Why Genshin's Multiplayer Failed Where Wuthering Suceeded

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  • Опубликовано: 1 янв 2025

Комментарии • 297

  • @asteriskonline3494
    @asteriskonline3494 2 месяца назад +419

    Hypest Wuwa coop moment is when the boss 1 shots your party members, and you have to survive the boss's onslaught of attacks for 10 srconds. You feel like the main character staring down the evil boss to save the world.

    • @Gheniel_
      @Gheniel_ 2 месяца назад +45

      Oh the adrenaline it gives 🔥

    • @Siegreus
      @Siegreus 2 месяца назад +12

      @@Gheniel_ truuuu

    • @hxppythxughts7149
      @hxppythxughts7149 2 месяца назад +30

      Happened to me during mephis boss boss fight red level in the event, two of my teammates couldn't dodge the infamous mephis's storm-that-is-approaching attack and all got killed in one hit, leaving alone... not to mention the chaos during inferno raider boss spamming meteors and turned all the ground ablaze

    • @Aswero21
      @Aswero21 2 месяца назад +15

      Legit reminds me of playing calamity terraria with my homies fighting Astrum Deus and needing to survive till my homies come back

    • @Ionic_Glace
      @Ionic_Glace 2 месяца назад +21

      That moment when your friend said "wait 10s, im reviving soon" and that 10s is the longest 10s of combat you ever had

  • @frostice961
    @frostice961 2 месяца назад +246

    also if someone locked in danjin. you can just sit on the side and enjoy the show lol

    • @kitseyer9124
      @kitseyer9124 2 месяца назад +36

      Yeah never fuckin die. I m ashame of myself dying multiple times😂

    • @ozoahameg3582
      @ozoahameg3582 2 месяца назад +30

      @@kitseyer9124 dont be not everyone is used to fight a hologram boss while being flashbanged with dozens of VFX all the time

    • @miraqen7801
      @miraqen7801 2 месяца назад +12

      Nothing makes me feel more aliveeee 😈

    • @richireach
      @richireach 2 месяца назад +12

      bcs danjin users is a beast

    • @NutMaster3000-z8c
      @NutMaster3000-z8c 2 месяца назад +12

      Those guys are built different telling us that we got skill issue without saying a word

  • @TheAAJYu
    @TheAAJYu 2 месяца назад +133

    One thing I will say is that this event gave me a newfound respect for Aalto and his taunt skill. A player kept using it against Mephis to stop it from moving around, and it worked out better than I ever anticipated. Thanks, random player!

    • @MagisterialVoyager
      @MagisterialVoyager 2 месяца назад +18

      that's good to know! i forgot about that part of Aalto.

    • @neegamind
      @neegamind 2 месяца назад +12

      That was genius

    • @claire98
      @claire98 2 месяца назад +4

      I'm definitely using that in the future! Thank you

    • @Msty9237
      @Msty9237 2 месяца назад +9

      As an Aalto main, yes.

  • @supachaitengtakul5183
    @supachaitengtakul5183 2 месяца назад +108

    You didn't mention one of the biggest factor that made WuWa co-op works much better than Genshin, and that was Concerto Energy mechanic. This mechanic forces every player, especially the one who is playing support, to be active in the fight at all time so the others can use the support's Outro Skill and trigger their Intro Skill.

    • @yuminanirvalen
      @yuminanirvalen 2 месяца назад +8

      Exactly this. Makes it so that all characters have at least some on-field time and rotations matter.

    • @No_ex_
      @No_ex_ 2 месяца назад +4

      ​@@yuminanirvalen I actually love abusing the intro , looks cool to dodge with it

  • @devilkazumi578
    @devilkazumi578 2 месяца назад +116

    Bruh that dragon grabbed me and flew up in the sky and then dropped me i laughed so hard for some reason lol

    • @GreenGuy6969
      @GreenGuy6969 2 месяца назад +33

      Aix?.. that dragon kiss me brutally bruhh

    • @araara6673
      @araara6673 2 месяца назад +13

      *_Shagging intensifies_*

    • @devilkazumi578
      @devilkazumi578 2 месяца назад +5

      @@GreenGuy6969 yes that one XD

    • @neegamind
      @neegamind 2 месяца назад

      I hate that btch boss. After yeeting me I barely survived but then I see it mocking me while I cannot move😭

    • @binarexa5289
      @binarexa5289 2 месяца назад +2

      And your co-op friend feels like in a horror movie when they noticed you disappeared when Aix took you flying lol

  • @soragami6247
    @soragami6247 2 месяца назад +50

    I think one of the reasons why characters in Wuwa feel great to coop with fighting bosses, is that Characters in Wuwa are built to be competant as a solo unit first, and then supportive capabilities second.
    There are many characters in Genshin that I would like to refer to as "E+Q Bots", these are characters whos entire purpose rely on their E and Q as their entire kit. These is great for something like rotation teams, but once you play these in Coop, where they are the only character you play as, suddenly its kinda boring to play a character whos only purpose is to press E and Q whenever they are up. Now the argument here is, just pick characters that aren't E+Q bots, well what if my favourite character is an E+Q Bot? I love Furina, but damn if her coop experience absolute dogshit, she's a little better than other E+Q bots, because you gotta manage everyones HP, and use charge Attack to switch modes whenever needed, but that doesn't change the fact your entire purpose in the coop is Press E to summon yer sea creatures, and Q when its up. Normal attack is kind of pointless, as there is no purpose for you to NA, your entire kit is in E+Q, and your NAs do pityfull damage, because you are not built to NA. Its even worse that alot of these characters have really beautiful NAs, but its completely useless because thats not an important part of your kit, Furina, Kazuha, Chiori, these characters have really cool NAs that you'll never see because it doesn't matter. The elemental system of Genshin is a really great system, but because of the absolute necessity for reactions, characters like these exist, there role is to use their abilities fast and then switch out, so now if you are using them outside of their intended purpose, suddenly they don't feel very fun to play.
    In Wuwa, characters were built to be competant as a solo unit, because of the Concerto and Forte systems. You need to NA, dodge, counter, etc, with all characters, because they increase Concerto, so characters are built to stand on there own regardless if they have a team or not. Yuanwu gains an enhanced state when he stays in near his pillar that enhances all his attacks, Taoqi has a counter attack focused playstyle onfield that lets you stay safe behind a shield if you mess up the timings of your counters, Sanhua has her timing based charge attacks that chain together indefinitely until you run out of stamina, and all these units are basically the "E+Q bots" of Wuwa, yet they still gave them fun and unique gameplay as solo units. 5stars as well, Yinlin has amazing range for a Melee unit because of her puppet enabling her to safely Parry from a distance keeping herself safe when she Marks an enemy with her long animation charge attack, Verina the resident heal bot since launch needs you to NA and Skill to gain concerto and forte for your healing and dodge countering gives you a really fast forte so you want to stay near the boss and counter attack to built forte faster and heal your teammates, Shorekeeper's Liberation being dependent on Intros and outros means you want to manage your concerto properly in coop, using your NAs to build concerto and using your Outros to upgrade your Liberation fast so that your team can benifit from its full buffs, but also being careful not to outro when at the Liberation is at highest level because you end your liberation with it, so you have to time your outro to be just when your Liberation timer is back up and deal a respectable chunk of damage from a special intro, and put your burst back up to do it again, and another thing, Outro buffs work multiplayer, that is an amazing mechanic, letting supportive characters still be able to support using outros in multiplayer. Characters actually have do something inbetween skill and liberation, as their kits require them to, and because you the player are actually, ya know, actively playing the game, rather than just waiting for your skill or burst just to contribute, it doesn't feel as boring because you are being engaged.
    So ya, in my opinion, a big part of why Wuwa characters feel alot more fun to coop with, is that they were built to be competent solo units from the start.

    • @GORPSs
      @GORPSs 2 месяца назад +2

      I ain’t reading all that bruh 💀

  • @Maqso
    @Maqso 2 месяца назад +112

    it's a simple matter: on their own, genshin characters barely work, while many wuwa characters are fun to play. this fact alone makes wuwa's multiplayer potential way higher.
    still, i hope wuwa someday makes a coop mode where every player brings a full team

    • @david_ace
      @david_ace 2 месяца назад +3

      this is because wuwa gameplay is interesting and super fun. on the contrary genshin lack a real combat gameplay, elemental reactions are too simple, braindead and not enough developped

    • @Gheniel_
      @Gheniel_ 2 месяца назад +13

      Its because not only wuwa combat is more complex and varied, but also because each character feels like 100% on their own, you dont need your teammate to be of X element for your character work like in Genshin. Thats why people never use Nilou in coop for example, cuz she is useless without the team with right element, she is an extreme example but there are other characters who are HEAVILY dependant on elemental reactions, which makes coop less fun when you play with random ppl using unsynergistic elemental teams.
      While in wuwa the intro and outro works well in coop and even if the outro buffs are not synergic with your character you're not losing much and still rocking

    • @No_ex_
      @No_ex_ 2 месяца назад +1

      There are rumors that they are working on making team applicable on coop not sure what patch though

  • @frostice961
    @frostice961 2 месяца назад +83

    already got 4 online friends after playing the new coop event cuz we enjoyed.the fight.
    in genshin i added people so i can invade the world for mats

    • @MikoYotsuya292
      @MikoYotsuya292 2 месяца назад +8

      2nd line is so funny but true

    • @Tooyule
      @Tooyule 2 месяца назад

      Genshin Player's quote : "In mint, we believe."

  • @Intothevoidforever
    @Intothevoidforever 2 месяца назад +15

    ngl dodging crownless 2nd phase chain combo while whole party died is such a mc moment

  • @araara6673
    @araara6673 2 месяца назад +25

    Shoutout to that SK where a havoc MC and my Jihnsi was carried like a globe by Aristotle. Like I'm just spamming my lazer beams with no forte gauge at Inferno rider who is chasing this MC who is barely level-ed up lol. MC and I kept dying to meteors coz I didn't tried it's hologram yet but we still finished it with a clutch showing we defeated it with exactly 5:00 lmao

  • @relx7981
    @relx7981 2 месяца назад +32

    Sorry for my poor English. I am not a social person and my English not good enough for quick type and chat. Thanks to Kuro to not forcing me to do only co-op. I do it co-op anyway and finish in same day when new challenge is open, i really enjoy and have fun with this event. I do not remember which stage but i chose Mephis in Mephis fight without knowing what Mephis echo summon animaton look like and i try to dodge all Mephis es laser shows but i realize later i try to dodge my own summon all the time and i laugh so hard😊. I start with 3.8 to genshin and i only see once windtrace but it is looks only decent co-op what i able to experience.

    • @neegamind
      @neegamind 2 месяца назад +2

      Me too jishi blinded me and get one shotted

  • @Billingcrate
    @Billingcrate 2 месяца назад +54

    The death timer is a great addition to the event.

  • @NutMaster3000-z8c
    @NutMaster3000-z8c 2 месяца назад +83

    Yep co-op event feels like a skill issue checker with my group of friends in wuwa

    • @M-hl2qs
      @M-hl2qs 2 месяца назад +2

      cant see anything co op with flashy effect in wuwa ..

    • @NutMaster3000-z8c
      @NutMaster3000-z8c 2 месяца назад +2

      @@M-hl2qs try running triple jinshi 😂

    • @M-hl2qs
      @M-hl2qs 2 месяца назад +1

      @@NutMaster3000-z8c wuwa need sniper char like ganyu sniping from edge of battle field hahaha

    • @david_ace
      @david_ace 2 месяца назад +1

      @@M-hl2qs play chixia then 😂

    • @NutMaster3000-z8c
      @NutMaster3000-z8c 2 месяца назад +1

      @@david_ace that's my go to pick on the co-op event

  • @ShianCyan
    @ShianCyan 2 месяца назад +36

    The only coop I like from Genshin was those hide&seek limited events, I wished they added more maps for it if they rerun it

    • @ozoahameg3582
      @ozoahameg3582 2 месяца назад +4

      yea the prop hunt is very good in that game, sadly since these games arent specifically made for MMO both WuWa and genshin have problem with even slight ping like around 100-150 its already noticable
      i think the servers arent designed for multiplayer so even 100 ping would matter alot unlike most MMO where even 300 ping the players doesnt feel like lagging behind or skipping around ( i say this despite WuWa having a smoother co-op its still noticable once you reach 150+ ping)

    • @ryokyko
      @ryokyko 2 месяца назад +10

      Here's your co-op for 1 month out of the year, have fun guys!

    • @guillermogerrycabrera7625
      @guillermogerrycabrera7625 2 месяца назад +2

      Oh yep, i like that.
      I also remember farming that winery location for crystalflies lmao.
      I kept queuing for only the winery area, i can keep playing the hide seek and also get crystalflies.

    • @Krymms
      @Krymms 2 месяца назад

      @@ozoahameg3582 100-150 ping is gonna be noticeable in any multiplayer game. Even in MMOs.

    • @ilegitcookie
      @ilegitcookie 2 месяца назад

      @@ozoahameg3582 Yeah, regarding how the WuWa co-op netcode is smoother than Genshin's, it was feedback that was popularly given in the last beta of the game. There was a section on the Co-Op and they asked for ways it could be improved, i believe netcode improvements was their number 1 most voted option, as well as co-op combat events. It's nice to see how it paid off, and even at higher pings the co-op is WAY better than it used to be (crownless used to be hilariously broken at higher ping).
      It might not have been designed for multiplayer, but I'd say their netcode is about on par with a lot of the other games in the space, even games like GTA or RDR2 with their universally praised online experiences have pretty large discrepancies with location accuracy and delay.

  • @YiShengJun1208
    @YiShengJun1208 2 месяца назад +17

    In WuWa every character have unique and damanic Action skill module, and We ROVER has much more wanderful design and showcase physically and In terms of quality, that's why I more like Wuwa😊

    • @YiShengJun1208
      @YiShengJun1208 2 месяца назад +1

      So in multiplayer mode nearly every character has notable highlights

    • @yuunarukami8622
      @yuunarukami8622 2 месяца назад

      man i really like changli in this coop mode especially when using the dreamless echo, man seeing the decrease of enemy toughness bar + the phoenix attack spam of changli is fun

    • @YiShengJun1208
      @YiShengJun1208 2 месяца назад

      @@yuunarukami8622 yeap!! And the combat attack sound effects of Changli are pretty like mortars, very cool and perfect😄

  • @MagisterialVoyager
    @MagisterialVoyager 2 месяца назад +14

    i really enjoyed Wuthering Waves' latest co-op event even when i don't usually like the fighting aspect (i mostly play for its chiller aspects). it's just too fun to play to me and it truly feels like we're working together as a team (or not, but that's part of the fun, too, hahaha). props to Kuro Games for it.

  • @botcchidotcchi
    @botcchidotcchi 2 месяца назад +69

    I instinctively dodge my friend's memphis echo skill because I used to solo his hologram. Muscle memory is amazing 😂😂
    Edit: Actually, pvp leaderboard is interesting idea to implement in wuwa. To make it more fair we can only use trial character and we can pick our buffs, something like Dimensinal Variable in Aether Gazer

    • @LalalalaMhie
      @LalalalaMhie 2 месяца назад +10

      I like that! PVP with pure skill and nothing more.

    • @nabilothman5951
      @nabilothman5951 2 месяца назад +3

      this is so relatable😂😂

    • @robertnarsico9896
      @robertnarsico9896 2 месяца назад

      This is so good since they dropping trial characcter in other event maybe they can implement this❤❤❤

    • @ShirozawaDesura
      @ShirozawaDesura 2 месяца назад

      Relatable! I have muscle memory for impermanence heron because I fought it like… 50-60 times in tatical challenge? Like it got to the point that when you see the animation you know what attack is up next 😂😂😂

    • @Tooyule
      @Tooyule 2 месяца назад

      Isnt WuWa already have Illusive Realm?

  • @Gawain42
    @Gawain42 2 месяца назад +11

    I love watching my teammate dying against inferno rider haha

    • @VoidEnigma
      @VoidEnigma  2 месяца назад +3

      Profile pic checks out 🤣

  • @ThegreatHera420
    @ThegreatHera420 2 месяца назад +15

    Okay. Firstly what you mentioned about under built characters is unfair as it can happen just the same in WuWa. Another point is the elemental system. That goes both ways, although it means you can’t play any character you want anytime, it still adds a sense of complexity. Your team just has to fit in. If we’re playing vape then you must follow suite and join us. Considering rotations too. If you understand rotations well enough the team should be pretty solid. Having two on field dps characters doesn’t always work against a good team. Like if one of your characters in a normal teams main job was to apply an element, now you have someone plays a main dps that applies that element quite well but at the same time they do more damage. In fact in Genshin I think the rotations are faster in co op, you catch more particles, Yada yada yada. You just need competent people. Now when you mentioned the event that I can’t argue with. I feel that WuWa excels at bosses. There’s a bit more to gain from doing bosses in co op especially because of the counter mechanic. The fights are actually pretty fun. There’s also the echoes doing something unique. Different from the usual. It’s not like Genshin where it can become a right click event. But other than that I feel like Genshin does really well at the other stuff. You can make friends easier in Genshin(maybe that’s them having a larger player base), the boss AI targeting can be really smart at times(especially Raiden, she’s usually pretty smart on who to target. If she feels like she isn’t making progress on the dps at times she switches to the healer) in WuWa the boss doesn’t care about me unless all my allies are dead(it’s kinda sad), there’s a bit more to do and it’s a bit more complex when it comes to choosing a team.

    • @zMarcel
      @zMarcel 2 месяца назад +8

      Precisely, the point about under-build units in Genshin coop is the same with Wuwa coop. I show up with a lvl 30 Jinhsi is the same as an underleveled Raiden at lvl 30. I think the only point here is that Wuwa has better combat and boss design than Genshin, so the coop in Wuwa feels better is all. But to be fair, while Wuwa has better combat mechanics and has “monster hunter” bosses which Genshin doesn’t, Genshin does have the elemental reaction system which adds more value to the coop, as 1 person brings an electro unit to react with another player bringing in a dendro unit to create spread/aggravate. That being said, Genshin’s frequency of coop events is super low…

    • @Crownlss
      @Crownlss 2 месяца назад +5

      they both are good tbh, I play both and I liked the Raiden domain in coop as I farmed it haha. the only domain I ever hated is of the Azhdaha domain. because elemental sucks there and goe is more worth there.
      Else its fine too, in wuwa as you said they have better design in boos and combat, I play more of wuwa now because of the combat system, which I like the most than the elemental ones. But Both have there ways of combat and good/bad terms.

  • @ozoahameg3582
    @ozoahameg3582 2 месяца назад +5

    the Wuwa co-op event only has one thing missing
    an ending overall scoreboard recording all the tanking/healing/DPS each player has done
    i know this is a whale content part but hey gotta have content for whales not only F2P,
    a nice thing to add too is during the character selection menu, you can see the sequences and weapon of the current selected character for each player, very good way to notice as to why is an allied shorekeeper is dealing as much damage as your jinshi LOL

    • @User-metalrex
      @User-metalrex 2 месяца назад +6

      They already implement that in their older game, PGR,So maybe the next event they gonna add it.

  • @B0b-k3r
    @B0b-k3r 2 месяца назад +6

    I used to play genshin and those early Hypostatis wasn't fun because the way they increased the challenge by nerfing your stats like er buffing the cube hp to insane levels and lowering the time limit making the run a chore not sure about the new ones. Here and in genshin you can get one shotted but at least in wuwa there's actually proper dodging so it was alot more skill based then just whale or get fucked lmao. My one gripe is you only get to play as one character so you can't do swap cancels

  • @frianoMontez
    @frianoMontez 2 месяца назад +4

    This additional stuff added in the coop would be awesome. All players can use 3 resonator as it was in single mode. This provide their own beneficial rotation from intro and outro. It felt weird that their intro and outro keep coming up from other resonator on field. It doesn't make sense since they are not switching out. The event echos can be remove entirely as all players have access to healers instead of only dps. It feels like mashing game with dps. Having access to proper rotation and buff make a significant gameplay like swap tech. While players that want to use healers feels lackluster as if their are just there not doing damage.
    The boss already have enough hp or increase more if need to. The single mode mechanics can still be implemented in coop having rotation that makes sense. Instead of mindless fighting knowing they will respawn in 10 sec. They use resonators as ammos. Making sure there is at least 1 healer preserved till the end. 1 sub dps to help boost the damage. While the dps keep depleting the enemies hp. The risk is if all resonator is knock out, they will lose. This provide more impact in survivability. So instead of mindlessly damaging the boss, they need to keep tab on their health so as not to lose any resonator in their own team. If this is a proper gaming setup like in competition, they can communicate by mic if they need cover to recover their health or their resonator is down. The risk of losing is there since they could be wipe out if their dps is knock out. So they could plan out the more skill players to have more dps on their team instead of a proper team. This in turn brings about more team comps like a shield focus team, healing focus team and dps teams. There is more strategy and planning with risk of losing.

    • @frianoMontez
      @frianoMontez 2 месяца назад +2

      The next addition that would be fun is similar to monster hunter. A small map with different monsters and bosses moving about, all players will find the boss bounty and have to search for the boss. The boss like inferno rider once at low health could escape in his bike to other location to heal up. This provide the feeling of a hunt.
      Storyline would be that the group of scientist is trying to learn about the echos. They need materials and bosses to be captured alive. So players need to hit them to low health and use item to capture them while they are hibernating to recover their health. Players will be invest into the game for a few reason. Inside the location have some special items and materials. From shell credits, loots with material advancement etc. So it will be a worthwhile dive into the location and at the same time clearing the boss.

    • @connor.chan.jazzman
      @connor.chan.jazzman 2 месяца назад

      Sounds amazing ngl, although Jinhsi would suck at this event because shed probably come back with a bunch of dead TDs from accidentally nuking them all lmao ​@frianoMontez

    • @ilegitcookie
      @ilegitcookie 2 месяца назад

      But then what would the point of co-op be? If there's no functional difference between co-op and singleplayer, then why would people care about a co-op event?
      I think it's more engaging to limit each individual players' performance in order to make it more of a team effort. Otherwise, you could just have one super whale carry two other players with absolutely no effort from the other two. It's not meant to be an incredibly sweaty game mode, co-op is here for fun, it's meant to be a break and a side event to what WuWa is normally like. I want different mechanics; I want co-op to FEEL like cooperation between players. Everyone has their own defined role, and you perform to the best of your ability as a team. Making it so that everyone just does their own usual solo rotations and gameplay would just make the actual co-op aspect pointless outside of being able to carry weaker players.

    • @frianoMontez
      @frianoMontez 2 месяца назад

      @@ilegitcookie it doesn't limit individual skill, the off chance of whales in any space would render everything useless. That is exception to what this would bring. Each players are use to 3 set in teams as part of rotation or skills. There are sweats that does single resonator and have perfect dodging. While most players are comfortable with 3 resonator. It is also a skill set to switch character when needed. It doesn't take away the feeling of being handicap. All players have their own team to work with destroying the boss. A single player wouldn't have what it takes to take on the max level hologram with full team. Let alone hologram level with increase health bar. It would still be enjoyable without being handicap. Nobody wants to be a healer in coop cause there is no need to and no reason to be a healer. Making sub dps and healer redundant in coop.
      Have you try coop? Does it look like a balance team or all dps?
      Players using 3 resonators need to work togather more since there is a risk of losing. Respawn of 10 sec is change to limit of 3. Which is the group you start with. If your dps is down, too bad you need to play sub dps and healer roles. While those with dps can relax on healing and focus more switching between sub dps and dps to maximise damage. This is why the game would become better as you need more coordination to survive. Just as you try your best to survive on single mode. You need to be mindful as well in this mode. However due to the difficulty of winning this battle in single mode, coop helps to make it easier to clear. Thats the point of coop.
      If this doesn't cater to everyone, then make it both. Players can choose the type of coop they want to be in.

    • @ilegitcookie
      @ilegitcookie 2 месяца назад

      @@frianoMontez Why would they need to work together more? You'd be playing for yourself, and only yourself. If YOUR dps dies, you are no longer valuable to your team (as your teammates have their own healers and subdps since you'd be running your own teams). There is no coordination, you are effectively playing a world boss in an MMO where everyone is doing their own thing and disregarding the other players, there is no reason to communicate or work together because your contribution is directly tied to your own individual performance and nothing else. It's not like there are teamwide mechanics that everyone has to do something specific in order to clear, it's just a boss fight where the objective is simply to get their HP to 0.
      As opposed to this current system, in your system there is no savior mechanic. If you die in this co-op event, you're forced to wait 10 seconds before you can revive, and in that time, your teammates may end up dying and wiping. Instead of hard punishing you in your case (you can no longer use your DPS if you died for the ENTIRE rest of the boss fight, which I'd argue is much more frustrating given how strong these bosses are), it's a setback with a chance at losing progress if your entire team dies. This makes the remaining players realize that they're the last ones remaining, and the last chance that your team has to revive and get back to defeating the boss, so they can play cautiously because of the state that their team is in. It gives the agency to individual teammates to literally carry everyone on their back until they revive, and that's a very satisfying position to be in.
      A mechanic in another coop game like this would be the Borderlands games. Instead of instantly dying and getting warped back to the nearest checkpoint when you die, you're given a second chance to either kill an enemy to revive yourself or get revived by a teammate. Outside of this mechanic, there are no actual coordination tactics in the game. But in a game like that, that's all you really need to really feel like a team. You play individually for the most part, but when your teammate needs you, you're essential to getting them back into the fight.
      Why would it matter if the coop team is completely balanced or not? Healing is minimal (you get one shot more often than not), so the only reason to really bring a healer is to buff the others. Effectively, it'd be about the same damage output since there are three people dealing damage at once instead of two + buffs or one + buffs. You can play who you want, giving everyone options other than your standard meta team setup because of how it's made. If anything, it makes more sense that people would focus more on their damage dealing because there are echoes that give supporting abilities as well that they provided us. They knew that playing MMO-like roles would be less fun than giving everyone the option to play whatever they'd like. There's a reason that there is no "healer" role in games like Monster Hunter, and even the support-type weapon classes deal damage, similar to how sub-dpses in WuWa play.
      Coop shouldn't just be a way to clear things easier, it should FEEL different to play with other humans instead of playing on your own, otherwise why would people care for it? I'm not saying that they shouldn't ever have coop content where everyone has their own 3-man teams, but a boss event like this is more engaging in this way imo. Gives you three people on field to act all at once, but limits your ability to cheese everything via intros/outros and ultimate cycling.
      The challenge mode is also completely optional with minimal rewards, so there's no reason to make it easier to clear. It's purely for enjoyment and unique fun in a group setting.

  • @ryokyko
    @ryokyko 2 месяца назад +19

    The issue with Genshin is that they give you the taste of a co-op mode for a short 2-3 weeks per year, twice or trice a year if you are lucky.
    I hope Wuwa will add any fun or sweaty co-op mode permanently so it really compete where it matters. THE LONG RUN!

    • @araara6673
      @araara6673 2 месяца назад +2

      ah yes, the *true endgame*

    • @neegamind
      @neegamind 2 месяца назад +3

      They will make events permanent next patches. It was confirmed❤

  • @paku0521
    @paku0521 2 месяца назад +17

    Here before a fight :D

    • @Neil29011
      @Neil29011 2 месяца назад

      Hell yeah grab your 🍿🍿

    • @NutMaster3000-z8c
      @NutMaster3000-z8c 2 месяца назад

      Round 1 fight

    • @Kota-sk8sl
      @Kota-sk8sl 2 месяца назад

      Honestly this video is so biased and silly that I don’t see any Genshin players taking it seriously enough to fight 😂

    • @Gheniel_
      @Gheniel_ 2 месяца назад +8

      ​@@Kota-sk8sl I mean yeah but he is not wrong tho. The best coop genshin had was the Windtrace event and that one coop fight event in 1.1 (hypostasis)

    • @Kota-sk8sl
      @Kota-sk8sl 2 месяца назад

      @@Gheniel_ there’s been lots of decent coop events not to mention how many players join random newbies just to help out and make friends. That never happens in wuwa, lootmapper made it so you can find everything solo in a few days of playing, there’s no big world quests to do in coop or anything else. Wuwa beats genshin in several categories, coop isn’t one of them though. Wuwas last coop event was terrible imo, just a bunch of skill issue players standing at the edge of the fight getting carried by the one person actually trying.

  • @claire98
    @claire98 2 месяца назад +1

    Stealing materials like the cold savage that you are? Welp, I've never felt more called out

  • @chi3fmarz
    @chi3fmarz 2 месяца назад +2

    why are these vids still recommended

  • @Einbrock
    @Einbrock 2 месяца назад +1

    Me and my friends have zero problem dodging bosses attacks with 300+ ping, the netcode is pretty good. It would be pretty dope if we also get to play depth of illusive realm in co-op

  • @earthlingx5267
    @earthlingx5267 2 месяца назад

    We had 3 Changli and it was so trippy since we were in sync, so it felt like we were mirroring each other.
    But you know it's not a coincidence since not dodging Mephis judgment cut will result in other members dying lol

  • @ton4323
    @ton4323 2 месяца назад

    One of the main factor not just character selection, but also echo selection. The echo have different effect with the original echo effect, some work as buff, debuff, heal, and doing direct attack. So even if you don't have support to heal you can pick echoes that can heal, gice shield or prevent dmg.

  • @kotominekirei7330
    @kotominekirei7330 Месяц назад

    What makes Co-Op great:
    1. 2 Danjin mains meet
    2. Jinshi Blinding their players
    3. No elemental reaction
    Now, if we can bring whole team each player it would be great.

  • @unloyal4847
    @unloyal4847 2 месяца назад

    Found a group that was struggling with the red marks on the event, went doing support as SK while they used Jinshi and Chiangli, we cleared but had to dance around the bosses cuz they kept getting 1 shotted, they did super good damage though and it really felt like a team effort.

  • @Msaber2012
    @Msaber2012 2 месяца назад +1

    i had no idea wuwa had coop until this right this moment.

  • @mstrikerwildrift
    @mstrikerwildrift 2 месяца назад

    The only issue that I have with co-op is that the server that main account is on doesn't have that many players. So if I play the co-op event on a later time, meaning I didn't do it the day it was unlocked, then I wouldn't have anyone to match up with.

  • @misaelgilbert6479
    @misaelgilbert6479 2 месяца назад

    About the competition in wuwa coop event, a youtuber named Wallensteins held it, i see his post in FB but didn't know if he post it in his RUclips channel too or not...

  • @arzr_er
    @arzr_er 2 месяца назад +1

    An event like Hide the Balloons from Mario Odyssey would be hella fun with the parkour

  • @VNZ.00
    @VNZ.00 2 месяца назад +2

    illusive dream coop would be effing crazy 😂😂

  • @lattertk
    @lattertk 2 месяца назад

    I really like the co-op event, i would love if they added more permanent modes like it for weekly rewards. The game feels different enough from solo play to really make it a nice change of pace. Being able to also showcase in real time the different characters you have built and spent time on is also great.

  • @danusorn8655
    @danusorn8655 2 месяца назад

    It’s the characters… Genshin coop you mostly have one character that has 1 E and 1 Ult and then just basic attacks. WUWA characters, like Jinhsi, have 4 Es where it FEELS better to pilot that ONE character bc they can do more than just do one E Ult and then be done.

  • @An1metrev1n
    @An1metrev1n 2 месяца назад

    Omg the cold savage item bandit was so good lol.

  • @재현7704
    @재현7704 2 месяца назад

    They just listen and improvise than just listening. This is why the game is now stepping up.

  • @mesasone2280
    @mesasone2280 2 месяца назад

    Kuro’s first game Punishing Gray Raven has had some pretty good coop events in the past and shows the potential for WuWa. The regular coop is decent and fun enough, but a few months ago they had a raid type event that was very reminiscent of Monster Hunter that was quite a lot of fun.
    I haven’t played PGR in a while so I’m not sure if they’ve done anything else, but it showed a lot of potential.

  • @DarkuleFox
    @DarkuleFox 2 месяца назад

    It is not stealing when I have their approval. But it is stealing to snatch other material that was not mention when ask.

  • @NICSU667
    @NICSU667 2 месяца назад

    Been thinking about it, the devs can make a fun event of Guess Who like from gmod.

  • @ChromaticOverLord
    @ChromaticOverLord 2 месяца назад +4

    PvP could definitely work in Wuwa since it's mostly skill based.

    • @kehan6252
      @kehan6252 2 месяца назад +2

      I think one player fighting with normal characters and the opponent fighting as a boss (e.g. Crownless) would make a great PvP.
      They already let us use the bosses fully in Depths of Illusive Realm so I think they can implement it without too much effort.
      I really want to use Thundering Retribution on my coop mates

    • @ChromaticOverLord
      @ChromaticOverLord 2 месяца назад +1

      @@kehan6252 That would be a fun co-op event for real.

    • @SSABIRR-69
      @SSABIRR-69 2 месяца назад

      PVP will just ruin the game

  • @DeJaVu804
    @DeJaVu804 2 месяца назад

    It’s very easy to survive as ranged dmg/support in these. The thing that gets me killed the most as melee is the camera angles. When the boss jumps off screen or to the side and the camera does not follow so I can’t see the attack coming to time the dodge. The worst part is when you come back to life right as the boss attacks and get one shot. This has happen to me several times in a row making it feel like complete sht. They need to add like a 1 sec invulnerability as you respawn so you don’t get crapped on by bad luck. Also the game mode is bugged ofc with the boss going invisible for long periods of time and echoes don’t work as intended. Like the one echo that gives crit and supposed to make you invulnerable to damage for a few seconds. There have been plenty of times where I cast it and it goes on cd but i get one shot.

  • @ninjaskingg4606
    @ninjaskingg4606 2 месяца назад

    All though i do agree it is better, I will say however...
    Summon skills such as Yuanwu's pillar, will sometimes visually summon but mechanically won't whenever in co-op. Meaning the pillar is visually there but it hasn't technically actually summoned so you have to resummon it, Not a massive issue since his skill has a 2.7/3 second cooldown or but can be an issue when you want to use thunder uprising (which is the explosion after using ult, since you basically break the pillar to deal more damage with the ult)
    Yuanwu seems to be the only summon type character (as of right now) And it only seems to affect him, besides from him everyone else works really well in co-op.

  • @Squashua2727
    @Squashua2727 2 месяца назад +1

    I'd love to believe this is true, but the only coop friends I talk to in Wuwa are ones I made in Genshin. Maybe given time, I'll have a list of friends and coop will be more fun.
    I certainly think Wuwa coop has potential. This latest event is a blast in coop.

    • @MefoWho
      @MefoWho 2 месяца назад

      its funny because the guy who linked me this video had a 10 mins queue doing co-op in wuwa xd

  • @itsmelolxd335
    @itsmelolxd335 2 месяца назад +1

    unrelated to the topic, damn the Babel ost 😭

  • @irisumakina6054
    @irisumakina6054 Месяц назад

    Co-op with friends may be ok, but I can't do 50 run achievment with random party because random lfg is dead;/

  • @dnyaneshkale9540
    @dnyaneshkale9540 2 месяца назад

    Wuwa co op is basically ded tho outside co op events.
    When I try to match up for domains no one joins.
    Peobably because all domains are available throughout the week. So the players are divided. Unlike genshit where matchmaking is instant.

  • @hyseth9569
    @hyseth9569 Месяц назад

    Person named eeded: pls no.

  • @funkmaaru
    @funkmaaru 2 месяца назад

    Punishing gray raven (their main game before WuWa) has had this coop game type for years now

  • @MadBearut
    @MadBearut 2 месяца назад

    The best overall game ever, and with the best co-op mode and f2p friendly… just mind blowing… 🤯 it’s just a dream come true…

  • @neegamind
    @neegamind 2 месяца назад

    I hope wuwa will make a challenge arena but resonators only where you can 1v1 with others and then you will have to pick trial resonators only otherwise only whales will dominate. Another idea of mine is integrate this 1v1 in illusive realm and the final boss will be the random cooped resonator. We will first have to finish the stage challenges and get the buffs only then we can 1v1 each other with our characters fully stacked with buffs we got like in illlusive realm.

  • @Vizible21
    @Vizible21 2 месяца назад

    Cool. But on mobile the game disconnects you to the game before reconnecting you halfway through. That's why i got frustrated and not bother playing in coop.

  • @pirmankun5654
    @pirmankun5654 2 месяца назад +1

    I use mc,sanhua,and shorekeeper.
    I'm a bit tired with too much special effect,but trust me it's also fun.
    My rover can reach 3k att ,with high cdm cdr from sk 😅.
    And,with energy regen !

  • @ROMVS
    @ROMVS 2 месяца назад +2

    Good vid!

  • @datukatsura12
    @datukatsura12 2 месяца назад

    I've playing since launch, i don't have a single friend in my friend list then after playing this event i have 10 lmao

  • @forhue4920
    @forhue4920 2 месяца назад

    I don't really like co-op. In genshin, I always do solo even though the events can be done with co-op. Meanwhile in wuwa, i always do co-op because of the adrenaline rush that it gives me everytime we fight bosses on events

  • @playcasualgames-w2p
    @playcasualgames-w2p 2 месяца назад

    Yes inferno rider in recent co op event is true nightmare, everyone is gangster until this mf goes into his second phase 😂(they add him in hologram and I'm stuck in last lvl)

  • @wisastra
    @wisastra 2 месяца назад +3

    PvP will just bring too much controversies and issues than the joy

    • @novatm13
      @novatm13 2 месяца назад +5

      How would it be controversial? Its pretty simple. Pvp gamemode where the players only use trial characters like we've been doing in some of the ingame events. 1v1s and even 2v2s would be relatively fair cuz its all skill. The only thing that can effect this is ping/disconnects.

  • @huh7676
    @huh7676 2 месяца назад +1

    8:19 im more interested to know what is this game

    • @VoidEnigma
      @VoidEnigma  2 месяца назад +1

      🤣🤣 This is Brown Dust 2!

  • @entaro7353
    @entaro7353 2 месяца назад +1

    the only thing this event was missing was some statistics at the end of the fight

  • @jarvis_kjellberg
    @jarvis_kjellberg 2 месяца назад

    I REALLY HOPE THEY ADD RAID BOSSES! come on WuWa...

  • @glenzzgaming7327
    @glenzzgaming7327 2 месяца назад

    NIKKE Co-op mode is actually pretty good(only if you have teammates who are not idiots) for its type of gameplay

  • @nazirhussain2156
    @nazirhussain2156 2 месяца назад

    Im just waiting for hologram coop like that event

  • @theseancolnel
    @theseancolnel 2 месяца назад

    I play both and i'd say wuwa coop is lagging af, and you can't do world quest there while you can in genshin, i don't think it's a step up guys

  • @magallanthepenguin9132
    @magallanthepenguin9132 2 месяца назад

    i haven't done much co op in wuwa either...only did it cause of event and i was playing casually watching youtube on other monitor so i let co op ppl to help.
    i was searching about genshin co op terrible experience and i ran into this video which is recent. the reason i was looking for this topic is because...
    just 10 minutes when i did that genshin limited time event co op mandatory. oh boy it just re ignited the thoughts why i strongly dislike genshin co op system.
    im also a day 1 genshin player.
    i also have a c6 character and a bunch of c2 so i been playing genshin for a while. i rather play with my own characters tbh.
    the 1.0 to 2.0 genshin co op experience...absolute terrible. especially in trouce domains...the only people now a days do co op trouce domains(weekly boss) are the people who needed to be carried. so more changes of struggling players being matched together.
    remember, co op makes enemies more tanky and do more damage. is co op really worth it? boss can potentially one shot you so it would hurt struggling players who most likely are casuals.
    also how is putting 4 struggling players in the same party help? they alone struggled and now the boss has more hp and more damage. nah you are better off solo
    and i have a c6 but definitely hard to carry if i don't got one of the team mates go healer or buffer. but what are the chances of a whale player coming in? most veterans rather single player

  • @-LostforWords
    @-LostforWords 2 месяца назад

    those event like vagabond event. its only have a artificial difficulty they just increase HP. its not about it was strick on elemental system its just genshin devs dont know how to do it.

  • @bytes021
    @bytes021 2 месяца назад

    i love the coop event but we still need more permanent coop stuff or even end game coop stuff

  • @RinChanLoli
    @RinChanLoli 2 месяца назад

    The only problem i have with the co-op event is that theres to much visual clutter on screen.. i cant see the attack indicator for the boss or who its target is especially when theres a jinshi player.... Even though im on low settings already...

    • @kizuki2650
      @kizuki2650 2 месяца назад

      I agree but i still want to see three dragons floating in the screen😂😂

  • @Casual233
    @Casual233 2 месяца назад

    When Memphis 1 shot my coop team i got freakout, panick and run 😂

  • @bayuvirgo3143
    @bayuvirgo3143 2 месяца назад

    In my opinion is because genshin is already been 4 years with very large community while wuwa only been a few weeks and the community isn't as big as genshin yet.

  • @CamellyaHyde-f3h
    @CamellyaHyde-f3h 2 месяца назад +3

    Genshin destroy itself due its own rudity and greediness. Devs only wants money, they doesn't care about fanbase and free2play players. that's why some peoples are doing protest against them. Also english voice dubbers are also suffering due to hoyo's greediness. Also i left genshin due this reason

    • @eightynix9733
      @eightynix9733 2 месяца назад +1

      so you only blame Hoyo for the SAG-AFTRA strike? lmao you need to read about it, this dude 🤡

    • @kizuki2650
      @kizuki2650 2 месяца назад +1

      To be fair genshin doesn't need f2p players, just one whale is more valuable than 1000 f2p. So i can understand why genshin devs make really broken cons and broken weapons to make whales happy.

  • @maleakbronze1579
    @maleakbronze1579 2 месяца назад

    The can create something call the endless Trial where u the first boss spawn a 60 the when u defeat it the next one would be 70 an so on until u reach max level of 150 then maybe make it go on an on but no time limit an just basic reward like material or credits (new follower)

  • @dohalim9511
    @dohalim9511 2 месяца назад +5

    Anything genshin does, wuwa does better. Only thing genshin beats wuwa is in revenue just because it has a bigger fanbase, which doesn't prove anything. Like Pokemon scarlet and violet have sold multiple times more than elden ring. Does that make it a better game than elden right? Heck no!

  • @ThiagoJaqueta
    @ThiagoJaqueta 2 месяца назад

    The only thing I don't like about Multiplayer is that it takes away my other 2 character slots. Please let me Quick-swap in MP!!!

  • @Iwantapookie
    @Iwantapookie 2 месяца назад

    Honestly wuwas coop isnt that food bc u cant do anything u cant really explore together u cant do weeklys together ect

  • @TuanLe-gl4yt
    @TuanLe-gl4yt 2 месяца назад +6

    Popcorn prepare

  • @kinsumandal2467
    @kinsumandal2467 2 месяца назад

    The best way to farm view is by comparing Genshin vs Wuwa and saying Wuwa is better.

  • @dogebydaylight4062
    @dogebydaylight4062 2 месяца назад +1

    LIMBUS COMPANY MENTION!!!!!!!!

  • @stardustdragonx3612
    @stardustdragonx3612 2 месяца назад

    I'm sorry I didn't know who had a background in multiplayer games, genshin is their first attempt to move towards a bigger platform. I doubt multilayer was the first thing introduced, Most games that start off something like genshin don't n't always do the initial stuff best. This video just view chasing.

  • @tsrjween1085
    @tsrjween1085 2 месяца назад

    i tried the co-op event with my secondary account, I can dodge but can't do any damages 😆

  • @Izz_Tokisaki
    @Izz_Tokisaki 2 месяца назад

    WuWa co op mode is fun in another level 🤣

  • @eightynix9733
    @eightynix9733 2 месяца назад +3

    why are WW content creators always bringing up other games and saying WW is better than those games? I honestly never seen a GI content pop up on my YT feed and say "GI is better than WW", "WW failed", WW this, WW that...
    it seems that WW content creators can't generate any content off the game itself. I don't even get why this kind of trash content is recommended on my youtube feed.

  • @TeriTeri732
    @TeriTeri732 2 месяца назад

    Mmm, idk. Wuwa co-op needs a LOT of optimizations. For example, there are TONS of puzzles that cannot be interacted with in co-op and quests that cant be done in co-op. Not to mention that you cant challenge boss domains with your friends either. I would say genshin's co-op is a lot better because there's just way more that you can do in it, there is no incentive to co-op in wuwa because there really isn't much you can do besides gather materials and fight open world bosses. And even for the domains you can co-op in wuwa, everyone just does them solo most of the time. I get that a lot of the "devs listened wuwa better!" bandwagon comes mainly out of spite for hoyoverse, but lets not pretend that co-op in wuwa is perfect. it needs a lot of work

  • @empty3306
    @empty3306 2 месяца назад

    I love wuwa much more than genshin to the point i actually stopped playing it but im tired of people comparing them.

  • @TechyCatz
    @TechyCatz 2 месяца назад

    Wuthering waves does not need to focus on creating new environments. They should focus on creating new enemies

    • @melekbasri1575
      @melekbasri1575 2 месяца назад +2

      There are new maps with new bosses and echos almost in every patch XD Let them bring a big update, they would surprise us even more

  • @7Exartive
    @7Exartive 2 месяца назад

    The only pvp gacha game that actually works and fun that i know of is rta (real time arena) in epic 7. For a gacha game idk how but It feels somehow competitive even for f2p players (might not be the case in higher rank which probably where all the whale are).

  • @reisaizel4562
    @reisaizel4562 2 месяца назад +1

    I think the current coop event is a good step but we need to be harsh on feedback.
    First when players die they need to be revived by another player instead auto respawn.
    Second, they need to add anti cheese mechanic where they can shoot down flying characters.
    Third, they should've used the full capabilities of bosses like in holograms, mephis having clone, felian having the small monkeys etc etc. they could even add a fun mechanic where we need to shoot down heron using the gun droid.
    fourth, for coop, instead of directly confronting the boss why not make it similar to illusive realm where players need to advance each stage then at the end will be the boss. They can even add fun mechanics where one needs to use grapple to get the platform similar to act 6. theres a lot they can add tbh.
    Now the problem genshin and wuwa(Which are currently the open world single player gacha, tof is mmo so its not included) they focus too much on story in which they neglect the fun gameplay aspect of the game, imo fun replayable gameplay never betrays instead of just having a good story.
    So in the feedback dont be afraid to ask for a fun harder content.
    I'd rather want the game to be known as hard and unbeatable than boring and nothing to do.

    • @Darshe0
      @Darshe0 2 месяца назад +4

      You think Wuwa neglects gameplay of all things?

    • @cartoonvideos5
      @cartoonvideos5 2 месяца назад

      This is a mobile game. Not Dark Souls.

    • @reisaizel4562
      @reisaizel4562 2 месяца назад

      @@Darshe0 the gameplay is fun indeed but are there gameplay mode content that are not time rush? none. It still lacks and i think my criticsm is valid. They can add more and they can be more creative. I love the game thats why I'm gonna give all the feedback to make the game better and it would just depend on the devs, but they are listening so why not take advantage of it.

    • @reisaizel4562
      @reisaizel4562 2 месяца назад

      @@cartoonvideos5 so what if it is a mobile game. Thats the reason they have mobile controller support now. The reason these gacha games doesnt improve its because they are held back by probably ppl like you. Mobile game have souls like games now and im not even saying for wuwa to be souls like.

    • @Taobakoinay-h7k
      @Taobakoinay-h7k 2 месяца назад

      ​​@@reisaizel4562I get your point and I agree. But wuwa team is still inexperience when it comes to open world but the good thing is they are listening and even encourage to give them criticism. All I can say is to give all the feedback and let them cook.

  • @navalhabr
    @navalhabr 2 месяца назад +2

    Genshin has the exactly same COOP events, since Patch 1.0 (Elemental Crucible)
    I don't understand why WuWa creators are so desperate.
    The even is cool but not new.

    • @FallacyofNoReturnees
      @FallacyofNoReturnees 2 месяца назад +1

      does the mobs 1 shot you? nope, that's the difference

    • @navalhabr
      @navalhabr 2 месяца назад +2

      @@FallacyofNoReturnees Any weekly boss can 1shot you in Genshin. Arlecchino or Raiden fights are way "harder" than this event.
      Like i said...very cool event, but Genshin has the same.

    • @FallacyofNoReturnees
      @FallacyofNoReturnees 2 месяца назад +1

      @@navalhabr yeah, technically they are the same but mechanically different. I think that's the only answer here

    • @재현7704
      @재현7704 2 месяца назад +1

      ​@@navalhabr😂 bro we're talking about event, why you're out of the blue again?

    • @navalhabr
      @navalhabr 2 месяца назад +1

      @@재현7704 😂 bro we're talking about events too, why you're out of the blue again?

  • @FinalKey
    @FinalKey 2 месяца назад

    Genshin forgets it has co-op most of the time.

  • @user-ms3do7tf3d
    @user-ms3do7tf3d 2 месяца назад

    my biggest complain in playing coop in wuwa is JINSHI MAIN... i can't see the boss movement clearly if there's jinshi in my team... i hate her😂😂

  • @TheBestJoyce
    @TheBestJoyce 2 месяца назад +1

    Using arknights music is a plus

  • @enzorocha2977
    @enzorocha2977 2 месяца назад

    I'm a former Tower of Fantasy player. Ngl, as janky as that game was, they did the multiplayer and chat system mechanic justice. It was a fun experience over all. WuWa is basic, and I left ToF for WuWa and never went back because I just love WuWa's combat mechanic better. What's my point? Nothing, just taking issue with your opening statement. Stealing items? You mean like BDO? _shrug_

  • @Joao-lw5pj
    @Joao-lw5pj 2 месяца назад

    I would rather not have windtrace back, or any minigame in genshin. They just aren't what I'm looking for when I play genshin impact.

  • @akizumine
    @akizumine 2 месяца назад +1

    Arknights music used 🗣🗣🗣❤‍🔥❤‍🔥❤‍🔥❤‍🔥 WTF IS A BAD OST 🗣🗣❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥

  • @relx7981
    @relx7981 2 месяца назад

    I have a problem and it's not a big deal but i want to know if anybody also has that. After entering and exiting co-op mode i can not able to see my pull history, it says"network error, please try again later" log-out then log-in back fix the issue and if i not do any co-op still fine. Co-op affect some things but i do not know. I write in feedback channel but i can not decribe my problem well i think because they say try to change dns or use/not use if there is VPN but my internet is fine, i am still in the game and i play as usual. If anyone have this issue please you also feedback to Kuro. Sorry for my poor English.Thanks

    • @阿憲-p7p
      @阿憲-p7p 2 месяца назад +2

      You might have encountered a bug. I recommend taking a screenshot or recording a video to report it to the game's customer service. Everyone's friends' fees will be up to you!

  • @penpineapple11
    @penpineapple11 2 месяца назад

    STOP SAYING "IF YOU HAVE IT". I have friends Okkk.. i have 1000s of friends..😭😭

  • @famimame
    @famimame Месяц назад +1

    This video has been fact check by follower of Enigmata. 💯 true