RAGE of the THUNDERTUSK - Massive Ogre Kingdoms vs. Elite Khorne Battle - Total War Warhammer 3

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  • Опубликовано: 10 янв 2025

Комментарии • 140

  • @ArcaneArts17
    @ArcaneArts17 Месяц назад +206

    Wow! That Ninja Maneater is looking great! I couldn't even see him the whole battle! :P

  • @Admiralkirk95
    @Admiralkirk95 Месяц назад +143

    Rage apes flavour text is just "KILL FOR KHORNE" three times

  • @AwesomeLionSaurus
    @AwesomeLionSaurus Месяц назад +69

    The presentation, the narrations, jokes, charm and cinematic shots - damn I've missed IndyPride's Warhammer videos.

  • @phailupe2941
    @phailupe2941 Месяц назад +35

    What are they? Some kind of... Omens of Destruction? 🗣🗣🗣🔥🔥🔥🔥🔥

  • @denharte8670
    @denharte8670 Месяц назад +54

    How do you keep convincing Okoii to play factions with such pathetic BMI’s when the long-awaited Ogrehaul has finally come?

  • @pjadtron9415
    @pjadtron9415 Месяц назад +38

    Man that thundertusk model is amazing

  • @timeforthehammer1401
    @timeforthehammer1401 Месяц назад +13

    Love that you're giving us consistent total war content again!

  • @rubric-eo5yj
    @rubric-eo5yj Месяц назад +38

    man those wrathmongers did a number on those ogre units despite being focused down and nearly paid for themselves

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria Месяц назад +16

      I've seen people split 50/50 on the wrathmongers and skullreapers. Some seem to love them, and they their stats arent good representation of how well they perform. Others say they feel like low tier trash.
      Personally, I think they should be OP, like most of Khorne (And mono factions in general) SHOULD be. CA spends way to much effort trying to balance them to be "even" with the other factions, as if they forgot that Khorne and Chaos in general is SUPPOSED to be OP compared to other factions when it comes to melee. They sacrifice effective ranged (And in Khornes case ranged AND magic) for this rush all or nothing boost in power after all. The team working on units in game one seemed to understand this...But because whoever's been working on Chaos since the launch of game three doesnt get it at all. Look at the way they took flying mounts (Dragons and Manticores) from marked characters, despite them ALWAYS having those options in TT and in the lore!
      Someone should remind the team working on chaos that the chaos gods wouldnt hand pick mediocre beastmen to be their chosen champion gors. They should be scary. And Khornes forces should be a blender that SCARES other factions in close combat, so that they have to use magic, ranged, and strategy to get themselves out of trouble. Not look for "even match ups" and duke it out. That should barely be possible against any chaos faction much less Khorne. On TT these guys used to have a 2 plus save on a d6 for armor and an extra attack per model at weapon skill 5 compared to an empire knights weapon skill 4 or their weapon skill 3 infantry.That means Khorne units with duel weapons had 3 attacks per model compared to most infantry and cavalry only having one. People were nervous about letting them get close, and hammered them down with artillery's and spells hoping it would weaken them enough so that when they reached you, you had a chance.....
      This is asymmetric war. I guess they need to be reminded.....There should be no divide. EVERYONE should look at these units (Wrathmongers, skullreapers) and say "Damn thats scary!

    • @7shelties
      @7shelties Месяц назад +3

      @@MidnightBlackandVictoriaAgreed. I don’t play chaos very often in campaigns but I always run mods to buff them. When a chaos faction attacks it should be scary.

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria Месяц назад +3

      @@7shelties If it wasnt for the modding community, this game would have flopped a long time ago.

    • @johndane9754
      @johndane9754 Месяц назад +1

      @@MidnightBlackandVictoria But, but... the sacred triade of competivness, balance, and fairness.

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria Месяц назад +1

      @@johndane9754 I know what you mean, man! And I have seen a handful of players crying about "Balance"....But TW is a warfare simulation experience, and there is nothing fair about war. Never has been, never will be. And the more they try to make everything "Even" the more "gamey" and less realistic things feel.
      And it surprised me some time back when I realized most people WANT things more authentic than balanced. Even Order players who wouldnt touch a chaos faction with a 10ft pole still want that lopsided situation because for them, its all about overcoming the challenge with the tools they have. And it IS doable. In fact, those same rules should apply to certain order tools. A bunch of chaos warriors swinging swords should never be able to take down a steam tank, for example. I want the same. I want to look at what my opponent fields and think to myself "Oh no! They have (Insert powerful unit here).
      Yeah, people cheese these things, but in a single player game, so what? And in MP, just limit those uber units like they did in the army books!
      They want to placate the casuals and not make things too difficult or complicated for them, I get that. But in doing so, they make things too easy (And too stale) for skilled players who WANT those insurmountable odds to beat.
      I'll never forget browsing the comments on the video "Introducing the Chaos Dragon". She describes it like it SHOULD be, a monstrous terror most would be better off just avoiding or running away from...And I read comments of people saying things like "I can't wait to challenge such a beast!" NO ONE was screaming nerf bat or "Please don't make it too powerful"....Very much the opposite.
      CA needs to give its players more credit, and give asymmetric warfare its due!

  • @joshmilner4864
    @joshmilner4864 Месяц назад +14

    gg. the slaughter guard are S teir so nice to see. Super excited that Jugs got some love even if its just speed. Love to hear about in other minor Khorne changes you have seen or noticed.

  • @grimch9865
    @grimch9865 Месяц назад +94

    Ogre tyrants have been my favorite ogre lord option since release, glad to see a LL option now.

    • @Omnomface
      @Omnomface Месяц назад +14

      Golg isn't a tyrant, he's a maneater. Tyrants don't have LL representation, sadly.

    • @cdtray3940
      @cdtray3940 Месяц назад +32

      Technically Greasus is a Tyrant. He is the Tyrant of his own Goldtooth Tribe and Overtyrant of the various tribes in the Mountains of Mourne. There are a few mods out there that give you a new on foot Greasus model to avoid he awful animation jank that just makes him bad to play with.

    • @grimch9865
      @grimch9865 Месяц назад +1

      @ technically you’re a nerd, I’m clearly talking about the ogre tyrant lord from the hit game total war warhammer 3

    • @cdtray3940
      @cdtray3940 Месяц назад +16

      @@grimch9865 yes, and Greasus is a Legendary lord that is also a Tyrant. Golgfag is not a Tyrant. As he is walking around on foot he may behave more like the generic Tyrant lord but he is not a Tyrant in lore. Greasus is the only LL equivalent of a Tyrant currently in the game, it just doesn't feel like it because of his model and now they have given him one of the new Paymaster generic lord abilities.
      Also, I am not technically a nerd. I am a nerd and proud of it.

    • @TheWhiteDwarfReal
      @TheWhiteDwarfReal Месяц назад +2

      Greasus is quit literally the tyrant. He genuinely what every tyrant hopes to one day achieve

  • @GloomspiteGlitter
    @GloomspiteGlitter Месяц назад +5

    He's back baby!

  • @somekindof2574
    @somekindof2574 Месяц назад +4

    Lads out, guts!

  • @SteveEllis-j2i
    @SteveEllis-j2i 23 дня назад

    Love all your videos

  • @ANTONIUS139
    @ANTONIUS139 Месяц назад

    love to see to more battles indy!

  • @BloodyBobJr
    @BloodyBobJr Месяц назад

    That's a super strong ability..the bugman brew for Gold gives 30% heal and doesn't have limited use. Getting out of range could be a pain, but ogres are maybe best in the game to tie down stuff with MASS. So easy to peel with other ogre units and have him run..he pretty much has full heals guaranteed for a long game

  • @yangsunlight
    @yangsunlight Месяц назад +1

    I wonder how Mr. Worldwide will work in multiplayer. Will we be able to do mercenary work for other players? I sure hope so!

  • @yaboku1686
    @yaboku1686 Месяц назад

  • @muffintop9120
    @muffintop9120 Месяц назад

    I thought that Skulltaker's MA couldn't decrease, yet we see it go down near the end there.

  • @anthroposmetron4475
    @anthroposmetron4475 Месяц назад

    Thundertusks look like angry constipated yetis, I like it.

  • @PeterButchens
    @PeterButchens Месяц назад

    Thundertusks seems very spicy. I'll still spam my good old leadbelchers though, especially if the Boommaker great name still exist. Wonder if they make changes to the great names.

  • @hurstcifer7286
    @hurstcifer7286 Месяц назад +3

    Let's freaking gooooooo!!!

  • @Highdell
    @Highdell Месяц назад

    Ogres looking pretty good. I was never really interested in playing with any of them, but I may actually play a campaign with them now

  • @TheRealKiRBEY
    @TheRealKiRBEY Месяц назад

    These truly are the omens of destruction before the total war warhammer 3

  • @rickardberglund1564
    @rickardberglund1564 Месяц назад

    Looking forward to see the video with Golgfag and the Bruiser's mod

  • @AJCherenkov
    @AJCherenkov Месяц назад +18

    Thundertusks shooting at basic warriors instead of slaughterguard. Anti-infantry maneaters + Golg trying to duel with anti-large characters. Bragg anchoring a flank against halberds. It feels like the Ogres' target priority was their biggest issue this game.

    • @milkandcookiesTW
      @milkandcookiesTW  Месяц назад +21

      not entirely wrong but feel like this is cherry picked a little bit lol. Bragg fought and killed Scyla, Bloodbeasts, and some Skullcrushers, then dueled Skulltaker, which you kind of ignored. Thundertusks and Leadbelchers both shot at Halberds quite a bit this game, but started shooting at Marauders in beginning because that was what was in range. Both Thundertusks and Leadbelchers got 2500+ value, they were shooting and meleeing important targets, not just chaff. Golg got dived by Scyla and Skulltaker, he was operating with his Maneaters so they went in to body block and help him. Naturally they would have rather meleed infantry, but once Crushers routed they needed to be bodyguards

    • @thebro6204
      @thebro6204 Месяц назад +1

      ​​@@milkandcookiesTW I feel like if there was one more group of leadbelchers the ogres could've came out with the win

    • @rjstram
      @rjstram Месяц назад +1

      I've seen quite a few games where Khorne players absolutely out play their opponents only to BARELY win because the entire roster continues to be over priced and under powered (especially the new units minus the Skullcannon RoR which will of course get nerfed into unviability because only Order factions are allowed to be OP).

    • @jarvee9407
      @jarvee9407 Месяц назад

      and no caster

  • @MacKayVer40k
    @MacKayVer40k Месяц назад

    I’m very hype for Khorne now I’ll be honest. Always been my favourite faction and my first campaign in Warhammer 3 was skarbrand. Might have to reinstall fr haha

  • @rorydonaldson2794
    @rorydonaldson2794 Месяц назад

    I'm really excited for this dlc. Ca has does really well the last 3 dlc.

  • @eumaies
    @eumaies Месяц назад

    beautiful map. hope they have it for multiplayer.

  • @gamerz1172
    @gamerz1172 Месяц назад

    Honestly the thing that defines ogres for me is despite how nasty of a win Khorne pulled off at the beginning, Only one major mistake everything else went almost perfectly for them; They still kept it a tight match
    Currently my favorite thing about ogres is how due to their monstrous infantry nature meaning models have high HP numbers but can still get damaged to where they route; you can Pop that army abilitity heal on a routing damaged unit and basically get a healthy one back when they rally as not many entites actually died in that ass kicking they took

  • @bruuuuuuuuhhhh
    @bruuuuuuuuhhhh Месяц назад

    Today we feast, my cookie cutlets

  • @rjstram
    @rjstram Месяц назад

    What a battle! And the good guys won 😉

  • @robertabblebaum7813
    @robertabblebaum7813 Месяц назад

    Do the khorne marauder's look... Leaner? than other marauder/mortal chaos type units? Maybe I'm just thirsty. But they look great!

  • @alvaroignacioriquelmezamud7417
    @alvaroignacioriquelmezamud7417 Месяц назад

    13:32 I feel the battle would have favored the ogre a lot more if he hadn't charged into the halberds then, it must have seemed too good to pass with a downhill charge but had they pulled back or up the hill they would have managed to shoot them to pieces with the amount of ammo they still had left

    • @fcon2123
      @fcon2123 Месяц назад +1

      I think the point of these battles is not to win, but more just to see what all the units are capable of. We now know that thundertusks won't barrel through infantry - for some reason their animations leave them pretty stuck in place. Compare that to like if a jabberslythe ran in, which we know does the silly elbow drop and leaves itself in a position to escape.

  • @micasa8421
    @micasa8421 Месяц назад

    It took me way too long to notice that therre's two Thundertusks in battle.

  • @XarkoCZ
    @XarkoCZ Месяц назад

    Let's kick some ICE! 🥶

  • @lj362
    @lj362 Месяц назад

    BLOOD FOR THE BLOOD GOD

  • @mvb8263
    @mvb8263 Месяц назад

    Big the bigger armies alot, way more thematic this way

  • @Sleepingdruid37
    @Sleepingdruid37 Месяц назад +10

    Another vid so soon?? I love DLC season XD
    Edit: Golg is a much less problematic name lol. Good on you for using it.
    So let me get this straight: CA took away chat.. while also having insane profanity filters for game lobbies; like you can't name a lobby "Titan Fight" because "Titan" has the word "tit" in it. ...Which is CRAZY because "tit is a freaking bird.
    Yet now there is a character straight up named GOLGFAG.
    Chat DLC when.

  • @raynightshade8317
    @raynightshade8317 Месяц назад

    Wish the lord and Heroes had mounts or at least weapon options

  • @raynightshade8317
    @raynightshade8317 Месяц назад

    You forgot the Yetis

  • @EveloGrave
    @EveloGrave Месяц назад

    GUTS OUT BOYS!

  • @vladtudor4447
    @vladtudor4447 Месяц назад

    why no magic indypride?

  • @sassyviking6003
    @sassyviking6003 Месяц назад +1

    The thundertusk has better melee stats than the stonehorn? That's not right. On tabletop it was the stonehorn was strictly better in combat but the thundertusk provided way more shooting between the icy stone thrower attack and 2 riders, as well as the thundertusk provided aoe debuffs.
    Feels like they fully captured the strengths of the thundertusk, but not the balancing weakness.

    • @milkandcookiesTW
      @milkandcookiesTW  Месяц назад +3

      i was surprised as well. i figured it would be a shooting variant of stonehorn, slightly worse stats but more utility

  • @therexyogaming
    @therexyogaming Месяц назад +9

    Okoii playing *against* Ogres? What is this blasphemy?

  • @jameswilley6722
    @jameswilley6722 Месяц назад +1

    “Indy referring to Golg as Mr. Maneater“
    We just say Maneater, Indy

  • @liamcullen3035
    @liamcullen3035 Месяц назад

    Skullcrushers are finally good?! 😍 Finally!! 😭

    • @milkandcookiesTW
      @milkandcookiesTW  Месяц назад +1

      maybe, not sure! but the speed sure helps

    • @liamcullen3035
      @liamcullen3035 Месяц назад

      @ Fair enough! I’m crossing my 8 fingers for Khorne to bless them🤞

    • @oscarstaszky1960
      @oscarstaszky1960 Месяц назад +1

      If it wasn't for the other units blocking the Skullcrushers those ROR Mournfang would've been toasted really badly lol

  • @Exenz
    @Exenz Месяц назад

    NICE! :D

  • @MidnightBlackandVictoria
    @MidnightBlackandVictoria Месяц назад +6

    You know, CA has been awfully careful about avoiding the Empire vrs Chaos narrative....They keep doing Chaos vrs everyone BUT Empire and vice versa....Despite the fact that theres was the central conflict to the whole setting....Yeah, they did a little with Nurgle (which of course went over very well) but that really can't be avoided since some of nurgle is plopped right in their midst....But they havent done the other 3 vrs Empire narratives hardly if at all....Am I the only one who noticed this? I doubt it. I know some of you HAD to have also noticed....
    Hehe what are they scheming, I wonder?

    • @joshmilner4864
      @joshmilner4864 Месяц назад +3

      just got to stay alive long enough to see the end times lol. Empire vrs skaven, nagash, and Chaos will be epic.

    • @kallemort
      @kallemort Месяц назад +11

      Because they can't have the Empire in every DLC, that's just nonsense. Why would they include the Empire in non-Empire trailers? For some sort of participation trophy?

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria Месяц назад

      @@kallemort Yeah, that's silly but your totally missing my point. They had a couple chances to do some stuff to push the Empure vrs chaos narrative (Which is the most popular canonical conflict in both fantasy and 40K) and they didnt touch it. You had the launch of Immortal Empires bringing back Karl, where they did that alliance thing instead. You had the Hunter DLC which could have hinted at the coming end times storm and it didnt. You could even put there strongest allies in the narrative as well (Elves, dwarves, ect) but instead everyone has been aimed in every direction EXCEPT Chaos sweeping down at the Empire. The closest to being thematical about this narrative was the game one chaos invasion, and that was a mess. Its the most popular of all conflicts. And BTW, I don't even play Empire so that is not what this is about. The only factions I play are Khorne, Khorne, Khorne, and Khorne. (JK, I also like VC's, Beastmen, Tzeentch, Norsca, and Dark Elves). Its been a winning formula for this setting for as long as I have been a Warhammer fan (which is what now? 30 years I think or more) and its ALWAYS the "money shot" for these Warhammer settings, and yet we have yet to see the boosted up "Great conflict" that this whole setting orbits.
      Don't get me wrong....I don't think they are making a mistake or are incompetant or any such thing....Nope, I think they have something in mind, and are saving it for something big.

    • @fedyx1544
      @fedyx1544 Месяц назад +3

      Bro people are utterly obsessed with the Empire enough as it is

    • @MidnightBlackandVictoria
      @MidnightBlackandVictoria Месяц назад +1

      @@fedyx1544 I am obsessed with turning them into mulch hehe. And now that my 10-plus year long wait for Arbaal is nearly over, RIP ordertide!

  • @AndreiMatushenko
    @AndreiMatushenko Месяц назад

    Surprised that khorne won. Not happy with khorne update. New units are no performing good enough in my opinion. Skullreapers are just useless. But iny case... Thanjs for the content)

  • @Daiciyomon_4594
    @Daiciyomon_4594 Месяц назад

    Watching other playing? Sigh.....
    Hands on would be sweet

  • @cdtray3940
    @cdtray3940 Месяц назад +1

    Not bringing any kind of wizard is an absolute shocker. Imagine a Heavens Butcher dropping comets of casendora on the million halberds the ogres had to deal with.

    • @Freekymoho
      @Freekymoho Месяц назад

      they had the money to spare too. They wouldnt exactly have suffered from dropping a few of the big guys who couldnt do anything anyway because halberd walls

    • @fidelcashflow4940
      @fidelcashflow4940 Месяц назад +4

      Yeah not bringing any magic is always a huge disadvantage, from a showcase perspective I suspect he just wanted to allow the khorne super elite halberd to have some room to shrine

    • @cdtray3940
      @cdtray3940 Месяц назад

      @@fidelcashflow4940 I certainly get that point. Though I would say if that's the intention then the Khorne player might have brought a few more units without anti large to do the ogres the same favour. Would have liked to see what Golgfags Maneater ms can perform like when not facing a hard counter unit.

  • @TheChaosNova
    @TheChaosNova Месяц назад +3

    this is possibly the only time i will call for nerfs to a unit. but those slaughterguard seem insane.

    • @alvaroignacioriquelmezamud7417
      @alvaroignacioriquelmezamud7417 Месяц назад +5

      They're fine for their astronomical pricepoint of 1800, I don't know why the ogre player targeted the marauders that his ogre bulls would have massacred anyways when there were so many halbers in the field

    • @rubric-eo5yj
      @rubric-eo5yj Месяц назад +3

      literally zero reason to nerf them. They cost 1800 gold ,can be focused down by range and magic .The only reason why they did well here was because of ogres poor target priority and they are fighting ogres which are literally their ideal target

    • @TheChaosNova
      @TheChaosNova Месяц назад

      @@rubric-eo5yj incomprehensible chaotic screeching

    • @milkandcookiesTW
      @milkandcookiesTW  Месяц назад +2

      shot at the Halberds a ton that game, with both the Thundertusks and the Leadbelchers. they weren't in range at the start though

    • @milkandcookiesTW
      @milkandcookiesTW  Месяц назад +3

      leadbelchers and thundertusks all got 2500+ value. that wasn't poor target prioritization, they all shot at halberds quite a lot that game. big battle, lots of threats to worry about. agreed though I haven't seen anything from Slaughterguard that makes me think they need nerfs, they're extremely expensive foot troops, thats a problem in and of itself

  • @leofrostbite5713
    @leofrostbite5713 Месяц назад +1

    First

  • @bebopsynthguy6629
    @bebopsynthguy6629 Месяц назад +1

    I wish the wrath mongers just had the ror model. The regular unit models in this dlc feel underwhelming

  • @We3dCraftLP
    @We3dCraftLP Месяц назад

    To be honest i was rly disappointed about the thundertusk, i was expacting a strong prolonged combat beast like high melee deffence and Low Charge Bonus, but its rly just a harpoon stonehorn Upgrade

    • @Freekymoho
      @Freekymoho Месяц назад +1

      its also still a prolonged combat beast; it passively debuffs the offensive stats of enemies near it. The problem here is that against a wall of elite halberd infantry, melee was suicide for it

    • @We3dCraftLP
      @We3dCraftLP Месяц назад

      @Freekymoho the debuff is Not enough for most units, its a little help but the Low melee deffence is Not good, the debuff does Not even out Do the anti large buffs of Low Tier infantry

    • @rubric-eo5yj
      @rubric-eo5yj Месяц назад +2

      dude all monsters will struggle against anti large infantry

    • @We3dCraftLP
      @We3dCraftLP Месяц назад

      @@rubric-eo5yj Not all

    • @Freekymoho
      @Freekymoho Месяц назад

      @@We3dCraftLP what monster would have a good time charging into a mass of chaos warriors with halberds?

  • @noneofyourbusiness913
    @noneofyourbusiness913 Месяц назад

    the snow flakes from the thundertusk animation is so corny.

    • @fcon2123
      @fcon2123 Месяц назад

      Yeah, and the whole turning to ice thing when it dies is also kinda silly. Not gonna lie, there's quite a few of the new animations that just seem...off.

    • @noneofyourbusiness913
      @noneofyourbusiness913 Месяц назад

      @fcon2123 i honestly don't mind it as much, I don't know much about the lore of thundertusks but apparently they are imbued witb chaos magic from exposure so the way they shoot magic ice I was told is lore accurate but I have no clue on them turning to ice on death. But the snowflake png is cartoony to me while the death I could play it off as them losing control of the ice magic so it consumes their body.