That refund ammo after every shot, combined with shoot at all targets that you can see until you are out of ammo is a really sick combination. Literally clears everything in sight. Very good combo!
59:00 Once again, the different Chosen DO NOT affect each other's probability of appearing. Each Chosen is on their own separate timer/probability calculation, independent of the others. So the Warlock not showing up on a mission makes *him* more likely to be there on the next mission in his territory, but does not affect the Hunter's chances. On a different topic, I've noticed a bit of an issue with how you use your psi-graded non-psionic classes. You tend to keep spamming their psionic abilities early in missions (often when they're not necessary), which drains all of their Will and makes their psionic abilities unavailable when you really need them later. This isn't an issue with Cybernetic or the Templars, but it is with the non-psionic classes. It also seems like you tend to emphasize their psionic abilities over their regular ones, which often ends up making them less effective overall - I noticed this a lot with Duchess, Kia'i and now Mayuri. I think it would work best to treat the psionic abilities like useful extras, but still focus on using those soldiers like you would normally. Also, draining their Will all the time dramatically increases the time they're unavailable after the mission.
I personally think the "Protect the Device" missions need to be further modified with the new enemy types. You shouldn't fail a mission with just one shot.
I think the idea with the Altar is to shoot it so that it blows its skill on your turn. That way it can only ever move+prime on its turn. You really dont want it to have two action on a turn that it starts primed.
He probably should have tried the maim. Didn't matter though, I believe the Device was literally right on the edge of its field anyway, and would have STILL blown up.
NGL the fact that lost immediately go after Xcom after a lost lure expired do be kinda stupid when you think their AI will simply be go after the closest target.
The Lost by design have a 70% chance to go for Xcom over Advent for balancing purposes since Lost are a bigger danger to Advent than to Xcom. That is the exact reason the Lost Lure is an item that exists at all. That being said there are mods that make it a 50/50 chance which were talked about but in the end the Producer team and Odd decided not to use such mods.
I mean really. 'hit enemy in front of you, ORRRR Run 80 feet to hit some dude you literally can't see from your location? uhhhh. Make it make sense. lol
It's damage should be 10 to 50 depending on distance to altar with the device almost at the max range it should take only 20 also you can easily trick it into using it away from you with sending a soldier closer and immunize it.
Maybe a touch unlucky on that mission Commander. However, I'm excited for the next mission.....Obsuridaddy and Snow Queen. I almost feel sorry for the aliens. Almost....
The mods already did adjust the HP of the devices. It wouldn't have lasted as long as it did if they hadn't. Nothing is standing up against an Altar, though. They would have to remove/block devices from target list for Altars.
@@johnjustice5208That’s the issue. Several enemies are so overpowered that putting them on a PTD mission is just absurd. Not to mention all the times glitches have made it so the device explodes in one shot
@@knightmare5097 No I think the issue is the enemy spawns ON TOP of the device every single time. A mod should revamp this mission to spawn pods a certain minimum distance away, or at least the same distance XCOM seems to have to travel, in order to make it fair. I don't understand why or how the enemies literally spawn on top of it and already get to start blasting on turn 1.
@@VramsGamingChannel i've always though that on a protect the device mission, it should be the XCOM team starting on it and not having to find it in mission.
Yes, those missions are extremely hard with current settings. On the other hand, good the Warlock didn't show - it could be terrible without a way to break his mind control. And now I wonder even more if the maim would actually stop the Altar in place (and make it fairly harmless, cause it wasn't in range of anything)
Once I read the ability I made altars the highest priority and have never actually seen it activate the rite in my campaign. I take no chances with stuff like that.
If it's about the Intel, you have all the essential research that you could want, so just knock out some data pads that are gaining dust in your inventory and you're good
@@TheBlobik Might have been 'lucky' since it is a range of damage depending on distance, but apparently 'structures' take automatic FULL damage. even at the range reduction point.
It's NEVER made sense. Even in vanilla they can down that thing in 3-4 turns and if one of the things that can bust through walls moves through it, it's just GONE. no damage roll done, just destroyed instantly. (Gatekeeper, Andromaden)
Me watching Odd say the shredstorm cannon won't hit the altar. "Clear as day seeing it hitting the altar when it's aimed at it" oh odd, never change man. I swear you and heavy weapons this season...
@@HereticalCapybara Shredstorm is a direct fire though. It's literally a giant shard shotgun. There is zero reason it shouldn't hit the altar. Same with guided rockets. I can see grenades being useless. That's not an issue at all. But man.....
I was thinking about your idea for a mod about resurrecting dead soldiers. I think it should be chance based. It also would be best if there was a trade off, such as, a special ability that comes with a small price.
Hey commander Chris, I have another idea/suggestion Sir,....Could you set up and kill zone and set up overwatches, then drop an "Mimic" beacon fwd of you position to activate? Just curious. 🤗
Regardless of how the mission ended, you can't seriously think you should be able to succeed on PTD missions by simply ignoring the unit(s) shooting the device for a couple of turns while you dilly dally and take your sweet time killing some irrelevant side units and a couple of Lost.
These types of missions just seem impossible the way they are set up with these mods. Hopefully there's a way to tinker it so you have the enemy units searching for the device at the same time. Make it like a race
With the size of that AOE, it really feels like the Altar shouldn't be able to hit the device. I'm sure you can do something to prevent that at least some of the time, but overall it seems too arbitrary a way to fail a mission.
Of course this mission is impossible, because it's clearly not balanced to have a million enemies, while half of them is boosted or otherwise modded. With your requiem mod and extra enemies in pods you're never going to win.
I mean, the funny thing is Odd's definition of a cursed mission is 62/65 kills with 1 wounded solider and 2 promotions. My definition is a squad wipe and the Advent clock hitting 12.
@@VramsGamingChannel nah he's not talking about just this mission, it's just that almost every time he has a protect the device mission type, he fails, so he just calls this mission type in general cursed.
Makes no sense Advent spawn ON TOP of the device. That map is broken completely. There are mods that fix this for Season 10 though. It's also kind of frustrating that the Lost run past Advent to attack you. That's such a vanilla glitch.
The Lost targeting is not a vanilla glitch, they by design have a 70% chance to go for Xcom over Advent for balancing purposes since Lost are a bigger danger to Advent than to Xcom. That is the exact reason the Lost Lure is an item that exists at all. That being said there are mods that make it a 50/50 chance which were talked about but in the end the Producer team and Odd decided not to use such mods.
i think it was more the 25 minutes doing that side pod, and not really even heading towards the device, that mec did 30+ damage to the device before odd even got 1 unit in sight of it
That refund ammo after every shot, combined with shoot at all targets that you can see until you are out of ammo is a really sick combination. Literally clears everything in sight. Very good combo!
59:00 Once again, the different Chosen DO NOT affect each other's probability of appearing. Each Chosen is on their own separate timer/probability calculation, independent of the others. So the Warlock not showing up on a mission makes *him* more likely to be there on the next mission in his territory, but does not affect the Hunter's chances.
On a different topic, I've noticed a bit of an issue with how you use your psi-graded non-psionic classes. You tend to keep spamming their psionic abilities early in missions (often when they're not necessary), which drains all of their Will and makes their psionic abilities unavailable when you really need them later. This isn't an issue with Cybernetic or the Templars, but it is with the non-psionic classes. It also seems like you tend to emphasize their psionic abilities over their regular ones, which often ends up making them less effective overall - I noticed this a lot with Duchess, Kia'i and now Mayuri. I think it would work best to treat the psionic abilities like useful extras, but still focus on using those soldiers like you would normally. Also, draining their Will all the time dramatically increases the time they're unavailable after the mission.
I personally think the "Protect the Device" missions need to be further modified with the new enemy types. You shouldn't fail a mission with just one shot.
Agreed.
Yeah, that was FIFTY FREAKING POINTS! 50!!! That's absolutely insane to do to the device.
A panic right into overwatch reminds me of when the only thing i could use to make enemies move was flush to set em up for ambushes. Good stuff.
Protect the Device? Yeah, that's not gonna happen. lmao
Shrike and Sentinel are some super SICK units. Those other abilities in Shrike's tree are nice and lowkey overpowered
I think the idea with the Altar is to shoot it so that it blows its skill on your turn. That way it can only ever move+prime on its turn. You really dont want it to have two action on a turn that it starts primed.
He probably should have tried the maim. Didn't matter though, I believe the Device was literally right on the edge of its field anyway, and would have STILL blown up.
You know you are jaded when your guys see a bunch of walking dead and you are like: "What? Its just Zombies! Why are you afraid?"
Another device mission? What can possibly go wrong
That altar was nasty, you did your best, Commander!
NGL the fact that lost immediately go after Xcom after a lost lure expired do be kinda stupid when you think their AI will simply be go after the closest target.
The Lost by design have a 70% chance to go for Xcom over Advent for balancing purposes since Lost are a bigger danger to Advent than to Xcom.
That is the exact reason the Lost Lure is an item that exists at all. That being said there are mods that make it a 50/50 chance which were talked about but in the end the Producer team and Odd decided not to use such mods.
@@Deadput Yeah, but the enemies are WAY stronger now, that balance should be 50%/50%
I mean really. 'hit enemy in front of you, ORRRR Run 80 feet to hit some dude you literally can't see from your location? uhhhh. Make it make sense. lol
Kinda doesn't seem reasonable that the alter can do 50 damage to the device....
It's damage should be 10 to 50 depending on distance to altar with the device almost at the max range it should take only 20 also you can easily trick it into using it away from you with sending a soldier closer and immunize it.
Maybe a touch unlucky on that mission Commander. However, I'm excited for the next mission.....Obsuridaddy and Snow Queen. I almost feel sorry for the aliens. Almost....
@@Michael974100 same here, they have to face two best cannon users at once. Sad
It's always the same with Protect the Device type missions, we should just double the Device HP and check if that makes it more balanced.
The mods already did adjust the HP of the devices. It wouldn't have lasted as long as it did if they hadn't. Nothing is standing up against an Altar, though. They would have to remove/block devices from target list for Altars.
@@johnjustice5208That’s the issue. Several enemies are so overpowered that putting them on a PTD mission is just absurd. Not to mention all the times glitches have made it so the device explodes in one shot
@@knightmare5097 No I think the issue is the enemy spawns ON TOP of the device every single time. A mod should revamp this mission to spawn pods a certain minimum distance away, or at least the same distance XCOM seems to have to travel, in order to make it fair. I don't understand why or how the enemies literally spawn on top of it and already get to start blasting on turn 1.
@@VramsGamingChannel i've always though that on a protect the device mission, it should be the XCOM team starting on it and not having to find it in mission.
The hilarious thing is it's already BEEN doubled. It's normally 35 points in vanilla.
My fear of the Altar has definitely spiked after this mission…
Yes, those missions are extremely hard with current settings. On the other hand, good the Warlock didn't show - it could be terrible without a way to break his mind control.
And now I wonder even more if the maim would actually stop the Altar in place (and make it fairly harmless, cause it wasn't in range of anything)
The device was on the very edge. It may have STILL gotten hit. The pink circle was cutting through its base. I'd have STILL tried the Maim though.
It could just as easily have been a Kool-aid Man move by the navigator.
And it uses brainwashing tactics. It works. lol
Once I read the ability I made altars the highest priority and have never actually seen it activate the rite in my campaign. I take no chances with stuff like that.
10:59 Oh no, they got Laura Croft! Lol
This mission was so curse It can bring the dead to Life! Perfect opportunity to revive Duchess with some mod😂😂
lulz.
If it's about the Intel, you have all the essential research that you could want, so just knock out some data pads that are gaining dust in your inventory and you're good
inspire is great an action to whomever
Altar first always well almost always
The Altar WILL oneshot anything in its radius, surprised you just let it be lol, it has to be priority number one
If I recall well, so far in this campaign altars did hit a few things and none was one-shotted.
@@TheBlobik Might have been 'lucky' since it is a range of damage depending on distance, but apparently 'structures' take automatic FULL damage. even at the range reduction point.
That is why you need to shoot the thing when its charged
Alter packs a punch and a half - wowza
We are the one defending the device so why the heck we spawn so far from it? And enemies always standing right next to it.
It's NEVER made sense. Even in vanilla they can down that thing in 3-4 turns and if one of the things that can bust through walls moves through it, it's just GONE. no damage roll done, just destroyed instantly. (Gatekeeper, Andromaden)
@pbsixgun6 These defense missions and some ambush ones are so damn broken.
Me watching Odd say the shredstorm cannon won't hit the altar. "Clear as day seeing it hitting the altar when it's aimed at it" oh odd, never change man. I swear you and heavy weapons this season...
Most AoE weapons can't hit the altar, even if it's highlighted in red. If you try, it will say "MISS: 100%".
@@HereticalCapybara Shredstorm is a direct fire though. It's literally a giant shard shotgun. There is zero reason it shouldn't hit the altar. Same with guided rockets. I can see grenades being useless. That's not an issue at all. But man.....
Good luck
would psionic grading on rapunzel be worth looking into as she doesnt have a secondary?
It's impossible. But at least I am entertained.
Woof
I was thinking about your idea for a mod about resurrecting dead soldiers. I think it should be chance based. It also would be best if there was a trade off, such as, a special ability that comes with a small price.
I understand that Odd lieks to be cautious, but maybe for this type of mission it might be better to be a bit more aggresive
Hey commander Chris, I have another idea/suggestion Sir,....Could you set up and kill zone and set up overwatches, then drop an "Mimic" beacon fwd of you position to activate? Just curious. 🤗
might work. Except he never uses them. 'cause they OP!!!' he thinks....
Regardless of how the mission ended, you can't seriously think you should be able to succeed on PTD missions by simply ignoring the unit(s) shooting the device for a couple of turns while you dilly dally and take your sweet time killing some irrelevant side units and a couple of Lost.
Well, the Archon is a huge threat, the rest, not so much.
These types of missions just seem impossible the way they are set up with these mods. Hopefully there's a way to tinker it so you have the enemy units searching for the device at the same time. Make it like a race
If the Alter wasn't there, he would have had this mission in the bag.
With the size of that AOE, it really feels like the Altar shouldn't be able to hit the device. I'm sure you can do something to prevent that at least some of the time, but overall it seems too arbitrary a way to fail a mission.
Vanilla: failed turn 1 because a Gatekeeper plowed right through it on a randomly chosen patrol path.....
dreaded 360p....
Sick of lost missions.
Of course this mission is impossible, because it's clearly not balanced to have a million enemies, while half of them is boosted or otherwise modded. With your requiem mod and extra enemies in pods you're never going to win.
I mean, the funny thing is Odd's definition of a cursed mission is 62/65 kills with 1 wounded solider and 2 promotions.
My definition is a squad wipe and the Advent clock hitting 12.
@@VramsGamingChannel nah he's not talking about just this mission, it's just that almost every time he has a protect the device mission type, he fails, so he just calls this mission type in general cursed.
Even in vanilla, this mission is horrible. once you pass midgame, enemies doing 9-11 per turn mince that 35 health device in 3-4 turns.
Altar ruined my day... new classic
you need to delete everything... Chosens, exalt... everything! P p p p p p p pleaaaaaaaaaaaaaase!
If Old Man gets killed, is the run over?
Makes no sense Advent spawn ON TOP of the device. That map is broken completely. There are mods that fix this for Season 10 though.
It's also kind of frustrating that the Lost run past Advent to attack you. That's such a vanilla glitch.
The Lost targeting is not a vanilla glitch, they by design have a 70% chance to go for Xcom over Advent for balancing purposes since Lost are a bigger danger to Advent than to Xcom.
That is the exact reason the Lost Lure is an item that exists at all. That being said there are mods that make it a 50/50 chance which were talked about but in the end the Producer team and Odd decided not to use such mods.
Two poor performances in quick succession. Woof. Time to buckle down and get back on track.
You lost the mission because you focused on the Lost, not Advent.
i think it was more the 25 minutes doing that side pod, and not really even heading towards the device,
that mec did 30+ damage to the device before odd even got 1 unit in sight of it
@@miketogwell1000 May or may not have made a difference. if the alter was activated, it still would have done 50 points in one Dawn Ritual.