I've seen people split 50/50 on the wrathmongers and skullreapers. Some seem to love them, and they their stats arent good representation of how well they perform. Others say they feel like low tier trash. Personally, I think they should be OP, like most of Khorne (And mono factions in general) SHOULD be. CA spends way to much effort trying to balance them to be "even" with the other factions, as if they forgot that Khorne and Chaos in general is SUPPOSED to be OP compared to other factions when it comes to melee. They sacrifice effective ranged (And in Khornes case ranged AND magic) for this rush all or nothing boost in power after all. The team working on units in game one seemed to understand this...But because whoever's been working on Chaos since the launch of game three doesnt get it at all. Look at the way they took flying mounts (Dragons and Manticores) from marked characters, despite them ALWAYS having those options in TT and in the lore! Someone should remind the team working on chaos that the chaos gods wouldnt hand pick mediocre beastmen to be their chosen champion gors. They should be scary. And Khornes forces should be a blender that SCARES other factions in close combat, so that they have to use magic, ranged, and strategy to get themselves out of trouble. Not look for "even match ups" and duke it out. That should barely be possible against any chaos faction much less Khorne. On TT these guys used to have a 2 plus save on a d6 for armor and an extra attack per model at weapon skill 5 compared to an empire knights weapon skill 4 or their weapon skill 3 infantry.That means Khorne units with duel weapons had 3 attacks per model compared to most infantry and cavalry only having one. People were nervous about letting them get close, and hammered them down with artillery's and spells hoping it would weaken them enough so that when they reached you, you had a chance..... This is asymmetric war. I guess they need to be reminded.....There should be no divide. EVERYONE should look at these units (Wrathmongers, skullreapers) and say "Damn thats scary!
@@MidnightBlackandVictoriaAgreed. I don’t play chaos very often in campaigns but I always run mods to buff them. When a chaos faction attacks it should be scary.
@@johndane9754 I know what you mean, man! And I have seen a handful of players crying about "Balance"....But TW is a warfare simulation experience, and there is nothing fair about war. Never has been, never will be. And the more they try to make everything "Even" the more "gamey" and less realistic things feel. And it surprised me some time back when I realized most people WANT things more authentic than balanced. Even Order players who wouldnt touch a chaos faction with a 10ft pole still want that lopsided situation because for them, its all about overcoming the challenge with the tools they have. And it IS doable. In fact, those same rules should apply to certain order tools. A bunch of chaos warriors swinging swords should never be able to take down a steam tank, for example. I want the same. I want to look at what my opponent fields and think to myself "Oh no! They have (Insert powerful unit here). Yeah, people cheese these things, but in a single player game, so what? And in MP, just limit those uber units like they did in the army books! They want to placate the casuals and not make things too difficult or complicated for them, I get that. But in doing so, they make things too easy (And too stale) for skilled players who WANT those insurmountable odds to beat. I'll never forget browsing the comments on the video "Introducing the Chaos Dragon". She describes it like it SHOULD be, a monstrous terror most would be better off just avoiding or running away from...And I read comments of people saying things like "I can't wait to challenge such a beast!" NO ONE was screaming nerf bat or "Please don't make it too powerful"....Very much the opposite. CA needs to give its players more credit, and give asymmetric warfare its due!
gg. the slaughter guard are S teir so nice to see. Super excited that Jugs got some love even if its just speed. Love to hear about in other minor Khorne changes you have seen or noticed.
Technically Greasus is a Tyrant. He is the Tyrant of his own Goldtooth Tribe and Overtyrant of the various tribes in the Mountains of Mourne. There are a few mods out there that give you a new on foot Greasus model to avoid he awful animation jank that just makes him bad to play with.
@@grimch9865 yes, and Greasus is a Legendary lord that is also a Tyrant. Golgfag is not a Tyrant. As he is walking around on foot he may behave more like the generic Tyrant lord but he is not a Tyrant in lore. Greasus is the only LL equivalent of a Tyrant currently in the game, it just doesn't feel like it because of his model and now they have given him one of the new Paymaster generic lord abilities. Also, I am not technically a nerd. I am a nerd and proud of it.
That's a super strong ability..the bugman brew for Gold gives 30% heal and doesn't have limited use. Getting out of range could be a pain, but ogres are maybe best in the game to tie down stuff with MASS. So easy to peel with other ogre units and have him run..he pretty much has full heals guaranteed for a long game
Thundertusks seems very spicy. I'll still spam my good old leadbelchers though, especially if the Boommaker great name still exist. Wonder if they make changes to the great names.
Thundertusks shooting at basic warriors instead of slaughterguard. Anti-infantry maneaters + Golg trying to duel with anti-large characters. Bragg anchoring a flank against halberds. It feels like the Ogres' target priority was their biggest issue this game.
not entirely wrong but feel like this is cherry picked a little bit lol. Bragg fought and killed Scyla, Bloodbeasts, and some Skullcrushers, then dueled Skulltaker, which you kind of ignored. Thundertusks and Leadbelchers both shot at Halberds quite a bit this game, but started shooting at Marauders in beginning because that was what was in range. Both Thundertusks and Leadbelchers got 2500+ value, they were shooting and meleeing important targets, not just chaff. Golg got dived by Scyla and Skulltaker, he was operating with his Maneaters so they went in to body block and help him. Naturally they would have rather meleed infantry, but once Crushers routed they needed to be bodyguards
I've seen quite a few games where Khorne players absolutely out play their opponents only to BARELY win because the entire roster continues to be over priced and under powered (especially the new units minus the Skullcannon RoR which will of course get nerfed into unviability because only Order factions are allowed to be OP).
I’m very hype for Khorne now I’ll be honest. Always been my favourite faction and my first campaign in Warhammer 3 was skarbrand. Might have to reinstall fr haha
Honestly the thing that defines ogres for me is despite how nasty of a win Khorne pulled off at the beginning, Only one major mistake everything else went almost perfectly for them; They still kept it a tight match Currently my favorite thing about ogres is how due to their monstrous infantry nature meaning models have high HP numbers but can still get damaged to where they route; you can Pop that army abilitity heal on a routing damaged unit and basically get a healthy one back when they rally as not many entites actually died in that ass kicking they took
13:32 I feel the battle would have favored the ogre a lot more if he hadn't charged into the halberds then, it must have seemed too good to pass with a downhill charge but had they pulled back or up the hill they would have managed to shoot them to pieces with the amount of ammo they still had left
I think the point of these battles is not to win, but more just to see what all the units are capable of. We now know that thundertusks won't barrel through infantry - for some reason their animations leave them pretty stuck in place. Compare that to like if a jabberslythe ran in, which we know does the silly elbow drop and leaves itself in a position to escape.
Another vid so soon?? I love DLC season XD Edit: Golg is a much less problematic name lol. Good on you for using it. So let me get this straight: CA took away chat.. while also having insane profanity filters for game lobbies; like you can't name a lobby "Titan Fight" because "Titan" has the word "tit" in it. ...Which is CRAZY because "tit is a freaking bird. Yet now there is a character straight up named GOLGFAG. Chat DLC when.
The thundertusk has better melee stats than the stonehorn? That's not right. On tabletop it was the stonehorn was strictly better in combat but the thundertusk provided way more shooting between the icy stone thrower attack and 2 riders, as well as the thundertusk provided aoe debuffs. Feels like they fully captured the strengths of the thundertusk, but not the balancing weakness.
You know, CA has been awfully careful about avoiding the Empire vrs Chaos narrative....They keep doing Chaos vrs everyone BUT Empire and vice versa....Despite the fact that theres was the central conflict to the whole setting....Yeah, they did a little with Nurgle (which of course went over very well) but that really can't be avoided since some of nurgle is plopped right in their midst....But they havent done the other 3 vrs Empire narratives hardly if at all....Am I the only one who noticed this? I doubt it. I know some of you HAD to have also noticed.... Hehe what are they scheming, I wonder?
Because they can't have the Empire in every DLC, that's just nonsense. Why would they include the Empire in non-Empire trailers? For some sort of participation trophy?
@@kallemort Yeah, that's silly but your totally missing my point. They had a couple chances to do some stuff to push the Empure vrs chaos narrative (Which is the most popular canonical conflict in both fantasy and 40K) and they didnt touch it. You had the launch of Immortal Empires bringing back Karl, where they did that alliance thing instead. You had the Hunter DLC which could have hinted at the coming end times storm and it didnt. You could even put there strongest allies in the narrative as well (Elves, dwarves, ect) but instead everyone has been aimed in every direction EXCEPT Chaos sweeping down at the Empire. The closest to being thematical about this narrative was the game one chaos invasion, and that was a mess. Its the most popular of all conflicts. And BTW, I don't even play Empire so that is not what this is about. The only factions I play are Khorne, Khorne, Khorne, and Khorne. (JK, I also like VC's, Beastmen, Tzeentch, Norsca, and Dark Elves). Its been a winning formula for this setting for as long as I have been a Warhammer fan (which is what now? 30 years I think or more) and its ALWAYS the "money shot" for these Warhammer settings, and yet we have yet to see the boosted up "Great conflict" that this whole setting orbits. Don't get me wrong....I don't think they are making a mistake or are incompetant or any such thing....Nope, I think they have something in mind, and are saving it for something big.
Surprised that khorne won. Not happy with khorne update. New units are no performing good enough in my opinion. Skullreapers are just useless. But iny case... Thanjs for the content)
Not bringing any kind of wizard is an absolute shocker. Imagine a Heavens Butcher dropping comets of casendora on the million halberds the ogres had to deal with.
they had the money to spare too. They wouldnt exactly have suffered from dropping a few of the big guys who couldnt do anything anyway because halberd walls
Yeah not bringing any magic is always a huge disadvantage, from a showcase perspective I suspect he just wanted to allow the khorne super elite halberd to have some room to shrine
@@fidelcashflow4940 I certainly get that point. Though I would say if that's the intention then the Khorne player might have brought a few more units without anti large to do the ogres the same favour. Would have liked to see what Golgfags Maneater ms can perform like when not facing a hard counter unit.
They're fine for their astronomical pricepoint of 1800, I don't know why the ogre player targeted the marauders that his ogre bulls would have massacred anyways when there were so many halbers in the field
literally zero reason to nerf them. They cost 1800 gold ,can be focused down by range and magic .The only reason why they did well here was because of ogres poor target priority and they are fighting ogres which are literally their ideal target
leadbelchers and thundertusks all got 2500+ value. that wasn't poor target prioritization, they all shot at halberds quite a lot that game. big battle, lots of threats to worry about. agreed though I haven't seen anything from Slaughterguard that makes me think they need nerfs, they're extremely expensive foot troops, thats a problem in and of itself
To be honest i was rly disappointed about the thundertusk, i was expacting a strong prolonged combat beast like high melee deffence and Low Charge Bonus, but its rly just a harpoon stonehorn Upgrade
its also still a prolonged combat beast; it passively debuffs the offensive stats of enemies near it. The problem here is that against a wall of elite halberd infantry, melee was suicide for it
@Freekymoho the debuff is Not enough for most units, its a little help but the Low melee deffence is Not good, the debuff does Not even out Do the anti large buffs of Low Tier infantry
Yeah, and the whole turning to ice thing when it dies is also kinda silly. Not gonna lie, there's quite a few of the new animations that just seem...off.
@fcon2123 i honestly don't mind it as much, I don't know much about the lore of thundertusks but apparently they are imbued witb chaos magic from exposure so the way they shoot magic ice I was told is lore accurate but I have no clue on them turning to ice on death. But the snowflake png is cartoony to me while the death I could play it off as them losing control of the ice magic so it consumes their body.
Wow! That Ninja Maneater is looking great! I couldn't even see him the whole battle! :P
Sneaky, for an Ogre
Rage apes flavour text is just "KILL FOR KHORNE" three times
The presentation, the narrations, jokes, charm and cinematic shots - damn I've missed IndyPride's Warhammer videos.
What are they? Some kind of... Omens of Destruction? 🗣🗣🗣🔥🔥🔥🔥🔥
He said the thing!
How do you keep convincing Okoii to play factions with such pathetic BMI’s when the long-awaited Ogrehaul has finally come?
Man that thundertusk model is amazing
Love that you're giving us consistent total war content again!
man those wrathmongers did a number on those ogre units despite being focused down and nearly paid for themselves
I've seen people split 50/50 on the wrathmongers and skullreapers. Some seem to love them, and they their stats arent good representation of how well they perform. Others say they feel like low tier trash.
Personally, I think they should be OP, like most of Khorne (And mono factions in general) SHOULD be. CA spends way to much effort trying to balance them to be "even" with the other factions, as if they forgot that Khorne and Chaos in general is SUPPOSED to be OP compared to other factions when it comes to melee. They sacrifice effective ranged (And in Khornes case ranged AND magic) for this rush all or nothing boost in power after all. The team working on units in game one seemed to understand this...But because whoever's been working on Chaos since the launch of game three doesnt get it at all. Look at the way they took flying mounts (Dragons and Manticores) from marked characters, despite them ALWAYS having those options in TT and in the lore!
Someone should remind the team working on chaos that the chaos gods wouldnt hand pick mediocre beastmen to be their chosen champion gors. They should be scary. And Khornes forces should be a blender that SCARES other factions in close combat, so that they have to use magic, ranged, and strategy to get themselves out of trouble. Not look for "even match ups" and duke it out. That should barely be possible against any chaos faction much less Khorne. On TT these guys used to have a 2 plus save on a d6 for armor and an extra attack per model at weapon skill 5 compared to an empire knights weapon skill 4 or their weapon skill 3 infantry.That means Khorne units with duel weapons had 3 attacks per model compared to most infantry and cavalry only having one. People were nervous about letting them get close, and hammered them down with artillery's and spells hoping it would weaken them enough so that when they reached you, you had a chance.....
This is asymmetric war. I guess they need to be reminded.....There should be no divide. EVERYONE should look at these units (Wrathmongers, skullreapers) and say "Damn thats scary!
@@MidnightBlackandVictoriaAgreed. I don’t play chaos very often in campaigns but I always run mods to buff them. When a chaos faction attacks it should be scary.
@@7shelties If it wasnt for the modding community, this game would have flopped a long time ago.
@@MidnightBlackandVictoria But, but... the sacred triade of competivness, balance, and fairness.
@@johndane9754 I know what you mean, man! And I have seen a handful of players crying about "Balance"....But TW is a warfare simulation experience, and there is nothing fair about war. Never has been, never will be. And the more they try to make everything "Even" the more "gamey" and less realistic things feel.
And it surprised me some time back when I realized most people WANT things more authentic than balanced. Even Order players who wouldnt touch a chaos faction with a 10ft pole still want that lopsided situation because for them, its all about overcoming the challenge with the tools they have. And it IS doable. In fact, those same rules should apply to certain order tools. A bunch of chaos warriors swinging swords should never be able to take down a steam tank, for example. I want the same. I want to look at what my opponent fields and think to myself "Oh no! They have (Insert powerful unit here).
Yeah, people cheese these things, but in a single player game, so what? And in MP, just limit those uber units like they did in the army books!
They want to placate the casuals and not make things too difficult or complicated for them, I get that. But in doing so, they make things too easy (And too stale) for skilled players who WANT those insurmountable odds to beat.
I'll never forget browsing the comments on the video "Introducing the Chaos Dragon". She describes it like it SHOULD be, a monstrous terror most would be better off just avoiding or running away from...And I read comments of people saying things like "I can't wait to challenge such a beast!" NO ONE was screaming nerf bat or "Please don't make it too powerful"....Very much the opposite.
CA needs to give its players more credit, and give asymmetric warfare its due!
gg. the slaughter guard are S teir so nice to see. Super excited that Jugs got some love even if its just speed. Love to hear about in other minor Khorne changes you have seen or noticed.
Ogre tyrants have been my favorite ogre lord option since release, glad to see a LL option now.
Golg isn't a tyrant, he's a maneater. Tyrants don't have LL representation, sadly.
Technically Greasus is a Tyrant. He is the Tyrant of his own Goldtooth Tribe and Overtyrant of the various tribes in the Mountains of Mourne. There are a few mods out there that give you a new on foot Greasus model to avoid he awful animation jank that just makes him bad to play with.
@ technically you’re a nerd, I’m clearly talking about the ogre tyrant lord from the hit game total war warhammer 3
@@grimch9865 yes, and Greasus is a Legendary lord that is also a Tyrant. Golgfag is not a Tyrant. As he is walking around on foot he may behave more like the generic Tyrant lord but he is not a Tyrant in lore. Greasus is the only LL equivalent of a Tyrant currently in the game, it just doesn't feel like it because of his model and now they have given him one of the new Paymaster generic lord abilities.
Also, I am not technically a nerd. I am a nerd and proud of it.
Greasus is quit literally the tyrant. He genuinely what every tyrant hopes to one day achieve
He's back baby!
Lads out, guts!
Love all your videos
love to see to more battles indy!
That's a super strong ability..the bugman brew for Gold gives 30% heal and doesn't have limited use. Getting out of range could be a pain, but ogres are maybe best in the game to tie down stuff with MASS. So easy to peel with other ogre units and have him run..he pretty much has full heals guaranteed for a long game
I wonder how Mr. Worldwide will work in multiplayer. Will we be able to do mercenary work for other players? I sure hope so!
I thought that Skulltaker's MA couldn't decrease, yet we see it go down near the end there.
Thundertusks look like angry constipated yetis, I like it.
Thundertusks seems very spicy. I'll still spam my good old leadbelchers though, especially if the Boommaker great name still exist. Wonder if they make changes to the great names.
Let's freaking gooooooo!!!
Ogres looking pretty good. I was never really interested in playing with any of them, but I may actually play a campaign with them now
These truly are the omens of destruction before the total war warhammer 3
Looking forward to see the video with Golgfag and the Bruiser's mod
Thundertusks shooting at basic warriors instead of slaughterguard. Anti-infantry maneaters + Golg trying to duel with anti-large characters. Bragg anchoring a flank against halberds. It feels like the Ogres' target priority was their biggest issue this game.
not entirely wrong but feel like this is cherry picked a little bit lol. Bragg fought and killed Scyla, Bloodbeasts, and some Skullcrushers, then dueled Skulltaker, which you kind of ignored. Thundertusks and Leadbelchers both shot at Halberds quite a bit this game, but started shooting at Marauders in beginning because that was what was in range. Both Thundertusks and Leadbelchers got 2500+ value, they were shooting and meleeing important targets, not just chaff. Golg got dived by Scyla and Skulltaker, he was operating with his Maneaters so they went in to body block and help him. Naturally they would have rather meleed infantry, but once Crushers routed they needed to be bodyguards
@@milkandcookiesTW I feel like if there was one more group of leadbelchers the ogres could've came out with the win
I've seen quite a few games where Khorne players absolutely out play their opponents only to BARELY win because the entire roster continues to be over priced and under powered (especially the new units minus the Skullcannon RoR which will of course get nerfed into unviability because only Order factions are allowed to be OP).
and no caster
I’m very hype for Khorne now I’ll be honest. Always been my favourite faction and my first campaign in Warhammer 3 was skarbrand. Might have to reinstall fr haha
I'm really excited for this dlc. Ca has does really well the last 3 dlc.
beautiful map. hope they have it for multiplayer.
Honestly the thing that defines ogres for me is despite how nasty of a win Khorne pulled off at the beginning, Only one major mistake everything else went almost perfectly for them; They still kept it a tight match
Currently my favorite thing about ogres is how due to their monstrous infantry nature meaning models have high HP numbers but can still get damaged to where they route; you can Pop that army abilitity heal on a routing damaged unit and basically get a healthy one back when they rally as not many entites actually died in that ass kicking they took
Today we feast, my cookie cutlets
What a battle! And the good guys won 😉
Do the khorne marauder's look... Leaner? than other marauder/mortal chaos type units? Maybe I'm just thirsty. But they look great!
13:32 I feel the battle would have favored the ogre a lot more if he hadn't charged into the halberds then, it must have seemed too good to pass with a downhill charge but had they pulled back or up the hill they would have managed to shoot them to pieces with the amount of ammo they still had left
I think the point of these battles is not to win, but more just to see what all the units are capable of. We now know that thundertusks won't barrel through infantry - for some reason their animations leave them pretty stuck in place. Compare that to like if a jabberslythe ran in, which we know does the silly elbow drop and leaves itself in a position to escape.
It took me way too long to notice that therre's two Thundertusks in battle.
Let's kick some ICE! 🥶
BLOOD FOR THE BLOOD GOD
Big the bigger armies alot, way more thematic this way
Another vid so soon?? I love DLC season XD
Edit: Golg is a much less problematic name lol. Good on you for using it.
So let me get this straight: CA took away chat.. while also having insane profanity filters for game lobbies; like you can't name a lobby "Titan Fight" because "Titan" has the word "tit" in it. ...Which is CRAZY because "tit is a freaking bird.
Yet now there is a character straight up named GOLGFAG.
Chat DLC when.
Wish the lord and Heroes had mounts or at least weapon options
You forgot the Yetis
GUTS OUT BOYS!
why no magic indypride?
The thundertusk has better melee stats than the stonehorn? That's not right. On tabletop it was the stonehorn was strictly better in combat but the thundertusk provided way more shooting between the icy stone thrower attack and 2 riders, as well as the thundertusk provided aoe debuffs.
Feels like they fully captured the strengths of the thundertusk, but not the balancing weakness.
i was surprised as well. i figured it would be a shooting variant of stonehorn, slightly worse stats but more utility
Okoii playing *against* Ogres? What is this blasphemy?
“Indy referring to Golg as Mr. Maneater“
We just say Maneater, Indy
Skullcrushers are finally good?! 😍 Finally!! 😭
maybe, not sure! but the speed sure helps
@ Fair enough! I’m crossing my 8 fingers for Khorne to bless them🤞
If it wasn't for the other units blocking the Skullcrushers those ROR Mournfang would've been toasted really badly lol
NICE! :D
You know, CA has been awfully careful about avoiding the Empire vrs Chaos narrative....They keep doing Chaos vrs everyone BUT Empire and vice versa....Despite the fact that theres was the central conflict to the whole setting....Yeah, they did a little with Nurgle (which of course went over very well) but that really can't be avoided since some of nurgle is plopped right in their midst....But they havent done the other 3 vrs Empire narratives hardly if at all....Am I the only one who noticed this? I doubt it. I know some of you HAD to have also noticed....
Hehe what are they scheming, I wonder?
just got to stay alive long enough to see the end times lol. Empire vrs skaven, nagash, and Chaos will be epic.
Because they can't have the Empire in every DLC, that's just nonsense. Why would they include the Empire in non-Empire trailers? For some sort of participation trophy?
@@kallemort Yeah, that's silly but your totally missing my point. They had a couple chances to do some stuff to push the Empure vrs chaos narrative (Which is the most popular canonical conflict in both fantasy and 40K) and they didnt touch it. You had the launch of Immortal Empires bringing back Karl, where they did that alliance thing instead. You had the Hunter DLC which could have hinted at the coming end times storm and it didnt. You could even put there strongest allies in the narrative as well (Elves, dwarves, ect) but instead everyone has been aimed in every direction EXCEPT Chaos sweeping down at the Empire. The closest to being thematical about this narrative was the game one chaos invasion, and that was a mess. Its the most popular of all conflicts. And BTW, I don't even play Empire so that is not what this is about. The only factions I play are Khorne, Khorne, Khorne, and Khorne. (JK, I also like VC's, Beastmen, Tzeentch, Norsca, and Dark Elves). Its been a winning formula for this setting for as long as I have been a Warhammer fan (which is what now? 30 years I think or more) and its ALWAYS the "money shot" for these Warhammer settings, and yet we have yet to see the boosted up "Great conflict" that this whole setting orbits.
Don't get me wrong....I don't think they are making a mistake or are incompetant or any such thing....Nope, I think they have something in mind, and are saving it for something big.
Bro people are utterly obsessed with the Empire enough as it is
@@fedyx1544 I am obsessed with turning them into mulch hehe. And now that my 10-plus year long wait for Arbaal is nearly over, RIP ordertide!
Surprised that khorne won. Not happy with khorne update. New units are no performing good enough in my opinion. Skullreapers are just useless. But iny case... Thanjs for the content)
Watching other playing? Sigh.....
Hands on would be sweet
Not bringing any kind of wizard is an absolute shocker. Imagine a Heavens Butcher dropping comets of casendora on the million halberds the ogres had to deal with.
they had the money to spare too. They wouldnt exactly have suffered from dropping a few of the big guys who couldnt do anything anyway because halberd walls
Yeah not bringing any magic is always a huge disadvantage, from a showcase perspective I suspect he just wanted to allow the khorne super elite halberd to have some room to shrine
@@fidelcashflow4940 I certainly get that point. Though I would say if that's the intention then the Khorne player might have brought a few more units without anti large to do the ogres the same favour. Would have liked to see what Golgfags Maneater ms can perform like when not facing a hard counter unit.
this is possibly the only time i will call for nerfs to a unit. but those slaughterguard seem insane.
They're fine for their astronomical pricepoint of 1800, I don't know why the ogre player targeted the marauders that his ogre bulls would have massacred anyways when there were so many halbers in the field
literally zero reason to nerf them. They cost 1800 gold ,can be focused down by range and magic .The only reason why they did well here was because of ogres poor target priority and they are fighting ogres which are literally their ideal target
@@rubric-eo5yj incomprehensible chaotic screeching
shot at the Halberds a ton that game, with both the Thundertusks and the Leadbelchers. they weren't in range at the start though
leadbelchers and thundertusks all got 2500+ value. that wasn't poor target prioritization, they all shot at halberds quite a lot that game. big battle, lots of threats to worry about. agreed though I haven't seen anything from Slaughterguard that makes me think they need nerfs, they're extremely expensive foot troops, thats a problem in and of itself
First
I wish the wrath mongers just had the ror model. The regular unit models in this dlc feel underwhelming
To be honest i was rly disappointed about the thundertusk, i was expacting a strong prolonged combat beast like high melee deffence and Low Charge Bonus, but its rly just a harpoon stonehorn Upgrade
its also still a prolonged combat beast; it passively debuffs the offensive stats of enemies near it. The problem here is that against a wall of elite halberd infantry, melee was suicide for it
@Freekymoho the debuff is Not enough for most units, its a little help but the Low melee deffence is Not good, the debuff does Not even out Do the anti large buffs of Low Tier infantry
dude all monsters will struggle against anti large infantry
@@rubric-eo5yj Not all
@@We3dCraftLP what monster would have a good time charging into a mass of chaos warriors with halberds?
the snow flakes from the thundertusk animation is so corny.
Yeah, and the whole turning to ice thing when it dies is also kinda silly. Not gonna lie, there's quite a few of the new animations that just seem...off.
@fcon2123 i honestly don't mind it as much, I don't know much about the lore of thundertusks but apparently they are imbued witb chaos magic from exposure so the way they shoot magic ice I was told is lore accurate but I have no clue on them turning to ice on death. But the snowflake png is cartoony to me while the death I could play it off as them losing control of the ice magic so it consumes their body.