Thats explained why I never noticed problems with fluids, but hear a lot that fluids "are bugged as f**k". I never build junctions on top of a pipe, I always build the junctions first, and then connect them. Only places I should check are my pumps then. Thanks.
Hi, With my Friend, we played before the 1.0 and we already had issues with fluid. We are trying now a new game and we fought the same issue again. I found your video and I'd like to thank you because you juste resolved our bug. Many thanks to you.
Glad it helped! By the way, mk2 pipes are not bugged! What I show here is the only current bug on fluids, all of the rest have been fixed. This doesn't mean that handling fluids is an easy thing to do, its hard as hell, and having an mk2 pipe working at full capacity its the most challenging thing to do on this game. I have a video on fluid dynamics on my channel with usefull tips on how to handle pipes at full capacity. ruclips.net/video/hp4Bmb2cKvg/видео.html&ab_channel=NicoBuilds
Glad I could help! This Friday im releasing a video on fluid dynamics. Lots of tips and tricks to prevent issues. Might help you in your project. Good luck!
oh god I wish I knew about this sooner. Now I have a massive overhaul to do on my base that im 290hrs into and my fuel depots will hopefully run better now thanks.
Yeah, this has been an issue with the game forever. I took a long time off from playing before the 1.0 release and when I can back and built my first aluminum plant, I couldn’t get it to run efficiently. Even though I was well aware of this bug in past updates, it took me about 2 hours to remember that you need to rebuild all the pipes between any inline components you added to the pipe after it was placed, as you described. Running at 100% now.
Lucky for us, this was addressed by Snutt on the last Dev stream. Apparently, they are working on it and next patch should fix it 😊 It probably won't retroactively fix all of the pipes that are not cut the right way, but it will be nice not having to rebuild pipes each time you place something on them. Thanks for stopping by!
@@NicoBuilds-g3u oh nice. I saw a clip where he addressed the Mk. 2 pipe rounding error bug, but missed that bit about the pipe connections. That’s actually a huge fix. I’m about to build a big recycled plastic/recycled rubber/diluted fuel factory that uses an absurd amount of piping, so I hope the change comes sooner, rather than later. Cheers!
Glad it helped. Anyway this video is a little bit old. Snutt addressed this issue on the latest dev stream. Apparently they are addressing this bug and it might get fixed in around 1 week time! Great relief, because at least today I connected 32 pumps, and had to reconnect 32 pipes because they were all incorrectly cut. Thats life working for Ficsit, hehe
Nico, I have fought that same issue - spent 10 hours building a nice power setup and have it totally crap out with the piping. I ended up doing the exact same things it looks like you did to fix it only to figure out that the pipes terminated half way into a junction or other object. :/
Im really hoping they fix it in 1.0. But anyway, no matter what, I think I will be checking the pipes every time I place them for the rest of my life. I spent soo many hours trying to fix that crap.
The 110 GW fuel power plant I built in a friend's world will still be left imperfect. I know this is certainly the issue, but it only exists on HOR for diluted fuel and minorly on the blenders. I do not feel like running through and fixing this on 440 fuel generators across 16 different maxed Mk. 2 fuel pipes in an area we have dubbed the "Lag Exclusion Zone" due to the sheer amount of lag experienced while a large amount of pipelines are loaded in multiplayer.... It's still generating 100 GW on average and is being supplemented by coal and geothermal, so its fine...
@@geyrnauch haha. Thats completely understandable! If the variation is not worth the trouble, then better continue with new and more interesting projects. Anyway, this bug was addressed by Snutt on the 16th of October dev stream, and he said it was going to be fixed in 2 weeks time (on next patch). Im not hoping the fix to be retroactive, but who knows? Maybe all of a sudden the pipes are fixed and it starts working better! Thanks for stopping by!
My issue was that I tried to separate 600 crude oil with mk2 pipes into 10 refineries that need exactly 600 oil. What I found is that mk2 pipes are not capable of distributing 600 oil. I just split it from the start into two mk2 pipes, and it works perfectly.
@@SageofShadowdale they actually are capable, but is extremely hard. To have a pipe working at full capacity, you need to have absolutely no backflow in the whole system, and that's really challenging. What you did, dividing it into smaller systems is a really good practice in fluid dynamics. It's always better to have more systems that are smaller, instead of one huge system. I have a video on fluids dynamics that has tips on how to handle backflow. But anyway, if you divide the system, that's a good way to keep your sanity 😄
I really hope this is my issue. Spent 4-5 hours building a coal power plant with the 2-6 ratio I’ve seen a lot of people use and it’ll run fine for 5-10 minutes or so producing and using the exact amount of water I need and then it just randomly runs out of water. Can’t for the life of me figure out what the problem is. I’ve built pipe towers to build up pressure and everything still does it… Going to go through and check my pipes now.
@logansmith4849 what do you mean 2-6 ratio? 2 water extractors for 6 coal generators? That doesn't work! Water extractor provides 120 m3, while coal generators consume 45 m3 Doing 2-6 would mean giving 240 m3 to a system that needs 270. At the end, your coal generators will end up working at 88,8% If you want to do that, you need to overclock every single water generator. And when connecting them, I would suggest connect them independently. 1 water exctractor for 3 coal generators. Individual systems. (Remembering to overclock the water generator!)
The way I like to set up coal is 8 coal generators with 4 water extractors. Each water exctractor connected to only 2 coal generators, nothing else. And I also underclock them so that they provide 90m3 instead of their usual 120 m3. The 4-8 ratio lets you build something symmetric that looks nice. The underclocking saves power. Connecting each water exctractor to only 2 machines makes it simple to set up. Having 4 separate systems instead of only 1 highly decreases the chances of errors (like backflow, or exceeding the capacity of a pipe)
Yeah realized this after I posted it some, people I had seen on yt was using the set up. But I did the math and realized it was off lol over clocked the pumps and it works fine now.
Glad it helped! Anyway, this video is quite old. On the last dev stream, Snutt addressed this problem. Apparently, they are already working on it, and its going to be fixed on the next patch! Might not retroactively fix pipes that already have issues, but at least it won't be happening again 😀
The water extractors are all working ok 100% in that config? I have a very similar set up for my nuclear and it doesn't work well at all. The random sloshing and backflow will create back pressure, stop the extractors breiefly each time the pressure wave sloshes back towards them and then ripples back up stream, starving the nuclear plants of water.
You mean in the factory of this video? They werent! But it got fixed when I resolved the bug I describe in this same video. Still, this kind of set up isn't the best and is prone to issues. In general, you don't want to connect two fluid generators in the same system. If the pipes aren't 100% symmetrical and the system isn't absolutely balanced, you can end up with one generator pumping into the other one, or one having more "priority". It's still manageable but not recommended
Can be solved with a full pressure start-up. Will be showing that when I finish the turbo fuel power plant I'm working on my 1.0 series. But ideally, don't connect several generators to the same system. If you have 8 coal power plants and 4 extractors, connect 1 exctractor to 2 coal plants and make 4 systems. If you have 2 nuclear power plants and 4 water exctractors, connect 2 water exctractors to 1 power plant and do two systems. This way is unlikely you will have this kind of issues. And when connecting more than 1 liquid generator to a system, make sure the connection between both generators is as symmetrical as possible, and keep an eye on them for some time at the beginning. You want each one of them seeing the same "resistance"
That could explain, why I've got some Issues at getting 100% throughput on my MK II Pipeline with Oilpumps, which should deliver exactly 600m³ and Refinerys, which should consume exactly 600m³.
It might be, but still, just be aware that making pipes work at full capacity sustained without ever dropping is one of the hardest things on the game! To make it work, you literally can't have any backflow at all! I've recently made a video about fluid dynamics (ruclips.net/video/hp4Bmb2cKvg/видео.html&ab_channel=NicoBuilds) that gives tips about how to achieve it. Of course, if you currently have this bug, you won't get there. But you might fix it and still get some issues. Lucky for us, this bug was addressed by Snutt on the latest dev stream, and in theory it should be fixed on the next patch. Cheers!
@@Nhyos-02 Glad to know it worked! And i love to know! Because I know that this was an issue in early access because It ruined this factory. But wasnt entirely sure if it also brings problems on 1.0 (Because i simply correct all of the pipes now that I learnt). Knowing this is really useful.
@@NicoBuilds-g3u To answer that question - it can still be an issue in 1.0. I started a fresh game when 1.0 was released after having not played for a year or two. After watching your video I went to check a couple of problem coal power plants and found several instances of it not clipping pipes correctly.
@@jpkjnn6733 Lucky for us Snutt told in the last dev stream that they were aware of this issue and its getting fixed on next patch! Dont know if it will retroactively fix pipes that are already wrong, but not getting new ones is going to be a relief
Basically this means, "don't ever add a junction in the middle of a pipe." Despite it being a feature they supposedly support, it never works and will bite you every time.
At least they are aware of it right now. This video is old, and on 16th of October Snutt said that they knew about the issue, and that it was going to be fixed in two weeks time. The part of the fix didnt end up being true (bug is still out there), but there are hopes! We might get that fix! I still place junctions and pumps on pipes, always. I simply redo the pipes afterwards. It doesnt take that much time
@@janblokzijl7583 hey! Thx for stopping by! Snutt adressed this issue on a dev stream around the 16th of october. He said it was going to be fixed in 2 weeks time. Hasn't happened yet, but we can still hope they are working on it 🤪 Still, just in case, its not good to blame all of the issues on this particular bug. Fluid dynamics are extremely hard in this game, specially if you are trying to use a pipe at full capacity. Ive made a video on fluid dynamics, you can find it in the channel. If you are still having issues, that might help you fix them. Cheers!
This plus removing floor pipe holes fixed it, just spent my whole day building a 200 fuel gens power setup, I was about to break a fucking wall because of these fucking pipes, that's the only thing I ALWAYS had problems with in satisfactory, only this and nothing else it's frustrating so much
@tomoliop Hey, thanks for stopping by! Hope you can get your fluids working! I've updated the video description with a list of tips to troubleshoot them. Check them out If you are still having issues
That isn't the only bug (as you still have problems even if you build the pipes without simply adding components onto an existing pipe...also, this happens with belts and splitters/mergers too sometimes). The Mk2 pipes have an odd bug in that they can't actually carry exactly 600 cubic meters of fluid, even if it says it is. But people were making factories based on 600 and saw that they would sometimes start idling.
@Reptonious thats actually incorrect. It has been confirmed by the devs that it has been fixed on 1.0. Right now the only current bug is the one I describe on this video, that's related to how building works in the game, and not exactly regarding to pipes. Still systems might clog sometimes, but this is not a bug! I will do an advanced video on fluids to try to explain these type of issues. There's a lot of misconceptions about how they work. There are design techniques that can help you avoid all of these issues. This factory im showing on video was done on early access, has mk2 pipes at full capacity, and still works with no issues! It only took weeks of troubleshooting, investigating and learning
You are wrong. You speak as if this bug was always present. It was not. Mk2 pipes definitely could transport 600m3 even before 1.0. The bug could occur sometimes if you do bad fluid management
@ppeez after doing fixing all my pipes according to the video it did nothing. After switching from a mk2 pipe to 2 mk1 pipes, carrying 600 turbo, no more idle fuel gens. They also said they FIXED the glowing power line glitch.... looks like Christmas in my game. Just saying.
The building bug hasn't been fixed. If you add something onto a pipe, it will cut the pipe poorly like shown in the video. Nevertheless, I cant confirm you 100% if this actually is producing liquid issues. It probably is, but to be honest, I have been fixing all of my pipes, so logically I Haven't had any issues
@@NicoBuilds-g3u Damn man, I'm 500 hours into my current factory (Started a new game when 1.0 came but had over 1,000 hours experience in the early access), I never noticed this and finding out now, knowing I need to edit thousands of pipes is so hard to find out 🤣🤣🤣 oh man, I wish I had done this method with all of the modular pipe connectors I made in the blueprint designer for my enormous oil > fuel > turbofuel factory, put down hundreds of them and then connected them together 😭😭 I always wondered why I could never quite get the liquids right. Well, thank you for this enlightening but also deeply depressing information 😆 seriously though great video you got my subscription
@aspectb4378 Hey, it might still work! Get used from now on to fix this as you go (it can be done really fast) And if you are lucky maybe everything is fine!. This bug usually brings troubles on pipes that are at full capacity. So that's where you can start (if you end up having issues). Mass dismantle pipe segments (using the filter) without erasing supports, intersections, or pipes. Then redo the pipe connecting what's left
@@NicoBuilds-g3u I ran to the co-ordinates 0,0 and built an enormous tower that goes directly vertically up , and started making my factory inside a sphere at the top, 1,000's of meters abov e the ground 🤣 It looks awesome from a distance, it was going to be like a huge deathstar type thing in the sky, but obviously the problem was that I had to make huge vertical pipe segments with pumps every 40m, and each pillar that supports the tower has about 20 pipelines, I put one on top of the other and connected them together around 30 x for each pillar 🤣🤣 So yes, I think hoverpacking / parachuting slowly down the side of every pillar and checking every individual pipe line is too much for me, but I'll take what I've learned and probably make something closer to the ground this time🤣🤣 I can't help it though I just like building up. You should try out the game Grounded if you haven't already! The building in that is also really fun. I made a crazy tree-house base so I could look down on the map and all my creations like Saruman at Isengard or some ****🤣
@@aspectb4378 Wow, a lot of content in here! No, I don't think you have to give up. What you tried to do is amazing and I'm really curious about the project! Maybe it went wrong, but we don't learn and improve by getting things right, we learn from our mistakes! Maybe make some other less ambitious projects before, but you will get there! About grounded... Before satisfactory that was my last game I really spent a lot of time and played it the same weird way I do. I made a base around the middle oak tree. That went from the very bottom to the tallest branches. All of them! Learnt some techniques to be able to hold huge structures without exposing the supports (hid tiny supports on the branches that you can clip through, and connected the structures with the "strings"? I dont remember the name). It was amazing. As a matter of fact, I considered starting youtube with that game, just to show that base, that was glorious. But still, I never fully completed the project. What annoyed me was the resource gathering. A base that tall, it took me like 5 minutes getting from the bottom to the top, and I needed both leaves and stems. Then I found satisfactory, A game where you don't have to farm stuff, you simply build something to do that for you! And I fell in love. That huge, grounded base must still be there, but im not going back to it. And what you tried to do in satisfactory reminds me of what I started doing in grounded. We come from the same background! Never tried it in satisfactory, but I know there's a water tower technique where, If you want to raise 20 pipes with liquids to the top, you only need to put pumps on one of them, and bring that one back. If you connect it the right way, it can push all of the others up! Haven't done it, but there are plenty of videos out there explaining it. Drawing Xaos recently did a 144000MW power plant using this same technique and has some shorts and some videos explaining it. Don't feel discouraged! Try, break some things, learn from that... and tag me when you get awesome shit done!. Cheers!
Its most likely this bug! It mostly happens when the pipes are at max capacity, so better start by checking those. It doesn't matter what technique you use, water towers, pumps, valves, praying to 3 different gods... If one of the pipes is not properly cut, there will be backflow. Hope you manage to fix it!
You won't ever be able to feed exactly 600 into machines along a single Mk 2 pipe, even if your pipes say they are pushing 600. It's an old bug. From the wiki: "Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Despite its reading shows 600, there is s 1~3 % loss in fluid flow, so it is advised not to use its full capacity." This was a bug with floating point calculations that they accepted when they made the Mk2 pipes, and is probably why despite them about to give us another tier of conveyor belts they still haven't bothered with a Mk3 pipe.
@@tervalas Might be hard, but not impossible. That power plant has been working nonstop at 100% for over 100 hours now. (I regularly check, because I'm a weirdo) That bug you are talking about if I recall correctly was due to floating point decimals, and I think it got fixed. Edit: I just remembered that there's still another unfixed bug (confirmed by snoop in a dev stream a couple of weeks ago). You should never mix 2 different types of pipes on the same system. They must be all either mk1 or mk2... I should have added that to the video :S
@@NicoBuilds-g3u From what I remember is that there is no real fix for it (floating point calculations are all inexact on computers and the main reason it isn't an issue with the 300 m3 pipes is that the error is much less) but that some people have seen things work out fine but most don't. I don't build pipe networks by laying out a whole pipe and snapping components to it (I have the same issue with conveyor belts and snapped components not functioning at all let alone simply affecting it) and I still have flow issues when having things set to only use exactly 600.
@@tervalas i m not stupid to feed 600 fuel gen with one pipe is have 12 pipes in to the machines every 50 machines has one pipe if you want i can show you the power planet i quit the game on march 29 because 1.0 to release
i cant get my pipes to fill an entire pipe of 600 all the way to the end, the two last coal generators dont get enough water. everythis is on the same level and i am producing 585 water as i need that for 13x coal generators. but my last two coal generatos wont get water. i dont know why.
@datsawesome3241 hey! I have included in the video description a list of tips to troubleshoot them. If that still doesn't work i would simply change the set up. Water is an infinite resource. It's not worth stressing about it. I would use 2 pipes, on two different systems. One for 7 coal generators and the other one for 6. Play with the overclocking of the water pumps so that you get the right numbers. That should fix it! In general, having several water extractors pumping into the same pipe is kind of hard to set up. If the branches aren't exactly symmetric, 1 water pump will have more priority than the other one. Dividing it into smaller more manageable systems is way easier (Ideally, having only 1 water extractor per system). Divide and you'll conquer! 🎉
And if you don't want to change your current set up, check which of the water generators isn't currently working at 100%, the issue might be close to it!
i had the same problem in my new 1.0 save with my first tier 1 pipe coal generator line i missed an pump that was the only issue i had no problems so far with pipes
Hey there! Don’t get frustrated-fluids can be really tricky to get right, and they’re more complex than they might seem at first. The good news is that the current fluid bug is actually pretty easy to identify and fix, which I’m covering in the beginning of this video. I’m also planning to upload a more advanced video soon that will dive deeper into fluid dynamics, which should help a lot with these issues. In the meantime, check out the description of this video for a list of tips on solving common fluid problems. I think the most important one is doing several smaller systems instead of a big one. Meaning, dont merge 8 fluid generators in a pipe, to later divide that pipe into 4 consumers. That's asking for trouble! Do several smaller systems. In this case, only 2 generators connected to 1 consumer. If the math doesnt work, consider underclocking/overclocking consumers or generators, until you are able to sub-divide the system. This will help with backflow issues, that are generally related to the path of the pipes and cause a lot of trouble. Hang in there-hope this helps!
If this is the issue you are having, it's quite easy to fix. Mass dismantle the pipes (using the filter) but dont dismantle any support, intersection, pump etc. Only the pipes. After that, rebuild the pipes connecting the elements that are left. Shouldnt take that long
@coondog7934 this hasn't been fixed, nevertheless they fixed the mk2 bug. So right now this is the only thing you need to pay attention. Then, if your are having troubles with pipes you can't blame the devs, you are simply doing something wrong. 😅 I will be doing a video on a full pressure start-up in a couple of weeks, when I finish the turbo fuel factory we are currently building in my 1.0 series. That's a good way to avoid having issues.
@@NicoBuilds-g3u nah, trust me, I'm playing according to the physic laws ingame (no pumps involved, no inclines etc.). Sometimes I build pipes and adding valves and junctions later on and suddenly nothing flows through them anyomore (with weird overlapping parts due to badly cut pipes and belts as shown in your video). Then I delete them and rebuild them EXACTLY as before without the overlaps though and suddenly it works (which led me to believe it is the bug mentioned in this video since no or less fluid flowing back). Same with conveyor belts sometimes. Products get stuck in conveyor splitters after adding them to an existing network for absolutely no reason. If I rebuild them suddenly it works. It is a weird bug and it doesn't seem to be fixed yet. I can't seem to reproduce it reliably though but working on it.
@@coondog7934i will be doing an advanced video on fluids in some weeks to try to explain why these problems happen, and how to fix them. Devs have been testing fluids out nonstop and they were unable to find a bug. Trust me, they work. It doesn't mean they are easy to set up
Thats explained why I never noticed problems with fluids, but hear a lot that fluids "are bugged as f**k". I never build junctions on top of a pipe, I always build the junctions first, and then connect them.
Only places I should check are my pumps then.
Thanks.
Hi,
With my Friend, we played before the 1.0 and we already had issues with fluid.
We are trying now a new game and we fought the same issue again. I found your video and I'd like to thank you because you juste resolved our bug. Many thanks to you.
I just built one and fluid logistics are killing me, the troubleshooting is awful
Hey, I made a video un fluid dynamics, maybe it can help you ruclips.net/video/hp4Bmb2cKvg/видео.html
Cheers!
Thanks for this, Pard! Between this and mk 2 bug, pipes absolutely suck and I’m convinced that’s where most people quit this game
Glad it helped!
By the way, mk2 pipes are not bugged! What I show here is the only current bug on fluids, all of the rest have been fixed. This doesn't mean that handling fluids is an easy thing to do, its hard as hell, and having an mk2 pipe working at full capacity its the most challenging thing to do on this game.
I have a video on fluid dynamics on my channel with usefull tips on how to handle pipes at full capacity.
ruclips.net/video/hp4Bmb2cKvg/видео.html&ab_channel=NicoBuilds
...that explains a lot.
I had a turbo fuel power plant in my previous playthrough and gave up on trying to fix it.
Just about to build my first mega build, its a diluted fuel power plant. This video might just have saved my sanity.
Glad I could help!
This Friday im releasing a video on fluid dynamics. Lots of tips and tricks to prevent issues. Might help you in your project.
Good luck!
oh god I wish I knew about this sooner. Now I have a massive overhaul to do on my base that im 290hrs into and my fuel depots will hopefully run better now thanks.
Yeah, this has been an issue with the game forever. I took a long time off from playing before the 1.0 release and when I can back and built my first aluminum plant, I couldn’t get it to run efficiently. Even though I was well aware of this bug in past updates, it took me about 2 hours to remember that you need to rebuild all the pipes between any inline components you added to the pipe after it was placed, as you described. Running at 100% now.
Lucky for us, this was addressed by Snutt on the last Dev stream. Apparently, they are working on it and next patch should fix it 😊
It probably won't retroactively fix all of the pipes that are not cut the right way, but it will be nice not having to rebuild pipes each time you place something on them.
Thanks for stopping by!
@@NicoBuilds-g3u oh nice. I saw a clip where he addressed the Mk. 2 pipe rounding error bug, but missed that bit about the pipe connections. That’s actually a huge fix. I’m about to build a big recycled plastic/recycled rubber/diluted fuel factory that uses an absurd amount of piping, so I hope the change comes sooner, rather than later. Cheers!
Just in time before I build my turbofuel power plant! Really helpful video :)
Glad it helped. Anyway this video is a little bit old. Snutt addressed this issue on the latest dev stream. Apparently they are addressing this bug and it might get fixed in around 1 week time! Great relief, because at least today I connected 32 pumps, and had to reconnect 32 pipes because they were all incorrectly cut. Thats life working for Ficsit, hehe
Nico, I have fought that same issue - spent 10 hours building a nice power setup and have it totally crap out with the piping. I ended up doing the exact same things it looks like you did to fix it only to figure out that the pipes terminated half way into a junction or other object. :/
Im really hoping they fix it in 1.0. But anyway, no matter what, I think I will be checking the pipes every time I place them for the rest of my life. I spent soo many hours trying to fix that crap.
The 110 GW fuel power plant I built in a friend's world will still be left imperfect. I know this is certainly the issue, but it only exists on HOR for diluted fuel and minorly on the blenders. I do not feel like running through and fixing this on 440 fuel generators across 16 different maxed Mk. 2 fuel pipes in an area we have dubbed the "Lag Exclusion Zone" due to the sheer amount of lag experienced while a large amount of pipelines are loaded in multiplayer....
It's still generating 100 GW on average and is being supplemented by coal and geothermal, so its fine...
@@geyrnauch haha. Thats completely understandable! If the variation is not worth the trouble, then better continue with new and more interesting projects.
Anyway, this bug was addressed by Snutt on the 16th of October dev stream, and he said it was going to be fixed in 2 weeks time (on next patch). Im not hoping the fix to be retroactive, but who knows? Maybe all of a sudden the pipes are fixed and it starts working better!
Thanks for stopping by!
My issue was that I tried to separate 600 crude oil with mk2 pipes into 10 refineries that need exactly 600 oil. What I found is that mk2 pipes are not capable of distributing 600 oil. I just split it from the start into two mk2 pipes, and it works perfectly.
@@SageofShadowdale they actually are capable, but is extremely hard. To have a pipe working at full capacity, you need to have absolutely no backflow in the whole system, and that's really challenging. What you did, dividing it into smaller systems is a really good practice in fluid dynamics. It's always better to have more systems that are smaller, instead of one huge system. I have a video on fluids dynamics that has tips on how to handle backflow. But anyway, if you divide the system, that's a good way to keep your sanity 😄
I really hope this is my issue. Spent 4-5 hours building a coal power plant with the 2-6 ratio I’ve seen a lot of people use and it’ll run fine for 5-10 minutes or so producing and using the exact amount of water I need and then it just randomly runs out of water. Can’t for the life of me figure out what the problem is. I’ve built pipe towers to build up pressure and everything still does it… Going to go through and check my pipes now.
@logansmith4849 what do you mean 2-6 ratio? 2 water extractors for 6 coal generators? That doesn't work!
Water extractor provides 120 m3, while coal generators consume 45 m3
Doing 2-6 would mean giving 240 m3 to a system that needs 270. At the end, your coal generators will end up working at 88,8%
If you want to do that, you need to overclock every single water generator. And when connecting them, I would suggest connect them independently. 1 water exctractor for 3 coal generators. Individual systems. (Remembering to overclock the water generator!)
The way I like to set up coal is 8 coal generators with 4 water extractors. Each water exctractor connected to only 2 coal generators, nothing else. And I also underclock them so that they provide 90m3 instead of their usual 120 m3.
The 4-8 ratio lets you build something symmetric that looks nice.
The underclocking saves power.
Connecting each water exctractor to only 2 machines makes it simple to set up.
Having 4 separate systems instead of only 1 highly decreases the chances of errors (like backflow, or exceeding the capacity of a pipe)
Yeah realized this after I posted it some, people I had seen on yt was using the set up. But I did the math and realized it was off lol over clocked the pumps and it works fine now.
Great video. That helped me out so much.
Glad it helped! Anyway, this video is quite old. On the last dev stream, Snutt addressed this problem. Apparently, they are already working on it, and its going to be fixed on the next patch!
Might not retroactively fix pipes that already have issues, but at least it won't be happening again 😀
Wow, this is super useful - thank you1
The water extractors are all working ok 100% in that config? I have a very similar set up for my nuclear and it doesn't work well at all. The random sloshing and backflow will create back pressure, stop the extractors breiefly each time the pressure wave sloshes back towards them and then ripples back up stream, starving the nuclear plants of water.
You mean in the factory of this video? They werent! But it got fixed when I resolved the bug I describe in this same video. Still, this kind of set up isn't the best and is prone to issues. In general, you don't want to connect two fluid generators in the same system. If the pipes aren't 100% symmetrical and the system isn't absolutely balanced, you can end up with one generator pumping into the other one, or one having more "priority". It's still manageable but not recommended
Can be solved with a full pressure start-up. Will be showing that when I finish the turbo fuel power plant I'm working on my 1.0 series.
But ideally, don't connect several generators to the same system. If you have 8 coal power plants and 4 extractors, connect 1 exctractor to 2 coal plants and make 4 systems.
If you have 2 nuclear power plants and 4 water exctractors, connect 2 water exctractors to 1 power plant and do two systems. This way is unlikely you will have this kind of issues. And when connecting more than 1 liquid generator to a system, make sure the connection between both generators is as symmetrical as possible, and keep an eye on them for some time at the beginning. You want each one of them seeing the same "resistance"
That could explain, why I've got some Issues at getting 100% throughput on my MK II Pipeline with Oilpumps, which should deliver exactly 600m³ and Refinerys, which should consume exactly 600m³.
It might be, but still, just be aware that making pipes work at full capacity sustained without ever dropping is one of the hardest things on the game! To make it work, you literally can't have any backflow at all! I've recently made a video about fluid dynamics (ruclips.net/video/hp4Bmb2cKvg/видео.html&ab_channel=NicoBuilds) that gives tips about how to achieve it. Of course, if you currently have this bug, you won't get there. But you might fix it and still get some issues.
Lucky for us, this bug was addressed by Snutt on the latest dev stream, and in theory it should be fixed on the next patch.
Cheers!
Thank you, your solution just help me.
@@Nhyos-02 Glad to know it worked! And i love to know! Because I know that this was an issue in early access because It ruined this factory. But wasnt entirely sure if it also brings problems on 1.0 (Because i simply correct all of the pipes now that I learnt). Knowing this is really useful.
@@NicoBuilds-g3u To answer that question - it can still be an issue in 1.0. I started a fresh game when 1.0 was released after having not played for a year or two. After watching your video I went to check a couple of problem coal power plants and found several instances of it not clipping pipes correctly.
@@jpkjnn6733 Lucky for us Snutt told in the last dev stream that they were aware of this issue and its getting fixed on next patch! Dont know if it will retroactively fix pipes that are already wrong, but not getting new ones is going to be a relief
Basically this means, "don't ever add a junction in the middle of a pipe." Despite it being a feature they supposedly support, it never works and will bite you every time.
At least they are aware of it right now. This video is old, and on 16th of October Snutt said that they knew about the issue, and that it was going to be fixed in two weeks time. The part of the fix didnt end up being true (bug is still out there), but there are hopes! We might get that fix!
I still place junctions and pumps on pipes, always. I simply redo the pipes afterwards. It doesnt take that much time
unbeleavable..i'm playing 1.0 and the bug is still in there...been trying to fix my power output but now is see the problem is this bug, thanks !!!
@@janblokzijl7583 hey! Thx for stopping by!
Snutt adressed this issue on a dev stream around the 16th of october. He said it was going to be fixed in 2 weeks time. Hasn't happened yet, but we can still hope they are working on it 🤪
Still, just in case, its not good to blame all of the issues on this particular bug. Fluid dynamics are extremely hard in this game, specially if you are trying to use a pipe at full capacity. Ive made a video on fluid dynamics, you can find it in the channel. If you are still having issues, that might help you fix them.
Cheers!
satisfactory plus mod fixed this problem in update 8 there were never a problem like this since i played this mod
This plus removing floor pipe holes fixed it, just spent my whole day building a 200 fuel gens power setup, I was about to break a fucking wall because of these fucking pipes, that's the only thing I ALWAYS had problems with in satisfactory, only this and nothing else it's frustrating so much
Thanks, I think this was messing me up
@tomoliop Hey, thanks for stopping by! Hope you can get your fluids working! I've updated the video description with a list of tips to troubleshoot them. Check them out If you are still having issues
That isn't the only bug (as you still have problems even if you build the pipes without simply adding components onto an existing pipe...also, this happens with belts and splitters/mergers too sometimes). The Mk2 pipes have an odd bug in that they can't actually carry exactly 600 cubic meters of fluid, even if it says it is. But people were making factories based on 600 and saw that they would sometimes start idling.
Floating point rounding errors. Unfortunately, there is no fixing the MK2 bug, just have to be mindful
@Reptonious thats actually incorrect. It has been confirmed by the devs that it has been fixed on 1.0. Right now the only current bug is the one I describe on this video, that's related to how building works in the game, and not exactly regarding to pipes.
Still systems might clog sometimes, but this is not a bug! I will do an advanced video on fluids to try to explain these type of issues. There's a lot of misconceptions about how they work. There are design techniques that can help you avoid all of these issues.
This factory im showing on video was done on early access, has mk2 pipes at full capacity, and still works with no issues! It only took weeks of troubleshooting, investigating and learning
You are wrong. You speak as if this bug was always present. It was not. Mk2 pipes definitely could transport 600m3 even before 1.0. The bug could occur sometimes if you do bad fluid management
@ppeez after doing fixing all my pipes according to the video it did nothing. After switching from a mk2 pipe to 2 mk1 pipes, carrying 600 turbo, no more idle fuel gens.
They also said they FIXED the glowing power line glitch.... looks like Christmas in my game. Just saying.
@@uolocur9356 bad planning. It works fine for me, everywhere
Do you know whether this has been fixed in 1.0?
The building bug hasn't been fixed. If you add something onto a pipe, it will cut the pipe poorly like shown in the video. Nevertheless, I cant confirm you 100% if this actually is producing liquid issues. It probably is, but to be honest, I have been fixing all of my pipes, so logically I Haven't had any issues
@@NicoBuilds-g3u Damn man, I'm 500 hours into my current factory (Started a new game when 1.0 came but had over 1,000 hours experience in the early access), I never noticed this and finding out now, knowing I need to edit thousands of pipes is so hard to find out 🤣🤣🤣 oh man, I wish I had done this method with all of the modular pipe connectors I made in the blueprint designer for my enormous oil > fuel > turbofuel factory, put down hundreds of them and then connected them together 😭😭 I always wondered why I could never quite get the liquids right.
Well, thank you for this enlightening but also deeply depressing information 😆 seriously though great video you got my subscription
@aspectb4378 Hey, it might still work!
Get used from now on to fix this as you go (it can be done really fast)
And if you are lucky maybe everything is fine!.
This bug usually brings troubles on pipes that are at full capacity. So that's where you can start (if you end up having issues). Mass dismantle pipe segments (using the filter) without erasing supports, intersections, or pipes. Then redo the pipe connecting what's left
@@NicoBuilds-g3u I ran to the co-ordinates 0,0 and built an enormous tower that goes directly vertically up , and started making my factory inside a sphere at the top, 1,000's of meters abov e the ground 🤣 It looks awesome from a distance, it was going to be like a huge deathstar type thing in the sky, but obviously the problem was that I had to make huge vertical pipe segments with pumps every 40m, and each pillar that supports the tower has about 20 pipelines, I put one on top of the other and connected them together around 30 x for each pillar 🤣🤣 So yes, I think hoverpacking / parachuting slowly down the side of every pillar and checking every individual pipe line is too much for me, but I'll take what I've learned and probably make something closer to the ground this time🤣🤣 I can't help it though I just like building up. You should try out the game Grounded if you haven't already! The building in that is also really fun. I made a crazy tree-house base so I could look down on the map and all my creations like Saruman at Isengard or some ****🤣
@@aspectb4378 Wow, a lot of content in here!
No, I don't think you have to give up. What you tried to do is amazing and I'm really curious about the project! Maybe it went wrong, but we don't learn and improve by getting things right, we learn from our mistakes!
Maybe make some other less ambitious projects before, but you will get there!
About grounded... Before satisfactory that was my last game I really spent a lot of time and played it the same weird way I do. I made a base around the middle oak tree. That went from the very bottom to the tallest branches. All of them! Learnt some techniques to be able to hold huge structures without exposing the supports (hid tiny supports on the branches that you can clip through, and connected the structures with the "strings"? I dont remember the name). It was amazing. As a matter of fact, I considered starting youtube with that game, just to show that base, that was glorious. But still, I never fully completed the project. What annoyed me was the resource gathering. A base that tall, it took me like 5 minutes getting from the bottom to the top, and I needed both leaves and stems. Then I found satisfactory, A game where you don't have to farm stuff, you simply build something to do that for you! And I fell in love.
That huge, grounded base must still be there, but im not going back to it. And what you tried to do in satisfactory reminds me of what I started doing in grounded.
We come from the same background!
Never tried it in satisfactory, but I know there's a water tower technique where, If you want to raise 20 pipes with liquids to the top, you only need to put pumps on one of them, and bring that one back. If you connect it the right way, it can push all of the others up! Haven't done it, but there are plenty of videos out there explaining it. Drawing Xaos recently did a 144000MW power plant using this same technique and has some shorts and some videos explaining it.
Don't feel discouraged! Try, break some things, learn from that... and tag me when you get awesome shit done!.
Cheers!
How do you make only 10GW from 1200 crude?
@@ppeez that was the first fuel factory, done with regular fuel recipe. Don't think it can be done much better than that.
i have to test that i have over 600 fuel gen every time i try to fix fluid problem the same problem happens again and again etc
Its most likely this bug! It mostly happens when the pipes are at max capacity, so better start by checking those. It doesn't matter what technique you use, water towers, pumps, valves, praying to 3 different gods... If one of the pipes is not properly cut, there will be backflow. Hope you manage to fix it!
You won't ever be able to feed exactly 600 into machines along a single Mk 2 pipe, even if your pipes say they are pushing 600. It's an old bug. From the wiki: "Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Despite its reading shows 600, there is s 1~3 % loss in fluid flow, so it is advised not to use its full capacity." This was a bug with floating point calculations that they accepted when they made the Mk2 pipes, and is probably why despite them about to give us another tier of conveyor belts they still haven't bothered with a Mk3 pipe.
@@tervalas Might be hard, but not impossible. That power plant has been working nonstop at 100% for over 100 hours now. (I regularly check, because I'm a weirdo) That bug you are talking about if I recall correctly was due to floating point decimals, and I think it got fixed.
Edit: I just remembered that there's still another unfixed bug (confirmed by snoop in a dev stream a couple of weeks ago). You should never mix 2 different types of pipes on the same system. They must be all either mk1 or mk2... I should have added that to the video :S
@@NicoBuilds-g3u From what I remember is that there is no real fix for it (floating point calculations are all inexact on computers and the main reason it isn't an issue with the 300 m3 pipes is that the error is much less) but that some people have seen things work out fine but most don't. I don't build pipe networks by laying out a whole pipe and snapping components to it (I have the same issue with conveyor belts and snapped components not functioning at all let alone simply affecting it) and I still have flow issues when having things set to only use exactly 600.
@@tervalas i m not stupid to feed 600 fuel gen with one pipe is have 12 pipes in to the machines every 50 machines has one pipe
if you want i can show you the power planet i quit the game on march 29 because 1.0 to release
i cant get my pipes to fill an entire pipe of 600 all the way to the end, the two last coal generators dont get enough water. everythis is on the same level and i am producing 585 water as i need that for 13x coal generators. but my last two coal generatos wont get water. i dont know why.
@datsawesome3241 hey! I have included in the video description a list of tips to troubleshoot them.
If that still doesn't work i would simply change the set up. Water is an infinite resource. It's not worth stressing about it.
I would use 2 pipes, on two different systems. One for 7 coal generators and the other one for 6. Play with the overclocking of the water pumps so that you get the right numbers. That should fix it!
In general, having several water extractors pumping into the same pipe is kind of hard to set up. If the branches aren't exactly symmetric, 1 water pump will have more priority than the other one. Dividing it into smaller more manageable systems is way easier (Ideally, having only 1 water extractor per system). Divide and you'll conquer! 🎉
And if you don't want to change your current set up, check which of the water generators isn't currently working at 100%, the issue might be close to it!
i had the same problem in my new 1.0 save with my first tier 1 pipe coal generator line i missed an pump that was the only issue i had no problems so far with pipes
appear this "bug" only by adding "pipe junction" or pumps too
@@DarkSoul45456 yes. This bug happens only when you add stuff over an existing pipe. And so far, this one is still present in 1.0 🥲
😮
This is quite frustrating. Fluid flow is too complicated to have a bug messing with you.
Cant run nuclear power plant because of this
Hey there! Don’t get frustrated-fluids can be really tricky to get right, and they’re more complex than they might seem at first. The good news is that the current fluid bug is actually pretty easy to identify and fix, which I’m covering in the beginning of this video.
I’m also planning to upload a more advanced video soon that will dive deeper into fluid dynamics, which should help a lot with these issues. In the meantime, check out the description of this video for a list of tips on solving common fluid problems.
I think the most important one is doing several smaller systems instead of a big one. Meaning, dont merge 8 fluid generators in a pipe, to later divide that pipe into 4 consumers. That's asking for trouble! Do several smaller systems. In this case, only 2 generators connected to 1 consumer. If the math doesnt work, consider underclocking/overclocking consumers or generators, until you are able to sub-divide the system. This will help with backflow issues, that are generally related to the path of the pipes and cause a lot of trouble.
Hang in there-hope this helps!
This doesn’t help me at all 😭 I already build like this already.
If this is the issue you are having, it's quite easy to fix. Mass dismantle the pipes (using the filter) but dont dismantle any support, intersection, pump etc. Only the pipes. After that, rebuild the pipes connecting the elements that are left. Shouldnt take that long
Has this been fixed in 1.0 yet?
According to the devs pipes should work fine now but I still run into problems sometimes. Anyone else?
@coondog7934 this hasn't been fixed, nevertheless they fixed the mk2 bug. So right now this is the only thing you need to pay attention. Then, if your are having troubles with pipes you can't blame the devs, you are simply doing something wrong. 😅
I will be doing a video on a full pressure start-up in a couple of weeks, when I finish the turbo fuel factory we are currently building in my 1.0 series. That's a good way to avoid having issues.
@@NicoBuilds-g3u nah, trust me, I'm playing according to the physic laws ingame (no pumps involved, no inclines etc.).
Sometimes I build pipes and adding valves and junctions later on and suddenly nothing flows through them anyomore (with weird overlapping parts due to badly cut pipes and belts as shown in your video). Then I delete them and rebuild them EXACTLY as before without the overlaps though and suddenly it works (which led me to believe it is the bug mentioned in this video since no or less fluid flowing back). Same with conveyor belts sometimes. Products get stuck in conveyor splitters after adding them to an existing network for absolutely no reason. If I rebuild them suddenly it works. It is a weird bug and it doesn't seem to be fixed yet. I can't seem to reproduce it reliably though but working on it.
@@coondog7934i will be doing an advanced video on fluids in some weeks to try to explain why these problems happen, and how to fix them. Devs have been testing fluids out nonstop and they were unable to find a bug. Trust me, they work. It doesn't mean they are easy to set up