Blizzard? Damage In WoW PvP NEEDS To Change! | Asmongold Reacts to Venruki
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- Опубликовано: 24 авг 2024
- Blizzard NEEDS to fix WoW.
Original Video by Venruki • Damage In World of War...
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Appreciate you watching the video Asmon, super important topic and I’m stoked you shared and talked about it with your audience.
I didn’t realize how much this annoyed me in retail till I saw this video, good shit man glad you talked about this
This is exactly why I don't play retail. Dealing damage in pvp feels awful and thank you for explaining it
100% agree with what u said on your video
When did you realize you were wrong about how much health someone has in wotlk and how much damage frost bolt does?
Unironically this would fix the game. Bring back the simplicity and weight of core abilities and take out all the under the hood modifiers.
Will sadly never happen. Would require massive pvp specific effort on a class by class basis and on an ability by ability basis. We have never seen blizzard put 1/50th of that energy into pvp. Literally
the only thing that will fix the game is quitting it! They will never ever ever ever ever listen to us. They will only listen to money. If anyone wants improvement, they gotta quit first and let them burn to ashes so they can rise better again
The thing is, it's THIS complex, wanna know why?
Cuz people complained they were falling asleep in the game, "too easy"
Some fuckers want to be pressing 20 buttons to feel active... because they can't admit they feel burnt out from the fucking game. I play games where it's 5 buttons, and it's fun, but after 2-3 months I play something else
That's healthy.
Not overbloating the hell out of it so old players can stop threatening they'll quit the game because they can't admit they need to play something else and come back to WoW later.
I quit WoW 8-10 years ago... this change would make me consider going back. I felt like this all started back then and only got worse and worse.
Will never happen. We got where we are just because of comunity.
Remember the unprunning of useless abilities at start of SL? Why? Because people wanted it. Everybody cryed that the game is too noob friendly and every class is "just 2 buttons".
Thats the reason why they are complicating everything every expansion.
The sad part is,without cds you hit like a wet noodle in retail,and everyone has some sort of self heals and the fights last way longer then they need to,it’s a battle of cd usage
@@Tom-ge4yh That's true for the most part. The amount of CD abilities is maybe more so the problem.
you wrote this from the title? or just repeating what they said for fun lol
100% especially frost mage ie icelance, I’m sure it’s same with other classes too
That and the amount of abilities is why I quit after wotlk. It go so bloated.
Okay we get it mr. classic andy.
Not only that, we dont have Mastery as a secondary stat in Wotlk, another damage modifier. Crit becomes way more important, thats why we see Assasination Rogues with 45% Crit chance instead of 8% like in Shadowlands. Big numbers in your screen feels better than a lot of small numbers.
mastery is so boring to me
@@ez6791 cuz for most classes it's just another vers
@@ez6791 frreal like what’s it even suppose to be as a stat crit is a bigger number haste is faster attacks, attack power is attack power lol is it like mastery over your class I don’t get it
@@askinnakklevaar98 Mastery is a stat multiplier over class-specific things. For instance protection paladins get increased defense rating while standing in consecration. Class and spec specific rather and each spec has a different cap but as you can imagine something like that impacts the meta and what's considered BiS greatly.
Dont forget armor pen and you need to meet the dodge/parry req so you dont miss your auto attacks.
Didn't even mention all the HIDDEN modifiers on retail lol. Those are the stupidest thing ever. Having modifiers where an ability secretly does 50% less dmg in pvp cos it's been shadow nerfed in patch notes 8 times to stop it being actually fun to use.
@@vladdracul2379 That hasn't been true for years.
@@BrokenorderGames it sure is. You can take a pvp talent to get a budget version but thats about it.
@@vladdracul2379 it wasn’t usable not even in wotlk
Been saying this for years, felt awful since Legion on my ret pala to press crusader strike, judgement, blade verdict etc. Templars verdict being the only button you really feel anything outside of Wings. Spells in general should feel good to press.
Definetely was like this in legion too
@@xiunitv4513 Things died in legion when you popped cds though, I have not played in years but if you want to see some inbred pvp look up mop duels. So much self healing, a duel could last 3 mins between hybrid classes. A nice thing about that though was that 2s were mostly double dps.
@@sofaking9404 people have always died during cds that has not changed. Only time they do not die is when someone else trades a cd. this is still a thing. The video is about damage outside of cds
@@vladdracul2379 you press it only to generate holy power and only when you have nothing else to press..crusader once was a iconic ability ..in cata i remember pressing crusader and it did like 20k and then put a DOT on target because of Firelands 2pc ...it was so good back in those days because you had angel and wings and when you pressed them you did a lot of BURST dmg but you had dmg outside of that it was enjoyable experience
Yeah I'd rather press a few less buttons but the ones I press be more meaningful. Hell bring back all our blessings! Get rid of modifiers and bring back class buffing. Stam buff from preists, blessings from paladins mark of the wild from druids shit like that. Bring back all the fun class utility. Sure increase the time they are active but let them feel useful and get rid of all these modifiers!!
I watched Venruki explain this and said welp, and logged out of wow and did something else. Thank you blizzard. I’ll stick with my DK on WOTLK Classic
@𝐓𝐞𝐱𝐭𝐦𝐞 十𝟏𝟗𝟏𝟐𝟕𝟐𝟒𝟑𝟑𝟒𝟒 wat
Logged out and logged back in lol. They're still getting your 15 a month why would they care
@@crudoslul2911 they're just a scammer. Ignore it
You're just a sheep.
Blood DK at least, plays much better in Retail. It makes it feel unfinished in LK
100% agree. Dmg these days is shit, most of abilities feel so weak, only when you pop cds it feels good. Look at wotlk paladin, he had good damage even when he didnt use wings, and when he did it was just extra good. Now only feels good when you pop them. All other classes seems simillar
its no longer about playing and quick fun, it is just about grinding and keeping people busy(with farming and theorycrafting). Then, when they got everything "perfect", the new expansion comes out and people have to start over again.
Life.
What you explained is the hidden occultic hand that grips over the living and working world too
Babylonic system
Much the same
Imagine thinking LK wasn't about grinding and keeping people busy. If anything on retail it's just easier to just hop on for some quick fun
@@dmt472 Think about it longer than 2 seconds and you’ll realize this is flatly false.
As a completely casual, weekend player, i find this video very interesting and i appreciate all the explanation, very interesting to listen to.
This applies to PvE too. I hate playing just for a 10s burst window every 2-3min on every single class. I want to play the game the entire time, not just once every 2min.
Don't know when this actually started but a year ago or so I tried bfa with my mage. Felt absolutely horrible. It felt like spamming autohits until cds are ready or some buffs proc and then suddenly the enemy was dead in two hits. I honestly prefer consistent damage values I can count on, with some crits to sweeten the damage experience. Simpler is better in this case.
it's defintely too late for shadowlands, i don't see them reworking 36 specs 2 months prior release by removing 5-6 modifires from their spec to up the baseline power of rotations and then also reworking their talent trees as well.
I fully agree with the notion that this should happen and the classic releases show that it's much healthier for the game to have simple rotations with no modifiers and the only requirement being gear, easy gameplay against hard raid mechanics is what people want not a piano rotation with 15 weak auras pinging alarm sounds for every proc, cooldown and upcoming mechanic that will one shot you so you have to use defensives.
Also this really creates and enviroment where people are more likely to invite people when you don't need to run a criminal background check on their logs to see their perforamnce, covenants, gear and clear times. Retail is too grindy, to complex and to competitive to be fun for most casual players and statistics from raid and m+ dungeons show it.
and we wonder why there's no chance of even remotely balancing a damned thing for classes these days. too fking much to balance in the first place. and gl blizz on getting brand new players into the game with all this for them to learn/figure out. they'll wind up bailing out mighty quick with all the sh** to figure out if they want to be competitive.
FFXIV completely reworked their PvP recently to basically what he wants. Less buffs, procs, pointless buttons and streamlined higher base DMG.
Its now considered good (from being awful pvp)
The problem with these systems is that us as a 5-15% of the advanced player (1-3% being pro) base don't have a problem with it because no matter how many of these systems they add we can balance it into our characters. Now if you simply try to pug 10 mythic 15 dungeons in a row right now at the end of the shadowlands with 2k rio people (not the most casual, but normal players), you will see that they are struggling hard and still cant do propper dammage with their main characters. Now if you are not a toxic shit and realise that the struggle is real for a casual player, because they are there just to have fun but a shit system is there to prevent them from it, then you realise that "yeah, blizzard needs to fix this" not only in pvp but in pve as well. Middle grounds never hurt :P
Idk I feel like the reason they are not fixing it for pvp is because of pve. Pve rotations are only fun and interesting because of extra buttons to press and cds to line up and save for places were you get the most out of them. Rune of power for example is a shit ability for pvp and no1 picked it over incanters flow in pvp before it auto dropped on bust after it auto dropped everyone picked it. In pve it was a fun ability to use in m+ or raids as a fire mage because it made you think about it's placement and timing also was another button to press instead of just fireball. What I'm saying is imo pvp would be better if they removed rune of power, pve would be worse and that goes for a ton of cds and modifiers.
True, if something is restraining about 80% of subscribers and they give voice to their distaste towards it then it should be changed for the better. M+ in season 4 is a bad joke for certain specs because they start with massive handicaps, like being ballanced around pvp or raiding content
@@simkont6793 In PvE it is equally unfun when 80% of your spec's damage is on a 2 minute CD. Especially because for other specs that's not the case, e.g. survival hunter can do super high damage without any CDs and it feels GOOD. A few other specs can too - this expansion they have been the meta classes. The classes that can't just don't make it much past 15s. In the last 2-3 seasons of SL the design has moved more towards CD reduction (at least in PvE) which feels much better than flat CDs, because your performance affects your CD's cd directly, the better you play the higher you can peak.
I have this issue in pve too. The numbers in retail just feel way off cus there's so many numbers/variables so its hard to calculate your damage cus its just so random.
So you can blame the game for everything? If you can't adapt to the game and understand how to play your rotation around CD's and prefer Classic WoW's frostbolt spam then I don't know how anyone would stand for that
That's like calling weather random. blaming number gods for ignorance..🤦♂️
@@Encorey- HUH? This is nothing to do with adapting, combat looks and feels fukin awful in retail. I'd take a half HP one-bang crit in Classic any day vs a billion tiny damage procs and ticks and shit on Shadowlands.
@@Encorey- I'm not talking about rotations. I meant mostly the way the game feels and looks in terms of your damage numbers. To me and a lot people retail has a distinct feel that to us feels way different and too far from classic. I like retail but I can only play so much till it doesnt feel satisfying to me like classic does. I actually like most retail rotations compared to classic but wotlk is the perfect balance of classic and almost retail.
You have 0 fucking idea how to play in pve if you think its out of your control when it comes to your damage
I've played hunter since tbc, but in DF there's so many random procs and damage bonuses that can boost Aimed Shot damage, or fire additional random procs when you Aimed Shot. It puts the focus on the wrong thing when it inevitably one shots someone. I played SL at the start and quit for a few months, in that time so many additional changes were made and I had a bunch of things to learn just to be able to compete. I can't imagine how it would be trying to catch up for anyone new or returning after a few years.
BFA Havoc DH, 8.3 Fire Mage, Legion Shadow priest, TBC arms warrior, etc were properly tuned classes. When you get a class that feels slightly overturned keep it that way and fix the others.
Back in old wow, offensive cooldowns fell under 1 of 3 categories:
1. Fairly small damage boost (Force of Nature, Icy Veins, Rapid Fire, etc.)
2. Can be more utility based (Water Elemental, Shadow Dance, Feral Spirit)
3. Powerful, with a huge downside that good players can exploit (Recklessness, Avenging Wrath).
In classic your gear is your modifier. Which is exactly how it should be.
I want there to be complexity in WoW PvP. BUT I'd rather have it in utility and stuff. Not like, how you do damage. Because if just doing decent damage is behind a huge skill ceiling and knowledge barrier, no new player will have fun. They will pick up a hunter, and wonder why their aimed shot does 5k damage when the other guy does 60k crits. Surprise, the other hunter researched all of his modifiers, legendaries, conduits, soulbinds, tier set effects, etc.
And I personally nolife wow, I'm reasonably good playing at 2400 in arena, always topping damage in BGs. But I can never get my friends back into WoW. They always give it a shot at the start of an expansion, we go into BGs, and they never do big damage because they would have to first research the optimal build that makes their abilities do literally 5 times more damage if used just right. And they quit before getting invested in the game, because it's not fun to tickle the enemy while getting oneshot.
Just make abilities hit reasonably hard baseline, don't put like 40 different modifiers for one ability into the game.
Damage in PvP is so fucked. I get one shot but it takes me forever to kill someone. Makes no sense.
i think the shear volume of modifiers for spells is not the issue necessarily, but rather its their effect. i think it is great that the amount of damage/healing you can do can be augmented by multiple factors, but instead of having such big numbers, they should be more trivialized, while the skill itself should have a considerable damage by itself, here's my suggestion on how:
for example, here pvp modifier would add 8% more damage instead, while rune of power would give 10% SP, and other buffs would add a small percentage in this range as well, but instead, the skill itself would do 12k damage instead of 2k, and the modifiers altogether (aside from crit chance) can bring it up by up to 6k more damage (50%). so if you crit without any buffs you would still do 24k damage, while if you crit with all of the modifiers that you can gather, you would do 36k damage. the difference here is that you do around 12k more damage, which is like doing another extra frostbolt with raw damage.
this way, you can do a decent damage without any buffs, while if you gather every single buff there is in the game, you can do 50% more damage, which incentivizes people to go gather buffs, but at the same time doesn't make the skill's damage trivial without those buffs which wouldn't dissuade a green from even entering bgs if he doesn't have all the buffs in the world in the first place. at least thats my opinion.
i like the nuances of certain abilities and/or modifiers, but i fully agree that damage profiles should be more evened out
17:54, 100% agree. PVP & talent trees went from amazing and perfectly streamlined in cataclysm, to overly complicated and extremely one dimensional in mop. and that was the death of PVP in retail for me (who is a primarily pvp player) !
Really…That was what killed your pvp experience? Not the fact that it takes 5 players to kill a healer? Under no circumstances should healers be more tanky than tanks.
Personally, I don’t think healing specs should even be allowed in pvp
@@acewings221 maybe not in 2v2 arenas. but anywhere else is legitimate for healers !
U are absolutely right on this one Zack, i introduced a friend of mine to shadowlands, he was grindin pvp to get some gear and after a weak or so I looked on his gear, he had no legendary, so i told him that he needs it to succeed in pvp and not having one is a massive disadvantage, after i told him what he has to do in order to get the legendary and all the extra stuff, he simply quit the game tho 😂
Yup. My wife loves video games and fantasy stuff, so I tried to get her to play some PvE with me on WoW. Figured that she would enjoy the casual leveling experience... but good lord I forgot how unintuitive this game is. She quit before getting one character to lvl 20 because I had to spend more time explaining things to her and she couldn't spend much time just playing. Made me realize that I literally have to play with one monitor dedicated to looking up guides/info even after 10 years lol.
Classes could probably do with some pruning in retail but the danger is the possibility of removing things that people like. I know I’d be devastated if they took crusade away from ret pallies for example.
They’d have to pick carefully what to remove or possibly what abilities, talents, etc. can be merged together to turn 2 buttons into one.
The easier part they should definitely get on top of changing soon is the baseline damage getting buffed and the cooldown power getting nerfed.
@@tefazDK but look at what many of those modifiers are in venruki’s example. Lonely winter, deep shatter, rune of power, ice form. Lots of abilities and talents. How do you cut those modifiers off without removing the abilities? I personally would be very upset if they removed lonely winter since I hate the water elemental, and I’m sure people would be miffed if they cut out rune of power.
It’s not just about the number of buttons on your bar, but the number of skills and passives that need to work together for viable damage output. Yeah changing the numbers so base damage is higher and cooldowns are less effective would help, but doing JUST that would necessitate all the skills that add modifiers be nerfed to such a point where, individually, they seem useless, and only become useful at all when used together with all the others.
Granted I think it’s better that way than it is now, but the problem still remains to a lesser degree, so they also need to consolidate some effects together into one, and remove some others that people aren’t that attached to. Slick ice, for example, asmon didn’t even know what it is, so maybe don’t bring that back
one of the many reasons why i LOVE tbc so much.
Your damage output is consistent. the only RNG you got is Stun Resist and MaceStun.
Everything else Feels very consistent. and it feels great.
Wrath was the best balancing point. What we need is a world in which we got Wrath with no LFR or LFD going forward.
Im so "happy" about dragons. My monk gets much more modifiers. Now im actually feeling like i am Rextroy exploiting game mechanics to do damage.
Its pitty that when videos of monk killing people with 72 modifiers will go to youtube, blizzard will fix them the best way they can. By blanket nerfing all monk damage.
This is why TBC was such a breath of fresh air to me, people dying outside of cds because you set up a kill correctly was so satisfying.
This is the main thing that makes Classic classes so much more fun to play. You press a button, and you feel like something happens. On retail you press a button and you fart on someone's shin.
I still don't get why there isn't a toggle for the old combat text (animation, size, etc.). I hate how they changed it to those smaller numbers that quickly fly off the screen. I know there are addons to bring it back but it doesn't replicate it fully.
It seems like Venruki forgot some modifiers available in Wrath for frost mages Frostbolt; Piercing Ice +6% global frost damage, Arctic winds +5% global frost damage, Empowered Frostbolt +10% frostbolt spell power//-.2 sec frostbolt cast time, Chilled to the Bone +5% frostbolt damage
Yeah there's tons of em... but the overarching point is that in WOTLK the base spell without is where most of the damage lies, and the multipliers are small. In retail it's the opposite
Yeah sure, there are some more, but even without all those if you let frost mage cast 2 frost bolts into you, you know that you are most likely dead whatever you play...base dmg is just way higher.
I am glad asmon shared this video. Abilities on classic feel much better to use than on retail.
18:20 the naga got popular in Wotlk. You had more binds in pvp than you did in MoP. This is coming from a warriors perspective, but in MoP I had maybe 2 action bars full of abilities, and a 3rd with my macros. In Wotlk all of my bars are full. Most people tend to think that pruning started in WoD, but for warrior it started in MoP with half of your toolkit being gutted toward the start, like with stances.
As a feral all my bars are full, everything binded including mouse buttons to get to 2400 rating + you have to have quick reactions and tactics
I think MoP was extremely well done in pretty much every regard, it lacked in some places but overall it was good. it was pretty decent balance between complex and easy
this 'sensory overload' has deterred Mutiple of my mates from getting into wow
Having auto-attacks that hit as hard as skills for a two-hander class feels amazing, in BfA when I last played retail auto-attacks were nearly worthless (speaking from Ret paladin experience)
2:00 He knew where Asmongold would put his cam and moved the notepad out of the way so we could see it.
I completely agree. The number of abilities should be slightly reduced, multipliers should be reduced, and base damage should be increased handily
WOTLK was perfect, played DK/Pally/Hunter. Intro of "pet battles" and getting slaughtered by store bought pets for 5 bucks was its start to a steady 10+ year decline lol. Changes happened frequently, raids came out faster and dumber, pretty much quit after that, started to feel like "pay-to-win". Be interesting if they redo all the same mistakes or learn from them.
The Pvp in retail is too much button smashing and cooldown popping just to achieve the same damage as Wrath pvp.
WotLK pvper: "Look how many CD's they need to press just to match a fraction of our power".
Coming from someone who skipped playing vanilla and tbc , jumped right into WOTLK. Lvl'd a dk to 70 , did a booster on a mage. Ran a bunch of heroics , bit of gear. Sucked in pvp. Swapped to fire , started farming honor , got my brutal weps , and atleast 3 piece going so far. Fire pvp feels so good , only played mage of and on in retail never main'd or took the class to seriously. Wouldnt feel good to know everyone isn't having the same fun though. Am enjoying fire pvp myself.
As some1 who came back to wow a few months ago after not having played the game since WoD. 11:10 perfectly describes my feeling of PvP.
1. I don't know what the different classes do anymore
2. Sometimes when i'm hit i take 5% of my HP in damage, sometimes i take 60%. Both are from the same spell.
3. Every single class and spec can heal themselves for absurd amounts and have good mobility.
I even went to a google searching spree to try and find an answer as to why i'm dealing minimum amounts of dmg vs people with the same HP as i've got, and why I sometimes just explode. The game was just frustrating as i was unable to understand what was going on. Too many factors influencing each and every spell and cast.
Had a shit ton of fun in new world pvp encounters. Yet we had what 6 spells ? 3 per weapons. It leave more space to think for placement dodging etc. Complexity isn't always a win.
Remember the Preach video when he dumped a bucked of D&D dice on the table to make a point about the modifiers in the game and we though he was crazy, until he explained how the numbers were working, and then we thought he might need an additional bucket. I think Venruki just made the same point.
13:47 bro really just took a screenshot of a .txt file 😂
I was watching an older arena video where the level cap was 120 and people literally had millions of HP and we're hitting eachother for hundreds of thousands of damage per ability. I was so glad I didn't play that expansion because it looked fricking ridiculous lol I completely agree that the olden days though simple was far superior in terms of a satisfying combat system. I came back for Shadowlands for a few months and the number of modifiers and buffs and item pros was just stupid, it was way over the top and wasn't fun in my opinion. TBC and Wrath made gear and classes feel more rewarding and engaging because I didn't need buffs, procs, talents, legendaries, covenant abilities, etc just to do optimal damage with one ability. Even then it was just too much crap on my screen. I couldn't stand how many abilities there were in Shadowlands, I always felt like I had like 5-10 too many abilities.
I am so happy this is finally getting talked about...
This is one of the main reasons why I play classic I just cant stand retails gameplay, I seriously hope this reaches blizzard
Normal pvp games: shoot gun with accuracy.
Wow pvp: have a masters degree in physics engineering and mathematics
irony here is people were complaining they didnt have enough buttons to press when WOD came out.
Am I the only one that feels like PoE has a similar problem? Nothing can get buffed because of the million different modifiers that can get stacked on top, and anyone who doesn't minmax it doesn't do damage.
The queen in chess has the same power ability in the game for centuries and the game is still played professionally on a global scale today. WoW should be viewed through the same mindset...
can confirm, I bought a razer naga in MOP because I had too many keys to press. I used 24 spells with my mouse alone.
playing classic, I have so much fewer keypresses, I use my naga for some spells, then pointless keybinds like drinking water and shit
This whole rant was written in pre cata times; when every damn class started getting layers of big cooldowns. Part of me fondly remembers caring that much about WoW. But these days? It's not even worth the effort writing it all out again.
Pvp isn’t fun in retail. It takes like 18 minutes to fight 1 player if you both have relatively equal skill. In all versions of classic the fight is over in 1 minute and someone barely won.
That's actually true, hella true, bring back the normal damage of abilities, and minimize the percentages of these modifiers :(
Why would they make it easier when they can do everything over-complicated?
Why would they listen to players who play the game instead of just going for the ideas from the people who has 2 hours played who are now game devs?
Why would they balance PvP servers when there is one server with 99% horde and the second one with 99% alliance where is literally NOTHING going on in the world in an MMO?
Why? They do NOT care. Deal with it.
the best way to describe how cooldowns work is they are compounding
asmon - "you had to buy a whole new mouse cause you ran out of keys" me staring sheepishly at my naga I got specifically for wow; "oh"
Game is WAY to complex. I used to love it. I tried shadowlands and was like yeah this sucks. PVP is just literally insane now. There is just way to much going on in retail
Yeah in classic I had few macros, now, I'm casting 2 or 3 things (in a macro) before I ever attack anything
They can keep all the cool downs and modifiers and just decrease the % increase they give to be less impactful and increase consistent damage. For example make slick ice ramp up to 5% bolt damage not 20%
Well yes but no. Mages in retail has a lot of other spells to use compared to wraith. Icicles, flurry, multiple freezes, etc. Wraith makes have what? Ice Lance? Fire Blast?
Yeah the whole game turned into "USE CD do damage" no CD and perfect scenario you do nothing.
so its either or. zero consistancy. i rather they remove most of these big CD's and make all the abilities normalized.
This is why I hate how ret paladin is now, you do no damage till you pop cds and destroy something. I guess every class is like that now?
I feel like DF will fix it a little bit because even with modifiers in talents, having no legendaries/soulbinds take half of those modifiers away.
in PVP reduce the maximum amount of active combat buff to 2 and triple the effect...then double all the skills damage in PVP
This is actually a big reason I quit. It was too complicated after working 40 hrs a week as an engineer already
Frost DK WOTLK Prepatch
Frost Strike - Killing Machine Crit half shots anyone but tanks
Frost DK Shadowlands
Bruh why are you frost striking instead of Death gripping into a Buff-Buff-Buff Breath of Syndragosa Stun + Chill Streak Oneshot. Kicked.
One hting that is off on his analyses is that any passive effect is, on practice, part of the base damage.
There is absolutely no difference on having a passive bonus multipliers and a higher base damage provided they arrive at the same number.
That doesn't mean he is completely wrong.
Lol Scanned the LiveChat for 2 seconds saw this gem. " Dragonflight Will Fix It. "
I just want to point out that the same modifier system that makes deadzones in damage ALSO makes healing the worst it has ever felt during a burst window. Feels bad all the way around. Literal worst expansion to heal as anything other than a priest suited for those windows.
Blizzard made those changes after they realised people were getting 1 shot in wotlk, there's even macros with engineering items and instant spells that I use to this day to take an enemy from like 60% to 0. People complained and wanted more fairness, that's the result.
I'm totally in favor of 1v1s only lasting like 5 secs before someone drops. I think PvP feels like everyone is so tanky and we're all just swinging styrofoam.
I think this is also the main reason why borrowed power is so bad besides the fact its borrowed, it adds so much random shit we dont need.
frost dk outside cooldowns you cant see enemy hp go down its ridiculous, swing is way too big. especially when you get disarmed every pillar anyway.
there was a game SHAIYA and pvp in it was so simple and so cool at the same time, the hard thing was changing armor/weapon elements fast enough in fights^^
The game has always had balance issues since day 1, especially in pvp in which most of the the balancing revolves around. I totally understand the mathematical dilemmas faced around dealing with so many classes and abilities and the variables connected to them. But then why would Blizzard make life harder for themselves by making everything so much more complex.
Forgot about weapon enchant % dmg
Dh dmg bonus.
Arcane int.
Any random conduit dmg %
Proc trinket if you play 2x smg trinket
I kinda want to try a lvl 70 cap and have all the higher raids scaled down to be the same difficulty of burning crusade raids. Those seem to be some of the hardest raids.
We want simplicity and weight of core abilities not like 10 extra modifiers
Honestly, after not playing WoW since WOTLK i would often get the itch to come back, would buy a sub then would stop playing after a week or two because there was so much new stuff that I could not wrap my head around it, to a newbie or someone who's been away for years it can get overwhelming. I like new things but so much of it seems unnecessary. I finally got hooked again recently and I've been loving the game and M+ but if it wasn't for a vet player I met in a random low level dungeon i wouldn't had known what to do next. He pointed me in the right direction and 3xplained legendaries, unity and all that stuff. It's very confusing to newbies.
i personally think they don't do anything about this PvP For e-sports
if they kill people in one rotation every tourney is gonna end in like what? 15 min?
so they make fights hold for longer periods of time,
so people have something to watch their moneys worth when they want to attend these live.
Guess someone forgot resilience. + modifiers from other classes that made certain comps especially good in pvp. Then you got plain regarded ability’s that are way stronger then they should be even in wotlk.
The combat is fast paced nowadays, it only feels good when I’m legit destroying adds with my survival hunter in M+
Retail WoW is feature creep at its finest. There's been so many new additions of "cool" features that have been stacked up on top of each other throughout the years. This has caused a bloat in the design and an over complication of how every spell interacts with each other.
"Lil Timmy all hyped up on Mountain Dew" LMFAO
I actually quit after catalyst. When my legendarys I spent hunders of raids collecting were basically trash pissed me off.
Imo, after wrath they should just make something new but be different then retail. Like maybe the lich king wins or something
Cataclysm has best class balance for PvP and didn't start getting homogenized to the point of unplayability in Pandariam
Just another reason why I only play classic and don't touch retail anymore.
Getting big flashbacks to that Preach video when he used about 300 dice to try and help visualise how things like cooldowns, procs, trinkets, azerite armour, talents and other gear all affect the final damage number.
Theres no fixing retail wow. It's a complete tear down at this point.
This started all the way back in Cata. Major nail in the coffin for me with PVP being my consistent go to, which eventually made me quit the game. Game went from a consistent battle of attrition and skill to dying to a dozen different stacked CDs
The thing is, it's THIS complex, wanna know why?
Cuz people complained they were falling asleep in the game, "too easy"
Some fuckers want to be pressing 20 buttons to feel active... because they can't admit they feel burn out from the fucking game. I play games where it's 5 buttons, and it's fun, but after 2-3 months I play something else
That's healthy.
Not overbloating the hell out of it so old players can stop threatening they'll quit the game because they can't admit they need to play something else and come back to WoW later.
The inconsistencies of what streamers ask for regarding gameplay in wow is a huge reason why we can't have nice things. They complain about too complex modifiers and rotations then complain about passive plus x% stat filler talents in trees.
What argument are you trying to make? These both are bad for gameplay. You can't go from one extreme to another. Players don't want to try to figure out how to use the many modifiers that this game has. It is too complex for even normal players to figure out. If your top players have to calculate how many modifiers to do a lot of damage is ridiculous for average players. Simplifying it is even worse because the work to gain that damage is worthless. There needs to be a balance in the middle of both of these.
@@soullesssky33 agreed, my only argument is that when players constantly ask for more fancy and flashy shit this is what we get.
Yeah the problem has been catoring towards more hardcore players. no one really does mythic. mythic raiders represent such a small number. same thing in pvp, trying to make it harder for the top 1% so they can skillfully outplay each other isnt fun for the rest 99%.
By the time TGoC gets rolled out people will complain about damage output being too high