffless, low pot, E2 60 squad of 11 operator that doesn't use typhon. Granted, it used mlynar, reed alter, eyjaberry, ines+bagpipe, and a combo of ceobe+suzu+ifrit+eyja+saria.... Oh, and ofc it also includes myrtle. Admittedly, the S stage is beyond the normal challenge but A3 stage should be doable with much fewer carry.
I Love DoS. It’s give me the CC vibe (Do one stage over and over again until you win). Sure it’s cancer but it give me more satisfaction when I cleared it than previous event. (I’m a meta unit sucker (^^;) ). Brag it to my close friend is also pretty fun (Made him more motivated to clear S-3 with qiubai and chongyue)
The Trauma stages are the fun of this event ... The main stages ........nah screw those one's it forced me to go full meta when i want my run to be always different and fun, not a map where i have to slug everything with dps or god forbid always being meta.
Honestly I enjoyed the event a lot. Everything up until S-2 was a good challenge for my account. Though S-3 was too much for me and I had to use a guide.
The boss was fun and interesting the idea of battles that you have to survive for a set time limit was cool and I hope it comes back in events and main story levels where there's only a few select difficult enemies and you have to plan around every single one was exciting the fact that I have work and had little time to do it was less exciting, though
Some of it, maybe. S-3 was an absolute shitshow of a stage that should never, ever, ever, be repeated again, and whoever designed it and the person who greenlit it should be fired and never allowed to work on the game industry again. It was probably the single most frustrating experience I've had in Arknights, and that is accounting for me having almost all the operators in the game. It is not just the high level of difficulty (and bullshit fuck you mechanics), but also the fact that the fight, despite not being particularly long or full of enemies, was so SLOW and the best spot to kill the boss at happened to be near the end of its path. Yes, yes, I know it's sort of like complaining about taking max risk in CC, but it's more about how dreadfully bad the S-3 fight was than how difficult it was, because it was the tension of a single fuckup throwing the entire fight to hell AND the fight being an incredibly slow slog on top of that to boot. I wish they take the idea of this event, where it offers you high difficulty content without the excessive tedium and timewasting mechanics that other challenge events have (where they force you to do a lot of fights to unlock stuff, like the contracts to increase your risk in CC which I've always thought was moronic) and develop them into a more complete event. Plus the timed fight mechanic was interesting, even if the enemies' stats were way overtuned and it wound up becoming all about slowing enemies with units they couldn't blink out of existence. Maybe balance out the top end a bit so it isn't quite as harsh of a character check and try again? Though of course Arknights always struggles with high difficulty content design, it's either an absolute nightmare or just plain too easy.
But hey, a lot of people in Arknights actually like difficult content. Plus you are not forced to complete s3. The last rewards are literally lmd. I think making the cc event omega hard is better than making it easy, that puts up the challenge we all are playing it for.
I know people enjoy challenge. Like I said, not the difficulty by itself, just the combination of it being a difficult fight that can go wrong at any time... and being a slow slog at the same time. I think it's actually really weird how it's both super slow yet has no room to recover.
Imagine an elite enemy that normally dies to a single skill, to live while reedic s3, eyja s3, chalter and suzu is attacking. I dont like this event since I dont have some of the meta ops, even with meta ops I have to use guides which I dont enjoy. Edit : Also wanted to add that I think this event is harder than some of the max risk cc, and you have to do the event to get full rewards(?!) unlike cc
This was fun for me, and I'm not a AK veteran I started around Lone trail. I've no broken units except GG and EyjAlter, yet I beat A3 with mostly 4 stars squad. I'm not saying it's easy because I literally got stuck in A3 8hours trying to out DPS the boss 'till I found out about Reed Alter talent. Anyway this event is fun especially the Boss mechanics, the elite enemies though super annoying hits like a fxcking truck, also I never knew there was a buffs for this wtf.
Im just constantly losing to Third phase on s3 The boss shoots my mlynar, my medic dies, and then he proceeds to begin a masquerade of killing almost all my operators. After which, the most challenging elite enemies of the stage come in, and then the boss appears again and starts targetting your allies witj fireballs, not letting them do anything, on top of that doing massive splash damage, what the hell is that??? I failed to do s3, but s1 and s2 go rather smooth for me. s3 redeployment time +100% just ruins all my timings.
@@The158Outlaws nightingales bird cages override mlynars taunt, and coebe with saria's and susuran's help can be a nice replacement for the DPS boss check. I used chalter to get rid of the chains and the fireballs the boss throws since her damage was actually really abysmal lmao.
I call an event bullshit if getting the main reward needs too many powerful operator, higher challenge should be optional but also reward you for clearing it. I cleared T5 and S2 no buff so I'd say this event is fun and played fair, but still bullshit from the game's perspective (not to mention I need alot of specific operator to make it work)
Not a fun event. The design is backwards (picking *any* buffs invalidates progression, so it's best to never touch them). Much prefer the CC approach of letting Dokutahs pick and optimize risks. The event was too drawn out, with empty down days waiting for stages to unlock. The difficulty was obnoxious, being tuned for specific meta units rather than rewarding interesting strategies (and yes, I know there are some creative Dokutahs out there who do unorthodox clears, including one using Bubble S2 to stall the boss. They still used Surtr and Mlynar). The boss is annoying to fight as his phases and mechanics are very poorly communicated, visually or otherwise. A color change or palette swap between phases would have helped with all the explosions and volcanos (which also had poor mechanics explanation) on screen. The short boss path for such a dangerous unit with 3 phases is also quite restrictive, as it forces use of meta burst DPS units. Rewards were pretty lacklustre, with the Cardigan skin being very difficult to obtain for intermediate level Dokutahs (anyone who hadn't been playing for 2+ years). HG has been making very gimmicky bosses recently (Dolly, Diablo) but they don't do a good job of making the mechanics clear to the player (eg Dolly flying phase looks just like their ground phase). At least IS4 is less annoying than IS3, with more path traversal and more accessible ways to remove debuffs.
Right, if not for guides i would never understand what the boss even did. Even at A-3 YOU CAN'T SEE THE FIREBALLS (clearly) unless you already know about it. The fact that the invincible dublin guy also come out early near its bluebox makes it harder to understand what's going on... All i get on my early tries are my entire ops suddenly died... I cant even see that the boss is grounded is phase 3, it looks the same as when it was flying 😂
They giving you the option for buff, but then lowering your score if doing so is... ehh... why even add it to the game if its won't grant you then. The event overall is mainly focus on Veteran players only, which I am not a fan, and it's a limited time event, so it makes it even worse for me, the concept is cool, the boss is col, but the Execution is, dare I say, Horrendous. to even have enough point for the skin, which you need to get it since if it is gone, it is gone indefinitely, and with the difficulty spike at A stage, you won't be getting the skin unless you pour your blood on it. Genuinely the worst event imo, it's way too restricted, if they lower Cardigan skin requirement down to 25, I wouldn't be making this comment.
It is indeed tough for newbies to complete, I agree. The rewards were poorly managed. But on the other side, this is hell of a fun for veterans. Which sure does raise passion to the game.
You need to scroll down and under the video description, there is going to be something called "comment section" in which you apparently can leave a message to the creator, it took me a while to get there too, so take your time
@@Paul-vv5ql apparently when you see a comment, there are those 3 dots that you can press on the right of that comment. And if you press those, there will be a "reply button" try it, and Ill know if it works or not.
DOS понравился. Из-за него осознал две вещи: -Сария крута и её надо качать до упора; -Надо будет как можно скорее раскачивать других операторов с шестью звёздами. Следовательно, выбирать, на ком сосредоточиться в первую очередь, и копить для этого ресурсы.
Честно говоря не представляю где и как тебе пригодилась сария (по крайней мере с первым и вторым скиллами) Но я увидел лишь один способ ее применения а именно замедление и артс фраджилити с ее скиллом 3. Впрочем да, на ивенты вроде cc если ты хочешь достичь чего то высокого, придется юзать 6* и мету
@@The158Outlaws Пригодилась на А-3 без баффов, по гайду Arkchive. Там Сария понадобилась из-за третьего скилла и модуля, до ивента это всё не было улучшено. Если не прокачано хотя бы до GUA-X второго уровня и S3M2, то босс на третьей фазе уничтожает полотряда. Даже Скальтер не спасает (хила не хватает), а отряд у меня недоразвит. Прости меня, пожалуйста, но вот нижеуказанный набор для А-3 оказался пределом: -Texas vanguard, E2 Lvl50, max pot and trust, module sol-y level 1, S2M2; -Hoshiguma E2 Lvl60, pot 3, trust 175%, module pro-y 2, S2M3; -Saria E2 Lvl60, no pot (pot 1 ingame), max trust, module gua-x 2, S3M2; -Exu E2 Lvl60, no pot, max trust, module mar-x 3, S3M3; -GG E2 Lvl69, no pot, max trust, no module, S2M3; -Amiya caster E2 Lvl69, max pot, max trust, module ccr-y 2, S3M3; (Да, я настолько в своё время забил на кастеров, что Амия оказалась единственной ровней ГГ) -Nightingale E2 Lvl60, no pot, max trust, module 2, S3M1; -Shining E2 Lvl60, pot2 (only dp cost reduce), module phy-y 2, S2M1; -Lancet-2 maxed pot, trust and level; -Texas specialist E2 Lvl69, no pot, max trust, module 3, S2M3; -THERM-EX maxed pot, trust and level; -Borrowed Skalter E2 Lvl90. No pot, trust 100%, S2M3. DOS (и вообще любой Trials of Navigator) в очередной раз напомнил, что по-хорошему лучше максить операторов, чтобы не было такой засады. Для таких уровней реально нужна серьёзная поддержка, и на друзей тут особо не понадеешься. Также выяснилось, что у меня вообще очень много народу не прокачано. Я понахватал с десяток 6* (включая мощных СТ кастеров: Эйяфьялла, Хоольхэяк и даже Цеобе), большую часть которых еле-еле поднял до Э2. Так что в мету впишусь далеко не скоро, а на Млинаре и Линь, - единственные в моём ростере на максималках, - в таких режимах далеко не уеду. Конечно, в некоторых лоу-энд гайдах ДОСа используется альтернативная Рид со вторым и третьим скиллами (естественно, E2 Lvl90, S2M3 и S3M3). Но она у меня сейчас на первой элите, поэтому с ней не разгуляюсь. Зато ДОС дал интересный опыт и даже челлендж.
@@The158Outlaws пришлось прокачивать модуль и третий скилл до вторых уровней (GUA-X 2 и S3M2), поскольку проходил А-3 по гайду Arkchive. Это и помогло пройти уровень без баффов, хотя отряд был недокачан и по своему переделан. Вместо Эйяфьяллы использовал Амию-кастера с S3M3, например. Подробности оставил в комменте под видео Аркхайва, потому что это был довольно интересный челлендж. Разумеется, после DOS пришлось сильно призадуматься о прокачке операторов. 6* нахватал изрядно, а вот прокачать их не успеваю, - все они требовательны к ресурсам. Утешает, что кого-то всё-таки я прокачал до Э2, но этого мало. Например, чтобы у меня был мегамощный простой кастер, мне надо раскачать крылатую змеюку. Поднял до Э2, но впереди ещё мастерки и модуль.
@@The158Outlaws так мне и пришлось прокачивать третий скилл сарии с модулем. Потому что по гайду оказалось, что мне банально не хватало её отхила и дебаффа. Остановился на A-3. S не трогал, потому что мой набор операторов слишком беден для такого испытания. P.S. Я уже третий раз пишу ответ, поскольку предыдущие два удалились.
@@The158Outlaws А-3 и серия уровней Т для меня оказались большим напоминанием о том, что надо было за 2 года промаксить ВСЕХ операторов с шестью звездами, которые я сумел получить в принципе. Но нет, у меня из таких оказались разве что Mlynar и Ling, и то у них в общем по M3-M4 с модулем. Остальные из-за характеристик просто не справляются. Мне понравился тот челлендж, который мне устроил A-3, но из-за того, что там абсолютно не нужна система баффов, пришлось пострадать и взяться за мастерки. Например, после DOS решил раскачать все навыки Сарии до M2 и прокачать хоть какого-нибудь 6* ST кастера до M9. Скажем, Ho'olheyak просто из-за того, что она выпала раньше Eyafjalla и Ceobe. Это необходимо, чтобы не зависать на всяких А-3 с Амией.
Концептуально звучит интересно, мол, как СС, но в обратную сторону, где вместо баффа слабых врагов ты баффаешь слабого себя, подстраивая сложность, но по факту - на финальных стейджах страты строго регламентированы, и без крайне специфичной стратегии и ростера персонажей(и то, тех надо еще замаксить, иначе не хватит дамага/тайминга скиллов), ты не сможешь пройти. Вариативность игры, начиная с А3 падает, про S3 вообще молчу, там только одна страта существует через Цеобе и Мельника. Весь "фан" ивента в том, что ты можешь охренеть с микроменеджмента, и не дай бог тебе не хватит дамага хотя бы на чуть-чуть, ведь умные китайцы решили, что атаки, сносящие весь ростер по площади - это так оригинально и интересно. В общем, да, несмотря на то, что у меня почти вся нынешняя мета есть на аккаунте, пускай не вся выкачана до М3, все равно это превращается в дикие страдания. Причем, что забавно, в ивенте бесит даже не сам босс. Сам босс довольно прикольный, если хорошо утилизировать, НО ВОТ НЕАДЕКВАТНО ЖИРНЫЕ МОБЫ, причем самые худшие из худших, типа красного виба, который ваншотит на 50% хп... Это надо было постараться, чтобы так спроектировать уровень. Пока вызывает в основном фрустрацию. Хотелось честного челленджа, а не чип фигню. Если А3 я еще как-то пытался сам проходить, у меня даже что-то получалось, то на S3 я уже конкретно сдался и пошел смотреть гайды. И я не считаю себя казуальным игроком, я всегда пытаюсь проходить сам, и к гайдам прибегаю только если совсем уж приспичит, если, например, по времени не укладываюсь, а ивент кончится вот завтра.
Худшая сторона этого ивента это S-3, пик геймдизайна Аркнайтс. непроходимая дичь без, не просто меты, а определённых персонажей, каким бы ты не был стратегом, тактиком-галактиком, сколько бы у тебя не было е2 персов с модулями и третьей специализацией, ты не пройдёшь уровень потому что у тебя нет тех самых операторов, которых используют в "Easiest guide". Что смешно, не играет даже роль, ветеран ты или относительно новый игрок, пройдёт тот, кому повезло на ключевых операторов, в чём я лично убедился и ужасно разочарован и зол. От системы баффов просто нет смысла, на СС не обязательно брать все дебаффы чтобы получить максимальную награду, плюс существует множество стратегий из-за разнообразия и сбалансированности дебаффов и уровня. В DoS этого нет. Всё узколобо. Даже гайды содержат одних и тех же персонажей, среди пачки гайдов я нашёл только один оригинальный с Эксией на стероидах, но даже там была пара ключевых операторов из других гайдов. Надеюсь HG никогда больше не сделают ивент такого типа.
@@GoddessOfRjekich самое смешное то, что у меня все эти персонажи есть, и даже с гайдами пройти этот кал - та еще боль. Даже с самыми сильными персонажами это просто невыносимо душно. Если раньше у меня горело на страты с микроменеджментами каждой секунды, то здесь каждая потерянная секунда стоит тебе невероятно долгого перепрохождения, никакого окна на человеческий фактор или ошибку, никаких чекпоинтов, все заново. Персонажи - те же мишени с одним хп, которых выносит постоянно, и я просто, в очередной раз закатив глаза, перепрохожу, когда забываю прожать один из десяти скиллов в нужный момент, и моя Найтингейл отъезжает, так как удержать это в голове невозможно, я не пианист. Отличная, кстати, идея еще удвоить время редеплоя, я когда увидел в первый раз, у меня бровь сама собой вскинулась. Мол, тебе же мало было страданий, вот тебе еще. Короче, скин получил, я думаю, S3 еще пару раз попробую потыкать, и нахрен, забыть это как страшный сон. У всего предел должен быть.
I loved the boss but the fucking other elite enemies having MORE HP than the BOSS is crazy
the Dublin elite guards is stupidly strong, I hate it, it event drop two in the last wave to add more salt onto your injury.
I actually liked trauma intervention maps better, mostly because I never use stall tactics in regular stages and just surtr everything. So they made me step out of my comfort zone and start thinking, which is nice sometimes. Overall, difficult or not, i would say DOS is better than that pinch out thing, and also we got a Cardigan skin, where she hits enemies with a baguette, what's not to like about that
Yeah, a W event
Funnily enough, i was brute forcing my way through T-5, rather successfully, until they all suddenly died and i clear the stage by time out.
I mean, that was my first time trying the full comps of "Arts of killing" combo using saria, suzuran, ceobe, surtr, reed alter, and eyja (sadly, not enough room for ifrit) and did defeat mudrock and her all her golems alongside those unfortunate mobs before time out. They were damn tanky, and i love bursting them down.
And yeah, the biggest fault of this event is the ultra buffed mobs that is much harder than the boss itself. I mean the boss even give us a way to bypass the +100% redeploy penalty !!
That was a good fight !!
When an event FORCES YOU to use Mlynar, it's a broken mess. And it forces you to use Mlynar.
Mlynar AND Typhon 😭.
Aside from S stages you don't need Mlynar. S stages are like risk 20-25 CC so obviously you are gonna need the strongest ops in the game
You don't have to use Mlynar. Ceobe, Qiubai, Typhon, etc... if you add Saria and/or Suzuran that helps a lot too.
I used Penance and Ceobe tho
The funnier part is that, the actual carry for most of the fight is ceobe, the arts dps, and the debuffers, lmao.
Did you know you can exploit the coffin feature to unlimitedly re-deploy an operator? After your ops gets chained retreat the ops and destroy the coffin and the redeployment counter is reduced to 0, I used this strat to JUST SURTUR IT and it was soooo fun to see a Executioner Stur
Yep, I actually used that to surtr the avenger and then surtr the boss
Yes, just the problem is all operators but Surtr are dead in the map
The event is pretty fun but the elites in A stage spoiled it all for me (not even trying to clear S stages) and the boss is super cool
the guy on the left from the A stage is literally stronger than patriot, who scripted this
My built cuora was slashed like butter.
Even the invisible guy can be tanked easily and they dealt arts damage !!!
Who the heck decide their numbers ?
I love and appreciate HG for giving us lore accurate Diablo but man this event is brutal. The Guard from A-3 just one shot mon3tr
No, it's not fun
This event only worth it for late game AKA Veterans players or people with a lot of Elite 2 Operators and definitely the strong operator like Mylnar, Chalter, Surtr, and Coebe
I didn't surprised why most of people choose to skip this event
I didn't play it either, in fact I just did the minimum to get the skin but I can understand the focus on veterans and tryhard players.
Is not easy to balance between more casual players, whales, tryhard players in this kind of games and iirc this was an experiment before the cc second season
@@CrusherKingZ yeah, most of AK event is not friendly for newbies
Me who did it without any of them.
Ex wife supremacy
@@kallenlivesmatter3229Still strong operator because she could solo lane, Mon3tr is very durable and her 3rd skill deal true damage, it's also have short CD
So she still one of strong operator like them
I think if you got the skin with something like A-1 and T-4, people might have fussed less. I enjoyed the TI maps and C and B, and even A was interesting aside from the Dublinn Soldier with infinite health and damage. But the buffs and map difficulty options were really badly implemented, since it basically screams for you to completely skip the buffs and only do the tier-3 versions of the stages since that's where the rewards are.
CC gives you reasons to try a bunch of different modifiers, and not necessarily all at once, either. That's really what's missing here; it's less about learning one specific map, with varied modifiers and strategies, and more about slamming your face into a series of maps that range from moderately difficult to ungodly stat checks for the top meta operators.
This event effectively forced me to raise an operator over e2 level 60 for the first time, and that operator was Typhon.
I like Trauma intervention because it allowed a fairly flexible operator roster based on how you want to approach the fight. Bursting, stalling, and anything in between makes those stages work based on what operators you have on hand as long as you have a strategy for it.
I like the boss in DoS (retreating units to instant deploy is a cool gimmick), but I dislike how inflexible they made the design and progression for DoS.
I dislike DoS because it's not about having the operators on hand to make it work, but having specific meta operators and being more akin to a roster check or you can't clear it very well or at all due to inflated stats. This becomes especially apparent with S-3.
Playing specific niches in DoS feels even worse because you don't want to take tags in order to continue progressing stages and getting rewards. You have to take 0 tags and make it work with your niche, which usually doesn't exactly because the stats are so inflated. It feels bad in a general progression way where it wants meta or else. Whereas in stuff like CC, I can take more riskier tags but make it work for this set of niche by not engaging with the enemy's strengths but focusing on their weaknesses.
I like the boss in DoS (retreating units to instant deploy is a cool gimmick), but I dislike how inflexible they made the design and progression for DoS. S-3 takes this step of denying niches even further by banning tiles, putting hazard tiles, and making everything a pure DPS check/heal check. It severely restricts lots of comps with their map layout. It's a challenging stage... but because it feels artificially challenging, if that makes any sense. Not so much as a strategic challenge for a tower defense game, but a stat check and roster check challenge.
Agreed.
If you are unlucky, f2p, or don't really following the meta this event statchecked you really hard and makes you feel bad, like being mocked at.
The fact that they let you use buff, yet doesn't allow progression while using buff, is beyond me.
They should have given us two main rewards.
First is cardigan skin, at a much lower level (like, buffless B3 plus 2 T-stages of points) for the casuals.
And second, a module block pack (like, 12-20 module blocks) at the level of S1+ 5 T-stages for lower end of the veterans.
And then a secret medal to clear S-3 for bragging rights.
I agree on most except for the s3. Arknights does not force you to complete hardcore content and shouldnt. This is too much of a disrespect for newbies that cannot get there in any way. It is rewarding for veterans, but its not as big of a deal. Most veterans already know they cannot have all the medals. So it is kind of extra.
The only stage which I hate is S stage. Basically it reduce the operator which I can use to clear the stage tremendously. In addition, S stage is basically a lazy design map + hazzard (banning tile is a cheap mechanic. Adding it to cheap map design basically limit operator choice) which to make sure you need to have this X DPS or else.
Is that a goddamn Valorant reference in the thumbnail...
Nah, the phrase was quite popular even before Valorant. Valorant is just a popular game that implemented it.
Honestly, wasnt a fan of this event at first, but the more I experiment with S-3, the more I kinda like having such dangerous normal enemies. Also, the trauma stages are fun as hell, easily the most tower defense-like thing yet, and theyre pure chaos. New boss also completely slaps in terms of mechanics, super fun once you learn it.
Still not super happy about how much this event wants you to use mlynar but its definitely doable without him. Managed an S-3 run using mountain in place of mlynar while experimenting.
Yep! I also enjoyed this one a lot
I skipped typhoon because i needed an arknights break. I now regret that decision due to this event
Nah, there is a guide to clear S3 using buffless, low pot, E2 60 squad of 11 operator that doesn't use typhon.
Granted, it used mlynar, reed alter, eyjaberry, ines+bagpipe, and a combo of ceobe+suzu+ifrit+eyja+saria....
Oh, and ofc it also includes myrtle.
Admittedly, the S stage is beyond the normal challenge but A3 stage should be doable with much fewer carry.
@vanzeralltheway8638 im currently stuck and trying to figure out A3 with a borrowed typhoon
I Love DoS. It’s give me the CC vibe (Do one stage over and over again until you win).
Sure it’s cancer but it give me more satisfaction when I cleared it than previous event. (I’m a meta unit sucker (^^;) ).
Brag it to my close friend is also pretty fun (Made him more motivated to clear S-3 with qiubai and chongyue)
its DDOS now: denying design of suffering
Pretty sure DOS is already a fitting name.
Design Of Suffering.
The Trauma stages are the fun of this event ...
The main stages ........nah screw those one's it forced me to go full meta when i want my run to be always different and fun, not a map where i have to slug everything with dps or god forbid always being meta.
At the very least, despite it forcing you to use meta, it is still very very dynamic. If you dont use guides, that is an amazing challenge
Honestly I enjoyed the event a lot. Everything up until S-2 was a good challenge for my account. Though S-3 was too much for me and I had to use a guide.
The boss was fun and interesting
the idea of battles that you have to survive for a set time limit was cool and I hope it comes back in events and main story
levels where there's only a few select difficult enemies and you have to plan around every single one was exciting
the fact that I have work and had little time to do it was less exciting, though
Some of it, maybe.
S-3 was an absolute shitshow of a stage that should never, ever, ever, be repeated again, and whoever designed it and the person who greenlit it should be fired and never allowed to work on the game industry again.
It was probably the single most frustrating experience I've had in Arknights, and that is accounting for me having almost all the operators in the game. It is not just the high level of difficulty (and bullshit fuck you mechanics), but also the fact that the fight, despite not being particularly long or full of enemies, was so SLOW and the best spot to kill the boss at happened to be near the end of its path.
Yes, yes, I know it's sort of like complaining about taking max risk in CC, but it's more about how dreadfully bad the S-3 fight was than how difficult it was, because it was the tension of a single fuckup throwing the entire fight to hell AND the fight being an incredibly slow slog on top of that to boot.
I wish they take the idea of this event, where it offers you high difficulty content without the excessive tedium and timewasting mechanics that other challenge events have (where they force you to do a lot of fights to unlock stuff, like the contracts to increase your risk in CC which I've always thought was moronic) and develop them into a more complete event. Plus the timed fight mechanic was interesting, even if the enemies' stats were way overtuned and it wound up becoming all about slowing enemies with units they couldn't blink out of existence.
Maybe balance out the top end a bit so it isn't quite as harsh of a character check and try again?
Though of course Arknights always struggles with high difficulty content design, it's either an absolute nightmare or just plain too easy.
But hey, a lot of people in Arknights actually like difficult content. Plus you are not forced to complete s3. The last rewards are literally lmd. I think making the cc event omega hard is better than making it easy, that puts up the challenge we all are playing it for.
I know people enjoy challenge.
Like I said, not the difficulty by itself, just the combination of it being a difficult fight that can go wrong at any time... and being a slow slog at the same time.
I think it's actually really weird how it's both super slow yet has no room to recover.
This event clearly for vets and tryhards but the main reward requirement rub people the wrong way
PAIN ABSOLUTE PAIN
pain is fun!
Imagine an elite enemy that normally dies to a single skill, to live while reedic s3, eyja s3, chalter and suzu is attacking.
I dont like this event since I dont have some of the meta ops, even with meta ops I have to use guides which I dont enjoy.
Edit : Also wanted to add that I think this event is harder than some of the max risk cc, and you have to do the event to get full rewards(?!) unlike cc
Not exactly max risk cc, but it is indeed very close to max risk cc
This was fun for me, and I'm not a AK veteran I started around Lone trail. I've no broken units except GG and EyjAlter, yet I beat A3 with mostly 4 stars squad. I'm not saying it's easy because I literally got stuck in A3 8hours trying to out DPS the boss 'till I found out about Reed Alter talent.
Anyway this event is fun especially the Boss mechanics, the elite enemies though super annoying hits like a fxcking truck, also I never knew there was a buffs for this wtf.
Im just constantly losing to Third phase on s3 The boss shoots my mlynar, my medic dies, and then he proceeds to begin a masquerade of killing almost all my operators. After which, the most challenging elite enemies of the stage come in, and then the boss appears again and starts targetting your allies witj fireballs, not letting them do anything, on top of that doing massive splash damage, what the hell is that??? I failed to do s3, but s1 and s2 go rather smooth for me. s3 redeployment time +100% just ruins all my timings.
@@The158Outlaws nightingales bird cages override mlynars taunt, and coebe with saria's and susuran's help can be a nice replacement for the DPS boss check. I used chalter to get rid of the chains and the fireballs the boss throws since her damage was actually really abysmal lmao.
I call an event bullshit if getting the main reward needs too many powerful operator, higher challenge should be optional but also reward you for clearing it. I cleared T5 and S2 no buff so I'd say this event is fun and played fair, but still bullshit from the game's perspective (not to mention I need alot of specific operator to make it work)
Not a fun event.
The design is backwards (picking *any* buffs invalidates progression, so it's best to never touch them). Much prefer the CC approach of letting Dokutahs pick and optimize risks.
The event was too drawn out, with empty down days waiting for stages to unlock.
The difficulty was obnoxious, being tuned for specific meta units rather than rewarding interesting strategies (and yes, I know there are some creative Dokutahs out there who do unorthodox clears, including one using Bubble S2 to stall the boss. They still used Surtr and Mlynar).
The boss is annoying to fight as his phases and mechanics are very poorly communicated, visually or otherwise. A color change or palette swap between phases would have helped with all the explosions and volcanos (which also had poor mechanics explanation) on screen.
The short boss path for such a dangerous unit with 3 phases is also quite restrictive, as it forces use of meta burst DPS units.
Rewards were pretty lacklustre, with the Cardigan skin being very difficult to obtain for intermediate level Dokutahs (anyone who hadn't been playing for 2+ years).
HG has been making very gimmicky bosses recently (Dolly, Diablo) but they don't do a good job of making the mechanics clear to the player (eg Dolly flying phase looks just like their ground phase). At least IS4 is less annoying than IS3, with more path traversal and more accessible ways to remove debuffs.
Right, if not for guides i would never understand what the boss even did.
Even at A-3 YOU CAN'T SEE THE FIREBALLS (clearly) unless you already know about it. The fact that the invincible dublin guy also come out early near its bluebox makes it harder to understand what's going on... All i get on my early tries are my entire ops suddenly died...
I cant even see that the boss is grounded is phase 3, it looks the same as when it was flying 😂
Best event in game fr
It was not too bad for exception of S-3.
neither my account or my brain are strong enough to even get the skin in this event, sadly it's a skip from me
I like the event I know a rare breed. Trauma stages are mixed feelings tbh. 😊
Short answer: nah
Long answer: no sir
Nice video
Thanks
The t stages were great and the boss was good but not the Uber buffed mobs yikes
They giving you the option for buff, but then lowering your score if doing so is... ehh... why even add it to the game if its won't grant you then. The event overall is mainly focus on Veteran players only, which I am not a fan, and it's a limited time event, so it makes it even worse for me, the concept is cool, the boss is col, but the Execution is, dare I say, Horrendous. to even have enough point for the skin, which you need to get it since if it is gone, it is gone indefinitely, and with the difficulty spike at A stage, you won't be getting the skin unless you pour your blood on it. Genuinely the worst event imo, it's way too restricted, if they lower Cardigan skin requirement down to 25, I wouldn't be making this comment.
It is indeed tough for newbies to complete, I agree. The rewards were poorly managed. But on the other side, this is hell of a fun for veterans. Which sure does raise passion to the game.
Wait... you could use buffs?
Seems like im a moron
They were kind of useless though
Boss fun stat stick mobs bad
How do I comment
You need to scroll down and under the video description, there is going to be something called "comment section" in which you apparently can leave a message to the creator, it took me a while to get there too, so take your time
I cant reply to you
@@Paul-vv5ql apparently when you see a comment, there are those 3 dots that you can press on the right of that comment. And if you press those, there will be a "reply button" try it, and Ill know if it works or not.
@@The158Outlaws how do i read your comment?
DOS понравился. Из-за него осознал две вещи:
-Сария крута и её надо качать до упора;
-Надо будет как можно скорее раскачивать других операторов с шестью звёздами. Следовательно, выбирать, на ком сосредоточиться в первую очередь, и копить для этого ресурсы.
Честно говоря не представляю где и как тебе пригодилась сария (по крайней мере с первым и вторым скиллами) Но я увидел лишь один способ ее применения а именно замедление и артс фраджилити с ее скиллом 3. Впрочем да, на ивенты вроде cc если ты хочешь достичь чего то высокого, придется юзать 6* и мету
@@The158Outlaws Пригодилась на А-3 без баффов, по гайду Arkchive. Там Сария понадобилась из-за третьего скилла и модуля, до ивента это всё не было улучшено. Если не прокачано хотя бы до GUA-X второго уровня и S3M2, то босс на третьей фазе уничтожает полотряда. Даже Скальтер не спасает (хила не хватает), а отряд у меня недоразвит. Прости меня, пожалуйста, но вот нижеуказанный набор для А-3 оказался пределом:
-Texas vanguard, E2 Lvl50, max pot and trust, module sol-y level 1, S2M2;
-Hoshiguma E2 Lvl60, pot 3, trust 175%, module pro-y 2, S2M3;
-Saria E2 Lvl60, no pot (pot 1 ingame), max trust, module gua-x 2, S3M2;
-Exu E2 Lvl60, no pot, max trust, module mar-x 3, S3M3;
-GG E2 Lvl69, no pot, max trust, no module, S2M3;
-Amiya caster E2 Lvl69, max pot, max trust, module ccr-y 2, S3M3; (Да, я настолько в своё время забил на кастеров, что Амия оказалась единственной ровней ГГ)
-Nightingale E2 Lvl60, no pot, max trust, module 2, S3M1;
-Shining E2 Lvl60, pot2 (only dp cost reduce), module phy-y 2, S2M1;
-Lancet-2 maxed pot, trust and level;
-Texas specialist E2 Lvl69, no pot, max trust, module 3, S2M3;
-THERM-EX maxed pot, trust and level;
-Borrowed Skalter E2 Lvl90. No pot, trust 100%, S2M3.
DOS (и вообще любой Trials of Navigator) в очередной раз напомнил, что по-хорошему лучше максить операторов, чтобы не было такой засады. Для таких уровней реально нужна серьёзная поддержка, и на друзей тут особо не понадеешься. Также выяснилось, что у меня вообще очень много народу не прокачано. Я понахватал с десяток 6* (включая мощных СТ кастеров: Эйяфьялла, Хоольхэяк и даже Цеобе), большую часть которых еле-еле поднял до Э2. Так что в мету впишусь далеко не скоро, а на Млинаре и Линь, - единственные в моём ростере на максималках, - в таких режимах далеко не уеду.
Конечно, в некоторых лоу-энд гайдах ДОСа используется альтернативная Рид со вторым и третьим скиллами (естественно, E2 Lvl90, S2M3 и S3M3). Но она у меня сейчас на первой элите, поэтому с ней не разгуляюсь.
Зато ДОС дал интересный опыт и даже челлендж.
@@The158Outlaws пришлось прокачивать модуль и третий скилл до вторых уровней (GUA-X 2 и S3M2), поскольку проходил А-3 по гайду Arkchive. Это и помогло пройти уровень без баффов, хотя отряд был недокачан и по своему переделан. Вместо Эйяфьяллы использовал Амию-кастера с S3M3, например. Подробности оставил в комменте под видео Аркхайва, потому что это был довольно интересный челлендж.
Разумеется, после DOS пришлось сильно призадуматься о прокачке операторов. 6* нахватал изрядно, а вот прокачать их не успеваю, - все они требовательны к ресурсам. Утешает, что кого-то всё-таки я прокачал до Э2, но этого мало. Например, чтобы у меня был мегамощный простой кастер, мне надо раскачать крылатую змеюку. Поднял до Э2, но впереди ещё мастерки и модуль.
@@The158Outlaws так мне и пришлось прокачивать третий скилл сарии с модулем. Потому что по гайду оказалось, что мне банально не хватало её отхила и дебаффа.
Остановился на A-3. S не трогал, потому что мой набор операторов слишком беден для такого испытания.
P.S. Я уже третий раз пишу ответ, поскольку предыдущие два удалились.
@@The158Outlaws А-3 и серия уровней Т для меня оказались большим напоминанием о том, что надо было за 2 года промаксить ВСЕХ операторов с шестью звездами, которые я сумел получить в принципе. Но нет, у меня из таких оказались разве что Mlynar и Ling, и то у них в общем по M3-M4 с модулем. Остальные из-за характеристик просто не справляются.
Мне понравился тот челлендж, который мне устроил A-3, но из-за того, что там абсолютно не нужна система баффов, пришлось пострадать и взяться за мастерки. Например, после DOS решил раскачать все навыки Сарии до M2 и прокачать хоть какого-нибудь 6* ST кастера до M9. Скажем, Ho'olheyak просто из-за того, что она выпала раньше Eyafjalla и Ceobe. Это необходимо, чтобы не зависать на всяких А-3 с Амией.
Концептуально звучит интересно, мол, как СС, но в обратную сторону, где вместо баффа слабых врагов ты баффаешь слабого себя, подстраивая сложность, но по факту - на финальных стейджах страты строго регламентированы, и без крайне специфичной стратегии и ростера персонажей(и то, тех надо еще замаксить, иначе не хватит дамага/тайминга скиллов), ты не сможешь пройти. Вариативность игры, начиная с А3 падает, про S3 вообще молчу, там только одна страта существует через Цеобе и Мельника. Весь "фан" ивента в том, что ты можешь охренеть с микроменеджмента, и не дай бог тебе не хватит дамага хотя бы на чуть-чуть, ведь умные китайцы решили, что атаки, сносящие весь ростер по площади - это так оригинально и интересно. В общем, да, несмотря на то, что у меня почти вся нынешняя мета есть на аккаунте, пускай не вся выкачана до М3, все равно это превращается в дикие страдания. Причем, что забавно, в ивенте бесит даже не сам босс. Сам босс довольно прикольный, если хорошо утилизировать, НО ВОТ НЕАДЕКВАТНО ЖИРНЫЕ МОБЫ, причем самые худшие из худших, типа красного виба, который ваншотит на 50% хп... Это надо было постараться, чтобы так спроектировать уровень. Пока вызывает в основном фрустрацию. Хотелось честного челленджа, а не чип фигню. Если А3 я еще как-то пытался сам проходить, у меня даже что-то получалось, то на S3 я уже конкретно сдался и пошел смотреть гайды. И я не считаю себя казуальным игроком, я всегда пытаюсь проходить сам, и к гайдам прибегаю только если совсем уж приспичит, если, например, по времени не укладываюсь, а ивент кончится вот завтра.
Худшая сторона этого ивента это S-3, пик геймдизайна Аркнайтс. непроходимая дичь без, не просто меты, а определённых персонажей, каким бы ты не был стратегом, тактиком-галактиком, сколько бы у тебя не было е2 персов с модулями и третьей специализацией, ты не пройдёшь уровень потому что у тебя нет тех самых операторов, которых используют в "Easiest guide". Что смешно, не играет даже роль, ветеран ты или относительно новый игрок, пройдёт тот, кому повезло на ключевых операторов, в чём я лично убедился и ужасно разочарован и зол. От системы баффов просто нет смысла, на СС не обязательно брать все дебаффы чтобы получить максимальную награду, плюс существует множество стратегий из-за разнообразия и сбалансированности дебаффов и уровня. В DoS этого нет. Всё узколобо. Даже гайды содержат одних и тех же персонажей, среди пачки гайдов я нашёл только один оригинальный с Эксией на стероидах, но даже там была пара ключевых операторов из других гайдов. Надеюсь HG никогда больше не сделают ивент такого типа.
@@GoddessOfRjekich самое смешное то, что у меня все эти персонажи есть, и даже с гайдами пройти этот кал - та еще боль. Даже с самыми сильными персонажами это просто невыносимо душно. Если раньше у меня горело на страты с микроменеджментами каждой секунды, то здесь каждая потерянная секунда стоит тебе невероятно долгого перепрохождения, никакого окна на человеческий фактор или ошибку, никаких чекпоинтов, все заново. Персонажи - те же мишени с одним хп, которых выносит постоянно, и я просто, в очередной раз закатив глаза, перепрохожу, когда забываю прожать один из десяти скиллов в нужный момент, и моя Найтингейл отъезжает, так как удержать это в голове невозможно, я не пианист.
Отличная, кстати, идея еще удвоить время редеплоя, я когда увидел в первый раз, у меня бровь сама собой вскинулась. Мол, тебе же мало было страданий, вот тебе еще.
Короче, скин получил, я думаю, S3 еще пару раз попробую потыкать, и нахрен, забыть это как страшный сон. У всего предел должен быть.