Currently I am playing a Kalashtar in a campaign where they are a Circle of Stars Druid/Grave Cleric combination. I must say it is amazing. The two classes compliment each other so well and having that Constellation of the Dragon up while using concentration spells to buff the party has saved the crew multiple times. Having a Kalashtar in the party that holds a Kenku also solved so many language barriers each session.
One of my players is a kalashtar orphan rogue. We homebrewed a sort of false sleep deprivation table as she keeps having "memories" that blend with her vivid imagination and cause difficulty. In times of great stress or during a long rest before going into a dreamless sleep and just after waking, her quori will have her "remember" its own history, usually something to do with roiling oceans and dark gardens of the Region of Dreams, or the memories of one of the other kalashtar throughout history that it is or has been linked to.
@@SkullSplitter Sometimes they are merely hallucinations. Others require a WIS save and a lesson based on the role. The idea from my side is character learning more of "her" history and role against darkness (she currently thinks she gets visions directly from the "Light Dimension", which is a skewed perspective), eventually eliminating the psychological downsides of her perceived sleep deprivation and becoming the archetypal meditative psionic warrior. My campaign isn't Eberron, but I have a big bad with vaguely similar motives as the quori majority.
I'm currently playing a kalashtar way of the astral self monk and it's been a fun character to play although I had to look up a lot of lore and theories to play it effectively
In my story all of the Kalashtar were hunted and most were killed. So all of the remaining Kalashtar went into hiding underground where no one could find them and there they have lived for years. But any Kalashtar can choose at a certain age (13 I think) to be trained to ascend to the surface in order to defeat the dreaming dark. But once they leave the caverns they can never return under penalty of death, since they could lead others to where the Kalashtar are hiding. I think that this could be a very interesting idea to play with. I could deal with my character learning about life above the surface. And they would also have to hide their identity from everyone, including their party. And I also want to develop the Kalashtar culture a lot. In my story the color that they wear and that is in most things that they make is blue with black and white hexagonal shapes. The blue serves as a sort of symbol of hope that they will one day be free and will see the blue sky again.
Thanks so much for making this! I'm starting a new campaign with a 'new' group and one of them wants to play a Kalashtar. I know nothing about this race so naturally I started researching and came upon this video. This was the perfectly concise video I was looking for. :)
I'm building a Kalashtar swarmkeeper ranger for a Waterdeep game and would love to hear any suggestions you might have. I'm not that familiar with Kalashtar so any help would be great! Like, how does being Kalashtar help you as a swarmkeeper ranger? What spirit are you linked to? How would you flavor things so the ranger is neutrally or chaotically aligned? I'm not interested in being a goody-two-shoes, lol. Thanks!
I am creating a Kalashtar druid (circle of stars). My character is slow to trust people, and will speak almost exclusively telepathically to those who he trusts (as long as they are OK with that). My character focuses on water spells, and grew up in a town that floated in the middle of a lake. There with a couple other Kalashtar, but mostly there were a mix of species. The town itself was mostly devoted to circle of stars druids, with the surface of the lake kept magically still so the light of the stars could be reflected on the water, and the information gained from them recorded on stones that were sunk to the bottom of the lake for protection. I added some flavor, and my character is going out into the world to see what magic resonates with him (what spells he will learn), as well as to put some good in the world to combat the dreaming dark.
We are actually using the optional ruling for origin stats so we can change where to allocate the +s. That said I am playing a shadow sorcerer. Telepathically speaking to your foes minds while they are in the midst of darkness and advocating them to cross their numbers for sparing their lives or just tormenting them with taunts while they cant actually see you is great. Roleplay wise to be able to speak privatly in plain sight without appearing to be and comspiring or planning an ambush is also a forte.
Love the video, answered a doubt i been having today as i gave Druids a read for the first time ever (still on my first D&D Campaign currently playing as a Monk) now i deffinitly know i'm making a Kalashtar Moon Circle Druid for my second campaign! (heck, i think i could have his Quori spirit be what pushed him to become a Druid in the first place as a sort of "instinct" that imbued him with a deep curiosity and sense of wonder towards animals i mean...Quori are literally from a different plane of existance, you have to admit the material plane SHOULD hold a few things of interest for them, specially Creatures considering how diverse they are and how the rules of the material plane affect them so differently from the Dream Plane so i see it highly possible.)
I have a 5th level kalashtar bard with a 9 in performance and a 7 in persuasion. She's from Cyre and escaped the Mourning, so she's working through some PTSD.
Her mother died before the Mourning, and she recently found out that her human father escaped to the Talenta Plains, but her human brother and 3 year old kalashtar daughter disappeared while she was failing to save someone she knew. When she tries sending on her brother and daughter, the message she sends comes back to her all warped. She's taking this as a sign that they're alive.
Currently building a lvl12 Kalashtar Moon Druid, for 5e... thinking his Quori spirit will be the collective dreams of all the animals, maybe draw it to look like the Forest Spirit from Princess Mononoke.
I'm playing a Kalashtar in a campaign that out of a party of 8. Yes 8. 3 are Kalashtar. The 3 players didn't know or meet till session 0. What is more weird we all picked warlock as the base class. But we have gone different ways. We are currently at level 4 with a Warlock (celestial) 2/Paladin. Warlock (hexblade) 3 with pact of tome/Sorcerer & Warlock (the great old one) 4 With Pact of Tome
I just started playing as a kalashtar today. Im new to dnd so I had 6 lvls when entering the game. I went 4 in druid and 2 in barbarian. I have the moon circle and ill be getting totem of the bear. With the background haunted one.
Thanks for the lore guide. We're running a one-off on Saturday since our normal DM had something come up, and I'm going with a Kalashtar warlock - Djinn/Pact of the Tome gives a lot of low level At Will spells to offset limited spell slots. Just running through lore vids while working to try and get a backstory percolating in the back of my head.
Currently building a Kalashtar Barbarian Girl with a shadow hammer so basically Gaia from FFxiv. Its just for a one shot ran by a party member who needs some battle practice for another group he DM's for.
I have a Kalashtar monk/paladin with a god inside his head to remind him that he needs to do good. The god is Lono the God of Agriculture and he is a laidback Hawaiian man named Koholo. He fights with his legs in a capoeira fighting style using greave weapons.
I realize that this video is 3 years old and I'm sorry for dragging up ancient history but I have a Kalshtar that I'm just curious if it's actually a suitable concept. So I created a bard that hears voices and those voices are the Quori spirit. They're not actual voices. He thinks he's just a human that hears things and that these voices help grant him the powers. in the modern world, he would be diagnosed with schizophrenia most likely. but yeah that that's my Kalshtar concept.
I made a kalistar but ebberon quorri wasn't in the campaign. So talked to dm and basically set him up as a human who was linked to a vengeful spirit since he was born. He was an orphan raised in a church. Oath of Vengeance paladin basically ghost rider 😆 🤣 😂 dm liked the idea so much he gave me a sudo transformation where while active I have advantage on strength saving throws add bonus 1d6 fire damage to attacks and the penance stare where if I successfully grappled a target as a bonus action I can well attempt to penance and kill them. Op but rarely works I have to win a coin flip and win a wisdom saving throw. If I succeed o then get a chance to roll damage up to their maximum health example max health 200 I'll roll my d20 10 times
@@SkullSplitter not at all op. So instead of advantage of wisdom I have advantage on Intimidation and well fear now the dm can set me up to be op cause he liked my take and basically gave a transformation. I can do it at any time as an action but it causes 2 points of exhaustion after words however if I have caused something to be intimated and frightened I can transform for free and I basically works like the fallen asamir no flight and with fire last for 1 minute and can gain an additional minute if frightened target is slain by me. The party is also scared of my character cause I happened to nat 20 when I was Introduced into the party 😆 🤣 😂 and intimidated them into helping me
Can someone tell me more about the sleep state of the Kalashtar? It says "their minds draw from the memories of their otherwordly spirit" but what's this "otherwordly spirit"? Is there another spirit-form of the Kalashtar that.. lived and died in the spirit realm? I just don't understand.
So Kalashtar are from the Eberron setting and are very tied up in that setting’s lore and cosmology. Eberron doesn’t use the standard great wheel model, it uses its own system with 13 planes, but the relevant plane to the Kalashtar is called Dal Quor. Dal Quor is a plane inhabited by immortal (unless killed) aberrations called Quori, and they’re Nightmare Spirits that are supposed to cause bad dreams. However there’s a special trait of Dal Quor, every couple of thousands of years Dal Quor essentially changes state, it’s been a plane of Nightmares for thousands of years but the Quori know that any day they’ll all be wiped out and replaced by a new era, so the majority of Quori (Called the Dreaming Dark) decided that they can preserve their own existence by using their psionic powers, dream manipulation, and ability to possess hosts on Eberron to attempt to subtly take over the world and erode all individuality enough that that Dal Quor becomes a placid unchanging realm where everyone has the exact the same dreams and the Dreaming Dark and the current version of Dal Quor is preserved. A small group of 67 Quori were opposed to this plan and decided to contact a bunch of Humans monks in a nation called Adar to agree to let these 67 Rebel Quori inhabit the monks’ subconscious so they could away from Dal Quor and the Dreaming Dark, because if Dreaming Dark killed a Rebel Quori they’d be recreated by Dal Quor’s natural processes and the plane would essentially recreate the Rebel Quori but with all the defects like “empathy” and “not being evil” fixed. These 67 Monks became the 67 original Kalashtar and the 67 Rebel Quori are basically spread across to across the subconscious of the descendants of the monks. Because Dal Quor is evil and actively wants to kill any Kalashtar that draws its attention when the Kalashtar dreams it experiences the memories of its Quori Spirit and all of its ancestors. Kalashtar are a really difficult race to import lore into another setting. I’d probably replace Dal Quor with the Far Realm and either downplay or ignore the Dreaming Dark stuff.
I'm currently building a Kalashtar Horizon Walker Ranger. I was debating about going Fey Wanderer, but HW fits SO WELL with the campaign I'm joining and I've always been an RP first, maximizing second sort of player. I'm so excited about this build, but we're doing a Point Buy/Standard Array and I'm wondering which stat I should dump? Cha, Int or Strength? Any advice would be most welcome 🙏
I once heard of a kalashtar totem warrior barbarian, totem warriors have resistance to all damage types except psychic and the kalashtar have resistance to psychic damage so fully resistant barbarian, right?
I'm actually building that kind of character now. I chose to thematically weave the design of the Quori Spirit to the type of Totem Spirit I take. Since I took Bear, I decided to look for Bear Spirits in mythology and came across the Onikuma from Japanese Yokai Folklore. It feels pretty good.
So I'm DMing for the first time in my life for a group of 3 people. They're all extremely unexperienced and one of them is a total beginner who's enthusiastic but very shy when it comes to roleplay. I myself am not a super experienced player and don't know tons of the rules. We have no books or anything so I'm trying to run them through the story of the "never winter nights 1" game as I know it very well and detailed. It's a good starting point for me though I need to come up with tons of changes and improvise a lot. To the point. My completely new player who doesn't know the rules or anything very well made a kalashtar druid of the moon. She doesn't really know how to roleplay anything at all. And I as a dm don't know how to approach this situation. I want to have her dream memories and the spirit part of her race relevant to her character but she is clueless. Any advice?
Do you have the basic rules that Wizards of the Coast provides on their website for free? Definitely recommend everyone getting a copy of that. (We're not going to provide a direct link here in our comments because we don't want to have issues with that link even though it's the publisher giving it away for free for a reason). We'd recommend the SWAG method we've seen elsewhere (like a SWOT, but for player characters). They are "Strengths, Weaknesses, Affinities, and Goals". Affinities are what they care about, goals are what they want (other is self explanatory) Saw this elsewhere on the internet, but can't credit the original creator because I don't remember where =/
@@SkullSplitter that's what we're still kinda figuring out with her. She wants as her goal to "find out about this strange spirit that appears in her dreams" and I want to incomporate that in the story. The rest of the party is fairly simple.. But I've never had a kalashtar in a game. We can make do on the gameplay part as I simplified and homebrewed tons of rules for the new players to get a grasp of how things work. I just don't know how to make them more in touch with their characters personalities as they aren't that well thought and have to be molded on the go I guess. I don't know, DMing is scary
It *can* work; wouldn't be optimized, but optimized might not be the most fun for you. Also, half from everything except psychic. Your DM will probably remind you of this all too often =)
@@SkullSplitter not that it's an issue... of course all the lore/laws are debatable with the DM.. it's just that i just happen to choose the noble, spiritual race of good people. Thought it was ironic eh
Currently putting together a Kalashtar Grave Domain Cleric. Should be really cool.
same!
Currently playing one. Wicked fun playing the spooky cleric. ❤
Thank you so much for this. I’m going to be playing a Kalashtar Light domain Cleric this evening in a one shot, and you’ve helped a great deal!
Huzzah! Let us know how it went!
Currently I am playing a Kalashtar in a campaign where they are a Circle of Stars Druid/Grave Cleric combination. I must say it is amazing. The two classes compliment each other so well and having that Constellation of the Dragon up while using concentration spells to buff the party has saved the crew multiple times. Having a Kalashtar in the party that holds a Kenku also solved so many language barriers each session.
Nice!
I’m playing a Kalashtar Twilight Cleric, and it’s such a great build. Thanks for this video!
Definitely a helpful video, thank you! I'm currently putting together a Kalashtar Divine Soul Sorcerer. Kinda wanted some Anders vibes from DA2 lol
That sounds awesome! And it really does give me Anders vibes 😮
One of my players is a kalashtar orphan rogue. We homebrewed a sort of false sleep deprivation table as she keeps having "memories" that blend with her vivid imagination and cause difficulty. In times of great stress or during a long rest before going into a dreamless sleep and just after waking, her quori will have her "remember" its own history, usually something to do with roiling oceans and dark gardens of the Region of Dreams, or the memories of one of the other kalashtar throughout history that it is or has been linked to.
That's awesome Eric. How have you RP'd the impact of those dreams?
Also, being a parent is still the most dangerous profession in D&D =)
@@SkullSplitter Sometimes they are merely hallucinations. Others require a WIS save and a lesson based on the role. The idea from my side is character learning more of "her" history and role against darkness (she currently thinks she gets visions directly from the "Light Dimension", which is a skewed perspective), eventually eliminating the psychological downsides of her perceived sleep deprivation and becoming the archetypal meditative psionic warrior. My campaign isn't Eberron, but I have a big bad with vaguely similar motives as the quori majority.
Nice. Like it!
I'm currently playing a kalashtar way of the astral self monk and it's been a fun character to play although I had to look up a lot of lore and theories to play it effectively
Watching this video because I’m planning on playing a kalashtar astral self monk in the future, too!
In my story all of the Kalashtar were hunted and most were killed. So all of the remaining Kalashtar went into hiding underground where no one could find them and there they have lived for years. But any Kalashtar can choose at a certain age (13 I think) to be trained to ascend to the surface in order to defeat the dreaming dark. But once they leave the caverns they can never return under penalty of death, since they could lead others to where the Kalashtar are hiding.
I think that this could be a very interesting idea to play with. I could deal with my character learning about life above the surface. And they would also have to hide their identity from everyone, including their party.
And I also want to develop the Kalashtar culture a lot. In my story the color that they wear and that is in most things that they make is blue with black and white hexagonal shapes. The blue serves as a sort of symbol of hope that they will one day be free and will see the blue sky again.
Thanks so much for making this!
I'm starting a new campaign with a 'new' group and one of them wants to play a Kalashtar. I know nothing about this race so naturally I started researching and came upon this video. This was the perfectly concise video I was looking for. :)
I can't wait to make a Kalashtar Aberrant Mind Sorcerer.
Two target teleapthy go brrrrr
Just built a Kalashtar swarmkeeper ranger. Honestly think this maybe my best character that I've built. I can't wait to run him.
I'm building a Kalashtar swarmkeeper ranger for a Waterdeep game and would love to hear any suggestions you might have. I'm not that familiar with Kalashtar so any help would be great! Like, how does being Kalashtar help you as a swarmkeeper ranger? What spirit are you linked to? How would you flavor things so the ranger is neutrally or chaotically aligned? I'm not interested in being a goody-two-shoes, lol. Thanks!
I am creating a Kalashtar druid (circle of stars). My character is slow to trust people, and will speak almost exclusively telepathically to those who he trusts (as long as they are OK with that). My character focuses on water spells, and grew up in a town that floated in the middle of a lake. There with a couple other Kalashtar, but mostly there were a mix of species. The town itself was mostly devoted to circle of stars druids, with the surface of the lake kept magically still so the light of the stars could be reflected on the water, and the information gained from them recorded on stones that were sunk to the bottom of the lake for protection. I added some flavor, and my character is going out into the world to see what magic resonates with him (what spells he will learn), as well as to put some good in the world to combat the dreaming dark.
We are actually using the optional ruling for origin stats so we can change where to allocate the +s. That said I am playing a shadow sorcerer. Telepathically speaking to your foes minds while they are in the midst of darkness and advocating them to cross their numbers for sparing their lives or just tormenting them with taunts while they cant actually see you is great. Roleplay wise to be able to speak privatly in plain sight without appearing to be and comspiring or planning an ambush is also a forte.
Built a twilight cleric and fixing to start playing him tonight. Hope to have lots of fun a d success with him.
Love the video, answered a doubt i been having today as i gave Druids a read for the first time ever (still on my first D&D Campaign currently playing as a Monk) now i deffinitly know i'm making a Kalashtar Moon Circle Druid for my second campaign! (heck, i think i could have his Quori spirit be what pushed him to become a Druid in the first place as a sort of "instinct" that imbued him with a deep curiosity and sense of wonder towards animals i mean...Quori are literally from a different plane of existance, you have to admit the material plane SHOULD hold a few things of interest for them, specially Creatures considering how diverse they are and how the rules of the material plane affect them so differently from the Dream Plane so i see it highly possible.)
Agreed!
I was looking for this kind of video! You explain all what I wanted to know in a moderate time. Thank you!
I have a 5th level kalashtar bard with a 9 in performance and a 7 in persuasion. She's from Cyre and escaped the Mourning, so she's working through some PTSD.
Is she an orphan? Being a parent is the most dangerous profession in 5e. What a bard?
Her mother died before the Mourning, and she recently found out that her human father escaped to the Talenta Plains, but her human brother and 3 year old kalashtar daughter disappeared while she was failing to save someone she knew. When she tries sending on her brother and daughter, the message she sends comes back to her all warped. She's taking this as a sign that they're alive.
Currently building a lvl12 Kalashtar Moon Druid, for 5e... thinking his Quori spirit will be the collective dreams of all the animals, maybe draw it to look like the Forest Spirit from Princess Mononoke.
I will be playing a kalashtar investigator. Should be interesting
Thanks for the lore video! It is very helpful!
Planning on playing a Kalashtar Wildfire Druid called "Char Cole"
Hey. Ik this might be a bit late but I'm building a half Kalashtar half Changeling Bard
Making a kalashtar soulknife rouge, that will be fun
building one as a barbarian... this is getting interesting. cannot wait to rp it
I'm playing a Kalashtar in a campaign that out of a party of 8. Yes 8. 3 are Kalashtar. The 3 players didn't know or meet till session 0. What is more weird we all picked warlock as the base class. But we have gone different ways. We are currently at level 4 with a Warlock (celestial) 2/Paladin. Warlock (hexblade) 3 with pact of tome/Sorcerer & Warlock (the great old one) 4 With Pact of Tome
Nice!
IM REALLY EXCITED FOR THIS NEW CHARACTER CONCEPTTTTTT I NEED TO LEARN SO MUCH FOR IT THO
I just started playing as a kalashtar today. Im new to dnd so I had 6 lvls when entering the game. I went 4 in druid and 2 in barbarian. I have the moon circle and ill be getting totem of the bear. With the background haunted one.
That seems interesting!!
Thanks for the lore guide. We're running a one-off on Saturday since our normal DM had something come up, and I'm going with a Kalashtar warlock - Djinn/Pact of the Tome gives a lot of low level At Will spells to offset limited spell slots. Just running through lore vids while working to try and get a backstory percolating in the back of my head.
Illriger multiclass shadow master/sorcerer.... with an star killer type of arc... dear God. My roleplay will be almost forced upon me
Thinking of trying one as a Warlock hexblade and going for a Yugioh like build with a spirit living in the blade.
Fuck it, Kalashtar Artificer, here I come.
literally what i'm about to play!
Currently building a Kalashtar Barbarian Girl with a shadow hammer so basically Gaia from FFxiv. Its just for a one shot ran by a party member who needs some battle practice for another group he DM's for.
Currently working on a Kalashtar Warlock that is NE. She is awesome lol.
I have a Kalashtar monk/paladin with a god inside his head to remind him that he needs to do good. The god is Lono the God of Agriculture and he is a laidback Hawaiian man named Koholo. He fights with his legs in a capoeira fighting style using greave weapons.
i like to flavor my Kalashtar into one who commune with ghosts and spirts. and shares a same body with a ghost in a semi-processed situation
I realize that this video is 3 years old and I'm sorry for dragging up ancient history but I have a Kalshtar that I'm just curious if it's actually a suitable concept. So I created a bard that hears voices and those voices are the Quori spirit. They're not actual voices. He thinks he's just a human that hears things and that these voices help grant him the powers. in the modern world, he would be diagnosed with schizophrenia most likely. but yeah that that's my Kalshtar concept.
Sure, you could take it that direction
I'm building a bedouin totem warrior kalashtar for a middle east campain. Not sure of the details, might have been possessed by a freed genie...
Currently building a lvl 1 :-)
I made a kalistar but ebberon quorri wasn't in the campaign. So talked to dm and basically set him up as a human who was linked to a vengeful spirit since he was born. He was an orphan raised in a church. Oath of Vengeance paladin basically ghost rider 😆 🤣 😂 dm liked the idea so much he gave me a sudo transformation where while active I have advantage on strength saving throws add bonus 1d6 fire damage to attacks and the penance stare where if I successfully grappled a target as a bonus action I can well attempt to penance and kill them. Op but rarely works I have to win a coin flip and win a wisdom saving throw. If I succeed o then get a chance to roll damage up to their maximum health example max health 200 I'll roll my d20 10 times
Sounds like it might be OP but if the table is having fun, have fun. =D
@@SkullSplitter not at all op. So instead of advantage of wisdom I have advantage on Intimidation and well fear now the dm can set me up to be op cause he liked my take and basically gave a transformation. I can do it at any time as an action but it causes 2 points of exhaustion after words however if I have caused something to be intimated and frightened I can transform for free and I basically works like the fallen asamir no flight and with fire last for 1 minute and can gain an additional minute if frightened target is slain by me. The party is also scared of my character cause I happened to nat 20 when I was Introduced into the party 😆 🤣 😂 and intimidated them into helping me
@@SkullSplitter just remembered this chat my character became the boss, and killed the whole party
I am making a Kalashtar Revised Ranger/Underdark Scout/Fey Wanderer/Dream Realm Wanderer/Lucid Drunk/Twilight Cleric so far
Considering adding in Aberrant Mind Sorcerer/Great Old One Warlock/Considering putting in a Dragonmark and maybe Guild in Ravnica too
Can someone tell me more about the sleep state of the Kalashtar? It says "their minds draw from the memories of their otherwordly spirit" but what's this "otherwordly spirit"? Is there another spirit-form of the Kalashtar that.. lived and died in the spirit realm? I just don't understand.
So Kalashtar are from the Eberron setting and are very tied up in that setting’s lore and cosmology. Eberron doesn’t use the standard great wheel model, it uses its own system with 13 planes, but the relevant plane to the Kalashtar is called Dal Quor. Dal Quor is a plane inhabited by immortal (unless killed) aberrations called Quori, and they’re Nightmare Spirits that are supposed to cause bad dreams.
However there’s a special trait of Dal Quor, every couple of thousands of years Dal Quor essentially changes state, it’s been a plane of Nightmares for thousands of years but the Quori know that any day they’ll all be wiped out and replaced by a new era, so the majority of Quori (Called the Dreaming Dark) decided that they can preserve their own existence by using their psionic powers, dream manipulation, and ability to possess hosts on Eberron to attempt to subtly take over the world and erode all individuality enough that that Dal Quor becomes a placid unchanging realm where everyone has the exact the same dreams and the Dreaming Dark and the current version of Dal Quor is preserved.
A small group of 67 Quori were opposed to this plan and decided to contact a bunch of Humans monks in a nation called Adar to agree to let these 67 Rebel Quori inhabit the monks’ subconscious so they could away from Dal Quor and the Dreaming Dark, because if Dreaming Dark killed a Rebel Quori they’d be recreated by Dal Quor’s natural processes and the plane would essentially recreate the Rebel Quori but with all the defects like “empathy” and “not being evil” fixed. These 67 Monks became the 67 original Kalashtar and the 67 Rebel Quori are basically spread across to across the subconscious of the descendants of the monks. Because Dal Quor is evil and actively wants to kill any Kalashtar that draws its attention when the Kalashtar dreams it experiences the memories of its Quori Spirit and all of its ancestors.
Kalashtar are a really difficult race to import lore into another setting. I’d probably replace Dal Quor with the Far Realm and either downplay or ignore the Dreaming Dark stuff.
I'm currently building a Kalashtar Horizon Walker Ranger. I was debating about going Fey Wanderer, but HW fits SO WELL with the campaign I'm joining and I've always been an RP first, maximizing second sort of player. I'm so excited about this build, but we're doing a Point Buy/Standard Array and I'm wondering which stat I should dump? Cha, Int or Strength? Any advice would be most welcome 🙏
If you like RP, chat might be last. I'd say Int, since str is useful for encumbrance and non dex weapons
I’m going to be a kalashtar monk name voke the dream walker if not monk probably a druid
Reflavor as a failed ceramorph ?
I once heard of a kalashtar totem warrior barbarian, totem warriors have resistance to all damage types except psychic and the kalashtar have resistance to psychic damage so fully resistant barbarian, right?
I'm actually building that kind of character now. I chose to thematically weave the design of the Quori Spirit to the type of Totem Spirit I take. Since I took Bear, I decided to look for Bear Spirits in mythology and came across the Onikuma from Japanese Yokai Folklore. It feels pretty good.
im currently building a kalashtar totem barb eventually multiclassing into rune knight. origin being a douche bag trickster god sent me to faerûn.
So I'm DMing for the first time in my life for a group of 3 people. They're all extremely unexperienced and one of them is a total beginner who's enthusiastic but very shy when it comes to roleplay. I myself am not a super experienced player and don't know tons of the rules. We have no books or anything so I'm trying to run them through the story of the "never winter nights 1" game as I know it very well and detailed. It's a good starting point for me though I need to come up with tons of changes and improvise a lot. To the point. My completely new player who doesn't know the rules or anything very well made a kalashtar druid of the moon. She doesn't really know how to roleplay anything at all. And I as a dm don't know how to approach this situation. I want to have her dream memories and the spirit part of her race relevant to her character but she is clueless. Any advice?
Do you have the basic rules that Wizards of the Coast provides on their website for free? Definitely recommend everyone getting a copy of that. (We're not going to provide a direct link here in our comments because we don't want to have issues with that link even though it's the publisher giving it away for free for a reason). We'd recommend the SWAG method we've seen elsewhere (like a SWOT, but for player characters). They are "Strengths, Weaknesses, Affinities, and Goals". Affinities are what they care about, goals are what they want (other is self explanatory) Saw this elsewhere on the internet, but can't credit the original creator because I don't remember where =/
@@SkullSplitter that's what we're still kinda figuring out with her. She wants as her goal to "find out about this strange spirit that appears in her dreams" and I want to incomporate that in the story. The rest of the party is fairly simple.. But I've never had a kalashtar in a game. We can make do on the gameplay part as I simplified and homebrewed tons of rules for the new players to get a grasp of how things work. I just don't know how to make them more in touch with their characters personalities as they aren't that well thought and have to be molded on the go I guess. I don't know, DMing is scary
It ain't much but it's honest work.
Would this race work for a barbarian, specifically totem warrior with bear resistance? This means you take half damage from everything while rageing.
It *can* work; wouldn't be optimized, but optimized might not be the most fun for you. Also, half from everything except psychic. Your DM will probably remind you of this all too often =)
@@SkullSplitter right but kalashtar themselves are resistant to psychic damage haha
🤦 DOH
was planning to play as a druid drunk... chose Kalashtar for his racial features... don't think i've quite hit the mark
Why don't you? Also, like the drunk druid vibe.
@@SkullSplitter not that it's an issue... of course all the lore/laws are debatable with the DM.. it's just that i just happen to choose the noble, spiritual race of good people. Thought it was ironic eh
Ahhh I see. Yea, it's not the typical Kalashatar, but there's probably some tension there the DM can use!
@@SkullSplitter I'll see how it goes. Our group is still fairly new but thanks for the tips.