The old camp mechanics made the Ogres THE most sedentary race in the game, because they were totally dependent on their meat stacks that could only be garaunteed in range of their camps, meaning even being in friendly territory meant losing meat. It was totally ridiculous.
@@x0Z0Axthis brings to mind a couple of questions about the new system: 1) Will there be any correlation between the general faction wealth of the contract giver and the size of the rewards? 2)Will there be anything to flavour contracts from, say, dwarfs to distinguish them from contracts given by the lizarmen, elves or Chaos?
Looking forward to finally doing a Skrag the Slaughterers "great pilgrimage to the great maw" campaign. Followed swiftly by the great devouring of Cathay.
I think the playstyle of supporting other factions is pretty fun and underrated. Franz, Oxyotl, Tzeentch, and Slanesh can all do it in a limited way so it will be fun to have a faction that specializes in it.
4:30 Assuming that Camps still have a radius that passively gives your army food here’s what I assume the logic is: You go out with your army and turn an army of Marienbergers into Marienburger and bring the big haul back to your camp, and if you just dump all your food into the camp then you’re going to need to wait for the passive trickle of food from the camp raiding the nearby countryside to feed your army.
I want them to remove the contiguous empire requirement. I'm currently playing Empire and I CAN'T give my Dawi allies mountain settlements because the mountains BLOCK the contiguous empire requirement. Same with I wish you could use it to save an ally.
@@Zuginator well you don't have to take over the world. I usually look for strong allies to help me secure my borders so i don't get spread out too thin. I especially give away settlements in enviorments my faction don't like (for huge profits ofcourse)
I like playing empire and returning lands to the original faction owner consistent with lore. That restriction is annoying as well when you want to give isolated mountains to dwarfs, like kemmlers region. Empire is the best to play that way. It’s also fun to keep all the elector counts alive in their original regions and just take major settlements elsewhere on the map for income. They end up getting pretty strong and clearing out norsca if you protect and revive them in the early game.
Pretend there's like a giant beast of dessert made of dough and sweets. You go to a restaurant in the mountains of mourn where the menu is full of delicious confections and you hear great things from the ogres about this Sugah Beast and it's meat. Thus you order the COOKIE CUTLETS.
The moment they make Sea-Fang like the Ogre Camps, is the moment they finally fix Norsca. Wulfrik should be traveling the world, killing beasts, collecting riches and trophies, and amassing an army of the most lethal warriors from various races.
I reckon Wulfrik should actually borrow a lot from Skulltaker. The “Hunter of Champions” basically does Skulltaker’s job, only because he is cursed, rather than being a demon horny for death 😂
I think it's worth noting that the Vultures don't have to kill to get the buffs, it's like Black Coaches charge up abilities, where they get buffs for kills occurring in their vicinity. So obviously they'll get buffs for killing but it'll likely fill up faster since they get credit for all death in their area. "Additionally, they possess a passive ability that enhances their stats the more entities, whether friendly or enemy, die around them, making them even more formidable as the chaos of battle unfolds."
9:10 actually for current pre 6.0 ogres and slaanesh, it does proc vs undead and demon units and is in fact ussually easier to farm abilities on undead factions. If they are under 0 leader ship and therefore crumbling in some way(minor crumbling hopefully), all kills count towards army abilities. Example: You attack a unit of 160 zombies with 40 leadership, you flank the zombies with 2 forces. Because theyre losing combat they lose -5 leadership, and flanked loses another -5. Now theyre 30, inflict a small amount of health damage reducing their models to 120, they may lose another 15 leadership so now its just 15. Cast a leadership spell thats -16(not necessary but drops leadership while many models are alive) and now theyre at 120 models and -1 leadership. ALL 120 models will count as a captured casualties/routing kills. Works well with other races too to help post battle rewards. Playing as drazhoath and you want to fight ghorst for labour? Good, bring a death caster to make dropping leadership easier by dropping it in an AoE followed by a aoe dmg spell and you will be swimming in post battle labour.
I'm so excited for the Ogre dlc. We finally get to roam the map and act as mercenaries. I don't know if I've been this excited for a TWW dlc before. OGRES MY LORD.
I recommend the mod with Greasus reskin. Not only he looks super cool with asian-nomad like hats and golden weapons, but he is also on foot instead of a cart, which makes him surprisingly stronger
4:30 hopefully you're right, two-way transfers are a must. Offers to the Maw look good but need to be able to be upgraded by tech to be even more effective. Greasus' ability is basically the eshin mechanic in a way. hopefully there are significant ui considerations for contracts because as it stands, the Order tide will almost definitely have you moving way out over yonder or just declare war on you because you're an ogre. 14:30 absolutely needs more mounts. 15:05 I'm nervous that the bruiser hero is going to be significantly disappointing compared to the Bruisers mod that gives almost ten or more options for different types of hero, we'll see but we need some Man-Eater customizability seriously.
This is awesome, as France you already had to dash to deal with Vlad, Herman, Festus, Kazak with the Changelling fucking you over and now you have ogres as well in that dense space....
Thundertusk looks like it has a saddle. Maybe they will become mounts for lords and heroes. Really hope We can use the four creatures as mounts (Stonehorn, Rhinox, etc)
it has a Ogre crossbow crew up top as a regular unit. could be a mount option too, but if 8th edition is anything to go by (and it usually is), they wont be
@@milkandcookiesTWThey might make the Thundertusk a variant mount for Hunters. Edit: However there isn’t a mention of that in the Blog, which feels like a missed opportunity.
@@KingInBlack69 just so you know, crusher refers to the ogre riding it. What you mean to say is mournfang or rhinox. The beast the crushers ride is a rhinox.
I am so excited for this, because since release ogres have been my favorite, and I just played an old world tournament with them a couple weeks ago. Still going to say they need to add a mournfang or crusher variant with pistols. Even if it is just an RoR. It is a thematic addition with a tabletop precedent, and would add a very interesting new tool to their toolbox.
@KingInBlack69 yea, there really is no excuse for mournfangs or rhinox not being mount options for tyrants and bruisers in total war or on tabletop. It is something that's bothered me for a while.
just FYI, nothing in the blogpost states that non-mountain settlements can only be "disposable outposts" and judging by early gameplay that is now being streamed ogres can build the same buildings/level of settlements anywhere.
Ogre camps already make armies within their circle of influence immune to food loss, and with camps now being actually mobile I don't think the whole "can't move food back" actually matters much? If you have enough camps and can MOVE them now, you'd probably want to just always fight within a camp's circle of influence anyway, no?
Completely agree on the tyrant mounts. It feels REALLY bad not being able to give them bigger monsters as they level up. It's like one of the core feedback loops of the game.
Nice video, but the thing about not getting your army abilities versus undead and demonic isn't true, at least not in multiplayer? I play a lot of tournaments and undead or demons I always end up getting four to five butchers because your army ability fills up so much when the units stand and fight while crumbling instead of running away.
It is always something that bothered me. There really is no excuse to not allow them mournfangounts in tabletop or total war. I can even see an argument for a hunter meing able to ride a stonehorn or thundertusk when a tyrant cannot because it takes a beastmaster's touch to control the creature. But why not mournfang? I played ogres in 8th and play them now in ToW and it would add so much to both editions.
I totally agree that you should be able to transfer food from the camp to the army and vice versa. It's more thematic, realistic and just better gameplay wise.
The simplest way to make fat boy work in some capacity is give him a pass through effect. Like when goes over allies he just passes through them. But he still properly collides with enemies. It's not a fun solution but it's a simple solution. Could call it "Make way for the king!" Probably an ability in his skill tree or a new item, idk.
9:19, ACTUALLY if you kill enemies while the daemonic/undead units were crumbling, It did still actually count; It still wasn't much though as a big part of capturing routing units for the ability is getting the charge bonus from them running away and units that die TO crumbling didn't count with that
I've always wondered how thundertusks eat with those massive tusks in the way. Do they need the ogres to feed them? Do they have really long tongues like a chameleon or anteater to lick up food?
I hope we get some more cross-faction units near the end of it. I would love characters like Arnessa getting access to perhaps paymasters, or norscans finally getting that update they deserve after all this time. More monster hunts. Though TBF, I just want throgg to have his entire roster replaced by monsters, have him play like Norsca skinned Ogres.
In the resurrected Warhammer the Old World Tyrants and Bruisers have the Option to be mounted.on Mournfangs, Stornehorns and Thunderthusks. Therefore it is hope
@@williammclyr3330 unfortunately, this Is not a situation of if. They have been experiencing cuts in all of their departments, but the two most notable ones are Marketing and Game Maintenance.
If CA has no problem giving Wulfrik, Lokhir, Alarielle, and Teclis bullsh*t mounts that don't make sense, they shouldn't have any problem giving Ogre generic lords mounts that actually WOULD make sense. Course that probably why they wouldn't do it, because it'd make too much sense...
Words cannot describe how excited I am for the Ogre campaign changes. I absolutely love how ogres play on the battlefield but I cannot stand how they play in the World Map.
I cant wait to subjugate an ogre faction so i can have stone-horns and thunder-tusks in my WoC armies. I hope they fix that vassal issue when recruiting units from ogres.
I like the new lords. Nothing crazy but it's nice to have a few more options, a summon for the Paymaster would be cool. Also Skrag was my first campaign so this is special for me.
Fun thing is, I always enjoyed the Ogre campaigns but never really liked Khorne. I think with the new Khorne start position and new units I might finally enjoy them
One issue I see is that the camp is Raiding the local area, hopefully that can be toggled off, sucks to have the AI raiding you by default if you want to keep the camp around to get mercs from.
I'm a little concerned with the new meat economy with the sheer number of things that are being tied to it in this re-work. Just need to see if the income streams available keep up with the output streams for the different functions it'll provide.
I hope the contracts were thought about for multiplayer - like if I'm playing with my buds can they give me contracts to attack another human faction? :D
YES PACK UP AND SET UP!!!!!! That was the 1 thing I needed from the camp movement. Simply making it a land black ark would have ruined the fantasy. Omg i am so happy.
Cant fucking wait for this rework. I love the idea of a nomadic mercenary faction, but the original Ogre Kingdoms dropped the ball on every part except the battles themselves (similar problem to Norsca).
"Cookie cutlets" should continue as a staple of the channel
i promise it will not
@milkandcookiesTW don't worry, we'll be in the comments representin' from now on.
The Pandoras box has been opened lmao
@@milkandcookiesTW Too late
@@milkandcookiesTW we gotta keep Peons
I like cookie cutlets
New Okoii video with all these updates is going to be glorious
19 Bruisers? 20 Bloodletters? 19 Colossal Squigs?
19 blood beast
The old camp mechanics made the Ogres THE most sedentary race in the game, because they were totally dependent on their meat stacks that could only be garaunteed in range of their camps, meaning even being in friendly territory meant losing meat. It was totally ridiculous.
It's all ogre now
Always has been
Ogres, Ogres all the way down
Ogre is love, Ogre is life.
I really like the idea of gathering all the meat from sacking and then triumphantly briging it back to the camp
It's going to be a really good method to strengthen the racial identity of those factions!
Bringing home the bacon
CRUNCHING AND BITING WE KILL FOR THE MAW, THE POWER AND GRUBS WHAT WERE DOING IT FOR.
'buurrrpp'
Shaping the campaign the way you want and seeing some usually dead empires thrive will be the coolest thing about the ogre update for me.
as long as they have the coin for my services, else they are just meat
@@x0Z0Axthis brings to mind a couple of questions about the new system:
1) Will there be any correlation between the general faction wealth of the contract giver and the size of the rewards?
2)Will there be anything to flavour contracts from, say, dwarfs to distinguish them from contracts given by the lizarmen, elves or Chaos?
Cookie cutlets is wild
Looking forward to finally doing a Skrag the Slaughterers "great pilgrimage to the great maw" campaign. Followed swiftly by the great devouring of Cathay.
I think the playstyle of supporting other factions is pretty fun and underrated. Franz, Oxyotl, Tzeentch, and Slanesh can all do it in a limited way so it will be fun to have a faction that specializes in it.
can't wait for all the okoii videos
Dude same 😂 That's all I keep thinking with all these ogre news and videos coming out
Bruh the fire heros were insane lol
4:30 Assuming that Camps still have a radius that passively gives your army food here’s what I assume the logic is: You go out with your army and turn an army of Marienbergers into Marienburger and bring the big haul back to your camp, and if you just dump all your food into the camp then you’re going to need to wait for the passive trickle of food from the camp raiding the nearby countryside to feed your army.
gifting settlements away to friendly factions is something i already do alot, so this campaign seems perfect for me!
I want them to remove the contiguous empire requirement. I'm currently playing Empire and I CAN'T give my Dawi allies mountain settlements because the mountains BLOCK the contiguous empire requirement. Same with I wish you could use it to save an ally.
Sometimes you can't fight everyone so yeah giving up settlements for a long lasting alliance (temporary) can help quite a bit.
@@Zuginator well you don't have to take over the world. I usually look for strong allies to help me secure my borders so i don't get spread out too thin. I especially give away settlements in enviorments my faction don't like (for huge profits ofcourse)
I like playing empire and returning lands to the original faction owner consistent with lore. That restriction is annoying as well when you want to give isolated mountains to dwarfs, like kemmlers region. Empire is the best to play that way. It’s also fun to keep all the elector counts alive in their original regions and just take major settlements elsewhere on the map for income. They end up getting pretty strong and clearing out norsca if you protect and revive them in the early game.
Fudging vassals mod allows you to gift settlements that aren't your climate to your vassals
Greasus mount fix: He stands up.
Greasus does not stand! That is for poor people! Greasus should be carried everywhere on a throne of treasure!
Pretend there's like a giant beast of dessert made of dough and sweets. You go to a restaurant in the mountains of mourn where the menu is full of delicious confections and you hear great things from the ogres about this Sugah Beast and it's meat. Thus you order the COOKIE CUTLETS.
bring back 300 speed greasus
NYOOOOM
The moment they make Sea-Fang like the Ogre Camps, is the moment they finally fix Norsca.
Wulfrik should be traveling the world, killing beasts, collecting riches and trophies, and amassing an army of the most lethal warriors from various races.
And getting killed by Valten
I reckon Wulfrik should actually borrow a lot from Skulltaker. The “Hunter of Champions” basically does Skulltaker’s job, only because he is cursed, rather than being a demon horny for death 😂
“OGRES MY LORD”
But in all seriousness these updates actually look cool
Thanks as always Indy. Always rely on you to give me the juicy details.
Ogres are my fave faction so I’m really looking forward to all the new stuff. OGRES M’LORD
I think it's worth noting that the Vultures don't have to kill to get the buffs, it's like Black Coaches charge up abilities, where they get buffs for kills occurring in their vicinity. So obviously they'll get buffs for killing but it'll likely fill up faster since they get credit for all death in their area.
"Additionally, they possess a passive ability that enhances their stats the more entities, whether friendly or enemy, die around them, making them even more formidable as the chaos of battle unfolds."
Man, I REALLY hope Greasus got at least some buffs, he is my spirit animal ;(
Read the blog on CA site, he and Skrag got some nice mechanics of their own.
Man read the blog come on
I meant, more of a personal type buffs, to him as a Lord/fighter, sorry, if I missed some stuff ^^`
@@KingInBlack69 He means in COMBAT.
The Atilla soundtrack makes an underrated appearance in this video. I'd have way more fun playing ogres listening to this
Im tuning out of the ogre info i clicked the video for and jaming to the elite Attila soundtrack. Noice choice it feels very thematic to the Ogres
9:10 actually for current pre 6.0 ogres and slaanesh, it does proc vs undead and demon units and is in fact ussually easier to farm abilities on undead factions. If they are under 0 leader ship and therefore crumbling in some way(minor crumbling hopefully), all kills count towards army abilities.
Example:
You attack a unit of 160 zombies with 40 leadership, you flank the zombies with 2 forces. Because theyre losing combat they lose -5 leadership, and flanked loses another -5. Now theyre 30, inflict a small amount of health damage reducing their models to 120, they may lose another 15 leadership so now its just 15. Cast a leadership spell thats -16(not necessary but drops leadership while many models are alive) and now theyre at 120 models and -1 leadership. ALL 120 models will count as a captured casualties/routing kills.
Works well with other races too to help post battle rewards. Playing as drazhoath and you want to fight ghorst for labour? Good, bring a death caster to make dropping leadership easier by dropping it in an AoE followed by a aoe dmg spell and you will be swimming in post battle labour.
yep! was true at launch, but i had forgotten they changed it at some point
I'm so excited for the Ogre dlc. We finally get to roam the map and act as mercenaries. I don't know if I've been this excited for a TWW dlc before. OGRES MY LORD.
Someone is ahead of schedule...
45 hours left until the Golg*beep* gameplay premier
Good work CA, I made my purchase today. However, the feedback in this video is important, also gifting settlement will be great
This is my most anticipated race rework, and everything sounds great…except no change to Greasus’s Mount options. I personally can’t stand the cart
no one can but that's how his tabletop model is
I recommend the mod with Greasus reskin. Not only he looks super cool with asian-nomad like hats and golden weapons, but he is also on foot instead of a cart, which makes him surprisingly stronger
@@LuzikArbuzik77 Greasus is too rich to walk though, that's his shtick.
I've tried the ogre kingdoms like 3 times and man its NOT fun. Hopefully it will be fun after the update.
Never was more hyped for the game in my life, go go OGRES🍖🍖🍖
4:30 hopefully you're right, two-way transfers are a must. Offers to the Maw look good but need to be able to be upgraded by tech to be even more effective. Greasus' ability is basically the eshin mechanic in a way. hopefully there are significant ui considerations for contracts because as it stands, the Order tide will almost definitely have you moving way out over yonder or just declare war on you because you're an ogre. 14:30 absolutely needs more mounts. 15:05 I'm nervous that the bruiser hero is going to be significantly disappointing compared to the Bruisers mod that gives almost ten or more options for different types of hero, we'll see but we need some Man-Eater customizability seriously.
This is awesome, as France you already had to dash to deal with Vlad, Herman, Festus, Kazak with the Changelling fucking you over and now you have ogres as well in that dense space....
Thundertusk looks like it has a saddle. Maybe they will become mounts for lords and heroes. Really hope We can use the four creatures as mounts (Stonehorn, Rhinox, etc)
it has a Ogre crossbow crew up top as a regular unit. could be a mount option too, but if 8th edition is anything to go by (and it usually is), they wont be
@@milkandcookiesTWThey might make the Thundertusk a variant mount for Hunters.
Edit: However there isn’t a mention of that in the Blog, which feels like a missed opportunity.
@@InquisitorThomasthat was a thing in 8th iirc and there is precedent in total war with the stonehorn. So hopefully.
At least tyrants and bruisers should get the crusher and mournfang mounts as option imo
@@KingInBlack69 just so you know, crusher refers to the ogre riding it. What you mean to say is mournfang or rhinox. The beast the crushers ride is a rhinox.
I am so excited for this, because since release ogres have been my favorite, and I just played an old world tournament with them a couple weeks ago.
Still going to say they need to add a mournfang or crusher variant with pistols. Even if it is just an RoR. It is a thematic addition with a tabletop precedent, and would add a very interesting new tool to their toolbox.
I would rather give crushers and mournfang as mounts for at least tyrants and bruisers. For the true Genghis Fatfuck experience.
@KingInBlack69 yea, there really is no excuse for mournfangs or rhinox not being mount options for tyrants and bruisers in total war or on tabletop. It is something that's bothered me for a while.
just FYI, nothing in the blogpost states that non-mountain settlements can only be "disposable outposts" and judging by early gameplay that is now being streamed ogres can build the same buildings/level of settlements anywhere.
Ogre camps already make armies within their circle of influence immune to food loss, and with camps now being actually mobile I don't think the whole "can't move food back" actually matters much?
If you have enough camps and can MOVE them now, you'd probably want to just always fight within a camp's circle of influence anyway, no?
Your voice at 1:12 made me spit out my drink 😂😂😂
That "Yeahhh, why can't we have some meats" was hilarious, drop draw LOTR quoting 👏
Completely agree on the tyrant mounts. It feels REALLY bad not being able to give them bigger monsters as they level up. It's like one of the core feedback loops of the game.
I was thinking "Oh he's got a super simple name "Guld" then I realized you are purposely avoiding the second half of his name.
Yeah kinda wild they have to do that or youtube will give them strikes
Cookie cutlets had me on my knees laughing, but the follow up had me rolling 🤣🤣🤣🤣
The music from Attila is a nice touch
Nice video, but the thing about not getting your army abilities versus undead and demonic isn't true, at least not in multiplayer? I play a lot of tournaments and undead or demons I always end up getting four to five butchers because your army ability fills up so much when the units stand and fight while crumbling instead of running away.
it was true at launch and for awhile after i believe. i had forgotten they changed it at some point
@milkandcookiesTW I think I remember that actually!
Greasus makes me think of Deadpool trying to chase down that dude with a Zamboni.
Tyrants and Bruisers can actually mount Stonehorns and Thundertusks in The Old World
yeah its weird they couldnt in 8th edition, im not sure why
It is always something that bothered me. There really is no excuse to not allow them mournfangounts in tabletop or total war. I can even see an argument for a hunter meing able to ride a stonehorn or thundertusk when a tyrant cannot because it takes a beastmaster's touch to control the creature. But why not mournfang? I played ogres in 8th and play them now in ToW and it would add so much to both editions.
Im glad you saved the best for last, Da Ladz will be pleased
Hell yeah, love dem big bois.
I totally agree that you should be able to transfer food from the camp to the army and vice versa. It's more thematic, realistic and just better gameplay wise.
Ive been a Stream Vermin for years, "Cookie Cutlets" is almost an upgrade.
Really like the new meat mechanic! Very interesting
Ravening Horde actually looks really good. Being able to prevent enemy from replenishing after a battle is great IMO. Perhaps I'm overthinking it...
Thanks for the video
The simplest way to make fat boy work in some capacity is give him a pass through effect. Like when goes over allies he just passes through them. But he still properly collides with enemies. It's not a fun solution but it's a simple solution. Could call it "Make way for the king!" Probably an ability in his skill tree or a new item, idk.
ah that TW: Atillla theme in the background does it for me.. Meat is back on the menu!
9:19, ACTUALLY if you kill enemies while the daemonic/undead units were crumbling, It did still actually count; It still wasn't much though as a big part of capturing routing units for the ability is getting the charge bonus from them running away and units that die TO crumbling didn't count with that
at launch it didnt count at all, they changed it at some point and i had forgotten
Think Grease having a slowing Aura would help him?
Cannae wait for this
I've always wondered how thundertusks eat with those massive tusks in the way. Do they need the ogres to feed them? Do they have really long tongues like a chameleon or anteater to lick up food?
I hope we get some more cross-faction units near the end of it. I would love characters like Arnessa getting access to perhaps paymasters, or norscans finally getting that update they deserve after all this time. More monster hunts.
Though TBF, I just want throgg to have his entire roster replaced by monsters, have him play like Norsca skinned Ogres.
In the resurrected Warhammer the Old World Tyrants and Bruisers have the Option to be mounted.on Mournfangs, Stornehorns and Thunderthusks. Therefore it is hope
Thats just the mercenary contract system from Three Kingdoms? Am I going crazy or it sounds familiar?
Attila music . Yesssss 0:32
The arrow on the transfer meat page looks like a button to me, hopefully it let's the transfer direction change?
I think they should just make greasus's cart an option and make him a little bigger also maybe slower on foot
Damn missed the oppertunity to be called my mini-ions or cookie minis :(
We need to talk about that orc impression at 1:20
It would be fun if you could use Ogre Camps to set up tolls where other armies that want to get past you have yo pay a fee or get into a fight.
So fucking stoked for the Gutsman ❤️
1:12 OH THEY LOOK FRESH!!!!!!
I couldn't be more excited to smash as the Ogres.
Is he in the RoC campaign or are they only doing IE now?
Only IE for now. Unfortunately, I think that is due to the cuts CA has been experiencing.
@@hoodedwizard4695I don't think so, they just don't want to be limited by RoC
@@williammclyr3330 unfortunately, this Is not a situation of if. They have been experiencing cuts in all of their departments, but the two most notable ones are Marketing and Game Maintenance.
Promising changes
If CA has no problem giving Wulfrik, Lokhir, Alarielle, and Teclis bullsh*t mounts that don't make sense, they shouldn't have any problem giving Ogre generic lords mounts that actually WOULD make sense. Course that probably why they wouldn't do it, because it'd make too much sense...
Words cannot describe how excited I am for the Ogre campaign changes. I absolutely love how ogres play on the battlefield but I cannot stand how they play in the World Map.
All I could think of was the background music, think I remember now, Attila, right?
Don't camps already give food to armies? Armies in the radius of the camps influence get food per turn
Can the new Greenskins units be shown tomorrow too or will is that restricted until the log comes out?
Makes me wonder how Mr Maneaters contract system will work in co-op.
Will my friends be able to employ me or just the AI?
I cant wait to subjugate an ogre faction so i can have stone-horns and thunder-tusks in my WoC armies. I hope they fix that vassal issue when recruiting units from ogres.
I like the new lords. Nothing crazy but it's nice to have a few more options, a summon for the Paymaster would be cool. Also Skrag was my first campaign so this is special for me.
YEEEEEEEES!
I want skragg and golfman to change starting positions. Feels like it’s more thematic
Iam so glad the game is finally comeing out, the demo i bought back in 2022 for 60 bucks felt a bit weird....
Fun thing is, I always enjoyed the Ogre campaigns but never really liked Khorne. I think with the new Khorne start position and new units I might finally enjoy them
One issue I see is that the camp is Raiding the local area, hopefully that can be toggled off, sucks to have the AI raiding you by default if you want to keep the camp around to get mercs from.
I think Greasus needs to be an uber paymaster, super focused on debuffs and buffs who also hits like an absolute truck and is very hard to kill.
Looks like meat's back on the menue bois!!
Maybe this will finally convince me to buy Ogres.
I'm a little concerned with the new meat economy with the sheer number of things that are being tied to it in this re-work. Just need to see if the income streams available keep up with the output streams for the different functions it'll provide.
Do camps no longer stop food consumption and give food in an area automatically?
Yall should call him "Gold Fred" to collectively get around RUclipss algorithm.
Would be fun if you could hire the guy as a player character.
And I am once again asking for more ogre character mounts, as well.
I hope the contracts were thought about for multiplayer - like if I'm playing with my buds can they give me contracts to attack another human faction? :D
Say the full name and say it with your CHEST.
indiepride, my greasy little cherub, i LOVE your petnames
YES PACK UP AND SET UP!!!!!! That was the 1 thing I needed from the camp movement. Simply making it a land black ark would have ruined the fantasy. Omg i am so happy.
Cant fucking wait for this rework. I love the idea of a nomadic mercenary faction, but the original Ogre Kingdoms dropped the ball on every part except the battles themselves (similar problem to Norsca).
Maybe increase Greaseuss’ mass and give him and gnobblars close by a speed increase.
Old meat wagon needs to be balanced where he is a buffing lord that has huge weapon strength as a bonus
I can’t wait to play the New England faction