I personally like the squad overview start, since it's a good way to review the mission type, enemy list, and our team composition equipment (also in case you need a last minute change). But if game load crashes and there is no other option, let it be~ and start inside mission~
Pretty clean mission, as much as it can be with the lost around. And once again Commander gives Warwolf temnotic instead of shadow lance I hope he noticed
When you start the video in the mission, I notice that you briefly show us the XCom roster group portrait. Would it be possible to also spend a second or two showing a screenshot of the mission loadout? That way, anyone interested can pause there to look at it.
I like starting with the loadout simply because I like hearing Central's mission briefing. As for the other mission, could always try it with some lower ranked soldiers who have little chance of getting on any important missions anyway, giving them a chance to help you out with that, but whom you might not miss as much if they fail.
About the opening of the episdoes, whatever is liked the most when possible and whatever is most practical when other options aren't sounds super cool to me. I know I'll be hooked to the inminent awesomenss. That said, another fun mission indeed! "Who am I?" I ask inspired by the title Can't believe I'm finishing it so late after release. Many thanks for each amazing episode!!! 😁
Commander, I was going to mention the new decoy beacon but you read the description at the end. Lol It lasts 12 turns, has 1 hp and gets cover. (these are .ini adjustable) As for starting, In Game is fine since that seems to be safer. Suggestion when getting new soldiers, maybe read the background first, then pick skills. There might be something that would influence the skills you pick in a nice way. As for some of these late game missions, maybe should try taking out some other lower ranks for the missions that aren't high priority like the Infestation one. I'm seeing 35 soldiers ready to go while you're juggling the clock to use only certain ones. Lastly, there are mods to remove PCS. I use Remove Weapon Upgrades by -bg- which does weapon mods and pcs. 🙂
Crazy head canon moment- if Eyes is indeed some sort of otherworldly Angel of Death being visited on the Aliens, it is in retribution for the loss of Duchess. And that is why he also wields a shotgun.
Weird how the legates are the feared enemy and the way to control legates is through arc thrower stuns and two engineer sub-class units show up and yet neither gets built out to be possible legate counters. Odd.
Seeing the squad equipment and the mission sitreps etc at the start of the video is nice for a quick review and especially good if someone isn't coming in from recently seeing the last episode. On the other hand, the load time is sometimes a bit long (ones with a shorter load time isn't a big deal as you have stuff to say while it loads that would be said regardless). Ideally, starting on the squad screen is what I'd go with unless it's a fairly routine mission and you didn't change the loadout from what was shown last video, in which case starting in mission is nice. Regardless, if one way is much more convenient for you, go with that.
An overview was done the previous video each time so only possible changes need to be mentioned. Loading right into the mission and avoiding possible game instability and not loading is preferable I'd think.
I do not know if you noticed, but Mechtoids of any kind seem to prioritize using their Corning lance, as its either very high chance to hit or even a guarantee, and it destroys all cover in line of fire. That is why almost always their reaction is running closer to you. So unless you got yourself very close somehow, then their reactions are fairly predictable and safe. PS. I just realized one thing, if Niven spawns with the Legate in the same pod, it can choose to protect the Legate. But then the Legate might use its skill to make all other units unkillable as long as it lives. Is it possible to "softlock" the mission this way, getting immortal enemies? I really hope this kind of interaction was considered / that Nivens can't be protected by the legate's skill. PS2. I just thought that nice thing about Ino is, that she has untouchable, parry, deflect, and she regains will from kills, so in theory she should be able to go on missions more often than average XCOM soldier - cause she is less likely to get wounded or tired. And since she has sustain, if something goes wrong, there are options for survival. So the Trial By Fire even though its late in the game could still manage to benefit her over a few missions.
I agree what makes it easier for him. But it still a bit weird starting missions not on the squad overview after getting used to it from previous seasons
Regarding where to load in: I prefer whatever is easiest for you. Anything which makes you more likely to start the next season (after this one is done, of course) is the go-to choice.
Would you believe at the time the season started the Armory was still in beta-testing! Also with all the additions of Amalgamation Classes , Mutators, the enemies, exalt conversions, chem and heavy throwers .. the production team decided that adding 'another thing' might have been too much power to XCom. We did work with Reshii to get a limited armoury mod just for the season (breathers and stainless vests), before she became a full time production team consultant and member. In hindsight maybe the full package would have been fine.
Oh. From the 'Leaked Comms' I thought Odd was going to learn about the interaction between top end Requiem units and Mimic Beacons. I guess not. Maybe next time.
I feel like loading in mission might be a bit more stable, but whatever works for you is cool with me. X3 Also interesting to see that the Priest getting zombified ended up partly cloning his loot drop, it looks like.
I prefer starting with the squad load out screen. I do watch almost all episodes, but can't always watch them on release. After a pause of two or three days the squad screen gets me back where I left off. If the video starts directly in mission I often wonder if I missed episodes.
I prefer loading directly into the mission. Nobody wants to watch the same loading screen over and over again. Also, no chance of mission expiring when backing out of the squad select screen, forcing you to reload from an older save, possibly changing mission parameters or having to re-equip the squad and forgetting about something in the loadout.
After the first dozen or two, the squad overview is not needed due to the same video playing. Unless you made major changes to the squad after the last episode, I vote for starting in mission.
I looked it up for those too lazy or don't care. Hohenzollern is A mountain in the Swabian Alps. Tip: the "R" seems silent otherwise is pronounced the way it's spelled.
I like starting immediately on the battlefield. Straight to the action and keeps the meat of the video concise
I personally like the squad overview start, since it's a good way to review the mission type, enemy list, and our team composition equipment (also in case you need a last minute change).
But if game load crashes and there is no other option, let it be~ and start inside mission~
Pretty clean mission, as much as it can be with the lost around.
And once again Commander gives Warwolf temnotic instead of shadow lance I hope he noticed
When you start the video in the mission, I notice that you briefly show us the XCom roster group portrait. Would it be possible to also spend a second or two showing a screenshot of the mission loadout? That way, anyone interested can pause there to look at it.
With a title like that, you’d think Odd has been following in the footsteps of the Drifter’s Broadcast
I like starting with the loadout simply because I like hearing Central's mission briefing.
As for the other mission, could always try it with some lower ranked soldiers who have little chance of getting on any important missions anyway, giving them a chance to help you out with that, but whom you might not miss as much if they fail.
S9 tweaks removed the blue screen damage boost to the golf ball so your memory isn’t betraying you
About the opening of the episdoes, whatever is liked the most when possible and whatever is most practical when other options aren't sounds super cool to me. I know I'll be hooked to the inminent awesomenss. That said, another fun mission indeed! "Who am I?" I ask inspired by the title Can't believe I'm finishing it so late after release. Many thanks for each amazing episode!!! 😁
Commander, I was going to mention the new decoy beacon but you read the description at the end. Lol
It lasts 12 turns, has 1 hp and gets cover. (these are .ini adjustable)
As for starting, In Game is fine since that seems to be safer.
Suggestion when getting new soldiers, maybe read the background first, then pick skills. There might be something that would influence the skills you pick in a nice way.
As for some of these late game missions, maybe should try taking out some other lower ranks for the missions that aren't high priority like the Infestation one. I'm seeing 35 soldiers ready to go while you're juggling the clock to use only certain ones.
Lastly, there are mods to remove PCS. I use Remove Weapon Upgrades by -bg- which does weapon mods and pcs. 🙂
Nice meme at the end! Reminds me of Warren Zevon's song Roland the Headless Thompson Gunner 🙂
Also excellent job with the build out for the next mission. Love it man. Kick ass
Using that "logic" lol. Hey that +11 aim will be valuable somewhere.
Crazy head canon moment- if Eyes is indeed some sort of otherworldly Angel of Death being visited on the Aliens, it is in retribution for the loss of Duchess.
And that is why he also wields a shotgun.
40:46 Did this Priest drop loot twice? Once when it was killed by the Lost, and then the same loot again when the resulting zombie was killed?
So I guess we're gonna have to ignore the fact that Warwulf has a temnotic rifle again on the next video? 😅
Wait, flashes don't friendly fire?!? 😮😮😮
Great to know! What, eight years into the game like we are?
Your preference, Odd. Fun episode.
Weird how the legates are the feared enemy and the way to control legates is through arc thrower stuns and two engineer sub-class units show up and yet neither gets built out to be possible legate counters. Odd.
i prefer the not crashing start
Seeing the squad equipment and the mission sitreps etc at the start of the video is nice for a quick review and especially good if someone isn't coming in from recently seeing the last episode. On the other hand, the load time is sometimes a bit long (ones with a shorter load time isn't a big deal as you have stuff to say while it loads that would be said regardless).
Ideally, starting on the squad screen is what I'd go with unless it's a fairly routine mission and you didn't change the loadout from what was shown last video, in which case starting in mission is nice. Regardless, if one way is much more convenient for you, go with that.
The meme at the end 💀
An overview was done the previous video each time so only possible changes need to be mentioned. Loading right into the mission and avoiding possible game instability and not loading is preferable I'd think.
I do not know if you noticed, but Mechtoids of any kind seem to prioritize using their Corning lance, as its either very high chance to hit or even a guarantee, and it destroys all cover in line of fire. That is why almost always their reaction is running closer to you. So unless you got yourself very close somehow, then their reactions are fairly predictable and safe.
PS. I just realized one thing, if Niven spawns with the Legate in the same pod, it can choose to protect the Legate. But then the Legate might use its skill to make all other units unkillable as long as it lives.
Is it possible to "softlock" the mission this way, getting immortal enemies? I really hope this kind of interaction was considered / that Nivens can't be protected by the legate's skill.
PS2. I just thought that nice thing about Ino is, that she has untouchable, parry, deflect, and she regains will from kills, so in theory she should be able to go on missions more often than average XCOM soldier - cause she is less likely to get wounded or tired. And since she has sustain, if something goes wrong, there are options for survival. So the Trial By Fire even though its late in the game could still manage to benefit her over a few missions.
I believe Niven isn’t an organic enemy so it isn’t protected by that skill. 2 legates however…….
Loading in is no big deal to me. Your preference or ease of use would be the way to go. Imo
I agree what makes it easier for him. But it still a bit weird starting missions not on the squad overview after getting used to it from previous seasons
Regarding where to load in: I prefer whatever is easiest for you. Anything which makes you more likely to start the next season (after this one is done, of course) is the go-to choice.
Any reason for not including the Requiem Armory in mod list? Mod conflicts or preference?
Would you believe at the time the season started the Armory was still in beta-testing!
Also with all the additions of Amalgamation Classes , Mutators, the enemies, exalt conversions, chem and heavy throwers .. the production team decided that adding 'another thing' might have been too much power to XCom.
We did work with Reshii to get a limited armoury mod just for the season (breathers and stainless vests), before she became a full time production team consultant and member. In hindsight maybe the full package would have been fine.
@@rustydios9895 Very interesting! Thanks for the info
Oh. From the 'Leaked Comms' I thought Odd was going to learn about the interaction between top end Requiem units and Mimic Beacons. I guess not. Maybe next time.
I feel like loading in mission might be a bit more stable, but whatever works for you is cool with me. X3
Also interesting to see that the Priest getting zombified ended up partly cloning his loot drop, it looks like.
Legate and an altar + warlock + 12 enemies = all lower squad mates. Get in do the best you can. Lol.
what is up with all the Hair trigger for the loot??
Definitely prefer squad verification start. Enjoyed the mission. 🙂
I prefer starting with the squad load out screen. I do watch almost all episodes, but can't always watch them on release. After a pause of two or three days the squad screen gets me back where I left off. If the video starts directly in mission I often wonder if I missed episodes.
There is a mod in s9 that heavily nerfes mimic beacons. So much that I think they are a waste of an equipment slot.
which mod?
I'm here for the action, to be honest
KEE-ree-eh eh-leh-ee-ZON
no engineers no stuns for legates I guess then
I prefer loading directly into the mission.
Nobody wants to watch the same loading screen over and over again.
Also, no chance of mission expiring when backing out of the squad select screen, forcing you to reload from an older save, possibly changing mission parameters or having to re-equip the squad and forgetting about something in the loadout.
Every battle is still a difficult and anyone is on the chopping block.
Sad for such a strong looking character to be found so late in the game. Who knows, maybe we'll see him again.
Field of zero with ambush 🤔
I must have missed something, because it looks as if you sent Petrol out in stand mec armor.
ADVENT SPARK Chassis, which is the SPARK ruler armor.
@ Thanks, I knew I had to have missed something.
drifter?
The mimic beacon has been heavily nerfed (I'd say partly due to your usage of it showing how broken it was before) since you last used it
After the first dozen or two, the squad overview is not needed due to the same video playing. Unless you made major changes to the squad after the last episode, I vote for starting in mission.
I looked it up for those too lazy or don't care. Hohenzollern is A mountain in the Swabian Alps. Tip: the "R" seems silent otherwise is pronounced the way it's spelled.
You need face off