Not expecting this video to do super well, but I thought it’d compliment the previous one nicely, I held onto it for a good few days just to let the last one settle.
@@basicgamer2914 Then watch it on 3x speed! I'm currently doing that, and it'll only take me like 40 minutes. Also, are you so attention span starved that you can't listen to a podcast? It's just normal length for a podcast.
When you finally realize you don't *need* to jump at literally every little chance you see and instead be patient and pick your targets, can change your perspective on things lmao.
Spies are infuriating for engineers but you gotta be That Guy to not admit they got you good when they get you good. However we do have our Heated Gamer Moments (tm) when three minutes of work are destroyed in two seconds BECAUSE I FORGOT TO TURN AROUND WHILE THE SOLDIER MEDIC COMBO WAS HARASSING MY BUILDINGS. :)
@@minibotas9496Yesterday we won the round on payload because I sapped a sentry right before the end, and I was cursed to the seventh grandparent by an engineer
@@minibotas9496 " they got you good when they get you good" honestly.....i've yet to experience that as engi...like, what do you mean by they got you good? they clicked your building on demand every time they respawned on a kamikaze mission were it doesn't matter if they die, because your buildings are more valuable lol? as any other class going against spy, there can be some disguise and invis plays going on that make you chukle and go like ok you got me there, but when you are the engi, you KNOW they are coming for you thirsty to sap and charge that diamond back. it's not a matter of if, but when, and when? well, every time they respawn basically, count on it. there's zero surprise or skill. it's extremely annoying, because you are put in this position were you either babysit your team's nest that is currently what is kepping your teammates from dying to scouts and afterburn and helping that heavy mvp get back fast, or you try and help them output some damage yourself because they are currently lacking since we have two selfish snipers trying to do 360 no scopes lol and 2 scouts never touching the ground but never killing anyone either, and no useful soldier or demo in sight when realy i'll take 5 soldiers in my team any day before 5 of any other class. and you know for a fact you'll hear "a spy is sapping my sentry". you don't even need to look away, you know how many times i'll literally bump into them because i know the moment they'll try and sap, it's hilarious. i'll be shotguning them to death but it doesn't matter. sometimes i manage to wrench them to death too while they click lol, but you can't always be there. and your team won't always cooperate with you. and if they die but sapped my buildings, well, that's it, gg honestly, if your team is good it's not lost, but if that nest was what kept that defense going then you are fucked. It's honestly worse than if they just killed me...which funnily enough happens less than them sapping all my lvl3 stuff, which requires zero thought or skill. (look, i'm not experienced at spy, i have almost no hours as spy, and even i can click the engies buildings and mess them up with a single on demand click. and there's nothing i can do about it if no teammate is cooperating and i decided to move one feet away, that timer is super fast. when i play pyro, i help the hell out of any engi, because i for sure don't get that same help (you'll have 3 pyros and none of them will spycheck for you even though there's a dispenser right there it's just a matter of not caring or not having neurons)
1:14:50 Dane: "Its hard for me to imagine people cheering hearing someone talk about their favourite weapon" *Me when YER is mentioned* also Jonto saying he will make a YER video gives me life
This is a interesting podcast to listen! Talking about TF2, Engineer and Spy class and there different skill is good to talk about. (and among within the community too)
It's interesting how hero shooters later on introduced some characters based on the engineer and spy archetypes (like Barik and Torbjorn for the first, Skye and Sombra for the second) But they are always limited to a single turret and becoming invisible, never getting as deep as the TF2 original characters :)
They really tried with Sombra, and I think she actually came pretty close to being a good example of a good spy style character, but that game is so heavily focused around the meta that you just don't get to see her all that much.
@@joltenx1014 Which I find really sad, now afaik she's basically just another generic mobile DPS that happens to have a small amount of CC and can hack healthpacks
@@TrixterTheFemboy As someone who played Overwatch, I can tell you that Sombra was MISERABLE to play against. Turns out that having a character whose main function is to turn off abilities in an ability-based game is a terrible idea.
@@jackhudner3804 I played the original Overwatch myself, and yeah it fuckin' sucked. There's so much they coulda done with a hacker utility character, and they chose to make the most annoying, if at least unique, debuff they could.
I didn't comment this on the original video but when Dane was talking about how he disagreed on sapping the dispenser being low priority, I couldn't agree more. As an Engie main, it's even more annoying having the dispenser down than a sentry due to it being the metal supplier. Plus it makes players group and play around you more, and since they are either healing or replenishing ammo, they can act as an extra set of eyes against spies while waiting. Heavys, Pyros, and Demos especially. Also you two talking about how customisable loadouts are really makes me think of Pokemon. Like you can have a general idea of what they are capable of but can blindside you with the Frontier Justice or a random super effective coverage move. Or just have a completely niche loadout/moveset.
I think that the Sentry is more important because it's the only thing other than yourself that will protect you. You can always get ammo from packs or bodies.
Dispensers ARE more important in general but not here if you are under pressure a damaged zapped sentry can help you against the spy or it's back up dancers if you are alone with a dispenser and the spy is already causing problems his team isn't far behind
@@Halberds6 not really. if the spy is determined to sap, and they sapped my sentry and not my dispenser, i'm genuinly happy. that's 600 metal that won't be a pain to gain back, and i may even reposition the dispenser and the new sentry now that i have an excuse to do so. meanwhile my team's heavy can peak around a corner next to my dispenser, etc etc etc. sentries are honestly easy to destroy, and you can only reliably count on them killing scouts, or people caught by surprise. only a pyro would have issues because of range (slowly chipping with flares doesn't count lol, that the furthest from practical as you can get haha). and with how soldier and demo are the strongest and most common classes, and them along with spies will basically destroy your sentries on demand. As engi, you really have to protect yourself, it really sucks to play engi with a bad team. because you can't really play "engi engi". you'll have to go like "battle engi aka i'm really not gonna picks oldier even though it would be better, but i really really like this class" lol. And as you know, battle engies have sentries almost as little side toys nothing more.
You know, one of my favorite things to do in TF2 is load into Turbine select Spy, sneak into the enemy’s intel room and when theirs a turtling engineer in the I just mess with them with the cloak and dagger, and it’s actually not even that bad a way to train cloaked movement, plus it’s really funny especially If their new players, and I implore you to try it it.
I really, really appreciate your definition of 'class based shooter' vs. 'hero shooter' because it drills down to something I was struggling to put into words. This video is just generally really insightful!
1:30:00 I remember seeing a fan concept where the Knight became a distinct class/character separate from the Demoman. While a nice concept, the cool part about the Demo is that you can mix and match the weapons of both. You can use the Katana on the stock demoman, or you can have the targe just for its resistances and go for pipes- or cannonballs- only playstyle.
4 weeks... But, whenever I'm playing solider or demo the katana is almost always my choice of melee. It's not uncommon for me to go on a 3+ kill streak with the katana because some lacky walked into me.
1:22:11 I replaced tab and made it my explode bind instead, so every time I want to check how bad I'm doing I instead die horribly. Makes me feel a bajillion times better
Life is good, I sit down with my Caniac Combo, no slaw extra toast, ready to watch a RUclips video with my meal. Lo’ and behold I have been given a bountiful harvest of a video. Thank you so much for sponsoring my dinner
14:20 this frontier game jonto talks about where your team actually manages to listen and coordinate this super sneaky stealth last push is like my engineer wet dream
On the topic of cloak illusion is the concept of "dead time." Any time you aren't shooting the enemy, healing a teammate, or playing the objective you are essentially dead. If you're chasing a spy or running for health your time isn't contributing to the team in anyway, your not different from someone waiting to or running back from spawn. In that time pushes can be made or blocked and the ever important clock on the top of the screen is ticking down
The difference is that you still have your bubble of influence around you, and can still act as a backline sentinel against spies/scouts or other flankers. And in enemy territory, if you put your effort into clearing your own backline instead of pushing the front, you can act as a buffer should your team's front group fail and crumble. It doesn't negate that you could have done much more important things than checking for spies or resupplying on the run (and that's why distraction spy os a good spy too) but you are still marginally less useless than a dead person.
40:09 "No one's gonna say 'Oh! Dispenser down, push in' " I actually do say this, with only a hint of irony. It's funny at first but it genuinely reminds the team that objectives are won through attrition, and victories (even ones that small) snowball into a genuine advantage when exploited. It reminds you that the enemy is gradually getting weaker, and anyone who is avoiding the objective push in favor of DMing might group up to focus down weaker players.
Fun fact: the prinny machete, the true all class melee reskin doesn't even have a backstab animation. Not only this is the only way spy can get fake random crits, but also the only way to get them in uncle topia.
I love listenin to uncle danes rambles, and hearing you two chat about a game I'm so eager to learn more about has been scratching the tf2 podcast itch i never knew i had.
totally. jon had tons of personal anecdotes that only related to him, which made it hard to feel engaged. i like how dane tried to paint settings or examples rather than recounting specific stories.
1:11:10 your point about new player tutorials is SO real, as a new player in 2024 i found it so difficult to find jargon-free stuff that treats you as an actual *new player* and not someone whose version of “new” is “30 hours on a class”
1:07:05 woah I think you actually have a pretty good point here. TF2 was my main game for years but I discovered that learning fighting game characters (mainly in Guilty Gear Strive) gave me a similar amount of satisfaction to learning classes in TF2. I also really enjoy playing Noita for its secrets and wand building tech. All these games have really complex mechanics on the surface but after you do a little research you get a feel for the game
Btw, speaking of social deduction games, if you like playing spy and you like the art/music of tf2 and overwatch, PLAY DECEIVE INC. It’s a relatively newer ish game (came out like a year ago) that I think is *severely* underrated. If you’ve ever played the multiplayer of assassin’s creed games, this is a very similar concept. If you haven’t, the gist is that it’s a solo-multiplayer experience where each player chooses a spy (hero-based rather than class-based, although each spy does have their own archetype. They’ve even got an actual sneaky Frenchman who can go invisible!), and you’re all dropped into a map where you disguise yourself as an npc. You wander around looking for upgrades and codes, before finally unlocking the intel. The win con is to survive until the end and escape with the intel at designated escape points. And all of it is an FPS that tries to balance rewarding good game sense *and* skill expression. It’s genuinely a really cool game, and I think it’s on sale rn in the steam summer sale. It’s like if Among us, TF2, Overwatch, and Fortnite had a surprisingly good baby. I seriously can’t recommend it enough.
31:40 it is genuinely insane how much damage a close range pyro can do. for instance, my method for killing scouts is to scorch a bit, airblast back, and immediately switch to the flare gun. Flare crits are 90 damage, and drop scouts relatively fast. Ive also noticed that heavies *CAN* be dispatched of with enough care, though distance is more favored in that situation
Pyro is the mid skill level boss fight At high enough levels a scout is never gonna lose unless boxed in, at a fresh install level puros kinda die running st things But if the enemy isn't a super cafeines scout , aimbit like sniper or demo with all the high round you can pretty much stall amd win with damage over time and burst damage spikes Flare gun and scorch shot destroy heavies, everyone else has to be careful for the 90+ damage bursts
@@kR-qj7rw still gotta be careful around those heavies. if ya catch one rounding the corner, its a tough fight, especially if they move good with the mouse
a decent scout will never die to a pyro.....they can even dodge sideways mid air in regards to your flare.....not to mention their speed. they really have to caught by surprise or them underestimating you or something, but any decent scout will stay in their gun range but outside your flame range which is super short....
@@kR-qj7rw what do you mean lol.......again, unless you caught the heavy not at full health or very distracted or something, he absolutely out damages you. the flamethrower into flare gun combo does enough damage to kill a scout or engi for sure, but you'll need around two and a half times that for the heavy. but then, any class that caught the heavy by surprised from behind and not revved up would win lol, not the pyro in particular. a soldier would do it with much more ease and without even having to get as close (not to mention they have a greater variety of altitudes they can surprise the heavy from, and with more health than pyro lol). not to mention, if you are doing the flare punch combo, it means you are in your flame thrower's range which is almost meele lol, the heavy won't even have a hard time tracking you. and if you mean at a range? the first flare will only do 30, you would need another flare while he is still in flames to crit. he would have to standing there, not going for any health, no medic, no dodging, nothing, and even then you would need 4 flares to kill him lol, you must be kidding. just pick soldier and spam 4 rockets without any aiming or reloading or even counting on a crit or anything and the heavy will be dead. then, the scorch shot? i mean, i don't know what you are on about, the scorch shot is not a burst damage weapon. People mostly hate it because some players will only use the scorch shot and nothing else until they have their phlog meter (but honestly, that's a playstyle that sucks for both sides. you have an enemy that isn0t really engaging, just chipping away at you to charge their bar, and you got a teammate that won't take any risk at all to keep their hmph meter) and you can't have both the flare gun and the scorch shot at once. You bring the scorch shot or detonator to have some way to inflict afterburn from a bit of a distance without needing the accuracy that the flare gun requires and for the posibility of inflicting it to two people standing together, which the flare gun cannot do, but neither the detonator nor the scorch shot crit like the flare gun does. and even then, i have to repeat myself, there's nothing the pyro can do against heavies that soldier wouldn't do miles better. you want damage bursts from a distance? well, say no more, why bother with the puny colission of the flare gun and it's reload when the stock rocket launcher exists?
I really enjoyed this. I don't know if it would be a regular thing, but hearing you talk with other TF2 RUclipsrs (or other RUclipsrs in general) would be a fun format.
A special knife that boosts your health by 50, and can kill an uber'd enemy, but also kills the spy when it is used would be interesting. Basically a Kamikaze Caber for the spy.
It's funny seeing Dane defensive about the reputation of his server. It's not complicated, new players have a hard time finding the community server menu, and the silly players who know how to use community servers have thousands of sillier server options. So it should come as no surprise that Uncletopia players are noticeably more skilled and serious than Casual queuers. Dane keeps wanting to say that the difference is inperceptable, but keeps stopping himself because he knows if he full sends he will get lots of rebuttals. Of course it's not a super extreme difference, there are still goof offs in Uncletopia and tryhards in Casual. But I don't know why Dane seems so ready to insist that his servers play just like casual, they don't, and that's not a bad thing or something that he could do much about.
yeah....i think it's a situation were they want, in a way, have their cake and eat it too. He is a nice guy, but it's only natural that his server will hava people who tryhard more (not all, not always, it should be obvious, but i feel like i have to say it as ensurance lol). even if he as a person is more chill, his server is not what people would choose to have casual fun. Like, you won't find a no hud no masterconfig no nothing free to play 60 hour player trying out stuff and having a good time there. or an old player who wants to do silly loadouts and taunt mid match, etc. And i think he is aware of this disconnect. for the most part, the big pro and what people actually pick the server for is to play "seriously" and without bots, that's it.
ok so i was playing smash while listening to this, and i swear just hearing about yall talking about the game so analytically i think legit just made me play better there. Cause then I was actually thinking about what I was gonna do and adapting to whoever I was fighting. Thanks
For some reason, RUclips recommended me the members-only version of this video after I watched this one. I'm not even a member... Anyway, video was nice to listen to in the background while waiting for Vegas Pro to do things. Very cool.
This reminds me of the good old days when ArraySeven would upload- and he did his podcast-like episodes with Uncle Dane. Never thought I'd see stuff like it again
spy is so incredibly unique that the closest equivalent i can think of is the infiltrator from Planetside 2, which does not have the disguise mechanic, and instead of having a sapper can switch enemy interactibles to be on their own team, but otherwise has that cloak and dagger aspect to it (also a sniper sometimes)
Not expecting this video to do super well, but I thought it’d compliment the previous one nicely, I held onto it for a good few days just to let the last one settle.
This is the type of thing I like to see different mains talking about the relationship between their classes and stuff.
but 2 hours is crazy
Spychology podcast. (Idea)
@Jontohil2 talks to a different class main every episode
@@basicgamer2914 Then watch it on 3x speed! I'm currently doing that, and it'll only take me like 40 minutes. Also, are you so attention span starved that you can't listen to a podcast? It's just normal length for a podcast.
Great vid, I would love to see you play Deep Rock!
“It’s my sleepover, so I get to choose the movie!“
It's better than a generic horror movie
Only two choices:
Spy podcast or emisis Blu
@@Therealsyzoth when the emesis is blu
@@Therealsyzoth watch both.
Emesis Blue will be a little bit shorter (1h 47m, if i'm right)
Is the engie counterpart to "spy has a gun" that one part of lazypurple's how it feels to play engineer
"I have a shotgun!"
I _HAVE_ A _SHOTGUN_ !
engineer gaming here, and today is 1967, and I have a shotgun! Haha, let me prove it…
I *have* a *shotgun!*
In the video Jon spy did on Spy Vs Engie, he gor Unkle Dane to say "Engineer has a Gun"
@FourByteBurger how... how did you italicize..?
"How do you know all this?"
"I sometimes play Team Fortress 2, and sometimes I play the spy"
When you finally realize you don't *need* to jump at literally every little chance you see and instead be patient and pick your targets, can change your perspective on things lmao.
juan.sanchez2008 is a certified expert
That'll do it
@@manuelkfc7916 yes
Gotta explain it to uncle he's not a young man anymore
Rare footage of a spy main and an engineer main meeting neutrally without shouting slurs/attacking eachother
Spies are infuriating for engineers but you gotta be That Guy to not admit they got you good when they get you good.
However we do have our Heated Gamer Moments (tm) when three minutes of work are destroyed in two seconds BECAUSE I FORGOT TO TURN AROUND WHILE THE SOLDIER MEDIC COMBO WAS HARASSING MY BUILDINGS.
:)
And both realizing that they both have guns.
@@minibotas9496 spaah creepin' around here
@@minibotas9496Yesterday we won the round on payload because I sapped a sentry right before the end, and I was cursed to the seventh grandparent by an engineer
@@minibotas9496 " they got you good when they get you good" honestly.....i've yet to experience that as engi...like, what do you mean by they got you good? they clicked your building on demand every time they respawned on a kamikaze mission were it doesn't matter if they die, because your buildings are more valuable lol? as any other class going against spy, there can be some disguise and invis plays going on that make you chukle and go like ok you got me there, but when you are the engi, you KNOW they are coming for you thirsty to sap and charge that diamond back. it's not a matter of if, but when, and when? well, every time they respawn basically, count on it. there's zero surprise or skill.
it's extremely annoying, because you are put in this position were you either babysit your team's nest that is currently what is kepping your teammates from dying to scouts and afterburn and helping that heavy mvp get back fast, or you try and help them output some damage yourself because they are currently lacking since we have two selfish snipers trying to do 360 no scopes lol and 2 scouts never touching the ground but never killing anyone either, and no useful soldier or demo in sight when realy i'll take 5 soldiers in my team any day before 5 of any other class. and you know for a fact you'll hear "a spy is sapping my sentry". you don't even need to look away, you know how many times i'll literally bump into them because i know the moment they'll try and sap, it's hilarious. i'll be shotguning them to death but it doesn't matter. sometimes i manage to wrench them to death too while they click lol, but you can't always be there. and your team won't always cooperate with you. and if they die but sapped my buildings, well, that's it, gg honestly, if your team is good it's not lost, but if that nest was what kept that defense going then you are fucked.
It's honestly worse than if they just killed me...which funnily enough happens less than them sapping all my lvl3 stuff, which requires zero thought or skill. (look, i'm not experienced at spy, i have almost no hours as spy, and even i can click the engies buildings and mess them up with a single on demand click. and there's nothing i can do about it if no teammate is cooperating and i decided to move one feet away, that timer is super fast. when i play pyro, i help the hell out of any engi, because i for sure don't get that same help (you'll have 3 pyros and none of them will spycheck for you even though there's a dispenser right there it's just a matter of not caring or not having neurons)
1:45:38 missed opportunity to say "Spy is about causing problems, Engineer is about solving practical problems."
For instance
How am i gonna stop an ol mean mother hubber from tearing me a structurally superfluous back hole?
Lol! I never noticed that!
Kunai spies peacefully leaving after I pump 200,000 damage into him
(I foolishly forgot to tell the gibus heavy with vc off to turn around)
yup, its like that sometimes
1:14:50
Dane: "Its hard for me to imagine people cheering hearing someone talk about their favourite weapon"
*Me when YER is mentioned*
also Jonto saying he will make a YER video gives me life
baby face's blaster mentioned
red tape recorder mentioned
stock shotgun mentioned
Brass beast mentioned
Hitman's Heatmaker mentioned
We’re spying out some tactics to engi-near saving TF2
Bars
Farm boy charm and a megaton yield.
TF2 is fixed... For now...
I got a lucid dream of a spy and a engineer talking, WTH ?
They got in your dreams before you even watched the video...
Did they have any cosmetics?
@@Halberds6 i forgot
20 minutes in and Uncle Dan sounds like he doesn't give 2 shits about anything being said lol. I'm sure it gets better but funny none the less
@@professorscience4036 what, a spy main has en ego? surprise surprise
0:24 damn he read me like a book, I guess that is expected from an actual good spy player.
This is a interesting podcast to listen! Talking about TF2, Engineer and Spy class and there different skill is good to talk about. (and among within the community too)
Uncle Dane most certainly chiefed the fattest blunt before the recording
"glorb - the bottom" didn't expect to read that today
It's interesting how hero shooters later on introduced some characters based on the engineer and spy archetypes (like Barik and Torbjorn for the first, Skye and Sombra for the second)
But they are always limited to a single turret and becoming invisible, never getting as deep as the TF2 original characters :)
They really tried with Sombra, and I think she actually came pretty close to being a good example of a good spy style character, but that game is so heavily focused around the meta that you just don't get to see her all that much.
@@Introbulusfrom what ive heard they made her much nore aggresive in ow2
@@joltenx1014 Which I find really sad, now afaik she's basically just another generic mobile DPS that happens to have a small amount of CC and can hack healthpacks
@@TrixterTheFemboy As someone who played Overwatch, I can tell you that Sombra was MISERABLE to play against. Turns out that having a character whose main function is to turn off abilities in an ability-based game is a terrible idea.
@@jackhudner3804 I played the original Overwatch myself, and yeah it fuckin' sucked. There's so much they coulda done with a hacker utility character, and they chose to make the most annoying, if at least unique, debuff they could.
Was literally just looking for a video to put on in the background, the timing on this couldn’t have been better
my favorite dane bit is him making jonto just say the dumb joke he said Again and totally halting conversation until he does its so fucking funny
Yeah lmao, he's such a damn troll lmao
I didn't comment this on the original video but when Dane was talking about how he disagreed on sapping the dispenser being low priority, I couldn't agree more. As an Engie main, it's even more annoying having the dispenser down than a sentry due to it being the metal supplier.
Plus it makes players group and play around you more, and since they are either healing or replenishing ammo, they can act as an extra set of eyes against spies while waiting. Heavys, Pyros, and Demos especially.
Also you two talking about how customisable loadouts are really makes me think of Pokemon. Like you can have a general idea of what they are capable of but can blindside you with the Frontier Justice or a random super effective coverage move. Or just have a completely niche loadout/moveset.
I think that the Sentry is more important because it's the only thing other than yourself that will protect you. You can always get ammo from packs or bodies.
Dispensers ARE more important in general but not here if you are under pressure a damaged zapped sentry can help you against the spy or it's back up dancers if you are alone with a dispenser and the spy is already causing problems his team isn't far behind
@@Halberds6 not really. if the spy is determined to sap, and they sapped my sentry and not my dispenser, i'm genuinly happy. that's 600 metal that won't be a pain to gain back, and i may even reposition the dispenser and the new sentry now that i have an excuse to do so. meanwhile my team's heavy can peak around a corner next to my dispenser, etc etc etc.
sentries are honestly easy to destroy, and you can only reliably count on them killing scouts, or people caught by surprise. only a pyro would have issues because of range (slowly chipping with flares doesn't count lol, that the furthest from practical as you can get haha).
and with how soldier and demo are the strongest and most common classes, and them along with spies will basically destroy your sentries on demand.
As engi, you really have to protect yourself, it really sucks to play engi with a bad team. because you can't really play "engi engi". you'll have to go like "battle engi aka i'm really not gonna picks oldier even though it would be better, but i really really like this class" lol. And as you know, battle engies have sentries almost as little side toys nothing more.
@@magical571 IDK, I am kinda knew to tf2, with 50 hours actually playing the game and 8 with Engi.
Just clicked, and I’m already gonna love the two best tf2ubers for 2 hours
Woah the manns guide has competition in the world of tf2 podcast
Dan whipping out 'The bottom 2' out of fucking nowhere jump scared me so hard
You know, one of my favorite things to do in TF2 is load into Turbine select Spy, sneak into the enemy’s intel room and when theirs a turtling engineer in the I just mess with them with the cloak and dagger, and it’s actually not even that bad a way to train cloaked movement, plus it’s really funny especially If their new players, and I implore you to try it it.
As someone who has been the engineer in this situation... this is a very effective strategy.
"Needa dispensah here!!!"
@@the-dn3zw I actually love spamming voice lines like that.
I do this but on 2fort
@@lucas_br9592 That’s fun but I find that with how many pillars and how open Turbine is its funner to weave around.
i just realised how much smaller the hands of the spy are
A Tf2 podcast I think is a legit thing I’d listen to lol there’s an untapped market here
I really, really appreciate your definition of 'class based shooter' vs. 'hero shooter' because it drills down to something I was struggling to put into words. This video is just generally really insightful!
where that?
1:30:00 I remember seeing a fan concept where the Knight became a distinct class/character separate from the Demoman. While a nice concept, the cool part about the Demo is that you can mix and match the weapons of both.
You can use the Katana on the stock demoman, or you can have the targe just for its resistances and go for pipes- or cannonballs- only playstyle.
4 weeks...
But, whenever I'm playing solider or demo the katana is almost always my choice of melee. It's not uncommon for me to go on a 3+ kill streak with the katana because some lacky walked into me.
1:22:11 I replaced tab and made it my explode bind instead, so every time I want to check how bad I'm doing I instead die horribly. Makes me feel a bajillion times better
Doctor: you got 2 hours
Me:
2:27:43
@@not_arab. lets just pretend like it counts for 2 hours
@@Speedster428 I know it's late but mind if I ask you something?
you ever have bad dreams?
@@not_arab. so tell me about it
i paid too much attention that i started noticing the same clips over again
Jontohil: *deep philosophical rambling*
Dane: "Wait... how you know that?!1?
"I don't know how noobs end up in community servers"
Didn't expect to be put on blast like that~
Life is good, I sit down with my Caniac Combo, no slaw extra toast, ready to watch a RUclips video with my meal. Lo’ and behold I have been given a bountiful harvest of a video. Thank you so much for sponsoring my dinner
14:20 this frontier game jonto talks about where your team actually manages to listen and coordinate this super sneaky stealth last push is like my engineer wet dream
"Podcast down!"
Get tunnel
Podcast goin' up!
Spy's sappin' mah podcast!
On the topic of cloak illusion is the concept of "dead time."
Any time you aren't shooting the enemy, healing a teammate, or playing the objective you are essentially dead.
If you're chasing a spy or running for health your time isn't contributing to the team in anyway, your not different from someone waiting to or running back from spawn. In that time pushes can be made or blocked and the ever important clock on the top of the screen is ticking down
The difference is that you still have your bubble of influence around you, and can still act as a backline sentinel against spies/scouts or other flankers. And in enemy territory, if you put your effort into clearing your own backline instead of pushing the front, you can act as a buffer should your team's front group fail and crumble.
It doesn't negate that you could have done much more important things than checking for spies or resupplying on the run (and that's why distraction spy os a good spy too) but you are still marginally less useless than a dead person.
I think the best way to summarize the vibes of this video is: big Uncle vibes from Dane, excited Nephew vibes from Jonto
40:09
"No one's gonna say 'Oh! Dispenser down, push in' "
I actually do say this, with only a hint of irony.
It's funny at first but it genuinely reminds the team that objectives are won through attrition, and victories (even ones that small) snowball into a genuine advantage when exploited.
It reminds you that the enemy is gradually getting weaker, and anyone who is avoiding the objective push in favor of DMing might group up to focus down weaker players.
I’m glad that you mentioned DRG. I’d like you to make a video about it.
This is gonna be the best 2 hours if my life
Fun fact: the prinny machete, the true all class melee reskin doesn't even have a backstab animation. Not only this is the only way spy can get fake random crits, but also the only way to get them in uncle topia.
I love listenin to uncle danes rambles, and hearing you two chat about a game I'm so eager to learn more about has been scratching the tf2 podcast itch i never knew i had.
Man i will never tire of hearing the endless complexities of tf2
dane is a really good listener.
totally. jon had tons of personal anecdotes that only related to him, which made it hard to feel engaged. i like how dane tried to paint settings or examples rather than recounting specific stories.
Oh boy two socially awkward individuals talking for two hours, my favorite!
Uncle Dane the Engie Main
Dane dane dane dane
@@FrozenDoom Uncle Dane the Engine Main
Engineering rules!
Nuncle Bane the menji gains
dane nye the engie guy
I fall asleep listening to this podcast, and I wake to an image of a toilet with music in the background.
Engineer has a teleporter?
No, wait...
POV: Your two older cousins corner you at the family gathering
If only this just slowly became unhinged rambling as the gameplay got more chaotic
I think the deadringer would be better if you had to manually feign instead of rewarding the spy when you shoot at him.
So just team fortress classic spy
@@NormalGuy985no because it leaves a body
@@goodboi3319 the tfc spy also leaves a body
1:11:10 your point about new player tutorials is SO real, as a new player in 2024 i found it so difficult to find jargon-free stuff that treats you as an actual *new player* and not someone whose version of “new” is “30 hours on a class”
This was really great! If you can get Dane back on again (or any other TF2bers) I would love to hear another episode
I did not expect the guy in subway surfers to start cranking 90s
I remember one time on 2fort I (as engineer) put a teleporter and set up a nest in the enemy intel and we won with a shutout in under five minutes
I appreciate how accesible your spy videos are. they definitely make sense (and are entertaining too) for a new player.
your spy psychology gideos are what got me into tf2 so i think you did a pretty good job
1:07:05 woah I think you actually have a pretty good point here. TF2 was my main game for years but I discovered that learning fighting game characters (mainly in Guilty Gear Strive) gave me a similar amount of satisfaction to learning classes in TF2. I also really enjoy playing Noita for its secrets and wand building tech. All these games have really complex mechanics on the surface but after you do a little research you get a feel for the game
Would love to see more of this podcast kinda thing.
Btw, speaking of social deduction games, if you like playing spy and you like the art/music of tf2 and overwatch, PLAY DECEIVE INC. It’s a relatively newer ish game (came out like a year ago) that I think is *severely* underrated. If you’ve ever played the multiplayer of assassin’s creed games, this is a very similar concept. If you haven’t, the gist is that it’s a solo-multiplayer experience where each player chooses a spy (hero-based rather than class-based, although each spy does have their own archetype. They’ve even got an actual sneaky Frenchman who can go invisible!), and you’re all dropped into a map where you disguise yourself as an npc. You wander around looking for upgrades and codes, before finally unlocking the intel. The win con is to survive until the end and escape with the intel at designated escape points. And all of it is an FPS that tries to balance rewarding good game sense *and* skill expression. It’s genuinely a really cool game, and I think it’s on sale rn in the steam summer sale.
It’s like if Among us, TF2, Overwatch, and Fortnite had a surprisingly good baby. I seriously can’t recommend it enough.
Now this is the kind of content i subscribed for, i love hearing podcasts while i'm doing mindless work.
48:32 EMOTIONAL DAMAGE
31:40 it is genuinely insane how much damage a close range pyro can do. for instance, my method for killing scouts is to scorch a bit, airblast back, and immediately switch to the flare gun. Flare crits are 90 damage, and drop scouts relatively fast. Ive also noticed that heavies *CAN* be dispatched of with enough care, though distance is more favored in that situation
Pyro is the mid skill level boss fight
At high enough levels a scout is never gonna lose unless boxed in, at a fresh install level puros kinda die running st things
But if the enemy isn't a super cafeines scout , aimbit like sniper or demo with all the high round you can pretty much stall amd win with damage over time and burst damage spikes
Flare gun and scorch shot destroy heavies, everyone else has to be careful for the 90+ damage bursts
@@kR-qj7rw still gotta be careful around those heavies. if ya catch one rounding the corner, its a tough fight, especially if they move good with the mouse
a decent scout will never die to a pyro.....they can even dodge sideways mid air in regards to your flare.....not to mention their speed. they really have to caught by surprise or them underestimating you or something, but any decent scout will stay in their gun range but outside your flame range which is super short....
@@kR-qj7rw what do you mean lol.......again, unless you caught the heavy not at full health or very distracted or something, he absolutely out damages you. the flamethrower into flare gun combo does enough damage to kill a scout or engi for sure, but you'll need around two and a half times that for the heavy. but then, any class that caught the heavy by surprised from behind and not revved up would win lol, not the pyro in particular. a soldier would do it with much more ease and without even having to get as close (not to mention they have a greater variety of altitudes they can surprise the heavy from, and with more health than pyro lol). not to mention, if you are doing the flare punch combo, it means you are in your flame thrower's range which is almost meele lol, the heavy won't even have a hard time tracking you. and if you mean at a range? the first flare will only do 30, you would need another flare while he is still in flames to crit. he would have to standing there, not going for any health, no medic, no dodging, nothing, and even then you would need 4 flares to kill him lol, you must be kidding. just pick soldier and spam 4 rockets without any aiming or reloading or even counting on a crit or anything and the heavy will be dead.
then, the scorch shot? i mean, i don't know what you are on about, the scorch shot is not a burst damage weapon. People mostly hate it because some players will only use the scorch shot and nothing else until they have their phlog meter (but honestly, that's a playstyle that sucks for both sides. you have an enemy that isn0t really engaging, just chipping away at you to charge their bar, and you got a teammate that won't take any risk at all to keep their hmph meter) and you can't have both the flare gun and the scorch shot at once. You bring the scorch shot or detonator to have some way to inflict afterburn from a bit of a distance without needing the accuracy that the flare gun requires and for the posibility of inflicting it to two people standing together, which the flare gun cannot do, but neither the detonator nor the scorch shot crit like the flare gun does. and even then, i have to repeat myself, there's nothing the pyro can do against heavies that soldier wouldn't do miles better. you want damage bursts from a distance? well, say no more, why bother with the puny colission of the flare gun and it's reload when the stock rocket launcher exists?
15:39 we all came at the same time
Jontohill2
Maybe giving spy a ping system? Hell be able to mark a building or person, and it will appear as an icon through walls for his team
There was an unused spy gun that did this. But the concept was scrapped
so you want him to bully engies harder? lol, that's already what he excels at
I need a whole podcast of ppl talking about TF2 from different perspectives.
This almost tops "talking about bad water for 8 hours straight"
I really enjoyed this. I don't know if it would be a regular thing, but hearing you talk with other TF2 RUclipsrs (or other RUclipsrs in general) would be a fun format.
Trouble in Terrorist Town was the shit that made me want to main spy
OK so hear me out, lazy purple, uncleDan, Hintshot and jontohil2, the Ultimate tf2 crossover.
Time to grab the headphones!
We need more discussion podcasts and roundtables with big TFtubers
“Maybe he hasn’t unlocked the shotgun” was the funniest part of this video
Cool. I am engi main and I learned a lot of stuff here thx uncle Dane
A funny thought from Dane's comment about 1 kill is your win: Reverse Kunai, +25 HP, attacking with knife makes you lose HP
A special knife that boosts your health by 50, and can kill an uber'd enemy, but also kills the spy when it is used would be interesting.
Basically a Kamikaze Caber for the spy.
Engineer: I solve practical problems. :)
Spy: I *cause* practical problems. >:)
Lies, Spy causes nothing but the most _impractical_ problems.
I get such whiplash when you mention Minecraft mapmaking you're like two people in my mind
Waiting for you two to make this a monthly podcast.
Fun to listen to, hope you guys make more long form content in the future! Great to listen to while playing :)
I made a jetpack pyro mad when I kept moving my level 2 sentry on double cross once.
Love double cross. So many places you can put teleporters that can make the enemy pull their hair out.
It's funny seeing Dane defensive about the reputation of his server. It's not complicated, new players have a hard time finding the community server menu, and the silly players who know how to use community servers have thousands of sillier server options. So it should come as no surprise that Uncletopia players are noticeably more skilled and serious than Casual queuers. Dane keeps wanting to say that the difference is inperceptable, but keeps stopping himself because he knows if he full sends he will get lots of rebuttals. Of course it's not a super extreme difference, there are still goof offs in Uncletopia and tryhards in Casual. But I don't know why Dane seems so ready to insist that his servers play just like casual, they don't, and that's not a bad thing or something that he could do much about.
yeah....i think it's a situation were they want, in a way, have their cake and eat it too. He is a nice guy, but it's only natural that his server will hava people who tryhard more (not all, not always, it should be obvious, but i feel like i have to say it as ensurance lol).
even if he as a person is more chill, his server is not what people would choose to have casual fun. Like, you won't find a no hud no masterconfig no nothing free to play 60 hour player trying out stuff and having a good time there. or an old player who wants to do silly loadouts and taunt mid match, etc. And i think he is aware of this disconnect. for the most part, the big pro and what people actually pick the server for is to play "seriously" and without bots, that's it.
this is crazy, i mean i saw the collab last video but this is neat.
Engineer vs Spy match up is basically an episode of Tom & Jerry
Pretty much. Especially when spy starts to mess with the engineer instead of killing them.
Pyro is the dog that third parties tom
It's surprising that I only discovered your channel through this podcast. Guess I wasn't keeping up with tf2 community for the last couple years.
ok so i was playing smash while listening to this, and i swear just hearing about yall talking about the game so analytically i think legit just made me play better there. Cause then I was actually thinking about what I was gonna do and adapting to whoever I was fighting. Thanks
For some reason, RUclips recommended me the members-only version of this video after I watched this one. I'm not even a member...
Anyway, video was nice to listen to in the background while waiting for Vegas Pro to do things. Very cool.
This reminds me of the good old days when ArraySeven would upload- and he did his podcast-like episodes with Uncle Dane. Never thought I'd see stuff like it again
A podcast for 2 straight hours, great :)
That "unbind tab" thing is interesting to hear about. I'm surprised folks judge themselves that hard.
the title should be jontohil yaps for 2 hours and every 5 minuets dane goes mmhim
chill spychology to listen to while you sleep/study
Ankle Dan and (SPY HAS A) Gan man.
loving the bit compression
We need to talk with Pyro main
*voice communication is not available for this account*
thank you for having this, it got me through finals. what a ride that jumpscare was from dane when you went afk, too, that genuinely got me.
spy is so incredibly unique that the closest equivalent i can think of is the infiltrator from Planetside 2, which does not have the disguise mechanic, and instead of having a sapper can switch enemy interactibles to be on their own team, but otherwise has that cloak and dagger aspect to it (also a sniper sometimes)
I don’t even play tf2 but I still watched the whole thing lmao
Ah yes my favorite Uncle Dane line: 15:37 "We all came at the same time"
The ending was fun and actually unexpected. Thanks for the video , it was good to watch it over a week while eating.
This was such a good video, I loved all the whole thing which I watched