NicoBuilds
NicoBuilds
  • Видео 12
  • Просмотров 6 954
Building a turbo fuel power plant, part 2: Compacted coal Done!
Hey everyone! Welcome to part 2 of our Turbo Fuel power plant! Today we will be finishing the factory that creates all of the compacted coal.
Big shout out to Drawing Xaos! All of the furniture, and lamps on the entrance (which I forgot to mention in the video) where his idea! Check the video: "Satisfactory tutorial how to make creative builds".
Unfortunately, youtube still doesnt allow me to put links, got to fix that Asap.
Hope you enjoy! Any criticism about the videos is highly appreciated.
Cheers!
Просмотров: 490

Видео

Designing and building a turbo fuel Power plant in satisfactory 1.0. Part 1
Просмотров 2,7 тыс.14 дней назад
Hey everyone! Welcome to the first video of my Satisfactory 1.0 series. Today we will be building a turbo fuel power plant, from scratch, and guiding you through all of the process. Dont know why, youtube doesn't allow me to put links, but here are the shoutouts! TotalXclipse: Perfect Miner Design With Blueprints In Satisfactory Drawing Xaos: Satisfactory tutorial how to make creative builds Ho...
Farewell, Satisfactory World!
Просмотров 88821 день назад
Hi everyone and thanks for joining! Today I prepared a tribute for my Satisfactory world, that's going to be gone with 1.0 release in a couple of hours. This was my first playthrough and wasn't remotely close to finishing the game. My first priority when playing was efficiency. Every single machine here works at 100% nonstop (exceptions are the machines on the hub, that work with handpicked ite...
Satisfactory fluids bug! How to fix it!
Просмотров 2,6 тыс.Месяц назад
Hey! Today we are talking about the current fluids bug and how to fix it. Then taking a quick tour over my fuel power plant. Hope you guys enjoy. Tips to troubleshoot fluids! 1) Check how pipes are being cut (as shown in the video) 2) Check for head lift issues. Remember that buffers or valves reset head lift. Placing a pump on the pipe, and locking the hologram helps you see where the head lif...
My best build so far! 100 Stators/min, 100% Load Balanced!
Просмотров 77Месяц назад
Hi Pioneers, and welcome back! I've decided to cut the number of videos I was planning to make, as 1.0 is just around the corner, and it's not like I'm getting too many views. So here we will be seeing what I consider to be the best build I've made so far! Reasons for that bold claim: 1) Looks dope 2) Every machine works at 100% efficiency and its load balanced. Not a single manifold, no startu...
Applying advanced logistics in Satisfactory. 4800 Mw Power plant with a startup of 4.5 Minutes
Просмотров 56Месяц назад
Hey Pioneers! In this video I will be showing you how I apply the logistics taught in my recent crash course. In this case, combining perfect load balancing with smart manifolds. The end product? A 4800 Mw power plant that starts up in less than 5 minutes! Yes, I know, technically there's no need to make power plants start up fast. The initialization time is more important in real factories wit...
Advanced Logistics in Satisfactory, part 3: Load Balancers with Feedback and final conclusions
Просмотров 45Месяц назад
We've made it! This is the final part on my Satisfactory Logistics course! Now teaching Load Blanacers with Feedback. At the end of the video there's a comparison between al of the different topologies we have been discussing. Hope you guys enjoyed it. Feel free to ask any question.
Advanced Logistics in Satisfactory, part 2: Perfect Load Balancers
Просмотров 30Месяц назад
Hi! On this segment of the crash course, we will be seeing the third of 4 topologies I want to discuss, the Perfect Load Balancers. Hope you guys enjoy it, and leave a comment if you have any questions.
Advanced Logistics in Satisfactory, part 1: Manifolds and Smart Manifolds
Просмотров 128Месяц назад
Hi! Today we are discussing logistics in Satisfactory. We will be talking about 2 different systems: Manifolds and Smart Manifolds. How to build them, and what are their characteristics. On part 2 we will discuss perfect load balancers, and on part 3 load balancers with feedback. Finally, we are going to compare all of these systems, their advantages and disadvantages. Hope you enjoy, cheers!
My copper and steel factories. First time messing up with blueprints!
Просмотров 23Месяц назад
On this video I showcase my Copper and Steel factories (second and third I built). There's not much going on in the matter of logistics and short initialization times, but we will be covering that in the next video. Hope you enjoy it!
My first Iron Factory! Also, important discussion about belts capacity vs belts top speed.
Просмотров 56Месяц назад
Hi everyone. Today I will be showing my first ever iron factory. Many mistakes were made, but still, works at peak efficiency. There's also a good example about belts capacity vs belts top speed. In this case, I am showing how an MK2 belt can be unable to deliver 110 units/min.
Constructing a Hub and Main base in Satisfactory 8.0
Просмотров 182Месяц назад
Hi! This is a tour to my hub that works also as a main base. Contains an inventory management system, and automatically crafts parts from handpicked items. PS: Yes, after uploading the video I realized that the energy consumption is not exactly constant and was really embarrassed by it. Found the machine and fixed it, but I'm too lazy to record again

Комментарии

  • @TheMad18dog
    @TheMad18dog 5 часов назад

    would love if you could share your blueprint file

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 5 часов назад

      Im really new to this thing, doing you tube videos. But i have absolutetly no problem at all sharing my blueprints, it would actually make me feel good. I don't have many blueprints right now as i just restarted at 1.0. But would gladly share this one. Let me know how! (Not willing to spend money though)

  • @SALshaNoma
    @SALshaNoma 23 часа назад

    This doesn’t help me at all 😭 I already build like this already.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 12 часов назад

      If this is the issue you are having, it's quite easy to fix. Mass dismantle the pipes (using the filter) but dont dismantle any support, intersection, pump etc. Only the pipes. After that, rebuild the pipes connecting the elements that are left. Shouldnt take that long

  • @ironspottygaming
    @ironspottygaming 2 дня назад

    amazing builds

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 2 дня назад

      Hey, thanks! Glad you enjoyed it. Had to travel because of my job for 1 week, so content is delayed. But i get back home tomorrow, and we will start finishing this bad boy 🎉

  • @andaiandaigaming5131
    @andaiandaigaming5131 4 дня назад

    Cant run nuclear power plant because of this

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 3 дня назад

      Hey there! Don’t get frustrated-fluids can be really tricky to get right, and they’re more complex than they might seem at first. The good news is that the current fluid bug is actually pretty easy to identify and fix, which I’m covering in the beginning of this video. I’m also planning to upload a more advanced video soon that will dive deeper into fluid dynamics, which should help a lot with these issues. In the meantime, check out the description of this video for a list of tips on solving common fluid problems. I think the most important one is doing several smaller systems instead of a big one. Meaning, dont merge 8 fluid generators in a pipe, to later divide that pipe into 4 consumers. That's asking for trouble! Do several smaller systems. In this case, only 2 generators connected to 1 consumer. If the math doesnt work, consider underclocking/overclocking consumers or generators, until you are able to sub-divide the system. This will help with backflow issues, that are generally related to the path of the pipes and cause a lot of trouble. Hang in there-hope this helps!

  • @ppeez
    @ppeez 4 дня назад

    How do you make only 10GW from 1200 crude?

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 4 дня назад

      @@ppeez that was the first fuel factory, done with regular fuel recipe. Don't think it can be done much better than that.

  • @nlopez113
    @nlopez113 4 дня назад

    love it. Thanks

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 4 дня назад

      @@nlopez113 glad you enjoyed it! Thanks for stopping by!

  • @DarkSoul45456
    @DarkSoul45456 6 дней назад

    appear this "bug" only by adding "pipe junction" or pumps too

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 6 дней назад

      @@DarkSoul45456 yes. This bug happens only when you add stuff over an existing pipe. And so far, this one is still present in 1.0 🥲

  • @DarkSoul45456
    @DarkSoul45456 6 дней назад

    satisfactory plus mod fixed this problem in update 8 there were never a problem like this since i played this mod

  • @toza7874
    @toza7874 8 дней назад

    actually cool builds and video , they are chill to watch while doing something different. You def deserve a sub and a like from me :D

  • @Mojojoey
    @Mojojoey 9 дней назад

    Great job, this is a very cool factory, I love the spider design and all the interior touches you added! I can't wait to see how the rest of the project turns out! Also, I'm new to satisfactory and your videos have been super helful to understand logistics options and factory design. Keep up the good work!

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 9 дней назад

      Aww man, thanks! It means a lot! This kind of comments encourage me to keep making videos ❤. Welcome to the satisfactory world! Hope you enjoy this awesome game. See you around

  • @Tylobic
    @Tylobic 10 дней назад

    Wow! Impressive design! That is one hell of a good-looking factory A question though, isn't hard to add machines AFTER you do all the design, aren't restricted by space? Isn't it easier to do all the production flow from start to finish and then do the design of the factory?

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 10 дней назад

      @Tylobic absolutely! But there's no plan to add more machines on this one. The idea is to get the compacted coal out of there and into the next building that's going to be doing the turbo fuel. This building is basically done, and if there are some modifications, they are going to be minor. And when I was designing it, I already knew that I needed 2 blueprints, and the size of those blueprints, so no risk of running out of space. If I had placed every single machine necessary for all of the production line into the same building, it would have ended up being huuuge, so I decided to divide it into different smaller blocks. Glad you enjoyed it! Thanks for stopping by

  • @MrMagooBoogaloo
    @MrMagooBoogaloo 10 дней назад

    When is the next part out?

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 10 дней назад

      @MrMagooBoogaloo currently working on the final touches, sometime today! (Sydney time)

  • @P0isonw0lf
    @P0isonw0lf 10 дней назад

    This plus removing floor pipe holes fixed it, just spent my whole day building a 200 fuel gens power setup, I was about to break a fucking wall because of these fucking pipes, that's the only thing I ALWAYS had problems with in satisfactory, only this and nothing else it's frustrating so much

  • @zet85
    @zet85 11 дней назад

    Давай уже вторую часть!😊

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 11 дней назад

      Привет! Спасибо, что зашли! Рад, что вам понравился контент. Вторая часть почти готова, может быть, завтра я ее выложу. 😊 Это было переведено Google, так как я не говорю по-русски. Извините, если это не имеет особого смысла. Ура!

    • @zet85
      @zet85 11 дней назад

      @@NicoBuilds-g3u супер! В ожидании.

  • @MrTenebKel
    @MrTenebKel 11 дней назад

    and why u didnt build in blue crater on south east of map they have 4 normal coal nodes oil and 1 poor 1 normal and 1 pure sulfur not so far! EVEN Nitrogen for Rocket Fuel PERFECT SPOT for Fuel

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 11 дней назад

      @MrTenebKel Yes, I know there's better spots out there. But this is just the first build of this world, I'll leave those spots for more complex builds. Also, I was kind of afraid I might run out of any materials. But so far dimensional depots did the trick. They rock!

  • @bergerrr8056
    @bergerrr8056 11 дней назад

    Im binge watching your video's to get a better understanding of efficient and "not ugly" Factories. I think you are very good at making your factories nice to look at while still being efficient

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 11 дней назад

      @bergerrr8056 hey! Thanks for stopping by! Glad you are finding my videos useful. Next one is almost done and might be interesting to you then, as I show the whole build from start to end.

  • @theravenone3439
    @theravenone3439 12 дней назад

    The water extractors are all working ok 100% in that config? I have a very similar set up for my nuclear and it doesn't work well at all. The random sloshing and backflow will create back pressure, stop the extractors breiefly each time the pressure wave sloshes back towards them and then ripples back up stream, starving the nuclear plants of water.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 12 дней назад

      You mean in the factory of this video? They werent! But it got fixed when I resolved the bug I describe in this same video. Still, this kind of set up isn't the best and is prone to issues. In general, you don't want to connect two fluid generators in the same system. If the pipes aren't 100% symmetrical and the system isn't absolutely balanced, you can end up with one generator pumping into the other one, or one having more "priority". It's still manageable but not recommended

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 12 дней назад

      Can be solved with a full pressure start-up. Will be showing that when I finish the turbo fuel power plant I'm working on my 1.0 series. But ideally, don't connect several generators to the same system. If you have 8 coal power plants and 4 extractors, connect 1 exctractor to 2 coal plants and make 4 systems. If you have 2 nuclear power plants and 4 water exctractors, connect 2 water exctractors to 1 power plant and do two systems. This way is unlikely you will have this kind of issues. And when connecting more than 1 liquid generator to a system, make sure the connection between both generators is as symmetrical as possible, and keep an eye on them for some time at the beginning. You want each one of them seeing the same "resistance"

  • @logansmith4849
    @logansmith4849 12 дней назад

    I really hope this is my issue. Spent 4-5 hours building a coal power plant with the 2-6 ratio I’ve seen a lot of people use and it’ll run fine for 5-10 minutes or so producing and using the exact amount of water I need and then it just randomly runs out of water. Can’t for the life of me figure out what the problem is. I’ve built pipe towers to build up pressure and everything still does it… Going to go through and check my pipes now.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 12 дней назад

      @logansmith4849 what do you mean 2-6 ratio? 2 water extractors for 6 coal generators? That doesn't work! Water extractor provides 120 m3, while coal generators consume 45 m3 Doing 2-6 would mean giving 240 m3 to a system that needs 270. At the end, your coal generators will end up working at 88,8% If you want to do that, you need to overclock every single water generator. And when connecting them, I would suggest connect them independently. 1 water exctractor for 3 coal generators. Individual systems. (Remembering to overclock the water generator!)

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 12 дней назад

      The way I like to set up coal is 8 coal generators with 4 water extractors. Each water exctractor connected to only 2 coal generators, nothing else. And I also underclock them so that they provide 90m3 instead of their usual 120 m3. The 4-8 ratio lets you build something symmetric that looks nice. The underclocking saves power. Connecting each water exctractor to only 2 machines makes it simple to set up. Having 4 separate systems instead of only 1 highly decreases the chances of errors (like backflow, or exceeding the capacity of a pipe)

    • @logansmith4849
      @logansmith4849 10 дней назад

      Yeah realized this after I posted it some, people I had seen on yt was using the set up. But I did the math and realized it was off lol over clocked the pumps and it works fine now.

  • @coondog7934
    @coondog7934 12 дней назад

    Has this been fixed in 1.0 yet? According to the devs pipes should work fine now but I still run into problems sometimes. Anyone else?

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 12 дней назад

      @coondog7934 this hasn't been fixed, nevertheless they fixed the mk2 bug. So right now this is the only thing you need to pay attention. Then, if your are having troubles with pipes you can't blame the devs, you are simply doing something wrong. 😅 I will be doing a video on a full pressure start-up in a couple of weeks, when I finish the turbo fuel factory we are currently building in my 1.0 series. That's a good way to avoid having issues.

    • @coondog7934
      @coondog7934 12 дней назад

      @@NicoBuilds-g3u nah, trust me, I'm playing according to the physic laws ingame (no pumps involved, no inclines etc.). Sometimes I build pipes and adding valves and junctions later on and suddenly nothing flows through them anyomore (with weird overlapping parts due to badly cut pipes and belts as shown in your video). Then I delete them and rebuild them EXACTLY as before without the overlaps though and suddenly it works (which led me to believe it is the bug mentioned in this video since no or less fluid flowing back). Same with conveyor belts sometimes. Products get stuck in conveyor splitters after adding them to an existing network for absolutely no reason. If I rebuild them suddenly it works. It is a weird bug and it doesn't seem to be fixed yet. I can't seem to reproduce it reliably though but working on it.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 11 дней назад

      ​​@@coondog7934i will be doing an advanced video on fluids in some weeks to try to explain why these problems happen, and how to fix them. Devs have been testing fluids out nonstop and they were unable to find a bug. Trust me, they work. It doesn't mean they are easy to set up

  • @lukewestfall1689
    @lukewestfall1689 13 дней назад

    That's a hell of a "train"!

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 13 дней назад

      It might be missing the "cho chooo" part, but still, It can transport the same or even more amount of materials, and it helps you move from one place to another way faster... If i ever manage to turn that network on. We'll see... Thanks for stopping by!

  • @datsawesome3241
    @datsawesome3241 18 дней назад

    I FOUND THE SOLUTION! ruclips.net/video/0w6CZ5yCTy8/видео.html Snuts explains it here. Basically they cant get a 600 pipe to push more then like 597 liquids because of the way liquids are calculated inn the game. So it seems like 590 output would work. Maby there are fixarounds. As i would think because it seems like you fixed it here inn this video. but to my understanding this is what is happening.

    • @datsawesome3241
      @datsawesome3241 18 дней назад

      I did however change all my pipes that where interconnected to like what you showed me. that may also have helped.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 6 дней назад

      @@datsawesome3241 glad you got it fixed mate. That video you saw anyway is 11 months old. That was the floating point error that has been fixed in 1.0!. Haven't played that much with liquids so far in 1.0, so far had no issues. Anyway right now im doing a huge turbo fuel in my 1.0 playthrough, so in a couple of videos i will experience it first hand with a good challenge. Hope everything runs smooth

  • @datsawesome3241
    @datsawesome3241 18 дней назад

    i cant get my pipes to fill an entire pipe of 600 all the way to the end, the two last coal generators dont get enough water. everythis is on the same level and i am producing 585 water as i need that for 13x coal generators. but my last two coal generatos wont get water. i dont know why.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 18 дней назад

      @datsawesome3241 hey! I have included in the video description a list of tips to troubleshoot them. If that still doesn't work i would simply change the set up. Water is an infinite resource. It's not worth stressing about it. I would use 2 pipes, on two different systems. One for 7 coal generators and the other one for 6. Play with the overclocking of the water pumps so that you get the right numbers. That should fix it! In general, having several water extractors pumping into the same pipe is kind of hard to set up. If the branches aren't exactly symmetric, 1 water pump will have more priority than the other one. Dividing it into smaller more manageable systems is way easier (Ideally, having only 1 water extractor per system). Divide and you'll conquer! 🎉

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 18 дней назад

      And if you don't want to change your current set up, check which of the water generators isn't currently working at 100%, the issue might be close to it!

    • @DarkSoul45456
      @DarkSoul45456 6 дней назад

      i had the same problem in my new 1.0 save with my first tier 1 pipe coal generator line i missed an pump that was the only issue i had no problems so far with pipes

  • @tomoliop
    @tomoliop 22 дня назад

    Thanks, I think this was messing me up

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 21 день назад

      @tomoliop Hey, thanks for stopping by! Hope you can get your fluids working! I've updated the video description with a list of tips to troubleshoot them. Check them out If you are still having issues

  • @gopherchucksgamingnstuff2263
    @gopherchucksgamingnstuff2263 24 дня назад

    Some beautiful design flow

    • @gopherchucksgamingnstuff2263
      @gopherchucksgamingnstuff2263 24 дня назад

      Mine looks more like a spreading virus on the planet.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 24 дня назад

      @@gopherchucksgamingnstuff2263 No need to feel bad about it though. There is no correct way of playing satisfactory. I just really enjoy decorating and thinking about perfect logistics. The downside? My progress is extremely slow, will probably take ages to complete the game. And if indeed you are interested in doing factories that look nice, I dont think you should be comparing yourself with content creators. Just focus on improving with each build and enjoy the game while playing. You'll eventually get there! Thanks for stopping by :)

  • @crucrupru9254
    @crucrupru9254 24 дня назад

    Looks hella cool dude

  • @avalerionbass
    @avalerionbass 24 дня назад

    A Satisfactory fan and MTG fan too? Are you me?

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 24 дня назад

      Hehe, I knew eventually someone would catch that :) Yup, but now that 1.0 released, i'm not playing commander in a long long time. MTG gives you shit ton of names no name your stuff, thats useful. Thanks for stopping by!

  • @CuteButLonely9
    @CuteButLonely9 25 дней назад

    This looks amazing. I'm sure you will create amazing factories again. Thank you for sharing your world with us

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 25 дней назад

      And thank you for stopping by! Just restarted at 1.0. It will be some time until I unlock everything to be able to build like this again, but that's the plan.

  • @maplejuice5474
    @maplejuice5474 25 дней назад

    That’s impressive, while achieving 100% efficiency. Wow.

  • @tervalas
    @tervalas 28 дней назад

    That isn't the only bug (as you still have problems even if you build the pipes without simply adding components onto an existing pipe...also, this happens with belts and splitters/mergers too sometimes). The Mk2 pipes have an odd bug in that they can't actually carry exactly 600 cubic meters of fluid, even if it says it is. But people were making factories based on 600 and saw that they would sometimes start idling.

    • @Reptonious
      @Reptonious 12 дней назад

      Floating point rounding errors. Unfortunately, there is no fixing the MK2 bug, just have to be mindful

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 11 дней назад

      ​@Reptonious thats actually incorrect. It has been confirmed by the devs that it has been fixed on 1.0. Right now the only current bug is the one I describe on this video, that's related to how building works in the game, and not exactly regarding to pipes. Still systems might clog sometimes, but this is not a bug! I will do an advanced video on fluids to try to explain these type of issues. There's a lot of misconceptions about how they work. There are design techniques that can help you avoid all of these issues. This factory im showing on video was done on early access, has mk2 pipes at full capacity, and still works with no issues! It only took weeks of troubleshooting, investigating and learning

    • @ppeez
      @ppeez 4 дня назад

      You are wrong. You speak as if this bug was always present. It was not. Mk2 pipes definitely could transport 600m3 even before 1.0. The bug could occur sometimes if you do bad fluid management

    • @uolocur9356
      @uolocur9356 7 часов назад

      ​@ppeez after doing fixing all my pipes according to the video it did nothing. After switching from a mk2 pipe to 2 mk1 pipes, carrying 600 turbo, no more idle fuel gens. They also said they FIXED the glowing power line glitch.... looks like Christmas in my game. Just saying.

    • @ppeez
      @ppeez 7 часов назад

      @@uolocur9356 bad planning. It works fine for me, everywhere

  • @99outlaw
    @99outlaw 28 дней назад

    Nico, I have fought that same issue - spent 10 hours building a nice power setup and have it totally crap out with the piping. I ended up doing the exact same things it looks like you did to fix it only to figure out that the pipes terminated half way into a junction or other object. :/

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 28 дней назад

      Im really hoping they fix it in 1.0. But anyway, no matter what, I think I will be checking the pipes every time I place them for the rest of my life. I spent soo many hours trying to fix that crap.

  • @MUAT.H
    @MUAT.H 28 дней назад

    i have to test that i have over 600 fuel gen every time i try to fix fluid problem the same problem happens again and again etc

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 28 дней назад

      Its most likely this bug! It mostly happens when the pipes are at max capacity, so better start by checking those. It doesn't matter what technique you use, water towers, pumps, valves, praying to 3 different gods... If one of the pipes is not properly cut, there will be backflow. Hope you manage to fix it!

    • @tervalas
      @tervalas 28 дней назад

      You won't ever be able to feed exactly 600 into machines along a single Mk 2 pipe, even if your pipes say they are pushing 600. It's an old bug. From the wiki: "Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Despite its reading shows 600, there is s 1~3 % loss in fluid flow, so it is advised not to use its full capacity." This was a bug with floating point calculations that they accepted when they made the Mk2 pipes, and is probably why despite them about to give us another tier of conveyor belts they still haven't bothered with a Mk3 pipe.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 27 дней назад

      @@tervalas Might be hard, but not impossible. That power plant has been working nonstop at 100% for over 100 hours now. (I regularly check, because I'm a weirdo) That bug you are talking about if I recall correctly was due to floating point decimals, and I think it got fixed. Edit: I just remembered that there's still another unfixed bug (confirmed by snoop in a dev stream a couple of weeks ago). You should never mix 2 different types of pipes on the same system. They must be all either mk1 or mk2... I should have added that to the video :S

    • @tervalas
      @tervalas 27 дней назад

      @@NicoBuilds-g3u From what I remember is that there is no real fix for it (floating point calculations are all inexact on computers and the main reason it isn't an issue with the 300 m3 pipes is that the error is much less) but that some people have seen things work out fine but most don't. I don't build pipe networks by laying out a whole pipe and snapping components to it (I have the same issue with conveyor belts and snapped components not functioning at all let alone simply affecting it) and I still have flow issues when having things set to only use exactly 600.

    • @MUAT.H
      @MUAT.H 27 дней назад

      @@tervalas i m not stupid to feed 600 fuel gen with one pipe is have 12 pipes in to the machines every 50 machines has one pipe if you want i can show you the power planet i quit the game on march 29 because 1.0 to release

  • @nikamak1617
    @nikamak1617 29 дней назад

    This build is amazing! I really liked the columns where the vertical belts were going up and down, I thought that was really cool. The lumen lighting makes it look super cool as well 👍 I'm going to try to build in a similar style, I don't know if I will succeed but I will try 🙏

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 29 дней назад

      Thanks mate! Glad you liked it! Dont worry if you succeed or not. Your goal should be focused on improving with each factory rather than building something that looks a specific way. And always having fun throughout the way!. It took me several ugly factories to be able to make something like this, and I still would love to improve even more. Baby steps :)

    • @nikamak1617
      @nikamak1617 29 дней назад

      @@NicoBuilds-g3u Thanks for the advice hehe. I'll try my best 😀

  • @nikamak1617
    @nikamak1617 Месяц назад

    I think you should keep the building segments speed up, they are fun to watch 😁

  • @nikamak1617
    @nikamak1617 Месяц назад

    I don't know what it is about these types of videos but they are so enjoyable to watch for some reason lol. I love watching the conveyors fill up with items 😆

    • @NicoBuilds-g3u
      @NicoBuilds-g3u Месяц назад

      @nikamak1617 hey! Thanks for stopping by. And glad you enjoyed them :) Took some long time to do these logistics videos

  • @nataliem4434
    @nataliem4434 Месяц назад

    really sick, great job!

    • @NicoBuilds-g3u
      @NicoBuilds-g3u Месяц назад

      Thanks buddy! Thanks for the support :)

  • @pilotharibo
    @pilotharibo Месяц назад

    Looks awesome

  • @andrewzmorris
    @andrewzmorris Месяц назад

    It actually doesn't really have to do with the burstiness of item production/demand. It's about overall system drain rate. You have 390 screws produced per minute, with 280 (or 72%) going left at 480 items/minute, and 110 (or 28%) going right at 120 items/minute belt. 72% of the time, items go left and the system drains at 480 items/minute. 72% of 480 is 345 items/minute. 28% of the time, items go right and the system drains at 120 items/minute. 28% of 120 is 34 items/minute. Adding them together, the system can drain at 379 items/minute. Since you're producing 390 items/minute, that means you're going to be producing an excess of 11 items/minute, meaning you'll slowly fill up your production machines. So, interestingly, you could have fixed this problem by speeding up *either* output belt. If you increased the left belt to 496 items/minute or the right belt to 162 items/minute, it would have fixed it.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u Месяц назад

      I understand the math, and right now I regret not having Mk5 to actually test it (There's no time to unlock it. 1.0 is coming soon and it will break my world. I'm actually hurrying up to get to show what I have done). I still think that upgrading the left line wouldn't change anything, as that consumption is limited by the assemblers, which simply can't take more materials than they need (Their internal buffer is always full, thanks to the smart splitter) I described the whole scenario to chat GPT, including belt speed, internal buffer of the machines, and how the cycle of the recipe works (time vs materials). According to chatGPT, increasing the left line wouldn't help. Of course, this is not binding, as chatGPT tends to say you are right and others are wrong. So, I don't consider this actual proof. This is the conclusion it wrote after providing some explanations: "The viewer's suggestion that the system’s overall drain rate is what causes the issue isn’t entirely accurate because it overlooks the importance of handling bursts caused by the assembler's cyclic consumption. Simply put, making both belts the same speed ensures that bursts on the right side are managed effectively, which is why your solution worked. Upgrading the left belt wouldn’t make a difference, but ensuring the right belt can handle the peaks is crucial." I will definitely try this out after the game releases, because you might be right. Nevertheless, I stand on my suggestion which requires no math at all. If all of your lines (from beginning to the end) are the same speed, you won't ever find this issue, and you won't have to do crazy math. Thanks for the comment! You got me thinking and grabbing my calculator. Now I'm not entirely certain of what I tried to explain. Maybe a really cool viewer with Mk5 lines and a lot of spare time could try it out? (blink, blink)

  • @JarmaraL
    @JarmaraL Месяц назад

    Clean

    • @NicoBuilds-g3u
      @NicoBuilds-g3u Месяц назад

      Thanks! Glad you enjoyed it. And you are the first ever person to comment on my channel, so you are allowed to feel important! More videos coming soon, wanna show everything before 1.0, which will break my whole world.

    • @Markinho03
      @Markinho03 3 дня назад

      @@NicoBuilds-g3uFunny seing this was your first ever comment in a video with 173 views and now I see 2k views in some of your latest. You are now a youtuber and should hire that intern to handpick slugs.

    • @NicoBuilds-g3u
      @NicoBuilds-g3u 3 дня назад

      ​@@Markinho03 hahaha. You made my day. Will consider it. Btw, in an unrelated topic. Are you looking for a job? And where do you stand on the glowing, possibly radioactive, colored slugs business?