You guys really need to create a lore log like Diablo III. So that when you get those carvings etc you can listen to them whenever you like. It'd be a really big improvement
I was just thinking that I really wanted to know more about the lore of POE. Never realised there was a PDF that compiled the entire lore on Reddit. "I fight for god. Who do you fight for Exile?" Classic line, and perfectly sums up the character's personality.
I just Hope PoE2 will have the same voice acting and writing quality as PoE, i still remember the first time i heard that first Weathered Carving. My favorite lore peace is the Ancient Notebook in the market place, the voice acting for it is just perfect.
That one is brilliant. And I assume that's Victario's notebook, as we see him writing in a café by the marketplace just before the Cataclysm in the comic/artbook. I also love the carvings on wood in the old fields in Act 2, top notch voice acting for a thrilling horror story.
Dude I was just thinking about this! My Niko all of the sudden, every time I port back to the encampment, is like "were you followed?!" in this intense, paranoid voice. I thought I was going to have some prophecy and the encampment was going to be under attack. I knew something had changed. But I have delved past 200 before and never noticed any changes until this league.
I'm probably the one dude who heard tarkleigh 's line about waypoints and immediately wanted to know how they work. They are clearly physically located in the world, because we see them getting destroyed at certain times, so my rough conclusion is essentially that the waypoints are coordinates in space, where the user can chose the time that they want to go (back) to. How exactly this functions is best left unexplained but it fits thematically to the way they are used in game. Sometimes you don't want to go back to a specific instance (time) if there's something waiting to kill you. Sometimes you want to go back to the specific time (to finish the zone). Sometimes you want to switch between time (either part one to part 2, or resetting the instance) . Sometimes you want to go to the 'current' time (town). I mean there's probably a ton of holes in this, but it's been my conclusion
One suggestion I have is not to stop playing the lore audio when I click away from the lore UI. The biggest reason why I never bothered with the Vaal is because the lore is told through a dialog window, which closes itself as soon as you move on.
allbluedream I only read it the first time through. I can’t slow down the run to reread things I’ve already read, even if it fills in some of the holes in my memory.
i hopped there would be like cutscense which tell the player the story too. Not just only by talking to different NPC and reading/ hearing their dialogue.
thats a blizzard kind of thing. But in the end Poe is still for the hardcore playerbase and they would skip it all the time. I mean when you play hc or hc solo self found and you died the 4th time this season in the atlas and you are going to rush a new character back to the atlas state this cutscenes would be so damn annoying.
the old animation system makes it impossible to create cutscene for every character classes because it would take too much time, but GGG said with the new rigging system, it is "possible" and they will think about it.
22:30 - I'm happy to be a Veteran Lore Scholar, thank you. P.S: Not to mention, in 2018, I add Izaro's story as basis for one of my character and in late 2018 remains only 10-20% of it. Other has become original. P.S(2): By the way, Labirinth music and music in general is a great thing to atmosphere and plot.
Chris has said before that they would not do cutscenes. They don't have a pipeline for it and don't think it jives with their core playerbase. They're also VERY expensive, and GGG likely doesn't see them as a worthwhile investment for a F2P play game reliant on player longevity (and hence mtx sales) to be profitable (unlike Blizzard games, which have an up-front cost and so rely a lot more on marketing).
It'll forever be weird to be that I know this guy personally and decently well since we played a game together for nearly 10+ years. As enemies, but we became friends lol.
Hopefully they make it more approachable for new audience without pissing off the hc fans. PoE needs soo many quality of life changes it feels like a game stuck in the 90s I get it it's inspired by d2.
"I want to make sure the player and the character's motivations align" I really don't feel that any more. In Acts I-IV, you aren't necesaarily doing things for the greater good, but most of the exile characters are selfish or at the very least aren't interested in just being "nice". You got that in their own introductions (RIP) and while you could do favours, the first few acts was just as much about making Wraeclast yours as it was being "nice". And you suceeded, despite what Dominus and all the rest thought of you. All the other Acts are built about your failures and working for the "greater good" of some place that threw you out in the first place.
What is our role though? To kill gods until we become one ourselves? Why kill them, what is at stake? Any personal reasons behind actions? Do I have to listen to dialogue to understand this?
This is ultra summarized, so it might miss a lot of details and/or might have wrong information. After 2k hours of PoE, i can say that the main reason for the problems in Wraeclast is Dominus/Piety/Malachai fucking around with the Gems that come from the beast (dont know how) these gems tend to corrupt whatever they are infused with, which is why we socket the gems in our armor and not our body themselves, to not get corrupt ourselves. The story basically starts with the people becoming corrupt due to the Beast awakening due to Malachais interference. Not sure what he exactly wants, but i assume he wants death to the world or something. The beast was/is a being that supressed divine powers (the gods basically) so after we kill both the beast and malachai, the divine powers and therefore the gods have returned to wraeclast (and Oriath by extension), this includes both "good" and "evil" natured gods (Sin/Innocence and Kitava). Kitava being plagued by endless hunger, is the basically the greed incarnate as a god, he wants to devour anything and everything that exists (there are a lot of stories about him eating things and getting scolded for it i believe) So basically, it was our fault technically that the gods awoke from their slumber, but now the biggest problem is Kitava becoming extremely powerful, especially after we killed the high templar and Innocence (even though he is saved by Sin). So then Kitava awoke and corrupts everythinf and devours everything in Oriath, so its our task to rise up against him which all other gods failed at; kill him, for good. For that, we collect (most of) the god souls/powers by virtue of Sin, who carries and transfers the divine powers (just a guess tbh, but from dialogue it does seem like the powers get permanently transfered to us) So after killing/gaining the souls of the gods, we become strong enough to face Kitava once again, this time with both Sin and Innocence.
They need to put inarius in the story from the beginning as a sort of deckard Cain figure that pushes lore on you that immerses you into the story and pushes you forward at the same time. He should know a little about everything but question his own memory, due to his age framing the character.
I haven't poured over this data myself but I heard that the vast majority of players never complete act 1, and a decent percentage never allocate a passive skill point. This may have been from Chris himself and possibly was hyperbolic/exaggerated, but it's surprising. I'm all for handholding, it's stuff that most of us will not have to experience or will ignore, but it's just good game design.
You'll find that in a lot of games, particularly free-to-play ones. There's no reaching most of those people, as they weren't serious about the game in the first place. Incidentally, you'll find similar statistics for far more serious things, like free online education courses, as well - for the same reason. It's just a natural outcome for stuff that has a very low barrier of entry.
PoE is setting itself up with the skill changes to be much more accessible to new players, hopefully veterans don't feel alienated and the game thrives even more.
@@Mrnothing1777 on one of Chris's slides for 4.0 there was Synthesis listed as one of the included leagues... So I'm cautiously optimistic for Synthesis' inclusion in the game at some point.
It's nice to see they PoE story is going to be more grounded, killing gods after gods was very anticlimatic, and felt too whimsilcal compared to the firsts acts
in truth, players need more information than "Left Click to move" after 1000 hours of POE I have no idea what item I need to get ... how to get it ... I have entered a lot of websites for craft and they don`t know either one site says something another site says something else ... another streamer says something else ... and GGG still does not have a support site to get your information from ... something official ... so I know if it`s a bug in the game ... for example, you have gems like golems ... so it says Spell, Minion, Physical, Golem ... how does Spell dmg affect this? Where do I get that information from? what do I stack to improve this? Minion dmg? Physical dmg? Spell dmg? Golem dmg? There are a lot of specifics that the game does not provide ... and after so many years ... you would expect to get some info about the game ... I really hope in POE 2 you can get some support as new players and veterans alike because the reality is 99.8% of the players don't know the game :(
I was waiting for this since the exilecon schedule was announced... it was very sad that it wasnt streamed With the latest expansion, I have many problems with Sirus... He gets barely mentioned, and when he does its only very late in the atlas progress, does this means he was a rushed character? Drox was mentioned to be the warrior leader of the elderslayers, hell he is named "Drox, the Warlord" but then (again very late into the atlas) Zana mentions Sirus being the absolute leader of the group, and he was the one that took the Elder blast (and gave him power...?), whats up with these two? Zana also was apparently in love with Sirus, she was even in pain when we defeat him, but Sirus didnt mention this at all, only saying "I will destroy Oriath because im bored of atlas lol". I assume Sirus has no personality, and a further assumption would be that the atlas made him insane, but it still troubles me with the "no personality BOSS", remember he is THE endgame story boss. About the zana and sirus relation, was this the reason of why jun's dialogue about zana got deleted? While Im at it, I really liked the other conquerors, and I would also love a delve into the azurite mine lore, specially about the buried Cities, and more specifically about the Primevals, or Aul's kingdom, considering how the vaal were a civilization but we already know a lot of them, the abyssals are probably just monsters, BUT the Primevals are also a civilization but we know very little of them (see Unique items from Delve bosses) Also, MORE SYNTHESIS
Sirius does need a better introduction, but it's incorrect to say he has no personality. He clearly wants some revenge, but more than that his personality seems to be the classic "I can't feel anything" type of psychopathic villain (he has 'low affect', in psychology terms). He attacks Oriath in order to feel... something. Pleasure, pain, shame, horror, whatever. Old, but still popular, trope by now. He's not great, but he's definitely way better than the vague cosmic force of terror that was the Elder.
venarius slide re: synthesis league was messed up, kinda appropriate for the league :P but nah while i don't read the lore ingame as i go i did read through the summaries players made in a PDF focusing all we know about certain topics... been drawing on the vaal (and a bit of the solaris - lunaris) for my d&d game its pretty great writing and characters from what I understand
Please don't turn into Blizzard or any other AAA company. There is no need to treat the player with disrespect aka as morons. If you respect the players intelligence you will be better off overall. Players will learn from their mistakes. Games today have way to much hand holding and babysitting.
Im loving these conferences, thanks for always being with the community GGG. But i wonder, shouldn't be the characters like 20 years older, i dont remember something related to ageing of the characters so far, but would be a very interesting detail to sum up with the timeline skip.
I would love to learn more about the story behind PoE, but without cutscenes, kind of highlighting the important part of the story and creating an even for non-native english speakers easy understandable plot i will keep on grinding and ignoring the story - many of my friends stopped playing the game after just a few hours because they weren't interested in reading millions of dialogues and understanding nothing - I hope cinematics will reach even PoE one day. I hoped 4.0 will be cinematics now I hope 5.0 will bring it. But even having a different opinion about the "how to deliver the story" won't prevent me from playing this awesome game.
Less is more. The brevity of D2 dialogs is something PoE1 writers completely missed and most people end up skipping these long unmemorable walls of text. Not sure the lesson was learned though, we'll see.
Chris has said before that they would not do cutscenes. They don't have a pipeline for it and don't think it jives with their core playerbase. They're also VERY expensive, and GGG likely doesn't see them as a worthwhile investment for a F2P play game reliant on player longevity (and hence mtx sales) to be profitable (unlike Blizzard games, which have an up-front cost and so rely a lot more on marketing).
@@ArawnOfAnnwn yeah.. that makes sense.. but still... they could invest into at a 10 sec little video just for the sake of my pleasure hahaha (grab all the money i spent on mtx and put on a animaiton fund pls) thnx for the answer.. didnt knew they had said something about the topic
Can you tell us why the game doesn't like Cinematics when then non-Global version has them? It's such a waste that PoE doesn't have them; even just art-work based Cinematics would be great. It would really put some story into the game for those who don't want walls of text (even voiced).
Chris said a while ago that he didn't think cinematics were worth the money (they cost a ridiculous amount per frame). They would rather put the money into other parts of the game. I also think it would be nice for a few more key cinematics (especially after playing D4 recently), but could also get behind PoE2 spending more money on interactive voice acting.
@@knaz7468 Chris can now call upon the full might of Tencent to create the cinematic. Hopefully with PoE2, the story is something to remember. Cinematics would then cement the experience. At the very least, one for opening and one for ending is my hope, cross fingers. I'm sure they are already spending on voice acting. For me, if not cinematics, then an iconic music and not-over-compressed sound effects.
I am really new to the game, just made it to act 8 (80 hours or so, trying different chars and what not, and i consider myself a middle middle type of player) and in my opinion, one key aspect that is kinda lacking, is the presentation of important characters . A small intro with a zoom or even better (i know is not easy) a different camera angle of the characters/bosses antagonizing would do wonders in picking up the interest in the story, instead of just reading some text. I want to know more about Piety, Sin, Izaro, Kitava,etc, but i can't even see the characters well enough to be really interested in them.
Chris has said before that they would not do cutscenes. They don't have a pipeline for it and don't think it jives with their core playerbase. They're also VERY expensive, and GGG likely doesn't see them as a worthwhile investment for a F2P play game reliant on player longevity (and hence mtx sales) to be profitable (unlike Blizzard games, which have an up-front cost and so rely a lot more on marketing).
what story?! after act 3 I didn't listen to what ANY npc had to say! the story ENDED with piety and dominus, everything after was just complete fucking garbled nonsense! act 4 was where poe jumped the shark and overstayed its welcome, and wtf it's been going on for 5 more years now, this has been dragged out almost as much as the Simpsons or South Park have been now. I had no clue whatsoever what the beast in act 4 was supposed to be, and even after the 10 acts were completed, I didn't have any more of a clue. your storytelling is the WORST in video game history, it's the absolute worst aspect of poe other than game performance (granted, it's not an important one either as nobody plays this for the story)
There's no good motivation for half the shit we do in the game and Zana isnt a well-written character at all (unless there's a lot of hidden stuff, still considering that), most of the time she sounds like a deluded self-insert Mary Sue that seems rather shortsighted for the genius she's supposed to be. Hopefully these are some hints and she'll end up a villain and we'll kill her by PoE 2. Cant care for her past the lore thread of her father, which is already finished. Oh and where the fuck are the exiles comments on their actions past act 4? All stuff you need to fix.
@@ThanQAnonYT d4 aint over yet...blizz had to rush everything cuz they failed so hard on everything the past few years. i saw d4 live and it curently pretty awesom. its more like d2 vibe now. give it time dude.
@@orinocointf2 indeed it will. dont forget we are talking about blizzard here. they started it all. this will be an interesting fight between both games.
As someone who has put hundreds of hours into Diablo, and thousands into D2 and D3 individually, I don't see how in any way, shape or form Diablo 4 will remotely be able to hold a candle to POE/POE2. The reason D4 is pushing into MMO territory is because Blizzard knows that if it was just an ARPG like the previous 3, POE would absolutely destroy every fiber of it.
@@Joesaa I don't forget we're talking about blizzard, that's exactly why I'm sure that D4 will pale in comparison. If they gave the project away to literally a random, unknown dev company, I'd have higher hope for it. Bliz seems to be wilfully ignorant as to their own market.
44:18 Rian Johnson on suicide watch. "is it because I wanna write it or you wanna see it? Oh right I don't give a shxt, here's your hobo demented useless broken Luke Skywalker and you are not getting anything the hero Luke you wanted."
poe is only for alpha and beta elitists and whiteknights i dont think youll make the "lore" interresting to anyone with a toxic community like you have right now also why do you aim to attract more people? you probably know that alot of casuals will move to your game and will achieve nothing and get absolutely destroyed by your whiteknights and elitists ... there are many thigns been criticized for years and you never gave a damn about it there are threads in the forum with hundrets of pages discussed why and how and you still dont care make a casual mode problem solved also you should implement a ignore function in the forum and make the ignore list in the game bigger thanks ...
This guy is amazing. What a great thing to be experiencing and helping create
You guys really need to create a lore log like Diablo III. So that when you get those carvings etc you can listen to them whenever you like. It'd be a really big improvement
But make it much much better then diablo 3
Wow this guy loves his job and you can really tell ^^ I love it.
This made me a lot interested in PoE’s lore.
I was just thinking that I really wanted to know more about the lore of POE. Never realised there was a PDF that compiled the entire lore on Reddit.
"I fight for god. Who do you fight for Exile?" Classic line, and perfectly sums up the character's personality.
Here you go - drive.google.com/file/d/1qITRlGECYUfU67SpFhdMiXDXDOruKi1S/view :)
27:49 “These memories are unreliable”
But these memories are mine, I cannot lose them!
I just Hope PoE2 will have the same voice acting and writing quality as PoE, i still remember the first time i heard that first Weathered Carving.
My favorite lore peace is the Ancient Notebook in the market place, the voice acting for it is just perfect.
That one is brilliant. And I assume that's Victario's notebook, as we see him writing in a café by the marketplace just before the Cataclysm in the comic/artbook.
I also love the carvings on wood in the old fields in Act 2, top notch voice acting for a thrilling horror story.
This is such a fantastic talk thanks for publishing these!!
I'm laughing at the mundane tutorials, but I know real people are actually struggling.
mundane is a poor choice of word
I definetly enjoyed this talk more than any other eventhough the others were quite good too. Keep it up guys you're going in the right direction.
I was so shocked that an NPC actually walks in POE inside towns
What? You have plenty of NPC's following you on some quests.
@@gollese But you newer see real moving of them, you just assume that they are not bilocated… ;)
@@gollese I meant in the towns but yes in quests and blight encounters they do move.
OMG like in Diablo II 20 years ago.
@@oryanch._8635 Yeah, Sorry - I cant read when im tired 😂
13:10 ''Beyond, there is only horror.'' - Sirus, man who run thousands of beyond and breach maps.
Release all the now-removed NPC voice lines. The Forsaken Masters, Shaper/Elder quest-line, Synthesis. I'd love to read/listen to that all again.
We don't want to overwhelm newbies with information.... until you hit level 2, now look at this behemoth of a skill tree.
15:50 dang so niko was really going crazy XD it wasn't just me telling that to guildmates
Was this, like, the harder tier maps\ depth you go, the crazier his speeches become?
Yes. I was getting ridiculed for it in global. VINDICATION is always FeelsGoodMan.
Dude I was just thinking about this! My Niko all of the sudden, every time I port back to the encampment, is like "were you followed?!" in this intense, paranoid voice. I thought I was going to have some prophecy and the encampment was going to be under attack. I knew something had changed. But I have delved past 200 before and never noticed any changes until this league.
I always thought he was just a crack head
@@1TotalJabroni actually he start going even crazier the deeper you go , specially around depth 300 his attitute change completly lol
I love GGG so fucking much, out of all devs and all the companies they are definitely in the top tier.
Great talk. Now I just want to know everything about It That Fled
Congrats Matt ! Miss ya at the solidery dawg !
I'm probably the one dude who heard tarkleigh 's line about waypoints and immediately wanted to know how they work. They are clearly physically located in the world, because we see them getting destroyed at certain times, so my rough conclusion is essentially that the waypoints are coordinates in space, where the user can chose the time that they want to go (back) to. How exactly this functions is best left unexplained but it fits thematically to the way they are used in game.
Sometimes you don't want to go back to a specific instance (time) if there's something waiting to kill you.
Sometimes you want to go back to the specific time (to finish the zone).
Sometimes you want to switch between time (either part one to part 2, or resetting the instance) .
Sometimes you want to go to the 'current' time (town).
I mean there's probably a ton of holes in this, but it's been my conclusion
One suggestion I have is not to stop playing the lore audio when I click away from the lore UI. The biggest reason why I never bothered with the Vaal is because the lore is told through a dialog window, which closes itself as soon as you move on.
Yes. This!
I hope this becomes true
He talks about this in the video...
allbluedream I only read it the first time through. I can’t slow down the run to reread things I’ve already read, even if it fills in some of the holes in my memory.
Some had the options already, example the letters you find in act 1 to 3 where you follow Melakys journey.
Now this is a good timing right when im about to sleep to watch 50 min PoE!
i hopped there would be like cutscense which tell the player the story too. Not just only by talking to different NPC and reading/ hearing their dialogue.
thats a blizzard kind of thing. But in the end Poe is still for the hardcore playerbase and they would skip it all the time. I mean when you play hc or hc solo self found and you died the 4th time this season in the atlas and you are going to rush a new character back to the atlas state this cutscenes would be so damn annoying.
the old animation system makes it impossible to create cutscene for every character classes because it would take too much time, but GGG said with the new rigging system, it is "possible" and they will think about it.
tobi kern but imagine if there is an option to skip all the cutscenes automatically on settings menu
They said they would not do cutscenes. They do not have a pipeline for it and it does not tangent with their core playerbase
@@phoenixdown7261 afaik the only current real "cutscene" in the game is act 5 when kitava breaks free
More of this! I wish we could more lore commentary on the PoE site.
And the unrighteous were turned to ash!
Yes they were!
Amazing. Love the gameplay but the lore has kept me interested. Super excited about poe2 story
22:30 - I'm happy to be a Veteran Lore Scholar, thank you.
P.S: Not to mention, in 2018, I add Izaro's story as basis for one of my character and in late 2018 remains only 10-20% of it. Other has become original.
P.S(2): By the way, Labirinth music and music in general is a great thing to atmosphere and plot.
waiting for the cinematics :)
Chris has said before that they would not do cutscenes. They don't have a pipeline for it and don't think it jives with their core playerbase. They're also VERY expensive, and GGG likely doesn't see them as a worthwhile investment for a F2P play game reliant on player longevity (and hence mtx sales) to be profitable (unlike Blizzard games, which have an up-front cost and so rely a lot more on marketing).
Oic well thats the sad part xD i jusy wanna see how pretty those conquerer and zana in cinematics cutscenes 😭
@@RyeeGaming You can see a close-up picture of Zana here - pathofexile.gamepedia.com/Zana,_Master_Cartographer
sooo good with the flasks, i played swkotor 2 without using ANY stims or medkits the first time
I love you, GGG. I promesa that before PoE2 I put my PoE on spanish and I'll do a smooth campaing from the beginning to the end ♥
I love Betrayal and I still find out so much more about it from that video :o Like Cameria's and Gravicius's interaction.
It'll forever be weird to be that I know this guy personally and decently well since we played a game together for nearly 10+ years. As enemies, but we became friends lol.
the geniuses are back go POE!
He said you can't miss the beast. And I have no idea what he's talking about.
like the area belly of the beast, when you move through guts?
49:52 Bit of a little teaser to what they had planned or thought of back then with Beyond, Scourge and now The Forbidden Sanctum.
Hopefully they make it more approachable for new audience without pissing off the hc fans. PoE needs soo many quality of life changes it feels like a game stuck in the 90s I get it it's inspired by d2.
TIL Chitus is a character. I always thought it was "Chitus Plum" - a plum made with/by chitin
Haha nope, it just grows from the tree that was planted upon the tomb of Emperor Chitus :)
"I want to make sure the player and the character's motivations align"
I really don't feel that any more. In Acts I-IV, you aren't necesaarily doing things for the greater good, but most of the exile characters are selfish or at the very least aren't interested in just being "nice". You got that in their own introductions (RIP) and while you could do favours, the first few acts was just as much about making Wraeclast yours as it was being "nice". And you suceeded, despite what Dominus and all the rest thought of you.
All the other Acts are built about your failures and working for the "greater good" of some place that threw you out in the first place.
What is our role though? To kill gods until we become one ourselves? Why kill them, what is at stake? Any personal reasons behind actions? Do I have to listen to dialogue to understand this?
This is ultra summarized, so it might miss a lot of details and/or might have wrong information.
After 2k hours of PoE, i can say that the main reason for the problems in Wraeclast is Dominus/Piety/Malachai fucking around with the Gems that come from the beast (dont know how) these gems tend to corrupt whatever they are infused with, which is why we socket the gems in our armor and not our body themselves, to not get corrupt ourselves. The story basically starts with the people becoming corrupt due to the Beast awakening due to Malachais interference. Not sure what he exactly wants, but i assume he wants death to the world or something. The beast was/is a being that supressed divine powers (the gods basically) so after we kill both the beast and malachai, the divine powers and therefore the gods have returned to wraeclast (and Oriath by extension), this includes both "good" and "evil" natured gods (Sin/Innocence and Kitava). Kitava being plagued by endless hunger, is the basically the greed incarnate as a god, he wants to devour anything and everything that exists (there are a lot of stories about him eating things and getting scolded for it i believe)
So basically, it was our fault technically that the gods awoke from their slumber, but now the biggest problem is Kitava becoming extremely powerful, especially after we killed the high templar and Innocence (even though he is saved by Sin). So then Kitava awoke and corrupts everythinf and devours everything in Oriath, so its our task to rise up against him which all other gods failed at; kill him, for good. For that, we collect (most of) the god souls/powers by virtue of Sin, who carries and transfers the divine powers (just a guess tbh, but from dialogue it does seem like the powers get permanently transfered to us)
So after killing/gaining the souls of the gods, we become strong enough to face Kitava once again, this time with both Sin and Innocence.
@Arusiek90 check out noodle's lore series for poe, she goes through all the lore thoroughly and it's a really good watch/listen!
This was so incredibly cool thank you!
They need to put inarius in the story from the beginning as a sort of deckard Cain figure that pushes lore on you that immerses you into the story and pushes you forward at the same time. He should know a little about everything but question his own memory, due to his age framing the character.
I haven't poured over this data myself but I heard that the vast majority of players never complete act 1, and a decent percentage never allocate a passive skill point. This may have been from Chris himself and possibly was hyperbolic/exaggerated, but it's surprising. I'm all for handholding, it's stuff that most of us will not have to experience or will ignore, but it's just good game design.
You'll find that in a lot of games, particularly free-to-play ones. There's no reaching most of those people, as they weren't serious about the game in the first place. Incidentally, you'll find similar statistics for far more serious things, like free online education courses, as well - for the same reason. It's just a natural outcome for stuff that has a very low barrier of entry.
This game has story
Why is no there English subtitles for those people, which are from not game localised countries? For them reading same as heard is valuable thing…
PoE is setting itself up with the skill changes to be much more accessible to new players, hopefully veterans don't feel alienated and the game thrives even more.
sounds exciting, exile!
BIIIG brain. Love it!
I NEED VAGAN BACK AND SIR "TALA MOANA WARIOR"!
Goodbye wife.
CoolStoryBob
still waiting for Kalandra
19:35 Pog
28:28 that's a big wound in my heart , don't know if we ever can have a chance to dig into synthesis lore
@@Mrnothing1777 on one of Chris's slides for 4.0 there was Synthesis listed as one of the included leagues...
So I'm cautiously optimistic for Synthesis' inclusion in the game at some point.
@@DenisBriski oh thank you :D i hope so , it was really a good league specially in terms of lore
Oh boi, we are close to Blizzard North panel!
Wait, so you can actually move in POE or that will be implemented in POE2?
It's nice to see they PoE story is going to be more grounded, killing gods after gods was very anticlimatic, and felt too whimsilcal compared to the firsts acts
Totally, act 1 to 5 are my favourite
in truth, players need more information than "Left Click to move" after 1000 hours of POE I have no idea what item I need to get ... how to get it ... I have entered a lot of websites for craft and they don`t know either one site says something another site says something else ... another streamer says something else ... and GGG still does not have a support site to get your information from ... something official ... so I know if it`s a bug in the game ... for example, you have gems like golems ... so it says Spell, Minion, Physical, Golem ... how does Spell dmg affect this? Where do I get that information from? what do I stack to improve this? Minion dmg? Physical dmg? Spell dmg? Golem dmg? There are a lot of specifics that the game does not provide ... and after so many years ... you would expect to get some info about the game ... I really hope in POE 2 you can get some support as new players and veterans alike because the reality is 99.8% of the players don't know the game :(
that is phenomenal
I was waiting for this since the exilecon schedule was announced... it was very sad that it wasnt streamed
With the latest expansion, I have many problems with Sirus...
He gets barely mentioned, and when he does its only very late in the atlas progress, does this means he was a rushed character?
Drox was mentioned to be the warrior leader of the elderslayers, hell he is named "Drox, the Warlord" but then (again very late into the atlas) Zana mentions Sirus being the absolute leader of the group, and he was the one that took the Elder blast (and gave him power...?), whats up with these two?
Zana also was apparently in love with Sirus, she was even in pain when we defeat him, but Sirus didnt mention this at all, only saying "I will destroy Oriath because im bored of atlas lol". I assume Sirus has no personality, and a further assumption would be that the atlas made him insane, but it still troubles me with the "no personality BOSS", remember he is THE endgame story boss.
About the zana and sirus relation, was this the reason of why jun's dialogue about zana got deleted?
While Im at it, I really liked the other conquerors, and I would also love a delve into the azurite mine lore, specially about the buried Cities, and more specifically about the Primevals, or Aul's kingdom, considering how the vaal were a civilization but we already know a lot of them, the abyssals are probably just monsters, BUT the Primevals are also a civilization but we know very little of them (see Unique items from Delve bosses)
Also, MORE SYNTHESIS
Sirius does need a better introduction, but it's incorrect to say he has no personality. He clearly wants some revenge, but more than that his personality seems to be the classic "I can't feel anything" type of psychopathic villain (he has 'low affect', in psychology terms). He attacks Oriath in order to feel... something. Pleasure, pain, shame, horror, whatever. Old, but still popular, trope by now. He's not great, but he's definitely way better than the vague cosmic force of terror that was the Elder.
venarius slide re: synthesis league was messed up, kinda appropriate for the league :P but nah while i don't read the lore ingame as i go i did read through the summaries players made in a PDF focusing all we know about certain topics... been drawing on the vaal (and a bit of the solaris - lunaris) for my d&d game its pretty great writing and characters from what I understand
Please don't turn into Blizzard or any other AAA company. There is no need to treat the player with disrespect aka as morons. If you respect the players intelligence you will be better off overall. Players will learn from their mistakes. Games today have way to much hand holding and babysitting.
Im loving these conferences, thanks for always being with the community GGG. But i wonder, shouldn't be the characters like 20 years older, i dont remember something related to ageing of the characters so far, but would be a very interesting detail to sum up with the timeline skip.
What if 1-5 buttons are broken on your keyboard and the game doesnt let you do anything untill you use a hp flask :thinking:
I would love to learn more about the story behind PoE, but without cutscenes, kind of highlighting the important part of the story and creating an even for non-native english speakers easy understandable plot i will keep on grinding and ignoring the story - many of my friends stopped playing the game after just a few hours because they weren't interested in reading millions of dialogues and understanding nothing - I hope cinematics will reach even PoE one day. I hoped 4.0 will be cinematics now I hope 5.0 will bring it. But even having a different opinion about the "how to deliver the story" won't prevent me from playing this awesome game.
could you please add a basic. YOU Are Here arrow on the atlas?
POG
How about cinimatics??
Meanwhile, I'd love to get mtx loot filter sounds with the npc's :)
32:32 MY MAN
I never noticed Niko changing and i delve a lot
storytelling in poe? you mean like conquerors yada yada and then sirius comes out of nowhere and then boom hes ded
Less is more. The brevity of D2 dialogs is something PoE1 writers completely missed and most people end up skipping these long unmemorable walls of text. Not sure the lesson was learned though, we'll see.
I have no idea what's going on when I got one shot by metamorph, I guess this is the storytelling of Path of Exile 3.9
Im Lore Scholar but have reading text chunks issues. I demand CINEMATICS and COMICS please!!!!!
Chris has said before that they would not do cutscenes. They don't have a pipeline for it and don't think it jives with their core playerbase. They're also VERY expensive, and GGG likely doesn't see them as a worthwhile investment for a F2P play game reliant on player longevity (and hence mtx sales) to be profitable (unlike Blizzard games, which have an up-front cost and so rely a lot more on marketing).
@@ArawnOfAnnwn yeah.. that makes sense.. but still... they could invest into at a 10 sec little video just for the sake of my pleasure hahaha (grab all the money i spent on mtx and put on a animaiton fund pls)
thnx for the answer.. didnt knew they had said something about the topic
Can you tell us why the game doesn't like Cinematics when then non-Global version has them? It's such a waste that PoE doesn't have them; even just art-work based Cinematics would be great. It would really put some story into the game for those who don't want walls of text (even voiced).
Chris said a while ago that he didn't think cinematics were worth the money (they cost a ridiculous amount per frame). They would rather put the money into other parts of the game. I also think it would be nice for a few more key cinematics (especially after playing D4 recently), but could also get behind PoE2 spending more money on interactive voice acting.
@@knaz7468 Chris can now call upon the full might of Tencent to create the cinematic. Hopefully with PoE2, the story is something to remember. Cinematics would then cement the experience. At the very least, one for opening and one for ending is my hope, cross fingers.
I'm sure they are already spending on voice acting. For me, if not cinematics, then an iconic music and not-over-compressed sound effects.
12:55 Still sane, Exile?"
I am really new to the game, just made it to act 8 (80 hours or so, trying different chars and what not, and i consider myself a middle middle type of player) and in my opinion, one key aspect that is kinda lacking, is the presentation of important characters . A small intro with a zoom or even better (i know is not easy) a different camera angle of the characters/bosses antagonizing would do wonders in picking up the interest in the story, instead of just reading some text. I want to know more about Piety, Sin, Izaro, Kitava,etc, but i can't even see the characters well enough to be really interested in them.
Warframe needs to take some NOTES
Great vid, but it’s giving me the 2daysnodrops PTSD 😭😭😭
i have a better idea, instead of using flashing light why not let the player figure what he's got to do so he gets used to it ?!
Please GGG make cutscenes for POE 2
Chris has said before that they would not do cutscenes. They don't have a pipeline for it and don't think it jives with their core playerbase. They're also VERY expensive, and GGG likely doesn't see them as a worthwhile investment for a F2P play game reliant on player longevity (and hence mtx sales) to be profitable (unlike Blizzard games, which have an up-front cost and so rely a lot more on marketing).
I actually really want to know about it that fled though...
27:14 Nice storytelling, I though the ghost was zana 😂😂😂😂
21:00 what glyphs, bruv?
Can we haz Auction house?
Poe has a lore?
best poe story telling is "Hi, I am Chris from GrandingGayerGames"
make usable stash pet
what story?! after act 3 I didn't listen to what ANY npc had to say! the story ENDED with piety and dominus, everything after was just complete fucking garbled nonsense! act 4 was where poe jumped the shark and overstayed its welcome, and wtf it's been going on for 5 more years now, this has been dragged out almost as much as the Simpsons or South Park have been now. I had no clue whatsoever what the beast in act 4 was supposed to be, and even after the 10 acts were completed, I didn't have any more of a clue. your storytelling is the WORST in video game history, it's the absolute worst aspect of poe other than game performance (granted, it's not an important one either as nobody plays this for the story)
i was trying to get into the story ! But his shirt is too fucking tight... I couldn't focus. Get a 2 xxl my man damn. lol
too subjective
Australia in a nutshell.
Is it just me, or is GGG making Niko's voicelines sound a bit more madder with every new league?
There's no good motivation for half the shit we do in the game and Zana isnt a well-written character at all (unless there's a lot of hidden stuff, still considering that), most of the time she sounds like a deluded self-insert Mary Sue that seems rather shortsighted for the genius she's supposed to be. Hopefully these are some hints and she'll end up a villain and we'll kill her by PoE 2. Cant care for her past the lore thread of her father, which is already finished.
Oh and where the fuck are the exiles comments on their actions past act 4?
All stuff you need to fix.
I'd say there is no motivation at all after act I. After act II everytning we do is insane bullshit. Exiles are not "lawfull good".
i hope poe2 will be able to compete with d4. the fight will be tuff
the question is really if D4 will be able to compete.
@@ThanQAnonYT d4 aint over yet...blizz had to rush everything cuz they failed so hard on everything the past few years. i saw d4 live and it curently pretty awesom. its more like d2 vibe now. give it time dude.
@@orinocointf2 indeed it will. dont forget we are talking about blizzard here. they started it all. this will be an interesting fight between both games.
As someone who has put hundreds of hours into Diablo, and thousands into D2 and D3 individually, I don't see how in any way, shape or form Diablo 4 will remotely be able to hold a candle to POE/POE2. The reason D4 is pushing into MMO territory is because Blizzard knows that if it was just an ARPG like the previous 3, POE would absolutely destroy every fiber of it.
@@Joesaa I don't forget we're talking about blizzard, that's exactly why I'm sure that D4 will pale in comparison. If they gave the project away to literally a random, unknown dev company, I'd have higher hope for it. Bliz seems to be wilfully ignorant as to their own market.
44:18
Rian Johnson on suicide watch.
"is it because I wanna write it or you wanna see it? Oh right I don't give a shxt, here's your hobo demented useless broken Luke Skywalker and you are not getting anything the hero Luke you wanted."
Poe has a story? Wat?
All this is great but publish some actual lore GGG stop being lazy with ambiguous overly open ended undeveloped/explained entities in this game.
like :v
Get an American, he starts explaining games can be played. 😄
42:12 ru subs end (
poe is only for alpha and beta elitists and whiteknights
i dont think youll make the "lore" interresting to anyone with a toxic community like you have right now
also why do you aim to attract more people? you probably know that alot of casuals will move to your game and will achieve nothing and get absolutely destroyed by your whiteknights and elitists ...
there are many thigns been criticized for years and you never gave a damn about it there are threads in the forum with hundrets of pages discussed why and how
and you still dont care
make a casual mode problem solved
also you should implement a ignore function in the forum
and make the ignore list in the game bigger thanks ...