SOME SPOILERS FOR THE CURSE OF STRAHD I am actually going to be running one! it’s going to be set in Barovia and the players are going to be playing in the forces of Strahd! going up against a group of monster hunters who have made their home in one of the churches the morning Lord. They’re going to be using a mixture of player and monster stat block so they get all the abilities and features of their class and race but they also get all the abilities and weaknesses of their monster stat block. It’s going to culminate in them fighting an angel sort of the opposite of the Abbot. an angel came to Barovia got trapped there and wasn’t corrupted by it just Saddened. I can’t wait to see what they come up with and I can’t wait to run it myself.
My spookiest 5e character idea is a Deep Dwarf who got lost in the Underdark and ate an Illithid brain to survive starvation, which gave him strange powers. This made him an Aberrant Mind Sorcerer.
Chaotic Evil,Half-Orc Druid. Her Entire Thing Is Killing People With Nature And Sacrificing Other People To Refill Her Powers And Based Her Off A Personality Quiz Result I Got.XD
using a homebrew race of mine, briarborn spiriggan (essentially a malignant dryad), as a wildfire druid dipped into archfey warlock i made the pumpkin king, and will hopefully see him played later this month in a "iconic monsters" vs van helsing 1 shot
A backstory could be that you was build for war, you were fighting in a svamp, but got destroyed and because of the swampy inverirment you wasn't retried. While laying in the swampy water a magically intelligent fungus started to grow on you and rebuild you as a spore druid, and now you go around to spread your spores
My favorite spooky character that I've made is a Warforged Great Old Ones Warlock who is a scarecrow that was brought to life by a community wishing to a god for a great harvest but instead connected to Dendar the Night Serpent. His name was Hawthorne (as in Nathaniel) and all of his magic was based around fear.
I run a eco-goth nature cleric that’s entire aesthetic is based on Wicca. But her spell focus is a ouija board, her spirit guardians are literally souls of the damned or ghosts haunting near by, and her spiritual weapon is a planchette. I know those are all just flavor things but it’s so fun. Also her name is Lydia because beetlejuice references
My creepiest character that has seen play to date is Experiment XIX, known to the party as Shish. XIX was a 5th level Simic Hybrid with Aquatic Adaptation and Grappling Appendages, who was also a Path of the Beast Barbarian. Being at 5th level we began with an uncommon magic item, I chose the Eldritch Claw tattoo. If you're familiar with those features, you can probably conceive of its play style. Aesthetically picture a Mind Flayer's head, the torso of a Merrow, and a lower half that just unravels into a mess of writhing tentacles. My 'bite' involved vomiting my stomach to digest part of a creature from the outside. I would throw javelins by spitting a shard of solidified bile out of my lamprey mouth. Activating Eldritch Claw's daily effect would extend my grappling tentacles across the battlefield, making escape impossible.
This is literally terrifying..... I love it >:) Right now I’m playing a path of the beast bugbear barbarian who lost his arm in avid. To replace it, we took off an otyugh tentacle and attached it to my arm using regenerative troll tissue. Path of the beast and tan tacked just works so well
How to make a good Dark/Scary character: Give them contrast. Whether it's within the character itself or the setting, it's important that not everything is doom and gloom. Either the character needs to have some redeeming qualities, or the setting. If everything is negative, players get desensitized to it. You need to have genuinely good/wholesome moments in order to make the impact of horror all the more impactful. Starting characters in a beautiful setting, then suddenly having that beautiful setting stripped from them is far more impactful. Players will compare the good to the spooky setting they are in now.
"This is very upsetting to me. I like it." The best thing I've heard in a long time. Especially because there was no pause between those two statements.
I've joined an undead heavy campaign recently with basically the plague doctor char. He always wears mask because of his inborn defect (He has no body hair, he is an albino and he is very skinny) and he is obsessed with finding the cure. Also he is a human, so I took him a Healer feat to show his background of a doctor. And he is an undying warlock. So his spooky looks turned even spookier because now he looks somewhat undead. I took the tome pact and aspect of the moon invocation, so he never sleeps and NEVER wears off his mask. Also, he is a germaphobe :D. And one day he found/was given a strange corpse covered with crystals, which fainly glowed. As he studied it, he started seeing someone or something in the crystals, but as he turned he didn't see anyone. Later he started hearing whispers and as he analyzed what he was told, he saw a glimse of hope, these crystals hold the power to manipulate life and death, and even more. So he started studying it more and more and sought a strange spirit. Eventually after more and more talks with it he made a pact with it, but not as a contract and more as an ask for help. It's unknown why the spirit helps him and agreed to give some of his powers. And he can see it only through the crystal, so he made a lens from the crystal and placed it in his Plague Doctor mask. So basically, he looks veeery ugly, so he always wears mask, even more, he is a germaphobe, so he is afraid to touch anything with bare hand or leave parts of the skin open (I took him prestidigitation and mage hand, so he always cleans himself or what he wishes to touch and mage hand helps him not to touch anything gross and third hand is helpful in his work as a doctor), and as an undying warlock he starts looking a bit undead And with his sanctuary agains undead (and the campaign is basically about undead) he doesn't need to attack them with eldritch blast (and I didn't take eldritch blast, actually, instead I took chill touch AND i didn't take hex!), he needs to cure his allies, so in battle his sanctuary is always on and he can always help his friends, while undead don't want to harm him:) And yeah, he has a familiar Raven:))
I themed a Sorcerer - Shadow Magic, as "having one foot in the grave" - Background: Haunted One backstory: He had nearly died, and now sees spirits everywhere (Hair went white, eyes grey and dead looking, skin icy to the touch). Now 3rd level - Human Variant - Took Ritual Caster (wizard) for Alarm and Identify to start - picked up Comprehend Languages and Unseen Servant later. The ritual casts is him asking the spirits to watch over him/them (Alarm), or to provide information (Comprehend Languages, Identify) For Sorcerer Spells: Chill Touch, Dancing Lights, Mage Hand for creepy/spirit looking cantrips. Mage Armor, Witch Bolt for themed 1st level spells, Hold Person, See Invisibility for 2nd level. (Hold that one down! as he casts Hold Person)
Dming a game for my 17 year old. He's got a headless revenant who is a gnome. Able to to see and hear through his familiar, a gazer. Gazer is flavored to look like a Jack o lantern. Character is a genie chain lock who can vanish into his horse figurine in an instant. He's got a few levels before he's able to go all Sleepy Hollow but....
Play as a cleric/warlock (death domain/ undead patron) of Vecna. You can even go so far as cutting off you hand and removing an eye as a sacrifice to Vecna. The sacrifice could even be seen as an arcane focus. Saying that when you cast spells a ghostly hand and eye ppears when casting spells.
@@ctakitimu no what is says is the the hand and eye appear when casting. That has nothing to do with the effect of the spell just a visual effect that occurs. Its all flavor.
I played a Tabaxi Gloom Stalker for a Christmas campaign, he was a paranoid, neurotic mess, mostly because Charisma was his lowest stat. A while back I came up with the idea for an undead monster I called the Chimera Reborn, it's undead that was created because someone flutzed a healing spell and the creature died but it came back as this undead monster with the ability regenerate and is constantly replacing body parts that were blown off or destroyed with pieces of various dead that it just stumbles upon, so by most people see one of these things it is this massive shambling consortium of random parts that somehow make a monster. I haven't figured out how to write it up as a monster for an encounter, so if anyone wants to try making is free to make a go at it.
@@dracone4370 Skaab probably would work best because of their modular nature and give it troll or vampire regen with ether fire or radiant as a vulnerability.
Played our Fall of Luskan game last night and our Warlock's caused our Troll Ghoul to have an undead zombie baby born from the Dreamlands through his belly in the waking world. Love the spooky thank you!
my favorite creepy build (which i havn't had a chance to play yet) is a changeling spirit totem barbarian that takes on various animal features while wearing and carrying animal totems, in the forms of skulls obviously, that can shapeshift and trick people they are hunting. and that's how I created a skinwalker/windego in 5e dnd
Variant Human, Hexblade Warlock, Magic Initiate - Bard. Her violin was possessed by her "grandmother" and she may or may not have killed the rest of her family on its command. Sadly she never made it back out of Barovia, but she was fun and creepy while she lasted.
I loved Dreamscape as a kid. Path of Ancestral Guardians Barbarian. A child surrounded by the ghosts of their family or fellow villagers. Rage is when they are possessed by the spirits surrounding them to defend/protect the child.
I'm playing a homebrew race called Simican Bastards that's functionally a gythzerai but composed of many different races all stitched together by a an exile of the Simic Hybrid guild. He's a blood hunter w a detective background and he's a blast to play and creepy in a lot of ways but w a good heap of scorched-dry humour
"Do you want me to kill this? I can kill it for you." Not creepy at all :D Love it. I have to make some character as this one, NPC or PC, does not matter :D
I have a pureblood vampire princess from the Underdark who is 100100 years old, her hexblade pact weapon is a longsword hidden in an umbrella, so she needs to hold it up with her free hand to stop rain or sunlight. She was in a slumber for a hundred thousand years, and awoke to a destroyed kingdom and a strange world that doesn't even know hers existed. I play her as being extremely flirtatious, curious of non-vampiric life, secretive about her true nature but never directly lying about it, and her new hobby since coming to the surface world is cooking.
Warforged Gloom Stalker/Phantom Rogue. She is named E501 (The designation of the concept of the Wild Hunt in the Aarne - Thompson - Uther index of folk tales) and goes by Effie. She would serve the Raven Queen, though I don't actually know if the Raven Queen exists in Eberron (I think Keith Baker posted about some ways to include her?) and her theming is based on the Wild Hunt/Ghost Riders in the sky, so she has a flaming whip which she'll use to grab soul trinkets when she gets that Phantom Rogue feature.
A friend is making a one shot for Halloween this year. I'm making a Tortle Circle of Spores Druid. The idea of death over taking everything, and being able to animate dead bodies almost like puppets, its a bit chilling.
I made a homebrew Bloodhunter subclass Order of the Reaper. It uses Plant Growth as a centrepoint of the blood hunter's assasin like targeting and supes it up with a blood curse that siphons their resistances or makes them vulnerable while making any maledicted entity known by location within the plant growth spell. Makes it very stalker esq. So that could easily be flavored to be more swampy, rather than thorny like I initially pictured. Capstone is using exhaustion points as a resource to cast wall of thorns, one free use while within plant growth.
oh everything is a play on reaper as in death and also reaper as in harvesting. ie: 3Rites of the Reaper: Add "plant" to your list, [new options]acid or poison rite damage, adv on certain con and dex saves, and gain temp hp when kill maledicted( hemodie) 7Embrace the Bounty:druid craft &1 other cantrip(+1@11&15) and able to cast plant growth either version =to Int mod; Branded target is known within plant growth 11Brand of Dight: Both Brand and Maledict both trigger Rite of Reaper effects; when you use plant growth as a Blood Hunter spell, target creatures up to Int Mod besides yourself - no longer movement impaired within plant growth aoe. 15Blood curse of withering: lower invulnerable to resistant, resistant to normal, normal to vulnerable to one activated Rite damage type, from strikes caused by you Amp: choose up to 2 active Rite dmg types, the curse now affects any source of damage not just from you. 18(capstone) Nature's Way can cast Wall of Thorns as 6th lvl, doing so gives you 1 pt of exhaustion, one free one per day is allowed within a plant growth aoe (the capstone is my favorite because it takes the new resources use of hemocraft die but makes it even more like literal soul energy or something like that)
I have a hexblood nature cleric all set and just waiting for the right game -- she's a cheerful, helpful little ball of sunshine from an isolated community that practices ritual human sacrifice, who is perpetually bewildered to realize that adventurers who do shady things for money *all the time* have some kind of problem with killing, like, *one person a year* for the good of the whole community. And it's hardly ever true about the cannibalism. Her witch's turn is basically a flower crown made of living bone that changes shape to imitate whatever plants are in season at the time wherever she is, and her default expression is 😃. She also may or may not be my personal attempt to prove that True Neutral can be a deeply unnerving alignment if you get creative with it.
nah...well their is a alternate rule to give ya oneof those stats. and sure a scary bard maybe they have a music box for vocal cords, or funeral dirger
@@dicorockhimself Yes, I checked the DM guide, Honor (Charisma) and Sanity (Wisdom). Either use them as new abilities or they can represented by the old ones.
Óf the characters I've actually played, the creepiest is a high elf Grave Cleric and Necromancy Wizard. She's not your usual Necromancer, being more interested in life energies, the study and uses thereof. That doesn't mean that she won't raise undead íf She absolutely has to,
I used to think that I was the king of creepy...until I saw this video. I bow to the both of you, especially the cannibal Warforged Barb that Todd did!
Depending on how little they care about the individual fate of mortals they are pretty much the nightmare of mortals as well. All for the greater good with no way to convince them otherwise easily brings individual mortals into a position of "unfortunate sacrifice"
@@MissLeafi That is how I always play Celestial Warlock patrons as a DM. That sort of explains why a celestial needs Warlocks rather than Clerics, a touch too much of the old testament style rains of fire or demanding the deaths of all the local first born.
I have a Yuan -Ti pureblood who was human prior to his transformation in the Bloodpit. He was a "fixer" in his past life and not a good person. After the transformation he went insane and seeking redemption he made an oath of devotion and became a paladin for good. Something creepy about someone with a seemingly irredeemable past seeking to right wrongs. A paladin who tempers his faith with wisdom earned the hard way.
I’m planning on playing a Spore Druid whose kind of like a visual aesthetic mix between the Hårga from Midsommar (I hope that’s spelled right) and The Woodsman from OtGW. A man wearing bright white, intricately embroidered clothes and a crown of (poisonous) colorful flowers… but there’s something slightly off about him. Looking at him too long let’s you see his features moving like bugs under his skin, or slightly decaying, and his blood is thick and dark like tar (like from the OtGW trees). I’m planning for his Druidic focus to be a staff with a spooky old lantern that never fully goes out at the end :)
Could you imagine a Tortle Path of the Beast Barbarian. He's totally chill, but then he rages and starts tearing into you with claws or teeth or tail. The spookiest monsters for me, however, are the ones that used to be human, so a Variant Human with the grappler feat who basically grabs hold of the enemy and wont let go until they've drained the enemy dry would be the freakiest thing I could imagine.
Interesting rules interpretation on zombies and raising the dead. It did strike me as weird, and so after thinking through it I would rule as a DM. Lesser resurrection magics generally state that the body is healed, but gross injuries remain such as missing limbs. So if you rule that suffusing a body with negative energy prevents raising them as normal, then they would not raise at all with those spells, rather than coming back as a zombie or skeleton. If the spell did heal them of the negative energy necromantic effect then they would be returned with no lasting consequences. Higher level spells such as Resurrection can replace large segments of the body, and so should be able to get around the zombification necromancy issue. The spell is taking the bits and pieces that are in functioning condition, but otherwise knitting a body whole-cloth. If necromancy DID function as suggested, with a third level spell being able to negate all but the highest level of resurrection magic, then it still would not get around the druid spell Reincarnation. So using Animate Dead in this fashion would be ineffective at threatening Player Characters, or characters who can generally threaten PCs. Instead it becomes a way for PCs and villians to bully townsfolk who could never stand up to them anyways, while the wealthy just hire the aid of druids and go about their lives unbothered. As a minor note. I would hard Veto PCs using this to turn fellow player characters into undead unless it was campaign specific. A zombified fighter with a superb +6 Zombie "racial/ancestory" bonus to Constitution, proficiency on Constitution saving throws, and Undead Fortitude would be overwhelmingly strong compared to other level equivalent options (I think Shadow Sorcerer gets something similar once a day?).
D&D Beyond is it possible to access the characters you are talking about as a premade character sheet on D&D beyond ? If not it might be cool to start cataloging these characters on the website for lazy fans like me. All amazing ideas for characters!
I was wondering myself. If you're referring to the lady, the art is of Gertruda (pg. 68 of Curse of Strahd), a commoner kept in Castle Ravenloft, with the eyes somewhat wigged out. The gentleman is, of course, Strahd.
What is the spookiest D&D character you've ever created? Will you be playing in a Halloween horror one shot this year?
SOME SPOILERS FOR THE CURSE OF STRAHD
I am actually going to be running one!
it’s going to be set in Barovia and the players are going to be playing in the forces of Strahd!
going up against a group of monster hunters who have made their home in one of the churches the morning Lord.
They’re going to be using a mixture of player and monster stat block so they get all the abilities and features of their class and race but they also get all the abilities and weaknesses of their monster stat block.
It’s going to culminate in them fighting an angel sort of the opposite of the Abbot.
an angel came to Barovia got trapped there and wasn’t corrupted by it just Saddened.
I can’t wait to see what they come up with and I can’t wait to run it myself.
My spookiest 5e character idea is a Deep Dwarf who got lost in the Underdark and ate an Illithid brain to survive starvation, which gave him strange powers. This made him an Aberrant Mind Sorcerer.
Chaotic Evil,Half-Orc Druid. Her Entire Thing Is Killing People With Nature And Sacrificing Other People To Refill Her Powers And Based Her Off A Personality Quiz Result I Got.XD
8th lvl resurrected Vengeance Paladin of the Raven Queen.
using a homebrew race of mine, briarborn spiriggan (essentially a malignant dryad), as a wildfire druid dipped into archfey warlock i made the pumpkin king, and will hopefully see him played later this month in a "iconic monsters" vs van helsing 1 shot
Warforged Spore druid, purpose built to go to a battlefield and gather fleshy corpses for composting.
Warforged Spore Druid - purpose built by someone to be a biological warfare weapon against someone else
A backstory could be that you was build for war, you were fighting in a svamp, but got destroyed and because of the swampy inverirment you wasn't retried. While laying in the swampy water a magically intelligent fungus started to grow on you and rebuild you as a spore druid, and now you go around to spread your spores
My favorite spooky character that I've made is a Warforged Great Old Ones Warlock who is a scarecrow that was brought to life by a community wishing to a god for a great harvest but instead connected to Dendar the Night Serpent. His name was Hawthorne (as in Nathaniel) and all of his magic was based around fear.
That is sooooo cooooollll!!!
@@druid_zephyrus thank you! I had a ton of fun with him too
As a writer I APPROVE of this idea! Great!
I run a eco-goth nature cleric that’s entire aesthetic is based on Wicca. But her spell focus is a ouija board, her spirit guardians are literally souls of the damned or ghosts haunting near by, and her spiritual weapon is a planchette. I know those are all just flavor things but it’s so fun.
Also her name is Lydia because beetlejuice references
My creepiest character that has seen play to date is Experiment XIX, known to the party as Shish.
XIX was a 5th level Simic Hybrid with Aquatic Adaptation and Grappling Appendages, who was also a Path of the Beast Barbarian. Being at 5th level we began with an uncommon magic item, I chose the Eldritch Claw tattoo.
If you're familiar with those features, you can probably conceive of its play style.
Aesthetically picture a Mind Flayer's head, the torso of a Merrow, and a lower half that just unravels into a mess of writhing tentacles.
My 'bite' involved vomiting my stomach to digest part of a creature from the outside. I would throw javelins by spitting a shard of solidified bile out of my lamprey mouth. Activating Eldritch Claw's daily effect would extend my grappling tentacles across the battlefield, making escape impossible.
I need better emotes for this idea!
This is literally terrifying..... I love it >:)
Right now I’m playing a path of the beast bugbear barbarian who lost his arm in avid. To replace it, we took off an otyugh tentacle and attached it to my arm using regenerative troll tissue. Path of the beast and tan tacked just works so well
Motivational necromancy: "You can win! You feel great! You! Can! Do! This!"
"Get up!"
Thank god for tfs
Now I want to make a chaotic good Necromancy Wizard who works as a sort of unlife coach.
"They can take your life, but they'll never take your SPIRIT!!!"
How to make a good Dark/Scary character:
Give them contrast. Whether it's within the character itself or the setting, it's important that not everything is doom and gloom. Either the character needs to have some redeeming qualities, or the setting. If everything is negative, players get desensitized to it. You need to have genuinely good/wholesome moments in order to make the impact of horror all the more impactful.
Starting characters in a beautiful setting, then suddenly having that beautiful setting stripped from them is far more impactful. Players will compare the good to the spooky setting they are in now.
A character that is this kind jolly fellow bur turns into this unstoppable monster during battle
"This is very upsetting to me. I like it." The best thing I've heard in a long time. Especially because there was no pause between those two statements.
I've joined an undead heavy campaign recently with basically the plague doctor char.
He always wears mask because of his inborn defect (He has no body hair, he is an albino and he is very skinny) and he is obsessed with finding the cure. Also he is a human, so I took him a Healer feat to show his background of a doctor. And he is an undying warlock. So his spooky looks turned even spookier because now he looks somewhat undead. I took the tome pact and aspect of the moon invocation, so he never sleeps and NEVER wears off his mask. Also, he is a germaphobe :D.
And one day he found/was given a strange corpse covered with crystals, which fainly glowed. As he studied it, he started seeing someone or something in the crystals, but as he turned he didn't see anyone. Later he started hearing whispers and as he analyzed what he was told, he saw a glimse of hope, these crystals hold the power to manipulate life and death, and even more. So he started studying it more and more and sought a strange spirit. Eventually after more and more talks with it he made a pact with it, but not as a contract and more as an ask for help. It's unknown why the spirit helps him and agreed to give some of his powers. And he can see it only through the crystal, so he made a lens from the crystal and placed it in his Plague Doctor mask.
So basically, he looks veeery ugly, so he always wears mask, even more, he is a germaphobe, so he is afraid to touch anything with bare hand or leave parts of the skin open (I took him prestidigitation and mage hand, so he always cleans himself or what he wishes to touch and mage hand helps him not to touch anything gross and third hand is helpful in his work as a doctor), and as an undying warlock he starts looking a bit undead
And with his sanctuary agains undead (and the campaign is basically about undead) he doesn't need to attack them with eldritch blast (and I didn't take eldritch blast, actually, instead I took chill touch AND i didn't take hex!), he needs to cure his allies, so in battle his sanctuary is always on and he can always help his friends, while undead don't want to harm him:)
And yeah, he has a familiar Raven:))
AND he loooves black humor and all those medic jokes:))
I themed a Sorcerer - Shadow Magic, as "having one foot in the grave" - Background: Haunted One backstory: He had nearly died, and now sees spirits everywhere (Hair went white, eyes grey and dead looking, skin icy to the touch). Now 3rd level - Human Variant - Took Ritual Caster (wizard) for Alarm and Identify to start - picked up Comprehend Languages and Unseen Servant later. The ritual casts is him asking the spirits to watch over him/them (Alarm), or to provide information (Comprehend Languages, Identify)
For Sorcerer Spells: Chill Touch, Dancing Lights, Mage Hand for creepy/spirit looking cantrips. Mage Armor, Witch Bolt for themed 1st level spells, Hold Person, See Invisibility for 2nd level. (Hold that one down! as he casts Hold Person)
Dming a game for my 17 year old. He's got a headless revenant who is a gnome. Able to to see and hear through his familiar, a gazer. Gazer is flavored to look like a Jack o lantern. Character is a genie chain lock who can vanish into his horse figurine in an instant. He's got a few levels before he's able to go all Sleepy Hollow but....
That's so cool!!
Play as a cleric/warlock (death domain/ undead patron) of Vecna. You can even go so far as cutting off you hand and removing an eye as a sacrifice to Vecna. The sacrifice could even be seen as an arcane focus. Saying that when you cast spells a ghostly hand and eye ppears when casting spells.
So you would get dark vision for the time it took to cast a spell, then your eye winks out again?
@@ctakitimu no what is says is the the hand and eye appear when casting. That has nothing to do with the effect of the spell just a visual effect that occurs. Its all flavor.
@@darththiek1766 Ah, gotcha
I played a Tabaxi Gloom Stalker for a Christmas campaign, he was a paranoid, neurotic mess, mostly because Charisma was his lowest stat.
A while back I came up with the idea for an undead monster I called the Chimera Reborn, it's undead that was created because someone flutzed a healing spell and the creature died but it came back as this undead monster with the ability regenerate and is constantly replacing body parts that were blown off or destroyed with pieces of various dead that it just stumbles upon, so by most people see one of these things it is this massive shambling consortium of random parts that somehow make a monster. I haven't figured out how to write it up as a monster for an encounter, so if anyone wants to try making is free to make a go at it.
I'd just use stats for either the Cadaver Collector or the Skaab from Innistrad.
@@LupineShadowOmega I was thinking of using one of those as a template for it at some point
@@dracone4370 Skaab probably would work best because of their modular nature and give it troll or vampire regen with ether fire or radiant as a vulnerability.
Played our Fall of Luskan game last night and our Warlock's caused our Troll Ghoul to have an undead zombie baby born from the Dreamlands through his belly in the waking world. Love the spooky thank you!
my favorite creepy build (which i havn't had a chance to play yet) is a changeling spirit totem barbarian that takes on various animal features while wearing and carrying animal totems, in the forms of skulls obviously, that can shapeshift and trick people they are hunting. and that's how I created a skinwalker/windego in 5e dnd
Variant Human, Hexblade Warlock, Magic Initiate - Bard. Her violin was possessed by her "grandmother" and she may or may not have killed the rest of her family on its command. Sadly she never made it back out of Barovia, but she was fun and creepy while she lasted.
For the spooky fighter, an echo knight would work well. You fight the knight, but also fight their shadowy echo.
Put them all together and create the Carnival Macabre
I loved Dreamscape as a kid.
Path of Ancestral Guardians Barbarian. A child surrounded by the ghosts of their family or fellow villagers. Rage is when they are possessed by the spirits surrounding them to defend/protect the child.
I'm playing a homebrew race called Simican Bastards that's functionally a gythzerai but composed of many different races all stitched together by a an exile of the Simic Hybrid guild. He's a blood hunter w a detective background and he's a blast to play and creepy in a lot of ways but w a good heap of scorched-dry humour
"Do you want me to kill this? I can kill it for you."
Not creepy at all :D
Love it. I have to make some character as this one, NPC or PC, does not matter :D
Changeling hexblade warlock with the faceless background. Urban legend vigilante
I have a pureblood vampire princess from the Underdark who is 100100 years old, her hexblade pact weapon is a longsword hidden in an umbrella, so she needs to hold it up with her free hand to stop rain or sunlight. She was in a slumber for a hundred thousand years, and awoke to a destroyed kingdom and a strange world that doesn't even know hers existed. I play her as being extremely flirtatious, curious of non-vampiric life, secretive about her true nature but never directly lying about it, and her new hobby since coming to the surface world is cooking.
A Glamour bard that can raise dead. So basically the Thriller Video.
Mother Nature can be scary when she is pissed. Tsunamis, fight that. Or an explosive vulcano
I really like that Dark and Stormy Druid concept. I was curious what Circle type it was though.
it would be fun to use dream to impersonate a god and give people commands then repeatedly smite them with the psychic damage if they disobey.
Warforged Gloom Stalker/Phantom Rogue. She is named E501 (The designation of the concept of the Wild Hunt in the Aarne - Thompson - Uther index of folk tales) and goes by Effie. She would serve the Raven Queen, though I don't actually know if the Raven Queen exists in Eberron (I think Keith Baker posted about some ways to include her?) and her theming is based on the Wild Hunt/Ghost Riders in the sky, so she has a flaming whip which she'll use to grab soul trinkets when she gets that Phantom Rogue feature.
You're very charismatic so you're all about making friends, you're also a necromancer so you're all about making friends.
A friend is making a one shot for Halloween this year. I'm making a Tortle Circle of Spores Druid. The idea of death over taking everything, and being able to animate dead bodies almost like puppets, its a bit chilling.
I made a homebrew Bloodhunter subclass Order of the Reaper. It uses Plant Growth as a centrepoint of the blood hunter's assasin like targeting and supes it up with a blood curse that siphons their resistances or makes them vulnerable while making any maledicted entity known by location within the plant growth spell. Makes it very stalker esq. So that could easily be flavored to be more swampy, rather than thorny like I initially pictured. Capstone is using exhaustion points as a resource to cast wall of thorns, one free use while within plant growth.
oh everything is a play on reaper as in death and also reaper as in harvesting.
ie:
3Rites of the Reaper: Add "plant" to your list, [new options]acid or poison rite damage, adv on certain con and dex saves, and gain temp hp when kill maledicted( hemodie)
7Embrace the Bounty:druid craft &1 other cantrip(+1@11&15) and able to cast plant growth either version =to Int mod; Branded target is known within plant growth
11Brand of Dight: Both Brand and Maledict both trigger Rite of Reaper effects; when you use plant growth as a Blood Hunter spell, target creatures up to Int Mod besides yourself - no longer movement impaired within plant growth aoe.
15Blood curse of withering: lower invulnerable to resistant, resistant to normal, normal to vulnerable to one activated Rite damage type, from strikes caused by you
Amp: choose up to 2 active Rite dmg types, the curse now affects any source of damage not just from you.
18(capstone) Nature's Way can cast Wall of Thorns as 6th lvl, doing so gives you 1 pt of exhaustion, one free one per day is allowed within a plant growth aoe
(the capstone is my favorite because it takes the new resources use of hemocraft die but makes it even more like literal soul energy or something like that)
I have a hexblood nature cleric all set and just waiting for the right game -- she's a cheerful, helpful little ball of sunshine from an isolated community that practices ritual human sacrifice, who is perpetually bewildered to realize that adventurers who do shady things for money *all the time* have some kind of problem with killing, like, *one person a year* for the good of the whole community. And it's hardly ever true about the cannibalism.
Her witch's turn is basically a flower crown made of living bone that changes shape to imitate whatever plants are in season at the time wherever she is, and her default expression is 😃. She also may or may not be my personal attempt to prove that True Neutral can be a deeply unnerving alignment if you get creative with it.
Prefect for Blood hunters
That warforged Barbarian sounds like a T800 Arnold Schwarzenegger Conan Barbarian Scary.
Can a Bard be a scary character? And does D&D 5e have any Ability Score or any measurable for Mental Health, like Sanity Score or anything similiar?
nah...well their is a alternate rule to give ya oneof those stats. and sure a scary bard maybe they have a music box for vocal cords, or funeral dirger
@@dicorockhimself Yes, I checked the DM guide, Honor (Charisma) and Sanity (Wisdom). Either use them as new abilities or they can represented by the old ones.
the path of the beast warforged is basically an animatronic fron five days at fredie's
I am doing an eloquence bard that is a negotiator and I use the fear spell to frighten the people I negotiate with to get his family's way XD
Óf the characters I've actually played, the creepiest is a high elf Grave Cleric and Necromancy Wizard. She's not your usual Necromancer, being more interested in life energies, the study and uses thereof. That doesn't mean that she won't raise undead íf She absolutely has to,
I used to think that I was the king of creepy...until I saw this video. I bow to the both of you, especially the cannibal Warforged Barb that Todd did!
I felt so bad with the trying to spell danse macabre.. cause I've been there... :-) took me so long to get it into my brain
Kenku Bloodhunter, studied blood magic from his master who was creating life
A Revenant Barbarian (EGTE) would be really, really scary.
Angels ought to be the nightmares of devils and demons
Depending on how little they care about the individual fate of mortals they are pretty much the nightmare of mortals as well. All for the greater good with no way to convince them otherwise easily brings individual mortals into a position of "unfortunate sacrifice"
@@MissLeafi That is how I always play Celestial Warlock patrons as a DM. That sort of explains why a celestial needs Warlocks rather than Clerics, a touch too much of the old testament style rains of fire or demanding the deaths of all the local first born.
Dream is a Christmas themed spell, it's canon. Fight me.
Motivational Necromancer kinda reminds me of Tsukiko from the Order of the Stick comics, but with less...squickiness
I have a Yuan -Ti pureblood who was human prior to his transformation in the Bloodpit. He was a "fixer" in his past life and not a good person. After the transformation he went insane and seeking redemption he made an oath of devotion and became a paladin for good.
Something creepy about someone with a seemingly irredeemable past seeking to right wrongs. A paladin who tempers his faith with wisdom earned the hard way.
I’m planning on playing a Spore Druid whose kind of like a visual aesthetic mix between the Hårga from Midsommar (I hope that’s spelled right) and The Woodsman from OtGW.
A man wearing bright white, intricately embroidered clothes and a crown of (poisonous) colorful flowers… but there’s something slightly off about him. Looking at him too long let’s you see his features moving like bugs under his skin, or slightly decaying, and his blood is thick and dark like tar (like from the OtGW trees). I’m planning for his Druidic focus to be a staff with a spooky old lantern that never fully goes out at the end :)
Could you imagine a Tortle Path of the Beast Barbarian. He's totally chill, but then he rages and starts tearing into you with claws or teeth or tail. The spookiest monsters for me, however, are the ones that used to be human, so a Variant Human with the grappler feat who basically grabs hold of the enemy and wont let go until they've drained the enemy dry would be the freakiest thing I could imagine.
Barbarian/monk Lycanthrope 🤤🤤
Imagine the metallic scream as the various forms add on.
Love these videos team. Thank you.
i imagend a sweeny todd warforged who shaves people and bake them to play for a spoopy camp.
how does a level 10 end up with a +7 modifier? maybe looking into librams and such?
Gloomy Shadow,
3 lvl gloom ranger rest in shadow monk would be rater fun to play
Am I the only person who loves Lauren's energy and bubbly nature? Especially these days?
@40:20 its the plot of project metal best in reverse lol
Answer to 21:50
Corgis
Motivational Necromancer should be called, Bony Robbins.
Well i have made It, Pinhead, Jason Vorhees and Spawn as characters so i have the creepy factor down for the most part.
Motivational Necromancy Seminar by Boney Grave Robbin's
How is the tail attack a d12 am I missing something cause it’s a d8 when I was making it
Would the dream spell work on an elf or someone similar?
Consume is straight up a robot xenomorph. That is HORRIFYING.
Or, you raise a bunch of zombies in the sewer of a city and walk away. Time delay bomb
Necromancer bard? Brook
(If you get that like this post xD)
If you get that like this post xD
Strahd + dream = terrifying
Interesting rules interpretation on zombies and raising the dead. It did strike me as weird, and so after thinking through it I would rule as a DM.
Lesser resurrection magics generally state that the body is healed, but gross injuries remain such as missing limbs. So if you rule that suffusing a body with negative energy prevents raising them as normal, then they would not raise at all with those spells, rather than coming back as a zombie or skeleton. If the spell did heal them of the negative energy necromantic effect then they would be returned with no lasting consequences.
Higher level spells such as Resurrection can replace large segments of the body, and so should be able to get around the zombification necromancy issue. The spell is taking the bits and pieces that are in functioning condition, but otherwise knitting a body whole-cloth.
If necromancy DID function as suggested, with a third level spell being able to negate all but the highest level of resurrection magic, then it still would not get around the druid spell Reincarnation. So using Animate Dead in this fashion would be ineffective at threatening Player Characters, or characters who can generally threaten PCs. Instead it becomes a way for PCs and villians to bully townsfolk who could never stand up to them anyways, while the wealthy just hire the aid of druids and go about their lives unbothered.
As a minor note. I would hard Veto PCs using this to turn fellow player characters into undead unless it was campaign specific. A zombified fighter with a superb +6 Zombie "racial/ancestory" bonus to Constitution, proficiency on Constitution saving throws, and Undead Fortitude would be overwhelmingly strong compared to other level equivalent options (I think Shadow Sorcerer gets something similar once a day?).
D&D Beyond is it possible to access the characters you are talking about as a premade character sheet on D&D beyond ? If not it might be cool to start cataloging these characters on the website for lazy fans like me. All amazing ideas for characters!
Loves Werewolves. Obsessed with Scarecrows. Are we the same person?
@27:00 Its Keen Mind :-)
So I can play Inception in D&D?! Nice!
Next BBEG the laziest necromancer
There's an old ua for revenant pcs aren't there?
the module was easy enough, especially in an edition that holds the player's hand
Milquetoast - and that's being kind.
That dance macabre reminds me of Michael Jackson's thriller.
Yep...enemies that have a drop of blood (and the PCs are ALWAYS getting hurt!) can do LOTS of terrible things!
If something has hit dice then it can heal during a short rest. Undead have hit dice. That is all. ☻
Danse Macabre
Is this lycanthrope warforged like a FNAF animatronic?
Mending on undead?
Does anyone know where the art from the thumbnail is from?
I was wondering myself. If you're referring to the lady, the art is of Gertruda (pg. 68 of Curse of Strahd), a commoner kept in Castle Ravenloft, with the eyes somewhat wigged out. The gentleman is, of course, Strahd.
Raiðo McComas thank you very much!
I would make a character who wouldn't cancel the next Dragonlance trilogy.
Huddle up Bros
*click clack noises*
Spore druid,/necromancer.
Keen mind feat
0:01
If you type first you’re cringe
Also first?
Make them non-binary
Motivational necromancer kinda gives you that young frankenstein feel lol.