They should just implement SSD that is as fast as ram so they don't need ram. Also they could build the system to have only powerful GPU that does all the processing removing the need of CPU. Then make it all integrated in the board instead of being separate components allowing them to build hand held size device
@@wekkimeif7720Scientists haven't been able to invent SSD even 1/10th the speed of VRAM. At the time of writing this (Aug 2023) Phison's PS5026-E26 Max14um Gen5 SSD at 14GB/s is the worlds fastest SSD, about 32x slower than PS5's 448GB/s GDDR6. There are some exotic technologies on the horizon that may someday be able to reduce the gap like MRAM... but even those probably wont be as fast as upcoming GDDR version on the horizon like GDDR7.
@@wekkimeif7720 Lol. Yeah sure thats true. But RAM is like 450GB per sec on PS5 while the SSD is only 5.5GB per sec. You wouldn't be able to feed the GPU and CPU fast enough.
i do remember reading that the developers of astros playroom increased the "restart after death" time, a bit, because having it instantaenous was a bit too stressful to the players, apparently (during some beta testing) this is also why there's a fog screen when teleporting or dying in demons souls spider-man keeps the fade to black
A lot of this boils down to whether the devs want to put in the effort to use these features or not and whether the dev tools they use can actually support these features. My guess is in the next few years we'll see what the PS5 is actually capable of off as developers get used to the new way of managing data going forward and finding new and interesting ways to save processing power for use in other areas
It doesn’t help that the series S and X slower SSD speeds bottleneck third party devs as they have to develop games with the other systems in mind as well as some PC gamers that still use mechanical hard drives
no they wont ever push or utilize ps5 io because most 3rd party studios need parity to work on series s and s and mid range pc's with 8gb vram cards, and also ms bought half the industry and made sure to force parity.. im afraid well only see sony playstation exclusives push ps5 io
I find every game I replay on a ps5 loads faster . I'm playing (Mass Effect #1). Remember those elevator rides ? Now it's a 5 second ride not a 30 second ride . Quick saves are almost instantaneous . The 4k at 60fps is great as well .
Also it is not a lie since they called it a "SSD dream" These bullet points were things developers wanted and Sony would try to implement. (at least this is how I understand it)
Agreed. I'm not sure what the holdup is on copying, transferring, and downloading games. It takes longer than necessary. On my Xbox I can transfer or copy a 100 gig game in 3 minutes or less. And it also downloads games a lot faster off the same internet connection. On my PS5 it takes several minutes more, and then also does a checkup scan on it that adds even more time. Not a big deal at all. But I do wonder what the difference is.
I was genuinely excited to see what they could do this gen. For the first time it felt like a console was being released that didn't have anemic specs at launch. Cross gen releases has held this gen back so far. 😢
I agree it was held back by the previous gen, but at the same time we have developers choosing the 30fps road again and not focusing on optimizations since the machines are pretty powerful
Blame lazy and greedy Publishers for the cross gen cycle lasting too long. They look at the total install base and release a product based on that. By now, people should have the money for current gen consoles. If not, then thats on them. But this cycle will be 90% cross gen. MW3 is a clear example of this stupidity continuing....
The specs are outdated at this point, consoles are already struggling and we don't even have true next gen games. Phantom Liberty drops resolution to 900p on intense moments, or Remnant 2 runs at native 1080p-30FPS and 720p-60FPS on both consoles, it doesn't even use the Lumen feature of UE 5.
Cross-gen games have been around for the last few console generations but generally not for as long as they've been going in this current gen. We're now three years into PS5 and XS and there's only a handful of dedicated current-gen only releases. And tbh, even those games don't really look "a generation ahead" of PS4 / XBO. Even worse, PS5 and XsX are already outdated (which is saying nothing for XsS, which is weaker than the last gen One X in some ways).
For me the speed of loading / load screens vs our PS4 is a huge upgrade. I’m sure we’ll get more efficient & effective use of the PS5s SSD as time passes.
I got an SATA SSD WD Green, the difference between a PS5 SSD (7, 5000 Mb/s) and this SATA SSD (450Mbs/s) is 2 seconds, same with Xbox which uses a slower 3,500Mb/s compared to PS5's SSD I think we will not see a noticeable difference until at least 3 more years
PS4 uses a HDD, so just slap a SSD into it will make a huge difference... i'm not sure about how much difference it is with normal SSD vs PS5 SSD... it probably doesnt have that much of a difference, especially if you are using a good SSD.
@@zerocalvin It wont make a huge difference since the ssd would bé bottlenecked by the motherboard, but at least it would be a 25% better to say at least.
Slapped an SSD into my PS4 Pro earlier this year. Went from loading Cyberpunk save in over a minute from main menu to about 10 seconds with SSD. Still not much going on with PS5 game wise.
@@yurgen95Difference as opposed to what? These consoles are never going to measure up to PCs the tech these consoles are using PC gamers have had for years
As the owner of both a PS5 and Series X, I find the Series X to be the faster machine in terms of boot speeds and the Quick Resume feature is a feature I surprisingly found to be more useful than I thought it would. You can switch between or close out one game and load in another in mere seconds using it. It's a feature that would be great for the PS5 to also have. The only game that noticeably boots super fast for me on the PS5 is Miles Morales.
@@Bookish1995 Well, it kind of does have a similar 'quick switch' feature, but it's not as quick or effective as xbox's. With the series X you can switch between games and pick up exactly where you left off, almost like the game has been paused. When I do it on the PS5 it either takes you back to your last save point or boots the game again. Almost the same, but not quite as good.
Agreed man! I’ve been hooked to my Xbox just because I can play 3 games at once. They always have a one up on Sony each generation and I’m surprised Sony hasn’t properly utilized this kind of gimmick. I will give them credit though for finally changing the need to re-download a game you already own depending on wether it’s disc or digital. They can come much closer if they tried a ‘little’ harder.
@@itsOGP Having both consoles, I do find that Xbox's functionality is a lot more streamlined than Sony's. Smart Delivery is another prime example. You buy a game and depending on if you're playing on a Series X, S or an older Xbox One the game specific to that console will automatically load. The upgrade system from a PS4 game to the PS5 was a sh*t show by comparison. Sony has a good console & system, but they seemed to put very little thought into some 'quality of life' areas.
Great video Ryan.. For me, Mark Cerny was describing the potential of the hardware setup. When a new engine that fully utilises the hardware in the way Mark Cerny states, is built, we should start seeing everything else that has failed in your video, become a reality. At the moment they can only really use traditional design techniques, if they are still using traditional style engines. I'm sure we will see the shift in a few years, as apparently Naughty Dog are developing a new engine, as we speak and I'm sure they're not the only ones. 😎👍🏾
You know its kind of the same deal with ray tracing, developers have gotten so good at working around the limitations of the hardware and managed to create very believable lighting systems that turning on raytracing in many modern titles seems unimpressive at best and really hard to tell at worst. I think we may need to wait another generation for these new technologies become standard and games really benefit from them.
Sadly developers want to make sure they get money so everything is still cross gen. I'm waiting for that moment they drop last gen and make use of the new consoles.
@@no8lc7c39Well, I mean it's obvious. If they don't sell enough or if they have loses they won't keep doing it. The only way to keep on going is to have a revenue, millions are invested.
@@no8lc7c39They wouldn't have had to stay crossgen so long had they not created this artificial shortage during Covid their greed served only to slow the speed of progress
I think you have to understand this. The SSD is not the all thing and not the only thing. The things that are done with the SSD is not a new thing. The important thing is the amount of data that is being read and transferred. If you look at the Rift Apart in PC it uses the DirectStorage 1.2 GPU Decompression. And it has to use it to remove the a few steps of the bottleneck in the PC I/O arcihecture which is approximately 20 years old. So you basically do the all work to a point in gpu. That also makes an impact on gpu in PC. But on PS5 there is almost no bottleneck. All the leg work is being done by I/O co-processors and SSD controller. Also for the bandwidth there is much more channeled I/O arcihecture and it can utilize all of them unlike PC architecture. But the game engines should make use of these technical advancements. And this is the aspect that we have to wait and see the devs improve their engine to the standart of the PS5's I/O architecture. From Insomniac Games devs also said that they should improve their engine to keep up with the PS5's I/O arcihecture which is proven by Digital Foundry's videos also. Rift Apart only need 1.5-2.5 gb/s read speed for itself to run without issues. Devs also said with Rift Apart we are only scratching the surface. And now you should think with 1.5-2.5 gb/s read speed they could do this in such a short time. What can they possibly make with upcoming games or even with a PS5 Pro? Mystic if you want i can explain in a much more detailed way for you.
@mmarkster824 really? I have a Kingston KC3000 which is only a 100mb/s slower than the ps5 ssd and the game runs smooth as heck with all graphics maxed at 4k and Ray tracing enabled
Its a great design maximizing it's hardware as a pure gaming machine. It matches and beats many new mainstream gaming PCs. A solid DIY PC build will still blow a PS5 off the map in games in every category and it does workloads and can be upgraded for years with hardware and software performance enhancements. The versatility, performance options, and longevity, still makes the PC master race.
@@HaloReachisamazingIf you have large amount of memory PCs just brute force it to run it in their memory rather than swapping data from SSD to memory always. Think this like this. If you have more memory it loads the level and prepares and loads also from the upcoming level. That way you dont have to need fast data transfer. But it is expensive since you require more memory compared to your graphics settings.
You screen with Demon Souls was spot on. I played the original on PS3 and dying was extra painful because of the load screen, comes 2020 and the load on the Remake is just magic.
Great video as always! On the topic of load screens, I remember playing through RE Village on release on my PS5...I later watched someone playing the very same game on their Xbox Series X and I witnessed screens I'd never ever seen before through my playthrough...load screens! I didn't even know that game had any load screens until I witnessed the Xbox needing to utilise them!! My mind was blown by the true power of the PS5 from that moment on!
After receiving my Ps5, I have really noticed the faster loading times. I have an top end gaming PC and honestly it feels like the PS5 loading times are faster.
SSDs are all different. Some are a bit slower, others are a bit faster but it shouldn't be more than a 3 second difference overall regardless as games do not fully use SSDs yet, even Ratchet & Clank. PS5's SSD was just slightly ahead of the curve at launch day.
It’s good to see direct storage tech being implemented here. Always good for the consumers, I think both PS 5 and direct storage will open doors for many mechanics of the game, just like what Rachel and Clank did.
What they said was their dream SSD scenario, were those promises too? I thought they were more of a goal to work towards, and even continue to work towards as the platform ages. Never thought they were straight up marketing promises
@@FezCaliphthey made progress to go from the 5000MB bandwidth to the 7500MB/s bandwitdh since 2020. Plus the controllers have gained in performance and the random read speeds are better
You have to stop the timer when you see a logo/splash screen, that counts as the game being booted in, it's just programmed to do certain things first. The fastest I've seen is 2-3 seconds, and I say the average is between 3-7 seconds.
Ghostwire Tokyo, FF16 and Ratchet have blown my mind on speed. However God of War R and and Jedi Survivor didn’t get the same treatment of “starting the game and be playing in less than 10 seconds”.
Solid video Ryan. As someone who watched the Road to PS5 100s of times it's good to see you clearing somethings up about it. One thing that people failed to mention when it came to the SSD as well though is that Cerny did state that in a few years PC available SSDs would catch up to the PS5 so the fact people were holding onto the PC port claims for R&C were ignorant or disingenuous.
@@freshnesbro3792 He didn't lie at all. He stated that the PS5 SSD would be the fastest at launch, but in a few years PC SSD's would catch up in speed. That was all factual. PS5 is also able to use its SSD as RAM unlike what PCs were capable of at the time.
@@freshnesbro3792 Not gonna waste my time arguing with you cause you clearly didn't watch his video. He never said PCIE4.0 SSD's didn't exist, but at that time there were no SSD's with that SPEED at 7500mb/s and they didn't have I/O throughput that the PS5 one did. Again, he said that PC space would catch up within a year or two.
Ratchet does not run as well on my PC with SSD pcie4 5950x and 4090 that should tell you the SSD is already showing it's potential it is an architectural shift that cannot be mimicked on PC yet
I've been very happy so far with the performance of the PS5 SSD personally. Just fast traveling alone in Horizon FW (or using the "Resume" activity feature) impressed me quite a bit with how fast it was given the overall detail of the open world. I can't wait to see how Marvel's Spider-Man 2 performs in terms of loading.
I'm not surprised that sony didn't word it as it should be and made it more simple by just saying "ssd" (which was and is a more commonly known term) but in reality yes, it was directstorage what sony did with ps5 load times and while it was also available on pc it was never utilized for some reason in software... I think ratched and clank is the first game (that I know of) using it. Hopefully is used more although I personally use a regular HDD with 6tb for the majority of games but this should be a standard direct storage is great and it should be always be used going forward (and nvidia is also coming with their own similar solution to this)
It's the first game using Direct Storage 1.2, which includes GPU Decompression. But if you mean direct storage in general, then it's the second game being Forspoken the first.
Pretty incredible that the PS5 already uses SSD technology, something that's basic standard for only a bit over 10 years now for PC users! I's awesome work for a gaming console to only be 10 years behind low budget PC's. They can be proud!
Really like this video. I do still think loading time, although not in a second, is damn fast Vs PS4. I guess there is and always will be some marketing buzz word for new tech
I appreciate your videos for being as objective and/or critical of all things PlayStation. You do your best as a fan of PS to not show bias in your topics. You discuss both the positive and negative of what Sony provides its gamers. Keep up the great work. This is coming from a fan of Xbox, PC, Nintendo and sometimes Playstation.
Fast loading this gen is the most amazing feature. So much so I deleted almost all my PS4 games that don't have a PS5 version due to loading speeds. Some fast travel in some games is literally just two seconds which is insane. I tried to play a PS4 game (even on a PS5 system) and I got so bored with the loading that I just gave up. There is no going back from fast loading. I even installed an NVME in my PC and Windows boots up stunningly fast to before- even though it is an old system.
This is a surprisingly well made video. i thought you would go down the easy route of deciding on failure to live up to the promieses. but you really explored what was available and gave the console its fair chance. thank you for surprising me
No lies were told as nothing was promised. They were setting out their vision. What they were hoping to eventually accomplish. If all these became fact it would no longer be a dream, but reality. Regardless, anybody who's disappointed with the PS5 has been spoiled or is likely only disappointed with the games. The PS5 is easily the best console Sony have put out by a mile. I've grown up through all the generations and can easily say this is my favourite. Not necessarily for games, but for the console itself.
PC games are always going to be larger than console games because they can scale higher/ They often have higher resolution textures available which is why the games are larger while also including other additional resources
@@crestofhonor2349 sure, but that should be optional.. and not forced as one big download. if you play at 1440p or 4k then you have the option to download those textures as free add on.
Years ago, I read someone predicting that Windows would boot instantly in around 2025. Looking at NVME Gen 4 speeds that are around 7GB/s, Gen 5 is double that at around 14 GB/s, and Gen 6 is double that at around 28 GB/s. That, along with other tech developments, makes me believe instant and near instant booting/loading will be possible someday this decade.
Rift Apart is a great game, but man, I was so disappointed with the Rift mechanic. They built it up in the trailers with the crazy intro sequence, making it out to be this revolutionary thing, when all it really ended up being was a fancy grappling hook.
it is real , but people forget the developers also need to program the game to make use of it example final fantasy 7 remake uses it you press load game , your in game in a instant
About load screen, it’s jntresting because before, the goal was to achieve no load screen, but due to SSD becoming more available, just naturally loads faster even without much optimisation or effort. This means now, games are purposefully designing certain things to be slow. One example is Spider-Man and other games like Astro boy, when you die, it could probably reload extremely quickly however they still provide an animation (whether fading to black or whatever). With this, pacing for games will become even more important as there will be very little excuse for badly paced next gen games (as in, you know the tropes in AAA where you have to walk through a crevice etc). This will hopefully mean these techniques used will no longer be under the guise of hiding a loading screen, but actually providing atmosphere, world building and a well designed pace.
We haven't even seen what the SSD is fully capable of yet, but, with that said, there's more magic in the data pipeline than the SSD itself. The hardware based compression/decompression and cache scrubbers are a huge help, with the hardware decompression acting as a literal speed multiplier for the SSD with how it was implemented as well as offloading work for the CPU.
Something I’ve seen only a few talk about is whether they’ll ever implement the feature from the Xbox series consoles where you go from one game to another and can go back continuing exactly as you left it (as if you’re just switching between tabs on a web browser). I mean, this is a feature that I hope becomes standardised for consoles. Nah even be another thing to set them apart from pc
Hi developer here. Corridors and elevators aren't to load new things in, it is about allocated resources. To prevent jitter and stutter we async load stuff in and out. It is not necessarily about speed, but more about how much data the cpu and gpu can handle. You have multiple ways for multiple situations.
Overall, they didn't lie exactly. They said the ssd would be some of the fastest storage consoles have ever seen. I think for the 1 second boot time you could get it for smaller games. But you could already do that if you had an ssd in a ps4 I think. They just oversold it.
The speeds are pretty damn fast. I remember going to grab a drink or something while loading up games, but nowadays I can't even check the time when loading up games
Sony did a great job in pure drive speed but more importantly the streamlined direct hardware to hardware interaction design is the real advantage of console. I have a direct to CPU DRAM cache drive at 20GBs but, no matter how fast the drive data travels to the GPU it still has to processes and compile it. Cerny (or us missing his meaning) may have confused the data transfer time without accounting for the time the GPU needs to processes the data when loading a game.
Obviously no, they didn't lie. But unfortunately game development is a mess. Sony and Cerny gave all the hardware needed to get rid of loads, they gave more even than needed, but not all developers are able to write software that can use those tools. More precisely, they write software that subutilize those tools. Just look the mess that DirectStorage is on PC, sometimes making the performance worse.
When talking about console-makers' claims, context is really important. A lot of the PS5's claims, bafflingly, were against a backdrop of "even the PC can't do this", and that's where the claims verge into dishonesty. The SSD speed claims were audacious, in particular, because they were essentially claiming to have invented technology that didn't exist at the time on PC, and in that regard...yeah, they totally lied. It's unfortunate, really, because they didn't need to--simply focusing on how much of an improvement SSDs would bring to the table in general would have been enough, as that was a big deal. The other part of the SSD claim that, at the least, was misleading, was how they leaned into the idea that SSDs somehow boosted in-game speed, not just transitions and loading. This is something PC gamers scoffed at immediately, because they already knew that wasn't how SSDs work. Again, completely unnecessary claim, but they did it anyway.
I think there is a difference between "in a second" and "in one second", the first one being a phrase and the second one being specific. Correct me if I am wrong but I think he never meant yo say it will load games in one second exactly. Cheers.
And the results vary hugely depending on how much money you are willing to spend on your PC over one game. PC enthusiasts will come to blows over which combination of the latest high-end motherboard, GPU and ram will give them a gaming advantage. But even when displaying at high fps, Direct Storage can only display the game assets it has managed to decompress within any given timeframe, leading to glitches and stutters.
Surprisingly, my favorite "no load screens" example next to Spider-Man was Village. Capcom was one of the few 3rd party devs early on to take full advantage of the system. And while every other version of that game has load screens. RE8 is a fade to black and you're in game from menu to reloading checkpoint.
But I heard the boot times were slowed down so some games could give hints or remind the player their progress in the game. I remember doing a quick resume in scorn for the series s and I was waiting a minute for the loading screen to stop before I moved the controller and then noticed I was instantly in the game.
The series X is more powerful compared to the PS5. In most cases it comes down to which was chosen as lead platform for developing a game. To optimize a game for different platforms takes time and money. What do you think? Which platform will a dev favor? Maybe the one that sells better and will most likely make more profit? Bingo! Otherwise you can also say that theres no difference between a RX5700(nonXT) with some VRAM OC or a GPU that sits between a RX6700XT and a RX6800(nonXT). This should represent the raw GPU power between PS5 and Series X if you compare the specs.
@barmcake331 Dude, the series S runs a different version of the game compared to the X. The X is like 3 times as powerful and the PS5 at last 2,5 times. What do you expect?
@@daveb9402Most devs will choose to optimize for ps5 first since it vastly outsold the xbox series s/x and they need to optimize games for both xbox series s/x meanwhile they don't have to make a ps4 version of the game making it take less time and resources.
Glad you're doing content that holds Sony accountable. It's obvious you're a big fan of PlayStation, but that is no reason to let them off the hook when it comes to claims and promises. I really liked the work you did in highlighting the anti-consumer and anti-developer decisions they made a year or 2 ago regarding digital games, digital "licenses" to play those games, and shutting down the old PlayStation stores and how that hurts small devs. I'd like to see a video about "next gen" gameplay that both Sony and MS talked about, and whether they lived up to the claims (up to? 8k, 120fps). I think this is relevant as we move into the PS5 "Pro" and PlayStation 6 eras, because they will use the same type of marketing. Thank you for your work, Ryan.
Yeep they always lie to sell, same with there TVs, they say PS5 ready yet last year didn’t support VRR LOL it’s like tf? all these big tech company’s are organized crime ripping people off, they say it’s 8K ready for *future update* 🤣🤣 ya sure LOL we all know it won’t ever have it, that’s what the pro is for, I call them out on QC problems on there TVs yearly. It’s getting ridiculous
Demons Souls Remake show off the ssd greatly, orginal demons souls on ps3 had 30-40 seconds load screens meanwhile demons souls remake has 2-5 second loading screens, what makes this important is in Demons Souls you need to teleport back to the hub then back to reload a area to farm, taking 60~ seconds of loading screens and turning it into 8~ seconds is a massive improvement.
I think SONY leaning on the "SSD" was a result of combating the new Xbox features. Microsoft was coming out with a more powerful, smaller console that had a new feature called "Quick Resume". Microsoft was also getting praise for there Back Compat program and GamePass was getting bigger and bigger. I think SONY thought, "let's lean on our strengths" which was IPs & SSD. Unlike Microsoft, who is targeting everyone on earth, I feel Sonys marketing strictly honed in on existing PlayStation customers. When looked at they're statements then, they are somewhat correct. R&C CANT run on the PS4 you have.(which it could lol) you NEED to upgrade. I think they may have went a little overboard.
Personally I think the gap between the Ps4 and Ps5 is huge. The ps4 was roughly 900p-1080p@30fps while the Ps5 is anywhere between 1440p -,1800p@60fps which is a pretty big difference. This is just my opinion ofcourse so I could be very wrong.
I am playing from HDD and have yet to see the need to switch to a SSD for my game drive. I remember when people said you NEED a SSD for game X and Y but you never did.
The ps5's ssd speed is actually a lot faster than the xbox series ssd is one developer recently confirmed this on Twitter i mean now x i believe that it was the quantom error developer
1:43 this sounds like a good idea on paper till you realize devs want to do as little work as possible if they could they would sell you pong every month for 99.99 and filled with microtransactions and subscriptions, devs wanted SSDs PURELY to make their job easier i.e do less work its no surprise that once consoles switched to x86 the quality of games plummeted, the easier it is to pump out a game the less stake there is that it has to be good
It’s the same cycle that happens every console generation. People where complaining about how useless the cell processor on the ps3 was and how it was unnecessary when compared to the 360. Years later into the lifecycle, games get more complex and more demanding, and then all fo a sudden ps3 games had an edge over 360 in terms of graphics because the cell was there all along. IMO Sony seems to be ahead of the curve, almost to a detriment, like how the ps3 had blu-Ray day one even though everyone else was still using DVDs. It was seen as meaningless at first, but as games got bigger in the later half of the generation, the ps3 was able to handle much more data on the Blu-ray Discs where on 360 you had multiple discs just play Red Dead Redemption and the like. It’s hilarious how PC players always say consoles hold back gaming, when in reality it’s consoles that bring forth new technology in the gaming industry that become standard later. And I say this as a mainly PC player, I’m glad the consoles switched to SSDs which forces the other game companies too stop relying on that outdated HDD technology. Anyways that was my rant
Multi-platform titles probably suffer most due to being developed at the same time on multiple platforms ( Xbox/PC) so the old approach to developing it probably still sticks in stead of focusing on specialized hardware.
You can see that when Digital Foundry taped out some 2/4 of the pins on a SSD they installed on the PS5 and tested those portals on Ratchet, The speed didn't change, it seems that after decades of storage bottlenecking loadings, engines simply weren't ready for it and still aren't. On Ratchet the game could theoretically load at least 4x faster.
It doesn't help that the developers who would be using the console most effectively, Sony's first party studios, are barely releasing games this gen. We get Spider-Man 2 this year and that's it from Sony's first party.
It's right that the boot time is more than a second but as a whole the transition from PS4 to PS5 was so big for me. Everything is so much faster and loading screens are non existent. And it's very obvious especially in games like Elden Ring because you experience lots of loading screens.
There's a long developers demo for xbox demonstrating what can _really_ be achieved with SSD and tight GPU/RAM integration and it's kind blowing (for developers, it's not a demo that will impress normal people) I'm really hoping we get to see that tech regularly in games one day.
the boot in a second claim is that image that shows when you select the game (as that is the first game asset loaded from the game data), just one of the sneaky marketing things corpo’s use to proof their point if you ask them about it.
Tbf, Sony didN'T tell the whole truth either but that’s how PR works! It was a selling point and plays a role in sales. It’s like the 8K on my PS5 box, there is a game in 8K, but it’s far from standard issue.
I noticed how nice it is playing old games on SSDs playing Oblivion on PC a little while ago. I remember smoking a lot of pot while staring at those loading screens in the 2000s playing on X360. Now I can barely take a sip of coffee.
There is still potential to the SSD in consoles. For example a couple of generations ago when the HDD begin to be mandatory in consoles opened a lot of possibilities. Now if the SDD become a mandatory requirement the developers could develop more demanding videogames and push the videogame engines further.
PS4 days, when I was short on space and couldn't update COD (despite having 40GB+ space), I found out deleting the game and installing it fresh with the latest update was far quicker than updating an already installed game, even if I did find the space. Thought it was a nice little trick 😅- but now I technically know why, thanks to your video 👍🏾! Great Video!
We ran a gamebus and every weekend we had to take the 3-4 external hard drives home to update Fortnite on a single PS4. Oh, boy waiting for it to "fully install" that patch could take well over 30mins for each one. Some wouldn't even finish so we would stick to only 2 consoles updated at a time lol.
I give the SSD and claims a solid A- to A. R&C: A PC with dedicated memory for system and graphics fast out stripping the shared PS5 pool means this is not apples to apples. It would not be possible on the ps5 with HDD to deliver any quality experience for that gameplay. Fast loads? Really the Quick Resume feature on Series trounces PS5 here with multiple resumable games at once, even across power down. Load screens? Game design really as noted in video. Fast streaming: if the game leaves last gen behind for sure. This is why I'm not surprised at Survivor on last gen now - always meant for it. De-duplicate? Yeah, some titles are even smaller on ps5 than PS4. Patches: pretty good results.
He said this is the dream. Get it? The dream. So I dont know what the problem is here. If he said, "It will load games in a second," then I would have a problem with that. This is the ideal go, and therefore, developers, hopefully, can get as close as possible to that go. I mean, compared to the previous consoles load times. I am very happy with what we are getting right now. And if this is going to get better in the future, then I look forward to it.
Splash screens when the game is launched and TV HDMI handshakes/sync take up a lot of time when starting a game. I believe that splash screens are so long because it's some kind of safety anti piracy measure, security stuff happening under the hood. The HDMI TV sync/handshake can be removed on newer TVs like LGs with the feature called QMS (quick media switching), I think. I think that if Sony were to considerably speed up their security procedures when booting the games and implement QMS, then the loading times you mentioned in this video could already be cut in half or so! Resident Evil Village is the fastest loading game I have in my collection so far! I believe that slow loading games like Dead Space simply do not take full advantage of PS5 SSD i/o API because they use multiplatform engines (Returnal is guilty of this too). It's a shame but it won't change. But when devs choose to use it we get stuff like RE: Village. If I skip every load screen and press continue game it take just about 5 seconds in RE: Village. Imagine how much faster it would be if Sony removed the spash screens!
It’s a feature that is there and available, it’s up to the developers to utilise the features. Personally I think 3rd party studios need to up their game and utilise the hardware to its full extent.
No, it's incredibly fast. It's more like Insomniac misspoke when saying Ratchet and Clank could only be done on the PS5. There's no way anyone can use the PS5 and not say the SSD is lighting fast (at least Sony first party titles) for whatever reason, 3rd party developer made titles aren't as fast.
It is faster, compared to the series x, it can run a full game download at full speed during gameplay, whereas Xbox is capped to 30mbps. What you’re witnessing is parity of pc ports, typically it was already decided to be ported over to pc before the end user is notified.
The potential is there, they can clear the RAM and load assets faster than ever before but it still doesn't replace the need for more RAM capacity.
They should just implement SSD that is as fast as ram so they don't need ram. Also they could build the system to have only powerful GPU that does all the processing removing the need of CPU. Then make it all integrated in the board instead of being separate components allowing them to build hand held size device
@@wekkimeif7720Scientists haven't been able to invent SSD even 1/10th the speed of VRAM. At the time of writing this (Aug 2023) Phison's PS5026-E26 Max14um Gen5 SSD at 14GB/s is the worlds fastest SSD, about 32x slower than PS5's 448GB/s GDDR6. There are some exotic technologies on the horizon that may someday be able to reduce the gap like MRAM... but even those probably wont be as fast as upcoming GDDR version on the horizon like GDDR7.
@@wekkimeif7720this will never happen because SSDs fail faster than RAM.
@@wekkimeif7720 Lol. Yeah sure thats true. But RAM is like 450GB per sec on PS5 while the SSD is only 5.5GB per sec. You wouldn't be able to feed the GPU and CPU fast enough.
@@Blag_Cog No CPU at all, only have GPU that does all the processing
i do remember reading that the developers of astros playroom increased the "restart after death" time, a bit, because having it instantaenous was a bit too stressful to the players, apparently (during some beta testing)
this is also why there's a fog screen when teleporting or dying in demons souls
spider-man keeps the fade to black
A lot of this boils down to whether the devs want to put in the effort to use these features or not and whether the dev tools they use can actually support these features. My guess is in the next few years we'll see what the PS5 is actually capable of off as developers get used to the new way of managing data going forward and finding new and interesting ways to save processing power for use in other areas
It doesn’t help that the series S and X slower SSD speeds bottleneck third party devs as they have to develop games with the other systems in mind as well as some PC gamers that still use mechanical hard drives
exactly! we always see the true power of a console very late in the cycle b/c it takes time for developers to figure out how to maximize the hardware
Reminds me of the Wii and Wii u where most developers simply just ignored the Wiimote or the Wii u tablet
They are still producing PS4 games. Most devs are not utilizing even half the power of the PS5…
no they wont ever push or utilize ps5 io because most 3rd party studios need parity to work on series s and s and mid range pc's with 8gb vram cards, and also ms bought half the industry and made sure to force parity.. im afraid well only see sony playstation exclusives push ps5 io
I feel like the exclusives load incredibly quickly than third party games
As they should
I find every game I replay on a ps5 loads faster .
I'm playing (Mass Effect #1). Remember those elevator rides ? Now it's a 5 second ride not a 30 second ride .
Quick saves are almost instantaneous . The 4k at 60fps is great as well .
They only have to work on one console
Resident Evil Village loads super fast
@@TheMa5cmpb I bought my ps5 so I can enjoy my ps4 games more .
I call my ps5 my *Ps4 Super Pro Ultra Ti*
Also it is not a lie since they called it a "SSD dream" These bullet points were things developers wanted and Sony would try to implement. (at least this is how I understand it)
The load times are great. I think copying speeds could be a little quicker.
Agreed. I'm not sure what the holdup is on copying, transferring, and downloading games. It takes longer than necessary.
On my Xbox I can transfer or copy a 100 gig game in 3 minutes or less. And it also downloads games a lot faster off the same internet connection.
On my PS5 it takes several minutes more, and then also does a checkup scan on it that adds even more time.
Not a big deal at all. But I do wonder what the difference is.
Facts 100% agree it takes way to long on PS5 compared to xbox
I was genuinely excited to see what they could do this gen. For the first time it felt like a console was being released that didn't have anemic specs at launch.
Cross gen releases has held this gen back so far. 😢
No they haven't. Nobody was complaining with the numerous crossgen PS360 games we got last gen.
I agree it was held back by the previous gen, but at the same time we have developers choosing the 30fps road again and not focusing on optimizations since the machines are pretty powerful
Blame lazy and greedy Publishers for the cross gen cycle lasting too long. They look at the total install base and release a product based on that. By now, people should have the money for current gen consoles. If not, then thats on them. But this cycle will be 90% cross gen. MW3 is a clear example of this stupidity continuing....
The specs are outdated at this point, consoles are already struggling and we don't even have true next gen games.
Phantom Liberty drops resolution to 900p on intense moments, or Remnant 2 runs at native 1080p-30FPS and 720p-60FPS on both consoles, it doesn't even use the Lumen feature of UE 5.
Cross-gen games have been around for the last few console generations but generally not for as long as they've been going in this current gen. We're now three years into PS5 and XS and there's only a handful of dedicated current-gen only releases. And tbh, even those games don't really look "a generation ahead" of PS4 / XBO.
Even worse, PS5 and XsX are already outdated (which is saying nothing for XsS, which is weaker than the last gen One X in some ways).
For me the speed of loading / load screens vs our PS4 is a huge upgrade.
I’m sure we’ll get more efficient & effective use of the PS5s SSD as time passes.
I got an SATA SSD WD Green, the difference between a PS5 SSD (7, 5000 Mb/s) and this SATA SSD (450Mbs/s) is 2 seconds, same with Xbox which uses a slower 3,500Mb/s compared to PS5's SSD I think we will not see a noticeable difference until at least 3 more years
PS4 uses a HDD, so just slap a SSD into it will make a huge difference... i'm not sure about how much difference it is with normal SSD vs PS5 SSD... it probably doesnt have that much of a difference, especially if you are using a good SSD.
@@zerocalvin It wont make a huge difference since the ssd would bé bottlenecked by the motherboard, but at least it would be a 25% better to say at least.
Slapped an SSD into my PS4 Pro earlier this year. Went from loading Cyberpunk save in over a minute from main menu to about 10 seconds with SSD. Still not much going on with PS5 game wise.
@@yurgen95Difference as opposed to what? These consoles are never going to measure up to PCs the tech these consoles are using PC gamers have had for years
The speed of how fast horizon forbidden west loads still staggers my brain. Considering how slow zero dawn was it really makes a difference
Man i remember getting blown away by Ratchet & Clank Rift Apart. It was such a unique experience!
A. 4090 with a 7000 plus SSD is still slower at transitions... That's all you need to know.
My least favorite ratchet game. Couldn't even finish it. Looked nice though
game is trash@@prod1192
@@prod1192which are your favorites then?
@@prod1192 this was the first one I ever finished loll
As the owner of both a PS5 and Series X, I find the Series X to be the faster machine in terms of boot speeds and the Quick Resume feature is a feature I surprisingly found to be more useful than I thought it would. You can switch between or close out one game and load in another in mere seconds using it. It's a feature that would be great for the PS5 to also have. The only game that noticeably boots super fast for me on the PS5 is Miles Morales.
PS5 has quick resume they just didn't feel a need to advertise it lol
@@Bookish1995 Well, it kind of does have a similar 'quick switch' feature, but it's not as quick or effective as xbox's. With the series X you can switch between games and pick up exactly where you left off, almost like the game has been paused. When I do it on the PS5 it either takes you back to your last save point or boots the game again. Almost the same, but not quite as good.
@@Bookish1995it’s not even close to the same lol
Agreed man! I’ve been hooked to my Xbox just because I can play 3 games at once. They always have a one up on Sony each generation and I’m surprised Sony hasn’t properly utilized this kind of gimmick. I will give them credit though for finally changing the need to re-download a game you already own depending on wether it’s disc or digital. They can come much closer if they tried a ‘little’ harder.
@@itsOGP Having both consoles, I do find that Xbox's functionality is a lot more streamlined than Sony's. Smart Delivery is another prime example. You buy a game and depending on if you're playing on a Series X, S or an older Xbox One the game specific to that console will automatically load. The upgrade system from a PS4 game to the PS5 was a sh*t show by comparison. Sony has a good console & system, but they seemed to put very little thought into some 'quality of life' areas.
Great video Ryan..
For me, Mark Cerny was describing the potential of the hardware setup. When a new engine that fully utilises the hardware in the way Mark Cerny states, is built, we should start seeing everything else that has failed in your video, become a reality. At the moment they can only really use traditional design techniques, if they are still using traditional style engines.
I'm sure we will see the shift in a few years, as apparently Naughty Dog are developing a new engine, as we speak and I'm sure they're not the only ones. 😎👍🏾
You know its kind of the same deal with ray tracing, developers have gotten so good at working around the limitations of the hardware and managed to create very believable lighting systems that turning on raytracing in many modern titles seems unimpressive at best and really hard to tell at worst. I think we may need to wait another generation for these new technologies become standard and games really benefit from them.
These new consoles are neat but I feel like even close to 3 years after launch for both nothing has really pushed them to edge.
Sadly developers want to make sure they get money so everything is still cross gen. I'm waiting for that moment they drop last gen and make use of the new consoles.
@@no8lc7c39Well, I mean it's obvious. If they don't sell enough or if they have loses they won't keep doing it. The only way to keep on going is to have a revenue, millions are invested.
Last generation still is making big bucks so the developers see no reason to leave the PS4 and Xbox One behind
Gen 9 has moved a lotta boxes but we still got like 100m+ on last generation, and a lot of games don't actually need the power of gen 9 so 🤷
@@no8lc7c39They wouldn't have had to stay crossgen so long had they not created this artificial shortage during Covid their greed served only to slow the speed of progress
I think you have to understand this. The SSD is not the all thing and not the only thing. The things that are done with the SSD is not a new thing. The important thing is the amount of data that is being read and transferred. If you look at the Rift Apart in PC it uses the DirectStorage 1.2 GPU Decompression. And it has to use it to remove the a few steps of the bottleneck in the PC I/O arcihecture which is approximately 20 years old. So you basically do the all work to a point in gpu. That also makes an impact on gpu in PC. But on PS5 there is almost no bottleneck. All the leg work is being done by I/O co-processors and SSD controller. Also for the bandwidth there is much more channeled I/O arcihecture and it can utilize all of them unlike PC architecture. But the game engines should make use of these technical advancements. And this is the aspect that we have to wait and see the devs improve their engine to the standart of the PS5's I/O architecture. From Insomniac Games devs also said that they should improve their engine to keep up with the PS5's I/O arcihecture which is proven by Digital Foundry's videos also. Rift Apart only need 1.5-2.5 gb/s read speed for itself to run without issues. Devs also said with Rift Apart we are only scratching the surface. And now you should think with 1.5-2.5 gb/s read speed they could do this in such a short time. What can they possibly make with upcoming games or even with a PS5 Pro?
Mystic if you want i can explain in a much more detailed way for you.
Yeah. I went from a SATA SSD on Rift Apart to an NVMe 4.0 m.2 on PC. It STILL isn't fast enough as the PS5 SSD.
@mmarkster824 really? I have a Kingston KC3000 which is only a 100mb/s slower than the ps5 ssd and the game runs smooth as heck with all graphics maxed at 4k and Ray tracing enabled
Its a great design maximizing it's hardware as a pure gaming machine. It matches and beats many new mainstream gaming PCs. A solid DIY PC build will still blow a PS5 off the map in games in every category and it does workloads and can be upgraded for years with hardware and software performance enhancements. The versatility, performance options, and longevity, still makes the PC master race.
@@HaloReachisamazingIf you have large amount of memory PCs just brute force it to run it in their memory rather than swapping data from SSD to memory always. Think this like this. If you have more memory it loads the level and prepares and loads also from the upcoming level. That way you dont have to need fast data transfer. But it is expensive since you require more memory compared to your graphics settings.
@@bodasactraFor brute force aspect yeah you are right. But about data transfer and efficiency, i think PCs have a long way to make still.
I couldn't get Astro's "SSD" speedway song out of my head the whole time I watched this.
You screen with Demon Souls was spot on. I played the original on PS3 and dying was extra painful because of the load screen, comes 2020 and the load on the Remake is just magic.
Great video as always! On the topic of load screens, I remember playing through RE Village on release on my PS5...I later watched someone playing the very same game on their Xbox Series X and I witnessed screens I'd never ever seen before through my playthrough...load screens! I didn't even know that game had any load screens until I witnessed the Xbox needing to utilise them!! My mind was blown by the true power of the PS5 from that moment on!
After receiving my Ps5, I have really noticed the faster loading times. I have an top end gaming PC and honestly it feels like the PS5 loading times are faster.
It does seem like the PS5 is slightly faster
barely
it'll probably continue that way for a long time, because of the slow adoption of DirectStorage
SSDs are all different. Some are a bit slower, others are a bit faster but it shouldn't be more than a 3 second difference overall regardless as games do not fully use SSDs yet, even Ratchet & Clank. PS5's SSD was just slightly ahead of the curve at launch day.
A console has that advantage. Games can be optimized to the hardware extremely well.
Even so we are only talking a second or two difference.
It’s good to see direct storage tech being implemented here. Always good for the consumers, I think both PS 5 and direct storage will open doors for many mechanics of the game, just like what Rachel and Clank did.
What they said was their dream SSD scenario, were those promises too? I thought they were more of a goal to work towards, and even continue to work towards as the platform ages. Never thought they were straight up marketing promises
I bought a Seagate 1TB M2 SSD to add to my PS5 and I feel like it loads faster then the one built into my PS5.
Makes sense. Some of the ssds have faster speeds than the one that comes with the console.
@@FezCaliphthey made progress to go from the 5000MB bandwidth to the 7500MB/s bandwitdh since 2020. Plus the controllers have gained in performance and the random read speeds are better
Mark Cerny’s lecture was dismissed as dry at the time but it remains the most interesting moment of that console launch cycle.
You have to stop the timer when you see a logo/splash screen, that counts as the game being booted in, it's just programmed to do certain things first. The fastest I've seen is 2-3 seconds, and I say the average is between 3-7 seconds.
Ghostwire Tokyo, FF16 and Ratchet have blown my mind on speed.
However God of War R and and Jedi Survivor didn’t get the same treatment of “starting the game and be playing in less than 10 seconds”.
Amazing work Ryan! Really love the indepth look and showing the examples at the same time!
Solid video Ryan. As someone who watched the Road to PS5 100s of times it's good to see you clearing somethings up about it. One thing that people failed to mention when it came to the SSD as well though is that Cerny did state that in a few years PC available SSDs would catch up to the PS5 so the fact people were holding onto the PC port claims for R&C were ignorant or disingenuous.
the ssds were already there bro cerny lied a lil.
@@freshnesbro3792 He didn't lie at all. He stated that the PS5 SSD would be the fastest at launch, but in a few years PC SSD's would catch up in speed. That was all factual. PS5 is also able to use its SSD as RAM unlike what PCs were capable of at the time.
@@GLegend360 The 4.0 Ssds already were a thing in 2019 so it isn't true
@@freshnesbro3792 Not gonna waste my time arguing with you cause you clearly didn't watch his video. He never said PCIE4.0 SSD's didn't exist, but at that time there were no SSD's with that SPEED at 7500mb/s and they didn't have I/O throughput that the PS5 one did. Again, he said that PC space would catch up within a year or two.
@@GLegend360 literally there where , 2 months after ps5 and announced already in 2019 . It was marketing at its finest
Ratchet does not run as well on my PC with SSD pcie4 5950x and 4090 that should tell you the SSD is already showing it's potential it is an architectural shift that cannot be mimicked on PC yet
I would consider showing splash screens as "booted," he didn't say 1 second to gameplay.
I've been very happy so far with the performance of the PS5 SSD personally. Just fast traveling alone in Horizon FW (or using the "Resume" activity feature) impressed me quite a bit with how fast it was given the overall detail of the open world.
I can't wait to see how Marvel's Spider-Man 2 performs in terms of loading.
There have been times when I started up Ghost Of Tsushima and it would instantly load in to the Game.
(Skipping the PS Intro and Menus)
@@lateshow4783 Nice. I have yet to check that one out.
Cope
calm down boy. nobody is coping. @@Meadaa
We thank Xbox for that resume feature. It's great
I'm not surprised that sony didn't word it as it should be and made it more simple by just saying "ssd" (which was and is a more commonly known term) but in reality yes, it was directstorage what sony did with ps5 load times and while it was also available on pc it was never utilized for some reason in software... I think ratched and clank is the first game (that I know of) using it.
Hopefully is used more although I personally use a regular HDD with 6tb for the majority of games but this should be a standard direct storage is great and it should be always be used going forward (and nvidia is also coming with their own similar solution to this)
It's the first game using Direct Storage 1.2, which includes GPU Decompression. But if you mean direct storage in general, then it's the second game being Forspoken the first.
The only 2 games using DirectStorage on PC are PS exclusives
Pretty incredible that the PS5 already uses SSD technology, something that's basic standard for only a bit over 10 years now for PC users!
I's awesome work for a gaming console to only be 10 years behind low budget PC's.
They can be proud!
Good video. Yeah, I noticed this too. The SSD is capable of amazing things but we're just not seeing much effort outside of first party titles.
You can load FFXVI in a few seconds, from dashboard to in-game. So not too unreasonable.
Imagine if the Rift Apart PC version was a marketing ploy to prove how good the SSD is
I do think that the no loading when start up a game, need a bit more work from the game devs. I do think that the hardware for sure supports it.
Really like this video. I do still think loading time, although not in a second, is damn fast Vs PS4. I guess there is and always will be some marketing buzz word for new tech
I appreciate your videos for being as objective and/or critical of all things PlayStation. You do your best as a fan of PS to not show bias in your topics. You discuss both the positive and negative of what Sony provides its gamers. Keep up the great work. This is coming from a fan of Xbox, PC, Nintendo and sometimes Playstation.
Fast loading this gen is the most amazing feature. So much so I deleted almost all my PS4 games that don't have a PS5 version due to loading speeds.
Some fast travel in some games is literally just two seconds which is insane. I tried to play a PS4 game (even on a PS5 system) and I got so bored with the loading that I just gave up.
There is no going back from fast loading. I even installed an NVME in my PC and Windows boots up stunningly fast to before- even though it is an old system.
This is a surprisingly well made video. i thought you would go down the easy route of deciding on failure to live up to the promieses. but you really explored what was available and gave the console its fair chance. thank you for surprising me
No lies were told as nothing was promised. They were setting out their vision. What they were hoping to eventually accomplish. If all these became fact it would no longer be a dream, but reality.
Regardless, anybody who's disappointed with the PS5 has been spoiled or is likely only disappointed with the games. The PS5 is easily the best console Sony have put out by a mile. I've grown up through all the generations and can easily say this is my favourite. Not necessarily for games, but for the console itself.
I always think its amazing how small the ps5 games can be compared to pc and xbox.
PC games are always going to be larger than console games because they can scale higher/ They often have higher resolution textures available which is why the games are larger while also including other additional resources
@@crestofhonor2349 sure, but that should be optional.. and not forced as one big download. if you play at 1440p or 4k then you have the option to download those textures as free add on.
@@fastng It is optional in some games. Just depends on the developer
Eh? You get exactly the same features on Microsoft platforms (pc and Xbox)
Years ago, I read someone predicting that Windows would boot instantly in around 2025.
Looking at NVME Gen 4 speeds that are around 7GB/s, Gen 5 is double that at around 14 GB/s, and Gen 6 is double that at around 28 GB/s.
That, along with other tech developments, makes me believe instant and near instant booting/loading will be possible someday this decade.
Rift Apart is a great game, but man, I was so disappointed with the Rift mechanic. They built it up in the trailers with the crazy intro sequence, making it out to be this revolutionary thing, when all it really ended up being was a fancy grappling hook.
it is real , but people forget the developers also need to program the game to make use of it
example final fantasy 7 remake uses it
you press load game , your in game in a instant
Excellent analysis as always Ryan. 🙌💙
I sooo wish Dana Carvey would impersonate Mark Cerney somehow. I'm not sure if we would be able to tell the difference.
About load screen, it’s jntresting because before, the goal was to achieve no load screen, but due to SSD becoming more available, just naturally loads faster even without much optimisation or effort.
This means now, games are purposefully designing certain things to be slow. One example is Spider-Man and other games like Astro boy, when you die, it could probably reload extremely quickly however they still provide an animation (whether fading to black or whatever).
With this, pacing for games will become even more important as there will be very little excuse for badly paced next gen games (as in, you know the tropes in AAA where you have to walk through a crevice etc). This will hopefully mean these techniques used will no longer be under the guise of hiding a loading screen, but actually providing atmosphere, world building and a well designed pace.
Simple answer, no they did not lie.
So that means they did
Long answer, yes, they did
Console fanboys and their copium
@@MalikATLsays the Xbox fanboy
When he says dream he means dream. Not present. He is describing the perfect SSD, not the SSD in the PS5
We haven't even seen what the SSD is fully capable of yet, but, with that said, there's more magic in the data pipeline than the SSD itself. The hardware based compression/decompression and cache scrubbers are a huge help, with the hardware decompression acting as a literal speed multiplier for the SSD with how it was implemented as well as offloading work for the CPU.
sure.
We have seen enough... it was PR and marketing. I am actually happy that PS5 brought ssd as standard for all including pcs.
@Stanjara well, technically xbox set the standard. First design and first release.
@@Stanjarawe havent seen enough
@@InfuzionFlo11 It's a quality of life console. That's it. All these UE5 demos will be ps6.
Something I’ve seen only a few talk about is whether they’ll ever implement the feature from the Xbox series consoles where you go from one game to another and can go back continuing exactly as you left it (as if you’re just switching between tabs on a web browser).
I mean, this is a feature that I hope becomes standardised for consoles. Nah even be another thing to set them apart from pc
That's already on the ps5
It's called game switcher
Hi developer here. Corridors and elevators aren't to load new things in, it is about allocated resources. To prevent jitter and stutter we async load stuff in and out. It is not necessarily about speed, but more about how much data the cpu and gpu can handle. You have multiple ways for multiple situations.
Overall, they didn't lie exactly. They said the ssd would be some of the fastest storage consoles have ever seen.
I think for the 1 second boot time you could get it for smaller games. But you could already do that if you had an ssd in a ps4 I think. They just oversold it.
Many people put a ssd in the Ps4 Pro and it's a different animal .
They call it a poormans ps5 .
The speeds are pretty damn fast. I remember going to grab a drink or something while loading up games, but nowadays I can't even check the time when loading up games
Sony did a great job in pure drive speed but more importantly the streamlined direct hardware to hardware interaction design is the real advantage of console. I have a direct to CPU DRAM cache drive at 20GBs but, no matter how fast the drive data travels to the GPU it still has to processes and compile it. Cerny (or us missing his meaning) may have confused the data transfer time without accounting for the time the GPU needs to processes the data when loading a game.
Obviously no, they didn't lie.
But unfortunately game development is a mess. Sony and Cerny gave all the hardware needed to get rid of loads, they gave more even than needed, but not all developers are able to write software that can use those tools. More precisely, they write software that subutilize those tools.
Just look the mess that DirectStorage is on PC, sometimes making the performance worse.
The switcher function doesn't work properly either. They said it would paus/postpone your gameplay without interruption or need to close the game etc.
They never said that. That's how Quick Resume works
When talking about console-makers' claims, context is really important. A lot of the PS5's claims, bafflingly, were against a backdrop of "even the PC can't do this", and that's where the claims verge into dishonesty. The SSD speed claims were audacious, in particular, because they were essentially claiming to have invented technology that didn't exist at the time on PC, and in that regard...yeah, they totally lied. It's unfortunate, really, because they didn't need to--simply focusing on how much of an improvement SSDs would bring to the table in general would have been enough, as that was a big deal. The other part of the SSD claim that, at the least, was misleading, was how they leaned into the idea that SSDs somehow boosted in-game speed, not just transitions and loading. This is something PC gamers scoffed at immediately, because they already knew that wasn't how SSDs work. Again, completely unnecessary claim, but they did it anyway.
I think there is a difference between "in a second" and "in one second", the first one being a phrase and the second one being specific. Correct me if I am wrong but I think he never meant yo say it will load games in one second exactly. Cheers.
Love your videos Mystic just thought I'd let you know and hope you are doing well much love
You have to remember direct storage 7 wasn’t around at Rift apart and it still loads really slow changing portals breaking immersion
And the results vary hugely depending on how much money you are willing to spend on your PC over one game. PC enthusiasts will come to blows over which combination of the latest high-end motherboard, GPU and ram will give them a gaming advantage. But even when displaying at high fps, Direct Storage can only display the game assets it has managed to decompress within any given timeframe, leading to glitches and stutters.
Surprisingly, my favorite "no load screens" example next to Spider-Man was Village. Capcom was one of the few 3rd party devs early on to take full advantage of the system. And while every other version of that game has load screens. RE8 is a fade to black and you're in game from menu to reloading checkpoint.
But I heard the boot times were slowed down so some games could give hints or remind the player their progress in the game. I remember doing a quick resume in scorn for the series s and I was waiting a minute for the loading screen to stop before I moved the controller and then noticed I was instantly in the game.
Moral of the story: Don’t listen to marketing. Xbox’s fixation on teraflops is another example of this
The series X is more powerful compared to the PS5. In most cases it comes down to which was chosen as lead platform for developing a game. To optimize a game for different platforms takes time and money. What do you think? Which platform will a dev favor? Maybe the one that sells better and will most likely make more profit? Bingo!
Otherwise you can also say that theres no difference between a RX5700(nonXT) with some VRAM OC or a GPU that sits between a RX6700XT and a RX6800(nonXT). This should represent the raw GPU power between PS5 and Series X if you compare the specs.
@barmcake331
Dude, the series S runs a different version of the game compared to the X. The X is like 3 times as powerful and the PS5 at last 2,5 times. What do you expect?
@@daveb9402that is not true
@@daveb9402the Xbox isn't even 20% more powerful, let alone 200% like you claimed. That is an absurd thing to claim.
@@daveb9402Most devs will choose to optimize for ps5 first since it vastly outsold the xbox series s/x and they need to optimize games for both xbox series s/x meanwhile they don't have to make a ps4 version of the game making it take less time and resources.
Glad you're doing content that holds Sony accountable. It's obvious you're a big fan of PlayStation, but that is no reason to let them off the hook when it comes to claims and promises. I really liked the work you did in highlighting the anti-consumer and anti-developer decisions they made a year or 2 ago regarding digital games, digital "licenses" to play those games, and shutting down the old PlayStation stores and how that hurts small devs. I'd like to see a video about "next gen" gameplay that both Sony and MS talked about, and whether they lived up to the claims (up to? 8k, 120fps). I think this is relevant as we move into the PS5 "Pro" and PlayStation 6 eras, because they will use the same type of marketing. Thank you for your work, Ryan.
Yeep they always lie to sell, same with there TVs, they say PS5 ready yet last year didn’t support VRR LOL it’s like tf? all these big tech company’s are organized crime ripping people off, they say it’s 8K ready for *future update* 🤣🤣 ya sure LOL we all know it won’t ever have it, that’s what the pro is for, I call them out on QC problems on there TVs yearly. It’s getting ridiculous
Demons Souls Remake show off the ssd greatly, orginal demons souls on ps3 had 30-40 seconds load screens meanwhile demons souls remake has 2-5 second loading screens, what makes this important is in Demons Souls you need to teleport back to the hub then back to reload a area to farm, taking 60~ seconds of loading screens and turning it into 8~ seconds is a massive improvement.
And a key word to always keep in mind with discussions like this is 'optimization' (of the software).
I think SONY leaning on the "SSD" was a result of combating the new Xbox features. Microsoft was coming out with a more powerful, smaller console that had a new feature called "Quick Resume". Microsoft was also getting praise for there Back Compat program and GamePass was getting bigger and bigger.
I think SONY thought, "let's lean on our strengths" which was IPs & SSD. Unlike Microsoft, who is targeting everyone on earth, I feel Sonys marketing strictly honed in on existing PlayStation customers. When looked at they're statements then, they are somewhat correct. R&C CANT run on the PS4 you have.(which it could lol) you NEED to upgrade. I think they may have went a little overboard.
Personally I think the gap between the Ps4 and Ps5 is huge. The ps4 was roughly 900p-1080p@30fps while the Ps5 is anywhere between 1440p -,1800p@60fps which is a pretty big difference. This is just my opinion ofcourse so I could be very wrong.
I am playing from HDD and have yet to see the need to switch to a SSD for my game drive. I remember when people said you NEED a SSD for game X and Y but you never did.
Final Fantasy 7 Remake has REALLY FAST loading times from cold boot
The ps5's ssd speed is actually a lot faster than the xbox series ssd is one developer recently confirmed this on Twitter i mean now x i believe that it was the quantom error developer
Quick Resume should've been in the ps5, being able to instantly go to playing a game is satisfying.
1:43 this sounds like a good idea on paper till you realize devs want to do as little work as possible if they could they would sell you pong every month for 99.99 and filled with microtransactions and subscriptions, devs wanted SSDs PURELY to make their job easier i.e do less work its no surprise that once consoles switched to x86 the quality of games plummeted, the easier it is to pump out a game the less stake there is that it has to be good
It’s the same cycle that happens every console generation. People where complaining about how useless the cell processor on the ps3 was and how it was unnecessary when compared to the 360. Years later into the lifecycle, games get more complex and more demanding, and then all fo a sudden ps3 games had an edge over 360 in terms of graphics because the cell was there all along. IMO Sony seems to be ahead of the curve, almost to a detriment, like how the ps3 had blu-Ray day one even though everyone else was still using DVDs. It was seen as meaningless at first, but as games got bigger in the later half of the generation, the ps3 was able to handle much more data on the Blu-ray Discs where on 360 you had multiple discs just play Red Dead Redemption and the like. It’s hilarious how PC players always say consoles hold back gaming, when in reality it’s consoles that bring forth new technology in the gaming industry that become standard later. And I say this as a mainly PC player, I’m glad the consoles switched to SSDs which forces the other game companies too stop relying on that outdated HDD technology. Anyways that was my rant
They didn’t lie, it’s just many developers aren’t utilising it effectively.
Multi-platform titles probably suffer most due to being developed at the same time on multiple platforms ( Xbox/PC) so the old approach to developing it probably still sticks in stead of focusing on specialized hardware.
I think they just oversold it like some alien tecnology
You can see that when Digital Foundry taped out some 2/4 of the pins on a SSD they installed on the PS5 and tested those portals on Ratchet, The speed didn't change, it seems that after decades of storage bottlenecking loadings, engines simply weren't ready for it and still aren't. On Ratchet the game could theoretically load at least 4x faster.
It doesn't help that the developers who would be using the console most effectively, Sony's first party studios, are barely releasing games this gen. We get Spider-Man 2 this year and that's it from Sony's first party.
I bet you still be buying rockstar’s new games
His face in the thumbnail just screams "You wait and see"
No they didn't
Ohhh that last tip makes sense now. Mw2 is the biggest culprit of the patch installs, it's ridiculous for PS4. Thanks for that insight
It's right that the boot time is more than a second but as a whole the transition from PS4 to PS5 was so big for me. Everything is so much faster and loading screens are non existent. And it's very obvious especially in games like Elden Ring because you experience lots of loading screens.
There's a long developers demo for xbox demonstrating what can _really_ be achieved with SSD and tight GPU/RAM integration and it's kind blowing (for developers, it's not a demo that will impress normal people)
I'm really hoping we get to see that tech regularly in games one day.
He says the target is to load games in a second, he did not say games will load in a second, there's a difference
the boot in a second claim is that image that shows when you select the game (as that is the first game asset loaded from the game data), just one of the sneaky marketing things corpo’s use to proof their point if you ask them about it.
Tbf, Sony didN'T tell the whole truth either but that’s how PR works! It was a selling point and plays a role in sales. It’s like the 8K on my PS5 box, there is a game in 8K, but it’s far from standard issue.
I noticed how nice it is playing old games on SSDs playing Oblivion on PC a little while ago. I remember smoking a lot of pot while staring at those loading screens in the 2000s playing on X360. Now I can barely take a sip of coffee.
There is still potential to the SSD in consoles. For example a couple of generations ago when the HDD begin to be mandatory in consoles opened a lot of possibilities.
Now if the SDD become a mandatory requirement the developers could develop more demanding videogames and push the videogame engines further.
PS4 days, when I was short on space and couldn't update COD (despite having 40GB+ space), I found out deleting the game and installing it fresh with the latest update was far quicker than updating an already installed game, even if I did find the space. Thought it was a nice little trick 😅- but now I technically know why, thanks to your video 👍🏾!
Great Video!
We ran a gamebus and every weekend we had to take the 3-4 external hard drives home to update Fortnite on a single PS4. Oh, boy waiting for it to "fully install" that patch could take well over 30mins for each one. Some wouldn't even finish so we would stick to only 2 consoles updated at a time lol.
I give the SSD and claims a solid A- to A.
R&C: A PC with dedicated memory for system and graphics fast out stripping the shared PS5 pool means this is not apples to apples. It would not be possible on the ps5 with HDD to deliver any quality experience for that gameplay.
Fast loads? Really the Quick Resume feature on Series trounces PS5 here with multiple resumable games at once, even across power down.
Load screens? Game design really as noted in video.
Fast streaming: if the game leaves last gen behind for sure. This is why I'm not surprised at Survivor on last gen now - always meant for it.
De-duplicate? Yeah, some titles are even smaller on ps5 than PS4.
Patches: pretty good results.
He said this is the dream. Get it? The dream. So I dont know what the problem is here. If he said, "It will load games in a second," then I would have a problem with that. This is the ideal go, and therefore, developers, hopefully, can get as close as possible to that go. I mean, compared to the previous consoles load times. I am very happy with what we are getting right now. And if this is going to get better in the future, then I look forward to it.
The 'dimensional rift' animation is literally a loading screen -_-
Splash screens when the game is launched and TV HDMI handshakes/sync take up a lot of time when starting a game. I believe that splash screens are so long because it's some kind of safety anti piracy measure, security stuff happening under the hood. The HDMI TV sync/handshake can be removed on newer TVs like LGs with the feature called QMS (quick media switching), I think. I think that if Sony were to considerably speed up their security procedures when booting the games and implement QMS, then the loading times you mentioned in this video could already be cut in half or so!
Resident Evil Village is the fastest loading game I have in my collection so far! I believe that slow loading games like Dead Space simply do not take full advantage of PS5 SSD i/o API because they use multiplatform engines (Returnal is guilty of this too). It's a shame but it won't change. But when devs choose to use it we get stuff like RE: Village. If I skip every load screen and press continue game it take just about 5 seconds in RE: Village. Imagine how much faster it would be if Sony removed the spash screens!
This generation of consoles began few months ago. So far we just had upscaled PS4/XBox One games.
Played Jak2 last year and was amazed how it "lives the ssd dream", as you said
That last one... just sounds like they fixed their own bug.
It’s a feature that is there and available, it’s up to the developers to utilise the features. Personally I think 3rd party studios need to up their game and utilise the hardware to its full extent.
No, it's incredibly fast. It's more like Insomniac misspoke when saying Ratchet and Clank could only be done on the PS5. There's no way anyone can use the PS5 and not say the SSD is lighting fast (at least Sony first party titles) for whatever reason, 3rd party developer made titles aren't as fast.
The thing is... the ssd isn't anywhere close to a secondary pool of RAM. It's not even as fast as DDR2. Which is over 20 years old.
It is faster, compared to the series x, it can run a full game download at full speed during gameplay, whereas Xbox is capped to 30mbps.
What you’re witnessing is parity of pc ports, typically it was already decided to be ported over to pc before the end user is notified.
The SSD is essential in a sense, because without it, you'd be left with loading from a DVD.
There is a load time on the Rift apart, it's hidden behind making the portal