ExileCon - Q&A with Grinding Gear Games Founders
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- Опубликовано: 27 авг 2024
- A talk with Chris Wilson, Jonathan Rogers, and Erik Olofsson. Hosted by Nick Kolan. Recorded at Exilecon 2019.
Correction from Thomas: The patch was actually submitted to glibc by Max Horn. After tracking our problem down to memmove, I found his patch (pending review) which saved me a bunch of debugging assembly. Thanks Max!
Man this is so wholesome and entertaining. The moment when Mark came on stage warmed my heart and almost made me cry as a fellow loner.
Path of Exile is the spiritual successor of Diablo 2, and I am deeply thankful that you guys exist and make the best isometric ARPG since D2. I hope you guys never change in that regard and keep making more content for my beloved ARPG. Can't wait for 3.10 and for POE 2 with a brand new story to level through. You guys are the best! You guys make a real difference in this rotten industry which is only concerned about money, rather than making good high quality and deep games.
Could not have said it better myself.
Except that they don't give a damn that their game still runs poorly even thought it's 7 years old. Playing on a pretty damn good pc with 500Mb/s connection still getting lot of desync and random lags and framedrops (and I even turned down the graphics options). Deep game yes, quality not so much. Can't expect that PoE2 will be better in this regard tbh. We'll see.
@@alejandroalonso8642 It's not like that, mate.
This has been discussed over and over AND OVER.
Not long ago, I was playing with a 2008 PC PoE at maximum quality (only the video card was from 2014 in my PC). And I didn't have lags/ framedrops and all the sort you mentioned above.
So don't blame the game for your faulty hardware.
Or maybe instead of throwing shit at devs (no matter the game) because of lack of optimisations, maybe you should check the problem from within.
@This is not the channel You are looking for it is tho, you have to set your sound to FALSE in the games config file to get rid of stuttering/lag. It is atrocious, it is a nice game, yes, but the fact that the sound makes you lag is insane. If you don't believe me google it. I was playing an ice shot build and I was getting crazy microstuttering due to everytime I hit a large pack with ice shot I got insane frametime spikes, I set gfx sound to false in the config file and it went away.
JUST THIS ! THANKS
I'm so proud of what ggg has achieved without changing their mentality at all ❤👍👏
Such a spectacular video. It gives tons of insight on PoE and shows how dedicated GGG is and how even their leadership understands community is key.
They don't let the community influence any part of the game. They implement mechanics that are widely rejected. Your comment reads like a propaganda bot auto answer.
@@ParalysedGekko Do you read their manifestos? Follow the patch notes? Read Reddit? Play the game? Did you even watch this video? Come on man, it sounds like you're just burned from this game or some sour former fan. Just take this league for example: they implemented a terrible body-part picking up system and added a new one a week into the league thanks to the community reaction...and that's only one example.
they better be, because they charge you a kidney for a set of armour to not look like a begar. And im not counting the tabs.
@@zodiarkful You don't need pretty armour to play the game.
Mendicant Bias yeah well i dont want to look like i have a potato bag as armour when im lvl 90+ im ok with them in the shop just not 40€+ i think that is really overpriced.
Wish this video was longer, really loved every second of it, thank you GGG, im proud of having supported the game, being part of this, the work u guys do is inspiring, Path of exile
"Let's design a league on stage, we have 10 minutes". Love you Chris.
did he really ? I missed it then, what time did that happen?
Imagine beeing told by your boss that you are the best person they ever hired *on stage*
"Pillars of Eternity, the other PoE" - never even occurred to me, hahaha
Best part of Exilecon, love you guys
Hey guys, just a thing I want to say, Fury Valve is a great item and it makes a lot of builds feel a lot better to clear with. Same with Astral Projector, they feel like a one-two punch to make a lot of awkward builds feel better.
That Mark dude is wholesome as fuck. Funny as hell too.
What a wholesome team, thank you for your hard work!
gods bless Chris Wilson and the rest of the GGG team ; one of the most wholesome bunch of ppl in the industry =]
So cool to see that some of that Binding of Isaac/roguelike inspiration manifested into Sanctum league.
Damn! It is so refreshing to see these people who really knows their stuff (technical) and enjoy talking about it and sharing it to their community.. I wish all gaming companies have these kinds of people.. We would probably have lots of good games...
Love you guys :) Can't wait for the next league!
I love it when QA get such amazing recognition!
Also, I love the memcpy fix :D
I'm really glad they mentioned how AWESOME Pillars of Eternity (the other PoE:)) looks. Imo the best looking isometric game to date. (especially Deadfire)
Mark is the heart and soul of this company
I'm in love with Chris...♥
Oh dear, the kiwi moment was EPIC in the game jajajaja
Just keeping my fingers crossed for native Linux support for PoE 2. :D
They basically confirmed vulcan renderer, so we may get some improvements for proton/wine, before potential native port
@@fatino1234 Sure hope so, the stuttering every time the game has to load something new is just unplayable to me... Such a great game, I've got like 2.2k hours played, would love if it'd come to Linux.
Nioh such a lovely guy! Man we love you! You make us smile and melt )
Beside MTG PoE actually taught me how to make builds in other games!
set it on 1.25 and listen to Chris! your mind will expand! I love u guys
Blizzard North Founders Panel with Rhykker waiting room :P
Everyone should start calling Sirus Orion to troll GGG.
I think you mean Oirion :p
I wanted to ask, can't 100% figure out but that is Sirus sitting in his chair - right? I assume that's the case.
@@Machinex11 mmm I just assumed it was a "pure" Sirus before he made his sacrifice. in a non-canon wink.
36:26 Where is the correction ?
Oops, the correction has been added!
It's memmove, glibc ubuntu bug nr 1756209
Ragnarok Online was an isometric MMORPG with 2d sprites in a 3D world released in 2002.
The technique he was describing isnt about having 2D in a 3D world, it was about everything being 2D but with Faux-3D Shading, which had not been done yet when he was thinking about implementing it.
nice to know Erik Olofs is from umeå.
44:44 yes please do thank you for everythibg you're doing guys
how to be great game devs.
Act like a normal human beings and work very hard.
Интересное, и очень позитивное интервью.
The Path of exile has millions of ways to play it. You can create your own build and update it when there is new content or follow a guide.
Although I would like them to add guns and more types of minions that are red or green gems. Please note
guns? really? bruh
Please go through with the Warframe crossover , it would be amazing to see both games merged into a god-tier title
no.. warframe is totally pay2proceedfaster
POE2 we wait for and its now 3 months less to go
the three Big Brothers of GGG
Why this game lags asf on Console ?
Any news for Path OF Exile mobile??? I can not wait to have mobile version
I agree. It actually looks very good unlike the other game... Can't wait to play that one here at work eheheh
This team is just a honey for me. I love every single responde from them and the attitude, they just killed blizzard by announement. I am nkt talking when we had actual gaming experience comparison side by side. Lets go GGG!!!
OMG it's not just me!!! i loved talisman
Mark2 is so
PoE went from a game i.was "meh" about years ago to a game I've clocked 1500 hours on in the last 15 months (thanks Blizzard! I had to give it a second chance after about a 5 year hiatus after Blizzard's mobile announcement.) Top 3 of my favorites ever. This game just immerses me like only a couple games ever have. Sure, it has it's issues, but it's also FTP. And compared to other titles in the same genre that launch pretty much still in alpha with a $40+ price tag.... it's worth me buying some mtx's every league to support it.
8:20 Ah, yes. Brian, their American. As an American that made me laugh so hard LMAO.
Wasn't exilecon months ago? Uploading this now???
Fucking brilliant!
nice they got uber elder to spawn.
@Path of Exile : It was always the sockets that made be spend about 4500 hours till now
Игра реально классная! Так держать!
44:44 - ...and then they make the best league so far. Calling it now ^^
endless tower league incoming.
Cool.
29:35 best moment :D
Cool beans
GGG taking their sweet ass time with these releases...
We need that trade system that don't require interaction. Can't continue with the scammers.
Me hubiece encantado ver esto desde twich...
un saludo desde argentina.
No BEX?!
Do you guys not have community relations?!
I like Mark :)
31:20 Karui confirmed in PoE2 Act 3.
When they were talking about patch notes, it made me think of the saying about a tree falling in the woods with no one to hear it- if you add something to the game that no one ever sees, have you really changed the game? Adding stuff to the game only has value if people know about it and use it; not everyone has to use the addition for it to have value, but I'm sure they have done the math on exactly where the threshold is for them concerning when some addition has added value to the game.
My guess is that, after hearing them talk about the game, the threshold is probably pretty low- if ten percent of their users make use of an addition, they will think it has value. They seem to be good about giving players plenty of options, even if those options aren't extremely popular- they don't force you into a few play-styles/builds, and want to allow for niche play-styles/builds that only a few people really love. It isn't "well, only ten percent like it, so it's a failure and we should get rid of it", it seems more like "well ten percent really love it, and it isn't hurting anything, so why not let that ten percent have fun?" I think that attitude is why players have so many options (to the point the some feel overwhelmed at first), but also why the have such large returning user numbers- even if they only kept adding things that only a few thousand people like (ignoring the addition that ARE really popular), that still accrues over time.
As long as there are more people that like the additions than there are that dislike them, even if that margin is only a few thousand people, you will eventually reach a point where you have more new players than you would have otherwise; those numerous little additions gave you more players than one large content dump would have. For example, some players might delve almost exclusively, while eschewing stuff like mapping or memory fragments, while others may be like me, and almost never delve, but love some other little addition, like breaches. My point being that while other companies, like Bli**ard, for instance, might not support a feature that only a tenth of their users employ, because they are focused on maximizing profits, no matter how much that ten percent loves that feature; GGG would still make sure that the feature wasn't a drag on resources (that it didn't cost more to maintain than the user numbers justified), but as long as they were eking out even a tiny profit, they would leave the feature in for that ten percent that loved it. Doing that over and over means that if you add all those ten percents together, it might end up making up half your users, because the user base is now so much bigger. You would still likely have half your users playing the most popular content (the stuff that Bli**ard would've left up), but the other half is split between people playing a half dozen niche additions (stuff that Bli**ard would have taken down).
Take my favorite part of the game- playing a Summoner. If only ten percent of the players utilized minions, that might make some companies want to abandon summoning to focus on more popular stuff, like elemental casters. I think as long as maintaining minions didn't take more resources than the user numbers justified, GGG would keep it in, just to keep players like me happy, even though we may not be the majority. They want to give their players options, even if not every one takes advantage of those options; but again, this ends up helping them, because their game now has something for everyone. For the majority that like elemental damage, they have you covered, but they also have people like me covered, who like minions, totems, traps, etc. The same goes for game mechanics- if the majority like mapping, they are covered, but so are the minority that likes the Abyss or strongboxes. Also, there is so much to do that, when you do eventually tire of doing your favorite thing, there is other stuff to do; after I perfected my favorite class, I experimented with other classes, and sometimes I get tired of searching for breeches and want to chase the Abyss cracks.
I guess my main point was that it is important to let the community know about additions to the game and the possibilities available to them, but I also like that they seem good about trying to let people have what they love about the game, even if the group that loves it is small and niche- they would rather leave something unpopular in, rather than take it out for the sake of maximizing profits, and upsetting that group.
P.S. It occurs to me that I should clarify something: when I say that something is unpopular, I mean that only a small group really likes it, but that the majority are merely indifferent. If the majority actively disliked it, then my guess is that they would remove it, even if a small group liked it. I remember seeing Chris Wilson ask the audience about some asepct in a previous panel, and was impressed that, instead of saying that the feature would return if it was profitable, or some corporate concern, Chris instead asked the audience "who likes (the feature)", but then importantly he also asked "who hates (the feature)". 75% of the audience liked it, and at most only 5% disliked it, so he announced then and there that they would put the feature back with the next release. Again, that spoke volumes to me- his first concern was making people happy, followed by not pissing off more people than he was pleasing, and profit didn't really seem to factor in. The focus really does seem to be on making players happy, with profit being secondary at best. They want to make a profit, and I'm sure that they do, but it seems like if there is a situation where maximizing profits conflicts with player enjoyment, the fall on the side of player enjoyment. I get the impression that Chris would be fine with making just enough money to keep the employees and bills paid, as long as they had the best/most popular game on the market. While he is in fact employing the Ford model, of selling for lower prices to more people, which generally increases your profits, I get the impression that if someone gave him the option to make more money from fewer players, or less money from more players, he would prefer to make less by having more players.
i know why d3 and now world of warcraft are failing so hard, its because they have skipped the whole wright up phase of the game design, i bet you guys at ggg sat there the old way with pen and paper and drew up the game from scratch and then, once it was all done you approached the game devs to make it.
I believe what is happen in most cases today is they snow ball a few ideas then go to the game programmers and say make me the game and leave it up to them to feel in the blanks, it shouldn't be like that.. I know this because im to hoping to create my own game (RPG) one day but im not skipping anything even though i have spent months writing it up i still go back and change a few things and that because my priority is not about making money its about making a game i want to play my self. I hope GGG you keep that in mind that money will flow for the long term if you dont make it your priority. I would love to one day come visit you guys and see how a dev studio works, i think i could learn alot... i cant wait for POE 2 :)
this game is soo cool. but its runs shit on xbox1 x.
тайм-коды хотя бы
seems like only Chris gets problem with hair
нашего Гусарова бы позвали
The path of exile is a very good game, only it is a game that has little content other than grinding. And another, it is a game that has no losses for the players, so much so that most spend the 10 acts running the same in speedrun games.
Literally the name of the company is GRINDING GEAR games.So yes the game would focus around grind....
Are you playing the same game they are talking about as there is so much content aside from speed running acts 1-10.
I don't mind the 10 act. Id rather do 10 acts than 3 acts 3 times. If POE was like it used to be I don't think I'd play it. Thats my problem with other arpgs like grim dawn.
Welcome to Path of Rmt, Path of league of legend, Path of nerf, Path of 3monthbeta, Path of legacy, Path of rng, Path of building, Path of youtubebuild, Path of Pastebin,Path of Act runner, Path of f1(race) Path of hi i like to buy ur 1 exalted for my 170 chaos in betamorph league.The character is offline.
Cool interview,
But i disagree, the 3D view is much more engaging
will there be a corona chan boss in the game?
wtf, are they doing interviews ?! I thought they were playing Wolcen!
would be the case to think first of the optimization of the game and then to the skins (perhaps lowering the prices that are unwatchable, with 50€ I buy a complete game with everything inside, with 50€ on path of exile I buy an armor set with a stand that appears behind it from time to time)
the prices are fine, people who play this game more then 30h a year will also buy a complete armour skin set for 100$
Optimization has gotten better, for me anyway. Blight was practically unplayable for me. It's better now.
now i know why i haven't had a hit game yet! i need to eat more!
so when are you gona fix craft and trade ? I will gladly know when i should return to the game.
Первый (почти) нах !
Super masive prices on skins! Damn
i mean that is the way they make money so it kinda makes sens
@@mayhem3840 yeah. Implementing skins and suporter packs instead of optimizing the game. Trash Tencent.
@@Sebastian-rx1ds
If they do not implement them, they will not be able to optimize the game because there will be no money to pay employees.
You're an idiot ?
what optimization are you talking about here ?
@@Sebastian-rx1ds If you have played this game for more than a year you would know that is bullshit. The amount of optimization and how much smoother the game is to the past is insane.
plz get rid of the skill TREE (with branches in PoE). its just forced builds. Allow free skill (passive or active) picking.
@@ThanQAnonYT
yeah but even for passive stats, its still forced and that can cause imbalance if u go for a specific stat but u end up not getting much of it in the tree compare to another person (because of his build benefits a lot from the way the tree is).
Why not just play another game then? Almost all poe players love the tree.
and you can reset passive tree whenever you want. No? and you can change to any build whenever you want as well.
@@quinnxprimus89 It's expensive to reset the tree fully. You can easily correct some mistakes. Otherwise just play a new character.
@@MrLazyleader it's around 1 ex to reset the tree, so it's not really expensive compared to the time you use for leveling new character.