Chain Counter Attack Games You Didn’t Know Existed

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  • Опубликовано: 17 ноя 2024

Комментарии • 5

  • @MetalloDevasto
    @MetalloDevasto Месяц назад +3

    Good stuff, good video ! Glad that you are also an Onimusha chained counter connoisseur !
    I found your channel because I was fantasizing about developing a game myself with a cool chained parry mechanic like onimusha! It was way better than the bland games that are coming out today!
    It's all about the "feeling" and the dopamine hit of that sweet counter attack that propagates. Because many games have swords that feel like sticks, instead with the counter you were able to split demons in half!
    I also don't remember other games with such chained attacks, most of the games relied of parries like Sekiro or Dark Souls where you get the quicktime event for one single enemy.
    I believe this idea of chained attacks came from movies because the art direction of the game always looked at actors, Samanosuke had the face of a Japanese actor, same for the protagoinst of the 2nd and in the 3rd they used Jean Reno who is a famous French actor. They had movie like cutscenes way above their time, even the environment and camera angle was all movie like, so i believe the chained counter came from the samurai battles of old japanese movies, with that moment where both samurais swing at each other but after a brief pause you find only one of them was hit, implying that the best swordsman used a counter.

    • @lowhound1
      @lowhound1  Месяц назад +1

      Dang, what a great comment. I've been left with no choice but to scour the internet in search of games with chain issen. You know of any other games with chain issen? Doesn't have to be identical to Onimusha. I'm settling for anything at this point lol

    • @MetalloDevasto
      @MetalloDevasto Месяц назад +1

      @@lowhound1 There are none. Because in game development there is the principle of game mechanics that need to have predictable outcomes, so anticipating attacking one frame earlier than the enemy isn't "predictable" so most games just have a parry mechanics or a grab.
      Bayonetta has the Witch Time, where she stops time and can hit all the enemies that are frozen, but they are still her normal attacks, plus she can counter projectiles like in Genji. Metal Gear Raising has a parry mechanic (The Electric Underground channel did a good review about it) where if you parry you can use normal attacks on the exposed enemy. Same for Devil May Cry 5, with some high level techniques you can counter a hit with the correct move but it's not chained or an issen. PS2 God Hand has a great dodge mechanics but it's again just a window of opportunity to damage the enemy...
      That's why I was pleased to know a game like Unsouled existed, I will play it for sure!

  • @bumgut
    @bumgut 17 дней назад +1

    I love chain counters but the timing is too precise to do it much at all

    • @lowhound1
      @lowhound1  17 дней назад

      Which game did you play that had such strict timing?