I have absolutely 0 experience or knowledge in game design and animation and yet I found this video extremely informative. Thanks alot for your efforts.
Second vid of yours I watch, you definitely know how to make the best tutorials of all. No wasted time, no beating around the bush, no confusing un necessary content, Just right to the point and all about learning well and fast. If you are a teacher, you must be by far as good as they get. You earn my "Best Teacher" award !! :)
Even tho I'm not really into programming and videogame making, I just finished watching the whole thing.. Clear, easy to understand and quite enjoyable, really. Keep up the good work!
Wow, these are very amazing. By following your tutorial, I never thought that I could create anything more realistic. With the tree tutorial you made, I can save hundreds of dollars by not buying Speedtree's trees and I can start making my own. Holy crap, you made my career easier. Thank you so much.
I have no intention of ever learning how to do this... I just wanted to be amazed at how you folk make the games we love. Impressive stuff. The closest I ever got to making games was making battle for middle earth maps in their world builder. The level of complexity is mind-boggling to most of us.
He did work for ArenaNet for many years, the people who made Guild Wars 1 and 2, so it makes alot of sense. So happy that he shares his knowledge with beginners.
At the end of the grass and vegetation video you mentioned a tree tutorial I can't seem to find it? Amazing videos and thanks for sharing with the community!
Great tutorial! I'm using completely different tools (Blender, GIMP, MeshLab, xNormal & Unreal Engine 4) but a lot of the process and design logic seems to translate well.
Super-duper amazing tutorial, great speed for intermediate, thank you! For me it's all so peachy until I hit that cryexporter bit. I'm working with Unity and am a noob so I'll have to hustle a bit to get things working. I can export and have motion on small clumps but not bigger patches. Also not sure how to mix the grass planes and the other little plants to have them working in harmony in the same patch but eh - i'm 80% there with this sound and logical tutorial.
OMG This was soo amazing, I've started using 3ds max a half a year ago... so cool to see what incredible things you can do with it!! And the world looks so damn real!! Hope to do something like this someday... Thanks alot for this awesome video!!
For those who complain, this tutorial is for intermediate modelers, for basic modeling, start with basic 3Ds max tutorials. This tutorial is very good, although I didn´t like that you wasted so much atlas space when rendering grass : ) Otherwize very well done! This technique is very good for VR grass.
only 2 years late but it's important to build your atlas as you need it. Eventually that atlas would be completely full but It's a common mistake to try and fill a texture before you need it.
Some really good tips here. Gonna use this with blender and Unreal 4, I'm sure it'll work much better than the individual blades of grass I was using. Gonna check out your tree tutorial next, if I can find it, because currently my tree has over one hundred thousand polygons and that's not good lol
This is the best tutorial I've ever found. But wouldn't it be better to move the edges of the grass mesh towards the image to reduce the number of transparent pixels? For optimization.
Great tutorial! Im wondering if you are going to create an oak tutorial, would you also mind making one for the creation of fir trees? And remember to also teach how to make the trees look like they are blowing in the wind, since i feel that is quite realistic and looks good.
my congrats, you are a maestro. perhaps some layering variation (such as some colors leading to taupes instead of all bright greens) will bring much more realisticity to the whole.
Really great tutorial. Definitely going to use some of these techniques. Where is the oak tree tutorial available? Or is that still coming? Thanks for the video, you guys should upload more often. I really enjoy seeing your techniques.
Awesome tutorial, thanks for sharing! You mention a tree tutorial at the end of the video. Unfortunately I wasn't able to find it in your channel. Could you provide a link, please?
Is it just me or did you sample colors from the grass that were already being lit by the sun? Wouldn't it be more accurate to take the colors in the shade so when it's being lit by the light in your game, it will be an the same color as the grass being lit by the sun in the photo?
+Tntmadman530 This is a good point and is more in line with the newer physically based shading models. At the end of the day the artist still needs to make sure the end result looks convincing so If it was looking too bright or saturated I would tweak it. The sampling of the colors early was just to get a decent starting point.
If you HAVE to sample colours from a lit image, you want to sample them from the side facing the light but a bit away from the half-vector between eye and light, because that's where the bulk of the specular highlight will be. Basically if you imagine a lit sphere, you go to the specular highlight, and then you go a bit further in light direction and sample there. If you sample from the shade, you will have essentially quite a bit of black mixed with albedo, making it a lot less saturated. It's not a bad idea to start with a well saturated base colour, the multiple rendering pipelines and lighting functions you'll go through later have plenty of opportunity to desaturate it.
Hello, I am from Czech republic and your tutorials are very good! Will you do some tutorials for beginners? It will be very big help for me and I think, that no only for me. Thanks :)
This tutorial is great. I've just got one problem, when I render the textures out I get a thick black line around the diffuse texture. Is there something in my render settings I need to change?
I'm not sure if you covered this in the video or not, but I'm wondering how I can make vegetation fit to the heightmap terrain in Cryengine 5. Large masses of grass can be sticking out horizontally and it looks pretty weird; Align to heightmap etc does not work; is there a secret button I've missed out on?
+Futurepoly i allways get a background a lil bar wich not rly fits into the normal map and just gets displaced as the deph so it fucks up my bump .. and im literaly crying ..
This one right? (ruclips.net/video/9MYGCdf9VHs/видео.html) I am doing it too right now. Sooo many things to learn with 3ds Max and other software. It is literally insane that real games havev massive amounts of assets and other stuff :D
@@ronaldwoofer5024 It never gets easier, it gets faster or more methods to appear. But then will use any extra time to polish it so it never gets faster too.
I have absolutely 0 experience or knowledge in game design and animation and yet I found this video extremely informative. Thanks alot for your efforts.
Second vid of yours I watch, you definitely know how to make the best tutorials of all. No wasted time, no beating around the bush, no confusing un necessary content, Just right to the point and all about learning well and fast. If you are a teacher, you must be by far as good as they get. You earn my "Best Teacher" award !! :)
Amazing tutorial! Even 4 years later this is still a very helpful tutorial
Even tho I'm not really into programming and videogame making, I just finished watching the whole thing.. Clear, easy to understand and quite enjoyable, really. Keep up the good work!
Wow, these are very amazing. By following your tutorial, I never thought that I could create anything more realistic. With the tree tutorial you made, I can save hundreds of dollars by not buying Speedtree's trees and I can start making my own. Holy crap, you made my career easier. Thank you so much.
Can I also have a link to the tree tutorial?
I have no intention of ever learning how to do this... I just wanted to be amazed at how you folk make the games we love. Impressive stuff. The closest I ever got to making games was making battle for middle earth maps in their world builder. The level of complexity is mind-boggling to most of us.
Hands down THE best tutorial I've ever watched. Nice job!
This is a high-quality tutorial! It's very professional and with a ton of very valuable information.
youre a wizard harry.
im a what?!
a feckin wizard!
I am a what ??
A lizard!
Lizard Wizard.
is his name actually harry or is just a wizard ?
8 years have passed and its still relevant till this day. Thanks pops
fantastic tutorial! i love how you don't waste any time, it feels really streamlined and well thought out.
the grass looks amazing. you have some serious skill.
It's not skill he Litteraly showed you how to do it
thatotherguy153 What, that makes no sense...
He did work for ArenaNet for many years, the people who made Guild Wars 1 and 2, so it makes alot of sense. So happy that he shares his knowledge with beginners.
I just love how straightforward this tutorial is. Do this, this, this, done. So good. Thanks a lot.
you make by far the best tutorials ive ever seen
At the end of the grass and vegetation video you mentioned a tree tutorial I can't seem to find it? Amazing videos and thanks for sharing with the community!
KennyS
Haha, kennyS
Miguel Lucas The Awp King
agree
kenny is dead now
Great tutorial! I'm using completely different tools (Blender, GIMP, MeshLab, xNormal & Unreal Engine 4) but a lot of the process and design logic seems to translate well.
Lord Badjah Mostly as far as I can tell, at least I've had no problems so far. I am VERY new to UE4 and games dev in general though.
ARCHmatux Im using blender gimp and ue4 too, its quite the same process I think. :) Some of the vegetation rendering might be different
ARCHmatux can you upload a tutorial PLEASE!!!! I can't find any good tutorials for UE4 PLEASE I'M BAGGING YOU!!!!!!
Again, excellent tutorial ! More, more, more, please !
I work in maya but I could pretty easily translate your steps to a different program. Great tutorial!
I learned alot about vegetation creation for use in games. Going to create trees for use in my Unreal Engine level. Thanks! :)
Super-duper amazing tutorial, great speed for intermediate, thank you! For me it's all so peachy until I hit that cryexporter bit. I'm working with Unity and am a noob so I'll have to hustle a bit to get things working. I can export and have motion on small clumps but not bigger patches. Also not sure how to mix the grass planes and the other little plants to have them working in harmony in the same patch but eh - i'm 80% there with this sound and logical tutorial.
even in 2020 this is better tutorial than some modern blender shit
Who would have thought grass could be difficult to make.... Hats off
Wow! You are awesome at moddeling!
I dont know if anybody has ever told you, BUT YOU ARE THE MAN!
Thank you for your vids
OMG This was soo amazing, I've started using 3ds max a half a year ago... so cool to see what incredible things you can do with it!! And the world looks so damn real!! Hope to do something like this someday... Thanks alot for this awesome video!!
DUDE! You're so friggen good! you simplify stupidly difficult problems and make it awesome!
2020 and still this tutorial is useful af.
For those who complain, this tutorial is for intermediate modelers, for basic modeling, start with basic 3Ds max tutorials. This tutorial is very good, although I didn´t like that you wasted so much atlas space when rendering grass : ) Otherwize very well done! This technique is very good for VR grass.
only 2 years late but it's important to build your atlas as you need it. Eventually that atlas would be completely full but It's a common mistake to try and fill a texture before you need it.
One of the best video on the topic i've seen. Congrats. Subscribed.
I really wish the tree tutorial still existed you have a very understandable flow...
Fantastic! Was making the shrubbery much different than the grass, or is the geometry closer to the leaf clumps of a tree?
Great tutorial. watched in 2x speed and still understood you.
Thank you so much! This tutorial's really well done. Fast and thorough.
Great! Recently started studying game design and made my first vegetation in max today. Learned quite a few new things here though ^^
Thanks for the tutorial, I used Maya and Unreal Engine and got pretty decent results, Thanks again :D
Wow, one of the best tutorials I've ever watched. Thanks, you have yourself a new sub!
I am confused. At around 2:39 the distribution of polys on the grass has changed from four segments to around eight. Is there a stepped I missed out?
Very professional mate! :)
Beautiful scenery so far in this video, and thanks for sharing :D
i dont even model in max and i dont use the cry engine but damn this tut was fasinating!!! keep it up bro!!!
but this guy help me alot explaining how to create a really good maps for my proyect
This was so informative, the scene you made looked lovely and I can't wait to do some like it!
Some really good tips here. Gonna use this with blender and Unreal 4, I'm sure it'll work much better than the individual blades of grass I was using. Gonna check out your tree tutorial next, if I can find it, because currently my tree has over one hundred thousand polygons and that's not good lol
Simple and clean tutorial. Thx!
Wow. That was amazingly detailed. If I ever start using CryEngine again I will be sure to reference this. Thanks.
This is the best tutorial I've ever found. But wouldn't it be better to move the edges of the grass mesh towards the image to reduce the number of transparent pixels? For optimization.
Clear, to the point, high video and audio quality, in depth tutorial and explanation. +1 like & +1 sub.
Great tutorial! Im wondering if you are going to create an oak tutorial, would you also mind making one for the creation of fir trees? And remember to also teach how to make the trees look like they are blowing in the wind, since i feel that is quite realistic and looks good.
Excellent video and tutorial. Any chance anyone has a link to his Tree tutorial he mentions in the video, i could not find it.
These are great. Would love to see you port this to UE4, although we have fuck all methods for shading foliage right now in that engine.
Hello! Is this possible to add grass wind effect in UNITY engine like in this video at 20:02 ?? Thanks in advance!
Wow this was a rally nice simple tutorial! Great job! Thanks!
either he spent 10 hours putting this explanation together, or hes godlike
my congrats, you are a maestro. perhaps some layering variation (such as some colors leading to taupes instead of all bright greens) will bring much more realisticity to the whole.
oak oak oak oak and the little bush at the end please :) love the technique
will you make a tutorial on how to create such beatiful landscapes?
Really great tutorial. Definitely going to use some of these techniques. Where is the oak tree tutorial available? Or is that still coming?
Thanks for the video, you guys should upload more often. I really enjoy seeing your techniques.
You're welcome, things have been really busy with our classes but I will try and upload more often.
Futurepoly Awesome. This channel is one of, if not the best, channel on YT for cryengine stuff.
Awesome tutorial, thanks for sharing! You mention a tree tutorial at the end of the video. Unfortunately I wasn't able to find it in your channel. Could you provide a link, please?
Is it just me or did you sample colors from the grass that were already being lit by the sun? Wouldn't it be more accurate to take the colors in the shade so when it's being lit by the light in your game, it will be an the same color as the grass being lit by the sun in the photo?
+Tntmadman530 This is a good point and is more in line with the newer physically based shading models. At the end of the day the artist still needs to make sure the end result looks convincing so If it was looking too bright or saturated I would tweak it. The sampling of the colors early was just to get a decent starting point.
Download ?
ffs it doesn't fukn matter with 3 variations of grass blade plus the multiply layer and environment light
If you HAVE to sample colours from a lit image, you want to sample them from the side facing the light but a bit away from the half-vector between eye and light, because that's where the bulk of the specular highlight will be. Basically if you imagine a lit sphere, you go to the specular highlight, and then you go a bit further in light direction and sample there. If you sample from the shade, you will have essentially quite a bit of black mixed with albedo, making it a lot less saturated. It's not a bad idea to start with a well saturated base colour, the multiple rendering pipelines and lighting functions you'll go through later have plenty of opportunity to desaturate it.
You are amazing dude. You make it look so easy!! Subscribed
Awesome tutorial. Thank you so much!
Hello, I am from Czech republic and your tutorials are very good! Will you do some tutorials for beginners? It will be very big help for me and I think, that no only for me. Thanks :)
How are there possibly any down votes to this video? Amazing work!
this video got me subbed to you :) Nice tutorial well explaned :D
This tutorial is great. I've just got one problem, when I render the textures out I get a thick black line around the diffuse texture. Is there something in my render settings I need to change?
Figured it out. My mapping coordinates were using automatic unwrap instead of an existing channel
Good work,bro!!!
I like how easily explain!!!
Thanks
Now, 7 years later I’m watching this video and trying to do this in blender 😵💫
great video. very straight forward. :) bravo. glad I found you.
dope video bro! Love the content.
I'm not sure if you covered this in the video or not, but I'm wondering how I can make vegetation fit to the heightmap terrain in Cryengine 5. Large masses of grass can be sticking out horizontally and it looks pretty weird; Align to heightmap etc does not work; is there a secret button I've missed out on?
Brilliant tutorial - thank you very much.
Is there any way of baking geometry+textures onto a nearby plane in Maya as well?
Hi, any chance you could do a tutorial on how you made that grass material on the ground? It looks amazing!
I need the same tutorial for Blender. Phewww... can’t find them....
Can I purchase the video tutorial for the tree? Given the quality you put into the grass tutorial I can only imagine the tree being the same. :)
Great video, well explained, Kudos!!
This tutorial is soo good, thanks a lot!
Where can I find this tree tutorial you were talking about? Couldn't find it on your channel..
Thank you SOOOOO much for the tutorial!
thanks for this master tut,,i have some problem with render to texture part,my render is complete green,,do have som tut about that part?
thanks, this was really easy to follow and helpful.
I didn't know it was this easy wow NICE!
23 seconds in and already i had to like and subscribe
Fantastic. Thanks for making this available.
+Futurepoly i allways get a background a lil bar wich not rly fits into the normal map and just gets displaced as the deph so it fucks up my bump .. and im literaly crying ..
Can you make a tutorial showing how to animate these blades of grass? Or must the blades of grass be geometry for that to be possible?
Please make another one of these!
Please do a skybox tutorial.
Looking forward to see the tree video! :)
God this is so much more difficult than it looks :-/
I know right? its fucking hard.
I was actually thinking this wasn't bad at all. But I did just spend 35 hours making an AKM model
This one right? (ruclips.net/video/9MYGCdf9VHs/видео.html)
I am doing it too right now. Sooo many things to learn with 3ds Max and other software. It is literally insane that real games havev massive amounts of assets and other stuff :D
so much easier now today
@@ronaldwoofer5024 It never gets easier, it gets faster or more methods to appear. But then will use any extra time to polish it so it never gets faster too.
wow well done dude, I wonder if it will be possible to create everything inside engine one day without additional apps ;)
awesome tut ! thank you so much :)
Very nice and helpful, what do you teach?
21:40 ctrl+alt+shift+E .... that's one heck of keyboard shortcut.
when you jumped to the 3 grass blades you added more polys ?
Nice one!
Would it be possible to use Zbrush in the same way? I'd imagine that many 3d modeling programs can do the same as 3ds max.
"Here's an example of a grass that I've used way too often" 3:05 looks fine to me xD even tho I do see what u're talking about
Why cant i see the white box covering the mesh when i add the cylinder?
+Futurepoly Hey, so my grass is levitating over my terrain, any way i can prevent that ?
Lots of them asked, but guess I'll ask too, will there also be a video for that majestic oak? :D
Awesome effort, like!
Yeah, majestic oak got my attention!!!
Tell me why do you use a cylinder to make a 45 degree rotated cube?
What resolution is the grass being rendered in this video?