【ENG】KOF XV|Advance Strike

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  • Опубликовано: 24 янв 2024
  • “Advance Strike” is a great new way to fend off throws and physical blows, allowing for even more aggressive plays than those possible with Shatter Strikes. This new mechanic costs half a power gauge bar to perform, but you’ll regain that half bar on both hit and block.
    An Advance Strike causes a hard knockdown on hit, leaving you well placed for more offense. Unlike Shatter Strikes, the move gains a counter hitbox against throws partway through; if it lands while the counter is active, your opponent will crumple to the ground (and be prone to follow-ups). Use Advance Strikes to bring the fight to your opponent like never before!
    www.snk-corp.co.jp/us/games/k...
    ©SNK CORPORATION ALL RIGHTS RESERVED.
    #SNK #KOF #KOF15
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Комментарии • 629

  • @hyogaiceheart
    @hyogaiceheart 3 месяца назад +330

    For those asking for Season 3: SNK usually announces seasons or big content at events like SWC or Evo USA/Evo Japan. SWC is in March, Evo Japan is in April.

    • @stormcutter6491
      @stormcutter6491 3 месяца назад +38

      Can’t wait. SNK might drop some new info about Garou or show new gameplay, but I do hope KOFXV does get a season 3.

    • @voiddragooon5977
      @voiddragooon5977 3 месяца назад +1

      Too much time to anounce something. Last season started this month

    • @hyogaiceheart
      @hyogaiceheart 3 месяца назад

      Last season didn't have a World Championship, and that season was announced at EVO Vegas. If you check SNK's history, they always announce seasons or big content at huge fighting game events like EVO, or their own world championship events. That's been consistent.@@voiddragooon5977

    • @Akairos
      @Akairos 3 месяца назад +10

      Nah, it is perfect to start and finish a new year starting spring or summer

    • @rendezyt
      @rendezyt 3 месяца назад +1

      That's kinda late in the year; to be honest they should just put more effort into City of Wolves if it's gonna be that long just for an announcement

  • @leonardofelipegoncalves3731
    @leonardofelipegoncalves3731 3 месяца назад +547

    Please, SNK, bring a season 3 for this game.

    • @axelmiramontes409
      @axelmiramontes409 3 месяца назад +39

      It looks confirmed they are going to make season 3

    • @DavidSG69
      @DavidSG69 3 месяца назад +11

      This is

    • @crislunaverellen6563
      @crislunaverellen6563 3 месяца назад +29

      *YES* that would be *AWESOME*
      Here are two ways season 3 can go
      1. More returning favorites as usual and have the boss challenges be around the NESTS and Ash sagas (and maybe Verse, Re Verse, and Otoma=Raga too)
      2. Solely focus on the Maximum Impact saga! Sure it is a spin-off to the KOF franchise, but the characters *really need* that spotlight again! Just imagine all five KOF Protagonists together (Kyo Kusanagi, K', Ash Crimson, Shun'ei and Alba Meira)!

    • @NewGabeOrder
      @NewGabeOrder 3 месяца назад +23

      Better to make one this year since it's KOF's 30 year anniversary and all.

    • @meganinten0078
      @meganinten0078 3 месяца назад +19

      ​@@crislunaverellen6563I would love to see Alba Meira and Lien Neville in KOF XV
      The Maximum Impact characters are cool.

  • @NedsonMonteiro
    @NedsonMonteiro 3 месяца назад +174

    New mechanic? Wasn't expecting this.. I hope KOFXV come out with a season 3 this year... 🙏🏿

  • @heavenlyhurricanebuster6138
    @heavenlyhurricanebuster6138 3 месяца назад +46

    So you can armor through when they’re mashing on wake-up, their invincible reversals, and throws if they get overwhelmed by your offense.

  • @Armoogeddon
    @Armoogeddon 3 месяца назад +103

    What a curveball of an addition. It definitely seems like a "modern" fighting game mechanic, especially with how straightforward the counterplay is. Personally, I thought the system mechanics in Kof15 were already satisfactory, but I guess we'll have to see how this shakes things up.

    • @gorillabuttons6731
      @gorillabuttons6731 3 месяца назад +9

      The thing is that GC seems to be the ONLY counterplay, so if you have no meter you are in infinite blockstun. The attacker having their meter refunded even on block is insane.

    • @sladejosephwilson2300
      @sladejosephwilson2300 3 месяца назад +1

      It's more pressure on their opponent at the cost of more meter and it targets opponents throws. Evasion rolls will have a better use now.

    • @sladejosephwilson2300
      @sladejosephwilson2300 3 месяца назад +6

      ​@@gorillabuttons6731Then the defender will have to use rolls to evade.

    • @Flokoli1
      @Flokoli1 3 месяца назад +8

      What a long way to say Drive Impact

    • @versatilelord8893
      @versatilelord8893 2 месяца назад

      @@Flokoli1I don’t think advanced strike beats most things like drive impact does tho

  • @amestrisgone
    @amestrisgone 3 месяца назад +210

    A new mechanic that was unexpected
    Edit: Bring back kof xi with rollback

    • @crazyfox669
      @crazyfox669 3 месяца назад +40

      "shatter all expectations"

    • @TUZOIVAN16
      @TUZOIVAN16 3 месяца назад +23

      ​@@crazyfox669 *Advance all expectations

    • @carlosserra7155
      @carlosserra7155 3 месяца назад +11

      oh yes! KOF XI with rollback and all characters!!

    • @Shadowsunsi
      @Shadowsunsi 3 месяца назад +1

      13 recently rereleased with rollback it's good

    • @jugemujugemu4690
      @jugemujugemu4690 3 месяца назад +6

      @@Shadowsunsi yeah, and? Theyre talking about XI bruh

  • @czikkanhardt4750
    @czikkanhardt4750 3 месяца назад +12

    This Advance Strike is - in part - like a "super" throw tech option. Very cool.
    Side note: I really appreciate the commitment to this game that SNK has maintained since release.

  • @randallabernathy8873
    @randallabernathy8873 3 месяца назад +43

    Damn!! A new unexpected mechanic. I shall use this whenever the game updates. This was a literal curveball. I’m assuming they’re trying to keep up with the market when it comes to aggression.

  • @saadhasan2518
    @saadhasan2518 3 месяца назад +13

    I like how well this mechanic is explained from how it works, to its pros and cons which seem to make it a balanced addition (in theory) that is if players are able to build some crazy stuff around it.
    The mechanic basically has given you a way to deal with wakeup ex dps and reversals like throws. Some characters, especially aggressive ones like Kyo will benefit from this.

  • @Krisstoff001
    @Krisstoff001 3 месяца назад +15

    It's good to see that the game is still receiving support, I'm here hoping for a season 3 🤞🤞

  • @michaelsmith4791
    @michaelsmith4791 3 месяца назад +8

    lets gooo!! keep on going with KOFXV the best fighting game out there

  • @Pasiion_Lee
    @Pasiion_Lee 3 месяца назад +2

    Yeah this will definitely change things up a bit. Looking forward to it. 😎

  • @kazuya315
    @kazuya315 3 месяца назад +10

    I can't wait to see Season 3 in this game 😊

  • @GuntanksInSpace
    @GuntanksInSpace 3 месяца назад +17

    Actually brought in a new tool against wakeup counter throw, this is cool!

    • @lucaskofbr
      @lucaskofbr 3 месяца назад

      No bro, this maybe, will transform KOF xv on the king of okizeme.

    • @GuntanksInSpace
      @GuntanksInSpace 3 месяца назад +2

      @@lucaskofbr i'll have to see for myself how this ends up, but this will definitely stop me from relying on counter wakeup throw lol. A bad habit, I'm aware!

    • @hermontarmand2404
      @hermontarmand2404 3 месяца назад +2

      ​@@GuntanksInSpace Haha you're not alone bro

    • @lucaskofbr
      @lucaskofbr 3 месяца назад +2

      @@GuntanksInSpace I think that this is don't be a solution for grabs with 1f. But... I think so snk made this how the most easy solution, you know?

  • @helsiclife
    @helsiclife 3 месяца назад +1

    this is very interesting! I can't wait to try it!

  • @shotgun2140
    @shotgun2140 3 месяца назад +7

    This gives off drive impact vibes from sf6
    This gives me hope for a CVS3 one day
    Everyone here has a drive impact animation now

  • @axelmiramontes409
    @axelmiramontes409 3 месяца назад +70

    This new mechanic is going to punish grapplers

    • @Benxall
      @Benxall 3 месяца назад

      Fuck em

    • @marlin1846
      @marlin1846 3 месяца назад +9

      doesnt work against command throws

    • @RaqueteQuizumba
      @RaqueteQuizumba 3 месяца назад +6

      ​@marlin1846 it does work against cmd throws though

    • @JorgeBarrionuevo
      @JorgeBarrionuevo 3 месяца назад +1

      grapplers in kof xv are joke.

    • @Daniel-gl2ih
      @Daniel-gl2ih 3 месяца назад +1

      Thats Great! Hate Clark, Oroshi yashiro and Shermie, Shermie above all!

  • @JegerKrohnen
    @JegerKrohnen 3 месяца назад +73

    Season 3 finally?

  • @kombatjenning
    @kombatjenning 3 месяца назад +5

    I like this!!! Keep it coming, SNK!! 👌👍

  • @AnotherPlayer99
    @AnotherPlayer99 3 месяца назад +2

    Strike das KOFs antigas junto com o dos KOF's atuais, FINALMENTE!

  • @Unporkchop
    @Unporkchop 3 месяца назад

    The meter refund on hit/block looks crazy, love the counter play to throws it brings and excited to see what this mechanic brings.

  • @Sin606
    @Sin606 3 месяца назад

    I like the idea, I can't wait to try it out.

  • @neoyaku
    @neoyaku 3 месяца назад +4

    Think this confirms that whatever crossover title is coming (Capcom vs. SNK vs. Tekken), probably will have Tekken, Capcom, and SNK in it. These three games have converging mechanics, and are becoming very similar - in their own ways. (Released on Tekken release date).

  • @MrJapanUnderground
    @MrJapanUnderground 3 месяца назад +1

    Game changer. The game is gonna move and feel so much different now. Just look at that pressure string at the end. Nuts.

  • @VivalaG
    @VivalaG 3 месяца назад

    Oh shoot! A new mechanic for KOF XV? Let's freakin' goooooo!

  • @jorbu1423
    @jorbu1423 3 месяца назад +4

    Kofxv is my favorite fighting game in 2024

  • @SuperKokuJin916
    @SuperKokuJin916 3 месяца назад +25

    This seems like a way to discourage constant hyper-hop pressure. Seems fair in that regard.
    Hopefully, staff have considered a couple of left-field picks for next season's DLC line-up. Just imagine Elta from Magician Lord, Rasputin from World Heroes, or my fave pick, Gen-An Shiranui from SamSho!
    A "hidden" canon team of him, Andy, and Mai would be highly entertaining!

    • @neonthunder3261
      @neonthunder3261 3 месяца назад +4

      Kyo-1, Fuuma/Hanzo, and Hayate would be to DIE for

    • @meganinten0078
      @meganinten0078 3 месяца назад +2

      Glad to find a fellow ADK fan 👍
      While I am glad the Pao Pao Cafe is themed after Mudman, we need a World Heroes character in the roster of KOF XV
      My pick is Kotaro Fuuma.
      Not only he is the rival of Hanzo Hattori but also the most popular ninja made by ADK
      I like how Fuuma was also playable in Aggressors of Dark Kombat with a different moveset.

    • @rodrigogois
      @rodrigogois 3 месяца назад +1

      Hm... Andy, Mai and Gen-An?! What would come out of it... Andy commiting even more to the traditions of the Shiranui and Mai, maybe? 🤔

    • @sleepnabox
      @sleepnabox 3 месяца назад

      Seems more like a check against all the reversal throws people eat after jumping, wake ups, etc.

  • @DREADFALCON13
    @DREADFALCON13 3 месяца назад +10

    New feature = prepping for season 3? Any chance of a collab fighter? After all the guests in SamSho, I was hoping for some in KOFXV.

    • @fortidogi8620
      @fortidogi8620 3 месяца назад

      We're also still waiting on GAROU2 news right?

  • @CanaldoMiles
    @CanaldoMiles 3 месяца назад +1

    Wow how creative... This is literally the "red focus attack" from ultra Street fighter IV

  • @fernandoleopizzipanise4179
    @fernandoleopizzipanise4179 3 месяца назад +1

    Kof é a fonte da diversão e a coisa certa a se jogar

  • @olivar_nt9484
    @olivar_nt9484 3 месяца назад +20

    I'm glad to see that a new mechanic is being added to the game. I hope new game modes, like a "survival mode", will be added soon. Last but not least, give us a season 3 SNK, please!!!

  • @antonivi8968
    @antonivi8968 3 месяца назад +3

    People asking for Season 3. SamSho was less popular than KOFXV by a decent amount (especially outside of Japan) and it got 3 seasons and guest characters. No way KOF won’t. It’s impossible.

  • @adlerwolf_
    @adlerwolf_ 3 месяца назад +1

    Let's gooooooo SEASON 3 !!!!🎉🎉🎉

  • @cosmosofinfinity
    @cosmosofinfinity 3 месяца назад +14

    This is pretty huge and a brilliant way to add more complexity to the game, in terms of both aggression and defensive options. Seems like a form of SF4 focus attack for the modern SF6 drive and Tekken 8 heat era. Getting the spent meter back encourages use, while still keeping at least some possible risk factor for total whiffs and being intelligently predicted by your opponent

    • @fortidogi8620
      @fortidogi8620 3 месяца назад +2

      XV already had its answer to the 'forward advancing armored crumple resource-spender' trend in Shatter Strikes. This is just a new variation that has different pro/con spread.

  • @luis77775
    @luis77775 3 месяца назад +1

    this shattered my expectations for the first time xd

  • @samirbensadoun357
    @samirbensadoun357 3 месяца назад +1

    hey SNK, would you consider looking up ryo's zanretsuken, haoh shokou ken and shortcut kou ho inputs overriding themselves due to the longer buffer ?

  • @Sirloin97
    @Sirloin97 3 месяца назад +4

    Potential announcement at Frosty Faustings?!👀

  • @ogredanhibiki
    @ogredanhibiki 3 месяца назад +12

    This seems too strong.
    It works against both attacks and throws, OK that's fine. Reversal and counter reversal.
    But it's also safe on block and regains the meter usage on both hit and block?
    I don't think it being unsafe on whiff is enough to balance out how strong this mechanic seems to be.

    • @AirLancer
      @AirLancer 3 месяца назад +4

      The current SNK doesn't know what the hell they're doing.

    • @tka060681
      @tka060681 3 месяца назад +2

      I think the current system is already perfect, don’t understand why they add this?

    • @deviljinmishima
      @deviljinmishima 3 месяца назад

      its PLUS on block

    • @tka060681
      @tka060681 3 месяца назад

      @@deviljinmishima I think they created this because Xiao hai is so dominant, let’s see how it turns out.

    • @sladejosephwilson2300
      @sladejosephwilson2300 3 месяца назад

      You can roll out of it and punish the user.

  • @Jamexwolf
    @Jamexwolf 3 месяца назад +8

    Wao snk bien hecho

  • @Choom7
    @Choom7 3 месяца назад

    Capcom vs SNK 3 !
    Keep rockin' baybay!!

  • @mikaela5938
    @mikaela5938 3 месяца назад +1

    getting updates for this game this far on is crazy

  • @tmwagn
    @tmwagn 3 месяца назад +38

    Does this mean they can easily punish defensive players who mash on wake-up for them to be more pressured?

    • @meister4597
      @meister4597 3 месяца назад +16

      Yeah but I don’t think it should refund at all. From what I see it as, it’s a much stronger shatter strike. We’d have to get out hands on it to see how lenient the mash before the guard point shows up is

    • @huevonesunltd
      @huevonesunltd 3 месяца назад +14

      Well a lot of people default to the delay strike/throw OS by pure habit, normally to hard punish it one way to do it you would have to DP on their face , huge risk low reward.
      The other option is to be slightly out of range.
      This new option counters it directly, keeps your turn and very little risk (on block technically safe, rolling would be the hard read with a big punish but also high risk) with decent award.
      I assume it would also stop people from mashing delayed Crouch B/A but we don't know if the guard point is low enough.
      If they mash as soon as they wake up it won't stop them as the guard point happens later.
      Normally it shouldn't work against close C but it does because it freezes the opponent before it hits, weird how that seems to work, i don't think it would freeze other attacks that arent close C/D ,command grabs and i guess grab supers (unless they specifically make an exception for those)

    • @Keirnoth
      @Keirnoth 3 месяца назад +1

      ​@@meister4597Higher damage scaling, and if they expect your Advanced Strike they can wake up roll and you're combo bait.

    • @meister4597
      @meister4597 3 месяца назад +4

      @@Keirnoth im more concerned about it being used in blockstrings. It doesn’t look that much slower than Shatter Strike that you can roll on reaction but we’ll see.

    • @PhilM4
      @PhilM4 3 месяца назад

      ​@@meister4597 even in block strings it still uses meter so there is still a disadvantage to it being used.

  • @lizord0
    @lizord0 3 месяца назад +13

    All we need now is Krizalid in Kof 15 and we’ll be in the fight of the ages

    • @amestrisgone
      @amestrisgone 3 месяца назад

      I hope they give him a different boss stage from the other 2

    • @laranitaloca6913
      @laranitaloca6913 3 месяца назад

      no thanks he can stay dead

  • @emiliovanilla6833
    @emiliovanilla6833 3 месяца назад

    Seeing wake-up attacks getting blocked and countered in slowmo is gonna be super cool to watch in tournaments.

  • @angelbarronlandin9308
    @angelbarronlandin9308 3 месяца назад

    Hope this brings more players , because i cant find any players to play in ranked since the the last season finished

  • @barracudo0
    @barracudo0 3 месяца назад +2

    Esto cambia muchas cosas 🔥🔥🔥🔥🔥

    • @charlymxgames301
      @charlymxgames301 3 месяца назад

      Yo veo todo igual…

    • @barracudo0
      @barracudo0 3 месяца назад +1

      @@charlymxgames301 obvio, si es una nueva mecánica... No un parche gráfico 😐

    • @charlymxgames301
      @charlymxgames301 3 месяца назад

      @@barracudo0 jeje ya se bro es joda 😜

    • @regnal-joestar1967
      @regnal-joestar1967 3 месяца назад

      Hubiera sido bueno que tuviera su propia animación en vez de reciclar la de el C+D (otra vez)

    • @barracudo0
      @barracudo0 3 месяца назад

      totalmente, pero lo dejaron visualmente muy similar a lo que hicieron en kof12...@@regnal-joestar1967

  • @rasifurefodi8306
    @rasifurefodi8306 3 месяца назад +42

    Wake up throw mashers in shambles?!?!?!

    • @LICraziSalvi516
      @LICraziSalvi516 3 месяца назад +4

      You’re gonna waste a bar to beat grabs when you can just walk back and meaty them for no bar? This mechanic is already having ppl thinking bad lol.

    • @ArcChristelle
      @ArcChristelle 3 месяца назад +1

      lol no

    • @RogueCheepSheep
      @RogueCheepSheep 3 месяца назад +8

      @@LICraziSalvi516 costs half bar, regain half bar back on block or hit. You only waste bar if it doesn't connect.

  • @DieselJT
    @DieselJT 3 месяца назад

    Cool addition! Whwn can we expect to hear about Season 3 character pass?????

  • @JorgeBarrionuevo
    @JorgeBarrionuevo 3 месяца назад

    Pense que habia muerto.. pero que buena noticia!!! ya tenemos el drive impact de sf6 ... ahora espero los throw loops (?)

  • @ott0ma71c
    @ott0ma71c 3 месяца назад +3

    List of attributes that I got from this vid:
    Hard knock down on regular or airborne hit
    Crumple on grounded counter (also increased scaling)
    Grounded throw invul (may be considered airborne from in video description)
    Guard point (not frame 1, I assume frame 4~5 but we'll have to wait and see)
    Costs half a meter which is refunded on connection (either hit or block)
    Plus on block (video states you get to move first when blocked).
    This will probably be a solid buff to anyone with a good shatter strike (assuming they share hit boxes). Also possibly universal AA option since despite it's slow start up it has guard point and leaves you both at advantage and meter neutral when blocked. It's also safe to assume this new mechanic cannot be cancelled into considering the crazy pressure that could create (once more I gotta say they state it's your advantage on block).

  • @danielqv
    @danielqv 3 месяца назад +2

    Ohh amazing! This will nerf wake up throws which is one of the most commons complaints on XV, and since it can be countered with emergency evasion is not an overpowered mechanic!

  • @youtubemoderator6772
    @youtubemoderator6772 3 месяца назад +1

    Man, I sure do hope we'll see another King of Fighters character in super smash bros 6

  • @swagit4174
    @swagit4174 3 месяца назад

    Niice new mechanic!

  • @ale-79-88
    @ale-79-88 3 месяца назад +3

    season 3 i want
    Mr big
    krauser
    saisyu kusanagi
    jin chon rei ( fatal fury 3 )

    • @MattDeRac
      @MattDeRac 3 месяца назад

      Leave Jin and Krauser for Garou 2 instead

  • @Grande90Alas
    @Grande90Alas 3 месяца назад +1

    Season 3 please WE BEG YOU!!!

  • @gmwes
    @gmwes 3 месяца назад +3

    i would be so down for a season 3

  • @MentalDeviant
    @MentalDeviant 3 месяца назад

    Interesting addition! For a little meter every character can have auto gaurd. Take that Maxima 😄

  • @jamesz1003
    @jamesz1003 3 месяца назад

    new mechanic....certainly shattered my expectations.

  • @KyuRainX
    @KyuRainX 3 месяца назад +1

    So it’s basically drive impact that can’t counter itself, but you could either block it or evade it.
    Neat.

    • @zoromax10
      @zoromax10 3 месяца назад

      Blocking leaves you minus, it seems

    • @freischutz898
      @freischutz898 3 месяца назад

      Well yeah but at least does not splat you in the wall and kills you

  • @Thats_Helpful
    @Thats_Helpful 3 месяца назад +2

    holy shit this is a welcome surprise

  • @thetrufenix
    @thetrufenix 3 месяца назад

    Ow, my expectations!

  • @JogosdeLutaBrasil
    @JogosdeLutaBrasil 3 месяца назад +13

    Achei legal que é uma solução para os agarrões no wake up, mas tenho medo da farofagem que isso vai gerar. Parece muita recompensa pra pouco risco. Estou muito a fim de testar. Espero mais novidades para o game, como melhorias no online, modos single player (survivor e time attack) e talvez mais uma season pass.

    • @bluedragonninja6761
      @bluedragonninja6761 3 месяца назад +2

      Farofagem sempre teve nos kofs. O lance é que agora o jogador vai ter que prever o que será feito. O jogo terá mais mind game.
      Sobre modos singles: survival, time attack e um novo modo trial com 16 novos missoes para cada personagem + color edit já deixaria o jogo mais interessante para os single players. Seria bacana se no survival e time attack serem por competição. A cada 2 meses a pontuação é resetada e os 15 melhores players de cada categoria ganhasse algo exclusivo, podendo ser uma skin. Isso daria um gásno jogo. Sobre skin era apenas contratar esse povo que faz moda de roupas.

  • @Khriz-
    @Khriz- 3 месяца назад +19

    Please consider to bring Zarina back! 🙏

    • @ShinStriderHiryu
      @ShinStriderHiryu 3 месяца назад +3

      they might, they had some concept arts going in twitter

    • @laranitaloca6913
      @laranitaloca6913 3 месяца назад +2

      true shes my fav girl

  • @ProctorTheKrow
    @ProctorTheKrow 3 месяца назад +5

    I really hope this is not just basically free pressure.

  • @Original_Katros
    @Original_Katros 3 месяца назад

    This feels like it could make or break balance, but we'll have to wait and see. Also, when is the game getting more modes?

  • @BellowDGaming
    @BellowDGaming 3 месяца назад

    Ralph will benefit a ton from this

  • @elmosabedondevives_
    @elmosabedondevives_ 3 месяца назад +27

    Queremos temporada 3

    • @emikox
      @emikox 3 месяца назад +9

      Creo que esto confirma una nueva temporada

    • @lucasdossantos2091
      @lucasdossantos2091 3 месяца назад +4

      ​@@emikoxDeus te ouça amigo Deus te ouça

    • @000mjd
      @000mjd 3 месяца назад

      Ese tipo de anuncios se los guarda para eventos como su World Championship o Evo Japón/USA
      Tendrás que esperar hasta marzo i abril

    • @KortezRAGE
      @KortezRAGE 3 месяца назад

      QUEREMOS TEMPORADA 3

  • @leomp2009
    @leomp2009 3 месяца назад +2

    Eu gostei 😮🎉

  • @sherekhanxii
    @sherekhanxii 3 месяца назад

    LETS GOOOOOO

  • @abnnizzy
    @abnnizzy 3 месяца назад +1

    So, this is just like that new SF6 mechanic but without the guard meter punish?

  • @Despots_Blitz86
    @Despots_Blitz86 3 месяца назад +5

    I saw "Advance Strike" and thought for sure that KOF was getting it's own version of Drive Rush, too.

    • @ACSMEX
      @ACSMEX 3 месяца назад +5

      We have it. Just tap forward twice. If you mean canceling a hit into a drive rush, KOF has that since more than 20 years ago.

  • @WhatIsMatter101
    @WhatIsMatter101 3 месяца назад +13

    A minor change, but still better than the stop and go feel of SF6.

    • @oni550
      @oni550 3 месяца назад +3

      SF6 have players online lol

  • @markeithheard3923
    @markeithheard3923 3 месяца назад +24

    So its drive impact basically?

    • @randallabernathy8873
      @randallabernathy8873 3 месяца назад +8

      In a sense but the mechanic doesn’t automatically move your character. You move your character to your opponent to do the mechanic.

    • @robsalz38
      @robsalz38 3 месяца назад +8

      Nah that’s shatter strike, this is a counter against throws and can be effective against attacks

    • @brainslushie666
      @brainslushie666 3 месяца назад +3

      What

    • @axelmiramontes409
      @axelmiramontes409 3 месяца назад +4

      Really close to Drive Impact but it's much slower

    • @sladejosephwilson2300
      @sladejosephwilson2300 3 месяца назад

      Drive impact isn't the 1st mechanic.

  • @pinksywedarnoc8017
    @pinksywedarnoc8017 3 месяца назад

    So, an invincible strike that cost half meter which can be taken back on block or hit. Getting the hit causes a hard knockdown so no combo BUT still lets you act first if it's blocked. You don't get anything back if you miss. That's pretty overpowered.

  • @tomy6579
    @tomy6579 3 месяца назад +1

    Characters like Angel and Shun are going to be even scarier now 😮

  • @longphan7656
    @longphan7656 3 месяца назад +1

    I don’t know much about fighting game but isn’t regaining bar even on block make it pretty spammable?

    • @tka060681
      @tka060681 3 месяца назад

      Ya I think it will completely change how to play the game, I don’t like this, the current state is already great.

    • @sladejosephwilson2300
      @sladejosephwilson2300 3 месяца назад

      Use evasion.

    • @ckorp666
      @ckorp666 3 месяца назад

      its kof, ur supposed to roll thru stuff like this on reaction if they spam it

  • @QFBPLR
    @QFBPLR 2 месяца назад

    Ok, pero, ¿que botones debo presionar para que renazca (o nazca) el online?
    Eso es lo que ocurre cuando no agregas modo arcade, time attack, survivor, etc.
    Mejor juego el SF6 o el MK.

  • @TUZOIVAN16
    @TUZOIVAN16 3 месяца назад +4

    ¡A la verga! KOF siempre será un juego muy ofensivo, me gusta. :p

  • @squidee
    @squidee 3 месяца назад +2

    mom can we add drive impact as a wake up option?
    no honey we have drive impact at home
    *drive impact at home:*

  • @tweety2247
    @tweety2247 3 месяца назад +4

    KOF XV DLC Season 3 announcements please😆✊.....hopefully team entry format again

  • @ULQUIORRA_ARG
    @ULQUIORRA_ARG 3 месяца назад

    Season 3 is coming?

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz 3 месяца назад +1

    Finally, throw counterplay
    Take notes SF6

    • @zoromax10
      @zoromax10 3 месяца назад

      Bro if you are getting thrown in sf6 that's your fault.
      You can't wakeup throw, it doesn't OS into a heavy and has decent whiff. They are not nearly as strong as kof throws

    • @Zwyrx_Hgqfyggz
      @Zwyrx_Hgqfyggz 3 месяца назад

      @@zoromax10
      Both are ridiculous
      How do you want them not to be abused when your 2 free counterplay options are jump (they can recover and still anti air you in time) or backdash/tech (back to square one)

    • @zoromax10
      @zoromax10 3 месяца назад

      @@Zwyrx_Hgqfyggz back dash/tech leaves you where you started?
      Fam, that leaves you in neutral. If you can't win neutral, again, that's entirely on you.

    • @Zwyrx_Hgqfyggz
      @Zwyrx_Hgqfyggz 3 месяца назад

      @@zoromax10
      The corner called and would like to know what you're doing when they're in the perfect range to poke, dr and anti air you trying to leave it

    • @zoromax10
      @zoromax10 3 месяца назад

      @@Zwyrx_Hgqfyggz tell them that at this point you should start considering using your meter, plus backdashing then leaves you plus and in range to punish, also jumping is great at the corner, and teching still gives you space to get another shot at escaping so read the opponent.
      Throws are supposed to be strong in the corner, as all offense in all games.

  • @birdonj6646
    @birdonj6646 3 месяца назад

    Nooo! Hinako's full screen command grab!

  • @BigKO26
    @BigKO26 3 месяца назад +3

    Season 3 I hope we get Orochi as boss in boss mode.

    • @Gtsugaru
      @Gtsugaru 3 месяца назад +1

      And Krizalid!!!

  • @Pana-Ed
    @Pana-Ed 3 месяца назад +1

    It would be great if they came back Sheen Woo, Alba Meira, Zarina, Krizalid, Kazumi Todoh, May Lee and Ninon

  • @ronelalinea2485
    @ronelalinea2485 3 месяца назад

    What about team DLCs again for Season 3?
    Hoping to see team Metal Slug in the roster. 😁💕💕

  • @szarco04
    @szarco04 3 месяца назад +12

    This game became more playable now

  • @toastynerd6328
    @toastynerd6328 3 месяца назад

    I was originally not vibing with KOF 15's gameplay like I have with GGS and UNI2. Hopefully this might change things.

  • @Bigb671
    @Bigb671 3 месяца назад

    So this is the answer to the wake-up throw problem in KOFXV. At least people can't complain about that anymore.

  • @MoleBradRy
    @MoleBradRy 3 месяца назад

    So a better solution to ending block strings Or a method to call out your opponent with something when you don't have anything else to fall back on.

  • @aplsed
    @aplsed 3 месяца назад +1

    So...are _all_ fighting games getting drive impacts now?

    • @versatilelord8893
      @versatilelord8893 2 месяца назад

      I don’t think this is anything like drive impact

  • @maverickhunterstupidiocy7779
    @maverickhunterstupidiocy7779 3 месяца назад +2

    So basically, if I’m reading this correctly, whiff it and you’re dead, land it and _they’re_ dead

    • @zoromax10
      @zoromax10 3 месяца назад

      If they block it you just run your regular offense, if they get hit it's a knockdown so essentially you're back to the same situation
      They aren't necessarily dead, but it's very much your turn

  • @phgb4586
    @phgb4586 3 месяца назад

    Isso é nada mais que um kebra combo

  • @xover-ken7801
    @xover-ken7801 3 месяца назад +4

    SF4 Focus attack?

  • @khaledPortgas
    @khaledPortgas 3 месяца назад

    You need to ameliore frame data usage, the system with plus (+ or ++) (- or --) is not precise.

  • @lyxard_7
    @lyxard_7 3 месяца назад

    Nice mechanic but did it really need to have an input to execute? Couldn’t it just have been executed using the controller bumpers? I’d much rather prefer that than be doing inputs, just saying!

  • @shock7496
    @shock7496 3 месяца назад +5

    So an over agresive shatter strike
    Is free if you land it
    And has very very specific interactions with no clear counter
    Why

  •  3 месяца назад

    Ok SNK now bring to us the third pass with :
    -Vice
    -Mature
    -Orochi
    -Seth
    -Eiji
    -Lin
    And why not the Sport Team :)

  • @crunchy8832
    @crunchy8832 3 месяца назад

    ngl would be nice of they had a new animation.
    They've used blowback 3 times for 3 different moves at this point, it can't be hard to make just one per character.

  • @sgw5428
    @sgw5428 3 месяца назад +2

    Hey SNK, if you gonna do season 3, bring back Shen Woo, Oswald, Adelheid, Mian & Malin.