Can I beat XCOM 2 WOTC without using guns?!
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- Опубликовано: 24 авг 2024
- Episode 24 of my XCOM challenge run series. Today we're going to beat the game without firing a gun a single time... if we can.
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Download the XCOM 2 TDB Community Character Pool: drive.google.c...
XCOM 2 Challenge Run Playlist: • Can I beat XCOM 2 WOTC...
Regular Mod List:
[WotC] Revival Protocol Fixes
[WOTC] New Promotion Screen by Default
Evac All - WotC
X2WOTCCommunityHighlander v1.24.0
Defense Matrix Sabotage Fix
[WOTC] Cost-Based Ability Colors
[WotC] Instant Loot
[WOTC] SPARK Repair Fix
Dont Unequip
[WOTC] Commander Avatar Restoration
Stop Wasting My Time - WotC
Reward Decks Refresher
[WotC] Mod Config Menu
Missing Packages Fix + Resource
[WotC] Gotcha Again
[WotC] Numeric Health Display
[WOTC] Detailed Soldier Lists
[WOTC] Less Overwatch Lock Ups!
[WOTC] Extended Personnel Info
Insider Knowledge Fix
(WOTC) Starting Soldiers
[WOTC] Alien Hunters Community Highlander v1.24.0
[WOTC] Faster Reload Animations
(WOTC) Zip Mode Combat Protocol Camera Fix
[WOTC] No Enemy Intro
Immersive Strategy Layer
Hush Little Chosen
Narrative Control
Missing Packages Fix - Parcels and Maps Edition
Here's something for the pain
Thank you so much! 🙏
rub some dirt in it, you wimp!
Thank you for your patronage
Aye let’s go!
"Okay, Bradford has been talking all about how incredible this commander is and how they'll turn the tide of this war and save humanity. Let's see what tactics they'll use."
"Hey, don't shoot your guns."
"Uh, what?"
"Just use your grenades. Each of you gets one. Oh, but no grenade launchers, okay? Swords are alright. Just run around or something after you use your one grenade."
And somehow it works
How getting past the hero class limit works:
If there are already 2 of any class in your barracks at the start of the month, then no mission to recruit another can generate at the start of this month.
However, units that are captured or on covert ops at that time are not technically in your barracks, allowing you to very rarely get more.
edit: Though with that fourth Templar it might just be something is borked with your game.
On I saw another illegal op on the successful run
i thought the natural limit was 3? I don't remember where I heard that though, might have been on one of the wikis
Under normal conditions, you can only add two soldiers from the starting faction and one from the other two on the roster.
However, you can get an extra faction soldier Covert Op if you start a new month while there's an already an ongoing Covert Op to recruit another because that faction soldier technically hasn't joined the roster yet. So this can push you up to 3 starting faction soldiers and 2 other factions.
Faction soldiers captured by ADVENT don't count towards your roster count at all until the rescue mission for them is available, allowing the Covert Op to recruit a new Faction Soldiers to reappear because you can get below the maximum count and go back above it after the rescue missions. I've seen this get to 4 Faction Soldiers before, but it can probably go higher if you're intentionally exploiting it to the fullest.
Perhaps it's because 3 is not 2 so since he did not have 2 soldiers it offered another for him to recruit.
@@BobMcBobJr 4 also isn't 2, so wouldn't it offer another?
When the world needed him most, he returned.
He was neither late nor early...
He drifted along precisely when he meant to.
So it was foretold in the ancient scrolls...
@@nicholasmartin6526 some scrolls of the *elders* dare I say 💀
@@kindatim I see you are a man of fine taste.
I love Drifter's demolitionist/mental breakdown arc from throwing grenades at civilians to throwing grenades at his own units
To add my 2cents to the psi amp, neither the psi amp, not the psi-ops hand are a *metal* tube, therefore, they don't count as a gun, since metal was in the definition you were working off of
I would consider the psi amp as a glorified staff really.
The Resistance Fighters from the Volunteer Army are like that one guy who shows up at random moments of your life. You could be at the lowest point of your life and they will still show up just because they felt like it. Absolutely based
You miss every shot you take- just learn to win without taking shots!
-Shootquel O'Neal
Tactical nukes?
You miss every swing you take as well!)
I consider the psi-amp to be a kind of battery for the psi-operative to make use of in combat for their cababilities.
not a gun.
I always thought of the PSi Amp as like a focusing tool so that they can actually cast.
I always thought it was an amplifier increasing their Psionic power hence why upgraded versions of the amp increase a soldier's Psi stat
It’s an amp
@@Wootmanwashere That's basically what it is. a focusing/targeting tool to boost the usability of the powers.
@@whitepaws60 that also makes sense, I wasn't considering the upgraded versions at the time.
oh the irony of anakin dying by being left behind after taking a shot from a sectoid on the high ground XD
Purifiers being the most threatening enemy is so cursed sight.
You are an absolute madman for doing this...
And I think i speak for all of us when I say, your content is all the more interesting for it.
Hope your doing well, and having a good summer.
I think the following attacks should be legal in this run:
The RAGE suit's melee attack
Ranger's Sword attacks
Templar's gauntlet, volt, Psi-Onic storm and parry counter attacks
Psi-Operative's Psi based attacks
Throwing things (grenade, axe)
The Feedback order
The Specialist-Drone's electric shock attack
A Reaper's mine explosion
A Skirmishers Ripjack
A SPARK's punch attack
Any psi attack of the commander's avatar
(if you have the order that gives you Advent units on some missions or mind control/ hack them)
A Lancer's melee attack
A chryssalid's melee attack
An arcon's melee attack
A sectopod's electric shockwave
A viper's tongue pull and poison spit
A berserker's melee attack
A gatekeeper's psionic attacks
An andromedonsuit's punch or left behind acid
If you wanted to you could make a Grenadier a bit more useful by giving them a skulljack, which would enable them to attack, although you might as well give that to a Specialist.
Ooh also the Spark throwing the BIT
If you get your Templar captured, then the missions on covert get reshuffled, you can get a recruit new templar mission, complete the mission and then afterwards go rescue your original templar. You can even do that again, getting both your templars captured, then recruiting a third and so on. Technically infinite Templars... technically. It costs a lot of set up and time which you might not have in a game but it is possible.
55:00 mark "Ooh, thats why this is 2 hours long"
*context*
The aliens have released a gas that makes bullets turn into piss, so everyone collectively said fuck it and went Leroy Jenkins on anything that moved
Thanks for the context now it all makes sense why anyone would do this to themselves
15:52 "It would have been nice to get that scientist, but I don't think missing out on them is the end of the world. At least I hope not." Immediately after you say that I get an ad roll for the game Memento Mori. The first thing the ad's narrator says is "Wake up, Drifter."
How fucking fitting was that?! Even the RUclips ads are telling you that you are dreaming, lol.
Apparently a few people got that same ad haha.
27:06 One interesting thing about Counterattack is that can only trigger it per turn. As in once one Muton's Counterattack has procced, all Muton's on the same team cannot use Counterattack until the next turn and it's safe to melee Muton's for the rest of the turn.
So you can use a Skirmisher with Lightning Reflexes (Yes, it works against Counterattack) and a second melee attack or a mind controlled melee enemy to attempt to trigger Counterattack and it will be completely safe to use other melee attacks on all other enemy Muton's for the rest of your turn if it worked.
"There is no honor on this channel" had me proper LOL.
Reaper: "This is a solo mission!"
Resistance Fighter: "And I'm coming with you!"
THE KING IS BAAAACK!!!!!!!!!!! Love you Drifter! If you can, update us on your community page on what your schedule looks like for the future!
Advent wins when Drifter fails his spot check.
I will not lie, I saw this and immediately thought of Jane Kelly tearing through two squads worth of ADVENT soldiers with Reaper and Bladestorm, then thought that this would be way easier than it actually is.
Props to you for... surviving... this.
I’ve been drifting aimlessly through life awaiting a broadcast from The Drifter. The time has come and now life is good!
Never seen anyone lose a run on any game and repeat it in the same video, crazy work ethic man, rollercoaster.
I remember watching a little over a year ago. Wondering how you would tackle doing a run without guns. Just wanted to congratulate you on the commitment to Xcom. I’m sure you’ve reached over 1,000 hours in the series. It just goes to show how much replay value is in this game.
I was just thinking that I'd not seen anything from you in a while,
And what an absolute bugged slog of a run
Props for seeing it through to the end!
One thing I've learned about this game is that pod activations will occasionally treat closed doors as if they were open.
Just when i thought he couldn't get any crazier with his ideas. He proves me wrong.
Next run: throwing pocket lint at aliens!
Followed by run where only thinking angry thoughts and glaring menacingly at aliens is allowed
Great video. It was a 2 hour movie but I ended up watching it all! The pain of Xcom knows no bounds
Psi Amp absolutely is not a gun. Its an amplifier for the soldier's psionic ability. There's absolutely no world where that could be considered a gun
The idea of the XCOM Commander getting bored and building a robot is hilarious.
Really appreciate the content your making, your a great narrator for both active watching and even listening at work cause you explain things well enough to not always need the screen
Awesome video, but what made me laugh most is that Mutons melee attack with their GUN. Oooops. :D
😨
Yay the return of the “close range” meme!
It's so cool to see you're back. You inspired me and my channel so much, I'm so glad I watched your videos. Keep it going!
Nice run, although at the beginning i thought laser weapons were okay, because strictly speaking laser weapons don't adhere to the gun definition you shown, they don't fire projectiles which are propelled by explosions. But props for only doing this close ranged and sticking through this suffering and misery.
I doubt grappling hooks or grenades are explosion-based either, so the "projectile" part seems to be the primary focus. Which would technically include the plasma from endgame weapons.
@@vegeta002 a 40 mm grenade is essentially just a really big bullet a grapple hook should be fine so I should black powder weapons aren't guns at least to the ATF an RPG would also be fine as that's not shooting a projectile out of a barrel
WHOOOOOOOOO
NEW XCOM VID!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For real though these videos, speciically the xcom 2 challenge videos were what kept me going through a rough time one year ago. I'm still finding them enjoyable and always a good time. Your suffering is comforting :)
Hope you're doing alright, mate.
1:21:00 The Game Graphic Glitch Gremlin will never truly be gone
I would have allowed the grappling hook stuff, just ignoring the animation they use and just say they throw the hooks at whatever they're aiming at, and for some of the skirmisher abilities yanking them back as well. What a wild run
Nobody tell him there are grappling guns that use springs, not explosives, to launch the grapple.
OMG DRIFTER IS BACK MOM GET THE CAMERA
1:00:40 I'm the one who told you this about the lost reinforcements, it is true :D
It is also true that it's a pain in the neck to tell the reinforcements apart from the original spawns
Love the vids man. Binged a lot of them when I got into xcom recently
Should have done this while ago but didn't get the chance, keep up the good work. I watch your videos regardless of the game, your narrative aspect for me is perfect.
Thank you very much!
1:08:48 “Anakin I have the high ground” great video drifter
Things probably would have ended better if they didn't leave him too.
I had just finished watching your old challenge runs the other day and now we get this. Cant wait to see what Lesson and the gang get up to this time.
Oh Drifter! I can tell this will be crazy, I salute the pain you go through to entertain us!
Don't know if you are still taking suggestions for challenge runs, but I've been contemplating a "Proper Military Hierarchy" challenge run for a while - haven't been brave enough to try it myself yet!
Its always bothered me, aesthetically not mechanically, that XCOM will happily send 3 Majors, a Squaddie, and Two Captains on a mission.
Would limiting squad selection on missions such that there MUST be fewer higher ranking units than any tier below it make an interesting run?
ex: 1 Colonel, Two Majors, 3 Captains would be an allowable squad composition.
I suppose a true madman could extend those rank limitations to the whole barracks... but that sounds horrifyingly difficult...
The one silver lining there is that there's only one commander, so 2 Colonels (or whatever the current highest rank soldier is) would be allowed... :)
Love your content, keep it up! I'm gonna go sit in a corner and watch the "no-gun" run right now!
To quote Aliens (yet again): "What are we supposed to use? Harsh language?"
This really is just the “Templar ranger specialist experience” lol anyway you did great I couldn’t do that amount of resets
Missed you a lot lately
Every time I watch any of your Xcom 2 challenge runs I get in the mood to play some myself.
Also ROCK AND STONE if you. understand this reference.
LET'S GOOO!!!
CLOSE RANGE TIME!!!
I've been waiting for another one of these for quite a while, cheers Drifter!
3:40 when you’re talking about the probability of landing an additional hp of grenade damage Drifter, did you forget about the 100% chance shot that failed? It’s all 50/50 in this game. It hits, or it don’t. That’s XCOM baby. Welcome back sir
Anakin is going to come back as an Advent super soldier 😂
This is crazy!
I had just checked these days and was watching one of the classics when you dropped this.
I had not lost hope, because the archives showed me that you had done another one.
Wish you all the best and another year of sanity doing these.
Just what I needed !
Thanks Drifter
Wow. I've been watching and rewatching your videos for the last week. How amazing!
About the Templar Party stack, imagine getting a Skirmisher and Templar to buddy up; Combat Presence and Bond could grant 3 Parries.
How does he accomplish these things?
I love all of the "Here's an Andromedron punching x" moments, made me chuckle every time.
48:33 - All I can say to that, as a Final Fantasy 14 player. . .
“Such devastation! This was NOT my intention!”
I can't watch right now but I'm thrilled to see you post again drifter, your narrative style is very entertaining and it doesn't matter what the challenge is you still make it unique to your style. Keep up the good work and I very much look forward to watching this when I get the opportunity.
Such an interesting run I never even thought of the concept! Well done!
What a wild ride, good job on this run and welcome back
LETS GOOOOOOOOOOOO!!!! Drifter I use your vids to fall asleep to and man am i happy you uploaded a new video i cant wait to see how this one ends
"It's times like these I feel like trying a Phoenix Point challenge run instead" - Drifter, PLEASE, that would be awesome! (And great video as always, glad you're back :D)
And coincidentally speaking, Phoenix Point has a Bash action on all soldiers, where the damage scales with weapon and unit Strength
I have been literally rewatching all the Xcom 2 challenges runs... now I have something new to consume... *chef's kiss* Noice...
I want the record to show that at 16:00, following the wipe, I got a commercial that started with 'Wake Up, Drifter', and I fucking thought it was part of the video.
I’ve had a similar idea for chimera Squad-got past the progeny and realized how much of a slog it would be
Turrets have 50 aim and are usually higher up, with them always being taller boys they actually have 70 aim, which means they surpass the regular troops and nearly outdo the captains, making them devilishly deceptive. I have no idea why you never ran into them as a problem, but they are menaces! Especially the advanced turrets, as they have an aim of 60, plus the 20 from their sheer height, and these boys have an 80 percent chance to hit, which outdoes all of the normal advent in normal aim while also being armored.
You must have wonderful luck, or maybe I just have poor luck, but Turrets were always awful!
48:28 Well, "uranus" is kinda the end of a barrel that "shoots" projectiles so... Kidding aside that bit made me rofl.
Finally my working from home staple is back. Always love it!
Two things: first, turrets. I'm surprised you think of turrets as so easy -- I've always had trouble with turrets being really accurate. If I am not behind full cover, they rarely miss.
Second, null lance. I peeked at the game files and both the avatars and the commander's avatar use different psi amps than the ones you can build. Interestingly, the avatars' ones do the same damage with null lance as the tier one psi amps (6 - 9 damage).
So, when you got to mentioning supports, I was like cool maybe he's gonna remember gremlins have that shock ability, and they aren't considered guns, so aside from templars and rangers, there could be supports, but nope, minor disapointment, but hey nice to see more of this.
I did use gremlins.
@@TheDriftersBroadcast good to know, cause when you first had gotten the support you didn't mention how the supports are not the greatest now, but will be later on.
When I've played, I've never seen turrets *not* be harbingers of doom. I *always* grenade rooftop ones at the first opportunity I get for that reason.
24:54 WITNESS MEEEEEEEE
3:49 about a 3.5% chance if the 20% figure is consistent, for those who are curious
Ope he then said it lol
yesterday I was thinking damn is being a while since a saw a Drifter challenge only to find this today.
btw that toilet joke was hilarious.
The revolver at the start is the type of gun that leeson shoots with 0:50
i mean, the Psi amp is a way for a Psi operative to channel their power, so it doesn't really count as a gun i'd say
Also commander having weaker null lance may be caused by him having lower will that your troops. Null lance damage is tied to willpower i think
1:31:50 Bold of you to assume that with the amount of jank happening
38:00 "Of course I have to be the one to carry dead weight arou- oops?"
29:48 The Mec didn't use his missile attack probably because your cluster of soldiers was in a building (container, whatever) so they were protected by a roof.
once I had a single resistance soldier who got 9 kills. absolute legend.
Thank you drifter, I was just getting my yearly drive to play xcom, and this is the perfect video to start my ew playthrough
52:18
The thing I think I genuinely dislike the most about xcom 2, is that the enemy knows where you are even while concealed, and moves towards you if you’re still concealed after some number of them pass(haven’t figured out what it is). It makes trying to be genuinely stealthy completely unviable and leads to scenarios like this
He brings this up around 1:15:20
"No minimum damage for the captain, only for us." Yeah, that sounds like this game.
Ain’t seen x-com in so long glad to see this appear in my recommended o7
I was going to do the usual asking of rookies only but holy shit that's actually impressive.
Sike, still waiting for that rookies only run.
Basically already did that for a large part of the game with the psyops run
@@profwoland8942 yeah, but I gotta do this every video. It's kind of tradition already lol.
this just looks like my average xcom2 runs, melee spam is fun once it works.
Drifteeer! happy new year! I know what im watching this weekend. cheers mate
I know you only mentioned it off handed but I would love to see one of your challenge runs on Phoenix Project. If it is half as good as your XCOM runs it will be awesome.
Dude, I missed you! glad to see you back!
It's always a great day when Daddy Drifter comes back with some fresh milk.
53:05 The Drifiter is panicked moments right here, i'm feeling you man.
But tell me, can you beat XCOM 2 by using only...ballistic weaponry?
Skills and Mechs are on the table, so long as what you use can shoot conventional bullets. No melee, or explosives BUT the reaper's detonation counts as you are shooting the object with your firearm. This also goes for stray explosions from cars by missing your shots. Basically anything that uses your weapon's ammo capacity in some way. Everything is allowed including Psionic Troopers with passive effects, Hacking (but only for objectives and security towers) along with any class and armor. (Maybe grapples will come in handy more often to keep distance. Or use the Skirmisher as they have more actions.)
If you want the added challenge, use only 4 soldiers. Or worse…One.
I hope this idea interests you! I'd be keen to see if it's possible! Also, do you upload vods on Twitch? I'd love to watch your progress on previous challenges but I didn't see any there! I can't wait to see the next challenge run!
Streams are on my Archive channel on RUclips. There's a link in the video description.
I'm just getting back into XCOM 2 and you show up.
true run starts at 1:00:00